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Someone comes up to you and says that pic rel is the best version of RE4. How do you respond?
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I say the vr version mogs it
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>>739973806
I still cant manage a suplex on the wii version, unlike pc with a controller. nuth said
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I scream BASED out loud and shake their hand
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>>739973806
I'll show him the Resident Evil Shooters for WII.
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This version makes weapon stocks completely useless but it also makes QTEs absolutely free so I cannot blame him.
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>>739973806
>shoot button is A
>aim button is B
How the fuck do people not give this version shit for that? The B button is begging to be used as the trigger for shooting games, and you can't even use the Wii Zapper properly because of it either.
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>>739973806
RE4 HD with gyro aim.
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>>739973806
he is right
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>>739973806
Laugh as though a small child said Santa will be upset with me if I keep swearing.
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>>739973806
i call him a dumbass faggot nigger and show him pic related
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>>739974860
>i call him a dumbass faggot nigger and show him pic related
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>>739974860
Why is Leon so cool?
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>>739973806
Never tried this version despite having a Wii. I heard the aiming is so good it makes it too easy, and the game isn't exactly super hard on pro.
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>>739975368
You don't play RE4 for the difficulty
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>>739975368
It's easier, but also more fun to play.
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>>739973806
He is right.
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>>739973806
gameplay wise, it is
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>>739974860
>i call him a dumbass faggot nigger and show him a souless generic UEslop
why? do you want him to laugh at you?
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>>739973806
get on my knees and suck her dick
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>>739973806
High five them
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I just bought re4 on switch 2
can i use the gamecube controller with it or did they fuck it up for gay modern controllers
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>>739974534
I haven't played it in 20 years but I'm pretty sure you could swap them
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>>739973806
>played on GC
>played on PS2
>played on 360
>Played on Wii
>mfw
I'd agree with him as I compared all the versions already. It's why I ended up boughting the Wii version myself
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>>739973883
Fippy bippy. VR is fun as shit because you can dual wield Red9 and TMP.
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It was pretty fun. I can understand.
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>>739974534
>How the fuck do people not give this version shit for that?
Because people realized it it's the intuitive choice.

>>739974860
>ynr RE4 got a remake
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>>739980165
The VR version of the remake is what the remake is supposed to be. Actual John Wick simulator. Ditches the sluggish movement and animations, let's you wield a gun and a knife at the same time or TWO knives, you can shoot behind you while running, it's way better than base remake.
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>>739973806
Tell him that there are QTEs in the game, and therefore he is incorrect for QTEs are bad.
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PC version with HD project and re4tweaks is the best. I can't go back
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>>739980250
>The VR version of the remake is what the remake is supposed to be.
It should have just to give the middle finger to 3rd person faggots like they did with pre RE4 fans.
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>>739973806
ok
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>>739973806
It's PS2
>crunchy scary sound
>gritty and grungy visuals that perfectly complement the atmosphere
>doesn't look overly clean and sterile like PC/modern ports
>actually has a proper stick and better controller than GCN version
>widescreen support compared to forced 4:3 on GCN
>best balancing of any version (only other versions with the proper balancing are PAL and JP GCN. NA GCN has full retard balancing changes only in that version, and Wii is made easier and the ports after even moreso)
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>>739980443
>gritty and grungy visuals that perfectly complement the atmosphere
Translation: gutted lighting and scenery. PS2 is the worst version
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PS2 version has by far the best atmosphere. It has that perfect grungy analog horror aesthetic to it.

https://youtu.be/k_MBy3MX2nI?t=541
https://youtu.be/k_MBy3MX2nI?t=614

Just compare how gritty and heavy the PS2 sounds compared to how hollow and clean the Gamecube version sounds. Played in a dark room on a CRT, nothing else comes remotely close to PS2.
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>>739980443
>It's PS2
Not with that gigantic visual downgrade. Graphics may not be important yet the ps2 version went the extra mile to be an inferior version
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>>739980628
And it works to the game's favor. Funny enough TEW is actually similar where the last gen version has better aesthetics and atmosphere.
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>>739974534
Because with the tank controls its natural to use your trigger finger first to start the aim and the a button to confirm the shot
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>>739973806
I'd agree with them. It has none of the compromises of the ps2 version and all of the positives of the previous versions. Was this a meme topic?
another funny thing, dead rising on the wii is actually a mod of this game so it's technically resident evil 4 spin off
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>>739980759
PS2 visuals better contribute to the atmosphere. Gamecube version has more foliage on trees, brighter lighting, hollower sound. It looks and feels worse.

Not to mention the NA version has some of the worst balance changes made only to that version to dissuade rentals, found in no other version of the game.
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>>739980781
>And it works to the game's favor
This is the most absurd cope I've ever read. Might as well play the ngage version since that's the "grungiest" one.
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>>739973806
Yeah, it was pretty good.
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haven't played the wii version
dont care of other retards opinions
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>>739980692
>>739980781
>>739980963
>snoys pulling extreme revisionism to justify a shitty port now
It's was not an intended aesthetic choice, anything below the GC version visually is factually a bad product. The HD re-release is better than the PS2 port. Nothing "contributes"; it was the result of hardware's shortcoming/developers unable to replicate the designed atmosphere properly into ps2.
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>>739981068
GC, Wii, HD360 and Oculus 2 are the only ones worth.

>Wii U eshop
I bet they butchered that one with that dumb dark filter
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>>739981068
I’m still annoyed that the switch version doesn’t have a motion control option
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>>739981080
>HD re-release
You are a fucking retard. The HD re-releases have massive input lag, gargantuan deadzones, completely sterile artstyle that is far too clean. and they made the game significantly easier (decrease enemy count, decreased enemy HP, decreased aggressiveness, more ammo, etc.).

The best versions are PS2 (all regions), and failing that GCN JP or PAL. PC port is okay if you like higher fidelity visuals that look soulless and don't mesh cohesively.
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>>739973806
Yes.
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>>739981181
>The HD re-releases have massive input lag, gargantuan deadzones, and completely sterile artstyle that is far too clean.
And it works to the game's favor. It really makes shine those grungy visuals
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>>739973806
>ECELEB THREAD

KYS
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>>739981239
>The HD re-releases have massive input lag, gargantuan deadzones, and completely sterile artstyle that is far too clean.
And it works to the game's favor. It really makes shine those grungy visuals
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>>739981181
>The HD re-releases have massive input lag, gargantuan deadzones, and completely sterile artstyle that is far too clean.
it works to the game's favor.
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>>739981261
PS2 version looks like a grungy slasher VHS, and the sound is really crunchy and ominous.

Wii version onward is massively casualized and made significantly easier with huge difficulty nerfs across the board (Wii was made easier and PS4/XB1 significantly moreso). Additionally PS3/360/PS4/XB1/Switch all have the huge deadzones (literally like 50% of the distance is deadzone) plus square gates that make aiming feel like absolute shit., and they also have higher input lag in general.

The ONLY versions even worth discussing are PC/GCN/PS2/Wii, all other versions are trash. PC requires a lot of effort to get everything proper and it will have an overly sharp and sterile look that kills the atmosphere. Wii version is casualized, with neutered difficulty in addition to just being waggle junk in general. NA GCN version has a ton of really shitty balancing changes exclusive to only that one platform/version (totally different from the balancing changes later added), plus all versions are restricted to 4:3 and have a shitty controller with a little nipple for camera movement. PS2 version is king with the best aesthetic, best sound, best balancing, widescreen, and a superior controller. Ideally played on a CRT, but also great on a 4k TV with a Retrotink (or emulated, I've never tried it but assume it doesn't have any major accuracy issues)
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>>739981563
The Wii version is only “casualized” by the motion controls you can play it with a GameCube controller. The problem with the ps2 version is it nerfed the enemy AI and made the game easier with the dodging less and having no dynamic movement around the map
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>>739981740
incorrect, Wii version has nerfed the difficulty regardless of control scheme. PS2 version has a couple sections rebalanced and readjusted for the better, namely in the village. PS2 is the definitive version that Capcom wanted to make, before dumbing it down for mass appeal with Wii onwards. NA GCN has full retard balancing as it was adjusted to reduce rentals (a common practice for Japanese games)
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>>739981563
>PS2 version looks like a grungy slasher VHS, and the sound is really crunchy and ominous.
you're thinking on looks and sounds worse than the original version of the game.
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>>739981563
>The ONLY versions even worth discussing are PC/GCN/PS2/Wii
*PC/Wii
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>>739981563
I played the version on steam with a mouse and can confirm that there is 0 deadzone and you are a lying faggot.
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>>739982080
>PS2 is the definitive version that Capcom wanted to make
>looks noticeable worse
>lead game developer himself stated he didn't want it on ps2 and it was intended for the gamecube
peak revisionism from ps2fags
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>>739982294
>PS3/360/PS4/XB1/Switch all have the huge deadzones
>hurr I played the version on Steam and it had no deadzones durr
you are one stupid fucking illiterate retard.
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>>739982080
Why would they need the difficulty on the wii, I’ve played and beaten all three versions and they’re all fine my problem with the PS2 was mostly due to the enemies just piling on you rather than attempting to surround you which made killing them as simple as back up and shooting.
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>>739982432
And it works to the game's favor.
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>>739982531
I don’t think so but I think the game is still good. I don’t think I’d ever recommend someone play the ps2 version over the GameCube version though even with the added small campaign
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The pointer aim is absolute babby mode but you can play it with a classic controller or even a gamecube controller and it's fine.
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>>739982432
>>739982657
PS2 has a lot of balancing changes for the better, but is close to PAL/JP GCN.

NA GCN has a lot of balancing changes for the worst and is the one you definitely want to avoid.

https://docs.google.com/document/d/1aXN-Kxt0jbt9HQk_YrUNEn4WalTyiw18u2XBeuhqMts/

>mostly due to the enemies just piling on you rather than attempting to surround you
that's not even true. PS2 version has shorter activation ranges which makes sense as why the fuck should they be able to hear you from a half mile away?
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>>739982294
>you are a lying faggot.
championing for the ps2 releases didn't give him away?
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>>739982875
Nigger I never said the PC version had large deadzones, and even if it did you could manually override them with software so it wouldn't even matter.

Fucking retard.
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>>739982958
and it works to the game's favor.
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>>739974534
It's just like the Gamecube version, where you held R to aim and pressed A to fire.
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>>739982814
>In the Village in 1-1, you have to kill 5 enemies instead of 2 to spawn the first horde of Ganados, the New Game strategy is also different (faster)
>Del Lago is 11 hits (even if hurting one's self) unless using the Pause Load technique
>In 3-2, you can immediately kill the Red Zealot when entering the area, the DA needs to be low if you want to kill him with the infinite rocket launcher (1 rocket)
>Truck in 5-2 blows up after only one shot. It blows up by itself on the second go around, also, you can move Leon during the "cutscene" showing the destruction of the final truck
>On The Mercenaries, the Military Base map has only 101 enemies (instead of 117)
>On The Mercenaries, the enemies are more aggressive, which is easier to make high scores
>On Assignment Ada, J.J. takes one more hit with the rifle to die, also, in the trash area, you cannot just run to the door to pass the room

These are the only difference listed that relate to balancing and they are all so minor that I don't think anyone would notice if they weren't trying to find them. The only notable difference is that the mercenaries changes were the NA version has more aggressive enemies.

And just to be sure, I booted up the PAL version and played through the village fight and the enemies felt exactly the same as NA.
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>>739973883
Wii is kind of a precursor to VR tbqh famalam
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>>739983835
>>739982814
And holy shit the PS2 changed are atrocious.

>The New Game strategy in 1-1 does not work since the PS2 cannot handle as much enemies on screen at the same time as the other versions
>In 1-2, in the first area, after you take the first piece of the Emblem and jump down, the axe guy is not there
>In 2-2, the Cabin Fight strategy is different than on the other versions (both New Game and New Game+), the enemies spawn faster but at a lower rate
>In Water Hall in 3-1, there are only 5 guys instead of 7 when you enter the area: the Red Zealot, the 2 shield guys and the 2 flail guys (the 2 grabbers on the very left/right) are not there
>In Water Hall in 3-1, the pointing guy downstairs (right side) is not there neither, so there are only 6 enemies in total instead of 10 when you enter the room, the 5 at the start and the bald guy downstairs (left side), which explains why the cutscene showing 4 more guys spawning triggers if you kill only 2 guys (instead of 4) since we have 6 guys at the start, then 4 after the 2 kills, then 8 with the spawns (which again, is the maximum number of enemies we can see on screen at the same time on PS2)
>On the Mercenaries, only 8 enemies can be on screen at the same time (instead of 10)

It just goes on like that. PS2 version once again confirmed the worst way to play RE4. In fact I would say if that's the version you played then you didn't play RE4
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>>739983835
>>739984263
And it works to the game's favor.
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>>739973806
Agree
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>>739973806
I have to make a phone call.
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>>739984263
Instead of just giving you one huge mob that you kill all at once, it splits a couple of the huger mobs, also it decreases activation range which makes more sense as the villagers shouldn't hear you from a half mile away

PS2 version sold the most, has the highest ratings, has wide-screen, superior controllers, superior atmosphere.
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>>739984724
The logic is supposed to be when one sees you they alert others around them that alert the rest of the people in the area
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>>739984724
>PS2 version sold the most, has the highest ratings
This is a good insight into how the snoy mind works. A game can be an objective downgrade in every way but will still be defended so long as it's popular.
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>>739984931
They barely half-conscious, the PS2 version works best.

>>739985602
>objective downgrade
>far better controller
>actual stick for camera instead of a nippe
>wide-screen
>bonus content
>more atmospheric and soulful artstyle and sound
>removes the shitty balance changes of NA GCN
>rebalances the villager behavior to seem more natural (they don't hear you from a mile away)
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>>739985869
So you’re just a Brazilian than never got gud is that what we’re learning here?
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>>739985869
>removes the shitty balance changes of NA GCN
It literally doesn't. Please read
https://docs.google.com/document/d/1aXN-Kxt0jbt9HQk_YrUNEn4WalTyiw18u2XBeuhqMts/
>wide-screen
That's not very grungy, we gotta keep it 4:3 for the ideal grunginess to match the lack of lighting and details.
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>>739973806
Shake hands.
>>
>That one anon who makes bait threads about RER4 being a demake
>That other anon (Possibly the same as the first) who makes bait threats about OG RE4 being the best
>That anon who insists PS2 RE4 is the best of version between OG RE4's ports
RE4 has some funny autists.
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>>739986412
>That one anon who makes bait threads about RER4 being a demake
>That other anon (Possibly the same as the first) who makes bait threats about OG RE4 being the best
Both me
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>>739986207
That's what I literally linked. ONLY the GCN version has the shitty balance changes, PAL and JP GCN do not. PS2 is based on PAL/JP GCN but has some minor balancing/behavior changes (largely for the better)

>we gotta keep it 4:3 for the ideal grunginess to match the lack of lighting and details.
PS2 supports both obviously, also RE4 is a letterboxed game by default
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>>739986734
To be clear here, those changes listed in that image are changes from the original NA release to later releases.
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>>739986734
Most of those are bad changes. Nerfing the handgun's crit chance and buffing Red9's damage? Garbage change.
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>>739986734
>U3 now takes 50% less damage from magnum weapons
They really said "no fun allowed"
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>modded steam version
it just werks
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>>739987078
>original NA release
It's a Japanese game, these changes were only made for NA to dissuade rentals while the glorious Nipponese got the game as intended

>>739987414
>shitty balance changes to punish dirty gaijin for renting actually le good
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>>739988597
Resident Evil has always been a series designed for the western market. The NTSC version was made and released first, the later versions are just revisions. This is like people saying Contra Hard Corps was made harder in America, that game was made for the American market primarily and released there first.
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>>739981239
>and they made the game significantly easier (decrease enemy count, decreased enemy HP, decreased aggressiveness, more ammo, etc.).
You literally just described the PS2 version.
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I played the original GC version when it came out and this Wii one, but I still think my favorite way of experiencing RE4 has been the PC version with HD Project + the RE4 tweaks mod that gives you raw input aiming and 120fps. Never felt the game more responsive and seen it look so good, all while staying faithful to the Mikami original
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>>739973806
>wiimote
>mouse
you didn't beat the game. game is tuned for analog tank controls.
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>>739973806
I like it because waggling makes Leon quickly aim and knife ammo crates quickly. No need to pull it out then aim the knife
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The Wii version of every game is objectively the worst version. It preforms poorly, it looks bad, and it probably has cut content too.
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>>739989169
>objectively the worst version
based zeebo truther
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>>739973806
I ask him if we can play coop. I take the nunchuck for movement and he takes the wiimote for shooting.
And we make out whenever we clear a chapter
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How do I get COGELO COGELO COGELO COGELO out of my head?
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>>739989215
Why did you have to make it gay at the end?
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>>739989314
morir es viviiiir... morir es viviiiir....
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>>739989363
How is that gay?
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>>739973806
I'd say choose well... this could be you're future. Game play aside...
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>>739973806
and I agree
using the wii remote definitely made the game more fun
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>still talking about games from 20 years ago, while game released not even a week ago are forgotten
We are actually living in the dark ages. When is the renaissance happening bros?
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>>739974860
reddit is that way --->
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>>739989169
Not this one. Generally any 6th gen port is fine if not better on wii
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>>739986734
>Ashley can no longer suplex enemies
Holy fucking soulless
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>>739973806
They're probabaly correct. You can still use a GC controller in this version btw.
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>>739973806
I forget, did this one have the gamecube's real time cutscenes? I don't understand why the had to base off all the ports off of the hideous PS2 version
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>>739996173
Best way to play it. Wii controls break the game and make it comically easy. They should've added a difficulty above professional just for this port
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>>739974534
At first I would agree with you, but in Metroid Prime Trilogy there was a setting to make B shoot and holy shit rapid firing with B just didn’t feel nice at all. A felt way better.
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>>739996214
I always get it mixed up, doesn’t the Wii version have all the downgrades from the PS2 version?
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Playing wii version made me realize I don't give a shit about RE4's difficulty. It's just fun as fuck to play regardless
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>>739973806
agree, you can use a GC controller, you know?
>>
Steam Deck with HD Mod is the best way to play RE4
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>>739973806
>How do you respond?
I scream "MATALO!" at him, then jump at him and start devouring his flesh



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