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Why did it take so long for jrpgs to get rid of random encounters? The're objectively bad game design.
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Why?
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The only people who like random encounters are bald nostalgia huffing boomers. Who would defend a game causing your console to explode if you loose as good game design because they experienced it as a child and it distracted from their mother and father arguing constantly arguing aswell as being molested by your uncle at family gatherings.
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>>739976824
the step issue was the only problem for random encounters.
>>739976784
they tried to emulate the feel of playing Tabletop RPGs (especially D&D) with a computer.
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>>739976824
Its tediouannoying and punishes exploration with tedium?
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a game should have friction and bad parts. the bad parts are juxtaposes to the good parts. fast for 3 days and the 4th day , you're going to eat oatmeal with an apple and a gbit of brown sugar and it's going to be the best thing ever.

games should not be dopamine simulators and dispensers, you are literally ruining your brain forever. doing that turns you into a tranny or a chud — a lizard brained retard just seeking odd highs and power trips
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>>739977039
shut up bitch
games owe me fun
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>>739976784
wrong, random encounters are good design that force you spending or managing a resource to either fight, or circumvent. they are meant to test the player's ability to ration health, mp, items etc. through gauntlets so they have enough resources at the end to defeat a boss typically. they also (when balanced correctly) can be designed to give the player the perfect level curve while playing normally, eliminating the need to grind because you would have the amount of XP and gold the devs would want you to have.

the biggest problem with random encounters is that because they usually take place on a separate screen, some games will load them slow like FF9, or some games will have the encounter rate entirely too high like Mother 1, or FF2. these are problems with the implementation of the systems however, and not an issue with the game design philosophy of random encounters in themselves.
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Because JRPGs are just tediously menuing the same commands over and over for 40 hours and if you remove random encounters that becomes 3 hours.
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>>739976784
it's cozy though.
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>>739976907
i wasnt fucking molested goddammit
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They didn't take that long. Romancing SaGa 1 already had overworld enemy sprites that would trigger a battle and it was released in 1992.
And I'm talking about a well known game within the niche.
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>>739976907
The trvke to end all trvkes
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I used to think random encounters were shit but now that I'm playing dq 11 I think removing them was a mistake.
There's so many enemies on the map but they're so easy to dodge that you can easily go through an entire dungeon without fighting anything.
It ruins the whole resource management aspect of jrpgs. The moment to moment gameplay is simple but the challenge is getting through mob enemies using as little resources as possible so you're strong enough to beat the boss or just make it to the next area. Where is the danger of going through a huge dungeon when I don't have to fight anything if I don't want to?
It also makes it harder to have a consistent level curve. Does the game expect me to just fight a handful of enemies? Most of them? None? Its impossible to tell. I could get through an area with ease only to find out I'm 4-5 levels below what the game expects, then the game turns into the grindfest people think jrpgs are.

imo jrpgs should either have random encounters or the enemies on the map should be aggressive enough that you have to fight most of them to get through an area.
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what's so bad about them?
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>>739976784
/v/ will tell you random encounters are bad and then try to gaslight you into thinking rolling the dice in gacha games is le good.
Maybe the problem is that you are playing a piece of shit known as DQ?
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>>739977579
Maybe you're just plain retarded. That wasn't a problem even back in games like Chrono Cross or Grandia that didn't have random encounters.
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>>739976824
You want the simplest way to think about it? Fine:
You know how everyone hates caves and water in Pokemon, because instead of battles being bound to grass, it's instead every single step?
Caves and water are when Pokemon turns into oldschool Final Fantasy bullshit. And everyone fucking hates it.
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A Metal Slime draws near!

Command?
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The Metal Slime is running away.
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Every time I hear someone say they hate turn based combat, I wonder if they mean random encounters
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Pokemon did it right
avoidable random encounters on routes
unavoidable random encounters in dungeons (unless you pay)
it even manages to make you want to encounter random things to find new mons
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>>739976784
They're fine. It's nice to have variety by having games with fixed encounters too.
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>>739976907
Damn, I'm sorry your uncle did that to you anon.
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>>739977676
>Chrono Cross
You mean the game that actively goes out of its way to curate your power levels?
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>>739976784
Random encounters are good design because they force you to engage with a mostly consistent degree of attrition rather than introducing this metagame where the player has to guess how much engagement with enemies is the correct amount
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>>739976784
They aren't bad. They can get bad with long load times though.
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>>739976784
Don't mind it as long as the menus are set up so I can win a fight by mashing one button so grinding just means turning the emulator on max speed, walking back and forth, and holding down turbo A during a fight.
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The issue isn't "random encounters", the issue is "random encounters that are too frequent and/or uninteresting".

The solutions depend on your flavor of game, through reducing or giving ways to control or predict encounters and/or (especially) making the combat more interesting and engaging. This pairs better with fewer fights to stop it from becoming tedium. Etrian strikes about the perfect balance here, you have an indicator that changes color the closer you are to triggering a fight, and battles often involve working around enemy gimmicks and strategies while enacting whatever bullshit you've designed your team to do.
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Autism cope thread
>NOOOO NOOOO I DIDNT SEE IT COME AT ME AND I HAVE THE IMAGINATION OF AN EMOTIONALLY STUNTED BOOMER DESPITE BEING UNDERAGE NOOOO
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>>739976979
>punishes exploration
The most fun part of exploring is the danger
>>739978727
>You know how everyone hates caves and water in Pokemon, because instead of battles being bound to grass, it's instead every single step?
No?
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>>739977164
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>>739980914
Zelda 1 was trash. DW 1 is still fun to replay.
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>>739979980
any given area will have at most like 5 different encounters in the table. by the 3rd time you fight each one you will be bored of it, so that means your zone can only have 15 encounters max before it becomes tedious. if you lower the encounter rate so you won't fight more than that the game feels empty. if you design more unique encounters then you have to ask why have them be random instead of having fixed encounters in specific locations?
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>>739980914
It's so funny when tendies pretend Zelda is some kind of gameplay heaven when it's a game for literal children.
It's designed so 6 year olds can beat it.

Then you show them Dark Souls, Nioh or DmC and they call it rollslop, parryslop and comboslop kek
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>>739977164
>some games will have the encounter rate entirely too high
The one game I really noticed this in was Persona 2 IS. One of the only JRPGs I ever felt the need to flee from encounters and try to beeline it to where I'm going. Even FF2 didn't annoy me that much though I think the encounter rate might feel higher in that one due to all the rooms with a guaranteed encounter when you enter.
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>>739980914
yet pokemon is still the most popular jrpg, curious
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>>739980914
It's because of assholes like the guy who made this comic that Square Enix thinks westerners hate turn based games
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>>739976784
They're easy to do. You don't have to come up with overworld animations or pathfinding or AI or unbalanced gameplay from the player juking encounters.
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i'd be fine if they were quick but there is always like 30 seconds of intro and outro before the battle that makes me suicidal
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>>739976784
Why would they when pen and paper still has random encounters in official modules?
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>>739976784
What do you mean? Romancing SaGa used symbol encounters and that 1991.
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>>739976907
Why does everyone seem to have sexual assault in their families? lol? You guys are fucking weird.



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