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Its easy to hate on this game for various reasons but I've been enjoying it alot.
>>
i enjoyed getting to all the map stations and shrines. i kind of lost interest after that
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I don't get the "hate" at all.
BotW is a literal cure to just about all modern Ubishit cancers and ADHD dopamine-injector slops out there. It's a borderline perfect grand adventure video game.
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Open worlds done right
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>>740196304
>>740196389
Ok marketer
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>Can't deny this
But I still hate it. It ruined Zelda. If they had just called it something else, given it mostly the same aesthetics and a girl with the same fat ass you have to rescue, I'd love everything about it without going overboard, and without feeling a need to validate anything, because it isn't held up to games that are much more 'complete' and masterfully packaged than this "go anywhere, do anything" slop game.
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>>740195667
Always do the opposite of what /v/ says.
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It's like having a huge cheese pizza.
Everyone loves pizza but sadly the toppings are gone.
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>>740196551
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>>740196521
Ok Eric
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>>740196596
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>>740196653
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>>740196551
>>740196596
>>740196653
no need to spam
we know the world is empty
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>>740196693
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>>740196705
Excuse you
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>>740195667
If I didn't like the open world aspect of BotW, does TotK make it more bearable somehow and have it worth a playthrough?
Kind of desperate to play a new Zelda, deciding between that and Echoes of Wisdom.
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>>740196551
>It ruined Zelda
zelda franchise was basically dying before botw came out.
if anything botw revived the zelda franchise
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>>740195667
In the 9 years since release I've never seen a single valid criticism for this game.
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>>740196575
this
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>>740196551
Any other name than Zelda would be a LIE.
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>>740196948
Totk has more character interactions but the world is still kind of lame. It's worth a play if you haven't.
I also suggest the Switch 2 version as it looks and plays way better if you have the opportunity.
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>>740197028
No, because this isn't a Zelda game by design, and it isn't even a 3D Remake of Zelda 1, by design. It's an Open World game with Zelda-lite elements in it.
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>>740196948
>If I didn't like the open world aspect of BotW
You will LOATHE ToK then.
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>>740197079
This is PURE Zelda, we have finally gotten back to the roots of the series. The potential for the franchise is now sky high.
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>>740196948
Go for Echoes, TotK feels like a fanmade randomizer DLC for BotW.
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>>740197134
Doesn't everyone
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>>740197371
faggot opinion
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>>740196948
lol get a load of this faggot
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>>740196958
>if anything botw revived the zelda franchise
But it's not exactly a revival if you're just reanimating a corpse, is it?
I concede Zelda was dying. Skyward Sword was the worst (but not a bad game per se) and Twilight Princess was good but not really a masterpiece like OoT was, and not a fresh take like Wind Waker was. So there was a sense that it was losing all its momentum, and then this Open World "mainstream" game revived it, yes. But to me it's worse than getting an even shittier game to follow up on Skyward Sword.

but in the end I actually blame Fujibayashi the most. His creative style is very similar between SS and BotW and TotK. It's hammed up, overly gooby looking, and anything "dark" is "just for fun". The story wears its emotions on its sleeves but doesn't have any emotional substance. It's full of a saccharine, romantic naivete and the lore of "Gods & Myth" has been replaced with a more contemporary feeling "Anime" style where Gods = Precurser Civilization where their machine leftovers are mistaken for "Godlike".

And it ain't very interesting or charming. The franchise is sort of in a stasis of this new creative style, and a far cry of its more religiously medieval roots, and Aonuma's more enigmatically vibed Zelda games. The 4 games he had Director credit on felt kind of surreal like David Lynch movies at times, and the whole Wolf thing in TP was because Aonuma had a nightmare on a plane. I'm sure a lot of the absurdism of older Zelda games came from Aonuma's impulses, and it's just gone ever since Skyward Sword, and any game where Fujibayashi or Daiki Iwamoto were in the Director seat.

I also really miss the old Zelda Design Language, but the soul and creative style is also a big reason why BotW-Era Zelda leaves me cold.
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>>740195667
>Its easy to hate on this game for various reasons but I've been enjoying it alot.
It's easy to explain that, peer reviewed objective ranking right here.
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>>740197363
You think it is that, but if you actually look at it closely, it isn't that. I understand perfectly that you want to really say that it is that. You wish it was. And you want the clout of saying it's that. You want the social mindshare of being able to say that.

But it isn't.
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>>740195667
>hating on a video game
Mental illness
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>>740197462
Botw didn't "reanimate a corpse"
it summoned a mythical reckoning
it recreated Zelda in the image of its very ancestors
it's messianic, the second coming of Zelda
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>>740197426
I'm sorry you made a shit sequel, Aonuma.
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>>740197523
>look closely
>it's undiluted and unadulturated Zelda
mhm
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>>740197462
blue lipstick blowjob sexo
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>>740195667
I don’t get the hate, it’s a very easy going but occasionally challenging game where you can just skip the hard parts if you want. And it’s got a lovely vibe to it.
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botw is better than totk
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>>740197576
Sorry, but no.
>>740197626
Keep acting aloof, moron. It won't turn BotW into a Zelda game, just because people in the circle around you look smug together.
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You can't refute this
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>>740197626
Based
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>>740197493
7/18 correct, nice work.
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>>740197671
They're the same fucking game, but you felt the "before and after" of the Nintendo Switch honeymoon, and finally growing up, Zoomer.
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>>740197654
Because it's not Zelda.
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>>740197462
>I also really miss the old Zelda Design Language
Not sure what that means playing through Totk right now, and it telegraphs everything you're to do with intuitive environmental design. This is how I experienced the previous 3D Zelda games, so I'm confused by your comment.
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>>740197687
you lost Eric, Zelda won
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>>740195667
I find it very hard to believe they'd go back to a game where you use keys to open doors and have trouble climbing a village wall.
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>>740197720
a perfect score in most 1st world countries
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>>740197654
>And it’s got a lovely vibe to it.
This is what the hate is about. Anyone ignorant of why Ocarina of Time, Wind Waker, ALttP, TP or any other older beloved game was a "classic" (if you didn't finish it) will think it sounds crazy to dunk on BotW. But people aren't mad about what BotW as much as they're mad about what it isn't. Because it is a fairly "lovely" game, but older games were more than just "lovely" and "chill vibe", "omg, I love this Minecraft OST" etc.
They were complete experiences with a great sense of finality once you finished them. They knew how to build up a feeling, expand upon themselves as a premise, keep the player in the driving seat, and then have a payoff that made you go "Damn... that was... an adventure!"
They're not exactly "challenging narratives" or anything, but they are almost pitch-perfect odysseys, where it's like where you ended up is mountains away from where you started, and for all the time you spend physically going places in BotW, it never really amounts to a sense of a larger whole. It stays simple, and lovely, and it ends simple, and lovely. It's a flat experience, it's the passivity of that flatness that pisses True Zelda fans off.

Just listen to the Credits OST from TP without even seeing the game, and tell me it doesn't make you feel something as you reach the end of it
https://www.youtube.com/watch?v=AgzSiY3YsCI

Older Zeldas felt like they were telling stories, and seeking a higher ambition than BotW does, ironically.
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>>740197872
>a game where you use keys to open doors
what the fuck is wrong with this? Its even in some nu-zelda shrines
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>>740195667
It's objectively a good game, its just full of small choices that make it less than it could be.
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>>740197762
BoTW (and ToTK) share DNA with Skyward Sword but I'd rather play them than that

Keep in mind I've played both the Wii and HD Version
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>>740196958
Yes, Skyward Sword was a big under-performer… and it was headed by the same people who made BotW and TotK
>Aonuma, made it clear he doesn’t wanna be here and sees Zelda a big number unit pusher to put on spreadsheets at this point, too business minded to comprehend why people might prefer a tighter, curated experience over 200+ hours of big, empty copypaste with a handful of story beats
>Fujibayashi, rubbed his nutsack on the lore, and ensured that girlfriend god, butthurt demon, and beep-boop robot sword doing a Sleeping Beauty plot is what we’re getting until he retires
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>>740197690
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>>740195667
The problems it has are the same with every other open world game. Lots of copy pasted areas with shallow content, and the illusion of liberty from being able to do things out of order like a fucking toddler
>oh my god it's so open worldly and non linear, look, i can stop and cut grass for hours, and then i can beat the creatures in order 3 1 4 2 instead of 1 2 3 4, so fucking cool
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>>740197964
>but older games were more than just "lovely" and "chill vibe"
lol no
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>>740197671
Everyone with taste agrees. It's why basically everyone turned on TotK once the honeymoon was over while BotW is still brought up time and again. The first one is the original, wholistic intent flaws and all; a game that revived the IP and kept people interested in its world and lore/theories/cast for more than half a decade. The second one makes you wonder where the fuck did they spend the six years and hundred million bucks on, because it sure wasn't on making a better combat system, or good dungeons, or filling the old world with interesting sidequests.
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>>740197626
Truth
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>>740198086
Not only does it share DNA with Skyward Sword, it's the games that fullfilled their vision of things impractical for the hardware at the time, and in addition to being a full on celebration of the franchise. Peak Zelda.
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>>740197762
>Not sure what that means playing through Totk right now, and it telegraphs everything you're to do with intuitive environmental design. This is how I experienced the previous 3D Zelda games, so I'm confused by your comment.
The old design language was such that you had to memorize as you go, and then as you unlocked an item, you'd have ways to unlock a place you went to but couldn't get up to. Less so in TP as OoT, but it's true somewhat for all games. You made these mental notes early in the game over a missing bridge, or a place that's too high and just like "Huh... I wonder how I get up there." and then 2 dungeons later, you have to go up there.
Every dungeon is a minature of that same feeling. You come in, it's mysterious, you don't know what to do, but you do the rudimentary "key collection" stuff, but every third room you enter you go "Nope... huh, what is this?" and try things and decide "okay, that's for later". and then you find the mini-boss, and get an item like the Hookshot for example. Then you use it in the telegraphy tutorial and go "Ohhhh, I see, I have to go back to those places and try this." and it's a great rush in that sense.

BotW's Open structure isn't bad in theory, but in practice they did away with anything related to memorization and elongated dungeon layout. Nothing is sophisticated, and everything is surface-level now. You enter ltierally any place in the entire game, at any point and go "What's that? Okay, let's solve it." and you solve it. There's never the "Huh, I can't do it... what the hell??"

Only a few times in TotK's more expanded structure but it's at odds with its Open World design just like the Dark Souls NPC quests were at odds with Elden Ring's larger world map in that game. There's the Autobuild thing, and some Kohga related stuff IIRC, and the 5th dungeon, that's kind of scripted in TotK, and depending on how you played it really isn't satisfying to resolve.
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>>740198197
lol imagine giving those shitters clicks, let me guess the heckin NPCrinos dont rememberino Link except for the fact that they do remember, shocker
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>>740198226
I'm more in Japan's opinion on Tears of the Kingdom. Positive or Negative or whatever
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>>740198156
>The problems it has are the same with every other open world game.
lol it fixed those issues, next
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>>740197493
you have shit taste
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>>740198097
Another view I've always held is that BotW seems better, but a lot of the same failures from SS are still sort of happening underneath its superficial success. Like, yes, they figured out how to do a satisfying new FORMAT, but it's still directed by the guy that tried to do a 3D Zelda with Skyward Sword and couldn't do it for shit.

What I mean is, you could get the design tropes down for BotW and give it to the Twilight Princess team, and you'd get a game that has all the qualities of BotW but it's so good it ruins BotW in retrospect, and I think all Zelda fans who hated BotW can see what I mean, without it meaning that it's no longer "Open Air". It is the lack of something that causes people to get impatient and frustarted with BotW. the "it can't JUST BE THIS" feeling that pervades the entire game, for me.
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>>740198298
>"imagine giving those shitters clicks"
>said for a pic that clearly shows the videos haven't been seen (no red bar)
>brings up "NPCs don't remember Link"
>which from Zelda threads in this place I know for a fact is a point made in these videos
Stop looking in the mirror, anon. It may come as a shocker but I played TotK myself, and felt like an unfocused mess; like somebody installed a bootleg Garry's Mod onto BotW.
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>>740198269
>The old design language was such that you had to memorize as you go, and then as you unlocked an item, you'd have ways to unlock a place
>unlocked
>unlock
>unlock
ah, babby shit
*jangles keys in your stupid face*
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>>740196575
americans are so fat they see games and think of pizza
the best pizza is cheese btw
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>>740198183
You didn't play them to completion. I played them, and BotW to completion.
Go back and play them, and then come back, otherwise shut up.
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>>740198380
lmao what is that list, holy shit
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>>740198442
Just know that I read your adoration for BotW the same way another gamer will read someone loving Musou because "It's just so fun to play"
Hopefully I don't need to explain why Musou isn't a noteworthy genre.
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>>740198197
>The second one makes you wonder where the fuck did they spend the six years and hundred million bucks on
developing and debugging the ultrahand ability to make it worth with every single object in the world
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>>740198431
>I know for a fact is a point made in these videos
I accept your concession
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>>740198461
I sure did, he coveted those winds I suppose.
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Jesus, I’m not even going to reply. You people are extremely autistic about Nintendo games.
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>>740198618
You don't understand what makes Wind Waker's story good.
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>>740198573
>reads a line's last twelve lines without reading the first seven
>cares about fake internet points
Anon, you're not making TotK look any better...
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>>740198097
Aonuma understands everything, he sees your nostalgia, he acknowledges it, but he's innovating instead of pumping out slop. Maybe Dark Souls is more your speed, champ.
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>>740198513
>noooo you can't think with your head you have to parrot the approved opinions™
bite me NPC the oracle games are the best,2D zelda mogs 3d zelda and TP is one of the most overrated games of all time
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>>740198660
I understand why it's bad.
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>>740198763
I like Subrosia as much as the next guy, but you put Gameboy color games at the top lmao.
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>>740198226
>le franchise celebration
>not a single good dungeon
>chipper, goofy, and lacking in any kind of fantasy grit 99% of the time
>no memorable tunes, just plink-plonk ambience with the occasional ejaculation of piano notes
>>
>>740196304
>>740196389
BotW is literally Ubishit, but with "the fairy boy from my childhood". Fuck off and fuck BotW.
>>740196978
There is nothing to do. And the open world genre was overdone 20 years prior to BotW.
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>>740198895
You're so right, there's absolutely nothing to do in that 80+ hour game.
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>>740198809
No. If you gave a serious attempt to summarize the story and its themes for me, I would end up chuckling and baka at you for not comprehending it, with your bad reading comprehension.
Wind Waker has a nice story. BotW is debatable but I wouldn't call it great.
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>>740198892
I refuse to engage with fags who don't like the divine beasts, you are beneath me.
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>>740198980
That's nice
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>>740199029
Your ten-minute puzzle boxes aren’t even fit to lick the shins of Stone Temple Temple and Snowpeak Ruins.
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>>740198448
that crust looks rock hard
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>>740198753
Basically those nostalgiafags are bitter Tingles.
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>>740195667
It's super enjoyable, most people enjoy it.
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>>740198753
>innovating
>by making a Ubisoft game
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>>740195667
genuinely great for the first 3-5 hours
still pretty good for 10 hours after that
15 hours in and you're starting to see the cracks
after 20 hours and the first dungeon you realize there's nothing else but 3 other shitty dungeons and endless shrines and korok seeds in a needlessly huge overworld
>>
Why did Nintendo double down with TOTK given the absolutely horrible fan reception that BOTW got? Nearly everyone has a negative thing to say about it. No one asked for more.
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>>740195667
One the best games of all time, simple as. Pure Magic. A sweet ray of light to the explorer's soul.
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>>740201286
It's what Zelda was always meant to be
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>>740201021
>horrible fan reception that BOTW got
What world are you living in.
It's commonly referred to as the game of the decade. No matter how childish you act, it's not going to change that.
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>>740198380
Who the fuck doesn't play the original? Christ.
>>
I love it a lot but it's pissing me off a lot too because it could have been an actual masterpiece. As it is it's just a really cool relaxing game with a cool sense of scale and self-motivated exploration, fun little discoveries and pleasant bite-sized puzzling.
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>>740195667
BoTW was good but it's overdone now since ToTK so I hope they return to real Zelda next.
Another top down banger like ALBW would be great as well.
I assume the next Zelda is the OoT Remake though which should be good.
>>
Spent 50 hours trying to like nu-Zelda. Cannot name a single thing that makes the game worthwhile, or even justifies the initial playthrough, let alone a replay.
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BOTW > 2D Zelda > Other 3D Zelda
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>>740195667
Can y'all just like what you like without the persecution complex?
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>>740202401
I require the acceptance of my peers to enjoy things
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>>740198895
>Open world games were overdone 20 years prior
>Open world games were overdone in 1997
Trolls used to put in effort.
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>>740195667
TotK was a slight improvement in my opinion
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>>740203309
I'm actually interested in trying out TOTK even if it is more of the same
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>>740195667
I'm playing through TOTK right now and it's pretty barren. Recycled assets out the wazoo, the sound team barely seems to care what they're doing, tons of quirky side characters because they're worried you'll lose interest if they're more subdued. Korok seeds being literal flecks of shit makes me think they don't really want to be working on this.
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>>740196575
It's like having a 50-person cheese pizza for yourself. The first few slices are kino but the more you eat the more you get bored of it and don't feel like finishing it.
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I can't go back.
>>
I have to use the Item Dupe glitch, because fuck me, there's a lot of grinding for Materials in Tears.



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