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File: 1769926163132501.jpg (99 KB, 616x353)
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Are you excited for not Sekiro 2?
>>
>>740133341
The demo was fun but too easy for me
>>
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>>740133341
>Played it. Feels like RE remake devs wanted to make their own take on Sekiro. Or like what they see as improvements on Sekiros parry system. Since there are like 2 types of parry, one type of dodge, and the timed slash thing.

The animations ultra smooth, the game looks insanely detailed. It's a bit more high budget than FromSoft but so far it feels like it lacks a bit of soul compared to Sekiro. I also get a little bit of BanHam vibes from it as well, with the fluid animations and chaining of mechanics between enemies.

I hope the game is a lot harder, if its not as hard as Sekiro or lies of P I kind of dont see the point in playing an easy parryslop game.
>>
OMG YOU PARRY IN THIS GAME
IT'S
JUST
LIKE
SEKIRO XDDDD
>>
>>740133562
OMG are you a capcom dev!?
>>
genuinely impressed with the animations and overall budget and look of everything. amazing artistry. the problem is did they focus on that or focus on making a content packed game with lots of good bosses and levels and challenges. Thats all that really matters, if its going to be that dour grey shit the entire game without any real challenge its going to be a 7/8 out of 10
>>
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>>740133341
How did this game mindbreak fromdrones so hard that it sent them into shitposting overdrive?
>>
I'm about to play the demo now. I'll tell you in about 15 minutes if I'm excited or not. Thanks for asking.
>>
>>740133680
The parry mechanic is a little too similar to sekiro i hope Miyazaki sues them
>>
How do you increase the FoV? The camera is way too close on default settings.
>>
Eh, Phantom Blade Zero looks better and I’m not even that excited for it. I’ll play both eventually, I just think PBZ has a higher chance at being better than Sekiro than this game.
>>
>>740134221
Don't bother just play sekiro
>>
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The demo was a bit weird. Like a busy sekiro. Telegraphing for what to dodge vs parry was nonexistant and the timing just felt strange. Like geting dodge shadows but still being hit or blocking a hit and having stamina but being in guard break. Yet other times doing the animation.
It was still pretty fun. Camera is a bit too zoomed in, but the fight with the ton of genma felt great. I actually like how it works in mobs as opposed to 1v1s
The archers were so retarded they might as well have not been an enemy type
>>
>>740133341
in this thread i will make fun of souls slop while ignoring that this is souls slop
>>
Where is the Japanese voice option? The English voices are weird.
>>
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>>740133341
>Are you excited for not Sekiro 2?
Fuck yeah. I recently played Onimusha: Warlords, and that game genuinely fucking rocks. 100% it. Currently about 2 hours into Onimusha 2. Not as good as the first game so far, but I'm enjoying it more the further I get. Way of Sword is fucking awesome so far. It's basically what I hoped it would be. Pragmata is my GOTY so far and I fucking loved it, but I can tell Way of the Sword is going to overthrow it by a large margin.

>MUSASHEYYYYYYY
Ganryu makes an excellent entrance. I already love him as a villain.
>>
Anyone figure out how to activate the other gauge? I just got the blue power. Never managed to fill Red
>>
No thanks I don't want to play a shitty souls like clone and will be sticking to the older games.
>>
>>740135308
Call me crazy, but I kinda wish both Devil may cry and onimusha stuck to their resident evil routes. I love the first game so much
>>
>>740135219
perfect dodge
>>
>>740135451
Ah. Thanks
>>
>>740134758
Options in the main menu.
>>
>>740134758
They literally ask you before you start
>>
>>740135635
I gotta exit the game to the start screen to see it?
>>740135670
Really? I just mashed through everything. These modern games always make you sit through 10 minutes of menus and disclaimers before you can actually play. It's too much. I hate it.
>>
>>740135380
You’re not crazy. Onimusha 1 and DMC 1 are easily the best games in the series. Onimusha in particular just got worse with every new game. I tried this demo out to see if they bothered bringing back any RE elements and was obviously left disappointed.
>>
>>740133341
It's not sekiro 2, it's sekiro killer.
Just like how Nioh, Nioh 2, and Nioh 3 is sekiro killer.
>>
>>740133341
Yea
>>
>>740134382
China has literally never made a good game why would you have high expectations for pbz?
>>
What game doesn't have parrying nowadays? Also Onimusha did this shit first anyway.
>>
no one but me will notice but that trailer is the most blatant ai translation ive ever heard
>>
>>740135308
I was going to call it out for being a shitty RE clone as opposed to being a souls clone, but then I remembered I liked it better when it was an RE clone.
>>
It should be like Onimusha 3 where the parry and counter windows are nearly frame perfect.
>>
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>Enemy fodders are just there to the point I just spam buttons and not care if I get damaged or not since I get yellow souls anyway
>Parry timing feels off with boss
>Sometimes I get a parry and sometimes I don't
>Blade clash is pretty much square, square, triangle ever single time
>Oni vision doesn't need to be there, like at all
>Getting the stamina bar down and getting a head attack on Ganryu destroys 40% of his health bar
Probably the most boring demo I've ever played. All these Sekiro and Nioh feel wrong because those two games are more responsive and have way more aggressive enemies. Pragmata's demo had an interesting concept that made me get the game and looked much nicer too, this one is just bad that I felt complete apathy by the end.
>>
>>740136575
these Sekiro and Nioh comparisons*
>>
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>>740133680
>hitstun
into the trash it goes
>>
HOW LONG IS THE DEMO
TELL ME NOWWWWWWW
>>
>>740136763
20-25 minutes long.
>>
>>740136762
faggot
>>
>>740136808
DOES ANYTHING CARRY OVER
>>
>>740136873
i don't fucking know or care nigger, stop yelling.
>>
>>740136901
NO I CAN'T STOP YELLING
CAUSE THAT'S HOW I TALK
YOU AIN'T EVER SEEN ANY OF MY MOVIES
>>
>>740136873
Yeah you get the magnum cum load item.
>>
>>740136873
you get a little charm for completing it
>>
This won't even get an average score in the 70s. Easily the worst game Capcom's made since RE3make.
>>
>>740137130
RE3R is good though
>>
>>740137130
>>740137162
RE3R is ironically a better game than this.
>>
>>740137130
I was shocked at how bland it was. They were on a pretty good streak with Requiem and Pragmata. They absolutely did not care about this one. They obviously wanted a quick and dirty game to try and reel in From fags.
>b-but Onimusha had parrying and other systems first
Yeah, and they did nothing to differentiate themselves from the pack. They could have brought back the Resident Evil elements from the first one but that would actually require level design knowledge and effort.
>>
>>740137130
depends, they can just turn that one miniboss in the demo as a normal mob enemy midway through the game and it improves 100x
the foundation is good, the enemies are just too easy
>>
>>740136835
im sorry your brain has been fried and you need micro-stutters to understand basic combat anon
>>
These are my expert thoughts and opinions on the demo: RE engine games are ugly so I don't like the look of it. And I don't like the English voice acting. I hate games with hold A to confirm shit. I don't like the dude constantly talking to himself. I don't like the zoomed in FoV. I don't like wet noodle attacks and the parries are not satisfying clangs like in Sekiro. I don't like how baby ezmode the combat is. There was a bit where you get mobbed and everyone just waits their turn to attack. I hate the spider sense oni vision shit that's always put into nu-games. It's just time wasting and a chore.

So in conclusion I am not excited for Onimusha and Sekiro shits all over this game but I'll probably buy it when it's on sale. It's not worth full price but for $20 it would be worth it. Dodging attacks was kinda fun. Thanks for reading and caring. I appreciate it.
>>
>>740137267
>they did nothing to differentiate themselves from the pack
when's the last time you played a game that let you shove enemies to the wall with a parry?
>>
>>740137387
flaming faggot
>>
>>740137267
Onimusha's parry system was also not a "priority" as this game is. Issen for the earlier games had strict timing and obviously the devs only intended for skilled players to use it in like Dark Realm or bosses if they're skilled enough, so they focused on making everything else just as good. In here they're trying so hard to incorporate the parry into everything that it makes it so fucking boring, there were times I thought I pressed the parry way too late only for me to get it against Ganryu.
>>
>>740133341
whats the qrd.
good or bad?
>>
Fromsoft buckbreaking every fucking one lol
>>
crapcom is so bad man
>>
>>740137495
I'll give you the 4chan consensus.

It's genuinely the worst fucking woke piece of shit slop I've ever experienced. Also, I hate video games.
>>
>>740137432
>shove enemies to the wall with a parry?
I didn't know you could do that because I spammed square since the fodder enemies were so easy. Maybe I'll pirate it with a full save unlock to play lunatic mode in order to have fun.
>>
>>740137495
Awful. Too easy. Parry windows let you just spam. Dumb, redundant gimmicks everywhere. Terrible level design. Floaty combat without impact. You constantly get flooded with healing essence. It's just shit.
>>
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>>740137445
i accept your concession, nigger
>>
>>740137495
its like sekiro but bad
>>
>>740137495
fromslop zoomers hate it
onimusha OGs love it
>>
its a 30 min demo. stop sperging spergfags
>>
>>740137495
If you're a Capcom shill it's easily the best game of all time, 10/10, fantastic in every way, generational run baybeeee. If not, it's pretty boring.
>>
>>740137668
lol you are seething so hard
>>
>>740137628
>onimusha OGs love it
like you have any choice lmao
>>
>>740137657
>"Anon just stop talking about this 30 minute demo that gives you an idea on what the game is"
Sorry, I haven't received my shill tips yet. 10/10 GOTY KINO.
>>
>>740133341
Parry/deflect felt like Revengeance.
>>
there's too much japan sword slop
>>
>>740133341
>katanaslop
>>
>>740136762
Here we got the faggot who believes Dark Souls combat is not only good but also the pinnacle of gameplay.
>>
>>740137387
you have no idea what hitstop is, go back to playing whatever dogshit you normally play
>>
>>740137490
Pretty much. I never really used Issen that much. I imagine it was mandatory on harder difficulties but here it doesn’t feel optional at all. I couldn’t imagine beating the demo boss without parrying. I’m sick of this playstyle being forced everywhere now.
>>
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>>740137628
>onimusha OGs love it
I have not played sekiro or nioh but this was pretty meh. This does not play like the OGs or even Dawn of Dreams (shit game by the way), too much focus on the parrying.
>>
>>740136140
What RE elements are you looking for? They don't want to turn it into a key hunt game.
>>
>>740137495
It's okay. Pretty generous parry and dodge times but no i-frame on the dodge so while a failed parry blocks a failed dodge sucks. I think the guard bar is supposed to balance this but you lose that on but anyway so it's weird.
Nice animations.
It's okay. I'll get it on sale.
>>
>>740137495
It’s like a 6.5/7 at most. Get it on sale or pirate. This is definitely not the glorious Onimusha revival some of us were hoping for. It will get forgotten one week after coming out.
>>
>>740137628
>onimusha OGs love it
Lolno. This isn't Onimusha.
>>
You don't need to parry a single time in the demo btw, starting to think /v/ is just retarded.
>>
>>740137628
>onimusha OGs love it
You’ve never played Onimusha.
>>
>>740133341
More like sekiro but soulless
>>
>>740137891
>I couldn’t imagine beating the demo boss without parrying.
what? just dodge retard
>>
>>740137981
>They don't want to turn it into a key hunt game
They kinda did with the Oni Vision shit. Closed gate -> Oni Vision -> Follow the trail to kill the blob thingy.
>>740138030
you do against ganryu unless you love to perfect dodge every time.
>>
>>740138030
Why wouldn't you? It's free damage and easy
>>
>>740138030
>just ignore the main mechanic of the game bro
absolute retardation
>>
>>740135380
What is meant by "resident evil roots"? Puzzlebox level design mental mapping matching keys to doors and juggling mutliple keys and doors at the same time like a quasi metroidvania? Or just talking about shallow vibes and aesthetic like every generic retard that talks about videogames because they barely actually appreciate or understand interactivity.

Also because even later RE games fail on the puzzlebox design not even talkibg about re4, re3 and veronica fail at it too
>>
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>>740138030
>Game's focus is on parry where you get FREE DAMAGE every single time you do that
>Encourages you to do that with Ganryu and tanker enemies
>Some retard:"Uhh just don't play it that way bro"
...
>>
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>>740138030
>I pressed dodge instead of parry so it's TOTALLY DIFFERENT GUYS
>>
>>740133341
>MOM CAN WE HAVE SEKIRO?
>HUN WE HAVE SEKIRO AT HOME
>SEKIRO AT HOME
lmao man why can't copycom make something different
>>
>RE Engine
No thanks
>>
>>740137864
>>740137886
>so asshurt over a horrible zoomer-mechanic he creates strawmen in his head
grim
>>
>>740137495
Basically sekiro if it was made for woman and children
>>
>>740138158
Oni/DMC 1 had fix camera, puzzles, backtracking. It plays very similarly when it comes to basic movement and item interactions. The difference was in RE you avoided or shot, onimusha was melee, and DMC was juggling.
It's shocking how much of the same DNA they had at the start and how crazy they all changed over time.
>>
Hey, that Capcom shill who calls everyone a zoomer for not liking this 6/10 parry slop game is back. Kek, what a faggot.
>>
I liked it. It is too easy, even on the harder of the two difficulties - I died maybe twice on the boss but before him I would only take damage from not knowing the controls (its a weird layout but I imagine I'd get used to it in the full game) or attempting Issens. Regular enemies are definitely not aggressive enough, and its very noticeable in the big fight.

As for the mechanics, I don't mind parry-based combat, and I appreciate that they're attempting to add a little more choice to your defensive options compared to other parryslop games. Most stick to the Sekiro style thing where you parry everything except for one or two designated unparryable attack types. Here it feels like the full range of defensive options - block, dodge, parry, deflect, Issen - are usable against basically any enemy attack, and you choose not just based on the difficulty but also the expected reward.

Level design is definitely more DMC5 than anything else. The wheel lizard enemies are also based on the ones from DMC5 I think. Might be disappointing if you wanted Onimusha 1 style level design but really none of the games after had it either so wasn't expecting it.
>>
>>740138343
Might play the first game one day then.
>>
>>740133341
No, Im SICK of the Japanese aesthetic and I know that means Im finally maturing
>>
>>740138030
Yeah you can issin or deflect or perfect dodge instead. The game definitely needed four different mechanics to reward you for pressing a button just before the enemy attack hits, the one skill every action game is based around. Five if you count the one that only works on grabs.
>>
>>740133341
pretty fun gonna crank the difficulty though
>>
>>740138260
so sekiro
>>
>>740138529
>Im finally maturing
lol your still here
>>
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literally me on the right
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>>740138508
It's been a while since I played it but I remember liking it a lot and played through it multiple times.
That all said there's a timed instant game over slide puzzle so....save often
>>
>>740138584
>The game definitely needed four different mechanics to reward you for pressing a button just before the enemy attack hits, the one skill every action game is based around. Five if you count the one that only works on grabs.
unironically this, variety is the spice of life
>>
I will try the demo tomorow. I have been in the mood for an ancient japanese game, although I would prefer no supernatural / magaical elements. But that's a huge ask. I have to let go of that idea
>>
>>740138106
>>740138109
>>740138127
>>740138182
>>740138198
>>740138249
You control the buttons you press amigos.
>>
>>740138584
you get a you too for being a fence sitting faggot
>>
>>740133341
Playes the demo - its nothing like Onimusha at fucking all. Not even worth a pirate like all modern shitcom slop
>>
what did he think about it?
>>
>>740138890
Sekiro was exclusively made for extreme hardcore gamers(men)
>>
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>>740139824
who gives a shit
>>
>>740139824
i hate this faggot so fucking much
>>
>>740133341
Am I stupid or does he have a very big head and very small arm in this image.
>>
>>740140083
this better be a bait post
>>
>>740140519
It's true. Reminds me of Expedition 33.
>>
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>>
I'm starting to realize this site is 50% jeet
Can we separate them like china please god
>>
Hows the performance? UE5 slop?
>>
>>740140519
Now I can't unsee it kek
>>
>>740142179
yeah re engine is ue5 slop
>>
>>740142179
RE engine doing what it's supposed to, excellent performance as always
>>
Damn. It's kinda bittersweet. Feels like the overall presentation and areas might be way better than Nioh 3. As far as the combat it has that traditional Onimusha stiffness but I like that you learn 3 different parries/dodges in the first 5 minutes. Although the difficulty feels "babbies first action game" easy I hope there's even harder settings and monsters in the main game requiring you to use this dodge or that parry for certain attacks.
>>
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>>740133341
Im just glad they didnt turn it into a souls liek
>>
>>740142179
5090 4k ultra rt high 90 fps DLAA and 120+ with dlss quality no stuttering : )
>>
>>740142086
And also remove all SE Asians and Latin Americans and the post quality would improve 10 fold. That's a fact.
>>
>>740143182
its worse, a sekiro-lite
>>
>>740138584
Six, there's Blade Barrage for when your attack timing clashes with the enemy attack. The main issue is that all this could maybe work only if the enemies are numerous and aggressive and in particular survive long enough to demand it, which the demo absolutely does not show. Granted it is a demo but it's also a modern day game, the potential is all there especially with the environmental interaction which is far more interesting but if they'll actually make it properly challenging enough and allow you to do so when you start the game up is another question entirely.
>>
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I have realism fatigue
>>
>>740133562
omg it's a third person game where you don't shoot
It's literally dark souls
>>
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>>740145102
right, I forgot. Sekiro invented parrying
>>
Beast of Reincarnation >
>>
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>>740145479
>>
>>740140663
Not that anon but Sekiro is a game for men. Gameplay and story wise is men coded.
>>
>>740145576
tell me what makes it sekiro lite
>>
>>740133341
>Fromsoftware at home, but without the gameplay
>>
>>740145621
PARRY. SLOP.
Read it slowly so your brain can understand it
>>
>>740145754
take your meds sis
>>
>>740133341
I have parry slop fatigue
>>
>>740145621
Looks and plays exactly like Sekiro
>>
>>740136387
black myth literally mogs all fromsoft games
>>
>>740145794
take your sekiro sis
>>
>>740146152
i don't like sekiro, it's too parryslop
>>
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>>740133680
>Defeat [boss name]
>in a room where you can do literally nothing else but that
just what kind of retards are they making this game for?
>>
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>>740136575
Capcom really have lost the plot in terms of visuals. this looks atrocious
>>
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>>740146718
its a crapcom game its made for women and journalists
>>
>>740146718
>posts literal jumpslop
>>
>>740145754
>>740145829
>>
No one in this thread has played the old games in the series. /v/ is nothing but retarded morons.
>>
>>740147321
it's just frombrowns being threatened by an actually good game
>>
I was hoping the game would lean a bit more into Musashi using dirty tricks, but at least in the demo (which seemed like a tutorial) the opportunities to use the environment felt more like sort of awkward-and-often-pointless setpieces than something organic that you're eager to make use of.

I'm willing to accept that the early content is easy. The boss made me use a few health items after some fumbles, but that's the only point I did. I feel pretty confident that there will be ways to make it more punishing since I feel like being heavily punished for taking stray hits suits the slow "parry and kill in one or two strikes" pace of the game
>>
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>>740137495
too easy, the parry window is huge and the enemies are passive
>>
>>740146805
It looks like DMC5 or RE4 Remake which also is visually bland
>>
>>740142980
>>740142838

Its RE engine? You had my curiosity, now you have my attention.
>>
The demo is ten fucking minutes long and mostly tutorial, /v/ would be calling [insert whatever game will make you least mad here] 'easy' if it ended after the tutorial boss.
>>
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>>740147816
It's a capcom game
All their shit is re engine now
Very strange post
>>
>>740137495
Well it's a demo that's 20 minutes long and you fight 3 enemy types and that's all that /v/ posters need to tell you it's the worst game ever made
Will they be BTFO once the game fully releases? Quite possibly.
>>
>>740148285
Holy shit faggot get over yourself, a demo is a vertical slice of the game. Maybe Capcom should've made a better demo or even a better game if this is what we're getting. Maybe they should've added lunatic mode.
>>
I got into Onimusha when the remaster (or is it technically a remake? i don't know) came out. It was on my list, but I played T.R.A.G. and Galerians instead until that was announced. I never looked into this, but I knew it wasn't going to be the same. I'm super disappointed just looking at gameplay. At least there are good tank controls games I still have to play and indies. Something about tank controls leads to fun games
>>
>>740150024
you sound like a retard complaining that re9 isn't tank controls
>>
>>740150530
Weird to bring up RE9 unprompted
>>
yes
>>
>>740150615
nothing weird about it
they're both games that used to be tank controls and stopped using tank controls a long long time ago
what's weird is admitting you know nothing about the series but still complain about a thing they did 20+ years ago like it's new
>>
>it's parryslop
Cool so it's Onimusha, thanks I'll take it.
>>
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>>740136575
After seeing how simple and easy Pragmata's demo was and then seeing how much more complex and harder the actual full game is i don't want to base the entire game easy difficulty on the demo, its obviously very early on in the game like how Pragmata's demo was.
>>
Why are enemies so passive?
>>
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This shit is a good example of why demos died out as a concept. It's basically just the tutorial for the game and you only get to feel a bit of what the actual game is like for a minute. Bad vertical slice, I was less sold on this game after playing the demo.
>>
This is what you faggots were bitching and moaning about for decades needing a new entry?
This shit plays itself, every enemy literally stood there and waited to be killed, the only exception to this was the giant sword guy.
I hope it flops so hard it kills both the franchise and the rest of you.
What a waste of time, we could've gotten Dino Crisis or something instead.
>>
>>740152158
t.corpo
>>
>>740136420
Yeah but Sekiro actually did it good, because it was the main focus of the gameplay, this on the other hand tried to mesh so many different combat mechanics it's just comes out as mid.
There's blocking, parrying, button mashing, qte, parrying that opens the enemy up for a finisher and who knows what else.
>>
>>740133341
Looks ugly, no thanks.
Sekiro is peak.
>>
>>740152767
>There's blocking, parrying, button mashing, qte, parrying that opens the enemy up for a finisher and who knows what else.
people just used to call this action games, now fromdrones are complaining that there are too many mechanics and it should just be parryslop spam or rollslop spam
absolute state
>>
>>740152950
The absolute state is thinking that this shit is anything like those games, Dante parrying with RG never led to button mashing or opening the opponent to a QTE.
You are retarded if you think this is anything like the action games that we had, it's just Sekiro but worse in case the fucking stamina and stagger gauge and Capcom being hacks who chase trends didn't tip you off.
>>
>>740153203
>parrying never led to button mashing or opening the opponent
that's literally how parries work before retard, it was always meant to be a high execution defensive maneuver that rewards you immediately with an opening or burst damage like royal release that if you fucked up you get punished for
it was never spamming parries over and over like fromslop games
>>
>>740133680
wow, that looks like shit
>>
>>740153520
>Opening the opponent to a QTE.
Is what I said you retard, what's happening in this game is not the same as the parry mechanic from the previous games.
>>
>>740136575
>Pragmata demo made me get the game
So your opinion is completely fucking worthless
>>
It looks good. I'm going to give the demo a try but this feels like the one game that's gonna get pushed out of a September purchase. Wolverine and Control are gonna take priority over this.
>>
>>740140127
It will always be hilarious how he goes, right after
>The chinger changer ninja dagger, we got it, yes
Like he realized what he said and shat himself liquidly
>>
>>740145754
>The game playing exactly like the old ones makes it a Sekirolike, I am a fromsissy and have 4000 hours in every one of MiyaHACKi midsterpieces
>>
>>740154446
wtf you didnt like pragmata? that game is really fun bro.
>>
Ignoring all the zoomed sekiro shit.
The game feels fine and much like Pragmata's demo it feels "barebones", but hopefully much like the former, it gets a ton of upgrade systems and progression to make it feel fresh.
>>
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>>740154926
I don't upgrades or progression is going to fix the AI...
https://files.catbox.moe/h0sjbt.mp4
>>
>>740136420
onimusha's old "parry" was way cooler than sekiro's
>>
>>740154783
It's fucking boring as shit lmao
>>
>>740155018
>Enemies are weak at the very beginning of the game
No way?!
>>
>>740155018
Genma samurai were always sorta dumb idiots that were an attrition threat over anything, and the fact they can parry means it's possible that'd be scary with an aggressive mob.
Really depends though, they can introduce monsters that can make it fun and challenging or big spooky monster #485 will also be a passive retard
>>
>>740155083
Weak?
They literally stand still like assassin creed guards lmao
>>
>>740155018
>Literal tutorial area of the game is too easy bros
>>
>>740155259
>I've never played Onimusha ever
Thanks for confirming it.
Next you're going to tell me that the first zombie enemies you meet in RE are too slow.
>>
>>740133341
enough of those fucking shang tsung wukong games from asia same shit everytime he even carries a toddler on his back AGAIN
>>
>>740136420
Played the demo and feels like they should the combat like 20% faster
>>
>>740137495
It’s ok I liked it but feel like speed it up a little bit would make it really better
>>
>>740133341
nah unless they make it harder or some shit

theyve ruined every single game in the past by making it too fucking easy

drargons dogma 2 stops being fun after level 10
drdr is a meme from the first 5 minutes
re9 is ugly and yellow paint slop
pragmata has more AFK enemies than onimusha does
>>
>>740135380
Stop quoting.
>>
>>740135308
Onimusha 2 was the PEAK of the series. No I won't explain.
>>
>>740155018
Aggressiveness is very easy to fix. It's not like enemies stand around like retards by default. They specifically restricted them to do that. Whether or not this game will be good is if they make a hard mode and DON'T restrict it for a second playthrough.
>>
Onimusha 1/2/3 didn't have parries the special move was a instant dodge into a attack.
>>
this game is such a downgrade to ninja gaiden black and 2
>>
>>740156552
2 is bad thougheverbeit.
>>
>sekiro invented Japan
zoomers were a mistake

It's much closer to a tighter, more punishing Arkham (actually Assassin's Creed, but you're too dumb to understand that) combat system.
>>
>>740156552
Why the fuck would a onimusha game be compared to ninja gaiden only thing got in common is swords and fighting demons
>>
>>740156552
Onimusha was always about real people that gained magic weapons to fight demons not anime character. The fighting was always more grounded in them. No point of comparing them to DMC or NG. They are doing their own thing.
>>
>>740156628
Ninja gaiden copied the essence system from onimusha btw
>>
>current year crapcum
no
>>
>>740156803
Only the original NG1, they later made it more casual so you could charge UT without essence in Black and all subsequent entries.
>>
>>740156803
Alright where the fuck did you get that from?
>>
>>740156910
>>
>>740156613
This is nothing like Arkham, what drugs did you take to come to that conclusion?
>>
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>>740133680
why do modern games have such little contrast?
everything in this scene is gray and washed out
that's the worst thing about modern graphics
>>
>still only one kat main weapon
sigh
>>
>>740133341
Sekiro was never good, onimusha will just beat it.
>>
While I agree there is a mishmash of every mechanic ever, I liked it.
I like that there are many options on defence, but I hope they will make enemies that makes you use them (ex I noticed is that you wanna parry the bay blade lizard so it bounces off and hits other enemies)
The oni weapons as a special move is the only thing I didn't love very much, but I understand the dev pov with so many animations to do.
Nobody did the comparison, but to me this seems the jp version of dad of war 1.
>>
>>740155259
>It's time for the test again
Do you like Souls games?
>>
>>740157605
>he wants 2kat
loool
>>
>>740133929
Unless fromsoftware has parry mechanic patented they cant do anything and fromsoftware did not invent parry, fighting games like street fighter (yes a capcom game) have been using it since the 90s. You faggots gotta stop glazing fromslopware thinking they invented rollslopping and parry sloping. Those mechanics already existed in other games long before demon slop
>>
>>740157667
holy crapcum shill
>>
>>740157792
No, i like ninja gaiden and beatemups
>>
The demo is actually good and fun. Looking like yet another Capcom W.
>>
>>740157839
You play as musashi, the faggot jap who fought sigh 2 katanas
>>
>>740156842
>Releases 3 bangers in 1 year
>Every other studio struggles to make 1 gold game a year
>Nooo they're bad!


You're mentally fucking ill. Maybe the Snoy slop GoW and Wolverine is up your alley.
>>
>>740133929
Holy shit stfu faggot devil may cry already had parry before your zoomer ass even heard about fromsoftware
>>
>Name is Musashi
>Turns into an Oni
>Oni Musha
Poetry
>>
>>740158075
re engine is le bad
>>
Is the demo on steam?
>>
>>740158017
His style used a katana and wakizashi. There is no 2kat style.
>>
Not really. It seems kinda bleh and meh. I liked RE9 and Pragmata so I'm kinda surprised I dont really care about this game.
>>
>>740158128
Only the protag of Onimusha 2 was a real Onimusha anyway.
>>
>>740155049
guess I can just go ahead and disregard anything you have to say since its obvious your opinions are absolutely abysmally dogshit.
>>
>>740137495
6/10. Its ok/fine.
>>
>>740147841
If the game is actually harder, that means it's by definition a poor demonstration on the devs part
>>
They need to overtune the difficult big, the combat so far in the demo just plays like if the Mongols in Tsushima all suffered a lobotomy.
>>
>>740158514
the game will start off with same difficulty level as demo then it will gradually ramp up ya fucking idiot.
>>
TN games are the golden standard, not Sekiro.
Fuken plebs.
>>
>>740158671
Because they didn't demonstrate that, it remains to be seen
>>
>>740158680
TN hasn't made a good game since the original release of NG1. Then they proceeded to shit out turd after turd.
>>
>>740158781
Ninja gaiden 3 razor's edge is better than your favorite action game btw.
>>
Nioh cucks in here mad than yet another Samurai hack-and-slash game will be considered better than their shit.
>>
>>740158889
Pretty much this.
>>
>>740154502
>Wolverine and Control are gonna take priority over this.
I think this game reviews bettersnd will be considered than both. Capcom shouldn't move their game from this westoid games
>>
>>740137829
This lmao
>>
>>740133341
I played onimusha 2 a few years ago and was surprised by how good the fundamentals of an action game were. also beat sekiro last week, the last boss was a bit annoying to learn (I wasted much more time on owl father and demon of hatred but those felt less annoying to learn), mostly isshin's first phase and getting the mikiri timing, but overall it's the best game fromsoft made by a large margin. it's a deceptively simple game, but every mini-boss and boss pushes you towards mastering different aspects of deflect/side step/jump/re position/attack/tool use patterns. I expect the new onimusha will have a much less punishing approach to deflections, and you won't need to spend time learning boss patterns or mastering the system just to beat the game like in sekiro.
>>
What's the point of Issen if parrying usually makes them one-hit killable anyway? I didn't manage to chain Issens so I'm not sure if that's still in.
>>
>>740159096
They exist, but you can only do 3
>>
>>740146841
Grim
>>
>>740158781
NGB was already better than NG1. You're outing yourself.
>>
>>740138384
The spinning lizards are as old as Oni 1. It was fun deflecting them into other enemies but everything dies so fast it doesn't really matter.
>>
It kinda plays like assassins creed which makes this pretty boring, but it's surprising that it runs well.
>>
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Fromsoft has captured the concept of action games that the term Soulslikes is replacing the genre name.
>>
When an enemy moved behind me to flank I assumed I would have to be ready to parry multiple enemies but it's like only a single enemy is allowed to attack at once so what's the point?
>>
i never played a fromsoft game before and the last onimusha game i played was oni3 demon siege on a laptop 20 years ago using keyboard controls. The demo was OK apart from musashi talking too much, the cutscene with him and the gauntlet reminded me of Forspoken.
Admittedly, I struggled a lot on Ganryu on the hard difficulty and I had to switch from aggressive to defensive controls, after 15 or so deaths I beat him with the parry head attack which pretty much instakilled him. I think it was a pity battle since I refused to drop the difficulty even after it gave me the option 5 deaths in.
Overall I can confidently say that i'm a shitter and this game isn't for me but I want to do a oni3 playthrough now.
>>
>>740159393
Nothing about his game is like a Ubislop game. How about actually playing the demo?
>>
>>740133341
How is the demo? It looks to me like they're trying to make a piss easy movie game
>>
>>740146841
wait a minute, that sign...
>>
>>740159617
Very good. Other cuck fandoms are the ones mad this is getting better reception than slop they like.
>>
Love running joke Onimusha being a Resident Evil game with Swords. Thanx Crapcom
>>
>>740159617
It’s nice but easy like you would expect, they should have let us fight the boss any time we want
>>
>>740159524
Yea seem they should make the mobs more aggressive and let you omni directional parry
>>
Phantom Blade Zero ran away from this games launch. Remember that Chink cucks
>>
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>>740133341
I'm ready with my mining permit
>>
>>740160408
Jubei....
Jubei....
>>
>$70
Yeah no game is worth that anymore, day 2 pirate
>>
>>740159490
we'z da biggest 'n da baddest
>>
>>740160863
Almost every game shown yesterday was $70 retard.
>>
>>740160939
>implying I was paying attention to yesterday
Still zooming faggot ?
>>
>>740133516
>it feels like it lacks a bit of soul compared to Sekiro
Because it's a regurgitated sequel.
>>
>try demo
>enemies do nothing, they are just training dolls
>Ganryu boss fucks you up unless you perfect dodge everything, parry only works for half his moves. No, you dont know what you need to parry and what dodge
>he can two shot you because we have Dark Souls at home
>visuals look dated
Guess animations are ok at least
>>
>>740158075
Unironically this >>740158142, I wish I could strangle whoever built it alongside every faggot who thinks it's serviceable.
>>
>>740161130
Give me RE engine any day over stuff like UE or whatever the fuck a vast majority of devs use. It's insanely polished and optimized for these games.
>>
>>740160939
And none of them was worth that price.
>>
>>740161075
You can parry anything he does except for the throw command
>>
i'm getting bad stutterings for some reason even if it's already set to low
3060 12gb
5700g
>>
>>740161309
Ive tried to parry his stab and sommersault and never managed it, decided to just dodge everything
The parry window was super lenient with normal enemies but stopped working for the boss
>>
>>740156613
>more punishing Arkham
i kinda see it now but more floaty
>>
The demo became fun as fuck in those segments where reptiles are involved because you actually have to pay attention, if further encounters will involve a lot of harder enemies it's going to be great.
>>
>>740160939
Stupid fuck did you bother reading what he said ?
>>
>>740161719
The reptiles only look more agressive until you just move to their backs and stay frozen like retards looking at empty space.
Onimusha games never had great combat system to begin with, but its kinda brazen for Capcom to ship this
>>
>>740161408
>3060 12gb
>5700g
What did you expect from a low spec machine?
>>
>>740161865
It's the standard for games. Has been for 4 years. It's not going down. If anything it's going up. Stupid fuck.
>>
>>740161979
it's not even going to be out yet for months, nothing got shipped retard
>>
>>740162112
Its out in september, you think the final version is magically going to have better enemy AI and controls?
First Capcom game?
>>
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>>740161513
I find it funny that you can dodge his multi-attacks with ease but have trouble with easy parries
>>
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>>740159567
?
>>
>>740133341
It's good. The enemies are mostly too relaxed, but I loved the boss fight. Everything looks and feels nice. It feels more justified in its existence than DMC5 or RE9 , whatever that's worth. I miss the old controls and fixed camera, but it is what it is.
>>
>>740162220
you're so fucking retarded holy shit
it's a demo, it's not real
do you understand? the game is not coming out like this, the actual game isn't going to be full of blocked areas, enemy placements aren't going to be the same, you wouldn't be starting with all the gameplay mechanics you have now, you probably won't even be following the same flow of cutscenes
remember pragmata demo? that was so long ago wow
>>
>>740146841
fucking kek that's dreadful
>>
>>740162679
>MH Wilds performance would be fine on release, its just a demo
Oh yes, I remember
>>
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>>
>>740162860
I feeling sick.
>>
>>740162847
>talking about gameplay
>b-but wilds performance xD
yeah that's what i thought goalpost moving retard
>>
>>740138249
>hitstop
>zoomer mechanic
Kill youre are self
>>
>>740133929
Sekiro stole timed parries from Lego Star Wars, Miyazaki is going to jail when Denmark finds out.
>>
>>740155287
>>740155219
>>740155083
Say that to NG1 tutorial enemy on Xbox
>>
>>740136420
You mean shitkiro one button braindead parry? Because a lot of games did parry really good
Ninja gaiden and most team ninja games did parry good
>>
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Chain issen is kind of random
>>
>>740134542
I hope it was just game journalist mode for the demo.
>>
>>740134917
>2 not as good as one
Is this bait cause holy shit
>>
>>740156051
And the enemies way more aggressive
>>
>>740161719
If they gave us a level editor that lets you tweak enemy encounters...
>>
>>740133341
Isn't this an older IP than pretty much everything Fromsoft makes these days?
>>
>>740161075
Nah you just suck
>weapon attack
Parry
>unarmed attack
Dodge
>>
>>740165703
some fags says this game isn't slow when in reality
>>
>>740167876
TAS?
>>
>>740167057
It's from 2001. Funniest thing about it is that Inafune invented it.
>>
>>740167876
Crits in this game are so unsatisfying.
>>
>>740137267
Pragmata was trash you nonce faggot
>>
Finished the demo. I like it. Nothing like the old Onimusha games. Very Nioh inspired in some aspects. I like the combat system. It's cool that the genma talk like they should do since the beginning. Sasaki was a fun battle. Game is too easy and need a SIGNIFICANT boost in difficulty. The windows for all special actions are too wide. Overall I put it on my wishlist.
>>
>>740164571
Hey maybe each game has its own strengths and weaknesses dude. You can like multiple games in the same genre
>>
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>>740133341
> Ctrl-F: slop
> 29 results
>>
I haven't played the demo yet, but this video has got me completely sold
https://www.youtube.com/watch?v=1MSfd07Kp4I
>>
>>740145292
I didn't buy the 2 remaster specifically because of this.
>>
Are depictions of Ganryu usually so...limp-wristed and faggy?
>>
>>740153203
>Dante parrying with RG never led to button mashing or opening the opponent to a QTE.
No, but a Nero buster parry would.
>>
>>740156242
I agree, and decline to comment as well.
>>
>>740166519
I don't think that's an uncommon opinion at all.
>>
>Actually the game isn't ugly
>Actually the game will be really hard, you cant judge the game by playing it
>Actually Onimusha was always parry slop
Lmao
>>
>>740133341
the not radahn looking boss looked fine compared to previous shown
>>
>>740175549
>Actually Onimusha was always parry slop
Kinda, insofar as Issen was always pretty important. I'm not saying it's terribly similar to the original games, but it's not hard to trace the lineage. It reminds me of the original game more than Dawn of Dreams, for whatever that's worth.

I miss the fixed camera angles and tank controls though.
>>
>>740175549
>Actually the game will be really hard, you cant judge the game by playing it
You really can't, it's clearly an early part of the game.
>>
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>>740133341
The game feels good to play, but holy shit is it braindead easy and the enemies just stand around, doing nothing. They need a higher difficulty with at least a couple of enemies rushing you constantly.
>>
>>740133341
If you're playing Onimusha like Sekiro, you're already a lost cause.
>>
>>740133341
Tried the demo and honestly I don't know what the fuck you guys are talking about, this is really fun
Only thing I don't like is lack of puzzles and the fact you can move while absorbing souls, but I assume they'll balance things around that
>>
>>740174321
I mainly know about him from Vagabond where he was very eccentric but not in a faggy way, but how he is here doesn't feel that out there to me. He's also been in Yaiba and FSN where he was more normal.
>>
>>740133341
Finished demo today, and I think the game has potential, it has nice sword attack/block animations. But it might be the most braindead easy dark souls like I've ever played. Played in on story mode expecting dark souls tier difficulty with arcade mode being some hardcore mode where you die in 1 hit, but the story mode is easier than most games for kids. Legit just spammed light attacks and face tanked all mobs at once, not a single situation where I was even below 50% health. All the attacks and parries/blocks have massive windows and clear indicators with game constantly telling you what to press at all times.
>>
>>740177220
Yea yea
>>
>>740179326
>and the fact you can move while absorbing souls
Literally the best change so far.
>>
>tOo eaSy
Soulsshit ruined this goddamn board.
>>
>>740133341
i just got done with the demo and im not really fond of it,it feels like a jank sekiro and the attacks dont feel like they have any kind of weight to them at all which is odd for a capcom game
i dont care for sekiro or most souls games
>>
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>>740139824
max pat and woolie will suck off every capcom game and would even sacrifice their children to them just for a chance to catch a whiff of the devs balls if they could,i would unironically listen to dsp over them on a capcom game



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