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Train your scrimblos. Now.
>>
>>739975816
The fuck is a schrimbo?
>>
>>739975816
I still hold that because of her Roy support, Lilina is one of the most consistently useful mage units in the game. Just keep her next to Lord and she'll destroy everything, their MOV is the same and you always have to deploy him, it just works.
>>
>>739975816
No pent, stop shoving your shit waifu on me
>>
A starfox thread died for this
>>
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>>739975816
What counts as a "scrimblo?"
How would you define it?
There's units I'd call scrimblos that others wouldn't, and vice versa.
>>
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>>739975816
For me it’s The Fire Emblem™
>>
>>739975816
She looks like she manipulates retarded bandits into sexual relationships.
>>
>>739976201
She also can reliably deal enough damage to kill even the strongest enemies from a light chip. She also never has accuracy issues if you only use the tomes that matter (Fire, Aircalibur, Bolting, Forblaze), and her promo salvages her spd well
>>
>"Hey guys! What if in FE8 we make a blue haired girl and her red haired father figure, and then in FE9 we make a blue haired guy and his red haired mother figure?!"

Why did they do this?
>>
>>739977836
Eirika is a teal, aka a false blue
>>
>>739976924
Many are saying this!
>>
>>739975816
Why she got that retard gape
>>
>>739977836
>Father figure
Anon... That's not Seth relationship to Eirika... can't you see?
>>
>>739978201
she calls him daddy in bed
>>
>>739978025
Because she was gaped by a retard (Gonzalez)
>>
>>739976201
>I still hold that because of her Roy support
Roy supports Lilina's womb with his baby butter
>>
>used to have fun playing FE games, engaging with fan content, and doing pictures and stories of giant FE girls
>feel burnt out on FE and can't find the spark to get back to it
>having a hard time starting any one of the games, despite having the easiest accessibility ever now
How do I regain my spark for this nifty little fantasy franchise I loved?
>>
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KWAB
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>>739978335
Play Troubleshooter.
>>
how can you fags claim that fe is more strategic than other srpgs when it has almost zero tactical mechanics? even the most basic of basics like high ground advantage and flanking don't exist. fe has nothing but "how do I make it so no one will die if I hit end turn?" and you can literally beat most maps without thinking of anything beyond that.
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>>739975816
Lewd the Lilina
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>>739979020
I hope the next FE has Stratagems from Hopes. Those were neat.
>>
>>739979020
Getting around the enemy in an empty field and poking them in the back is the pinnacle of strategy in your games.
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>>739978882
what am I looking at, anon? nobody played this one.
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>>739979031
I would, but...
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>>739979031
Um, isn’t she like 14yo?
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>>739979556
That’s very historically accurate
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>>739979020
I notice SRPGfags get hung up on Fire Emblem's apparent lack of "mechanics" and special, let's say, "interactions." But what is flanking really? It's when you break the enemy's defensive line and get on its sides, or behind it. Now, when you put it this way, it's really nothing special - just one possible tactical-positioning maneuver. There's no rightful reason why Fire Emblem must have facing and flanking mechanics to be tactical, because there are other types of tactical-positioning maneuvers. As long as a game has *some* tactical-positioning maneuvers, you could say that tactics and positioning matter in that game. And what do you know, Fire Emblem is full of that.
Rescue and Pair Up alone are rich with tactical-positioning possibilities. Tactics games are not necessarily supposed to simulate real-life warfare or to arbitrarily be full of "mechanics." Much more important is that the map conditions and the mechanics that do exist engender tactical possibilities. And I say Fire Emblem succeeds on that account.
>>
>>739979774
Just because it's historically accurate doesn't mean it makes for good engaging gameplay in a tactical game. Also flanking one enemy in SRPGs with unit directional facing never requires any brain cells or big moves. Flanking your entire army around the enemy in Advance Wars by Web on the other hand? Now that's an impressive big brain move.
>>
>>739979685
>only barely over 1k
This is supposed to be a "Lord"? What a flop
>>
If (You) remade FE6, would you give Lilina a promotion in story relevance and usability? Or let her remain the same and laugh at the gooners?
>>
>actually some decent indie FE-likes on the horizon
>they all have awful westoid art
>>
>>739980431
An FE6 remake would have reclassing and tonics so it would be easy to make Lilina good. And Wendy, and Barth, and Wolt, and Dorothy, and...
>>
>>739980559
>An FE6 remake would have reclassing and tonics
Considering that Echoes was so faithful, sometimes to a fault, I don't think it would. Maybe at most it would have something similar to the villager's fork as DLC.
>>
>>739980646
SoV wasn't as faithful as people make it out to be. They added a bunch of equipment and combat arts that totally change how the characters play, while keeping the maps the same. I was being facetious with the tonics and reclassing, but considering they haven't yet made a remake that doesn't change a bunch of shit, expect any future remake to be wildly different from the original game mechanically.
>>
>>739979020
Truth nuke
>>
>>739980242
Thats actually pretty good for a GBA only character from the mid 2000's from a game that never left japan.
Granted most of it is because gachashit but still, over 1000 is much much better than some poor bastards.
>>
>>739980773
I have no clue why they changed what they did, instead of fixing the dogshit map design. And of course they nerfed warp too.
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>>739975816
I LOVE SCRIMBLOS
>>
Nohrian's cum
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>>739981180
Calm down, Oboro.
>>
>>739981027
My theory is that they were just using Echoes as a testing ground for mechanics they wanted to implement into future games, hence why it has combat arts and the turnwheel but keeps everything else faithful. Also mechanics that they've been wanting to play around with for years, since we know for a fact Echoes' dungeons were inspired by the cancelled Wii game that was also supposed to have free roam sections.
>>
Scribmlo
>>
>>
What if Fire Emblem but with mecha?
>>
>>739981652
Aieeeeee
>>
>>739981884
It's called Sakura Wars and only 5 people actually play it.
>>
>>739981884
That's just super robot wars
>>
>>739979923
Biorhythm
>>
>>739979923
>I notice SRPGfags get hung up on Fire Emblem's apparent lack of "mechanics" and special, let's say, "interactions."
Why shouldn't I? It makes FE kind of boring and plain.
>>
>>739982238
He just explained to you how the "lack of mechanics" in FE is made up for in other areas to provide engaging gameplay.
>>
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I like this dude. I'm not gonna like fighting him because he has like 90 avoid, but that's a different story. If FE6 had Fates capture, I would totally cap and use this guy every time, same for the other chapter 19 boss.
>>
>>739979556
this is considered by many to be the peak of tactical genius

>>739979923
fire emblem doesn't have any tactical positioning. it just has "my guy has 20 def and 40 hp and there are only 6 enemies with 25 attack or less in range of him so he mathematically can't die." the closest you have to tactics is using terrain to force the enemy to attack your juggernaut instead of your staffbot. in tactics ogre putting an archer on top of a hill is a power play. in fire emblem it's basically nothing.
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>>739982448
see
>>739979950
>>
>>739982348
No he didn't.
>>
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>>739978335
Clearly find more giant FE girls
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I just play games to have fun.
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>>739982238
I really don't relate to the idea of having mechanics for the sake of them. Disgaea is full of mechanics, it even has elevation and AoE attacks as have been discussed, and it's not really all that interesting tactically in spite of all the mechanical noise.
Fire Emblem builds gameplay out of elementary systems. Shelter-dancing is something players figured out you could do in Fates, but it's not really an acknowledged or "designated" mechanic in the game. It's naturally arising or emergent complexity that provides an answer to an actual tactical *circumstance*.
Most tactics game lack circumstances, relevance. They have all these mechanics, but don't give you much reason to apply them in a serious way. Again, Disgaea here - throwing is super cool, but why should I even do it when tactically the game is as complex as Fire Emblem Gaiden?
>>739982448
I think you just can't identify "positioning" unless it's explicitly spelled out for you. It's patently silly to say FE has no positioning.
>>
>it's this same retard who thinks fe is the pinnacle of gameplay while also having zero idea of other games are designed
You're so fucking obvious dude
>>
>>739982945
I don't even know what bogeyman fisted your anus, vagueboy. I barely commented in the last thread and am merely responding to the retardation itt. Make an argument if you have one.
>>
>>739982945
You sound mad that people are actually giving you intelligent counterarguments instead of letting you freely shit on FE.
>>
>>739983040
Shut up faggot.

>>739983041
You too. God every fucking time someone brings up a critique of fe these threads become fucking reddit tier hugboxes just accept fe isn't perfect already

And no I'm not that guy
>>
>>739982715
in tactics ogre you have two versions of the fight against arcylle. in one route you start at the top of the map and she is at the bottom. in the other route you start at the bottom and she is at the top. the map and the enemies are exactly the same, but that version is way harder because the game has high ground advantage that you have to take into tactical consideration. compare that to a similar map in fire emblem like the stars in fates. would it be any different if you deployed at the top and the escape zone was at the bottom? no, because fire emblem is a simple game of counting squares and comparing numbers.
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>>739979610
Excelblem getting softlocked
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>>739982608
This. Need me more new giant FE girl content.
>>
>>739983194
Keep screaming.
>>739983212
What is your point? There's nothing wrong with elevation, but a game doesn't NEED elevation to be tactical. Or flanking. Or AoE attacks. Or whatever your pet mechanic is. That's my argument. Games are designed with a set of systems, and out of the interactions between those systems arises complexity, depth.

In Conquest, you have the Capture system, and you can capture a Pass Falcon Knight to help you skip over endgame (this isn't strictly necessary, but that's not the point). This is Capture interacting with other systems for an interesting, tactical outcome. Does Tactics Ogre have a Capture system? Does it have Pair Up? Does it have Shelter-dancing? No. And I'm not faulting it for that.

It's pointless to evaluate a game on what it doesn't have. I'm more interested in looking at what a game does have - how its systems interact to encourage thoughtful gameplay. A lot of games fail to provide incentive to capitalize on their mechanics and Fire Emblem is not one of them (usually), but I didn't say anything about TO.
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>>739983347
Here, have this rare giant Ayra that's really hard to find for some reason.
>>
>>739983212
You're so hyper focused on these specific mechanics FE doesn't have like elevation or long range archers. The stairs map in CQ has its own way of challenging the player separate from any of that, it's about positioning (gasp the thing you think FE doesn't have) your units smartly to be able to survive the onslaught of faceless and rock throwing fuckers. It's about getting your units to the escape point before you get overwhelmed. Would there be an added element of strategy if the golems on the higher stairs could snipe you with their rocks? Yeah sure, but that doesn't change that there's still a lot of tactics going on in that map regardless and in ways that TO doesn't do.
>>
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Marriage with Marianne!
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>>739983212
That's cool. I'm sure I'll get around to Tactics Ogre eventually and I'm sure I'll be able to enjoy both it and Fire Emblem as someone with a triple digit IQ instead of being a gay tribalist.

Was that all? Did you have something else to contribute or was making the less popular game your whole personality about all you have to offer?
>>
not reading all of the schizophrenia but, do you need a "you did a flanking" pop-up?
when you are targeting an enemy with multiple units you are flanking them
it is mostly kaga games that have enemies in defined formations, but generally this just happens in FE without a gay little bonus telling you what you did
>>
>>739983725
I remember finding a censored piece of a giant Julia and an even bigger Deirdre, but I'm convinced who ever commed the piece never posted the full thing anywhere and the artist doesn't even have the pic behind paywalls. Just the censored piece and I'm mad.
>>
>>739984008
Flanking is important because it makes defending against you harder. That doesn't happen, so it's not flanking.
>>
>>739983578
>a game doesn't NEED elevation to be tactical. Or flanking. Or AoE attacks.
if your tactical game doesn't have any of the basics of tactics how is it tactical? attack stance is sort of tactical, but pair up is literally just a number goes up mechanic. the fact that fe "pros" will tell you pair up is way better than attack stance should be all you need to know about how tactical the game really is.
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>>739984008
Well yeah, that's what I've been saying. People shit on FE because it tends to build off of elementary systems, rather than having a bunch of designated, top-down mechanics in it. There's no "elevation" but there's still tons of terrain in Fire Emblem, so who gives a flipping shit except dishonest idiots?
The games never say "this is a river, a type of natural barrier, and it has this numeric property, so only units with a higher jump stat can get over it. It just makes it a fucking river and that's it. Retards see this and start seeing read because it's a simple, elementary solution to a design problem ("maps should not be simple flat plains; terrain cost should halt & direct the flow of movement") rather than a numeric abstraction that becomes a "system" in the aggregate.

Really Fire Emblem is getting shit on here for putting some effort into its terrain when you think about it. The numeric abstraction of elevation is the easy way out, because it gives you a crate-stacking solution to the problem of terrain.
>>
I wish you guys didn't spoonfeed this fag all day throughout his entire fates playthrough so I didn't have to listen to his dogshit takes every thread
>>
>>739983578
>It's pointless to evaluate a game on what it doesn't have.
It is not, because sometimes what a game doesn't have is foundational to what you want in a game of that style. Complaining about nucom's stupid abstract diceroll combat, gamified inventory systems, and lack of ability to free target shots is legitimate.
>>
>>739984237
flanking is literally attacking on the flanks, the sides, IRL does not have a magic 1.5 damage from hitting on the sides, and, as units generally are not armies onto themselves an incapability to fight new upcoming enemies is just not there
also, flanking is most games is a BUFF to player offence, making the number/positioning advantage compound just because of the nominal mechanic
>>
>>739984306
Pair Up is a movement mechanic as much as a stats mechanic. Get into this decade before talking to me about this subject.
>>
>>739983767
literally every tactics game requires you to pay attention to whether a unit is in range of an attack or not. fire emblem only has this and nothing else.
>>
Did you know it's possible to enjoy many different games at the same time?
>>
>>739984530
If FE only had that and nothing else as you claim, then nobody would ever lose a unit once DSFE added a button for global enemy range.
>>
Why are Tactics Ogre fags so insecure?
>>
>>739984706
They got exposed too hard by the image of Matsuno admitting he made it as a response to FE being too difficult.
>>
Terrain is only terrain if it's a stack of boxes. A mountain? Get that shit outta here are you kidding me. I want boxes.
>>
>>739984475
mechanics like flanking and high ground advantage are force multipliers. the whole point is that a unit can become more powerful based on where it is. in x-com having your rocket guy on the roof of a building is way stronger of a position than having him inside a house. in fire emblem it doesn't matter where rebecca is, she will always be attacking an enemy at 2 range for shit damage.
>>
>>739982945
Why are you upset people like fe in a fe thread? You are free to make a thread about what ever srpg you prefer
>>
>>739984869
Because terrain in FE is generally defensive rather than offensive. Like I've alluded to a million times, FE is not lacking in tactical depth, it just has it in different areas like in this terrain example.
>>
>>739983895
NTA but
>Tactics Ogre
>The less popular game
Lmao
>>
>>739984869
Hey, you lowercase retard. Do you realize Fire Emblem has forts, trees, rivers, mountains, peaks, thrones, fire tiles, ice tiles, fog, spikes, poison tiles, warp tiles, villages, deserts, heal tiles, and more in it?
Do you understand that this is Fire Emblem's version of "high ground"? Are you capable of understanding this analogous relationship after it has been explained to you in 3 different ways in this thread?
>>
>>739985005
Yes
>>
>>739984963
>>739985015
terrain only exists to restrict movement, which is something literally every strategy game has, or to buff stats, which is the only kind of interaction that exists in the game.

>Do you understand that this is Fire Emblem's version of "high ground"?
there is no terrain type that will increase a unit's range or damage. in fact if your cliff feature is two tiles wide an archer on top of it is literally useless.
>>
>>739980646
The closest thing to a """""""""faithful""""""""""" remake is unironically Shadow Dragon. Echoes made a lot of balance changes and for some weird ass reason nerfed an already weak unit like Sonya by taking away two of her best spells and replacing them with meme shit.
>>
>>739984418
>There's no "elevation" but there's still tons of terrain in Fire Emblem
>The numeric abstraction of elevation is the easy way out
FE has been so stable mechanically for this very reason, it is a very effective simplification from first principles, it does not need flanking bonuses because you can already do flanking
>>
>>739985156
You are such a gigantic idiot. Fuck.
>>
>>739985156
Why is that required?
>>
>>739984759
I love people that can't read.
>>
>>739985156
>there is no terrain type that will increase a unit's range or damage.
thracia has magic tiles, sasuga kaga sama
>>
>>739985197
>you can already do flanking
there is literally no mechanical difference between attacking a unit from the front and attacking a unit from behind. the only time positioning around the target matters is triangle attacks.
>>
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Ok bro, you like elevation so much? Here's a truth nuke for you. The only time FE did elevation, it still did it better than TO and FFT. Rather than having constant rows of continuously rising elevation just for small bonuses, the elevated tiles in RD are all in specific spots on the map and represent tactical advantage points like high ground actually should rather than TO where being 1ft higher than your opponent means you somehow do more damage. When an enemy in RD holds an elevated tile, they are a big threat because they are actually holding a real tactical spot, have an accuracy advantage, and block a vital pathway. And when you hold an elevated tile, your unit is in a prime defensive position to hold back entire waves of soldiers. This is a way more interesting implementation of elevation. Oh and archers can use them as decent sniping spots since you seem to love archers so freaking much.
>>
>>739983578
>Does Tactics Ogre have a Capture system?
I quit TO: LUCT like 10 hours in but I'm pretty sure that's how you recruit like 70% of classes
>>
Let's be honest here, FE tends to use terrain to control map flow first and defensive utility second.
Furthermore the tiles that can only be accessed by units with x jump aren't all that different from the mountain/peak tiles that are basically locked down to brigands/berserkers/fliers since they serve the same general purpose as a mostly impassable wall to help control map flow but certain units have their niche to get around it.
their pros/cons.

Both methods of approaching terrain/positioning have their pros and cons and it really is bad faith to unilaterally shit on the other one just because you're used to FE/TO's method.
>>
>>739985558
There are skills in TO that let you convince enemy units to join you. But it's a random chance, though that you can increase the success rate in certain ways (in Reborn, I think the success rate is higher the lower their HP is). It's still kind of annoying though.
>>
>>739983347
Ideas? Been struggling to think a good Ivy one for a while. Like, a year. Dunno if I can get to it tonight, but happy to hear ideas.
>>
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>>739984567
>>
>>739985689
>There are skills in TO that let you convince enemy units to join you. But it's a random chance, though that you can increase the success rate in certain ways
This is literally the same process as in CQ
>>
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Breed the 'wi
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>>739985490
>than TO where being 1ft higher than your opponent means you somehow do more damage.
NTA but if you're going to "truth nuke" then you really should play the games you're "nuking about".
Elevation by itself does not impact your damage output and if that was the impression that you somehow garnered from all commons bro, then I'm sorry for the both of you.
>>
This talk about flanking and other mechanics is stupid when at the end of the day FE is fun to play Tactics Ogre was not. Simple as.
>>
>>739985846
Why is damage output the only thing you ever talk about?
>>
>>739985909
This
>>
>>739985909
The only TO game I played was OB64, and I hear that it was very different than usual.
>>
>>739985909
Retard
>>
>>739985690
I'm not much of a good ideas guy for size content, but I can try to brainstorm something and come back a little later assuming the thread isn't dead.
>>
>>739985802
>>
I'm going to make a GBA emblem ROMhack called the Jav and the Cav where those hand axes and javs get 8 range and cavs 20 movement and all maps are max size fields
>>
>>739985689
>>739985558
Tactics Ogre SNES/PSX/Saturn/PSP/Reborn are all Tactics Ogre LUCT, some genius back in the 90s decided to drop the subtitle and reinsert it back in the late PSP days in the west which leads to the misunderstanding.

In any case, the first three play way differently to PSP which also plays differently to reborn in several key ways. For example the entire progression system, recruitment, the impact of terrain in combat and so forth. All TO games give you the ability to hire people in shops but the mid battle recruitment is infinitely more annoying in the later ones compared to just use the right kind unit on someone with low loyalty.
>>
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>>739986109
acceptible 'wi whomst is wholesome
>>739986247
evil lolibait 'wi
>>
>>739986032
Tactics Ogre is the spin off from Ogre Battle MoTBQ. However, its pretty obvious listening to this argument that most of the people in this thread haven't really played TO and are just going off some person's halfbaked understanding of the shitty remakes.
>>
>>739986095
That's fine, thanks. I prefer cute gentle content or growth mostly, but hey, whatever comes to mind.
>>
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>the tactical mechanisms available in FE
Terrain
Movement type
Body blocking
Weapon selection
Weapon durability
Formation
Chokes
Melee vs range attacks
Support/relation bonus
Enemy counter attacks
Reinforcements

>tactical gameplay of other tactics games
You can stand on a .5 m high block I guess
Also you do more damage by being gay
>>
>>739985686
Gaymers just want everything to be system. Systems are valued for their own sake, rather than what they do. The fact that Fire Emblem just throws a bunch of pieces on the board with as few rules as possible and tells you "gl have fun" seems to violate some rule of system-ification in video games.
Fire Emblem is very thing-focused. Every thing is thing. Enemies are things, terrain is a thing, skills are a thing (not an action), combat is just a thing. But not so big on systems.
>>
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>>739986326
Most disingenous post in the whole thread
>>
>>739986305
Well maybe Matsuno shouldn't have made a shit game that needed 3 completely different remakes with overhauled gameplay.
>>
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>>739986295
She knows what she is doing.
>>
>>739985490
Be honest with me here, have you played Tactics Ogre? Because if you haven't, then how can you make these "nukes" about something that you know nothing about?
This is why having a FE vs other SRPG discussion in these threads is an utterly asinine waste of time because its just disingenuous argument against disingenuous argument at every single instance.
>>
>>739986383
He's shitposting but his point is still correct, this entire thread has been you continuously acting like only the mechanics like TO has matter for tactical RPGs and people telling you FE has other mechanics and features that make a different but also strategic experience.
>>
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>>739985846
>>739986468
Neither of you have bothered to actually address the crux of my post. I played TO: Reborn but the gameplay didn't leave much of an impression on me so sorry if I don't remember the actual specifics of the elevation mechanic. Probably proves my point that it isn't that impactful.
>b-but you played the shitty remake
Just proves the game is shit if Matsuno had to overhaul it multiple times over the last 3 decades.
>>
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>>739985690
NTA but I think some Yunaka content would be cool, something like Yunaka stole some emblem rings and getting really huge while pretending she didn't take them.
>>
There's some bronze schizo tier arguing going here
>>
How do I move up to gold schizo?
>>
>>739986741
That does sound neat, I'll lock it in, thank you.
>>
>>739986109
Marrying and starting a family with Nowi
>>
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>>739986696
>I don't remember the actual specifics of the elevation mechanic. Probably proves my point that it isn't that impactful.
You should be permabanned for this appalling justification of ignorance
>>
>>739986361
Let's look at things from the simplest examples.

FE modifies damage/accuracy/evasion by using the weapon triangle.
3D games like TO modifies damage/accuracy/evasion by using facing.
However, just like how bows generally exist outside of the weapon triangle, magic generally operates outside of the facing system.

FE tends to use forests, cliffs, etc to control map flow and provide chokepoints. 3D games will often opt for using elevation in conjunction with standard map design (in their own space) to create the same goal.

FE will use stuff like out of range siege tomes/status staves to spook the player and create priority targets. TO just does that with status ailment magic and archers on raised terrain.

It's not that FE is "thing focused" and the other games "systems focused". Many of these games generally do the same shit but lazy people just focus on what's right there in front of their eyes instead of understanding how it all comes together.
>>
>>739986807
I don't think FE has gold weapons, so itmay not be possible. The Archanea Regalia are the best you get, so shill those over everything else ig?
>>
>>739986898
>>
Really sick of coomerfags spamming ngl
>>
>>739987065
Nowi would probably be the wife that makes your life the happiest of the Awakening cast. A lot of the others are kind of abrasive.
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>>739987152
cute!
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>>739987065
FE is the perfect blend of coomerbait and srpg autism, you have to accept it all
>>
Really sick of feg troons spamming ngl
>>
>>739986410
>>739986696
>I played TO:Reborn
>I don't remember what any of the mechanics actually did but I'm going to argue anyway
Let me put this in context for you. You played the shitty casualized remake of the game that was dumbed down for modern audiences because they complained the originals were too hard.
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It's pretty simple
Fire Emblem is for spreadsheet players, some other extreme I can't be assed to come up with is for wargame players. The best proof of this is the dramatic success of Fire Emblem Heroes, which basically let go of the vestiges of tactical gameplay altogether.
Both are completely fine ways to enjoy the genre, but people that strongly prefer one end over the other will just like the other end less.
>>
>>739986935
>Expecting anything better from someone that avatarfags every single post in a discussion
>>
>>739975816
FE characters are McJRPGguys.
>>
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>>739986940
I don't actually think there's anything wrong with being thing-y. But I do feel that FE is just kinda is that way. If I can bullshit for a moment, I would conjecture it comes from its wargame/tabletop roots.
A lot of tabletop-inspired games, card games, dice games, and deckbuilders have a similar vibe, where it feels like every identifiable subject in the game is reducible to a kind of "thing," rather than an action/command or a mechanic or a group of things (squad etc).

It's really easy to understand what a unit is in FE. It's just everything shown in the stats page + their weapon. What a unit "is" can temporarily change depending on what they're interacting with on the map, but they're not whatever this fucken mess is, you know. And some people think this makes FE "boring" and "dumb" but it's clear IS has been able to extract a lot of variety out of this formula over the years.
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>>739987421
It's sad that you have no answer to my post about RD elevation so now you're just bringing up the fact... that I posted FE images in an FE thread? Literally anything except actually engaging with the argument. Also the TOfag was being dishonest about FE too, stop being such a fucking hypocrite.
>>
I just spammed bows in TO and every map went exactly the same way and I eventually got bored and stopped playing.
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Cutesythea
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>>739987373
The opposite of Fire Emblem is chess, according to the parameters laid out in the debates this weekend, as chess has a flat open field with no stats and only tactics.
>>
>>739987440
Anything is easily understandable at a glance once you're actually familiar with the systems or better yet, is capable of focusing on the relevant stuff instead of all of the minutiae.

I don't really play Disgaea but off at a glance, I'd wager something like this
Atk/Def and Int/Res are just generic attack and defense stats. Hit is obvious, Spd tends to be overloaded, so its either evasion or turn order + evasion depending on how the game handles turns.
Move/Jump/Range/Throw/Critical seem obvious. I don't know about Counter.
Resistances are just modifiers, I can't be assed to learn all of those and will just sort of intuit it over time or just send my hardest hitter at it.
Weapon Mastery just tells me to use the weapons with the highest letter grades because they'd probably be better at it than the others.
Aptitude are probably modifiers on the stats.
Some disgaea fag (so not here) will probably tell me how accurate I am, but I don't think it seemed that hard to parse.
>>
Fire emblem is for playing relays with anons on 4chan while all the other srpgfags cope and seethe that no one wants to play their game. Shut the fuck up arguing about TO or whatever
>>
>>739987679
fucking kill yourself brown ritualposter
>>
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>>739987896
Anon, that's ONE sub-page of the unit info. You see that box at the top right? There are 5 more sub-pages to get all the relevant info. Ultimately the effect of all this mechanical creep is it just ends up being gobbledygook and despite all that mechanical complexity, the map scenarios are tepid, so you default to swinging your big stat dick around with no real reason to solve anything tactically. That's part of why I got bored with it after about 80 hours and never went back.
Etna sex though.
>>
>>739987569
I called both you and the other guy posting in all commons a bunch of retards arguing in circles over shit that neither of you understand and obviously don't seem to care to understand.
And yes, I'm going to shit on you for avatarfagging because posting those images don't actually contribute anything meaningful to the discussion, its no different from trying to have a signature on your post like if this was fucking gamefaqs.

When you're ready to actually discuss nuance instead of blindly going FE good, not FE bad then I'll be right here.
>>
>>739988364
>I'll be right here.
Must you?
>>
SRPGfags could make their own threads instead of being so terminally obsessed with FE that they seek out FE threads to bitch about it.
>>
>>739988261
>swinging your big stat dick around with no real reason to solve anything tactically
erm that's the whole genre
>>
>>739988364
People tend to forget details that aren't important. I don't remember the elevation mechanics in that game well either because there was no reason for the player to even try to make sense of them.
>>
>>739988364
No, please go and make a TO thread instead.
>>
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For me it's Shamir
>>
>>739975816
I bet a modernized, expanded FE6 remake would sell 3 Houses numbers
>>
>>739986143
give it pvp so it can be the divekick of fire emblem
>>
>>739986143
>Final boss will be a capped general
>You'll get softlocked if you just spammed the cavs with javs/handaxes
>>
>>739979031
Do not lewd Hector's daughter
>>
>>739988989
>Equips armorslayer
>>
>>739988453
>there was no reason for the player to even try to make sense of them
You didn't want to put in the effort to engage with the game, so you called it unimportant. This is why you can pretend that RD's version of elevation is more relevant.
>>
>>739988436
>>739988456
>Disguise FE thread as a bait thread meant to shit on FE because you get auto modded otherwise
>Play the victim card while you're at it when people inevitably fall for the bait
Well done.
>>
>>739989078
RD elevation isn't very important but you are sufficiently dissuaded from attacking up ledges in the few maps where they make use of it. In TO I just moved where it told me I could move and attacked who it told me I could attack. Anything beyond that felt like a waste of time.
>>
>>739989175
What part of the OP is "meant to shit on" Fire Emblem?

Between this post and >>739985005
it feels like TOfriends have started hallucinating things.
>>
>>739989175
This is a FE thread without any bait in the op, and there's le other SRPG fags still seething about FE in there. Your cope is embarassing, make your own thread.
>>
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>>739975816
This series is so weird to me. I used to play it religiously, but when Fates came out my interest completely evaporated. I've since forgotten a majority of characters, levels, etc. It's been kind of fun replaying the series, it's like I'm playing for the first time in a way. I've never had that with a game series before.
>>
>>739989326
>3DPD
Get out
>>
>>739988261
>swinging your big stat dick around with no real reason to solve anything tactically
are you talking about fire emblem?
>>
>>739989254
>>739989265
I know you retards have no object permanence but are you going to pretend that the last thread wasn't exactly as he described?
>>
>>739989417
>he
You don't have to pretend to be different people. Also, last thread was made by a self admitted Troubleshooter fanboy seething over the fact that FE is more popular than his totally S tier SRPG.
>>
>>739989417
>If you don't squat on this board 24/7, obsess over threads about franchises you supposedly hate and hold grudges from other threads like me then you don't have object permanence

Ogie are okay? Are you okay Ogie?
>>
>>739989413
You don't actually believe this. It's the "cool" thing to say, but deep down you know it's not true.
>>
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>>739989384
I'd actually meant to post this mb
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>>739989326
Look at that gator go
>>
All we need now to make this thread even more shit is for /feg/ to invade.
>>
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>>739987440
its the same shit
>>
This entire thread is literally just trolls trolling trolls
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>>739989726
You haven't played Disgaea.
>>
>>739989726
>3H
lmao and it's still better
>>
>>739989735
The only "troll" is one guy who came here seething from a previous SRPG thread.
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>>739989761
I have.
Equipment in Disgaya is just numbers but that is besides the point.
>>
>>739989735
Imo it's not trolling when the "troll" is putting in more effort than the people he's trying to bait.

Nu-troll zoomies might feel differently since they were raised on participation trophies
>>
I'm here to report on my Troubleshooter experience after pirating it on your recommendations. It's fucking awesome. That is all.
>>
>>739989761
There's multiple pages of shit but ultimately most of it doesn't matter in either game because you're going to be pointing your best units at the enemy and let them to do the bulk of the work.
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>>739989805
>one guy
Yeah (you)
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>>739989898
you're welcome sir
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Fire emblem was never good
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>>739989921
I came here to talk about FE, he's the one who fired shots first out of nowhere because his butt got blasted last thread.
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>>739989913
In reality none of the numbers really matter which is the crux of the issue. You only look at them at a macro scale and can't actual use them to make tactical decisions since the formulas are way too complex. You can easily determine how combats are going to go in FE using attack and speed versus enemy's defense and speed.
>>
>>739989956
...is what they say in opposite land!
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>>739989864
Then you should understand its layering of systems gets in the way of intelligibility. One of the things that always annoyed me about it is you would do these super attacks after you built up meter, and certain units would always do abysmally shit damage with them for reasons that are not readily understood. So I just used Etna for everything because she always overkilled everything.
All of that info on Whorothea's page will, if you actually look at it, tell you exactly what she will do without any ambiguity or confusion.
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Always grind your scrimblos.
>>
if fire emblem isn't a series where stats rule above all else why is there such a debate over bases vs growths? why is scrimboling such a contentious issue in relays? if tactics are more important than stats why can't you just beat the relay with rebecca or shanna or whoever using good tactics?
>>
>>739990114
Especially archers
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>>739990115
stats rule harder in FE because the numbers are so small. you get way more boosters and +/-DMG skills than you possibly need to nullify 99% of threats
>>
>>739990115
Shanna was an mvp in the last relay though? And nobody said stats didn't matter in FE. They matter in easily observable ways that allow you to, y'know, plan things?
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>>739990115
>why is there such a debate over bases vs growths
Because they still matter on some level? Why is it an all or nothing? If stats didn't matter and only tactics did, FE wouldn't be an SRPG it'd just be Advance Wars.
>>
>>739990063
> You can easily determine how combats are going to go in FE using attack and speed versus enemy's defense and speed.
FE does not display auras among other things in the raw calculation values on the stat screen. You're going to have to determine that manually and not every enemy on the same map will necessarily have the same skill load out as well.
>>739990015
don't pretend that you didn't admit in the last thread that you were so butthurt about non fe fags shitting on the franchise that you went out of your way to save an interview with Matsuno claiming that FE was seen as a difficult franchise back then.
this is some pot calling the kettle black bullshit.
>>
>>739990187
Spunky little pegasus girls too.
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>>739990115
>using good tactics
There's the issue right here. Relayfags can't into tactics, which is why so many relays fail. Even le invincible prepromote meme that fags insist break the games keep dying in relays, proving that you can't just throw a stat blob at the enemy and get away with it.
>>
>>739990238
>FE does not display auras among other things in the raw calculation values on the stat screen
You're realistically only going to have like 1 aura active on you at any given time in Fates. Hardly a big ask to add 2 to your defense or whatever. The math is still incredibly straightforward.
>>
>>739990247
Shanna is as good as a unit as she is cute
>>
>>739990115
Nobody said stats don't matter in Fire Emblem. They matter a whole fucking lot.
>>
I don't know why people pretend like relays are proof of anything when it's observably true that infighting kills way more relays than actual deaths
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>>739990238
>he actually was a TO fanboy butthurt about the Matsuno interview all this time
Holy KEK. But seriously, why get so mad over that? It's not trolling, it's something he actually said himself.
>>
>>739990250
Prepromotes don't tend to die in relays lol. Relays lose to people fighting with lords like 90% of the time.
>>
>>739990336
Battle forecasts also conveniently calculate the aura for you, so you only have to calculate it if you're doing the math manually anyways.
>>
>>739990393
Anyone in these threads who try to use the relays as evidence of something is just being disingenuous. It's no different than people saying FE8 is hard because Mangs lost a bunch of units.
>>
>>739990397
Are you fucking retarded? Neither you nor the TO fag have any room to talk, you're both annoying retards that are carrying pointless grudges between threads.
>>
>>739990352
So absolutely amazing?
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>>739990250
>Even le invincible prepromote meme that fags insist break the games keep dying in relays, proving that you can't just throw a stat blob at the enemy and get away with it.
It doesn't matter how good a unit is if the person piloting the game is retarded or just plain malicious. This holds true in every single strategy game. Seth, Cid, Canopus, Shin Getter, etc. There is an expected bare minimum level of competency that this genre asks from the player unless you made some sort of super juggernaut that has all the boosters and everything, so the enemy struggles to even fight them
>>
>>739990393
infighting over scrimblos
>>
>>739990403
>Prepromotes don't tend to die in relays
doesheknow.jpg
>>
>>739990535
I posted it last thread where it was relevant because the last thread was a general SRPG thread. I didn't post anything non-FE related here until Mr. Butthurt brought the last thread's drama over here and wants everyone here in a Fire Emblem thread to agree with him that Fire Emblem is bad like the narcissistic retard he is.
>>
>>739990568
Yes. Her sister also works by the same rule, making for a top notch duo.
>>
>>739990247
Pegasus girls...
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>>739990636
When is the last time Marcus died in FE6 or FE7? Seth needs to be intentionally killed by some faggot in FE8 every time.
>>
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If LTCs aren't a viable way to discuss an FE game's balance.
And ironman relays aren't a viable way to discuss an FE game's balance.
And personal playthroughs with favoritism and resets aren't a viable way to discuss an FE game's balance.
Then how do we qualify an FE game's balance?
>>
>>739990653
Its still comical that you're acting all uppity over him carrying a "grudge" when you did the exact same thing last thread with FFT fags.
Its doubly funny if you're the same person who lumped FE and AW together in that srpg image.
>>
>>739991029
>Then how do we qualify an FE game's balance?
average stats + available boosters
>>
>>739991029
The way I like to play is the only viable way.
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Take a load off buddy, relax Guy!
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>>739991029
The only method that matters is the one that you use in your own personal run. All other methods are irrelevant and if /vfeg/ threads are any indication, people that frequent these threads have thin skin and love to argue in bad faith, so trying to discuss with them is pointless.
>>
>>739991029
save state abuse is the only real way to play fire emblem.
>>
I know people in these threads complain about damage formulas in other RPGs because they get in the way of precise strategy, but FE definitely had issues with that too for a while. FE1 lacked enemy ranges, combat forecasts and didn't even have precise damage numbers during in-battle popups. You were definitely expected to not deal with all the clunk and just play on vibes for the most part. This is also the reason why average enemy quality was so low in these games and stayed so for such a long time. It pretty much had to take until FE4-FE5 for the game to actually give you the tools to easily and properly plan out in-map strategies.
>>
relay
>>
>>739991242
Bro picks on the very first game released on the Famicom in 1990 and thinks he's making a good point. If FE already solved it by 1996, then what's the issue?
>>
>>739991242
>FE1
Everyone knows that it's jank which was already 99% fixed by FE3. Why even bring that up?
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>>739991242
I mean yeah, the UI used to be terrible. Under the hood, it hasn't changed that much, though. The big weird thing with FE1 is that there's literally zero critical rate mitigation. That shit is spooky. But the core formulas are otherwise the same.
>>
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>>739991029
posting your favorite scrimblo's capped stats screen to own the baseschuds
>>
>>739991263
I'll be gone for the next 2 days so now is a good time to start a relay if you wish to avoid me in particular.
>>
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>>739991029
Whether or not I have fun.
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>>739991242
>FE5
PCC and Movement Stars would like to have a word with you.
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Always marry the dragon lolis.
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>>739991338
I love Myrrh. She deserved a better ending than the ones she got in Sacred Stones.
If she's paired with no one she gets a painfully lonely ending where she has to be comforted by the memories of her friends. If she gets paired with Saleh, she's happy and does leave the woods but never finds love (that we know of) since he treats her like a child. If she gets paired with Ephraim, it's maybe even sadder than her default ending, since they clearly have feelings for each other but they lived their lives separately with Ephraim only occasionally visiting her.
>>
>>739991034
He brought his grudge over to the next thread and I didn't. So yeah, I do think I'm at least a little more well-behaved. Bringing over arguments from past threads is always cringe and proof that the person was in fact, seething. He came here to argue and I simply replied, that's all there is to it.
>>
Fire Emblem is the most fun because it is not difficult and I do not like to be challenged.
>>
>>739991560
PCC was a mistake (or hiding it was) but with movement stars, they're right there on the bottom page. As long as you know 1 unit = 5%, you know the re-move chance.
>>
>>739991603
You seem like you have a pretty strong grudge and brought it with you.
>>
>>739991263
Speaking of relays. I decided to dig through my old screenshots of my parts in the TRS relay and realized it has been over a year since then. Holy fuck where does the time go.
>>
>>739991618
I guarantee you haven't beaten Lunatic/Maniac mode in the post-GBA games. None of them are THAT hard but no one says dumb shit like this after playing them.
If you want "real" difficulty play Eligor's Spear. On Normal it's harder than Lunatic in most FE games, on Hard or Lunatic lol good fucking luck if you aren't cheating (save states).
>>
>>739991603
>He started it in this thread
I don't really care. You were booty blasted enough by FFTfags to save the image in an attempt to "own them".
>>
>>739991618
Fire Emblem can be anywhere from baby easy to brutally difficult even within the same game, like playing Conquest on Normal/Phoenix vs Lunatic/Classic.
>>
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>no divine dragon
we gonna need to fix that
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>>739991775
>In an attempt to own them
It does own them to be clear. Since a lot of anti-FE chungus blustering is about how totally hardcore and not casual other SRPGs supposedly are.

You can disagree or agree with it being posted but it does take a lot of wind out of the sails of Tactics LARPers.
>>
>>739991663
If he didn't come here trying to talk more smack, you wouldn't have even known I was here.
>>739991775
You're awfully fixated on that image, you keep bringing it up. It's not like it's a hit piece or bait image, it's a quote and link to a Matsuno interview. FFT fans should know something that Matsuno said from his own mouth that contradicts what they've been saying on this board for years.
>>
>>739991773
I have beaten them all thusly over 20 times combined
>>
>>739991876
It just proves how insecure you are that you needed to save that image.
Here's the real redpill, SRPGs are only as hardcore or casual as you make them.
>>
>>739992007
>(you)
Different guy

>SRPGs are only as hard as you make them

TRUE! And FFT was made to be a more casual, comfy, easy, chill, cozy experience
>>
>>739992076
>FFT was made to be a more casual, comfy, easy, chill, cozy experience
NTA but that doesn't mean it actually is.
>>
>>739992098
If you say so.
>>
>>739991970
Would you have preferred if I brought up the FE vs other SRPGs image that gets posted from time to time? The point is that for someone that's complaining about the other person carrying a grudge, its funny that he's doing the same thing.

Furthermore, I think you're too focused on the interview instead of how the game actually turned out. I wouldnt call FFT a difficult game but it definitely isnt what I'd call a comfy and cozy stomp for someone that's completely new the genre. Chapter 3's last map is rather annoying for example due to AI shit.
>>
>>739992226
My word is worth infinitely more than yours.
>>
>>739992279
Uh oh melty
>>
>>739992272
I wouldn't call FFT a walk in the park either. And I like FFT, although I view it less as a tactical game and more as FF5-2 (or FF3-3) since the focal point of the game is not on the tactical gameplay but in the job system. Really I don't have much of a problem with FFT at all, just the fans and ravenous circle that have formed around it and held it as some holy grail. They get mad whenever games aren't exactly like FFT like when Triangle Strategy dared to do its own thing. They claim other SRPGs are baby games even though FFT can be just as much of a baby game if you want it to be. And it's warped the SRPG scene to the point where people think its the representation of what the genre is when it can be so much more.
>>
>>739992474
>Really I don't have much of a problem with FFT at all, just the fans and ravenous circle that have formed around it and held it as some holy grail. They get mad whenever games aren't exactly like FFT like when Triangle Strategy dared to do its own thing
literally only 90 year old oldniggers like you and them talk about FFT and FE and TO like they are still making games like that. other SRPGs are pretty much ALL derived from XCOM
>>
>>739992474
The first srpg you've played warps your mindset to the genre. This thread is proof enough.
>>
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>words words words
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>>739992559
the fire emblem!
>>
>>739992527
>ther SRPGs are pretty much ALL derived from XCOM
And thank god for that, XCOM is vastly superior. But that's western influence, if indies are making Japanese SRPG inspired games it's almost always FFT they're aping.
>>
If your srpg doesn't have cute girls, I'm not intrested.
>>
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>>739992572
>>739992572
fire emblem

>>739992598
>xcom
whats that?
>>
>>739992541
Well, it's a fake genre. The reason you get these slapfights between fans is because they just don't have that much in common in substance.
>>
VS3 never ever. I beat VS 1 and 2 like 4.5 years ago and thought to myself oh the wait won’t be that long.
>>
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>>739992627
>whats that?
Just picture Alear killing aliens instead of medieval zombies.
>>
troonlear
>>
>>739992758
There are two basic types FE, Kaga Saga, SRW, etc and FFT/TO.
>>
She won
>>
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>>739992616
Unironically why a lot of indie SRPGs fail. No cute girls, only ugly western ones. Look at how much power one cute girl has even when she isn't a good unit and is barely a character.
>>
IS did, in fact, make an XCOM with Lucina in it.
>>
>>739992906
It was more of a Valkyria Chronicles than an XCOM.
>>
>>739992906
MECHA ABE LINCOLN
>>
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ALEARGODS
>>
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>>739992834
I don't think FE is "cladistically" more related to FFT than it is to say, Advance Wars, or Valkyria Chronicles. In fact, I see FE sharing much more in common with AW, but nobody really considers AW an SRPG, even though fans of both frequently compare the two.
It's totally separate streams of influence convergently arriving at a vaguely similar design. But grouping them in the same family is like saying earthworms are tapeworms are in the same family because they arrived at a similar body plan. Yes, I'm using an evolution/taxonomy analogy here to make my point.
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>>739993143
> In fact, I see FE sharing much more in common with AW
Well yeah, they're made by the same dev and FE1 was literally made in the Famicom Wars engine so they share a lot of DNA. FE is Wars with RPG mechanics.
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>>739992824
>see alear
>thinks about troons insteads
mental illness
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>>739993185
Sure, and this is obvious. Yet we still have this semi-useless category of "SRPG," which tends to obscure more than it illuminates. All my favorite turn-based strategy games outside of FE are not "SRPGs." That must mean something.



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