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File: 007.png (1.16 MB, 2055x1170)
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>The platform split is 55.1% PS5, 33.1% Steam, and 11.8% Xbox
>In gross revenue terms, 007 First Light has generated $150M
>Of the $150M, 60.5% came via PlayStation, 27.6% via Steam, and 12.9% via Xbox.
Great to see a fantastic game doing well
>>
>>740189901
The social stealth is very linear and by-the-numbers. Go here, use the sick dart, pickpocket thing, go here, repeat. The whole chase in the chess tournament was like this, the Antarctic bunker area. Aleph you could basically choose which order you went in but that was it. There are no multiple clever approaches.
>>
didnt even pirate because of raceswapped moneypenny.
>>
>>740190578
So it's woke you say? And it still sold a lot?
That can't be right...
>>
Too bad it won't make a profit.
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>>740190671
just because normies give it a pass for raceswapping.
>>
>>740189901
>aleleli aleleltics

my ass
>>
>>740189901
But Sony said games don't sell on PC. I don't understand.
>>
>>740190671
>And it still sold a lot?
Not when you consider this game cost over 200 million to make, despite only being 12 hours long.
>>
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Take 30 percent off of taht revenue (tip for store holders), so about 100 million. Yeah, this is a flop.
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>>740190726
just like how people bought hogwarts when it came out, despite it having a tranny bartender. because there's nothing else to play because everything has woke shit shoehorned into it. I didn't play that either, but I bought it before I knew there was trans characters in it so I was pissed. Couldn't refund because steam is a cunt.
>>
That has to be a loss. For sure development took at least that much too or even more. Then you factor in marketing etc. It's cooked
>>
>game based on popular ip sells well in it’s first week of release
>first week of many months and years available to purchase
>/v/ thinks this means that’s terrible and bad because reasons
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>>740189901
>Source: Estimates
>>
>>740192007
>game does well
>publisher says it did well but not guaranteed IO will even be making another game
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>>740192554
amazon has already stated today they will be publishing the next game with ioi developing. this one ioi published themselves
>>
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>>740189901
Assuming a $200M budget based on various reports, and each sale being $70, they'd need to sell just under 4.1M copies to break even.

2.2M in a few days is good, if its got a decent tail it should be a modest success.
>>
>>740189901
>150M
Ok, what was the marketing budget?
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>>740190671
I know tencent bought those copies!
>>
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>makes chuddies seethe and cope
>>
>>740192007
Nice digits, Bond



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