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Why did the internet trick people into believing Link's Awakening DX wasn't a massive downgrade?

Not to mention
>menu transition takes way longer (especially bad as you need to frequently menu to swap items)
>floor numbers removed from the map screen
>chest loots rearranged for the worse
>babymode hints added in each dungeon
>shitty gimmick dungeon added that gives you an OP reward in an already easy game
>shitty sidequest added just to shill the Game Boy Printer
>can no longer skip through the many, many repetitive text boxes
>ugly, garish coloring that doesn't even mesh up properly
>>
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>>
Just play the Switch version like any normal person, nigger
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Don't care, still replaying it every so often.
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>>740185470
I like color.
>>
just play the hd fan remake or the switch version and stop crying like a baby
>>
>>740185629
>just play the even shittier demake
>>
>>740185851
retard
>>
>the Nintendo Movement considers DX a “demake”
>same so-called “people” beg for new remakes every Nintendo direct
>>
>>740185607
Fuck you, this got me
>>
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>>740185740
All your zeldas belong to decomps
>>
>>740185470
There is a beauty in the monochrome, I won't lie.
But being a kid and seeing a previously black and white world gain color was great.
>>
>>740185470
I think they did a good job with the color scheme. The grass does look pretty shitty but it’s not a big deal
>>
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LINK
HE COME TO TOWN
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>>740187620
>>740187416
If it was just color without the other downgrades it wouldn't be nearly as egregious
>>
>>740185470
Because the original sucked
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>>740187756
you can play DX without color and it's just as fast
>>
>>740185470
Holy shit, is THAT why I always hated playing LA?
Every time I played DX, I quit because it prompts unskippable text if you touch a pot or grabbable without the bracelet equipped, and I hated switching items because it takes too long.
Maybe you guys were right all along about DX. I had no idea all of that was changed.
>>
>>740188579
now there is a patch that disables those annoying textboxes
>>
>>740185470
DX was a downgrade because you couldn't do the screen warp. No game since has ever captured the feeling of true exploration that glitch gave me.
>>
>>740189485
i like the chain chomp house glitch more
does it exist in the og version?
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>>740189950
It does, but the spawn points are different.
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>>740185470
>no color dungeon
>no photographer
Nah kill yourself
>>
>>740185470
I only ever played the DX version. In fact it was my first zelda game and the reason I became a huge TloZ fan
>>
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When the fuck are people going to learn that the most important design decision by far, is CONTRAST?
I can't believe we had a whole decade and a half dedicated to the opposite. Brown and bloom.
>>
>>740190392
Flat colors can look good too, just an artistic choice
>>
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zelda sux no matter the version
>>
The remake is better anyway, and is the best Zelda game ever made.
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>>740192639
it's too blurry
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Is the Doghouse glitch like Bloodborne's Chalice Dungeons?
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>>740185470
>>740188579
Oracle Zelda is great for fixing DX's biggest problem. Let's call it the 'pop-up issue'. A pop-up appears disrupting gameplay if you get near a rock. It's also true for items like acorns.

In LA this problem is lessened as you can indeed press B not A to end the pop-up earlier. However, you still get interrupted by a textbox and wait for it to finish.

The flow is already interrupted and at that point the difference of pressing A again until it's done or B instead is minimal.

Oracle Zelda is great for finally fixing DX's biggest problem.

I've to say I wasn't sure if such a textbox even existed in Ages/Seasons. I checked to see if it wasn't mere perception. It's also possible that rock placement plays a role.

A textbox will not appear at all if I simply get near a rock. It shows up only if I keep pushing. Adding to this, there's only one text from the start and pressing A ends it. Why did it even need more than that? Damn, it puts the others to shame in an almost brutal fashion. And the text is blazing fast cuz of course, I set text speed to 5 in the initial screen. It takes no time at all to go through the text so that I might press B or A.

Capcom really did a superb job there going as far as removing the 'pop-up issue' and while it's still difficult to make a comparison as the games are different in aspects other than the 'pop-up issue', it's up there as a contender for best game of all time.
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>b-but you must've gone out of your way to push against that rock on purpose

... Not quite!

It's an extremely narrow alleyway in the first scene. There's every reason to run into a rock, it'd be the same as bumping into a wall. And even near-proximity is detected as pushing the rock. Not to mention, mobs inhabit such a space including but not limited to parasitic mobs drawing the player's attention.

This doesn't do justice to the Oracle approach. First, level design. In 3, I definitely don't have a reason to go there and the rock is way out of the way. I don't think personally that changing the LA/DX level design merely to fix the pop-up box would be a good approach. The cramped spaces and mobs give a certain identity to the forest area.

Now, to the second point. This is minutiae, however, needs to be pointed out to show what the Oracle game does. See 4 and 5? I merely grazed the rock in both cases. It's the same amount of pressure applied.

Yet, 4 shows a pop-up dialog. 5 didn't. It waits to recognize that you are truly pushing and not merely grazing the rock. Truly marvelous work.
>>
DX HD sucks. There's a reason why the screen space was limited and just zooming it out so you can see everything is a bad choice.
>>
>>740194485
I played and liked it a lot. It flows very well overall in spite of it not being presented as it was originally intended.
>>
Is there a hack that fixes this?
>>
Glitches make games better
>>
>>740185607
>>740187047
Never had any issue with this, and keep in mid this is from someone who had to ask his friends to get him through Mt Moon
>>
>>740194618
I mean, it's still the same base game. At the end of the day. It's like those Pokemon fangames, if you already know the main game, you can go and play it but the zoom is weird.
>>
here's a patch that fixes some things
https://www.romhacking.net/hacks/4672/
>>
>>740196128
>play pirated copy of DX on no$gba as a child
>love it
>get all the way to the end, beat the nightmare, stand in front of windfish
>every single time it softlocks and no dialogue proceeds.
>Never get to see the ending
The only thing broken on the entire rom and its the payoff...
>>
>>740185470
I hope you go even more colorblind than you already are and everything you see looks like left.
>>
>>740196128
>still no DeX hack to restore the original tileset
Fixing the fucked DX tileset I'm pretty sure isn't possible, by adding the missing tiles in the tileset, at least in a ROM hack; but surely changing the shit DX tiles into their LA equivalents can't be that hard.
>>
>>740189485
this, keeping any of the companions makes the rest of the game completely different
>riding the flying cuccoo while Bow Wow eats everything on screen
now we're gaming
>>
>>740185470
>Why did the internet trick people into believing Link's Awakening DX wasn't a massive downgrade?
Link's Awakening is fucking garbage so who cares. The most back tracking out of any Zelda game ever.
>>
>>740185470
Maybe it's just you



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