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File: rucatiel.jpg (723 KB, 958x909)
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>HAVE to summon her for several boss fights to get the good ending of her quest

so most players genuinely haven't seen her plotline, have they?
>>
>>739974638
Fromsoft quest design is total dogshit. Worst in the industry and it's not even slightly close.
>>
What's her name again?
>>
>you have to go out of your way to complete a side quest
No way
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>>739974638
The bosses you get to summon her for are either shit (Rotten), you get to rematch anyway (Smelter), or she makes the fight feel even cooler (Ivory King) so I never minded summoning her
>>
Lucatiel is best girl
>>
I never do new game plus because by then I'm utterly worn out by the game so I've never really gotten to use her cool sword in the early areas where I'd really appreciate it
>>
It's not that bad for FromSoft standards
The real bullshit is how the fuck were you supposed to know you had to keep the giants souls in your inventory to easily start Vendrick's fight and lower his defense
>>
I only just realized she's basically the prototype for the Duchess design/character
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>>739974720
Because they're not "quests" you moron. Your brain has been conditioned by the conventions of AAA games to expect a certain formula so when a game doesn't use that formula you think it's a flaw.
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>>739975440
The item description literally tells you this.
>>
>>739975571
>they have steps
>require exploration
>have goals to trigger the next event
>have an end
>tell a sub-narrative
>often have rewards for completion
>but theyre not quests

youre a fucking retard and youre reinforcing how retarded Fromsoftware fans are for making up cope for why the games are dogshit "on purpose". this isnt an argument against clear linearity or something- Fromsoftware make shitty fucking quests.
>>
>>739975440
>>739975683
>Soul of a Giant who came to conquer Drangleic. Will the Giants' resentment of the King be pacified in death, or only emboldened? Can be used to acquire souls, only...

asking the player to piece it together after 30+ hours of gameplay and knowing most item descriptions are just vague shit that mean nothing, is a bit of a reach. it's also a consumable item and it literally says it can only be used to get souls.
>>
Lucatiel, Gavlan, and Thomas are some of my favorite NPCs in the entire franchise
>>
>you didn't talk to the npc before fighting a boss
>quest bricked
>you went up instead of down
>quest bricked
>you talked to the npc at the wrong place
>quest bricked
>you went the other way to explore
>quest bricked
guess the game, it's not by fromsoft
>>
>>739975683
It says that they can be consumed and what you already know, that there was a war between the King and giants yadda yadda giants and dragons shit we've been told before.
Also there are multiple giant souls. It's not just one item, so obviously most players will come to the conclusion that it's just extra souls given as a reward.
>>
>>739975941
>Will the Giants' resentment of the King be pacified in death, or only emboldened?
This so obvious to me, maybe I am blessed by high IQ.
>it's also a consumable item and it literally says it can only be used to get souls.
I rarely use consumables, so I didn't fall into this trap, lol. Dark Souls 2 punishen consumable spammers is giga based.
>>
>>739974638
Why did 2 try to rewrite the undead curse as if it were Alzheimer's disease? Did the execs force them to make it a sequel instead of a spiritual successor like DaS was to DeS?
>>
>>739976014
>Thomas
Who is that? The pyromancer jester?

Maldron the Assassin is my favourite, the first times encountering him are such a unique experience, unforgettable.
>>
>>739974638
Fromsoft would really appreciate if you summoned more
>>
>>739976239
Yeah Jester Thomas. He's probably my favorite invader in the series because of how much personality he has between his taunts and his asshole playstyle. That he used to be a summon is like salt in the wound
>>
>>739974638
I did, I never had the autism about summoning NPCs specifically or else it somehow meant I didn't LE BEAT THE GAME as if I'm supposed to seek validation from the fromsof cultists when THEY are the ones who literally don't play any other games at all other than games with the fromsoft logo on them. I did it for the elden ring DLC where you need to summon like two guys for separate fights or something like that. They end up being fucking useless anyway so I dunno what the autism is about. Fromdrones are a special type of fucking retard niggers.
>>
>>739974638
I'm a souls fag and I unironically love DSII to the core but even I can't defend Lucatiel's awful questline. The amount of times she fucking died crossing that damned bridge still makes me seethe.
>>
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>>739976217
Dark Souls 1 has the best lore and thematic philosophy out of all FromSoftware games, the fire and bonfire have a primal draw to the human psyche and so does the dark. FromSoftware caught lightning in bottle with Dark Souls 1, then proceeded to utterly rape and ruin the lore and story of Dark Souls IP with Dark Souls 2 introducing the cringe cycles garbage and base game Dark Souls 3 ruining it some more with their cringe nonsense that they introduced. Luckily, Miyazaki had nothing to do with these abominations (lore-wise) and only returned with Dark Souls 3 DLCs and self-inserted his opinion and experience into the DLCs:

1. The Dark Souls world is rotten (the lore of the IP) and can't be fixed, therefore it must be burned and destroyed forever = Miyazaki vowing to never make another Dark Souls game.
2. The blood of the dark souls is used as pigment to draw a new world by the painter = the painter is Miyazaki and he wants to work on new IPs.
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"Most players" don't even finish games. Limiting your quest design based on that metric just leads to bland garbage that "most players" will STILL not experience anyway. I don't mind having a quest I won't complete on my first playthrough because I'd rather fight solo. It adds to replay value.
>>
>>739974720
I want to argue but I can't think of anyone who does it worse, so...
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>>739974638
I never have no, ha. Honestly I think DS2's biggest flaw is in the character storyline specifically because they make you do stuff like this for several of them.
>>
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>>739976042
I got it
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>>739976697
Lords of the Fallen 2023 is way worse with its quests.
>>
>>739976697
FromSoftware Souls games have the best quest design imo anyone who pays attention can complete them, unless you have a very low IQ.
>>
>>739974720
>>739976697
I think Elden Ring has the most straightforward quest design yet but it's still shit because you have to use a bonfire or save and quit and load again to trigger NPCs. A lot of people say Ranni's questline is confusing but it's mostly a straight line
>>
>>739976167
More like you looked it up and are now pretending it's obvious just to feel smart. It's not clear at all, anon. You can't even argue it's clear in good faith and doing so just makes you look dumber lol
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>>739976818
>IQ

You don't have to be smart, you just have to think the way the game thinks, which is retarded. All game logic when it comes to puzzles is retarded, like Grim Fandango.
>>
>>739974720
It's pretty neat since they can just do things normally when they feel like it, like the ending of Rani's quest doesn't need you to do any of that dumb reload shit to get the last item. Made the dlc annoying cause it mixes of both methods and has even more reloading to progress per stage than normal.
>>
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I love Fromsoft games but they have serious flaws and I feel that the rabid sycophants who endlessly praise everything they do are just making them worse as a company.

I have little faith in their future games after Elden Ring honestly. The boss design was infuriating with 5 minute long combos and stupid "gotcha" moves like unnaturally drawn out swings that look ridiculous or random explosions and particle effects obscuring your view, and half the fucking game was endlessly recycled catacombs with maybe a third of those actually being fun.
>>
>>739975571
Ranni's quest shows they're perfectly capable of making questlines that follow logical and intuitive progression without outright holding your hand if you just pay close attention to dialogue, item descriptions and environmental details. It's pure laziness that most of their quests are like Millicent's.
>after giving her the prosthetic arm you have to go interact with her in the Windmill Village
>except by that time most players will have already done that area and have no reason or inclination to return
>for most players this character will disappear from the game with no rhyme or reason
>all because they missed one (1) step they had no way to intuit
I actually like Fromsoft games but their quest design philosophy sucks.
>>
>>739977393
>The boss design was infuriating

you are supposed to use summons. the game screams in your face about summons and npc ashes. they literally made an entire spin-off that's all about killing bosses with your buddies. USE THE FUCKING TOOLS THE GAME WANT YOU TO USE
>>
>>739977537
I used summons, most bosses were still pretty unfun.
Anyone who defends shit like consort Radahn is mentally deficient.
>>
>>739974638
I looked up :)
As much as I found DS2 to be OK, FromSoft is absolutely when designing shit like this.
I wanted to beat bosses without summons but they are forced for the character quests, they aren't engaging at all.
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>>739975781
>>they have steps
>>require exploration
>>have goals to trigger the next event
>>have an end
>>tell a sub-narrative
>>often have rewards for completion
This describes nearly every video game in existence
>>
>>739976818
Explain what hints Dark Souls 3 gives you to backtrack onto the bridge at the start of Irithyll to find Sirris' soapstone sign you interact with to help her kill Creighton.
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>>739974638
summons are part of the game but try hards get mad when you beat it
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>>739977694
ok actually this is unfair, most LATE GAME bosses were unfun. Elden Ring had plenty of fun bosses, they just got progressively worse the longer you kept playing.
>>
>>739976859
I didn't look it up, I figured it out on my own, because I read the item description and rarely use consumables. Not everyone sucks at the game like you, stop being jealous and GitGud.
>>
Myiazaki is a Kings Field oldfag, of course he wants his games to share the same NPC/quest philosophy. Problem is, we're not in the 90s/00s anymore and we don't get strategy guides and limited internet connection where we would hop on gamefaqs and share our findings and hints with other players
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Zanzibart...
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>>739977819
Sirris is a dogshit character and her quest line is dogshit because you must kill best boy Creighton the BRO from Dark Souls 2. The less people get to do Sirris quest, the better.
>>
>>739974638
What are you talking about? This is a fucking troll. Nothing changes if you summon her, guaranteed.

Man, the game is already piss easy. Why summon and make it easieer?
>>
>>739977819
>>739978272
But to answer your question without my personal bias, her quest design takes explorers and people who repeat to certain areas into account, this quest is designed for those players, not all players. FromSoftware doesn't care if every player experiences every quest in a playthrough, these games are meant to be replayed and certain quests are designed for certain type of players.
>>
>>739974638
>Zanzibart...
>>
>>739978362
>repeat to certain areas
return*
>>
every fromsoft quest just involves in the recipent dying. It's boring as shit to do them only for everyone involved to die because Mizayaki can't write an ending to them so he takes the easy way out and people praise it like it's part of the world it's dark and everybody dies. Nah bro it's shit lazy writing.
>>
>>739977537
I would not say "supposed" to, but even then, I am so sick of faggot, filtered-ass casuals bitching over the boss combos.

It is electrifying to find the openings, and maximize your damage. Most bosses in Dark Souls 1 to Bloodborne are just dogshit slugfests with no mechanics. The bosses having varied movesets where "just strafe lol" is not the answer breaks these faggots like their daddies did, that is all I can think.
>>
>>739977393
>>739977537
>USE THE FUCKING TOOLS THE GAME WANT YOU TO USE
It's weird since Miyazaki said the game was influenced by Zelda, the game series that's happy to force very specific solutions for any given enemy to the point where you can't even hurt or kill things if you don't have the right item.
Also all the crying about SOTE's attack chains was funny cause you can just block, I figured tightening the timing and shortening windows was them increasing the punishment for people that rely on only rolling since it's both popular and optimal. Also think this cause of the pictures people were posting of their first time traveling through Siofra with those archers, would rather eat shit all day and show off their pincushion asses to everyone on the internet than ever use a shield to block arrows.
>>
>>739978439
You are an artless faggot, and I am glad your waifu or your best bud, or whatever, gets fucked in the end. Pay attention. There are themes, you dropout fuck.
>>
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>>739977393
>actually you're supposed to "dodge" directly into it
Fucking retarded. I'm sick of these games embracing the stupid "prepare to le die" memes. I just know they're going to come up with some asinine bullshit in their next game that makes Malenia and Consort Radahn look like the asylum demon fight by comparison, and they'll still have a billion fans rabidly defending them
>>
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>>739974720
>>739976697

Tales of the Abyss is way worse.

>Permanently missable
>Extremely tiny time window to finish subquests
>Absolutely no indication to when a quest becomes available or unavailable
>Almost always have to backtrack to an area you were already finished with to start a sub quest (With no indication you should go back)
>Some subquests are literally just a matter of reaching a fork in the road, if you go right you can do the subquest, if you ever go left you are permanently locked out of it
>Almost every quest completely kills the pacing of the game and are usually just fetch quests where you run back and forth

The real kicker though is that in this game, missing 1 subquest can ruin other subquests, which in turn can ruin other subquests. There is no logic to which subquests ruin other subquests.
You can finish a long and arduous subquest where you solve an entire city's population, but because you didn't help some random guy on the other side of the continent, you're rewarded with nothing. And of course the game won't tell you shit. From your perspective you just wasted 10 hours grinding and helping people just for them to go "Thanks" and do nothing in return. This is such a problem that if you aren't following a strategy guide, the entire post game will almost certainly be completely unavailable to you because you have to complete quest chains to unlock major amounts of content like the post game dungeon(s), entire skill chains, etc.

At least in Fromsoft games if you fuck up the quest, the worst you might miss out on is a specific ending if you wanted it, or maybe something you want for your build. Really the majority of quests in Fromsoft games barely have any sort of "punishment" for failing them, and usually the rewards are total garbage. People just don't like being told they failed at something or getting a "Bad ending" in a story even if it doesn't affect the gameplay.
>>
>>739976167
>>739978001
Not that guy you were arguing with, just stopping by to tell you that you write like an underaged mouthbreather :)
>>
>>739978827
On the internet, [everyone] knows you (you) are a [homosexual].
>>
>>739978827
And yet, I still have a higher IQ than you and didn't get filtered by these FromSoftware games like you noobs, LOL.
I am also most likely older than you, I am an unc ^_^
>>
>>739978820
We will never get BASED Tales games like Symphonia, Abyss and Vesperia ever again. So sad. Gaming industry is garbage. Casuals and noobs like you ruined everything.
>>
Sister Friede's feet
On my face
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>>739979108
Retarded shit like this is made to sell guides. They don't make obtuse bullshit because they can't monetize bad game design anymore.
>>
>>739979189
>replay DS3 after more than half a decade
>beat her first try
100%-ing Sekiro and Ninja Gaiden 4 turned me into a monster. Souls combat can't keep up with me anymore.
>>
>>739974638
Not only that but she even has to survive each boss which is incredibly difficult if she just decides to be retarded (which is always)
>>
>>739979352
Skill issue + IQ issue on YOUR PART.
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>>739979424
Incorrect
>>
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Benhart's sword is the 'rarest' NPC cheevo on Steam
>>
>>739975052
What? You can summon her for the fucking ivory king
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>>739979716
Utterly incomprehensible, may God have pity on us all.
>>
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>>739974638
>meet npc
>"bro, here's my name. You should call upon me in battle anytime, friend!"
>summon sign near 4 different boss fogs
>HOW WAS I SUPPOSED TO KNOW?

This honorable 1v1 no armor broken straight sword only metafagging you-didn't-beat-the-game shit has rotted your brain.
DS1 and DS2 are about cooperation in a hostile world to overcome great evil. Not to mention Lucatiel, Tark, Pate, and Benhardt are so weak you'll often kill the boss before they can land one or two hits without getting slapped.
Old Fromsoft games are about playing out the fantasy, not bragging to your mongolian basket weaving forum of choice about how you speedran fog wall to fag wall you retarded sperg.
>>
>>739979716
I think that one might be bugged because I had to try like 5 times to get it to trigger.
>>
>>739975941
>>Can be used to acquire souls, only...
>and it literally says it can only be used to get souls
English skill issue, that's not what it means. It suggests that it's bad if you spend it like that.
The word "only" is used in its meaning of "but" or "except", not "solely", and the actual words after the conjunction are omitted.
>>
>>739975941
The 'only...' at the end should tip you there would be a catch in using it.
>>
>>739974638
just use ascetics
>>
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>>739975085
fpbp
>>
>>739978508
>Also all the crying about SOTE's attack chains was funny cause you can just block
This is actually true, for all that from games are called rollslop the whole ds trilogy and er are trivialized by shields.
In fact I had high hopes for thrusting shields in sote, too bad they turned out looking retarded so to hell with their superior dps.
>>
>>739979826
i think that's only in scholar
>>
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>>739978820
okay tales quests are a good contender
>mfw I realized I'd fucked up the Brionac quest again 50+ hours into ToV NG+
>>
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>"Who are you… Oh… No, forgive me… I know you… Yes, of course."
>"How goes your journey? I know not what you seek in this far-away land… But I pray for your safety."
>"My name is Lucatiel. I beg of you, remember my name. For I may not myself…"
>>
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>>739975052
>all four Loyce knights
>Lucatiel
>the other one with the bow
Yet to be beaten peak of the series. Radahn's festival is too full of itself to be as good.
>>
>>739974638
>game forces you to handicap yourself for content
no wonder people hate 2
>>
>>739981921
Dropping down with an escort of your own knights was fucking great
>>
>>739982053
It doesn't, you can refight bosses in 2
>>
>>739974638
>bad ending: dies
>good ending: dies but with a bit more dialogue, usually just as depressed and hopeless as when the quest started
>>
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>>739982562
>anon said this about one of the only npcs whose death at the end of her quest is specially hopeful
>>
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I managed to summon her for all bosses without looking up a guide, i didn't find it that particularly esoteric or hard..........
>>
>>739979716
That's because his quest is bullshit and easily bricked and anyone who'd specifically want his sword will just kill him for it at the beginning of the game when it's most useful. If you miss him in Forest of Fallen Giants before going into Memory of Orro that's it, you're done, no sword, try again next playthrough.
>>
>>739980095
>play gameplay for gameplay
>part of it is not (further) trivializing the bosses by having them completely distracted and open to attacks
>"muh themes and story"
Tell them to write a book next time.
>>
>>739982982
yeah but you're an autistic bochi poster
>>
>>739977812
Yes, and when you get a mission like that, you call it a quest.
If Lucatiel was in Morrowind there'd be no debating that her story was a questline.
>>
>>739975941
It's saying specifically not to use it to get souls ESL-chama. The only... is implying it has a more important use.
>>
>>739976217
Not all hollows could have died before you met them, so the question of how the undead curse worked still was up in the air.
DS2 posited an answer and DS3 agreed with it.
>>
>>739977393
Literally just hit the fucking boss and stop thinking that you have to play the game like its Red Light-Green Light.
>>
>>739984751
It's not a quest. If it was a quest they'd tell you where to go next. The fact that they don't means it's not intended to be a quest. Do you think From Soft just "forgets" to include a voice line saying "oh by the way next time you can find me at Zanzibart's Rest"? It's intentional because it's not a quest.
>>
>>739985474
They don't tell you because these games are constantly being adjusted up to release and NPCs are moved around all the time. lol.
It isn't clever it is them vagueposting to cover their asses.
>>
>>739976042
Fear and Hunger 2 does this several times.
>>
>>739974638
>good ending
>>
>>739974638
>HAVE to summon her for several boss fights to get the good ending of her quest
It's way worse than that. You have to summon her and defeat the boss without her dying to it. It applies to other NPC too, so you better get winning otherwise you won't be given their swag. Also, try and do all of this on a no death run for that bonus ring. No easy feat.
>>
>>739982451
I played through the whole game and never found it necessary to use those bonfire items to farm so I had no idea they respawned the bosses at all
>>
>>739976697
bethesda
>follow marker
>attack enemy until it dies or click past dialogue until NPC shuts up
>follow next marker
every quest in every game they have released for the past 20 years
>>
>>739974638
I got her on one playthru for a few fights and on others never saw her

Didnt bother looking it up, dont care
>>
>>739988939
You just described Fromsoft quest design too. The only difference is the marker, but some ER do have a marker
>>
>oh no, I have hollow-AIDS and need to cover my face - how will I ever reverse that shit?!
>*gives you , out of ALL the fucking items in the game, an effigy*
>>
>>739974638
I don't think I finished a single questline in Dark Souls 2 and I've beat it twice
>>
>>739974638
no, you dont
you do it if you want to get her stuff
also
>ds universe
>good ending
lol
lmao even
>>
>>739977393
>stupid "gotcha" moves like unnaturally drawn out swings that look ridiculous

The fucking magma wyrm doesn't even have an animation for last-second tracking you with his big sword slam, he just spins in place like he's on a beyblade.
>>
>>739980095
>>summon sign near 4 different boss fogs
her summon sign isnt anywhere near flexile sentry fog gate, it's in one of the houses near the shortcut gate.
>>
>>739988641
you can use bonfire ascetics to upgrade an area and reset the boss and summon her again if she dies before boss does.
>>
>>739990889
But that just makes the boss harder and increases the chance of her dying faster.
>>
>>739974720
I've never played Bloodborne before, are the quests there any better? The impression I get is that it's the best of the FromSoft games, at least story and setting wise, so I'm curious if this is reflected in the quest design.
>>
>>739990804
Upgrade to Scholar then, poorfag.
>>
>>739991018
no, it's the same as every other souls game
>>
how were you supposed to know Petrus kills Reah if you ignore him before beating too many bosses after rescuing her?
how were you supposed to know Laurentius hollows out in Blighttown despite being a better pyromancer than the player character and by all rights should have been able to see Quelana?
how were you supposed to know Darkmoon Seance Ring, which is discovered on the opposite side of the world, is required to access Gwyndolin in Anor Londo to join his covenant?
how were you supposed to know Siegmeyer is standing in a part of Blighttown's swamp that you won't even pass by on your way to Demon Ruins, and the end of his quest is in a completely optional area of the world hidden by 2 illusory walls?
how were you supposed to know getting the ribbons from Gascoigne's daughters requires trekking to out-of-the-way areas after doing specific things with the brooch?
how were you supposed to know completing Eileen's questline requires finding her in random obscure areas, then going back to a place you already beat to kill an NPC?
how were you supposed to know getting Djura's gesture requires navigating to his gatling nest in one of two specific ways?
how were you supposed to know getting the Moon rune requires doing a specific gesture in a very out-of-the-way area and holding that gesture for half a minute?
how were you supposed to know you had to go up on the rafters in the church and get tricked and then buy the onion gear and then save the onion man from the well and then go up the tower to get tricked again and then go save the onion man again from the dungeon and then kill yhorm all BEFORE sending greirat to pillage the second time or else he dies in irithyll?
>>
>>739988792
you can get NG+ shit on the first go through. I always love dual wielding the dagger you get from the poison boss
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>>739991198
shame
>>
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>>739991394
>how were you supposed to know Petrus kills Reah if you ignore him before beating too many bosses after rescuing her?
Obvious when you pay attention to what Petrus says during the questline and the item placements in the chests below the lift.
>how were you supposed to know Laurentius hollows out in Blighttown despite being a better pyromancer than the player character and by all rights should have been able to see Quelana?
He didn't have +10 Pyromancy Flame, because he sits in Fire Link Shrine instead of conquering and exploring like the player character.
>how were you supposed to know Darkmoon Seance Ring, which is discovered on the opposite side of the world, is required to access Gwyndolin in Anor Londo to join his covenant?
One of his adherents who died there, read item description noob.
>how were you supposed to know Siegmeyer is standing in a part of Blighttown's swamp that you won't even pass by on your way to Demon Ruins, and the end of his quest is in a completely optional area of the world hidden by 2 illusory walls?
Siegmeyer tells you he is heading to blighttown.

As always, IQ issue + Skill issue.
Dark Souls has the best lore, theme, environmental story telling and quest design out of all Soulsborne games.
>>
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>>739991394
>how were you supposed to know getting the ribbons from Gascoigne's daughters requires trekking to out-of-the-way areas after doing specific things with the brooch?
>how were you supposed to know completing Eileen's questline requires finding her in random obscure areas, then going back to a place you already beat to kill an NPC?
>how were you supposed to know getting Djura's gesture requires navigating to his gatling nest in one of two specific ways?
>how were you supposed to know getting the Moon rune requires doing a specific gesture in a very out-of-the-way area and holding that gesture for half a minute?
I haven't replayed Bloodborne for ages, so I can't answer these as confidently as I did with Dark Souls questions. However, I did all of this solo on my first blind playthrough, so I am pretty sure that it is once again an IQ issue + Skill issue on your part.

>how were you supposed to know you had to go up on the rafters in the church and get tricked and then buy the onion gear and then save the onion man from the well and then go up the tower to get tricked again and then go save the onion man again from the dungeon and then kill yhorm all BEFORE sending greirat to pillage the second time or else he dies in irithyll?
You only save onion man once from the well.
There are multiple ways to save Greirat, either with onion man or with patches. Greirat already got caught once in high wall of lothric, so it is logical to assume that he will have trouble in more dangerous zones.

Once again, IQ issue + Skill issue.
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It's pretty sad that she gives the Bearer of the Curse a Human Effigy, not knowing what it does. It would have saved her.
Her questline ends right outside Aldia's Keep and once we step into the building we're invaded by her brother Aslatiel, who she always admired and claimed to have never bested even once, and she won't know she actually came as far as her brother and doesn't have to live in his shadow anymore.
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>>739978381
Yes?
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>>739996593
How did she enter Aldia's Keep if the King's Ring is required and we are the one that got it?
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>>739997158
Same way that other guy went into the giant memories.
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>>739979826
You can summon Head on Vengral for Frigid Outskirts which is like the opposite of this.
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>>739974763
Lucatiel
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>>739994929
I believe you for all of these except the gesture for the moon rune you did not do that.
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>>739996593
>It's pretty sad that she gives the Bearer of the Curse a Human Effigy, not knowing what it does. It would have saved her.

Only in the short term. The shards of the dark soul within humans is insatiable and gets more insatiable the more souls it consumes. That's why when Vendrick says "The brighter the flame, the deeper the shadow", he's talking about how they both grow in tandem the more souls you collect. But the white souls in men are transitory, while the dark souls in men are eternal. White souls contain memories, sense of self. Even Patches in the Ringed City just managed to prevent his sense of self being consumed by his dark soul by transferring that dark buildup to a surrogate.
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>>739975941
>>
Was looking through this thread and it made me wonder, what is the most obscure/obfuscated item in any souls game? Like items with the most random acquisition method to the point very few found them on their own, messages or not. I think DS2’s pickaxe wins right? Is there anything that comes close to that level? Bloodborne’s moon rune can be inferred through messages if you’re lucky.
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The Bearer of the Curse kept his promise and remembered her...
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>>739997732
I don’t like how this sword is a boss weapon for the fucking greatwood but it does mean you get it really early so that’s fine I guess
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>>739997271
So by bullshitting their way through?
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>>739981921
>>739982416
It was such a cool boss.
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>>739997713
Access to the Shrine of Amana's upper floor section requires you to know that you are meant to be hollow and to have no human effigies stored.
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>>739975328
It sucks that the only way to get her sword before 80% of the game is already over is by killing her.
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>>739991394
You aren't. You're supposed to do it on accident and talk about it online or with friends, learn about other things you never found and partake in unraveling of esoteric game knowledge together with other players.
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>>739997872
I forget there’s also a super rare shitty version of the sword from her invader brother. It’s just the same weapon but with worse stats, I think it has the same model too.
>>
>>739997962
Agreed. There's no way anyone would complete every quest in dark souls blind in one playthrough. And the devs knew that. It's not really a problem since the rewards for most of them are trivial.
>>
>>739991018
lmao no, Bloodborne is at the guttershit end, it actually would be the worst if DS3 didn't exist
>Eileen becoming aggressive.. because... you didn't babysit her?
>using granny for sedative randomly kills her
>consume 3 umbilical cords to unlock the TFB except the hints to doing this are cut content just like the entire plot
the only quest that actually has a conclusion that logically progresses is Alfred's
>>
>>739974638
the good ending is just her giving you the armor and a trophy
>>
How the FUCK were you supposed to know?
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>>739997158
She also reached Frozen Eleum Loyce. She's summonable for the Burnt Ivory King boss fight.
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>>739996593
I thought she knew what it was but was just too proud to use it.
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>>739997457
After playing the ringed city DLC, it permanently confirmed to me that Gwyn is the ultimate good guy for going against the garbage "natural order" of the Dark Souls universe and that humanity can only thrive in the age of fire. Seeing those abomination locusts claiming they are the same as humans, that we are kindred spirit, evoked genocidal tendencies in me. I killed as many of them as I could. Also, any human who alligns with the dark must be genocided, and the cringe Londor filth and their "Lord of Hollows" must also be purged. Humanity should willingly and happily sacrifice themselves to extend the age of fire as long as possible, for it is civilization, beauty, happiness and proper life itself. Low IQ subhumans like to portray Gwyn as the bad guy, but is extremely based and 100% a good guy, he sacrificed himself first, the first guy who threw the lightning bolt, the first King of the age of Fire, the First sacrifice, the first Lord of Cinder.

I will link the fire, everytime, forever, in death and after death.
>>
>>739981921
>>739982416
Shame that the level design is awful but that moment is legit great.
>>
>>739974720
armored core's side quest unlock system is the biggest bullshit i've ever seen its borderline impossible to do without guides because they hide random "special" enemies in niche locations that you have to kill for points to get unlocks.
>>
>>739976605
>Dark Souls 2 introducing the cringe cycles garbage
where the fuck did you get this from you mental retard, dark souls lore is just some jap chuddie reading heraclitus and making a game out of it
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>>739998619
>Seeing those abomination locusts claiming they are the same as humans, that we are kindred spirit, evoked genocidal tendencies in me.

The serpents, the crowmen, the abominations, they are all human because that's what the dark soul does. They are inevitable.
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>>739997413
>gesture is named MAKE CONTACT
>the emote is like the arms of a clock, indicating that it takes time for it activate, what is time organized in? seconds and minutes.
>make contact with who? Throughout the game, you are constantly shown and told about humans trying to make conact with "great ones"
>the only great one you encounter that is immobilized and can't hurt you is the brain
>lets try to "make contact"
It is kino of the highest degree made for high IQ players, this is why Miyazaki is amazing.
I wish we could "make contact" with Oedon too, but alas, Miyazaki isn't perfect.
>>
>>739998838
Dark Souls 1 lore didn't have cycles nonsense, it was introduced by Dark Souls 2 and forever ruined the lore of Dark Souls and doomed it to dogshit. That is why I seperate Dark Souls 1 and the other Dark Souls games when it comes to lore, they are totally different products and quality. This is what happens when you make a sequel without Miyazaki involved. Despite Dark Souls 2 being my favourite Dark Souls game when it comes to gameplay, what it did to the lore is an abomination.

So happy that Bloodborne 2 will be done only with Miyazaki as the creative vision.
>>
>>739999123
>Dark Souls 1 lore didn't have cycles nonsense, it was introduced by Dark Souls 2 and forever ruined the lore of Dark Souls

There are no cycles of light to dark to light in any of the games. That is all due to translation. What is actually happening is that the world is stagnating because the gods have slowed down time around the First Flame to postpone the Age of Dark. They get some sucker to gather souls and recreate the First Flame event. That's it. But fire is transitory, with DS3 being one of the last hurrahs of the Age of Fire. The Age of Dark is inevitable.
>>
>>739998845
>They are inevitable.
My headcanon is that if the furtive pygmy never picked up the dark soul, then the flame would never fade. So in my imagination, in Dark Souls 4, we play as Bearer of the Curse with his empowered crown making him immune to hollowing and Aldia discovers this truth about the Dark Soul, after eons of researching and searching. Together, they set out to prevent the Dark Soul from ever being picked up via time traveling. But the world has gone to absolute shit, the entire world is DARK, with abominations and the Lord of Hollows rules, set after the events of Dark Souls 3... so you go on a genocide crusade to gather all the necessary power, tools and pieces to time travel back in time, intervene and prevent the furtive pygmey from picking up the dark soul, explain the situation to Gwyn, then permanently seal the dark soul so it can never be picked up, then you kill the furtive pygmy and unmake all humanity, including yoruself and aldia, both of you fade away, Gwyn acknowledges the valor and selflessness and thanks you, as the game and IP ends forever. The flame never fades, the age of fire lasts eternally.
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>>739979015
go away, gaiafag
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>>739999260
>That is all due to translation.
Localizer subhumans still ruining games I see. Can't wait for AI to replace them.
>The Age of Dark is inevitable.
Nope, Dark Souls 4 fixes it: >>739999352
>>
>>739981921
Burnt Ivory King was a rare example of the big boss not being a total fraud. The game hypes up Radahn by every NPC interaction but he's a literal base Margit victim.
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>>739999445
>giga chad beloved by his people
>builds his throne at the most dangerous part of the land to confront the chaos
>dark daughter of manus entire being is evil and comes to ruin him and his kingdom
>giga chad ivory king knows this but shows her true valor and honor
>she falls in love with him, abandons her nature and manus, instead dedicates herself to her giga chad king
>giga chad king personally enters the chaos with his most loyal knights to beat it back
>orders his queen to freeze Eleum Loyce as a fail safe mechanism just incase he is unsuccessful in his final fight with the chaos
Smart, Strong, Beautiful, Handsome, Tall, Honorable and Brave. Best character in Dark Souls 2.
>>
>>739997413
NTA but this one is the most believable. As soon as I got the gesture I used it on anything remotely alien in hopes of getting any reaction, so I can only assume other people did the same thing.
>>
>>739999352
That's not how the souls work in Dark Soul. Before souls, everything was made of the quintessence rock (the fifth element). Then disparity came and split the aspects of reality into four lord souls. The Dark Soul is made of that eternity, while everything else fades. In otherwords, once an Age of Dar happens, there's no going back.
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>>739999570
Amen
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>>739975781
You're mad they're not dogshit "quests" like Bethesda and others use.
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>>739999598
No, the fire brought disparity, not the lord souls. The lord souls were just found in the fire. The dark soul being the only lord soul that sucks ass. If it never was picked up, the first flame would never fade. Dark Souls 4 confirmed this. I had fun sealing the Dark Soul forever and killing that faggot furtive pygmy.
>>
>>739999352
>the age of fire lasts eternally.
You can't make it last eternally because of disparity, if something has a beginning it will have an end. And as long as there's fire there's gonna be the dark. Even if you revert everything to the everlasting state before the fire, there's no guarantee it won't spontaneously appear again.
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>>739999756
It can't appear, because we seal the Dark Soul permanently in Dark Souls 4, it can never find a host. So while disparity exists, it can never manifest because this seal. The age of fire lasts eternally.

Hail Gwyn.
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>>739978362
>"So to answer your question"
>Dodges the question and gives some hollow platitude fanboy cope babble
>>
>>739999741
>the fire brought disparity, not the lord souls.
Souls are fire.
>>
>>739974638
It's not merely that you have to summon Lucatiel, it's that you have to get her to survive each boss fight when she's extremely bad at fighting. Finding the location where you can talk to her at the Black Gulch is also one of the most hidden things in the game for some reason.
>>
>>739999756
>You can't make it last eternally because of disparity
The everlasting dragons were eternal until disparity. The thing about disparity is that it is transitory. The Age of Dark is the end state of this transitory period.
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>>739999445
Radahn wasn't the Starscourge yet, and that's probably the real Morgott before he created the technique to craft a sword from his staff.
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>>740000003
>Souls are fire.
No they aren't. Watch Dark Souls intro cinematic again.
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>>740000383
>No they aren't
Yes, they are.
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>>740000002
>I am not part of the player type this quest was designed for
>therefore your answer doesn't count and is hollow fanboy cope babble
Low IQ.
>>
>>739976042
6th gen Tales games
God I hated that retarded "buy a guide" shit
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>>740000426
>Yes, they are.
Nope, pay attention:
"and found the souls of lords within the flame"
Source: https://youtu.be/4lmEqpgg3B4?t=77
>>
>>739974720
SO MUCH THIS!
I really hope they add quest markers and progression checklists to dark souls IIII

Jokes aside though, the quest design works perfectly in DS123 but in Elden ring it is completely nonsensical. Having to go back to previously explored areas that you have no reason to visit whatsoever in this giant open world is ridiculous and in cases like Millicent literally impossible to stumble into organically. If anyone got her quest, it was by blindest luck
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>>740000508
Izalith is literally burning her hands with her lord soul. Pay fucking attention.
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>>739977537
Retard. Using summons means there is zero challenge, the game goes from a fun action game to a shitty hack and slash

I was banging my head against Malenia for 3 hours then killed her first try with the mimic
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>>739991394
Games having secrets and cool obscure interactions is atrocious design. Hopefully they continue to streamline and dumb down the experience until the point where you can see 100% of the content on your first blind playthrough!
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>>740000081
Holy cope.
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>>740000585
Just because they are on fire, doesn't mean they are fire, the lord souls were found in the flame, they are not the flame. Your claim falls apart, because we see the dark soul that the pygmy picks up is also on fire, but dark is the antithesis of fire.

PAY ATTENTION.
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>>740000726
You are wasting your time, these subhumans will never understand it, that is why they got filtered en masse by Sekiro.
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>>740001148
>Just because they are on fire, doesn't mean they are fire, the lord souls were found in the flame, they are not the flame

Stop this nonsense. The entire battle arena for the Ivory King is literally call Old Chaos, as in the Chaos Flame.
>>
>>740001148
You are legitimately retarded, far worse than people autistically obsessed with Souls lore because at least they care enough to use facts.
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>>739974638
biggest issue I had with DS2 is that it felt like you needed to summon 2 NPCs for every main boss fight just to continue their story.
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>>739997323
vengarl being bigger than normal npcs was cool
cool character in general
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>>740001302
>Old Chaos, as in the Chaos Flame.
Chaos Flame is not natural and has nothing to do with the First Flame, so not sure what point you are even trying to make.
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>>740001304
>gets refuted
>gets angry that he didn't see or comprehend what was right infront of him until I revealed to him
>instead of thanking me, attacks me and seethes
Aaah, the story of my life. Having a high IQ is both a blessing and a curse.
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>>740001601
Nigger, all of them are flames, that's the point.
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>>740001642
That's someone else you fucking retard. Look at the time stamp.
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>>739996593
part of me wishes we got the sibling showdown, even though her last scene is better without it.
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>>740001650
The Lord Souls are not the first flame, I already proved this.
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>>740001684
Even if it is someone else, he is in the same camp as the person I was replying too, they have the same perspecttive and opinion, that is why he lashed out and became emotional when I proved that his opinion was wrong.
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>>739976818
>just rest 5 times in a row to make the next dialogue line appear, are you retarded or why cant you understand this simple game logic?! hahahaaa
>>
>>740001813
>just rest 5 times in a row
1 time is enough.
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>>739994929
>There are multiple ways to save Greirat, either with onion man or with patches
Even if you interact with all of the people, do all of the things, send him on all the missions, give sieg the armour / talk to patches you still have at least a 50/50 chance of bricking Greirat just by taking the forked path into dungeon and resting at a bonfire instead of taking the other path to the soup kitchen
>>
>>740001904
>just go to some random other place in the entire world to find the NPC again (map icons were only patched in later too after I already played through the full game). Make sure to do it after the exact right undefined amount of time and then do something that is impossible to know without reading a wiki and of course make sure you do it all in the exact right order or the quest and the character disappears forever hahaha! best rpg of the decade btw
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>>740001904
>1 time is enough.
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>>739977994
honestly? Even early game bosses constantly did bullshit like running away from you, heal punishing, and being so gangly you constantly miss their body due to lock on. You know, the lesson monster hunter learned IN THE SECOND FUCKING GAME?
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>>740002365
Elden Ring fans are such a joke, rofl
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>>739976042
>Thanks for playing Kings Quest [number]
>>
>>740002365
half of those werent in the game on release (jarburg completely scrapped) but people wanted that shit in and now they complain the content is bad. classic fromtardism.
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>>740002302
Why are you talking about Elden DOGSHIT Ring? That is an open-world abomination, not a Souls game.
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>>740002365
Read: >>740002562
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>>739974638
*summon AND she has to survive the fight
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>>740002650
she's tanky as fuck. flexile sentry, sinner and rotten are basically freebies. smelter demon is the only one that might cut close.
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>>739977393
Yeah a lot of bosses in SOTE really feel like they're purposely fucking with you, the player rather by just making the bosses more and more ridiculous even if it doesn't make any sense.
>>
I wasn't even aware she had a different ending.
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>>740002650
If you can't protect Lucatiel, do you truly deserve to be the Monarch?
>>
I guess I have to play DS2 again, to finish it with her questline. Last time I tried to play faith-strength and it was total ass. Miracles suck, weapon scaling with faith sucks.
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>>739999352
Kind of sounds like a roundabout way of achieving the same end as DS3. It is made explicit in the Secret Betrayal ending that the age of dark will inevitably end
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>>739979716
>Benhart
Such an underrated NPC, literally personifies the statement that its the warrior that makes the weapon legendary and not vice versa.
>Gets told all his life that his sword is fake
>disregards disbelievers and keeps training anyway with the sword
>All the other NPCs that accompany you on your quest either died or became hollow halfway through, not Bernhart though
>Summonable for the final battle, together with Vengarl(a legendary warrior from times past)
>>
>>740001724
retard
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>>740000726
3 hours? pathetic i died like 200 times to malenia on relase, though i had katana with no bleed and no stagger, fucking cancer
>>
Dark Souls 2 is the game I think about replaying the most without doing it.
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>>739974720
This. If your game needs to be played with a wiki because you can fail a quest by not seeing a summon sign hidden behind a barrel or something, that's just dogshit quest design.
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>>740000726
>zero challenge
Soulsfag really overplays this no-summon ""challenge"" like it's climbing a fucking mt everest.
I usually never use summons because rollslop fag who recommended the game wanted me to not use it, but when I tried summons for a side quest, it just made the bosses slightly easier and outside of that it didn't really change much.
These games aren't that challenging, summons are a difficulty tweak, but don't overplay your achievement for playing the game without using summons, jesus.
>>
>boss is insanely hard
>under right prereqs it’s possible to summon an npc ally
>npc is a fucking asshole that can attack you as easily as the boss
>but is so strong it’s worth the risk
>that or forces you to team up with original boss to defeat it
why didn’t they explore summon mechanic more
>>
>>739974638
Replaying the Ringed City DLC right now... why is Dark Souls 3 so uninspired and soulless?
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>>740003057
also one of the few npcs that never goes crazy because his identity is tied to a bright sword he never lets go of. the fake sword genuienly makes him stronger than he realizes.
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>>740000002
>hollow
heh
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>>740004739
made by Fromsoft
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>>739998209
How did she give you her armor and weapon if she still has them on at that point?
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>>740007249
it's her brothers armor
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>>740007732
Why is her brother still wearing it? Why is it called "Lucatiel's [armor piece]? Where does she go after disappearing into nothingness? How does Benhart do the same thing, including duplicating his UNIQUE weapon?
>>
>>740001904
>>740002365
Thoughts on St. Trina's questline in the DLC where you have to repeatedly kill yourself in the same spot like 5 times?
>>
>>739997713
The pickaxe is definitely the most nonsensical.
But having to use the chameleon spell or whatever in DS3 to become a Humanity sprite to solve that one puzzle in the Ringed City is BS in another way.
>>
>>740009012
It's quite obvious that you have to do that, especially since there's an interaction just for that.
>>
>>740000065
Dark is still alive.
Darkness is not the equivalent to death or stasis. The Dark is alive as much as Fire is.
>>
>>740001904
I know that Nepheli's quest requires this type of shit, and you have to choose the right bonfire for it, because in my experience, the bonfire that Godrick drops won't increment the counter correctly.
>>
>>739977393
Fromsoft and it's new addy fiend fanbase will make it to where you move like it's DS2 but everything will move and attack like it's a 2D bullet hell game. Anyone who wants this is the problem.
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>>740009461
After you do it 3 times and nothing happens what prompts you to continue?
>>
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Shadow of the Erdtree pissed me off because I thought I was doing a good job exploring everywhere I could and taking my time seeing everything. Then I accidentally walked too close to the Shadow Keep while intending to explore around the outside of it and only learned later the great rune breaking message fucked basically every single questline up. There were some NPCs I didn't even meet yet, and others I didn't even know steps I should've taken before then, like Thiollier's stuff.
I had a lot of fun on Jagged Peak with Igon and Bayle but besides that the rest of the DLC felt kind of soured for me after that.
>>
>>739994748
>Obvious when you pay attention to what Petrus says during the questline and the item placements in the chests below the lift.
a chest which probably a good 90% if players would never find because why the fuck would anyone jump down a dark, seemingly bottomless hole?
>He didn't have +10 Pyromancy Flame, because he sits in Fire Link Shrine instead of conquering and exploring like the player character.
He could upgrade the player's pyromancy flame to +15, why wouldn't he have at least a +10 flame himself?
>One of his adherents who died there, read item description noob.
hiding quest progression in item descriptions known for their vague-posting is stupid (that said, this one doesn't offend me much since most people would probably find it during normal game-play anyways)
>Siegmeyer tells you he is heading to blighttown.
he says he's heading down below, which for all the player knows could be in the Tomb of the Giants or lost Izalith. He's also nestled in a corner which no-one would explore unless they were specifically looking for him right there. Hell, I missed while I was looking for him near the tree.
>>
>>739979342
Seriously? That's impressive. What was your build and what was your strategy in the fight?
>>
>>739974720
there are no quests in souls games or in elden ring ya retard lmao
>>
>>739997842
>no human effigies stored
Stored or on your person?
>>
>>740009675
Maybe coming back once in a while? Also Thiollier changes dialogue after the third time if i remember correctly.
>>
>>740010058
>why wouldn't he have at least a +10 flame himself?
Because he can't get enough souls to upgrade it.
>>
>>739991394
tl;dr but the answer is that they wanted to create reasons for people to talk about the game
>>
so the lore for Dark Souls is 100% some crypto-Buddhist horse shit, right? What with everything being fire, and that being bad, and all that other shit.
>>
>>740010127
At all, you can't have any in storage either.
>>
>>740010571
you fags really are dim witted as fok.
its literally the concept of fire/free will giving us life and reason while at the same time removing us from the paradise of isness.
god gave us the breath of fire and for that he was banished by god for the sin of separation from the one. separating from the fire to become embers. this is the concept of all DS games.
nah mean.
>>
Back in the olden days her pathfinding in no man's wharf was bugged to hell and she often fell into the water

More like useless-tiel amirite
>>
https://archive.is/lLRxa

you can try to figure out the lore of the games if you want but they're intentionally written to be confusing and contradictory based off of his experience as a child reading English novels and not understanding most of the words
>>
>>740001642
I can say with pinpoint accuracy that you do not have anywhere near a high IQ
>>
>>739974720
They're often fairly well written but it's so easy to miss one of the triggers and get locked out of them. You'd think they'd have learned after so many games
>>
>>739976014
with gavlan you wheel?
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>>739979189
The amount of fags who didnt know her two handed whirly swirly could be parried was the best time ever.
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>>740010571
It's just a cool mythology. Dark Souls itself is not very complex lore-wise. Bloodborne and Elden Ring are their narrative games.
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>>740011660
>reading English novels
mistranslation of an interview. he read them in japanese but they were boomer translated without any regard for literacy level categorization like shonen/seinen so they were full of old ass unreadable kanji.
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>>740011660
I think the way FromSoft design has influenced narrative presentation in games, and how that's challenged the literacy of gamers, is really interesting.
>{A} happened. {C} happened. We don't know exactly what {B} was and there are multiple interpretations that could bridge this gap. We know some of those interpretations are wrong, because while they fit for {A} and {C} they would directly contradict {D}, so only a small handful could actually be possible. Which of these possibilities align with the underlying themes and style of the work? Let's talk about it
The above process being completely beyond the ability of most gamers is not something I expected when I started playing these games. The tendency for gamers to realizing {B} isn't explicitly described anywhere, or because they missed {A} because they don't explore, and thus their conclusion that "the game actually has no story" is sort of incredible. You'd think that's not a very high bar, and yet....
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>>740013813
because people don't say "this is what I think happened" they say "this is what happened" and that triggers detail-oriented autists

shit like this happens in every online discussion but it's especially prevalent in souls because most of it is implicit and not explicitly directly stated like a factual history book
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>>739977393
long combos and drawn out swings can be abused by guard counters but everyone acts like rolling is literally the only way to play the game and they get mad when something finally challenges their broken play style.
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>>740004246
At least you didn't use m*gic
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>>740014190
Yeah I get that. There is a line though, so I am sympathetic too. Sometimes the implications are concrete.
>Thing has a thin skin, grows on trees, and might be green
>Thing has a sweet flesh, goes great in pies or as juice, and forms after the pollination of flowers
An illiterate player might never understand both of these statements are talking about an apple
A literate player might understand that an apple is a possibility for what they might be describing, but that other fruit could also qualify, like a pear
Your observant and literate player will point out that you read those descriptions in a location labeled "Apple-ville" and thus the conclusion is that they do not describe a pear, but definitively an apple.
This is the process of discussing story in Souls games (FromSoft ones at least) and can be, imo, a very fun communal activity. There is almost always something you missed that someone else found and the places and ways they hide details is expertly done (again, imo). It's just always a bit surprising when you see someone INSIST that the aforementioned object may ACTUALLY be a pear (despite the location name) because it was never EXPLICITLY called out as not a pear, or that some people are unable to even come to the understanding of what the object may be at all and simply stomp their feet and throw a tantrum because no name was ever given so it must be, necessarily, impossible to name it and anyone claiming to have reached a conclusion is a pseudo intellectual
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>>739975941
The "only..." in this case could be vague enough to (erroneously) hint that there's an extra benefit from using them rather than saying not to use them.
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>>740014829
and then the japanese version says pear-ville
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>>740001051
You can see he doesn't have his iconic blades and isn't as tall in the opening, and if the battlefield is right at Leyndell it's probably the real Morgott fighting a demi-god. We can see him marching off to battle in the Story Trailer.
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>>740015201
Come on, that's cope, it's never that contradictory.
But I understand what you mean with nuanced differences with some of the finer grained details.
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>>739974638
Yep,
I for one am one of those players who refuses to use phantoms / help when fighting bosses, so it was basically just cucking me out of story
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>>740016052
>who refuses to use phantoms / help when fighting bosses
At this point, you know how the games work. Choosing to skip the story isn't the same as being cucked out of it.
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>>740016196
it is, because I have a misplaced sense of honor and a need to prove myself to nobody, so I will fight a boss one on one everytime, no matter the game.
Unless it's literally forced upon me or the NPC basically sits in front of the fog gate and asks for help, I will never take anyone with me.
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>>740006747
So?
They made the absolute phenomenal kino games that are Bloodborne, Sekiro and Armored Core VI.
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>>740016410
Still a you problem. This is just an instance of playing the game twice: one run for story, one run for challenge. It's absolutely fine to do those in either order, it just sounds like you enjoy doing the challenge run first. Just do your story run second.
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DS2 is the best souls not only cause of the active story of you breaking the curse for yourself and escaping the cycle but also because of the awsome lore about kingdoms rising and falling each one due to their Kings own fault until King Vendrick arrives bringing paradise.
Till women arrives and ruin it with a race war.
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>>740016915
or maybe Fromsoftware just needs to actually make a story instead of having the player guess whether there is one or not.
Just because a bossfight has an option to summon someone doesn't mean that someone triggers some kind of event or response from it.
Besides, summoning is such an unimmersive and retarded mechanic for allies. Like dang, why can't the NPC just BE there, fighting the boss when you enter? and if they die, they die.
Why can't the NPC wait outside the door? why can't the NPC FOLLOW YOU ALL THE WAY TO THE BOSS when you talk to it somewhere?
Why do you have to solo the whole route to the boss and then have to fucking pretend the NPC joined you conveniently after you did all the work..?
Stop defending idiotic gamedesign just because "you should know better by now"
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>>740010058
>because why the fuck would anyone jump down a dark, seemingly bottomless hole?
That is only the case in Dark Souls: Shitmastered.
Should have played DaS:PTDE+DSfix at 4K 60FPS instead.
>He could upgrade the player's pyromancy flame to +15, why wouldn't he have at least a +10 flame himself?
Upgrading costs something, now think.
>hiding quest progression in item descriptions known for their vague-posting is stupid (that said, this one doesn't offend me much since most people would probably find it during normal game-play anyways)
It is not stupid, it is the way FromSoftware does quests.
>Hell, I missed while I was looking for him near the tree.
I saw him with ease.
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>>740017124
everyone else doesn't have a problem with it
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>>740017124
>maybe Fromsoftware just needs to actually make a story instead of having the player guess whether there is one or not. >>740013813
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>>740010093
Guts sword, STR build, just proper spacing (play with unlocked camera so you can space properly, if you play locked, you will backpedal which is slower. I sometimes used lock camera depending on situation, but switched frequently), bait enemy attack that I know wont hit me, then hit once (most of the time, sometimes twice) for big damage and repeat. I also beat Gael and Midir first try, lol. Use Frost Ressist Ring and Fire Ressist Ring for appropriate fights. The RPG elements break the combat if you know what gear to wear and what stats to level. Replaying Dark Souls 3 and finishing it just now really put things into perspective, I do not enjoy Souls combat anymore, it is so much inferior to Sekiro, Bloodborne and Armored Core VI. RPG elements were a mistake, build making is a mistake. Hope their next game is like Sekiro (no RPG elements) or Bloodborne (very little RPG elements that are almost pointless).
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>>740000726
so you're saying the game is piss easy by design and the only way to make it actually hard is to handicap yourself?
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>>740017543
>Guts sword, STR build, just proper spacing (play with unlocked camera so you can space properly, if you play locked, you will backpedal which is slower. I sometimes used lock camera depending on situation, but switched frequently), bait enemy attack that I know wont hit me, then hit once (most of the time, sometimes twice) for big damage and repeat. I also beat Gael and Midir first try, lol. Use Frost Ressist Ring and Fire Ressist Ring for appropriate fights.
Basically exactly what I did, except I leveled both STR and DEX in tandem and played significantly more aggressive by going for as many hits as I can (since my lightning stuns her very briefly). Maybe that's the trick then. Be less greedy.
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>>739974720
Have to agree unfortunately. I get the vibe of stumbling into the character interactions and progression but most of the time it makes no sense or can be easily missed and locked out entirely. As mentioned Elden Ring can be particularly bad in these regards because of them going to specific areas on a huge map that you have zero reason to go back to otherwise or won't be there the first time you go there. Like Hyetta jumping back and forth around the map for grapes. Plus there are some like the jar village that just don't progress for some reason unless you rest at the spot multiple times rather than travelling around naturally.
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>>740017380
Ok let me rephrase that
maybe fromsoftware needs to have actual STORY TELLING
I get that everyone wants to pretend Miyazaki's lorebuilding is so epic and deep, but all he's doing is making the player pull information out of his/her ass by reading item descriptions (aka learning information that YOU did not hear or find in the world)
Sure it's cool to find connections and hear an NPC mention a shit that happened or what they plan to do, but I'd rather just interract with the people for this information, and I'd rather the npc:s actually moved in the world instead of sit static in some derelict corner, brooding and shittny and pissing themselves
Imagine thinking summoning an NPC is good story telling when you could be having them in your posse, fighting back to back to reach the goal THEY need for their story.
nahhh you gotta find "Forbidden snake foreskin" and deliver it to X before Y dies and then fight Z with X so you can go back to Y and whatever
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>>740017741
Next time I replay the Dark Souls trilogy, I will finally make a sorcery character, I never tried that, lol. The melee combat might have lost its luster for me compared to Sekiro and Bloodborne, but the Dark Souls games still have awesome atmosphere, voice acting, level design etc. things that make the games enjoyable for me outside of the combat. Sometimes I just observe the surroundings admiring the level design and environment.
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>>740016005
I was just half joking. but yeah translation errors cause confusion as well. like for example that "shaman village" in elden ring dlc is actually miko village, as in finger maiden which uses miko as well.
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>>739991018
Eh they vary with some also being shitty. Also depends what you consider a proper conclusion for some

>Grandma lady is pretty straightforward. Can die near the end if you take took many sedatives from her but could chalk that up as a proper end to her quest as otherwise you just ignore her
>Not Eustace Bagge can die immediately as he only goes to the opposite place you tell him. Kind of shit even if you could potentially infer it due to him being argumentative but even then how would he know of the alternative?
>Being aware of false Iosefka requiring going back. Though if you are a vet of FromSoft games this is probably an idea you have trying to go back to you started...although usually this is later in the game and not immediately
>Eileen can be easily fucked if you don't go to Tomb of Oedon later and you have zero reason to since the lamp checkpoint is right in the cathedral proper.

and a few others. Still mostly kind of shit
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>>740018327
It just sounds like you like a different type of game, but that you enjoy the combat too much to drop the series entirely.
The story of FromSoft games are never about YOU. They're about the events of the world and how it got to be the way it is (this is a VERY common style in sci fi literature by the way, where the setting sort of "is a character"). What's happening to you and Solaire is not the "story" the "story" is about Gwyn and the Dragons and the Pygmie. Though their best stories, by miles, are Bloodborne and Elden Ring. The others focus on other elements of the formula that Demons Souls established (Dark Souls is about spatial exploration, and Sekiro is about combat).
My guess is that Sekiro was your favorite?
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>>740018408
Sorcery can be overpowered in early game but you have to go all in for it to stay strong all the way.
Only game I never tried a sorcerer build is Dark Souls 3 because that game is just too fast paced and in-your-face. Imagine trying to cast a spell against Champion Gundyr
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>>740018508
>like for example that "shaman village" in elden ring dlc is actually miko village, as in finger maiden which uses miko as well.
Genuinely didn't know that, that's neat. But I think still clear in its communication that "this is where Marika is from"
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>>739978286
It does. She goes hollow if you don't summon her for three boss fights. If you summon her she comments the souls she got from getting summoned helped keep her going
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>>739974763
Zanzibart
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>>739997842
>no human
what the fuck? Dark Souls 2 really was high on some shit.
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>>740018408
Make sure play Demon's Souls too. It doesn't deserve to be left out.
Sekiro is actually the reason why I started playing these games last year. But I was so shit at parrying that I started with DeS to learn it. I was of the same opinion as you now, that RPG elements are a waste of time, but I grew to like them honestly.
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>>739974720
agreed, their world building is also pretty shit, nothing but losers making shit up that doesn't connect to anything but hey it sounds cool when you read it
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>>740018575
I'm trying to think back to the NPC quests themselves....and yeah I don't think they're too great? I don't have a perfect memory for them. The game tells its story so well through items and environment details that it doesn't really hamper the kino though.
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>>739978715
>Dodge into it
Doesn't even work solidly either. Waterfowl dance is a bullshit move and you can be pretty fucked depending on build and if she just feels like activating it when you are close
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Finally got around to firing up that emulator. Can't wait to find out what convoluted questlines I'll miss this time.
Also this thing sucks I wish I took the axe.
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>>740018838
>she jumps in the air
>block the first flurry
>roll the next 2
simple as
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>>739977537
the summons are very hit and miss, i find that they were pointless as each boss had many moves that swing backwards as well as forward, removing whatever advantage you'd get, same with the boss constantly switching targets for no rhyme or reason, i'd rather fight without summons and just memorize the boss entirely

that being said, i agree that they've designed themselves into a corner and the only ways they can really increase the challenge is by doing dumb shit like swings going faster/slower randomly, jump attacks having random momentum breaking stops, charges having random momentum breaking stops, etc, they don't know how to push the game aside from deliberately obfuscating the entire thing with particle spam or spinning animations
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>>739981921
>Loyce Knights
Legit kino and Ivory King is probably the biggest chad in the entirety of the souls series

>Be awesome king and everyone loves you
>Find weird but cute chick and take her in
>Turns out she's a fragment one of the most dangerous entities in the setting's history with the goal of corrupting powerful people and getting powerful again
>"I can fix her."
>Actually fucking does with the power of cock and love
>Literal hell from the ancient past trying to break loose
>Goes full Doomguy and keeps it sealed away while his redeemed wife and homies help him evermore until (You) solve the problem for good and free both King and all his homies souls from their service
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>>740014265
>use guard
>get knocked far back from the boss because reasons
>guard counter can no longer hit
guard counters are pointless on bosses, might as well spam ashes of war instead
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>>740019147
use longer weapon
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>>740019215
>boss hits you first due to slower weapon
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>>740018627
>The story of FromSoft games are never about YOU
wrong
The story of Fromsoft games are about YOU making a MASSIVE ASS IMPACT in an old ruined world. So much so that many of them basically make you what's essentially a new god, pioneer, destroyer of the world or a powerful authority in their respective worlds.
Everyone else is a fucking sideshow bob with eons of past history but nothing to show for it, who you then proceed to curbstomp and humiliate after they've spend their time "farming aura"

You can argue that the bigger world matters more, but inevitably it's your player character that has the freedom to shape the ending.

>My guess is that Sekiro was your favorite?
Absolutely correct, and Sekiro isn't just about combat, it has an actual quest set for you right at the beginning, while the average souls game is just
>welcome to the fields of cursed!
>here's your obligatory level up woman who may or may not give you guidance on what to do or where to go
>you are free to do whatever the fuck, make up your own story and goal until you know more
>aw shit, you gave item to to Jeffrey instead of Diddy? dang bro, you should've KNOWN they were going to betray you! You should have known that 2 hours later you'd find an NPC who ALSO wants that same item!
>You.. you used the Flute of Rappor at the first place where you knew it can be used at!? How dare you! it could have saved the whole Golsnarhubbleheim! why didn't you HOARD IT FOR 10 HOURS!?
DESU it's just tiresome
I don't mind open-ended adventure at all, I just wish it wasn't so much guess work and blatantly designed for newgame+
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>>740019304
and that boss' name... was albert einstein.
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>>740019215
spears and rapiers have shitty hitboxes that miss 90% of the time if the enemy moves an inch
>>
i never summon or use magic because /v/ said it's cheating
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>>740019147
I beat the entire game and DLC with no fragments mostly using guard counters and colossal hammers. Most attacks do not knock you back, some will move you or the boss slightly backwards but again most won't. You should be going for a guard counter with every hit blocked.

>>740019304
Trading hits is part of mainly using guard counters which is why you also use heavy armor. There's even some attacks bosses will do that are slow enough to hit them first even with big ass weapons and if you have a good feel for how staggering works and how many guard counters you need to stagger (typically 3 within a reasonable length of time) then you can take advantage of that to stagger them into a crit during their combo.
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>>739974638
i think the majority of players probably do summon her since you're eventually rewarded for it.
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>>740019579
*you SHOULDN'T be going for a guard counter with every hit
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>>740019364
>wrong
wrong, and your entire critique revolves around this misunderstanding. The STORY of Bloodborne is the story of the Church and Lawrence, Byegenwerth and Wilhelm, Gerhman and the Hunters. The Vile bloods and the Choir. YOU don't matter at all. The story is not about how some giga-hunter came through and killed everyone. No one ever talks about how amazing you are because that's not the point. You're just a magnifying glass moving over a giant picture one element at a time.
It really really just sounds like you don't enjoy the format of storytelling because you prefer stories that are about how you (or the protagonist) are the heroes.
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>>740018627
>The story of FromSoft games are never about YOU.
dark souls 2 is entirely about self actualization, from the intro cinematic to the credits roll.
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>>740019579
>trade hits
>in a game where you get deleted in 3
right, let me just put on my armor to make it 4 hits, and also make sure to equip malenia's rune(lol), consume a dozen consumables, cast multiple spells and use an ash of war, only then can i finally trade hits
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>>740019734
You can literally become a fucking eldritch spawn in that game, kill the strongest hunter, kill literally anyone who's a big shot - tell me how you don't matter at all
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>>740019040
>She just decides to juke out and b line right into your roll anyway and this is after self healing a ton from the block anyway.
Okay its Mimic Rape for you then bloodborne bitch.
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>>739991394
you arent
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>>740019859
Why pretend you know what you're talking about when you clearly haven't tried doing the play style I'm talking about?
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>>740019859
you get so many crits from counters you can just sip after crits to recover.
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>>740019948
that reminds me of the bug where some enemies would instantly recover when you sipped, thank god they patched that
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>>740019882
I think he means more in the broader sense. In the grand scheme of things you are just the latest errand boy as The Hunt isn't even a new thing. Weird lovecraft shit is going to continue to happen with some schmuck being given an infinite redo cheat by some alien to do the latest job after which they and everyone else will generally forget the events or get otherwise fucked.

Only exception is the umbilical cord ending which, again, most people won't know what happened and who knows what it will ultimately lead to?
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>>740019882
Outlined in >>740014829 but this is basically your literacy stopping at self insertion. If you can't grasp a narrative focus beyond the events directly around your self-insert, FromSoft games are going to feel like bad stories because you don't know how to read them.
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>>740019734
There is no misunderstanding, your character enters a world, largely oblivious. Your goal is to explore, learn & decide.
Nobody in the story has any meaning, they are all failures or responsible for the state of the world when you enter it.
It doesn't matter if they have a millenium of lifespan, a century of reign, decades of epic heroics or libraries of lorebuilding.
You are there to finish the job, and choose the ending you can.
Failed gods, failed hunters, failed kings, failed chosen, who gives a shit about them? sure it might be a nice tug on your heartstrings to hear their sad tales, but ultimately you can change the world.
You can spend weeks thinking about what the world would have turned out without your characters involvement, but it doesn't matter, because in the game it's your choice
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>>740020009
it was the aggressively anti sip coded enemies like crucible knight springing up instantly out of sheer rage. they still do that sometimes if you drink too late in their stand up animation. they just skip animation straight to attack.
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>>739994748
How were you supposed to know his adherent died there to know to go there? Was it in a separate item description?
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>>740001904
Why not have npcs actually move
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>>740020229
If self insertion is where your literacy stops, that's fine. There are many good games (and books) where the literal events surrounding the protagonist are the only parts that matter.
I'm just sorta surprised you like these games at all, because there isn't much there along those lines. With the depth beyond them inaccessible, I'd like you'd like game like the Witcher 3 or Baldur's Gate 3 to be much more up your alley.
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>>740019912
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>>739974720
It's crazy how they still haven't figured it out.
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>>739978715
>>740018838
I never got this to work for me.
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>>740019527
The full list of rules.
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>>740020830
vow of the indomiCHADle... I kneel...
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>>739977513
She flat out tells you she's going to follow the path malenia took. She then tells you that she's to the north beyond the erdtree
Guess where you end up if you go as north as possible in atlus, even further north than the erdtree?

It's subtle, but I think it's fine to make content that is missed unless you pay attention to subtle clues and pursue them
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>>740020663
All you guys can do is say shit like "you just don't get it" or "you need to read more books" or whatever the equivalent is.

Just admit the storytelling is sub-par, and that feeding the game's lore through item descriptions is the worst and least immersive way to obtain information in a game.
Your character literally has no brain, they know nothing of the world you enter in, they are not given voice and no matter what background you pick for your character, the game offers you no in-game information that (you) should already know.
Many games do it that way, but Souls games do it to an obnoxious degree.
Almost everyone treats you like a retard, even if some end up fearing/respecting your character's progress.
Zero bosses know who you are, unlike in Sekiro
The games almost never offer any chance to speak to a boss before it attacks you, no matter how similar your goals or views are.
THIS is why souls story telling is garbage.
No matter how much info they convenietly leave out, the worst crime will always be the fact that only nameless literal who's only ever bother to say anything to your character.

The story is there, it just gets conveyed extremely poorly, and expects the player to be a tinfoil hat connecting red string dots on a board to get the big picture.
All I want is to know why I'm doing what I'm doing, and NPC:s that are doing things in the world VISIBLY, is that too much to ask?
Every souls game starts off as you looking like an errand boy, until you get the choice to throw a wrench in to the gears of fate or the plans of some turbo keikaku with several hundreds of years of cunning and behind the scenes manipulation.
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>>740018908
You can buy the axe at the well in the Hunters Dream, doesn't cost much.
The Sawblade is fucking overpowered, but it sure is kinda boring R1 spamming weapon. The Hunetrs Axe is a lot more versatile and also very strong.
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>>740021637
Was there anything about Malenia going to windmill village or the swamp fort prior to being in the area itself?
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>>740021809
Personally I think the storytelling is quite inspired and works very well. The problem is that they're did the same fucking thing for like 6 times in a row.
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>>740021883
of you give her the prosthetic arm she can be summoned for windmill foreskin, signifying her presence there.
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remember when people figured out Solaire's quest and posted it online?
Remember how it absolutely sounded like the kind of bullshit you would get from that kid in the schoolyard?
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>>739974638
Huh? Is there a problem?
if anything, it's logical, she wants to delay hollowing, being summoned and helping people kill bosses reverses the hollowing.
I loved it way better than Miyazaki's bullshit where I missed half of red invaders, because I saw no reason to ever be in human form in das and das3.
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>>740022186
and if you happened to have done Windmill boss first and thus not aware she could have been summoned there in the first place?
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>>740022184
I know that item descriptions are a way more palatable way of conveying info than a random audiolog, notebook or wall of text you can see in a desk, but I'd still prefer if it worked more like this:
>find item
>don't know what item is or does
>take item to some hermit librarian or whatever nerd you can find
>they will tell you what they think it is
>"erm I'd like a second opinion"
>find another NPC who knows more/less
>make up your own meaning based on the vague or misinformed tidbits you learn from random NPC:s who recognize the item
>eventually cut out the lies from future referernces from other items, npc:s or world building
voila, zero bullshit and out-of-character knowledge.
It'd also be so much cooler to just find a new item, armor, weapon or ring and actually be motivated to go back to some NPC:s in case they know more about it.
I find item descriptions to just be a very lazy way, not to mention how it makes no sense for you to know the history of things just by looking at it.
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>>740007249
>if she still has them on at that point?
From was forced to cut out the strip tease and sex scene at the last minute.
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>>740022230
Quelaag's Covenant was the first one I joined. I did a decent amount of pvp just fucking around, getting summoned for bosses so I never ran out of humanity and only carried the bare minimum for item discovery. I discovered it purely by accident, but also stupidly traded the Sunlight Maggot to Sparkly the Crow anyways.
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>>740021809
Here's an analogy for you:

A story is a tapestry of events. Like a literal piece of cloth with images that portray a series of events across a landscape. Your protagonist is depicted in various scenes going from left to right, and your attention and focus are a little eye-glass. You can keep that eye-glass on top of the protagonist and go from one image (or scene) to the next, and by the time you reach the end, you'll know everything that happened to that character.

However, if you exercise the freedom to move that eye-glass anywhere else on the tapestry, you'll get insight into events or characters that do not pertain to the protagonist. Example: If you limit what you observe to the protagonist, you may think a story is the standard hero's journey, but when you look everywhere else you see there is a prevailing theme of Good Guys are Wrong and Salvation Doesn't Work and that puts the hero's story into a different context given the totality of the work.

Souls games just have the tapestry obscured. RTS fog of war style. When you find new pieces of information, be they item descriptions, architectural similarities between different areas, enemy behaviors or voice lines, etc, a bit of the tapestry is revealed.....but that only matters if you're moving your eye-glass around. If you're staying rigidly locked onto the protago, it doesn't matter if these broader details are revealed because you're never looking at them.

FromSoft game stories are always about the entire tapestry and the themes therein. They are never about staying locked on (You) the entire time. For almost all of them (You) don't matter much at all.

At the end of the day this IS a literacy issue and so of COURSE it feels like
>All you guys can do is say shit like "you just don't get it" or "you need to read more books"
Because being unable to understand because having a limited ability to move that eye-glass around IS the problem. Like hate to break it to you.
>>
>>740023157
I think the problem here is that you assume your character is somehow involved in the reading of descriptions. They're there purely for the player.
>>
>>740023157
so kinda like having to identify items, but for lire instead of mechanics? sounds like it could be cool desu. im reminded him f how key items in parasite eve 2 would have different names & descriptions before you know what they're for and after
>>
>>739974720
It is garbage but ultimately it doesn't even matter. Half the time they die is some lame fashion anyway, rewards are garbage, you get some zanzibart forgive me story and doing the quests often involve doing things that you know will make things worse or not killing the obvious sociopath on sight just to see the storyline.
>>
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>>740023191
>Lucatiel lewds exist
>>
FromSoft should just take a page from Lies of P's book when it comes to npc character quests
>>
>>740023434
Yura's questline in ER is a cool twist on this when his corpse comes back as shabriri.
>>
>>740023536
How do they differ? I only played the demo and thought the Pinocchio skin was stupid
>>
>>740021809
Yeah the complete lack of player motivation is the most glaring thing. You just do things because it's a videogame until you meet someone who will tell you what you are supposed to do to finish the game and your options are uncritically going along with it or doing some convoluted 400iq sidequest of doing shit in counterintuitive order to meet a secret character who will tell you to do something else and get a slightly different ending. but there's like zero agency either way.
>>
>>740023230
wow that's actually the best description of From story structure that I've seen
>>
>>739981921
Lucatiel was basically DS2's Solaire so her inclusion in the final fight of the dlc was the devs redressing their mistake of not having her for Nashandra.
>>
>>740024121
Generally more straightforward with the locations and what you need to do in a way you are far less likely to miss them along with the interactions being a lot better. I think the only exception is the King of Riddles quest which is possible to mess up but its pretty obvious what the wrong answer(s) are and its probably the best Soulsborne esque quest in any of the games. That whole questline is fucking great
>>
>>740024683
>Lucatiel was basically DS2's Solaire
????
>>
>>740024379
>>740023230
>>
>>739974638
I have, because not completing her quest doesn't just make her disappear, making you completely forget she existed, but instead she withers away gradually, until you start a new playthrough and try to save her.

Should I replay DS2?
>>
>>740023230
Beautiful descriptor.
>>
>>740026375
just watch the intro cinematic on youtube and fantasize on what could had been
>>
>>740023230
Based
>>
>>739976042
#1&3 happened to be the last time I tried to play Skyrim unmodded a couple years ago. Honestly can't understand how anyone can play TES games without their unofficial patch even if they may make subjective choices or nerf fun aspects.
>>
>>740024930
NTA but I can see where he is coming from. Stylish character that's on a quest, that ultimately is hopeless. Way better than Pate.

It's just that instead of being positive and charismatic, she complains about half her face being undead, while the PC can look like a raisin. So she is not really interesting.
>>
>>740025531
words, words, words and none of it actually addresses the issue
>>
>>740023230
best description of combatfags being lorefiltered that I've seen
>>
>>740027158
>The issue is your not being able to read the words
holy fucking case and point, Batman
>>
>>740027158

>>740024379
>>740023230
>>
>>740018908
>Also this thing sucks I wish I took the axe.
Everyone claims that the saw is the best option, but I don't see it.
Axe is my favourite and clearly the strongest starting weapon.
The cane/whip is super fun and elegant, I enjoy using it despite it being weaker than the axe.
The saw cleaver is just boring normalfag choice.
>>
>>740027068
>she complains about half her face being undead
She doesn't complain about that at all. She "complains" about her fears of losing her memory and herself.
>>
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>>740026498
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>>740020357
>How were you supposed to know his adherent died there to know to go there? Was it in a separate item description?
You just explore and find it, not hard.
>>
>>740027695
Axe makes you immune to all non boss fights, so noobs love it, usually before picking ludwig sword for same reason
Saw has bonus damage against 80% of bosses, that also stuns them. So people find it the most fun
>>
>>740020830
Elden Cringe is so disgusting, so many I win buttons, why even play a game at this point?
>>
>>740027883
>You just explore
So many people think From games are Combat Games when they've always been Adventure Games
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>>740027984
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>>739996593
Yeah, but she unironically does get a happy ending. Her name is remembered even as the fire fades in ds3. Not many can get that.
>>
I think I missed all sidequests in DS2 that required more than two steps.
>>
>>740028095
And her sword still rocks in DS3.
>>
>>740027371
You can quote it however many times you want and it will never change the fact that your player character has no motivation or agency. He's just a golem that has no reason to be there stumbling into bossfights because it's a videogame and it advances the plans of someone somewhere, but it's just bad writing. Even if you have a PoV character that exists just to see someone else's story they need to have a reason to be there.
>>
>>740028195
It's awesome, I'm glad that it's obtainable so early in the game.
>>
>>740022230
You do realize the majority of /v/ users in these threads now are Elden Cringe secondaries who never experienced Dark Souls 1 right? At best they played the Shitmastered once and never experienced how beautiful Dark Souls 1 can be, let alone go through the highs and lows of its finer details like the Solaire quest line.
>>
>>740028314
>f its finer details like the Solaire quest line
>lol he is firstborn
>no andre is firstborn
Was cringe shit back then, still cringe shit now when you remember "experiencing it" with /v/
>bbbbbut I started with prepare to die edition and never saw dark souls threads when they were relevant I'm so cool pc rules best game design
No
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>>740028078
Yep, more cringe I win buttons, what a disaster of a game, so boring, so cringe.

So happy FromSoftware PEAKED with Sekiro.
>>
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>>739990343
The curse was making her stupid
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>>739990343
She gives you item before curse hits you, retardo
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>>740028650
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>>740028263
>that your player character has no motivation or agency
Because it's not their story. How many times are you going to post "I'm illiterate" in too many words?
>>
>>740028263
>No reason to
I mean it's the plot or alternatively you assign that as its an RPG. Depends on the game though

>Demons Souls
You are bound to the Nexus after having come to Boletaria for (insert personal RP reason here) and the Monumental asks for your help to save the world. Your choices are either to help, do nothing and hide out in the Nexus (turn the game off), or help while really just wanting to loot treasures and snack on demons souls to become a demigod
>Dark Souls 1
Feels kinda just nudged to the whole Chosen Undead prophecy and PC going "eh sure why not" yeah.
>Dark Souls 2
Probably the most open and free to assign motivation. The game even says from the word go you will end up doing this shit without even remembering or knowing why. At its core though BotC's goal seems to simply be "fix my curse"
>Dark Souls 3
Do ashen undead job

Alternatively a big motivator for all souls games for the character is "do this or go hollow and be a super dead mindless zombie" which kind of requires you to trudge doing stuff.

>Bloodborne
Probably the most straightforward goal and assignment. You were just some schmuck who wanted to get healed, heard of that sweet magic blood, and checked it out. This led to you getting roped into the latest eldritch bullshit job and you have no choice but to do it or remain stuck in nightmare. From there it ranges from either simply completing the job and going home, maybe saving grandpa hunter, or going "fuck you aliens I'm going to make my own dream realm with blackjack and hookers".

>Elden Ring
"You're tarnished. Go try becoming Elden Lord because mommy Marika demands it." Along the way can find multiple ways of flipping her and the fingers the bird.
>>
>>740028840
Nice hitboxes, Dark Souls 3 mogging Elden Cringe.
>>
>>740028263
In dark souls 2 specifically you start out as a sperm, make your way into an hut where you become a fetus, then wander around a tutorial area for a moment until you crawl out of a vagina shaped cave. what agency do babies have? besides gaining understanding of the world they just entered.
>>
>>740029501
You're very desperate huh
>>
>>740028657
>fully hollow lucatiel is a ditzy bimbo dumbslut
my dick
>>
>>740024930
A character that helps for certain boss fights and that you can 'save'. But unlike Solaire you only delay her hallowing.
>>
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>>739974720
>>739976697
>>739976851
>>740004083
>>740017907
>>740018769
>>740020952
>>740023434
holy filtered samefag
>>
>>740029691
>You're very desperate huh
I despise Elden Cringe, always will. Can't wait for Project FMC to bury Elden Cringe.
>>
So what clothes did you end up giving this poor girl after he 2 minute coughing fit?
>>
>>740030153
except elden ring uses the same type of hitboxes but you never realized because you got filtered at margit lmao
>>
Weird, even though I don't like Dark Souls 2, Lucatiel is still my favorite NPC in the series.
>>
>>740029968
>Encourage exploration
>Whoops sorry you passed this hidden line in the sand while exploring so now this character quest is gone or irrevocably fucked.
Nah it's shit.

>>740030283
Pyro slut outfit of course
>>
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>doing a sorcery run for the first time and using this infused Raw as my weapon
>enter Deacons of the Deep
>swing into them
>instantly explode
Oh I guess that tiny bit of self bleed does matter sometimes huh.
>>
>>740029576
And that's why it is called Things Betwixt, because you're between her legs.
>>
>>739978820
Tales quests are the fucking worst. I'm still mad about barely messing up the True Price outfit questline on my last run of Vesperia
>>
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>>740030283
>>
>>740018908
Saw spear/cleaver have absurd dps. The r1>l1 is crazy
>>
>>740030521
>because you got filtered at margit
Optional boss, can't filter anyone, you don't even understand the game you are defending, typical Elden Cringe secondary normalfag.
>>
>>740031575
You are embarrassing yourself kid. Just thought you should know
>nta btw
>>
>>740023230
thank you finally a good explanation of why lorehunting in these games is fun
>>
>>740031808
Truths and facts are embarrassing? Okay, I will continue to be embarassing.
>>
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>>739974638
>>
Did anyone here find Kaathe on their first playthrough? That's mostly a NG+ discovery since I'm guessing you'd beat the game and they'd assume you'd go
>wait, what if I did that
and you're rewarded by doing it with the biggest lore drop in the game + the invader covenant.
>>
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>>739977393
Don't forget the camera zooming into the players ass during boss fights
>>
>>740018575
I think Bloodborne was fairly straightforward if you care about the people and regularly check up on them . Every occupied house has a lit lantern indicating that you can talk to someone there. Helped further by the cathedral functioning as a safe hub for the npcs and once you succesfully help one person find refuge you should naturally search for others. And its easy to check up on them when the night progresses further.

Some quests are still obscure and may take more than one playthrough of trial and error. But wouldnt you want to find out what happens if you send the people to a different location? For the bigoted old man, I think a nearby window warns you about him not believing outsiders. Granny gets progressively more insane dialogue and drops a higher quantity of items as your clue that you should stop pushing or keep going to see what happens. For Eileen she straight up tells you not to go to Oedon Chapel because Henryk got high on bloodlust there and shes planning on taking care of it, and the lamp goes inactive if you try to teleport to it. I had the most trouble finding Eileen bleeding out later on because she blends so well into the environment.
>>
>>740021883
>>740022345
she tells you she's going to look for Malenia "north" and "beyond the erdtree"
the windmill village is the northernmost point you can access there. I'm not saying it's not cryptic, but it's not relying on intuition, luck or guide reading, it just forces you to go look for it. It's fine to have a cryptic quest imo.
>>
>>739977393
I want more moments like climbing the mountain to Volcano Manor, the Rock-Strewn precipice, Lake of Rot, climbing down the Erdtree and Rannis linear dungeon. I dont really care about the bosses, Square Off and Guard Counter let me brute force almost everything. Braggarts Roar R2 on the hammer paintrains even Malenia. There was a sense of wonder here, but its hard to apriciate when nine times out of then its another identical tileset dungeon with gargoyles hiding behind corners and the reward for your troubles is an Astoria Leaf or a STR/INT greatsword again.
I wish theyd go back to more focused levels, but as they are considered AAA now there is no going back from open world. Heres hoping for Lies of P devs next game.
>>
>>740033839
>She tells you she's going to look for Malenia "north" and "beyond the erdtree"
You could take it to mean Mountaintops of the Giants, where she goes next.
>>
Elden Ring was great for catching up on podcasts and youtube essays.
>>
>>740028314
I want to go back.. But not to Games for Windows Live...
>>
>>740028314
DS1 PvP in the early patch days were hilarious. There was a time where you couldn't lock on to Ring of Fog users. You would see hosts of the world spinning in circles, not having a fucking clue as to why they couldn't lock on to you.
>>
>>740034001
You could, I don't mean to say that the windmill village is the only place you could check. It's just distinctly a place you might check if you a) paid attention to what she said and b) want to actually find her
>>
>>739974720
fpbp
>>
page 10 rescue
>>
>>740002650
Lucatiel might be the most durable summon in the franchise, it's really hard to get her killed
>>
>>740041091
that's sotfs, she wasn't that tanky in og ds2
>>
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Reminder that we were supposed to get Lucatiel's armor set and her Mirrah Hollowslayer Greatsword in Elden Ring in the Tarnished Edition.
>>
>>739974638
If you've completed her story, you did not beat the game.
>>
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>>740042752
Completely forgot that goddamn thing was supposed to come out. Real considerate of From to not let people know its release date...
>>
>>740043297
It was supposed to release with the Switch 2 but apparently it was so horribly optimized that it got delayed. Hopefully it will come out this year.
>>
>>740042752
matador weapon seems cool, but unfitting for her sword plus it looks real wonky without the butt cape
>>
why do japs name characters in ways they can't even pronounce
>>
>>740045495
Such as?
>>
>>740045495
It is very easy to pronounce Japanese names, you're just not familiar with its writing system. This video will remedy that.

https://www.youtube.com/watch?v=PAfi3D9K7lk
>>
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>>740045495
rabu rukatieru
>>
>>739976042
Dragon's Dogma.
Every time an anon says its fine that you can accidentally yourself out of four of the six good side quests in the game just by never leaving the encampment from the southern exit I become irritated.
>>
>>739976042
Tales of Symphonia, thats its one major flaw.
>>
>>740021082
why are duelfags like this
>>
>>739974763
That's the daughter of Roberto



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