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File: 6786795449578.jpg (26 KB, 510x436)
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how the fuck was i supposed to know?
>>
it's a secret
>>
>>740182927
You're not supposed to see the whole game on your first run on a platformer game. If you do that's bad game design.
>>
There's usually subtle details or hints that the secret area is there if you actually paid attention instead of browsing social media on your phone
>>
>>740182927
They usually have coins leading down the hole though
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>>740182927
You're supposed to find it by accident, I guess.
>>
>>740183046
how are you supposed to know on a second run
>>
it's called secret for a reason anon
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>>740183127
Trial and error
>>
>>
>>740183046
>>740183127
>>740183179
This is NGMI bad dev design. Ignore these anons
>>740183097
This is good game design, usually there is a clue or hint. In DKC it's stray bananas. In NSMBW it's darker-colored floor patterns.
>>
>>740182927
rule of threes
>collect three coins
>secret area is next
>>
>>740182927
You weren't. You were supposed to buy the guide, that was the grift in vogue on the "Golden era" of videogames.
>>
>>740182927
Only bad design if you don't have a look down button or some indication that hole is different.
>>
>>740183046
>You're not supposed to see the whole game on your first run
Hate how many games are designed with this philosophy.
>>
>>740182927
>how was I supposed to know a secret
You weren't retard
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>>740182927
fixed
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>>740182927
the mobile port of Sonic 2 is allowed to do this because it replaced an already infamous pit with the secret entrance so if you decide to jump in it for fun you'll be rewarded
>>
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>>740184325
needs a lambda symbol on the wall
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>>740184325
bro the cave in that secret area looks alluring as fuck
i wanna go in there and collect gemstones
>>
>>740182927
you'd think OP would've used an actual example in a fucking videogame instead of making up a scenario in his head to get angry about
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>>740182927
No idea. Donkey Kong Country was filled with this shit
>>
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>>740184438
>jump in for fun
Why would you do this if you know it was originall a death trap? Why would you soft lock yourself "for fun" for any reason?

If anything it should lose points because you're taking something people know to avoid because of bad game design and now offering a reward for subjecting yourself to what you know is bad.

You people will defend to most reatrded shit because "hurr hurr they got the reference!"
>>
>>740182927
Donkey Kong Country is like this
It was so fucking weird, I guess it feels good when you thought you died again but stumble upon secret area or animal. But if you want to actually deliberately find them you're fucked
>>
File: Untitled.png (17 KB, 510x436)
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Fixed
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>>740184325
lmaoo. all that's missing is the yellow paint
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>>740184871
trvke
>>
>>740184815
because it's a remake/port, I forget which one, since it's a deathtrap and a way to get softlocked you'd think it would've been fixed

i don't know if you know this as well but people are curious about things sometimes

it's only a softlock if you jump down there as Super Sonic and it's not really a softlock since you'd just have to wait until you run out of rings to go back to the last checkpoint
>>
>>740184608
Copé
>>
>>740182927
It's okay if you never find out therefore it can be special if you do.
>>
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>>740185502
okay but how do you get up there
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File: rayman7.png (201 KB, 1249x742)
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How the fuck are you supposed to know how to get in here?
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>>740182927
it's based when it's a metroidvania-type map and a few minutes later you loop to the map directly below and see this
>>
>>740183179
>your second run consists of doing nothing but jumping into random pits for the off-chance there might be a secret
>this is somehow good game design
>>
>>740185861
this
>>
>>740182927
You are not supposed to know you retarded autist
>>
>>740185861
this is probably the best way to do it
>>
>>740185539
motherfucking jetpack, yo.
>>
>>740185539
You start with the jetpack in ng+
>>
>>740185539
You replay the level after you unlock the ability to wall jump.
>>
>>740185539
wait 8 hours for a cloud to spawn for you to jump on
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>>740185539
cape
>>
>>740182927
it's not a secret if it's obvious...
>"b-but i don't wanna be jumping into every pit, hitting every wall!"
then don't
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>>740185861
based design
>>
>>740182927
stick to walls and fall slower, if the camera doesn't pan down then wall jump back up
>>
>>740182927
who even makes these kinds of threads
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>>740184472
Incorrect: Shakespear room actually needs you to comprehend Kant, and every guide on the internet says Shakespear because one of the devs who never worked on that room said you need shakespear in order to sound intelligent to the community
>>
>>740185539
Wait 30 seconds for a small tornado to appear.
>>
>>740185861
>>740186028
>>740186101
>>740186664
Why do people dick suck metroidvanias so much over traditional platformers?
>>
>>740186721
it tastes good
>>
name 3 games that are like this
>>
>>740186721
Metroidvania are the best design style that currently exists for satisfying exploration and discovery. It's not the best genre for video games in general but for specifically fun exploration nothing else even comes close.
>>
>>740183576
>literal softlock level
What were they thinking?
>>
>>740187003
So it's the loreshit/serialized slop of gaming? Got it.
>>
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>>740184325
Actually fixed
>>
>>740182927
You're not supposed to know, that's why it's a secret
>>
>>740186979
lisa the painful
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you figure it out depending on the type of player you are
>>
>>740186979
Rondo of Blood
>>
https://www.youtube.com/watch?v=Mx9PwRIK9Io
>>
>>740182927
>Everyone in your school plays this game
>One person falls into the pit
>Discovers a secret
>Tells everyone

That's how you learn.
Unfortunately this didn't translate well to adulthood.
>>
>>740186721
can reuse levels since they require you to backtrack
>>
>>740187296
Nobody is going to believe your made up bullshit, jimmy. "Jump into a death pit to enter a secret area", yeah right, you think I'm that stupid?
>>
>>740187396
Yeah you say this but most kids went straight home and tried it.
>>
>>740187296
Prince of persia didn't have this issue
>>
>>740186721
because it feels fucking good to get an ability to get to an area you couldn't before

it's like a 2D open world, finding secrets in them is also cool
>>
>>740187460
Obviously I would say that but also try it secretly at home
>>
>>740184815
Where is pic from?
>>
>>740186721
Because in metroidvanias the level design sucks, the combat is barebones and the platforming is bad, but since it looks good normies will gobble it down and claim it's superior to everything else.
>>
>>740182927
Exploration you worthless fuck
>>
>>740182927
You weren't.
>>
You buy the Prima strategy guide or the subscription to the video game company's magazine you fucking poorfag
>>
>>740182927
this is basically the entirety of oddworld
>>
>>740187396
pussies crying about platformer secrets. A map is only 1-3 minutes long. Just try stuff out.
>>
>>740183046
>replaying a linear game
For vvhat pvrpose?
>>
>>740185559
I replayed rayman 2 to death but I cant see shit in your pic man.
Is it supposed to be the secreth 1000th lum?
>>
abys oddysee was really bad for that, in exoddus they marked all secrets with brew bottles so it was easier
>>
>>740188442
I think it's the clark easter egg
>>
>>740182927
Trial and error using leaps of faith. Really annoying design if they at least don't let you peek down
>>
>>740182927
doesnt crash 2 do this
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>>740184815
I should give Slayers a rewatch
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>>740182927
>rain world
>fuck you pits everywhere
>the only hole that doesn't kill you leads to the water filtration/sewer system place full of leeches

thank you demiurge, very nice
>>
>>740188529
no crash 2 is very honest
>>
>>740188424
Speedtrooning
>>
>>740188529
with the bear chase level yeah, but they give you a cue, I think the pit with the secret level is the only one with an earthquake when the bear falls into it, so you know there's a bottom
>>
>>740184472
>>
>>740182927
Imagine all the kids who found it by accident, thinking they were about to die.
>>
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ez
>>
>>740188424
When i was a kid and partly paid with my pocketmoney for games we only had a couple of new games a year. I even replayed point and click adventures. Even back then there were games with different endings for better scores or time
>>
truly megaman X was the best ever designed game
>>
>>740182927
The secret area has a textbox saying "secret area". Hope that helps
>>
>>740187396
Kids tried the most idiotic bullshit.
>You have to fill an entire box with level 100 Pokemon (without using Rare Candies), then release them all, save, then beat the league with just a Magikarp and then Prof. Oak will give you a Mewthree! Trust me, my dad works for Nintendo
>>
jumping to death constantly wouldn't be bad if the game would put me right back near instantly, but even in 2026 games still take several seconds, which doesn't seem much but it adds up when you're enjoying the game
>>
>>740188821
Holy fuck, this is so relatable.
>>
>>740185539
There's an enemy at the end of the level who slowly flies to the right. If you let him spawn and follow him back to the start you can jump on him to bounce up to the secret.
>>
>>740184081
Good, go cry about it. There's already enough slop that caters to your ilk.
>>
>>740182927
You were supposed to buy a Strategy Guide, retard
>>
>>740187015
they wanted a game so hard it keeps you playing it forever. I'm no idea why but i guess it was the open world "gets good after 70 hours" of it's time
>>
>>740188424
because it's fun, retard
>>
>>740184472
i read this all btw
>>
>>740188442
In the corridor at the end of level Tomb of the Ancients, if you turn up the in-game brightness, a square hole in the wall will be visible. You must then stand in a specific spot while facing the door and type "playjeff" which will then spawn a crate that you can use to access the hole
>>
>>740183046
>you are not supposed to see the whole game the first time you play it
>this thought
CLEARLY, THIS IS INSANITY
>>
>>740182927
You replay the level and try to find it, duh.
>>
>>740188424
scoring
>>
So when In playing a megaman game, like in megaman X3 to get the gold armor, I'm supposed to keep dying trying stuff?
>>
>>740184325
>lambda symbol
>yellow paint
>coin trail
>butterflies floating above pit
>waterfall
>>
>>740184438
that's pretty based tho
>>
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>>740182927
This was solved in 1987
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>>740190453
>>
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>>740182927
statistically, by either "dying" or having friends that "died" falling down the secret hole
>>
>>740182927
One time I played this shovelware platformer where if you left your character idle near any bottomless pit, a custom animation would play where they would look down the hole, and if there was something hidden down it they’d spot it.
>>
>>740184472
Needs more yellow paint and preorder bonuses.
>>
>>740182927
Fucking Rareware
>>
>>740187396
idk, I learned about missing no from classmates
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Even better, if you've played western-developed platformers from the 90s it was more like this
>>
mario maker pick a pipe
>>
>>740189837
i actually did and my laptop went to sleep
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>>740182927
You aren't. It's supposed to be a consolation prize for players that made a mistake and fell.
>>
>>740189582
I actually like this idea
>>
>>740186979
dkc1
>>
zoombrain so dopamine busted, it's impossible for them to even consider playing the same game twice
>>
>>740195184
But everyone replays Skyrim at least once a year.
>>
>>740182927
someone's been playing Crash Bandicoot 2
>>
>>740182927
Thats good design, if you build hardline rules for yourself from small samples then youre a retard
>>
>>740184472
SHAKE ZULA
>>
>>740184871
Based



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