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File: onimusha.jpg (2.94 MB, 3840x2160)
2.94 MB JPG
I have realism fatigue
>>
We don't care zoomer
>>
i have sekiro 2 fatigue
>>
These are 4 seperate games btw
>>
File: 1780266433186161.gif (1.81 MB, 498x280)
1.81 MB GIF
Videogames before:
>worlds full of possibilities to ecape from the real one
Videogames now:
>ultra HD sermons with a lesbian saving the day
>>
>>740147143
Sekiro had way cooler environments.
>>
>>740146969
>realism
>magic sword cartoon man game
>>
File: 1780459837491009.png (3.23 MB, 1920x1080)
3.23 MB PNG
>>740146969
graphics in 2026
>>
File: 1740740113716942.jpg (1.06 MB, 2559x1440)
1.06 MB JPG
>>740148397
>>
>>740148397
Very dull and muted colors as the baseline should mean when things get extra freaky with the demons it should make it pop out.
>>
>>740148574
Yeah, just like DMC 5

Oh, wait…
>>
File: 1753608074160355.jpg (937 KB, 3163x2265)
937 KB JPG
>>740146969
Yet the stylized MH Stories 3 flopped hard.
>>
>>740148397
that font is so ugly 0 creative bones in the entire capcom team
>>
>>740146969
RE Engine is a worse cancer than UE5.
>>
>>740148397
i hate modern games so much
>>
>>740148397
>>740148437
At least the performance is optimised. You can run these games at 300+ fps with max settings on a potato.
>>
File: japan34343.jpg (3.39 MB, 2890x1894)
3.39 MB JPG
>>740148397
Japan cant into graphics.
>>
I have east asian fantasy sword and monster souls like fatigue
>>
It looks better then sekiro and elden ring slop
>>
>>740148632
Because the gameplay is absolutely dogshit. The artstyle is the only good thing about that game.
>>
>>740148863
But all of the images on the left could be from the same game, they all look too similar.
>>
File: 1772085413967711.jpg (2.12 MB, 5760x2160)
2.12 MB JPG
>>740146969
The RE Engine has two issues:

>In open spaces, the quality of textures and lighting drops dramatically. This has been evident since RE3. Since the RE Engine was built specifically for RE8, it is optimized for rendering in enclosed spaces.

>Low color saturation. It’s difficult to distinguish between the background and characters, making the game hard to play as an action game.

In order for them to solve this problem, they will likely need to fundamentally change the way they render images.
>>
Where did this faggy "I have X fatigue" phrase come from, and why do newfags use it so often?
>>
File: 1767901334050784.jpg (127 KB, 500x500)
127 KB JPG
>>740149016
Your point?
>>
>>740148986
Stories 2 had the same gameplay and sold and reviewed great.
>>
>>740146969
>t.cried about Yasuke being samurai
>>
File: 1758615691457776.jpg (88 KB, 694x574)
88 KB JPG
>>740149173
What's the point of all this high graphical fidelity if it makes everything merge into the same desaturated, semi-realistic picture that can be mistaken for any other game? Isn't this the part where art design comes in to make it actually stand out?
>>
>>740148863
Pokémon is cheating, they do it on purpose.
>>
File: poke.jpg (970 KB, 1076x1207)
970 KB JPG
>>740149248
Pretty sure most people can tell Star Wars and GTA apart.

Now what's the point of this.
>>
>>740146969
I remember when I thought Onimusha 2 had the best graphics in history. How far we have gone since then.
>>
>>740148687
Pretty sure it's the same font used since Onimusha 1 or at least it looks similar to it.
>>
>>740149520
Onimusha 2 had brown and grey colors too. Pretty much every game in this series looked drab because it's meant to be a little bit horror.
>>
Where's my nigga Jean Reno
>>
>>740149569
I always thought that the intention was to make a historical japan setting but then insert spirits and daemons to create a contrast. I remember that Onimusha 1 was described as a horror when it came out but it never felt like one.
>>
File: 1414432154011.jpg (23 KB, 232x197)
23 KB JPG
I just have fatigue.
>>
>>740149685
Me too. I fell asleep after coming back from work.
>>
This has to be the most underwhelming looking RE Engine yet right? I'm really surprised it doesn't have a switch 2 port.
>>
>>740149794
They are aiming for 60fps since all the good Onimusha games were like that.



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