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What went wrong?

It seemed like the market for classic, non-isometric 3D RPGs was in crisis, in need of something new, but the perfect nostalgic bait was recently released and only three cripples played it. If you like Morrowind, Gothic, Might and Magic, or Arx Fatalis, then this game is perfect. The world is beautiful and very interesting to explore, and the game design is actually excellent, like really in the style of Gothic 1&2. Yes, the quests, music, and rpg system are mediocre, but as a nostalgic experience, as a bait it is a very good game.


Are people really so uninterested in the legacy of Western RPGs from the early 2000s?
>>
The game had a really meh start and the main quest was just meh, but that's a problem with many RPGs of this type, like TES games. And not having voice acting in 2026 is a shame, even Gothic had all the characters voiced back in 2001. But the locations and the lore are strong, the concept is quite unique
>>
The Undead Kingdom location with the meat grinders was peak.
>>
One of the worst decisions you can make in an ARPG is to give no rewards or experience for killing monsters
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>>740059493
The reward for killing them is they're no longer trying to murder you while you lockpick the door they're guarding or platform around the traps behind them
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>>740058872
As a cripple who enjoyed DD it's link to those games is surface level. It's babby's first action rpg and the only thing to set it apart from those games the airship has far too small a world to fly around in, as psychedelic as it is. Maybe a sequel will conjure up a more complex magic system with drawing runes and actual animations in 1st person in a large world to fly your airship around in, I'd like to see that.
>>
>>740058872
The developer simply didn't have the resources to polish the game I believe. The idea of combining steampunk in the style of warhammer's mechanicus, ancient magic cults and kingdoms is really cool though. It reminded me of Arcanum.
>>
>>740059562
It is true. It didn't bother me and I still killed all the monsters on the map, although it took me a long time to restore my reputation with the outlaws after that lol
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>>740059597
Well... I wouldn't expect a sequel to a very niche game without success. But I'm not even looking forward to TES6 anymore desu, so this game was a pleasant surprise for me anyway.
>>
>>740058872
I've pirated it on launch and beat it.
I'd call it a solid 7.5/10, got stuck in my head for some time cause of the unique world-building, visuals and lore but besides that, the actual gameplay was very simplistic and tried to pretend that its gameplay systems were deeper than what they truly were.
And I cannot omit mentioning how in pretty much every single instance, no matter what faction, women were in position of power or leaders. The very few instances the men were in charge they were either incompetent or twirly-moustache evil.
>>
>>740058872
I really wanted to like it but the combat was incredibly boring.
>>
>>740058872
The game has no stakes, and the combat is both boring and can be entirely bypassed by just running and strafing, yet most of the rewards for exploring and completing quests in the game are in fact for combat.
Naturally that makes the game lean much more heavily on the writing, world building and quests...

The problem is that it's just a garble of confused leftist imperial cultural ethics all fighting against eachother, and invalidating eachother, and the game really wants to say GOTCHA on any ethical dilemma decision you make. I did the entire Clockwork Kingdom and got to the Undead Kingdom when I gave up. Of COURSE the farms gain sentience so you can't have your ethical solution to resolving the Undead's food source. OF COURSE you're the bigot if you don't let them devour their neighbor kingdoms for sport, or even treat them as dangerous. It's like they watched to much TNG growing up and spitefully dialed it up to 11.
>>
>>740058872
Just isn't fun. Boring navigation, boring encounters, boring non-combat stuff, just shallow and shitty and slow and dull and pointless and brainless and BAD.
Damn good art direction though. The gamedev should never design a game again, but they should do the art for one.
>>
>>740061979
The world design is pretty okay, even though it's another RPG where the nearest bandit camp has more people than the largest city in the world, but other than that exploring is really fun. The magic spells are okay and useful, but warrior and archer builds have nothing at all
>>
I fucking LOVED this game and was planning on making a mod to fix one of the stupider bugs the game has. I need to first verify that the latest patch didn’t already do that, though. Haven’t gotten a chance to verify that just yet.

The game’s writing was just straight up fucking brilliant, especially in the Clockwork Kingdom. I didn’t care much for the Endless Realm by comparison. In any case, the game is a goddamn amazing experience.
>>
>>740062347
have you tried contacting the devs and making your fix official?
>>
>>740062812
Nope, literally no sense in doing that unless I can actually pull it off first. Also, not sure why I’d care about them “making it official” unless there was something in it for me. I love the game, but I’m not dumb enough to fix the devs game for them without getting credit for it. I’ll worry about charity coding after I’ve managed to build an estate.
>>
>>740063501
>I love this game and I made a patch for free!
>Whoa whoa whoa why should everyone get to enjoy the patch without going out of their way to find it? I'm not running a charity here
weird conflicting motivations here. you sound ideologically compromised.
>>
>>740062347
High IQ individuals will always choose the Endless Realm over the Clockwork Kingdom.
>>
>>740063652
>ideologically compromised
Maybe the devs should offer me a job with salary and benefits. That way everyone in this situation gets what they want.
>>
>>740058872
>If you like Morrowind, Gothic, Might and Magic, or Arx Fatalis, then this game is perfect.
How does it improve on those games? How does it advance the genre?

This is my problem with all these nostalgia bait games. I'm not a zoomer, I actually played all of the games you listed many many hours back then. So what does this bring to the table that they don't?
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>>740064315
Nothing, really. Just a fascinating aesthetic, interesting world, and genuinely inspired writing. Everything else about it is functional at best and worthless at worst.
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>>740059180
I missed talking to the sentient pile of flesh when I played, only learnt of it after I had already beaten the game and was talking to other anon's about it. I for one loved the clockwork king area more then any other area then the entire game despite it potentially being the weakest aesthetically. The quests there were some really solid stuff.
>>
>>740058872
Any waifus in this game?
>>
Having only followed developement from the elndess realm update to 1.0 I'd argue that Dread Delusion's main flaw is lack of a cohesive vision.
Everything about the game reflects this, beit world design, quest writing, narrative themeing, mechanical implementation and, even world building in places.
So much of what exists in game feels like it's there because that's what was trending in the RPG enthusiast zietgeist at the time and it really takes it's toll because there's so much I want to like about this game but simply can't because the dev didn't take the time to map out what it was even supposed to be.
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>>740064315
>How does it improve on those games?
>Morrowind
Combat and navigation is worse then morrowind. Magic is missing the customization of morrowind but I would say is roughly equivalent. The story is what mainly carries the game.
>>
>>740063847
What do you like so much about the Endless Realm in comparison to the Clockwork Kingdom? I agonized what tablet to feed to the king for much longer then dealing with the queen in the Endless Realm.
I still regret shutting him down, only mistake I made in that game. Gotta hand it to the game making everything an autosave really makes you live with the decisions you make.
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>>740058872
To me it's the shitty Unity Engine camera and everything feels made of stinky plastic.
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>>740064795
I think I shut him down during my second play through. The CK lore is so fucking insanely genius that I am legitimately jealous of whoever came up with it. It also brings up a lot of interesting problems with computation/automation. The dream clinic too… fuck man— CK was wild.
>>
>>740058872
This game is truly garbage in every aspect to an impressive degree. One might get baited by that tutorial castle that stats matter and that there are many ways to play the game but the illusion shatters right after. No stats matter because you just swap gear, choices do jackshit, battlesystem is an absolute disaster, leveldesign might as well be a random seed. Even with me enjoying the vibe of the world and wanting to see the lore it just always turns out super meh and leaves you hungry.
I regret giving the hackdev over 10€ for this shit and it is extremely worrying that this turd gets so much praise.
And I will be a thief of joy and do a comparison: if you want a first person rpg with focus on combat and mushroom theme then Avowed is just the way superior product.
>>
>>740065101
I desperately wanted to upload the "adaptive" program to him and was looking for all the reasons I could think of to do so. But I shut him down in the end because I didn't trust to people running him to not subvert the king again. Hell the kings right hand man made it abundantly clear that he would try and undo whatever you just uploaded to the king.
What happens if you do upload the adaptive programming?
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>>740065565
Oh yeah and PLATFORMING
HOW IS THIS GAME SO BAD AT PLATFORMING
The game literally hardstops and hardstucks you at any edge if you jump at it while pressing a direction. You have to jump without direction to not gets tuck. This is prevents any fun platforming exploring and gets supper annoying when you get big movement speed bunnyhopping and strafing through the world at the end of the game. It's a complete contrast to Avowed where the generous ledgegrab allows you to hold onto many things not intended so the really good flow of intended parcour translates directly into creative track and out of bounds exploring.
>>
>>740065585
Dude the choices do not matter because the dev shits over anything with the ending anyway.
Oh there actually was no moral dilemma because you just had to kill them all and then hit the reset button yourself teehee.
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>>740058872
troon code and so easy that it was just boring to play, very poor enemy AI and anemirc weaponry
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>>740058872
It has no combat same with Lunacid and that other game with the schizo god girl. When the enemy attacks you just slightly walk backward. That's the combat. It was an okayish game regardless with a cool world.
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>>740067632
>When the enemy attacks you just slightly walk backward.
Sounds like a real combat
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>>740058872
this shit is anti soul indie garbage. i even prefer lunacid which is trannycore over this. so fucking ugly with stupid misplaced colors all over. and the game sucks. idk what kind of loq iq subhuman animal you must be for recommending this
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>>740058872
I like Arx Fatalis. I'll give it a shot if/when it comes to GoG. I try to avoid buying single player on Steam.
>>
I like the game because it actually felt like every time you explored you were rewarded for doing so. Neat world with neat setpieces.
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>>740058872
Literal tranny game.
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>>740058872
Dread delusion is a woke Jewish Troon game
The devs literally could not help themselves and shoved tranny shit into the writing over and over again
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>>740065585
>What happens if you do upload the adaptive programming?
You don’t see the consequences of your actions until *after* your encounter with Vela, and whether or not you decide to reset reality determines whether or not you hear about the consequences of your actions in the game. Since I did that on my first run, there were essentially no consequences to be to be had lol. During my second run, I got a full breakdown of all the shit that happened afterward.
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>>740075921
It’s true, and the game is *still* awesome in spite of that. Which is pretty crazy, since LGBTQ+ trannoids can’t ever seem to write for shit. Whoever wrote DD genuinely didn’t have BPD severe enough to be unable to explore their own behavior thoroughly, which is why the characters and stories all seem so genuine and compelling.
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>>740058872
>Notice a cheevo that requires me to not get help from someone up to a certain point of the game
>Go through most of the game w/o dying until I die due to fall damage
>I meet this someone
Fuck this game.
>>
>>740058872
The easy as fuck combat is the worst thing imo, no real reason to use anything but melee cause once you level up Guile (and you WILL because spreading your stat points is waaay better than minmaxing for exploration's sake) you literally cannot be touched by the barely aggressive enemies. At one point i just gave up and run past everything, just zooming from one place to another to complete quests.
Also dear God i got tired of the constant Vela cocksucking immediately
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I played this game and there's literally nothing tranny or cringe millenial writing in it. What kind of shizo is this, lurking for tranny code everywhere?
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>>740064315
It doesn't really have anything to do with Morrowind beyond having mushrooms and being super easy to break (the only time I died is when I went so fast I fell off the world). It's more like a light immersive sim: most of the emphasis is on exploring things and solving small puzzles.
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>>740081485
I mean Caxton Frost is gay for his butler and it's implied that one Chief Liquidator dude was retconned by the clockwork king into being a man from a woman, so I guess?

I just wish there were more games in the vein of it: open world exploration RPGS that are smaller in scope and focus more on a more detailed, tiny world to explore. Verho, Lunacid, Devil Spire's Fall I guess, all kind of fit the bill.
>>
Runs like shit still
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>>740081485
ANY indication that a character is gay or struggles with gender identity automatically gets flagged by the average /v/ermin. The game's writing is extremely subtle about that sort of thing, which is exactly how it should be.
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>>740084130
>ANY indication that a character is gay or struggles with gender identity
Why the fuck would there ever be ANY indication of any of this in a game? It's like saying:
>yeah the character raped children but it's hidden in the lore and very subtle
Ok? Not acceptable regardless in any form, I don't care how subtle it is.
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>>740062347
>The game’s writing was just straight up fucking brilliant
Straight up kill yourself retard
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>>740058872
this game is nothing like morrowind.
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>>740058872
why would they make Angela Anaconda the MC?
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>>740058872
What I find funny is how everywhere I looked people were saying it is like Morrowind and I played it and it is nothing like Morrowind. Reminds me of how Avowed was constantly compared to Dark Messiah.
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>>740058872
Dont you compare this fucking dogshit to any of these games.
Combat is bland boring and easy. Writing is terrible with too many female characters with obvious bias towards them. The "crafting system" is a joke. The art is ok but how its presented is ass. Sometimes its impossible to find anything. Especially in clockwork kingdom.
Its 3/10 at best
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>>740084647
Because none of the people saying that played it, they just saw mushrooms and mushrooms are Morrowind, right?
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>>740081485
Yeah, the only thing I clocked as being something the modern grifter would spaz out about was the guy in the clockwork kingdom being gay or a few Strong Woman leaders, the issue is that rightoid christcucks have watered down the word woke to mean anything that deviates from what was normal in media in the 50s. I would have avoided this game had it plastered trannies left and right but that's not the case here.
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>>740084443
>guy is in love with his butler because he's a fag who enjoys gay buttsex despite being a wheelchair-bound swashbuckling adventurer engineer who built himself mecha legs to have improved gay buttsex in his buttler's tight bussy
>one of the characters is determined by a manmade supercomputer AI god to be the only person in the realm capable of fixing errors within the system and so the AI god does everything it can to twist reality until it can finally create an iteration of that specific individual (after many failed iterations, including one that tried to an hero due to the god rejecting their request to be magically turned into a member of the opposite sex) is capable of doing the job
None of this shit is even remotely egregious and you would be a fucking brainrotted retard to think otherwise.
>>
>>740083701
There's that Jester's Lantern and there's Queen Domain.

And Ardenfall? I think?
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>>740084908
>Jester's Lantern
I can't seem to find that one
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>>740085045
https://store.steampowered.com/app/3849000/The_Lantern_of_the_Laughless_Saint/

https://store.steampowered.com/app/3440200/The_Holy_Fool/

These were what I was thinking of.
>>
>>740085131
Thanks. Turns out all four were on my wishlist already.
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>>740083701
It's not an open world exploration RPG, but Wuppo has a similar feel in that sense of a detailed world that's fun to immerse yourself in
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>>740084492
>the lore for the in-game magic system is based on programming logic that follows "base 6" due to the number 6 being easily manipulated and structurally sound all across nature, allowing people to translate the language of "magic" into a cipher code that they use to reprogram reality
The fact that you can't appreciate why this is genius makes you unqualified for discussing this game in any meaningful way.
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>>740085623
I do like how the world ended because of a fucking programming error.
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>>740058872
>rpg
>action game with swingy swingy and shooty shooty (but its magic not guns!!)
Not an rpg, also tranny game
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>>740085623
wew that sounds interesting, maybe i should play the game.
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>>740085874
fuckin right it's interesting. and even more amazing is how articulate the theory is when you read about it in-game. the tranny who wrote this shit really, REALLY thought it through. it's enough to make Gene fucking Wolfe blush.
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>>740058872
I was super excited for this game to get its full release and I bought it when it came out, but I could only really enjoy it for a few hours. It's main problem, in my opinion, was that the world just felt so small and artificial feeling. The world is very visually interesting, but actually playing it doesn't feel like you're actually in a fantasy world, just a vacuum made to house video game mechanics. People compare it to Morrowind, but to me it just felt more like Oblivion. Maybe I should give it another try, though.
>>
>>740058872
I played on and off since it first went into EA.
I don't remember if I revisited it or not after final release, but I was left very disappointed.
Excluding the WOKE shit, the game has some good bones. But thats about it, the world and NPCs are extremely static, you can trigger certain events that *should* at least cause some greater changes to the world or local areas, but all they end up doing is making a big floaty nightmare god hover in the BG while everyone ignores it, etc.
One of the quests I most remember was the vampire monster bitch that lives in the basement of the player house you can get, and 90% of what happens during the quest occurs through dialogue boxes, I don't know if you even get to actually see the fucking thing.
The floating magic island area was also very disapointing.
>>
>>740085623
>autistic gibberish with a typical trannoid "programming is literally magic" geek angle
I am now glad I completely forgot about this game between the moment it surfaced and until I saw this thread.
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>>740086708
>the world just felt so small
Good.
>>
>>740087354
Been a while since I played, but iirc the floaty guy is invisible to everyone else until he takes root in their mind, and the player house demon you do get to fight if you reject it.
>>
>>740086708
The world is supposed to be small, because there's almost nothing left of it and you exist on the fragments in the light of a neutron star.

It's more Morrowind in terms of game design and exploring, more than Oblivion I would say.
>>
>>740087553
>iirc the floaty guy is invisible to everyone else until he takes root in their mind
Idk, I guess I just expected the town and NPC dialogue to change overtime in at least a few small ways, but nothing ever happened.
>>
>>740087354
>but all they end up doing is making a big floaty nightmare god hover in the BG while everyone ignores it, etc.
Nah it's a cool concept. It's like in Bloodbourne, only people with a high insight can see the lovecraftian creature. Cultists see a monster while the godless authorities are perplexed by the sudden increase in cult activity in their city.

>One of the quests I most remember was the vampire monster bitch that lives in the basement of the player house you can get, and 90% of what happens during the quest occurs through dialogue boxes, I don't know if you even get to actually see the fucking thing.
You can see her in the basement of your manor now.
>>
>>740058872
The game lost me because it was piss easy.
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>>740088108
Just like Morrowind.
>>
>>740083434
>imsim
Literally an empty word with zero meaning.
From all I gathered imsim might as well mean "can shoot while crouching" because there is nothing of substance behind it.
>>
>>740088221
Immersive sim = game that gives you open ended way to achieve a goal.
>>
>>740084647
Dread Delusion made me appreciate Avowed even more. Such a fun and well designed game. Meanwhile DD feels like someone watched youtube video essays of oot and morrowind and then tried to make a game out of that without understanding a single thing about game design.
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>>740085623
That one single thing doesnt make up for the rest. While i admit its cool.
>>
>>740058872
I liked Dread Delusion, Tainted Grail, etc. but it's clear what the mass market really REALLY wants is Skyrim/Fallout 4, a low friction sandbox with some romance option that's constantly vomiting "content" at you. Starfield's biggest sin is that it put a shitload of fake friction and loading screens and dead space between all its content. The shit story is the least of its problems.
Doesn't matter how good the game is on its own merits, if it isn't that it just becomes games for RPG enthusiast youtube channels to talk about or put on lists.
Nothing short of Skyrim 2 and Fallout 5 is going to carry any weight.
>>
>>740087965
>redditspacer praises bb
No comment added.
>>
>>740088386
>can actually see the world where you go
That's neat.
>>
>>740085623
Woah, that's so brilliant, truly worth playing a mediocre game for
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>>740058872
>Yes, the quests, music, and rpg system are mediocre
I never heard of it and now you've already unsold me on it.
>>
>>740058872
I was having fun playing it until I realised that enemies present no threat to you whatsoever then I put everything in being fast and speedrun the game with the speed of light. It's a bad Lunacidlike game, Lunacid was way better and even had a pretty girl as a bonus.
>>
>>740085623
Why is this genius?
It's cool but it isn't as if it is a new concept.
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>>740088708
It's a rare neat thing yeah. Sadly not the actual thing you can jump to but instead just a smol prop.
Really, the one worthwhile thing about the game is the vibe of the world. Do not get if you did not instantly get a feeling of "whoa this looks so cool I want to explore it" when seeing a screenshot.
And I wish this shit had fucking lighting and shadows. This is deep inside of a mine but every wall and wood beam shines as bright as the sun outside.
>>
it's just too simplistic gameplay wise
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>>740064315
it's a straight downgrade to all these games
>>
most nostalgia bait games are shit and use "retro" as an excuse to have shit art or gameplay.
>>
It's wild people compare it to Morrowind so much when it's got more King's Field energy than any other game.
>>
>>740089293
>Sadly not the actual thing you can jump to but instead just a smol prop.
You can jump to it once you've unlocked it, IIRC. I remember doing it.
>>
>>740087490
>t. college dropout
Why do you think your opinion about things you don't understand is worth anything?

>>740088428
>>740088735
That's not the *only* interesting part of the story, just the one that blew my fucking mind. The rest of it is pretty good too, though you have to be able to put up with the largely worthless combat. I found it was more fun to use spells to get enemies to kill each other instead. Like >>740089293 said, if you aren't sold by the atmosphere within the first like 10 minutes then I don't think there's much you'll enjoy about it.

>>740089226
I've never seen this concept done in a way that is fleshed out enough to actually be plausible. The number six is LITERALLY a magic number when it comes to how malleable it is.The benzene ring (hexagonal shape) is the most stable structure in organic chemitry, 6 pixels form a a perfectly symmetrical triangle, and each triangle can be used to make a polygon in graphics (1 + 2 + 3 = 6, and each of those configurations is symmetrical and structurally stable). So the idea of making a programming language designed to manipulate reality out of thin air (i.e. MAGICK) based on the number 6 is pretty fucking brilliant.
>>
>>740086356
stop shilling your slop
>>
>>740090858
make me, nigger. go pirate my game right now or i'll suck your dick and call you a fag
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>>740089226
>>740090614
just in case you still have doubts
>>
>>740088513
I don't know if Starfield was fake friction so much as the jutting remains of some actual difficult supply and routing concerns on space travel that were hastily cut. You can still find backwater fuel stations clearly designed to resupply a ship that had to land out in the open rather than make a full jump, the fuel tank tradeoffs only make sense if you used to have to actually fill them, and most of the restrictions on how you can move between planets would only be interesting if you didn't automatically refuel.
>>
>>740090614
Imagine I posted the YouTube screen with a tranny giving a programming talk while wearing a wizard hat and a cape that gets posted on /g/ sometimes.
>>
The game is meant to be a callback to early-mid 90s games, and I enjoyed it. Deliberately holding down the scope, detail, and gameplay complexity to match what would have been reasonable to achieve in 1990. There were plenty of RPGs earlier than that which were more complex or larger or more detailed, but generally not more than one of those at a time. The soundtrack is great. Zooming around like a lunatic is great. Jumping off the floating continents and your airship is great. I wish there was a way to leave the two "ethical dilemma" quests unfinished, and then do the ending to get a secret ending for those. Like, not kill the meat farm, but then break reality, to give everyone a chance to live.
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>>740085623
>>740090614
Wow, it's been a while since I've seen someone that is this much of a midwit.
>>
seeing how much of an arrogant retard dev is I regret buying the game
>>
I like how the game looks and it lets me go fast and jump far.
That's all I need for an enjoyable experience, cannot remember much about the story tho



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