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File: Q7wn.png (61 KB, 1356x762)
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Why can't pixel art games look like this instead
>>
>>740036749
The Jews, probably.
>>
>>740036749
Try making pixel art and see for yourself.
>>
>>740036749
Because there's perspective, you would have to draw every object 200 times to get this visual or cheat with 3D
>>
>>740036878
I do make pixel art, with how long these games are taking and with how rich the devs are it shouldn't be a problem
>>
>>740036749
it looks good but at that point that's just regular digital art without anti-aliasing
>>
>>740036749
That looks like ass
>>
>>740036749
That's a completely different kind of game and looks like ti would just control worse. It's also way uglier imo
>>
>>740036749
lack of talent, not wanting the game to be 7 years in the oven. there is lots of reasons.
I'd be inclined on the former
>>
>>740037805
>not wanting the game to be 7 years in the oven
Who's gonna tell him
>>
>>740036749
If you want to show as much on the screen as the real game does, it would look like absolute shit
If you don't, the game is gonna play like shit
They could have made more detailed sprites, like going for a SNES artstyle instead of GBC, but, idk, I think it's fine as it is
>>
>>740037267
Post your pixel art, please.
>>
>>740037267
>how rich the devs are
They had to sell fucking everything to not die lmao
>>
>>740036749
Maybe dioxide is for you?
>>
>>740037267
Great, a dev. How come mina cost 5-10mm usd!!??
>>
>>740036749
Because they only had the resources to buy one rom and they chose oracle of ages
>>
>>740037267
The devs arent rich anymore.
They gave too much money to blm and did jack shit for five years except shit out a bad looking rom hack and add gender to shovel knight
>>
>>740037832
Hey now.
5 years isnt 7.
>>
>>740036972
>200 times
No, you just need four; Front, left, right and back.
Left and right are separate so you can have asymmetric designs that don't flip.
>>
>>740036749
I don't need it to be some ultra high res, a billion in between frames like some SNK shit, I just want at least a decent pixel resolution so I can play it on a normal modern display and not have it look like giant blocks of indecipherable pixel vomit
>>
>>740038740
How do 20 experienced people need y? 3y coffee break?
>>
It takes at least 10 years to make a game look like this as evidenced by Tough Bippy.
>>
>>740039062
Unironically just play in windowed mode
Like I probably won't ever bother playing Mina but for emulated shit going to like 3x or 4x the original tiny ass resolution is usually plenty, I don't need to blow up Chrono Trigger to fill my whole screen
>>
>>740036878
Just use AI.
>>
>>740036749
they can! go ahead and make one anon
>>
>>740038684
>statements uttered by the deranged
The bulk of their time and money went into a 3D Shovel Knight sequel that didn't pan out and was cancelled. Mina was intended to be a secondary project, but with SK2 not panning out it became their make-or-break work.
>>
>>740038205
california wages and rent
>>
>Enter the Gungeon 2 gave up and switched to a 3D artstyle
>Fraymakers' modding scene instantly collapsed compared to Rivals of Aether because its sprite fidelity was so much higher
Legitimately a lost art.
>>
>>740039204
The adults are talking, Ranjesh. Go play with your little computer friend.
>>
>>740039295
Half the budget went towards paying rent for an office space so Yacht Club's staff could pretend they made the big leagues of Indie development. It was just a complete mismanagement of money by a studio who had one hit.
>>
>>740036749
Owlboy looks like that and it sucked
>>
>>740038994
>this nigga has absolutely no idea how Animation works
buddy. just... stick to gooner threads.
>>
>>740039079
4 year coffee break
Back in the day someone making a rom hack of this extremely low quality took like 6 months.
A team of 30 shouldn't have needed half this.
>>
Remember the original sprites of Super Street Fighter II Turbo HD Remix?
>>
>>740040403
Right? I mean one Russian made nwn in bgt. You can play nwn (and iwd) in baldurs gate. People don't work anymore, they go to work to hang out. Turning offices into hipster hangouts was a mistake.
>>
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>>740040698
then they were downgraded to this
>>
>>740039286
At the risk of repeating myself. They did jack shit for basically a decade and shit out a low quality low effort gbc title to try to squeeze one last ounce of cash out of the idiots who buy from blm supporters
>>
>>740038994
Front walk, run, attack, block, get-hit, average 1/2 second = average 15 frames each (because we'll say it's it's not full 60fps animation)
=75 frames. x4 = 300 minimum without any special animations.
"flash-type" animations, ie gacha trash animations that rotate, squash & stretch pngs with vectors are fucking bullshit and belong nowhere in the industry.
>>
>>740040768
... But why?
>>
>>740039286
Wdym cancelled? How can experienced devs that create all the necessary docs, like art and tech docs cancel something despite swimming in cash?
>>
File: file.png (2.83 MB, 1672x941)
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Why not proper graphics? It's not 1995 anymore grandpa LMAO
>>
>>740041279
They tried and obvs cancelled the game
>>
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>>740036749
2D takes work anon. hundreds of drawings, reinterpolation to make it recognizable on screen, no one wants to put in the work.
>>
>>740041196
Try making something once in your life and you'll understand.
>>
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>>740038994
retard
>>
>>740036749
The original game looks way better
>>
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>>740037267
Post your work.
>You first
Okay.
>>
>>740040768
Looks like a character from Baki
>>
>>740036749
They can look good. Just not Mina.
>>
>>740036749
I prefer top-down over side-scrolling so I like this.
>>
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>>740042168
It sounds like you dont have an argument, and it also sounds like youre a faggot too
>>
Their goal was specifically to replicate the look of the GBC Zelda games. Is this entire thread being retarded on purpose?
>>
>>740043426
..because they were looking to skimp out on the pixel workload

Notice how their thematic inspiration is Bloodborne, a gen 8 game, instead of using a period appropriate aesthetic
>>
>>740036749
looks like dogshit
>>
>>740043510
So no one should be allowed to recreate older consoles look?

>B-but then it should run on the real thing!!
Not what I'm asking
>>
>>740036878
AI can shit out pixel art of decent quality in a few seconds.
>>
>>740036749
It would take a bunch of development resources without really offering anything over cheaper 3D and be significantly less readable in actual gameplay.
>>
>>740042168
>texas clowns can't plan ahead properly
Leave the million dollar company alone!!
>>
>>740043732
Just like the 10mm usd nes game that somehow took 10 years to make
>>
>>740043241
>>740045407
>>740045913
Make something other than worthless posts on taiwanese finger paint boards, kids.
>>
>>740046054
I'm working out right now, while you sit on your ass I'm getting mad gains.
>>
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>>740042863
now draw rest of 200 frames ..... just for one character
>>
>>740045407
It absolutely cannot.
>>
>>740042886
Yeah bro, just be Natsume or Vanillaware! Those aren't outliers at all!
>>
>>740047485
AI can make spritesheets
>>
>>740036749
No one would care about Mina the Hollower if it looked like that. There simply isn't a market for digitally-drawn 2D games.
>>
>>740047686
I've tried various ones, including paid and local models. While AI can "make spritesheets" they end up being of poor quality due to inconsistent lighting. Needs another 3-5 years to cook.
>>
>>740047686
It absofuckinglutelycannot
>>
>>740047686
If you lined them up and animated it, you'd probably find that it didn't put sufficient consideration into how well the frames blend. Let alone when it comes time to generate new animations, it will forget or inconsistently show the details of the base sprite.
>>
>>740036749
That looks like a mobile game aka shit. The GBC style is literally peak pixel art.
>>
It would be considerably more time consuming and expensive than what they're doing now.
>>
>>740047583
>Vanillaware
New game when?
>>
Pixel art is a double debuff.
It requires more work, an artist that’s good at it (rare), and for all that effort… consumers will associate it with cheap low effort that couldn’t even afford to be 3D and is worth maybe $5 during a steep sale.
It only makes sense if the developer is a pixel artist, and like Owlboy proved, pretty pixel art isn’t enough.
>>
>>740047485
>>740047932
https://notebooklm.google.com/
try it yourself. Just put a youtube video or an idea in and ask for a spreadsheet.
>>
>>740048529
>Owlboy proved, pretty pixel art isn’t enough.
Thank god
>pixel cheap
More and more people enjoy pixel and despise generic 3D. Just watched some trailers and even the average Joe starts to question generic graphics, trailers and stock sounds. Just shows how people about mcfuckin' had it.
>>
>>740048485
2-3 years more than likely. It was 5 years between 13 Sentinels and Unicorn Overlord but both games seemed to have a more troubled development than normal.
>>
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>>740048485
>>740049234
They'd probably make a killing if they finally sold their games on PC. Not like piracy is a threat to PS3 game sales in this day and age.
>>
>>740036749
mate, that looks like aids
>>
>>740036749
this actually looks worse.
>>
bot thread lol
chan reqlly needs to implement new human ver model
>>
>>740048529
Owlboy forgot to have a good game
>>
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>>740049389
OK wise guy. I always see you fags claim this out of the blue. So how do you think you can spot a bot, vs. a human? What are the tells? What makes you the eagle eye?
>>
>>740049438
I wanted to like it.
>>
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>why can't someone do x!
>'why dont you do it?'
>I J-JUST CANT!!!
thats why
>>
>>740048579
Were those sprites made by different people?
>>740048579
I can't get it to generate sprites, what do you ask specifically?
>>
>>740036749
>Why can't pixel art games look like this instead
Because it's not fucking pixel art.

It's just 720p raster illustration image stretched.
This shit is unironically more hi-res than the average PS360 era game.
If that counts as pixel art, Halo 3 is pixel art.

Anything that looks more detailed than a SNES or, at the absolute maximum, a PC-Engine/PS1/Saturn 2D game, simply can't be called pixel art.
>>
>>740049772
>If that counts as pixel art, Halo 3 is pixel art.
>Polygons = Pixels
Waow
>>
>>740049695
Meant to tag >>740048529
Also I've only seen a trailer for Owlboy, and while the game looks pretty, the protagonist doesn't look very appealing, which is what made me lose interest.
>>
>>740038684
>They gave too much money to blm
20k is a drop in the bucket for devs of ycg's size.
>>
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>>740049772
so this is pixel art
>>
>>740049810
What matters is the end result.
Polygons are ultimately rasterized in to pixels.

Nobody gives a flying fuck if the artist hand plotted every dot on the screen. The artist can use whatever tool he wants. Nobody is calling an 8k hand plotted image "pixel art", it doesn't matter how many hours the artist wasted on it.

Only thing that matters is if the end result looks like a genuine 8-bit/16-bit era game or not.
>>
>>740036749
This was made by an Owlboy dev
The game that looks great but took 9 years to make.
>>
>>740050026
>Nobody gives a flying fuck if the artist hand plotted every dot on the screen.
That is literally the defining trait of pixel art.
>>
>>740049968
Yes. It's pixel art done intelligently.
The attention to detail at pixel level is still there. The difference is the tool they used.

Regardless, my point is, Halo 3 is not pixel art, but neither is any of those high res "pixel art" images either, otherwise everything would be pixel art.
>>
>>740036749
tengo project
>>
>>740050026
>>740036749 looks like pixel art to me
>>
>>740050332
how is 3d render pixel art, but 3d render is not pixel art
>>
>>740048529
>owl boy
I was in a streamers chat mentioned I pirated it and the friend the streamer had on went into a blind rage calling me a nazi
>>
>>740048529
Owlboy took a gorillion years to release and no one cared when it finally did
>>
Average consumer thinks pixel art=cheap
And pixel art autists are never satisfied
>>
File: various style.png (31 KB, 514x474)
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Fuck you if you think #6 is acceptable in modern times.
>>
>>740050785
6 was never acceptable.
>>
>>740050785
1 SOUL
2 cute
3 SHIT
4 cute
5 SHIT
6 SHIT
7 decent
8 good
9 cute
10 kinda ugly
11 good
12 cute but not good for a game
>>
>>740050785
6 is pretty fucking gross, but there's this lemmings style zombie game called Zombie Night Terror that uses that style and I think it works perfectly.
>>
>>740041279
>proper graphics
>unreal engine realism slop with no art direction
>>
>>740050785
Ragnarok sprites are peak.
>>
>>740038279
Kek
>>
>>740039164
Wish I was doing this when I got hit by the fucking jumpscare. Would've been easier to take in a small window.
>>
>>740041196
They're retarded or fucked up massively somewhere
>>
>>740050785
can ai make 8 consistently for my jrpg
>>
>>740036749
soon they will with AI
>>
>>740053231
Just kill yourself now and save yourself from the trouble
>>
>>740037267
>I-I can totally make pixel art
>posts AI slop
>>
>>740053820
But he didn't post anything?
>>
File: ugly_game.png (617 KB, 1065x532)
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>>740036749
pixel game developers are woke, that's the real reason as absurd as it sounds. These people are either genuinely trans or mentally ill. They cannot understand that nobody wants to look at unreadable, pixelated text and graphics from the 80s. Think about how mentally ill you have to be to not understand that good looking things are good and bad looking things are bad.
>>
>>740036749
https://files.catbox.moe/d7eyfd.jpg
>>
>>740036749
They had 6 years and 20 people and the best they could pull off was GBC graphics, some of the ugliest and most basic graphics you can make, even uglier than NES.
>>
>>740054003
That and pixel art takes less skill/talent compared to 3D modeling and 3D animation. Lower bar of entry for these troglodytes.
>>
>>740054003
>>740054117
>>740054141
I don't understand why zoomer faggots like you even care. Clearly the game was not made for you, it was made for people who enjoy and appreciate those GBC graphics.
>>
>>740036749
>why can't pixel art games look like that
>post clearly 3d game image as seen from persepctive being present
fucking retard
>>
>>740054887
It's just something to laugh about, it would be equally ridiculous if Nintendo made a new zelda game and still chose the same old pixel graphics and expecting lots of sales
>>
>>740055019
Holy fuck you're retarded.
>>
>>740055058
Because Nintendo makes games for a general audience, not for a specific subset of people.
>>
>>740050467
owlboy was complete ass made out of most basic game marker functions to the point everything felt and looked stiff. There's no use in great animations when everything moves like default linear smoothing
>>
>>740036749
You know why. Its too much effort for small indie developers.
>>
>>740055120
cmon you little bitch prove to me this is pixel art. Cause a pixel artist would DEEEFINTELY do million vartions of bricks, tombstones and fence for it to rotate to the fucking perspective. What next, animal crossing is a pixel art game? NDS/3ds top down Zelda?
>>
>>740055556
Nothing in the OP insists that it would rotate, and if depth, perspective, and ability to move in 4 directions is all you need to consider a game 3d, then Mina is already a 3d game.
>>
>>740036749
because THIS is slop
>>
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>>740055695
blind retards
>>
>NOOOOOO YOU CAN'T JUST MAKE A PIXEL ART IMAGE!!!!
>>
>>740038070
He should have said were, true. But their lack of financial acumen doesn't change the fact that they made stupid amounts of money off of Shovel Knight.
>>
>>740053743
why, im so close to ai doing everything for me and creating a game that will mog AAA devs into oblivion, i just dont want to learn to code, draw, animate, compose or write
>>
>>740055695
having a vanishing point is a thing pixel art games are incapable of having by definition, and having it as part of one sprite, like say, a castle is already extremely rare. And you are pretending here that each fucking spike in the fence having a DIFFERENT ANGLE, same for every fucking tile on the ground, all pointing towards the common vanishing point, is not clear proof of the image being representiang a 3d game?
>>
>>740055556
It IS pixel art but there's a bunch of variations in bricks because it's a mock up, not a screenshot from a real game. In real sprite games, no sane person is going to make an individual tile for every separate brick obviously. Also you sound retarded because you can do perspective tricks with pixel art, even in super low-res.
>>
>>740055897
and you know what that perspective trick is? Putting a 3d model under the pixels. And MOST OF THE APPEAL OF THE IMAGE comes from the perspective, otherwise it would look bland as fuck, to the degree of owlboy's dungeons, and destroy OP's concept entirely, cause it would look more barren than the actual game it's mocking.
>>
>>740036749
Because the people making them don't want unique aesthetics, they want nostalgia bait.
>>
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>>740055864
What the hell are you doing out of your thread cris?!
>>
>>740048529
All modern 3D games look like UE5, Fornite, or mixed bag attempts at fifth gen low poly. I think people welcome the return to the old ways.
>>
The main color scheme for Mina is more than the GBC can handle and looks crowded. Best GBC Zelda-like is still Bomberman Quest.
https://www.youtube.com/watch?v=uOiOmIUsTcE
>>
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The best pixel art game I've ever played was gobou's game, he's probably my favorite pixel animator of all time
>>
>>740050785
1. Megaman
2. Earthbound
3. Final Fantasy 5
4. Cave Story
5. ?
6. Superbrothers
7. ?
8. Breath of Fire 4
9. Final Fantasy Tactics
10. ?
11. Ragnarok Online
12. ?
>>
>>740036749
Why didnt they get Nitrome to help with Mina? Dig was dogshit but atleast the game looked absolutely gorgeous. Mina is just an eyesore
>>
>>740056646
What a damn minute. gobou made a game? THAT gobou?
>>
>>740036749
Consider the game they did release took five years and need a million sales to break even.

To bring the entire game up to the equivalent quality of your pic would probably inflate the workload by five times, and cost by ten.

There is a good reason nintendo dumped all 2d production and started making everything with 3d models, even if it's a side scrolling platformer.
>>
>>740056820
Yeah from mr. yume nikker himself and it's awesome, like La Mulana but with cute girls. I didn't know it existed until I saw he released an art tutorial and he mentioned it in the description. If you like gobou and exploration you will love this game.
>>
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It was done
Reviewers shat on it, called it "pixelated", despite it being the best pixel art we'll ever see in a game.
All the while they praised dogshit visuals like OG SF4
>>
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>>740055762
>Is that the illusion of depth in 2d pixel art?
>AIIIEEEE!! SAVE ME NIGGERMAN!!
>>
>>740056646
Do the characters also dance in his game?
https://www.youtube.com/watch?v=OwPJyEdmPEY
>>
>>740036749
Too much work. They rather spend 10 million dollars that's 8 bit.
>>
>>740056119
Modern photorealistic games are literally just a grift to sell overpriced hardware, and somehow manage to look worse than something like MGR while doing it.
>>
>>740057056
There's actually not that much dancing now that I think about it, but upon meeting a certain milestone the mc will do a little jig that I thought was cute. His soulful animation technique is obvious throughout the entire game though, and he put in a bunch of different interactions that change slightly based on prior conditions, as a game it feels designed to react to you actions which made exploration a lot of fun.
>>
>>740056973
welp, I gotta grab it now
>>
>>740036749
Just don't play slop.
>>
>>740036749
I honestly hate how rounded everything is in this. It feels like it's trying too hars to be safe and appealing.
>>
>>740057425
Yeah I highly recommend, I'd do your first run completely blind. While you technically can get a 100% completion from a fresh save you are clearly not expected to on your first try for reasons you'll find out. In my case I also did the second run blind to 100% complete but I'll be honest some of those treasure chests and other conditions are approaching La Mulana levels of bullshit lol (most of the game is not quite that level of hard though)
>>
>>740047686
post some examples
>>
>>740057657
Just ask an AI to make them for you.
>>
>>740057038
im a pixel artist and for me , mina is same quality as kof 13 in her resolution.... its the best looking gb/gbc game

you need to understand how much skill it takes to make things look good at such small size , how much every pixel make a difference....

the real problem is amount of colors they limited themself to (nes pallet limit)
>>
>>740058890
>im a pixel artist
You already know that you can't say that and don't post your pixel art.
>>
>>740059067
can you see a difference
>>
>>740059298
Yeah, I can see that you're gay.
>>
>>740059385
and i know you know shit
>>
>>740059601
It's just a joke, lighten up.
>>
>>740057512
>posts slop game
>>
>>740059298
I said YOUR pixel art, not the pixel art of ghosts and goblins.
>>
>>740048529
>Pixel art is a double debuff.
>It requires more work, an artist that’s good at it (rare), and for all that effort… consumers will associate it with cheap low effort that couldn’t even afford to be 3D and is worth maybe $5 during a steep sale.
Yup.

And then someone will shit out a game like Schedule 1 in a weekend, using literal place holder assets and make millions. Meanwhile, most people who slave over pixel graphics for years wind up with peanuts.
>>
>>740060301
theres this thing called passion that often gets in the way of financial gain, you wouldnt get it
>>
>>740060071
can YOU see a DIFFERENCE between good pixel art and bad one

CAN yo SEE a DIFFERENCE between of 3col + 1 trans versus 4 col + 1 trans
>>
>>740055871
Snatcher had a vanishing point
>>
>>740060410
All I see is that YOU are trans.
>>
>>740057038
Real.
>>
>>740041196
>>740043241
What happens is you have all the easy parts like art assets but the really hard part is the gameplay.
If the gameplay is bad, there may come a point where you can't "force" or "make" it good because it's just fundamentally a bad concept that doesn't click with anyone.
That happens all the time; sometimes things just don't go together, or you're missing some ingredient that some competitor will do that you just couldn't think of.

The reason you cancel rather than release the game is because if it's bad (and understand that when I say "isn't fun" I *actually* mean isn't fun) you'll damage the brand and the studio.
>>
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>>740036749
why would you take someone's heartfelt fan art and turn it into a tool of hatred (shitposting)
>>
>>740045407
>>740047686
Every single example of these "decent quality AI made spritesheets" I've seen has had shit like randomly repeated poses, with some other needed poses missing altogether, and inconsistent details in general, because the autocorrect slop machine doesn't actually understand anything, it just shits out a bunch of evenly spaced random sprites. When you make an actual product you need to be able to actually use the sprites.

AI can fool people who have never created anything and people who will never have to actually use the results for anything, but the moment you have even the most basic understanding of anything about the process it all falls apart.
>>
>>740060410
POST.
YOUR.
WORK.
>>
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>>740036749
I don't give a fuck about pretty graphics. Make ugly pixel games with a billion nuclear bombs detonating in the span of a second, with the screen shaking all over the place and the mangled corpses being sent ten miles away from the impact point.
>>
>>740036749
There's a game that looks about that quality, and nobody remembers the name. Not even myself. It's some class based co-op game I think?
>>
>>740057038
This looks like a poorly digitized 3D model, why would people be praising it
>>
>>740060732
Boku no pi-coop
>>
>>740060732
Looking through tags on steam, maybe Hero siege? Though it seems it's mostly the enemies that have high quality pixel art.
A bit more details on the game could help narrow it down.
>>
>>740060646
Just make a vampire survivors clone where all the sprites are just 1 frame.
>>
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>>740060648
GUESS
WHICH
IS MY
WORK
>>
>>740061295
>I can't make pixel art so I will copy the pixel art of others
lol, lmao.
>>
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>>740036749
Because 90% of pixel trannies are untalented hacks

>can't art
>can't animate
>can't code
>can't even write a basic story that isn't pozzed
>>
>>740061295
This is "60 fps mario animation.gif" all over again. Just post something you made from scratch, yeah?
>>
Is it really such a hot take that the OP isn't even fucking pixel art? Just because someone has aliased edges doesn't mean it's pixel art.
>>
/V/ the place where kids screeches about random arguments they don't even have any clue about
>>
>>740061480
It is 64 bit pixel art.
>>
>>740061397
>>740061431
you retards dont know shit about pixel art.... nothing....zip...null

even when you look at it
>>
>>740061295
The "improved" version actually has FAR worse coloring. But I doubt the average /v/tard has enough discernment to understands this fact.
>>
>>740061480
all digital images are pixels retard, if its not made by paints or graphite its pixel.

Your tranny headcanon of what defines pixel art is incorrect.
>>
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>>740061605
Can't post any original work anon? Are you just a bootleg copycat? You know, taking references doesn't mean to literally plagiarize sprites and alter them a little to call them yours.
>>
>>740050785
anything is acceptable
no one cares about whiners like you
>>
>>740036749
Because that takes effort
Smudgy colors take none on top of smudgy colors takes none
>ITS FOR LE RETRO LE FEEL
You are a retarded nigger, it's to save money and time
>>
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>>740061295
What did you do to left-hand-side Trevor's arm?
>>
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>>740061668
again can you SEE a difference between good pixel art and bad one
and difference between 2 color + 1 outline + 1 transparency vs no limit make
>>
>>740061707
>its to save time and money

what is this tranny cope, i can make all of that within 30mins tops

There is thousands of programs that make game tiles for you, do you even pixel fagget?
>>
>>740061894
I see the difference between a genuine pixel artist and a plagiarizer.
>>
>>740061891
you would understand if i post whole walk animation....
>>
>>740061894
The difference here is mostly on the hardware and software limitations of the original game sprites.
It's like boasting that you can do better calculations with a full modern computer than a basic ass calculator from 20 years ago. While it's technically true, the calculations themselves are less a proof of user's skills than a simple hardware limit.
>>
>>740061295
The shit one.
>>
>willingly making your game look worse for no reason
are game devs retarded, there's a reason 8 bit was left on the gameboy
>>
>>740036749
Can you even call it "pixel art" anymore, if the art is just low resolution regular art?
>>
>>740062020
>>740062109

and i know a difference between someone that know things or two about pixel art ,spend more time on it then you live on this planet ...and a retard that try to steer conversation away from the point
>>
>>740062206
Why didn't you stick to the 2 bits colors then?
>>
>>740057046
>pic
>makes sequel in 3D, nothin people liked about 1 is present, also half-finished
Heh, just as during good 2000-s era of transitioning 2D into 3D. Thumbs up for dedication to theme
>>
>>740049314
Maybe they can't code idk. What engines do they use?
>>
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Pixel art should be done to have fun and draw cute monster girls, not for autistic e-pen wanking.
>>
>>740051248
You are right. Just shows there isn't good or bad design, just fitting design.
>>
>>740062935
>implying I won't do both
>>
>>740053052
Sounds like it was avoidable
>>
>>740056670
7 drova
>>
>>740036749
This looks really nice but it's very expensive to actually animate and make a whole game out of. Not saying it couldn't be done, but that's why it isn't done.
Also this is also way too zoomed in, to the point of being barely playable
>>
>>740062152
Any digital image is pixel art this term was coined in 1972 for art designed on computers.

Retards have this mental delusional that anything that isn't 8-bit/16-bit 2 colours palette is somehow not pixel art.
>>
>>740049925
More like a hole in the bucket, since they are close to becoming bankrupt: mishandling money is mishandling money, regardless of anything.
>>
>>740063698
You're a pedant missing the point
>>
>>740061406
saar…
>>
>>740063909
He did say 90% though
>>
>>740036749
Because you let corporations and ceos sell us out to a bunch of child molesters and pedophiles. And then replace all the developers with pajeets shitting themselves.
>>
>>740039675
>we rich (we ain't tho)
Found the problem.
>>
>>740048529
Meanwhile if you look at shitty kid shows, a lot of them are 3D CGI. This is because 3D is cheap as chips.
>>
>>740063909
>can't finish their games
yep, untalented hack.
>>
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>>740039675
>indie studio
>office space
fucking WHY?
offices themselves are a relic from a time before everyone was as connected as they are now, even in the early 2000's no smartphones meant that you'd want workers in an office so you can get a quick and easy reminder out to them
and in modern day offices are forced purely by HR to justify keeping HR hired
i cant comprehend a single reason why a game studio, let alone an indie one, would need office space
but y'know what? sure, heres the best i can think of: "helps keep us on task and move tasks around quicker"
but
>12 years since shovel knight
>6 years since MtH dev started
that clearly wasnt a factor for them.
>>
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>>740036878
>>
>>740036749
>"We put great effort into making Mina look like the Gameboy Color Zelda games"
Oh yeah. Did you know.
The Zelda games which famously looked like unfiltered dog shit even at the time?
Wowie zowie thanks for that! Heckin' preordered!
>>
>>740066136
No office is the way to go. They wanted to play with the big boys and it obviously back fired. Imagine spending half the budget for rent, lol
>>
>>740036749
because unlike retro games devs, modern pixel game devs are deliberately limiting themselves instead despite working with powerful hardware. retro devs were doing the best they could with the shitty hardware they had. i only pay attention to pixel games if they're homebrews for retro consoles.
>>
>>740051357
real life doesn't look anything like unreal engine shits out, the proper term is cinematicslop
>>
>>740036749
feels wrong without crt shaders
>>
>>740036749
Why make a Game Boy inspired aesthetic anyway? The only people nostalgic about this are like 35 year olds who should be busy working and raising children, not playing videogames.
>>
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>>740067434
That's nice but it bothers me that the animations aren't perfectly synced.
>>
>>740037267
I love /v/ man, we're so unabashedly retarded here.
>>
>>740038684
20k is like one month wage for one dev. Stop being so poor.
>>
>>740050785
11 is godlike
the pinnacle of pixel art
>>
>>740067434
That alone needs 118? Boy.
>>
>>740053231
>can ai make consistently
Lol, no
>>
>>740050785
Faceless sprites are the peak of soullessness.
>>
>>740053231
You’ll need to train a lora yourself using breath of fire iv sprites and use a consistent upscale factor
>>
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Why do normals not understand that just because they like the detail of a picture (it's always the detail), that doesn't mean it would make a good art style for a video game? It's pixel art illustration, worse, it's sloppa illustration. It wouldn't necessarily look good as a whole entire fucking game. I personally think it would be a bit nauseating and decadent after a while, even were it practical to implement at scale.
It's like too much sugar in your coffee. It's like asking why there isn't a movie that looks like a Thomas Kinkade painting. Pixel art adopts economy as an aesthetic principle - an end in itself. It's a feature not a bug.
Cave Story's art is aspirational - it's not actually trivial to achieve economy, and it's what more game devs should be looking at.
>>
>>740072254
Did you just call Snakepixel's art sloppa
>>
>>740050785
none of these are acceptible you fucking plagiarist
total derivative death
>>
>>740072845
I didn't look at the signature and I assumed OP was baiting with an AI gen (which have gotten pretty good) like people love to here. It looks fine, but my point is that detail in art =/= better. This would be a nightmare to implement with all the strong perspective on it, and even Owlboy didn't look like this. And there's a level at which simplicity becomes aesthetic for its own sake.
Animation works on this same principle. Less is more.
>>
>>740036749
nortubel looks much better
>>
>>740036749
No matter how much you post about this game it won't make it good
Literal trash game enjoyed only by the mentally retarded
>>
>>740073164
Y'all must be fun at parties cuz I'm having a blast
>>
>>740071470
They aren't too bad. Gpu?
>>
>>740049314
>They'd probably make a killing if they finally sold their games on PC
They make it pointedly known that PCfags' money is no good to them. Sega offered to port their games to PC for them and VW denied the offer, they would prefer to be in red constantly than do that.
>>
To everyone ITT saying it's not reasonable to make an entire game like this: sure, a couple years ago. Technology has advanced a lot recently, though. I literally made this in 30 seconds--imagine what an artist doing this for a job could do.

We live in very different times to back when 8-bit or 16-bit was a necessity.
>>
>>740074451
>looks like shit
>not a single usable asset
Not sure what you were going for with this
>>
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>>740074451
Doesn't even look like pixel art. It looks like a random image was taken, and a pixel art filter was applied to it. You're an eternal artlet if you can't sense the difference at the subconscious level.
>>
>>740074543
You could mask out any one of these characters, feed it to an AI in a recursive loop, and have it generate frames for entire animations, from multiple perspectives.
>>
>>740074451
Pretty sure upcoming rpg look somewhat like that. After the ai pseudo 3d skyrim we are already having games that look what ai envisioned.
>doesn't look like pixel
Why
>>
Why does this game make people so mad? You'd think they were held at gunpoint and made to buy it.
>>
>>740074824
and it'll look fucking terrible
>>
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>>740074451
Really high level pixel art is just 2D drawing pixelated.
So stop imagining it as placing pixels
imagine hiring an entire 2D animation studio, or spending a decade working with a handful of people.
It’s insanely expensive.

You know those sloppy YouTube animations that are basically doodles with a little movement? Those alone take forever.
Now imagine doing all the clean work for every single asset and animation

>>740074451
>but look at my ai slop
>>
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>>740036749
The more resolution pixel art has, the more effort you have to put into it, especially when it comes to animation
Past a certain point, it becomes easier to start working in 3D and using pre-rendered spites or adding a shader to imitate pixel art
>>
>>740075820
Looks pretty ugly without touch ups though.
>>
>>740073723
rtx 2070 8gb.
Biggest hurdle is having enough vram to train at 1024 resolution
>>
because that looks like shit, and you're an ugly faggot
hope that helps :)
>>
>>740076147
Ye, realistically 50xx is the only thing that is future proof for the next 2 or 3 years.
>>
>>740075820
has any game done this and made it look good? ideally in fully rotatable 3d.
>>
>>740074451
>my AI slop generator could generate a slop image in 30 seconds!
ok cool, now make a whole game out of it.
>>
>>740037267
Then why don't you make one?
>>
I love reading threads, they're always full of people who don't know shit about making video games telling other people how to make video games. Also AIJeets who think their opinion matters. Very funny to read.
>>
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>>740078705
Yes. Capcom made it look good 30 years ago.
>>
>>740079280
what is this game?
>>
>>740079073
>вы вce пидopacы a я д’Apтaньян
>>
>>740079417
Looks like Red Earth.
>>
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>>740036749
best i can do sorry
>>
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>>740079515
Yup, obviously.
>>
>>740074451
That's not pixel art
We can clearly see that it's trying to imitate pixel art, but it's really not that
the mixels are going crazy and the image randomly forgot that it was supposed to be pixel art
AI isn't replacing anyone in that field
>>
>>740079978
honestly it looks much better than kof 13
>>
>>740036749
ai slop
>>
>>740036749
kaze?
>>
because pixel art is out of fashion, and there are not that many artists good at the craft anymore, so their work is expensive.
>>
>>740074045
WHY though? PC means their games can be played basically forever. Why let their games die with the hunk of plastic they originally released it on?
>>
>>740037267
>I do make pixel art
>>
>>740036749
Now THAT is a game I would probably buy (but not from a blm studio).
>>
>>740037306
That's the problem with maximalist pixel art. At some point you're just making low density regular art.
>>
>>740036749
ai sloppa propaganda
>>
>>740074451
okay now change the weapon and recolor the armor to red and animate it for 10 frames without looking like liquid dog shit
oh then you can start extracting single assets and painting over it and vibe coding the gameplay and...
>>
>>740046836
It's not that hard when you're getting paid to do it; also most characters won't have more than 50 frames.
>>
>>740081113
They rightfully recognize PCfags as peasants.
>>
>>740082363
>most expensive system.
>peasants.

I don't think you understand what words mean.
>>
>>740082363
Boy, you're really mad about all that "master race" stuff huh?
Well it's not like PC players can't PLAY their games. They just can financially support them.
>>
>>740082539
>>740082613
This behavior is why Vanillaware GODS don't want to touch your filthy money.
>>
>>740082674
How noble. At least they'll apply for bankruptcy with their completely asinine morals intact.
>>
>>740036749
It's because it is hard.
>>
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>>740081529
>>
>>740037267
The amount of slop apologists raging at this post is just fucking pathetic. Have some standards you fucking losers.
>>
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>>740036749
>>740041279
THIS is proper graphics, you milleniunc. Gen ALPHA in the house!
>>
>>740084265
Unironically looks better than the original game.
>>
>>740080231
the pixels aren't uniform because generative ai doesn't actually draw these it just uses a denoising algorithm to approximate where everything should be
but I've seen retards try to trace over them and the output is still trash because pixel art takes a very particular breed of autist/masochist to produce GOOD art
>>
>>740050785
i hate all of those except 7, 8 and 11. jesus christ.
>>
Is this another nepo baby game pretending to be indie? I can smell the astroturfing from here.
>>
>>740050785
11 >> 8 >> 3 > 7 >>>> GALACTIC SIZED POWER GAP >>>LITERAL DOG POO POO >>>>>> ai slop >>>>> the rest
>>
>>740084665
oh forgot 9 above 8
luv me disgaea style
>>
>>740084441
How did they get it so wrong with Mina then?
>>
>>740084785
yacht club's art is alright for 8 bit but I don't like 8 bit (but it's not true 8 bit blah blah blah) I think it's too limiting even for pixel autists but mechanically their animations are smooth and communicate actions well enough
there is far worse is what I'm getting at
>>
>>740083896
very AI slop coded image
>>
>>740070065
Now you see why frame by frame 2d animation is so rare for popular media these days. It's a massive amount of work and most people won't even fully appreciate it. It's much easier and more time efficient to just puppet some 3d models around.
>>
>>740084265
That looks like a cat
>>
>>740084982
They deliberately picked one of the worst consoles to imitate. There's a reason why no one makes GBC imitation games and it's the same as why they don't make N64 imitation ones. They don't look good compared to other consoles of the same period.
>>
I’d post my pixel art but it’s my self insert fucking my waifu OC so I’ll pass on the discussion
>>
>>740036749
Dishonest "pixel" art.
>>
>>740074451
>I literally made
you apperently don't know the definition of the word I, the word literally, or the word made. Most likely all three
>>
>>740086061
Do you have a melty over people using "awful" wrong too, o great hunter?
>>
>>740041279
Now give her a fat ass for hit box purposes
>>
>>740084265
our response ai hater benchodes??
>>
>>740036749
looks like a shitty phone game from 2010
>>
>>740088724
Post five examples
>>
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>>740088961
nope
>>
>>740054003
This screenshot also reminds me that you NEED to see this kind of shit animated in-game, not as a static screenshot

2D zelda always had very lively NPC-animations, even with very few frames. It's a large part of its visual charm
>>
>>740046836
>le ebin reddit soibeard platformer!!xD
grim
>>
>>740036749
Reminds me of pocky and rocky
>>
>>740092087
That anon is a hack, he only does sprite modifications of existing games.
>>
>>740074824
Sure. Do it right now and POST the results anon. Game ready, on-model, 8 directions, a bunch of shit like walk, run, attack, block etc. Not the sheet, the actual animations, as you would put them in a game.

For all the messiahs proclaiming this I haven't seen ANY usable animation assets yet. All broken-ass shit. Having to clean the results up yourself in Aseprite, adding new keyframes or whatever would still mean you have a ton of work. Maybe we'll get there in a few years, but it's funny how I see literally nobody walk the talk and post their work if it's really that simple.

I'm not even anti-AI, but bold statements like this smell like dunning-kruger to me.
>>
>>740055762
The amount of anons here incapable of seeing the perspective in this art really explains why so much pixel art is /beg/ slop
>>
>>740093339
The amount of anons incapable of realizing that the perspective is not a major part of the appeal in the OP pic also explains why so many pixel artists make slop
>>
It's been 3 years since the AI boom happened and the only good "AI game" that has come out is Infinite Craft... which doesn't even use AI assets, it's only used for generating names. Why are there so many AI shills that can't prove their ideology works?
>>
>>740093532
>perspective is not a major part of the appeal in the OP pic
t. didn't grind his fundies
>>
>>740036749
Some do!
>>
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>>740062935
Probably AI, but cute stuff nonetheless anon

>>740079639
I also like this. Good job.
>>
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>>740050785
ragnarok online always did it for me
>>
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>>740036749
>>
>>740036749
too expensive, they're paying per pixel rates
>>
>>740036749
Is this going to be the new iteration of those pixel art Pokemon images?
>>
>>740046836
>now draw rest of 200 frames ..... just for one character
I'd do it!
It's amazing what people can accomplish when they're paid well and can devote 40 hours a week and months of work on something. Just because it takes long, doesn't mean it's not worth it.
And that's ignoring your assumption that the vast amount of people don't have jobs with never-ending tasks like this already (fuck you, Excel data sheets)
tldr: STFU you unemployed loser
>>
>>740057046
you are actually mentally retarded
moving left or right in that place doesnt have to reveal anything else of the big rock/structure behind the character. Unlike in the image of fake mina above where the tombstone would look beyond retarded if you walked to the left unless jt was a 3d model
>>
>>740074451
you cant really speed up pixel art with technology
it takes extreme ammount of busywork no matter what when it comes to usable assets
>>
>>740094889
ai can shit out pixels like water
>>
>>740094889
Just make the AI do the pixel art then edit it a little to fix imperfections.
>>
>>740094992
yeah but it cant make a single half decent animation let alone combine 2
>>
>>740095494
post scriptum

The concept of using AI for pixel art is fundamentally retarded even if it was better at pixel art. Theres zero downside to asking AI to make a 3d model instead. You can run it through a filter like how Dead Cells does it. The advantage/appeal of hand-drawn pixel art is completely lost with AI generation so theres no downside. As a positive, 3d models are directly superior, more versatile and efficient for making assets. So why not just ask ai to make 3d models anyway? It sucks so much less at that goal. Speaking of, AI only needs to make 1 coherent model instead of pixel art of a billion angles which it would 10009% fuck up
>but muh inneficient polygons or whatever
okay then generate frames instead.
>>
>>740095678
*generate frames/sprites from the 3d model
*like supergiant does
>>
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What if you made a sprite, then used AI to make one of those 5 second animations of it?
>>
>>740095873
it'd look horrible.
the AI doesnt understand preserving data.
>>
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>>740036878
why aren't people licensing team ladybugs engine? it's unironically gorgeous
>>
>>740050785
I fucking love Crawl
>>
>>740095873
>>
>>740097757
*also
these are from ai sprite sheets, not ai video fyi
>>
>>740097757
>>740097938
Kino.
>>
>>740083896
>AI
Come the fuck on man
>>
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>>740042863
>>
>>740050467
The game also forgot to be good
>>
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>>740037909
Not op but here's mine
>>
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>>740058890
I don't think the GBC can handle Mina, not even the NES.

Despites clearly looking like a GBC game it's something for the alleys of the PS1 and SNES+

There's no game as detailed as Mina on either of these consoles(GBC/NES), even homebrew games afaik.
>>
>>740057512
>>740059738
What game
>>
>>740063061
This image is from 2017 which is many years before drova
>>
>>740096225
Is there a new game? Blade Chimera was fucking awesome, better than Deedlit by a mile
>>
SOMEBODY POST THE SFW PURIDOTTO PURITEI PIXEL GIFS!!!
>>
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>noo it can't be done it's literally impossible
>>
>>740109551
Minish Cap is not even close to being as high res as the image in the OP.
>>
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>>740110659
>240x160 vs 452x254
A not even 2x resolution jump shouldn't be a problem given that Minish Cap was a handheld spinoff whereas Mina is Yacht Club's flagship
>>
>>740036749
Technology isn't there yet
>>
>>740036749
NINTENDO
HIRE
THIS
MAN
>>
>>740111860
Playing this would be awful.
>>
>>740112236
It would if it was zoomed in that much. Still looks a trillion times better than the original game though.
>>
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>>740111860
Look at a bird enemy in Minish Cap vs the bird enemies in the mock up. It's leagues apart in the level of detail.
>>
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>>740036749
>>740111860
>thinking this is good
It's way too fucking cluttered; all the elements on the screen take up too much space. Good luck doing anything interesting like this.
>>
>>740111860
>>740109551
Notice how the Minish cap scene is built from repeating elements while the faux-Mina scene has unique tiles and lighting pretty much every part of the scene. Also Mina takes roughly 1/4 of the height of the screen, which is pretty extreme for an action game and gives you barely any space to see and move in, Link by comparison is half of that. Any dev worth their salt would resize Mina to be smaller early in developement.
>>
>>740113829
Then change those things dumbass
>>
>>740112815
YOU
CAN'T
ZOOM
PIXELS
YOU
FUCKING
RETARD
>>
>>740113829
>while the faux-Mina scene has unique tiles and lighting pretty much every part of the scene
This is not a good thing, though.
>>
>>740113152
It's what I would use to fool clueless investors who don't play games.
>>
>>740114005
>just remake the entire thing so it's not bad, dummie
Or maybe don't make it shitty in the first place.
>>
>>740096225
I like their games but it's always modernized superflat sprite art. Nothing like >>740036749
>>
>>740114109
Well, obviously.
>>
>>740114007
Sure you can, just move the camera away dipshit.
>>
>>740050785
1. Mega Man
2. Earthbound
3.
4. Cave Story
5. Hyper Light Drifter
6.
7.
8.
9. Final Fantasy Tactics
10.
11. Ragnarok Online
12.
>>
>>740057512
textbook forced animation
pure slop
>>
>>740050785
7 is what modern Indie pixel art all looks like to me.
11 is what it should be.
3 is the best choice if you arent skilled enough/dont have enough of a budget for 11.
>>
>>740115290
And you lost all your clarity in the process. Good job, idiot.
>>
>>740050785
6 is minimalist. Nothing wrong with it.
>>
>>740099470
brb stealing this and putting in my game
>>
>>740050785
I miss 11 so much.
>>
>>740036749
Because if you're going for that level of fidelity you're better off just making regular 3d, adding a full screen filter to make everything flat looking, then turning off antialiasing.
>>
>>740050785
I like 6 and 9. Nine because it has the best quality and proportions, without becoming too complex. Six because it's so ugly and grotesque it wraps back around and becomes endearing.
>>
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>>740081113
Vanillaware owner said he doesn't want people ripping resources from the game or pirating it...
>>
>>740119790
What a goofus.
>>
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>>740097152
played so much with my brother and my childhood friends
https://store.steampowered.com/app/293780/Crawl/
>>
>>740119790
To be fair, it took years for PS3 emulation to get at that level and Bluray drives are still rare for the average pleb to lurk the files and attempting to reverse-engineering the way the game works. Also PC's acceptance for this kind of games is overrated.
>>
>>740084265
All 2.5D games of the modern era should look like this.
>>
>>740050785
Who in their right mind still gives a fuck about Superbrothers art style anymore, much less to get mad at it?
At this point I am WELL over it. There was nothing particularly wrong with this type of pixel art. There, I said it.
Though I would say that 5 looks like a somewhat better version of 6.
>>
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>>740120902
But now he's releasing his shit for Nintendo, that get pirated day one
>>
>>740066051
Many such cases
>>
>>740036749
I miss the 32-Bit era level of sprite quality
>>
>was promised zelda and castlevania game
>just get a boring uninspiring game
this game sucks, i'll just wait for gravity circuit 2
>>
>>740124338
Reminded me that I never tried the first game
>>
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>>740093838
>Probably AI, but cute stuff nonetheless anon
Thank you anon, they just look like slop I guess, but as long as you find them cute it is all good.
>>
>>740083896
Kill yourself, slopfaggot.
>>
AI can't make sprite art
>bubububububut I made a static image in 30 seconds
That isn't a sprite and it can't into sprite animation. Creating sprite art for a video game is not the same as generating a video. Stop talking about subjects you clearly have no idea about. What the fuck I'm so sick of low IQ behavior.
>>
>>740036749
SNK did this and it literally bankrupted them. Pixel art takes far more effort and skill than you could possibly comprehend.

>>740038994
If you're making high definition pixel art, THEN IT REQUIRES MORE FRAMES TO ANIMATE IT YOU STUPID MOTHERFUCKER. You can't get away with the same cheats you normally have with 8/16 bit art, it would look like shit.

Holy shit you are functionally braindead.
>>
>>740126507
People call anything slop these days don't worry about it
>>
>>740127267
It can't do 100% of the work for you, but generating a nice sprite you can trace over is certainly a big help.
>>
>>740127746
Nah a 200 pixel tall character can probably get away with a 3 frame walk cycle. It's just pixels.
>>
>>740128705
nta but a 200 pixel tall character will look kinda choppy with only 3 frames if it is anything but some kind of machine on wheels.
>>
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>>740129051
>>
>>740129156
Look at her go!
>>
thx anons i had no idea about the blm crap. just refunded. too bad, fucking loved shovel knight. i will happily pirate. fuck niggers.
>>
>>740036878
Proper pixel-art is basically lost outside of SNK, , a few western indie game developer, and tangentially related; Vanillaware.
It's simply too much work for most development studios and indies. Also a bitch to animate properly.
>>740049314
George knows too little about PC gaming and is afraid that people will rip his art(they already did) and mod it(they also did that). It's a shame really. Most of their games would sell at least 100K just on steam alone.
>>
>>740041279
YACHT CLUB
>>
>>740041279
https://www.youtube.com/watch?v=EKWFsNR5N9k
>>
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>>740129769
It's very common to see developers bragging about how they cut corners on animation because it would delay content creation, as if animation weren't content itself
>>
>>740130146
I love this artist's work, can't wait to play his game in 10 years
>>
>>740129156
>character is almost completely immobile while her clothing does the moving
Cool, now lets see her do literally anything else.
>>
>>740056646
Looks like shit mate.
>>
>>740130327
https://www.youtube.com/watch?v=2OU-FUhGQis
>>
>>740061275
What's the point of using AI then? If you're so useless you can't even come up with a single sprite, you sure as hell can't make a functional game of your own.
>>
>>740062935
>>740126507
Yours is not AI but you should experiment with having not black outlines. Also be carful of your silliouttes. We as pixel artists do not have much canvas space for the character so readability and silhouettes are our top priority. That broom is almost lost on the girl on the right, the robot girl electric stuff is touching the character, and the hair loses its black outline to seperate itself from the horn (the black outline would bring it forward. Otherwise, I like your stuff. Blog?
>>
>>740063909
Not pixel art.
>>740075820
Not pixel art.
>>
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>>740043732
looks a billion times better than the actual game
>>
>>740042863
>56x64
consider suicide
>>
>>740111860
>A not even 2x resolution jump
That's a fucking world of difference you drooling baboon. You're comparing the resolution of the GBA with a resolution bigger than the goddamn 3DS.
>>
>>740043241
lol
>>
>sub 60 iqs will always be spamming ai slop now every day for the rest of time
>>
>>740049515
NTa but I can tell from the pixels
>>
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>>740130658
Yeah, I always do pixel art with outlines, I just dislike not having solid outlines but I'm beginning to try to blend colors within the character rather than separating everything with black lines like I did before so I understandably fuck up here and there, also trying my hand at chibi and cute stuff rather than making some weird ass monsters.

I don't have a blog, I just like to fuck around with pixel art.
>>
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>>740133249
maybe a blend of both, black - color - black - color or black outlines for areas in dark and color for highlights
>>
>>740134421
I will aim to make them like that, dark color outlines without going fully black do look pretty good, you give pretty good insight, thanks, I'll try applying it to an existing drawing of mine and see how it looks.
>>
>>740117778
Riot will sue you if you do that so nta btw
>>
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>>740126507
>>740133249
Oh my bad then anon. On a closer look, your faces are pretty well rendered and in a smaller resolution than slop machines would typically shit out IMO, so they wouldn't make it look as good, and I doubt AI would give such clean outlines too. My apologies. I think it looks lovely.
>>
I kind of feel like pixel art didn't scale up very well. It's really meant for SDTVs.

Modern pixel art games look very same-y due to the way colors blend together on a larger canvas.
>>
>>740130146
This looks really cool. Where'd you find this?
>>
>>740135405
TRVKE, honestly. It's a shitty truth, but the truth nonetheless.
Pixel art was a decision made purely because of hardware and display tech limitations, and any modern pixel art is solely nostalgiabait for uncs and means absolutely nothing to modern generations who have no ties to the style
>>
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>>740135576
CAT02A on twitter
>>
>>740135789
>>740130146
>overblown animations that would be virtually impossible to actually make work in a game
I sleep. Why are they always so floaty and utterly lacking in weight too? It seems to be a common thing among people who produce this stuff
>>
>>740036749
1. That's AI slop
2. Some of them do look like that
3. Mina the Hollower is very specifically trying to ape the style of older systems. They put a lot of work into that. Honestly more work than it would've taken to just make it look realistic in the first place.
>>
>>740134991
NTA, if experimenting with that stuff interests you, Pixel-Logic is a really nice book dealing with subpixeling, different kind of outlines etc. It has a bunch of guest artists and analyzes sprites from Capcom, Fire Emblem and so on.

Even if just reading it for inspiration, I can recommend scrolling through it. I bet you can find a pdf for it floating about easily enough.

It's hard applying such shaded outlines but yeah the result looks pretty cool.
>>
>>740099301
>what are false positives
>>
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AI does pixel art now
>>
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>>740136196
Drop your slop-making gun and get to the ground.
>>
>>740138294
what site, i need to test some here
>>
>>740138410
There are a bunch, just google AI image detector.
>>
>>740073549
t. party pooper
>>
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>>740078705
I've played around with it before. It can look good but I eventually grew tired of the style.
>>
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>>740138294
>>740138410
those things are not designed for evaluating pixel art. There just isn't enough information.
>>
>>740054003
Genuinely thought OP posted a screenshot of the game, instead it looks like this puke, lmao and it's getting astroturfed hard, atrocious and soulless graphics
>>
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>>740139117
The most effective way to detect pixel art AI is to go and fill a part of it, if you fill only one or a few pixels, it is AI, if you fill the whole color it isn't AI, only works for pngs tho, jpgs have a fuck load of artifacts.

You can even do it in ms paint. Another way is to use a color counter if the number is absurdly high it is AI.
>>
This thread is just the usual sharty circlejerk of going "the new game that /v/ is obviously going to talk about is BAD so I will make a 24/7 thread for everyone to discuss it".

But disregarding that, does this guy in the OP still post?

He really pissed away 10 years making a very forgettable game and came back 5 years later with an even more forgettable game.

And he's still fucking grifting on twitter with "here's MY take on x game's sprite art".
>>
>>740135789
Great find, thanks.
>>
>>740130146
>>740135789
>These people actually make a game
>Metroidvania
>Dead Cells Roguelite
>Fuck you for wanting something else



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