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I hate modern gaming so much.
>>
>>740196072
>noooo don't give me mechanical depth aaaaaa i just want to strafe + m1 rrrreeeeeeeeeeee
I bet you think Serious Sam is a good game.
>>
File: 20260519200400_1.jpg (319 KB, 1920x1080)
319 KB JPG
>>740196179
>I just want to strafe + m1
Yes this but with dashing.
>>
you can turn those off
>>
>>740196625
So they admit their own game is shit.
>>
>>740197151
They're accommodating little babies like you. Kind of like when you ask for no pickles on your burger because you've got shit taste.
>>
>>740196179
I don't mind mechanical depth
But telling you how to beat the monster it just introduced is mega gay
>>
>>740197501
pickles are good, but not on a burger, the only things you need are ketchup, mustard and onion
>>
>>740197501
I like pickles.
>>
>>740196179
no but painkiller: black is a top top tier fps
>>
>>740196179
I'm going to mechanical strafe into your mom's pussy tonight
>>
>>740196179
yea that's right
FUCK "mechanical depth" as you call it
I want my SHOOTER to be about SHOOTING, NOT fucking PARRYSLOP
>>
>>740196072
hopefully doom will stay dead for a while again after the embarrassment that was the dork ages
>>
>>740199192
If anything it felt like Quake but shit.
>>
>>740199226
having a second weapon for every ammo type that's just sorta strictly better really was a baffling move.
2016 and eternal did it fine, why bother with this
>>
>>740198819
Parrying is simply shooting the enemy bullets back at them.
>>
>>740199623
parrying is a fighting game mechanic that makes zero fucking sense in a shooter
>>
>>740199381
I was so confused by this.
I took me a while to realize 2 different guns occupied the same slot.
>>
>>740196179
>mechanical depth
it's a fucking traffic light
>>
>>740200014
To fight is to engage in combat, and shooting is a form of combat. Ergo, I parry the bullets.
>>
>>740200220
Eventually you'll realize that nearly all action mechanics boil down to some form of red light/green light, anon. That's all it is.
>>
>>740200441
What about
>aiming
>positioning
>resource management
>exploration



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