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This is the most bullshit boss I've ever seen, and it's not even close to number 2. It's literally proof that they didn't playtest the DLC at all before releasing it. Fuck you.
>>
>>740037859
What game?
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>>740037859
I'd say Bed of Chaos is equally bullshit, but I'd definitely rather fight that.
Haven't played since they patched him though, so maybe it's different now.
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>>740038118
Lord of the Rings Online
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>>740038196
>>740037859
You guys are trash
>>
>>740038292
This
Roll forward 3 times in basic rhythm and learn
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>>740038196
Bed of Chaos is a non-issue unless you're doing a no death run. You just run, wack the glowing orb and it won't respawn even if you get killed right after.
>>
>heavy armor
>giant shield
>rot dagger
Yup, it's gaming time.
>>
>>740037859
its a shit tier boss... actually the entire dlc is kinda shit tier imo
the quality difference between the vanilla game and the dlc region is crazy to the point it reduces the quality of elden ring if you have the dlc imo
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>>740037859
I dunno why they turned elden ring into a pseudo-bullet hell game just because the player has access to an i-frame roll that THEY refuse to get rid off and replace with proper combat mechanics. Deflecting should not be a fucking buff potion thing, it should have been a new game mechanic anyone can do from the start. It's like fromsoft gets more extreme with these infinite combo orbital laser boss design because they just don't wanna make new game mechanics for their shitass roll spam combat. Like it's MY fault they keep copy/pasting shit, so here, enjoy hitting a boss once after they do their autism flailing 40 hit combo with projectiles and huge damage and infinite hyper armor. And if you don't hit the boss the ONE TIME you're allowed to, it will fly away to the other end of the map and reset the whole thing as it starts another flailing autism combo.
>>
>>740038292
>>740038343
I'm not talking about difficulty, I'm talking about bullshit design.
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>>740038525
But it's designed really well?
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>>740037859
They nerfed the shit outta him. Count yourself lucky you ain't fighting pre-patch version.
>>
>>740038563
>>740038428
You guys are trash
>>
>>740037859
The DLC ending was the most anticlimactic shit I've ever seen
>>
>>740038615
*shits on you*
And you're poo!
>>
I have no idea how to dodge half his attacks reliably. If you told me this boss is designed to be a HP check I'd believe you
>Clones attacks
Impossible to dodge all of them but at least they don't hit hard, feel like you're just supposed to tank it
>That move where he pulls his sword off the ground and it creates a shockwave around him
I have never managed to dodge this ever, he does it right at the end of a big combo too.
>That one chain of attack that start with him striking a pose
Never survived it, I don't even understand what's going on because the camera just goes apeshit
This is really a complete failure of From's part, they've locked themselves in an arm race with players and their own reputation as hard games developers and this time they really, really overdid it.
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>>740037859
Only souls boss I needed to summon to beat. Gave phase 2 about 5 tries and then just laughed said fuck this, fuck Miyahacki, fuck nips, and fuck fromsoftsexuals. Summoned mimic, jumping heavy spam and basically didn't see a single move in p2.
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>>740038680
>Clones attacks
Don't bother dodging the clones attack, use the shield and dodge only the real one.
>I have never managed to dodge this ever, he does it right at the end of a big combo too.
You mean the gravity pull one? You can dodge it but the pull itself doesn't hit by much, you can just outrun the spikes that come after and do the real damage.
>That one chain of attack that start with him striking a pose
What do you mean? His melee attacks are completely dodgeable, they're the same as phase one only with light rays that fuck up if you dodge away.

Personally speaking the only bullshit thing remaining after nerf is that if you don't use a shield the skill requirement is way higher than with any other boss. With the Crucible Shield with good holy resist it becomes achievable.
>>
>>740038680
Wow ur bade
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>>740038775
Congratulations you beat the game.
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>>740038852
Imagine using a sheild
I swear this is just cuz u guys are bade
Clone attack = run left or right then roll when he lands
AOE magic grab = jump
No wonder you call it rollslop when you don't use half the buttons
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>>740037859
Love the DLC, except this shit boss. Getting flashbanged in the second phase over and over made my eyes hurt.
>>
>>740038680
>Clones
Run to the side and roll as the 4th dives, if you mean the in place teleport you run around him close-up
>Sword pull
Roll forward through it
>attack chain of any kind
roll forward
don't let me down like this, Hole-kun poster
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>>740039007
Yeah imagine doing minimal alterations to your playstyle to smartly beat a boss in a more efficient manner like in every RPG ever instead of bruteforcing it you fucking retard cuck cunt fuck you.
>>
>>740037859
Radahn is fun and fair post nerf.
He's not even the most bullshit boss in his own DLC.
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>>740039179
>bruteforce
It's the intended way to play, just dodge
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>>740037859
Radahn was kino as the ultimate final boss
Gaius was the real bullshit one
>>
I thought Melania was meant to be the fuck you boss of Elden Ring?
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>>740038680
>Clone attacks
Sprint in one direction (I think it varies from left/right or backwards being the best option depending on which exact clone attack it is) and then roll at the end.
>Sword pull shockwave
I'm assuming you mean the one where he slams his swords into the ground and makes rocks come up then pulls it into a 360 AoE light wave. Just double roll with a slight delay between.
>Pontiff combo
Yeah, I never got this either. It's really visually messy IMO. Just spam roll and you'll avoid it or at least 90% of it because the hitboxes are probably ripped from Pontiff too which makes them much smaller/more prone to whiff than all of his other attacks.
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>>740039339
That was before the DLC.
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>>740039339
Not anymore.
And anyway, Malenia is pretty mid except for waterfowl. Eventually you just learn to sense when she's about to rape your ass and prepare for it.
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>>740038680
The chain is so easy too
Roll.. roll.. roll roll........ roll
Literally his freest attack in phase 2 besides the savage lion claw
>>740039304
I swear I got his charge down one day, delay roll to the side after the board horn just clips your player model, but I forget the timing any time I go back now.
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>>740037859
This. Only disagree with "not even close to number 2" because Commander Gay Ass was very shit on release as well. I put my character on NG+7 in preparation for SotE, and the fight was basically not doable in any sane time frame on launch because his damage was so busted that you had to try and learn the patterns one attack at a time, then die and go through first phase all over again, but each attack is multiple attacks plus dank terrain and positioning unavoidable hit softlocks, so the learning curve was basically a bullshit "get fucked" flatline. Maybe I asked for it going into it on NG+7, but FromSoft didn't test it at all for sure, so fuck them.
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>>740038852
>You mean the gravity pull one?
No it's an holy attack move. He jams his swords in the ground and pull them out in an holy explosion. I tried dodging away, toward, sideways, it's plain longer than my iframes.

>His melee attacks are completely dodgeable, they're the same as phase one only with light rays that fuck up if you dodge away.
It's his melee chain that is exclusive to phase 2, he jumps halfway through it.
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>>740039443
I literally did ng to ng+7 after release pre nerf because it was so satisfying to start understanding the fight, No sheild
You guys suck
>>
>>740037859
very few bosses in souls games are actually fun especially when they hit you with the 2v1 or some other bullshit it stops being about skill and mostly trying enough times until hitting a good RNG that you don't get fucked over
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>>740037859
mogged by random early Ys bosses and arcade games
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>>740039450
>No it's an holy attack move. He jams his swords in the ground and pull them out in an holy explosion. I tried dodging away, toward, sideways, it's plain longer than my iframes.
Ah you mean the one he does when he falls down from air?
Well can't really say much, it's dodgeable you're just fucking up the timing. Once again, if you're having this much difficulty just equip a shield with good holy resist. That's one of the attacks with the biggest punish window.
>>
>>740039516
I refuse to believe, but good for you if true. If refusing to put myself through some bullshit means I suck, I'll take it.
>>
>>740039516
You really found it satisfying to circle his leg non-stop?
>>
>>740039758
Extremely satisfying to dodge his combos and attacks
>>740039683
Many many people did it this place is just full of casuals it's not even hard
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>>740039657
No, it's the one he does at around 7:08 here

https://youtu.be/ZNyINUjidKM?is=FjXzbvG-g11Ak4kT

And the attack chain I was referring to starts at 7:39
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>>740039758
NTA, pre-nerf I thought he was bullshit, his X-pattern attack was literally undodgeable.
I did him post-nerf a month ago and I found him very satisfying to master, similar to Messmer, Rellana and Midra.
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>>740039863
Now you're just baiting.
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>>740039942
Okay but literally the same thing applies, fucking hell anon that's not even a hard dodge to do. Just take a break and try it again.
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>>740039946
Cross-slash was the only really shit thing about him pre-nerf. The lightshow was over the top but if you can get past the visual clutter it was fine, but an actually undodgeable attack that can be thrown out at any time is just garbage design and will instantly ruin any fight. All it takes is bad RNG and for him to use it 3 times in a row and your run is over, even if it had been perfect up until that point.
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>>740037859
>>740039594
This
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>>740039416
>Malenia is pretty mid except for waterfowl
It's so sad how enjoyable the pacing of the fight is for the first 1/8th of her health bar. Then it just becomes you vs Waterfowl.
>>
>>740039942
he always does it at the end of that combo ending with the slam
it's really not hard, it's the same exact timing every single time
>>
People say summoning Ansbach makes the fight harder but if you run a bleed build I feel like he has some values. He's reasonably tanky (probably more than your Mimic if you're not running a heavy build) and can dodge the charm attack maybe half the time.
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>>740040101
Pre-nerf blood slash was fucking demented. It had no recovery to the point where he'd be starting a new attack before the explosion even went off.
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>>740037859
In some interview, Myazaki said he playtested it and beat him, he used a top tier greatshield and a spear. Make of that what you will. I cant provide a source but someone who knows what im talking about probably can.
Everything after Lyndell is overtuned, some hate it, some welcome it. SOTE cant even be rated properly beacause of the retarded scadu system.
I just hope hope their next mainline game will ditch the Demons Souls combat and build upon what they playtested with Nightreign and Duskbloods, thats the only reason why these games even exist.
>>
BKGS is the only reason I beat them.
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>>740040075
Maybe I should, but I'd swear I tried all the different ways to dodge the second-to-last row of holy rays and I just keep eating the last one all around him.
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>>740038428
The world is better than the base game. The verticality and denseness works to be desu
>>
>Summon the tankiest looking guy
>Spam him with Comets
>God Slain
>"You're beautiful"
>Jump for Joy gesture
Heh, nothin' personnel
>>
>>740038428
You're just terrible the boss lineup on the DLC is late DS3 tier
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>>740037859
I beat him once and then uninstalled I'm simply never replaying SotE.
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>>740040120
That's a Fact
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>>740040216
Yeah but if you back rolled it I don't think there was any attack that couldn't be reaction rolled coming off of it except for cross-slash.
>>740040363
The general world areas were fine but IDK if I'd really call them that dense and I do think the empty stuff like the Abyssal Woods and Finger Ruins were a mistake.
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>>740040135
It is a shame. Malenia phase 1 is probably one of my favourite From fights (I'm not really fond of phase 2) and then Waterfowl just messes the whole thing up
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Even Asmongold managed to beat him. You guys need to git gud.
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Where the fuck are people finding all this fucking damage? I have 55 DEX and a fully upgrade Eleonora's Poleblade and it's like I'm doing chip damage to a boulder with 600-800 damage for a basic attack. Meanwhile random players I see shit out 2500 damage on the regular.

Physiks can't be worth that much
>>
>>740040930
People stacking shit loads of buffs and food probably.
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>>740040930
well first off all you're running a bleed weapon so your big damage comes in bursts
second it's probably a matter of stacking buffs by the end of the DLC any build should have access to at least a few damage buffs
>>
It’s alright now. Metyr is a worse and more uninspired boss except for the design. Gaius is a good fight and better than both.
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>>740041252
Metyr folds in like 30 seconds by vigorously hugging her front
>>
If a boss has to be killed in 30 seconds to be good it’s not a good fight.
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>>740041326
No but at least it's not a frustrating fight
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>>740041373
The laser move is more annoying than Gaius’ charge which you can just dodge by using torrent and then not rolling back for his hog slam. If a move requires an ash to dodge properly then it’s annoying enough to warrant using the ash.
>>
Funny how there are Remembrances of all these super crazy reality-defying gods.
And also a guy riding a large pig.
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>>740038556
It's not.
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>>740041449
And a sunflower
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>>740041449
Important note: a guy with magic and a large magic juiced pig. Lore wise, magic in elden ring can make normies god tier. I mean look at Thops, mother fucker came up with the Solemn Judgement of magic that not even the Elden Beast can beat
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>>740041449
SOTE made some bosses that would’ve been “Great Enemies” in the base game “Legends” in the DLC. Gaius and Putrescent Knight are on that level.
Jori was almost a remembrance boss, too. In the files there’s a remembrance icon for her alongside all the others.
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>>740038358
>Leda's Armor
>Leda's Sword
>Two-handing
Now this is epic
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>>740042445
Leda’s armor looks so nice it’s a shame that wielding a shield makes it clip through the cloak like that. I don’t use shields most of the time though, only small bucklers or whatever every now and then.
>>
>>740039960
>someone isn't ass
>omg bait
/v/ is so bad at games
>>
I beat him hitless with the DLC+ scaling pre-patch. Wasn’t as fun as most of the other DLC bosses but it wasn’t really super bullshit except for the frame rate drops on my 4070. Glad they fixed that. I’ve beaten him SL1 hitless post-patch and the fight is almost completely fair now. His arena could be flatter and I’ve seen him animation cancel out of his pontiff combo before but the latter has only happened twice in my many victories against him. It’s definitely a fight that rewards using equipable-based mechanics more than the fundamental combat mechanics, like jumpable attack is this stomp that’s barely even worth jumping even with the lighter weapons that can take advantage of it (and the stomp comes out pretty fast so it’s just safer to roll left and then run left for the full combo strafe so you can do a running attack). The light clones reward positioning though, I like those attacks.
Honestly I think it’s ok for the final boss of a DLC to be aggressive like this. Same with Malenia having the wacky Waterfowl, she’s an optional superboss.
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>>740037859
they don't care because some people will spend 20 hours beating it and thus every decision is justified by the fanbase. from can shit on a plate and smear your face in it and fromdrones will defend it until their dying breath.
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>>740044028
Beating a boss doesn't mean you like it
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>>740037859
>equips fingerprint shield and thrusting sword
heh nothing personnel kid
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The thing about the DLC is it really wants you to use a shield or parry enemies. And most people are too absorbed into roll-slop to try anything else. It's best encapsulated by this image.
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>>740037859
Nearly every move he has can be parried.
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>>740037859
was fine for me
git gud lol
maybe play something else clearly this isn't for you
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>>740037859
He's easy.
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Didn't the best no-hit runners spend nearly a week figuring out how to avoid his frame traps? That's fucked up
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>>740038563
>Count yourself lucky you ain't fighting pre-patch version.
It makes me so happy that I can say this for both times.
>>
>/v/ whines about rollslop
>refuses to do anything other than roll
>/v/ whines about not being able to deflect like sekiro
>refuses to use deflect tear
>>
>>740038680
> clones
only take 1 hit, calm down, dodge right

> that move where he pulls his sword off the ground
don't troll man

> that one chain of attack that start with him striking a pose
calm down and just dodge left.

Radahn's moves are flashy, but the response is simple.
>>
>>740037859
>This is the most bullshit boss I've ever seen, and it's not even close to number 2.
He's not even the most bullshit boss in his own game, Malenia was worse design wise.
Granted, I'm used to TN games so I may be underestimating the impact of epilepsy bosses on people unused to this particular strain of bullshit.
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>Boss has attacks that can't be parried
>Boss has attacks that can't be jumped
>Boss has attacks that can't be blocked
>Boss has attacks that can't be interrupted through stance breaking
>This is fine

>Boss has 1 (One) attack (cross slash) that can't be roll dodged (it can, with light roll and a talisman)
>Game needs to be patched to nerf it

Explain this.
>>
>>740040363
>The world is better than the base game. The verticality and denseness works to be desu
The verticality was great, very reminiscent of ds1.
The density was shit though, a hundred ledges and shit on it maybe once every dozen.
>>
>>740039946
>>740040101
It was dodgeable, but you needed to light roll and have the crucible talisman for extra i-frames on dodge roll.
>>
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>>740038428
It's so shit and creatively bankrupt that I didn't even buy it. And I'm a retarded fromsoft drone.
They're truly making the same game over and over again. And somehow make it worse each time.
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>>740045115
>Boss has 1 (One) attack (cross slash) that can't be roll dodged

All that you said is nonsense, but I think people who were caught by this move in particular, are retarded.
>>
>>740045318
Or run left all fight and then roll it correctly.
>>
>>740045318
The talisman I'm pretty sure only allowed back-steps to dodge it but it also has the drawback of increasing damage taken which isn't really great for an end-game boss that's already doing so much.
>>
>>740045115
Because the game (and indeed the entire series in escalating fashion) has been training the player that a correctly timed roll at mid weight or otherwise is the only guaranteed way to deal with an attack. There's no consistent rules for unblockable attacks or unparryable attacks - if a boss looks like it can be parried you can't afford to gamble your life on it, you have to either go in with prior knowledge or be resolved to die in the attempt to get that knowledge. Shields are unpopular in every game after DS1 because they're completely unviable (in ordinary play, I should qualify, before you link the 'all hit' video) when all bosses have wombo combos that will stamina drain you within three hits and slap you with the fourth. Then you have extremely inconsistent stance breaking, based on an invisible stagger bar, which still has funky stuff like Malenia deciding to ignore stance break if she feels like it.

And then you have the roll, which works for absolutely everything except giant AOEs (always heavily telegraphed). When you take away every option but rolling you get rollslop, and when you then go on to punish someone for rolling in rollslop and yell at them that they obviously should've just used a greatshield instead they're not going to say "ah naruhodo", they're going to get pissed off.
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>>740045420
Why?
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>>740037859
>noooooooooo he's too hard aaaaaaaaaa
lol
lmao, even
>>
>>740037859
music is pure kino though
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>>740046621
This is how I beat him the first time. Yes I used the Misericorde for a riposte, I wanted this boss to die.
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the entire dlc was great, but this was not a good boss, between the difficulty jump, broken hitboxes, and having to fight radahn again it was a disaster

i played through the game last year and felt the exact same way as i did on release: enjoyed everything up until this guy and while the hitboxes seemed to be fixed, its just a terrible way to end the IP
idc what the loreniggers think, it was not thematically satisfying to fight the same guy twice as a final boss
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>>740046824
It's a shame because I think Rellana and Messmer were both phenomenal even if Rellana is pretty much just Pontiff Sullyvain+. I was a little dissapointed she didn't get a more pronounced area and a cutscene because she was probably my favorite fight in the DLC.

God I love parrying
>>
>>740046621
I'm really glad I didn't find this thing until the very end of the DLC on my first time through. While the Messmer fight is equally good with or without I think it would make Rellana and some others fights too easy. espescially since I was using the Greatsword of Solitude most if the time
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>>740037859
lmao loser
>>
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>>740047131
>because I think Rellana and Messmer were both phenomenal even if Rellana is pretty much just Pontiff Sullyvain
i did a cosplay playthrough as her with INT/FTH and its so clear that this is how the game is meant to be played, i cant imagine unironically playing this game with no spell casting, it'd be so fucking boring
>>
>>740045705
>Shields are unpopular in every game after DS1 because they're completely unviable
That's absolute bullshit for at least ds2 and elden ring (both before and after dlc dropped),
I don't think I've ever actually done a shield build in ds3 but I can't imagine they weren't viable.
>>
>>740037859
this boss was designed specifically to mock the obnoxious fanbase that disqualified others for playing the games as intended(the way miyazaki does)
>>
Missed opportunity to not have your Tarnished no sell Miquella's date rape attack if you are Frenzied Flame or with Ranni
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>>740047438
>Carian spellsword
>Shield with Carian retaliation
Oh baby
>>
>>740037859
git gud
>>
Did anyone actually predict it’d be Radahn before release? I always saw Godwyn, Marika, or just Miquella. I mean we should’ve seen it coming when a requirement to access the dlc was his death but all I saw regarding that being questioned was stuff about the stars controlling fate and thus continuing Miquella’s fate or whatever.
>>
>>740047438
I usually do Str/Dex paired with Int or Fth and just focus on one or two magic schools. Yeah you’ll run into resistances but every magic school has at least one “fuck you die” spell you can work wonders with.
>>
>>740048779
>you cant mind control me im retarded
he already proved that it works with radahn
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>>740038680
>That move where he pulls his sword off the ground and it creates a shockwave around him
Anon, that's his basic combo ender. Just don't be in front of him when he slams the swords down then dodge roll once when he rips the swords upward. Dodging toward him can help with avoiding any beams of light in Phase 2. For Phase 1 you just have to be behind him and not pointblank to avoid the second part. That's his most consistent opening in the fight.
>>
>>740049041
>Did anyone actually predict it’d be Radahn before release?
I considered it, because to me Radahn's part of the story and why he fought Malenia had zero explanation. Why Malenia would cross a whole continent, avoiding everybody, just to fight Radahm.

People were just like "hurrdurr, Malenia is being a heckin hero and stopping bad guy Radhan!!"
>>
>>740037859
Horrible fucking boss. Only ever beaten him once, never bothered. Heard he was nerfed, but it doesn't matter, the only way to fix him is to remake the entire boss fight from the ground up, maybe without copy pasting Pontiff Sullyvahn's attacks this time.
>>
>>740051106
Pretty hilarious how it turned out to be the complete opposite with CHADhan being one of the most noble characters while Malenia was a psycho bitch
>>
>>740037859
Really? Just grab a greatshield.
>>
>>740037859
If Japanese vtubers can beat Radahn by themselves so can you. Ganbatte!
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>>740038428
Skill issue.
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>final boss is... le hard
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>>740049041
I expected the final boss to be the Gloam Eyed Queen shadowbound beast or similar. Which technically is in the game, but they changed its lore to be connected to Miquella instead.
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>>740037859
it took me 10 hours over 3 days to beat him, i will never play this dlc again
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>>740037859
Killed him on NG+7 in under 2 mins with some pokey pokey weapon.
Skill issue.

On a separate note, elden ring is dogshit. Generally speaking.
>>
>>740045705
No the game has been training the player that rolling isn't worth it if you can do anything else. Rolling 20 times to get a single R1 is extremely poor rewards for the effort required.
>>
>>740045705
Rolling is good for the runebears but not for a lot of enemies.
>>
>>740037859
you fags still rolling when jump has like 60 iframes starting from first frame lmao
>>
>noooooo aaaaaaaaa he's too harddddddddd let me solo her save meeeeeeeeeeeeeeee
>>
>>740053161
of course you did since you were overleveled
ng+x does not carry over dlc :)
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>>740054072
so the dlc is a challenge tuned for ng+ and retards torture themselves doing it in first cycle.
>>
I just bashed his face in with my beloved Dueling Shield. Damn shame that nigga is locked behind Shadow Keep.
>>
>Dodge into his attacks in phase 2
>Whoops! Look like you just slide around his model and end up in his AoE
>>
>>740054072
Kept my level at RL150 because I'm not an overlevelled scrublord.
inb4 150 is overlevelled.
Get raped pvpfags
>>
>>740038428
Messmer and Rellana mog every base game boss besides Mohg and Maliketh.
They even threw in a cool easy boss (Midra) for shitters like you.
>>
>>740040362
Before the patch it had two frames of delay compared to every other light beam attack. Shitty jank boss with garbage lore.
>>
Am I gimping myself by using Bloodhound step? Do I lose iframes with it or something?
>>
Its weird how such a flashy boss can feel really boring. One thing thats good about him is that he is one of the few balanced bosses in the game, you have to throw away all the shackles you put on yourself to not skip bosses
>>
>>740051475
She's a literal fujoshi
Bravo miyahacki
>>
hijacking this thread for a sec, how is Dark Soul remastered? Am curious about the ealier titles after Sekiro and Bloodborne
>>
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>>740039179
If you played all game without shield then you are gonna have a bad time using it
Also my autism makes me drop game if i have to change anything in my build which i create before playing
>>
>>740058035
Divine Beast Dancing Lion unironically mogs all the bosses you mentioned.
>>
>>740058291
The gameplay is the same as Dark Souls but with an added summon spot (IIRC), but the lighting, shadows, and material textures were messed up and are worse. Crowbcat has a good comparison video about it.
>>
>>740058392
so am better off pirating the original?
>>
>>740053861
You are like those people that say gargoyles are ez but just melt away the first one before second one shows up
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>>740058291
I have 3100 hours on Dark Souls PTDE.
I have about 30 hours on Dark Souls Remastered.
Its ok. But you are going to find it piss easy if you've already completed games like Troon Ring
>>
>>740058263
His clone attacks aren't cool they are just flashy nonsense, and are very unintuitive to learn. The light beams are uninteresting and lacking in creativity, like something from that Chinese mod. The game also kind of hyped him up but Radahn having a connection was not properly foreshadowed in the base game because it was a retcon after they had to cut Malenia's quest and the content surrounding Miquella and was not given a proper explanation in the DLC, so storytelling wise it felt like hollow fan service. The fucking NPC gank was more narratively satisfying.
>>
>>740058358
Wat. The spin attack is fun to dodge but the camera is shit for that boss, it doesn't have clever roll catches like Messmer and doesn't have cool advanced combo strings like Rellana. The soundtrack and visual design are great but gameplay wise I think it's just good, not amazing. I'd rank it below Bayle but above Midra.
>>
>>740037859
faggot get good
>>
>>740058464
well I forced myself until the end but hated the open world aspect of bullshit ring
>>
>>740058419
If you can safely plan online, yeah.
>>
>>740059104
Play, not plan. Sorry.
>>
>>740058419
No. Setting up PTDE in 2026 is probably going to be a small hassle. If you are fine installing DSFix and all that stuff then play PTDE. If you just want it to work out of the box then remastered.
You aren't going to notice the subtle differences from PTDE anyway.
PTDE is the superior one but not for people who are going to just do one playthrough and call it quits.
>>
>>740037859
>i cant believe the final boss at the end of a 200 hour action game rpg kicks my shit in if i try to just rollslop it to death instead of investing in my defense
>>
>>740059142
They really aren't subtle differences.
>>
>>740038428
I just fucking hated how every boss is hyper aggressive, with moves that fart out a full 360 degree damage box every millisecond. I fought some vanilla boss right after finishing the dlc and was amazed over how slow it moved, and how much breathing room it gave me. I was addicted to bloodhound step in the base game because it made dodging fun, and you could outzone enemies with a long reach weapon. The fucking bosses all have 15 feet of reach so even after you dodged backward the attack will still hit you. It's fucking silly.
>>
>>740059197
Yeh but I'm the anon with the 3100 hours on it and I'm a pvpfag (used to be, don't play anymore). I was talking mainly about the pvp tech that was removed in remastered. Man what a downgrade.
>>
>>740037859
I've come to be of the opinion that the bullshit retarded nature of the DLC is its most charming aspect. From the bullshit bosses down to the skibidi fragments.
>>
>>740037859
git gud
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>>740058192
Your roll weight affects it, it's great for vanilla and terrible for the dlc because everything has amazing reach. Switch to quickstep imo.
>>
>>740038556
No.
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>>740059181
But I DID rollslop him to death.
Used Bleed Antspur Rapier on NG+7 rl150. No shield poking. Just 2 hand that thing. Full rakshasa set. Golden vow. Couple other buffs etc. He went down quick.
>>
Midra was worse, imo.
Took me like 6 tries to beat Midra.
5 for Radahn.
4 for Malenia.
Rennala took me 8 tries. I can't explain why she was the hardest boss in the game for me. Something about her attack style just hard-countered mine.
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>>740037859
it was ezpz
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>>740037859
Yeah, I don't mind his phase 1 that feels mostly fair but the phase 2 with the light show is just dogshit.

My issue with the souls formula now is there's too much trial and error, you used to be able to fight bosses dodge on instinct then punish an opening.

Elden ring has changed that so bosses now abuse delayed attacks so you have to dodge at odd timings, then when you get an opening often a boss will then have a fast wind up gotcha attack to do some damage to you anyway. At which point you just end up having to learn attack patterns and memorize timings to know which windows are safe to actually punish and which are not. Then combine that with janky net code and shitty lingering AoEs and a bad camera and its just a garbage experience. Like I still cannot consistently dodge Radagon's AoEs in base Elden Ring every time I roll at what I think is the right time, I get launched into the air by the attack and sometimes I dodge it.
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>>740037859
I'm still mad they didn't add Ranni to your back during the fight if you were her Consort when you fought Radahn and Miquella.

Imagine the aura if Radahn had grabbed you and Miquella reached for your face to do his charm attack that kills you if it lands twice, but a ghostly blue hand reached out and grabbed Miquellas wrist. Ranni appears on your shoulders and saying that her consort's heart is not so easily stolen.
Miquella's charm attack is nullified for the rest of the fight, but only if you became Ranni's consort beforehand.
>>
>>740059535
If I beat a boss in 8 tries I file it under "not really that hard"...
>>
>>740059557
I'm this close to doing this. I upgraded Messmer's spear already.
>>
>>740037859
Funnily enough I was bashing my head against the wall for HOURS trying to beat him, so than I decided to just leave and scavenge the remaining scadutree fragments that I needed for my final level up, and when I did and went back to the boss I was kinda shocked at how easy it was, like literally just taking that number from 19 to 20 made all the difference, I dunno how to feel about that so I’ll just leave this little anecdote out there.
>>
this boss is bullshit I hate this game fromsoft is garbage and a terrible developer fuck miyazaki --> things start to click and you beat the boss --> oh my god game of the year --> stuck on next boss --> repeat
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>>740060807
For me it's

>Wow this game is fucking easy, nothing here can hurt me
>*Boss does some trial and error broken fartbox nonsensical bullshit that kills me in one hit*
>Well now that I've actually died I still think the game is too easy and also poorly made
>>
radahn can be defeated rl1 and without taking damage, on the pre nerf version
just be better at the game
>>
>>740040363
Can it really be called an open world game if there's only one way to traverse it? You always have one specific way to traverse to different regions, and that's not even counting when they couldn't be bothered to tie make a seamless area transition.
>>
>>740038337
lmfao
>>
>>740059928
>Then combine that with janky net code
What the fuck are you talking about nigger? It's a single player game. You don't have to connect to a server before walking through the fog gate. If we were talking about Nightreign I might get where you're coming from.
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>>740038775
fucking based, fuck nips
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>>740060374
I'm a turbo tryhard bigbrain retard, so if I can't beat a boss on the first try after going in blind I call it, "bullshit artificial difficulty".
And then if I can't beat them on the second try, I think, "Ok, maybe I'm just bad."
And if I can't beat them on the third try, I think, "I'm shit at this game."
And if I can't beat them on the fourth try, I think, "I'm shit at life."

I had to turn the game off and come back the next day after dying 4 times to Rennala because the next loss means ritual sudoku.
>>
>>740053161
>>740052776
>>740046621
I feel like what's getting missed here is that you are punished for not using a very specific build to beat the boss: big shield and thrusting sword. In a sandbox-style game, multiple styles should be viable. Otherwise, what is the fucking point of a sandbox? If it was an out-of-the-way optional boss, I'd agree wholesale with forcing some changes, but the final boss should be the culmination of your entire journey and have a little something for everyone, not skullfuck you if you do anything but big shield and thrusting weapon.
>>
>>740061461
elo in chess?
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>>740037859
Just dodge through his attacks, like you should with 90% of the bossess. Or is this just the case of the little stutter he does with his attacks that makes people not able to adapt like with Smelter Demon?
>>
>>740060868
eh not a lot of one hit moves. once vigor is leveled it's rare for that to happen esp armored out. but there's some combos that can chain a one hit and if like 90% of your health bar is fugged from a move it's hard to find an opening to heal when you're not familiar with the boss. but after some practice you know what to avoid and when to heal. I don't really see learning a boss as trial and error usually but occasionally you'll have to test dodging in different ways
>>
>>740061806
i had to google smelter demon, that dude was #327 of the forgettable baby-easy bosses in that game. i'm sure ds2 was hard for some but that game was significantly easier than every other fromslop game for me, lots of slow patient playing though cause of groups of enemies
>>
>>740061010
Online co-op against Radagon. I swear that makes his AoEs even fucking worse.
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I have no issues with consort mechanically beyond highlighting how outdated Fromsoft's combat is, but thematically the fight is ass and he has terrible animations making him look like a giant blow-up doll
He reuses Pontiff animations, conceptually he's just a shittier Twin Princes without the double person mechanic, thematically the entire finale is a wet fart and the DLC had a better ending with the sorrowful mini-shattering you go through by fighting Leda and Miquella fans.
The post-fight cutscene is especially ass, what the fuck?
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>>740058469
>>740058263
>The light beams are
Yes, phase 2 is shit honestly. I would rate phase 1 as a perfectly good souls boss but it doesn't stand out as anything interesting, it's a big guy with swords and you learn patterns of extended combos so you can press dodge at the right time. Any alternative methods of approaching him are unintuitive, the moments when you can move around his attacks without dodging are unclear. That problem of attacks being unintuitive and everything being based around learning long patterns of extended combos is the reason phase 2 is shit. The beams are low effort and they aren't properly telegraphed. You need to know where the beams are going to go BEFORE you dodge, because the beams are timed to hit during dodge recovery. This is a way of forcing you to dodge into a certain position instead of just timing i-frames, which would be fine, except you don't KNOW where the correct position is because the beams don't appear until you've already dodged

This means you can only approach phase 2 by memorising the arbitrary positions of beams for every single one of his swings and then following a pattern that you've committed to memory. None of the information on the screen is useful, seeing the clone attacks doesn't tell you how you're meant to dodge them, seeing the visual effect for the beam doesn't tell you how to avoid them because you have to dodge before the beam visual appears. Everything is transvestite speedrunner memorisation and pattern forming, it doesn't feel like a fight against a guy with swords
>>
>>740037859
Skill issue
>>
>>740063346
Having the beam visual appear before the swing so you can spot where they'll go and dodge according to what's happening on screen would have been a big improvement
>>
best fromsoft boss is still midir btw
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>>740058035
Mohg and Maliketh are shit too.
>>
>>740041823
sunflower is the best boss fromsoft has done in a decade
>>
>>740045705
actually correct opinion from gigachad who understands player psychology and gamedesign, unlike miyazaki. Wouldn't be the first time fromsoft failed to teach people how to play their games either
>>
>>740060062
>fromsfot actually creating aura moments
would never happen
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>>740065059
I won't miss
my guiding moonlight
come sekiro

It just doesn't happen in Souls for some reason
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>>740063132
Leda was better than every single boss in ER and it doesn't even have unique enemies. Storytelling clears, but Miyazaki will never understand
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>>740065131
None of those are resulting in player actions or related to the player tho. We aren't going to be punching Armstrong any time soon
>>
Ansbach carried the DLC
>>
Nu-Radahn2 actually made me log off from soulslikes ever since.
>>
>>740037859
remember when retards were pissing and shitting their pants claiming this boss was fake AIslop when it first leaked because it was too gay? lol
the cutscene you unlock after was admittedly too gay though I was caught off guard at how homosexual the ending was
>>
>>740065201
Oh you mean you want a personal power fantasy instead of just aura
wrong genre
>>
>>740065227
I'd argue the entire NPC cast was soid and ended up being the strongest part of the DLC, it has the same style of character writing as AC6, someone in Fromsoft team is an excellent writer and they should stop holding him back with godawful story vagueness.
>>
>>740065283
you literally described the personal power fantasy with Ranni tho
>>
>>740065331
that wasn't me
>>
>>740053079
whomst?
and isn't torrent connected to miguella?
>>
>>740057626
166 is the true meta
I get to match with tryhard fags like you and also tryhard fags at SL200
I am also tryhard btw
>>
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>>740060062
>No secret extra ending where you use Messmer's flame to burn the Erdtree, saving Melina but breaking her heart since it meant her brother's death and her losing him a second time
>No Melina scenes in a few Sites of Graces in the DLC, commenting on your progression and her brother Messmer
>No special extra Malenia boss cutscene if you did the DLC before her fight like the one Sif got 15 years ago
>No secret quest to obtain the Mending Rune of the Primeval Order that lets you save Sellen and get a TRUE END where you marry her and live with her in the Academy of Raya Lucaria
>Zero new Gideon lines for the DLC

We were betrayed by the DLC.
>>
>>740058469
>The fucking NPC gank was more narratively satisfying.
true
felt very DS2 and honestly all these games are missing is some straightforward narrative stuff like this and less zanzibart shit
>>
>>740063346
>>740045705
All of these problems can be boiled down to poor communication between the combat designers and the player. The same problem as the common "deliberately misleading animations" complaint, which is an extension of "delayed attacks" memes

The combat design is directly linked to the animation work. The animations are about 90% of the communication which happens between game and player, but animations in Souls have gone from Asylum Demon doing the most obvious slow overhead slam you've ever seen to every boss being Vergil with branching 12 hit anime combos. The change in animation work and the need to make bosses more of a spectacle is causing a communications breakdown and that leads to frustration and shitty gameplay. We have retards defending literally everything because you can of course eventually figure out through trial and error how to play around everything, but what you can do after 100s of hours of autistic minmax'ing is not relevant to the player experience

Fromsoft need to reign in their animations to make gameplay clearer and more intuitive, then find different ways of making the game harder besides having branching 12 hit combos that spawn random laser beams. You can have different defensive options that are good at different things, like blocking and jumping and timed parries, but the animations need to clearly communicate when those different options are going to actually work, so you aren't left guessing
>>
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>>740063132
>>740065136
Getting the full 3v5 fight was so cool.

https://www.youtube.com/watch?v=rpq2fUk56Mo
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>>740063132
>The post-fight cutscene is especially ass, what the fuck?
what do you mean? I thought the gay wedding proposal was an awesome way to end the latest installment in this epic RPG game series
>>
>>740065878
are you one of those people that invade and then runs in a circle in place because it makes you look like you play good but then you get hit once and IMMEDIATELY run away to find an enemy mob to help you? because that's what most tryhards do and you just look retarded
a guy held us up in the big sand arena in the dlc and he just did that shit for like 20 minutes and he died to a fucking backstep running attack from a big bonk hammer like an idiot
>>
>>740066298
yes I do all that and I WILL disconnect before you get the killing blow on me
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>>740066170
exactly. From's entire selling point was essentially being THE FIRST RPG to have clear dodgeable animations with clear dodgeable hitboxes. And they threw that shit away for some kind of witcher 2 bullshittery. Truly a shame.
>>
>>740060062
Ranni is invincible and can kill you in one hit even at max level. She'd solo Miquella.
>>
>>740058446
I mean, they are if you do that yeah. If you let yourself get outnumbered when you could have prevented it then you need to git gud. Being unprepared and ill-equipped is what makes these games difficult, nothing else.
>>
>>740037859
I beat promised consort before they nerfed him and I did it only after like 300 tries and with a gay turtling build. Thoroughly abominable. I was so exhausted by the time I finished the DLC I just ended up hating it overall. I felt like I was trolled I Wanna Be The Guy style.
>>
>>740063346
The beams always follow the arcs of the respective sword swings and at a consistent range unless near a wall, in which case they'll be at a range that fits in the arena. You get a quick preview of where the beams will land too when the light shines/gathers on the ground. The best way to handle the beams is to fight at a range where they won't hit you anyway. As for Phase 1, the move set was more interesting before the nerfs. The cross-slash combo sped up the pace and had a bait trap if you didn't roll to the left or roll at a narrow timing just before the first swing would hit. The bloodflame slash was a smokescreen just like Mohg would often use it as, and generally Radahn would follow it up with whatever would actually give an opening (the most consistent thing is you running behind him and him jumping away to use Lion's Claw). The Rock Sling wind-up would punish players who stayed way too close to him and make them back away then dodge his launch.
>>
>>740037859
>most bullshit boss I've ever seen
Blocks your path
>>
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>>740066789
>The beams always follow the arcs of the respective sword swings
Except for when they don't
Half of Radahn's regular moveset is made up of giant sweeps which cover a huge circular area, large enough that you can't roll 'out' of the arc, because the arc is just too large. The beams don't cover the whole arc, because if they did then they wouldn't be dodgable, they mostly cover one particular part of the arc and some of them travel outward to prevent you dodging back out of the arc

In this clip the middle of the combo is 2 super wide horizontal hits, but the beam comes out of the front of Radhan in a line, so if you saw the wide sweep and tried to dodge AWAY, which would make sense as you'd be taking yourself out of the range of the hitbox, you instead get hit by a beam for dodging out of a horizontal sweep. Unless it's the OTHER horizontal sweep, because that one leaves beams in a horizontal path along the direction of the swing, so THAT one you can dodge back out of, but not the other one. Everything is arbitrary and must be memorised
>>
>>740067409
I also just wanna say that encounters where the expected solution is you just dodging 4-5 times in a row feel like shit
>>
>>740067409
Those beams did follow the sword swings. The two sweeps from a single side have the lasers follow the second swing, and Radahn did the second swing, the lasers were prepared, and then Radahn turned. The lasers never changed course with Radahn's turn after the swing. The beams don't stick to the swords like glue, hence why staying close avoids the beams. The beams hit at a consistent distance away (for the horizonal swings) to punish noncommittally staying in front of him, and generally bunch up closer to a straight line than an arc. Either be close, circle, or be far. The final thing was an AOE, basically adding a back section to the Phase 1 combo ender's front AOE. Radahn's stomps get augmented in a similar way.
>>
>>740058035
Maliketh is terrible.
>>
>>740068340
I'm not sure you know what the word "follow" means, or you think I'm talking about a timing instead of a direction
This is a wide horizontal sweep going left to right, which produces a line of beams travelling away from Radahn, perpendicular to the direction of the swing
>>
I respecced to use the fingerprint shield to deal with that dragonball z bullshit in the second phase and it worked like a charm.
>>
>>740068483
The beams travel in a horizonal line based on their respective horizonal sword swing. At some point the beams are committed to hitting a certain place based on what point the sword swing reached, hence why you were able to strafe to a location where you saw the narrow side rather than the wide side. The line is a set distance away from Radahn's body, hence punishing you if you're at a noncommittal distance. To be hit on a dodge by those beams, you'd have to have dodged backward into the horizonal line, rather than being chased by a vertical line. Radahn's vertical swings are the ones that send rows of beams traveling away from him.
>>
>>740045705
Yep, someone who gets it.
>>
>>740067409
>8 attacks
>0 openings
fun



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