[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: InShot_20260601_122631210.jpg (773 KB, 1920x1920)
773 KB JPG
>/v/ doesn't care about these games
Why?
Is it because they aren't Snoy'd or Nintentarded?
>>
>>740209057
44-45 million copies sold,
$1.2 billiin in sales,
No fans?
No buzz online?
Is this the Avatar of gaming?
>>
>>740209057
I’ve tried system shock 2, bioshock 1- infinite. They’re all fucking boring.
>>
The only good game there is Bioshock 1.
>>
>>740209057
Bioshock games are really fucking bad immersive Sims. Infinite is literally a linear shooter even
>>
>>740210000
You should try SSR. its kino of the highest order
>>
>>740210079
Because they aren't immsims? None of them are?
SS2 kind of is, but its really a linear shooter with a player build function.
>>
>>740209057
SS2 is still one of the best experiences i've had in gaming
>>
>>740210043
Let's not be too hasty
>>
>>740210219
DINGDINGDINGDINGDING
WAHP
WAHP
EMERGRNCY THREAT DETECTED
>>
>>740209057
Take BSI
Throw it in the trash
Replace it with Prey
And then you have a pretty good list
Though I haven't played BS2
>>
>>740209057
/v/ is 85%+ zoomers. Most were in elementary school when Infinite came out.
>>
>>740210371
Not being able to help Xerxes get his virtual head out of his virtual arse is really tragic.
>>
>>740210043
You're not even human.
>>
>>740209057
I beat the original System Shock (or rather, the enhanced edition) just a couple days ago and it rocked. I thought I had screwed myself trying to blow the reactor and escape in time since I didn't have any healing but I ended up saving so much berserk and reflex that I was a unstoppable force, it really felt like I had enough of SHODAN's shit and was going all out on her in the finale. I even saved enough batteries where I just floated my way past security right into the bridge to fuck her up. Fun way to end things.
>>740211240
Wrong, I'm a zoomer and played Bioshock on release. Scared the shit out of me. Bioshock 2 is the best one btw.
>>
>>740212367
Used to be when you saw something immensely retarded, you should've assumed bait until proven otherwise. Then was a long period when it was much safer to assume genuine retardation. Now it is 50/50 between retardation and slop attempting to fit enough pegs into statistically most likely compatible enough holes.
>>
I finally played the bioshock trilogy this year. They were fun but I wouldn't call them my favorites. I liked how each game had a theme ending.
>>
>>740210853
Prey is a bland, intensely teanny coded game
>>
>>740212278
>woman is getting tentacle raped by The Many
>Xerxes: "there will be a chess tournament at 1400.please bring your own boards."
>>
Mandatory viewing. This confuses and enrages the Tourist and the Newfag.


https://files.catbox.moe/3hlh30.mp4
>>
>>740209057
I tried bioshock after playing through system shocks and wasn't impressed.
>>
>>740213805
Is there a single series that doesn't start getting worse by the 5th game?
>>
>>740213982
>Is there a single series that doesn't start getting worse by the 5th game?
Rance?
>>
>>740213589
>a bunch of easter eggs and repeated motifs
What am I supposed to get worked up about?
>>
Shodan is trans
>>
>>740210168
The only imsim here is SS1
>>
File: InShot_20250806_194034957.jpg (423 KB, 2048x2048)
423 KB JPG
>>740214367
>i-its just easter eggs bro!
Pretty sigificant, consistent, repeated, thematically and narratively relevant "easter rggs", with no other game getting the same treatment bro.
This you?
>>
>>740214441
How is SS1 even renotely an immsim?
>>
>>740209057
I'm more of a Thief fan but i don't like games that belong to the immersive sim design philosophy usually. Deus Ex is another exception.
System Shock is simply decent but Bioshock is dog shit.
>>
SS2 is too spooky for me, bros. Oddly enough I am numb to Dead Space.
>>
>>740214583
Sorry, bro. Not seeing it
>>
>>740209057
Because Infinite was overrated garbage
>>
>>740214435
>t.
Why is Prey so tranny coded?
Troons love this game
>>
>>740214741
Sheer delusion
>>
>>740214725
I've played SS2 and it is spooky. Dark engine's sound and feel with the muttering and screeching of the many is such a good atmosphere
>>
>>740214785
Its overhated imo
>>
>>740214610
my brother in christ SS1 is in the direct lineage of Ultima Underworld and was Warren Spector's first non-Ultima imsim

>>740214725
Embrace the shotgun and walk moving diagonally, once you're schmooving around blasting shit it just becomes an atmospheric adventure
>>
>>740214725
>>740214890
>spooky
>EDM so distracting you have to turn the sound off
>>
>>740214882
I mean, I see the eater eggs and motifs. But... what point are you trying to make? Where is this going?
>>
>>740214934
>it's an imsim because it's an imsim
okay
>>
>>740214963
the tracks only play once and then it's just quiet atmospheric tracks. oh boo hoo, the game hypes you up for getting to the next level with a kickass track to kill shit to. that shit SHOULD be loud so I can feel the violence.
>>
>>740214725
Dead Space was scarier than System Shock 2 imo. The hybrids had many good quotes though that made it feel eerie at times. Hearing one of them running down the hall with a pipe yelling "the Many Sings to Us!" probably got me once. The story about the midwives is the greatest moment of horror in the game. But it's brought down by other elements unfortunately.
I think what detracted from the horror was their soundtrack choices. Like once you get to Med Sci and have that drum and bass track. I mean if you muted the actual music it would probably just feel like horror all the time.
>>
File: immersive reality.png (637 KB, 1190x2240)
637 KB PNG
>>740215007
>>
>>740214963
>you have to turn the sound off
can't figure out why you think it wasn't good truly a mystery.
>>
The original Bioshock demo back in the day was a 10/10 game
>>
>>740215065
that doesn't say what you think it says you fucking idiot. ss1 is closer to doom than an imsim
>>
>>740215007
/v/ is so utterly overrun with retarded faggots it's basically impossible to discuss anything beyond snoy movie gaymes and console shit flinging.
>>
>>740214934
>my brother in christ SS1 is in the direct lineage of Ultima Underworld and was Warren Spector's first non-Ultima imsim
>linear story, standard fps with an interactive world space
Damn. Didn't realize Duke Nukem was an imsimm lol.
But honestly? This whole problem is born from the fact that "immsim" is so loosely defined that it is an irrelevsnt term.
>>
>>740215121
sorry dude, didn't know you were just pretending to be retarded, carry on
>>
>>740209057
Bioshock is fun, but it's all woke garbage
>>
>>740215004
Its the same series dude.
Shared universe.
>>
>>740215176
concession accepted.
>>
>>740215029
That is a lie and you know it. Medsci and Hydroponics are functionally raves.
>>
>>740214610
There's a lot of non-linearity and emphasis on player choice. You have a wide toolset at your disposal allowing you to tackle obstacles in various ways. Despite 2 having RPG mechanics, your options for progressing are far more limited in that game.
>>
>>740215067
No no. Its good. Its fantastic, But it kills the atmosphere. So if you want your le spooky game, it has to go.
Sometimes you can't hear dialogue over it.
The Soundtrack thinks its in DOOM lmao
>>
Thief TDP + 2 The Metal Age (Metal Age is better than TDP) are the only good Immsims.
If this actual concept is real which i often don't treat it as such. Not one immsim that tried their hand at stealth such as Dishonored were good stealth games like Thief. Dishonored was a Batman Arkham version of Thief or Assassins Thiefs Creed. Even Deadly Shadows was better than Dishonored.
>>
>>740215108
>yo is that a drill in my tummy? Oh dear
>>
>>740215121
>ss1 is closer to doom than an imsim
Not the smartest thing you could've said, honestly.
>>
>>740215121
This. Holy shit.
>>
>>740215238
Medsci 2 and Hydroponics 2 exist and should be the ambient tracks that play in the area, though you may hear Medsci and Hydro 1 when re-entering the areas.
https://youtu.be/2jLnoUj4tY8
https://youtu.be/zh0WFQmn8ag
>>
>>740215195
Uhm... no.
>>
>>740215165
It always gets so messy trying to treat immersive-sim as a genre, when it's really a design philosophy.
Best way to describe immsim design is that the game opperates as a consistent simulation.

My favorite example is the goblin king from Arx fatalis. The king is locked in his throne room and won't come out to talk to you. The intended way to gain entrance is learning about his wine allergy and getting him to consume wine.
There is a goblin cook that is brining him pies that he makes from a pile of dough and the player can taint this with wine. The goblin cook then makes a tainted pie and walks to the throne room and slides the pie under the door.
The king eats the pie and shits himself and runs out.

But what makes this an immersive-sim is that this isn't a scripted sequence like other games. You can pour any liquid in the dough not just wine.
You can pour wine on a pie you find elsewhere and slide it under the door yourself
You can attack his guards and bust in
You can cast a trap spell on a pie and slide it under the door
There are probably some things i haven't thought of but the rule is the simulation remains consistent. There isn't some magic item that is the "correct wine" or the "correct pie" or only the cook can slide food items under the door etc.
>>
>>740215341
>Metal Age is better than TDP
This was low point of your entire post and it arrived so early.
>>
>>740215179
What
>>
>>740215318
Honestly i think it's not that bad the moments you're running through engineering with the radiation need to be bumping EDM shit goes hard. but then when you're finding the wednurses and worm eggs in dormatories the music is very atmospheric and scary.
>>
>>740215386
>>740215121
Only people who didn't play it past the first area think this
>>
>>740215498
Because it has more stealthy gameplay opposed to Down in the Bonehoard. Thief Gold is what would bring Thief 1 back into the fold of a more stealthy game but those missions are the least favorite among the fanbase. Thus the Metal Age is all around a better game.
>>
>>740215281
>>740215281
>There's a lot of non-linearity and emphasis on player choice.
Not really
> You have a wide toolset at your disposal allowing you to tackle obstacles in various ways.
So do Halo, Half Life and Goldeneye 64
>Despite 2 having RPG mechanics,
It has a skill tree
>>
>>740215318
System Shock 2 isn't a le spooky game, if you strip away the RPG layer, atmospheric lighting, and good sound design, it's pretty much Doom given you can zoom around blasting shit. The game ends by the main character just saying "nah" and shooting a godlike reality warping AI to death with a pistol
>>
>>740215430
Sorry you're a tourist
>>
>>740215494
>Arx fatalis
Snoys never knew the majesty of that kino
>>
Generally when I think of "imsims" it's kind of right there in the name. Simulation. Emergent gameplay that results out of the interaction of different systems responding to each other. That sort of disqualifies most games people would bring up as an example of one though.
>>
>>740215665
>There's a lot of non-linearity and emphasis on player choice.
Game makes you backtrack into past levels for codes, chemicals and research, opening up side paths.
Don't see doom, halo, half-life, goldeneye doing this.
> You have a wide toolset at your disposal allowing you to tackle obstacles in various ways.
Game has different weapons and psyonic abilities that can be completely missed / unusable based on build.
Don't see doom, halo, half-life, goldeneye doing this.
>Despite 2 having RPG mechanics,
see above.
>>
>>740215546
Nigger eat my shorts.
I love ss1
>>
>>740215783
wow backtracking and different options of weapons or abilities. muh imsim
>>
>>740215685
I wouldn't say Doom, but SS2 definitely isn't spooky. Its more "atmospherically dark"
>>
>>740215747
>Snoys never knew the majesty of that kino
It's very kino it's just sad it was basically released mid development it really falls apart in the latter half especially when the Ylside enemies show up.
But with Arx libertatis it's definitely worth a playthrough.
>>
>>740215783
>Game makes you backtrack into past levels for codes, chemicals and research, opening up side paths.
Resudent Evil is an immsim?
>>
>>740215573
I do like the adventure levels of thief 1 and thief 2 has some great open structures like the police station. But the robots... the robots are bad and dumb.
>>
>>740215857
>>740215921
Lmao you niggers really are insufferable
>>
>>740215867
Fine, Doom 64
>>
>>740215935
Don't feed the trolls, it's just one guy pretending to be retarded and posting on his computer and phone, check the IP count
>>
>>740215935
Maybe your argument isn't as strong as you think it is.
>>
>>740215952
Kek.
Fuck Doom 64 tho.
>>
>>740215995
In all my years I have never actually seen someone cry
>samefsg!
And there was actually a samefag.
>>
>>740215932
I liked all of the enemies in the games. No issues with any of the writing. It's just my actual level preferences is all. Hammerites are cool and so were the mechanists. To this day i still play Thieves Guild despite how much it's been lambasted online anyway. Although it's considerably weaker than anything in The Metal Age in general. I just still choose to see Thief in a way that is more compatible to my preferences and hence I'm generally speaking of the Gold experience when i say that Thief 1 was a good stealth game. Albeit flawed at times.
FMs kick the shit out of all the reject levels of Gold. But it's still apart of my ritual for playing Thief 1 to not skip any of them.
>>
>>740215995
Throwing them some crumbs of (you) doesn't hurt keeps the thread alive.
>>
>>740215995
>check the IP count
The IP counter hasn't worked for literal years at this point, my man.
>>
>>740215665
>So do Halo, Half Life and Goldeneye 64
You can't miss out on crucial upgrades like I did with the hazard suit and still finish areas by using alternative tools at your disposal.
You can't skip an entire level by abusing your hover boots ability like I did on Security.
You can't brute force your way through an obstacle ahead of time like I did with the Reactor code.
This aspect of the game where the level design is more of a suggestion and it's up to you to engage with it or break it is inherently imsim-like.
>>
They're SHOCKingly bad, hahahahahahaha
>>
SHODAN is one of the scariest things I've ever seen in any piece of fiction
>>
>>740216330
>SHOCKS your nuts till you cry
>>
File: InShot_20260531_012958725.jpg (1.32 MB, 3277x4096)
1.32 MB JPG
>>740216383
I hear she fucks dogs
>>
>>740216310
The way you describe the appeal of Immsims it just sounds like speed runner autism of abusing oversights in the games design to see what works.
Opposed to natural intended non linearity of player choice by presenting them branching paths or multiple ways of tackling a level. Was it always the intent to make a game that circumvents any kind of structure? i believe what you think is the ideal game model is trying to make a game non scripted. But the definition of non scripted gameplay has always seemed murky to me because even peoples definition of non scripted still is scripted in a non traditional sense. I'm also one of those people that read the definition of Immsim time and time again and still can't come to any solid conclusion that it's even definable but just a bunch of loose concepts that never form into any concrete. Some people have told me that an immsim is "i did this stupid thing and it worked and now i past the games challenge outside of the official rules" which sounds like speed runner autism rather than game design.
>>
Judas is going to be shit. Ken Levine is a hack.
>>
>>740215527
Ken Levine was always preachy and political as to the reason he says it's woke and that was present in every time he wrote the games on 1 and Infinite. But he's wrong about Bioshock being good on the other hand. Levine is practically the result of if you instructed Neil Druckmann to make a System Shock game. Or if you told them to make a shooter as dull as COD in regards to the last one.
>>
>>740217425
Imsims are partly defined by the tradition that they stand in, started by Looking Glass Studios. Although it has kind of devolved into an incestuous circle jerk that superficially adheres to the framework laid down the first bold egresses into immersive simulation and responsive game worlds without attempting to truly innovate as they once did.
>>
>>740217985
The upside down cross in ss2 was pretty on the nose
>>
File: 1780439922352481.png (500 KB, 600x685)
500 KB PNG
>>740209057
SS1EE > SS1R > SS2 >>>>>> B2 > B1
Infinite doesn't even deserve a ranking
>>
>>740218895
>pic
What's he so happy about
>>
>>740219043
He's guarding mommy's cybermilkies
>>
File: 1777188061918504.png (233 KB, 879x514)
233 KB PNG
>>740217425
>Opposed to natural intended non linearity of player choice by presenting them branching paths or multiple ways of tackling a level
This is also present in the game (way more so than in 2) but I didn't mention it because it's obvious.
>Some people have told me that an immsim is "i did this stupid thing and it worked and now i past the games challenge outside of the official rules"
From the horse's mouth. Fucking around is the point.
>>
>>740219545
Eh but that is open to so many interpretations that even Sandbox games could classify if that's the way you think it's so easily defined. It's right to call all of this bloated wordsmithery by Looking Glass Studios to begin with and it's still not clear.
Otherwise using the gravity gun in Half Life and causing some physics glitch that propels you across the map to circumvent an area might as well define your game.
>>
>>740209057
System Shock 1 is hilariously bad but has its charm points.
I hope playing it enhances System Shock 2 similar to how Monkey Island is super boring with 2 jokes at best but it serves as setup for all the funny stuff in Monkey Island 2-4.
>>
>>740219826
ss1 is kino of the highest order, ee version specifically
>>
>>740219737
HL2 has imsim elements
>>
>>740219737
This is Warren Spector at Ion Storm, not Looking Glass.
>Otherwise using the gravity gun in Half Life and causing some physics glitch
If it's an actual glitch then maybe you have a point. If it's the mechanics working consistently without the designers having explicitly planned a particular combination of their usage then it qualifies as imsim-like emergent behavior. BotW is a game that would perfectly fall under the umbrella but people want to be arbitrarily pedantic about the definition of the term.
>>
System Shock having the "RPG" tag and the "imsim" tag on steam is so funny. Literally empty words with zero meaning at this point.
The game is a doomclone with mecha simulator GUI.
It's also the source of surprisingly many modern gaming cancers like running throttled by stamina or random fucking text and voice messages all over the floor as narrative pillar.
From all the info available an "imsim" is a game where you can shoot a gun while crouching.
>>
File: Le PR talk.jpg (38 KB, 447x447)
38 KB JPG
>>740209057
I'm waiting for clockwork revolution. I don't have faith in any future bioshock game.
>>
Because I've finished them and I can't get more because I have like a dozen imsims on my wishlist with no real release date.
>>
>>740209057
I played like maybe an hour into system shock as a child then i went back to other games. It just didn't catch my attention.
Skipped bioshock because i'm not into steampunk
>>
>>740219826
>I hope playing it enhances System Shock 2
I played them out of order so probably not. It just picks up on basic plot points at times. I don't feel like 2 needed me to know about the citadel station incident because the amount of references almost seem self contained and explainable in a way that anyone could make sense of with no knowledge.
>>
>>740220589
The final area hits different if you played the first game. It's funny how SS2 did the trick of using old graphics to invoke nostalgia all the way back then.
>>
File: 1661008411378.webm (2.76 MB, 1280x720)
2.76 MB
2.76 MB WEBM
Look mommy! I'm immersively simulating the answer!
>>
>>740214583
They're clearly not the same otherwise you may as well say that: Gone Home, a story about lesbians is an important aspect to the System Shock story lmao. Bioshock and System Shock are unrelated games. Despite what that hack job Levine states to be the case.
>>
>>740209057
"Bioshock 2 was the best actually" is one of the worst gaming memes
>>
>>740209057
Why is every thread on this board super casual boring slop for normalfags, why do you keep making these threads over and over? There's nothing to even discuss.
>>
>>740221710
The one game Levine didn't work on isn't actually any worse than the ones he worked on. Actually better considering the absolute fucking state of Infinite.
I dunno i think they might have a point regarding Levines lack of agency results in a game no different. Just without his flavor of shitty writing i suppose. It was just retreading old ground of the first game.
>>
>>740221901
If I were to actually discuss the gameplay of SS1 then I it would be hard to stop shitting on it. I just pick out 2 of the worst offenders. The fucking reactor needing a 6 digit code that you had to write down a single number on a display after destroying stuff on 6 floors. If you just through those screens were part of the noninteractive environment then you had to backtrack all the way back. Not even sure it is even mentioned in the game because I got that info from a guide I followed.
The 2nd shit I want to mention is the environment hazard still ticking damage even with the intended suits picked up. So you are constantly ticking down Health and energy if you put up the shield while there are active enemies and you try to navigate your way around the toxic garden. And funfact: That damage even ticks your health down when you have good mode enabled.
>>
>>740209057
>caring about first-person slop
>ever
>>
>>740222208
mental illness
>>
>>740222180
>because I got that info from a guide I followed.
If you admit to following a guide then you've already sort of tipped your hand as a midwit from that admission alone. Rather than someone who tries to figure things out. To actually call a games designs shit in simplicity it actually requires you doing everything without aid. Just an observation of something that you probably should have backspaced.
>>
>>740214583
only jeets use the yes meme in the first place
>>
>>740222342
I played it normally for 3 floor and then floor F was just unplayable so I enabled cheats to finish it but more as a atmospheric walking sim. Gonna cry about it?
>>
>>740215685
This game isn't spooky if you take away everything spooky lol, lmao even
>>
>>740222489
>I robbed myself of a cool experience. U mad?
>>
>>740210273
What a bizarre edit
>>
>>740222208
why are consolecucks like this
>>
>>740221585
>evidence: *exists*
>(you): NUH UH!!!!
sad
>>
>>740222772
The og artist fucked up shodan's face. I figured, why not try and fix it?
>>
>>740221585
There's no point in arguing with these console pajeets
>>
>>740223240
Aren't PCs more common amongst jeets thougheverbeit?
>>
>>740222547
Crying it is then alright.
>>
>>740209057
Why include Infinite in this screenshot? It's a linear on-rails (literally) shooting game.
>>
>>740209057
i may not agree with the author feelings about marxism but i loved all these games.
Kino af
>>
>>740223374
infinite has more in common with bioshock than bioshock has with system shock
>>
>>740223180
There is no evidence because everything that comes out of Levines mind is now tainted with trying to shoehorn everything together. When when System Shock was written they had no intention of including half of the bat shit stuff he wrote to be roped into it. It gives Levine too much credit for his work on 2.
>>
>>740223792
>There is no evidence
Here's 3 straight minutes of it
https://files.catbox.moe/3hlh30.mp4

Also
>I know better than the creator of the series!
How very Kathleen Kennedy of you
>>
>>740223374
>It's a linear on-rails (literally) shooting game.
That pretty much starts with system shock 2, any diversion from intended paths is illusory or inconsequential, the primary defining feature of this type of game is arbitrary and fake level design
>>
>>740224294
This.
SS2 is great but most of its glazers have never played it.
>>
>>740224182
Alright well lets include the lesbian love story as important aspect in the universe surrounding Shodan then. Levine has stated that Gone Home is apart of the same universe after all. Now how many people who played System Shock want to talk about that game might i ask you?
>>
>>740224468
>Levine has stated that Gone Home is apart of the same universe after all.
I must've missed that part.

But Gone Home is a better imsim than Bioshock: Infinite so he honestly wishes
>>
>>740224557
>But Gone Home is a better imsim
>a walking sim is a good imsim
Oh boy. Now we know that this apparent "design philosophy" was always a meme. I've never entertained the devs shenanigans and just called it FPS RPG when discussing System Shock.
>>
>>740224468
>>740224557
I accept your concession.
The meme was right lol, the entire basis of your coping is:
>Bioshock is stinky and I don't like it!!!
>>
>>740224798
>lesbian game
>Gaynor
Kek
>>
>>740224798
>AI awnsers
I didn't get this idea from nowhere. Use a different AI algorithm because there's connection apparently to Gone Home, Bioshock and System Shock. I didn't make that up and it's been stated on gaming news websites. At least Levine okayed something like this to be known.
>>
>>740224708
Gone Home takes design cues from Thief in crafting a believable, explorable space that doesn't hold your hand, and relying on environmental storytelling and readables to allow the player to piece together the backstory of the space they are navigating. It also allows sequence breaking. It's basically a Thief level without enemies and a complete focus on narrative.
>>
File: hackermeetshodan-cropped.jpg (269 KB, 2000x1000)
269 KB JPG
>>740209057
System Shock (2023) is the best PC game I have EVER played.
>>
>>740225070
>It's basically a Thief level without enemies and a complete focus on narrative.
It's not like Thief at all which is a stealth game you dumb motherfucker gaming journalist reading cocksucker.
>>
>>740224957
I know what you're reffering to so i'll help you out.
Gaynor wrote Bioshock 2's DLC "Minerva's Den".
In Minerva's Den the AI of Rapture (R.O D.A.N), is made by a guy called Charles Milton Porter.

In Gone Home there is a game cartridge you can pick up which has the intials
C.M.P (Charles Milton Porter).

Gaynor said his head canon was that CMP made the prototype for SHODAN.

however, when Levine canonized Bioshock 2 in the book "Rapture", he left out Gaynor's head canon because SHODAN is from alternate universe (lighthouse).
She isn't from the same "lighthouse" as Andrew Ryan and the gang.
>>
>>740225182
Its very fucking good
>>
>>740222976
PC cuckolds be like
>I'M... I'M IMMEEEEEEEEEEERSING!!!!
>>
I like the first 5 on the pic, and don't care about that demake.
I liked Prey and Mooncrash too and eager to see Judas.
>>
>>740225564
>this nigger liked Prey more than SSR
anon, I...
>>
its because they are shit
>>
>>740225248
I said the level design is like a Thief level. Obviously there's no stealth if there are no enemies.

I'm not making this up either, Thief and Super Metroid are two of their stated design influences.
>>
>>740209057
I have replayed bioshock 2 so many times. The gameplay is a blast.
>>
>>740225380
It's still in his IP so it's tainted by default and that's why people will always say that Gone Home is defacto System Shock universe now. Maybe that hack shouldn't have hired writers that would change the universe of his game that is set in stone now. I will use Minervas Den explicitly to poke holes in Levines idea that he's carrying System Shock legacy. But that's already evident to anyone who plays these games how vastly they different they are outside of audiologs. It's shoehorning as i said it originally was. He shoehorned System Shocks story into a bad game like Bioshock.
>>
>>740217762
anon, you're pretty based.
>>
>>740225847
I mean, and?
Nobody remembers gone home, and its such a bland inoffensive "game", why does it matter if its a footnote?
I'm out here having a threesome with Shodan, Elanor, abd Elizabeth, whilst you are outside in the rain screaming
>STOP HAVING FUN!!!!
>>
>>740226225
>why does it matter if its a footnote?
None of his writing in Bioshock matters at all that pertained to System Shock if something so simple like that can slip through the cracks. That's why i insisted shoehorning after all.
If you want to be treated like a story teller then every detail should be scrupulous. There should never be random names showing up that don't relate to the fictional universe that you wrote.
>>
>>740225624
Yeah.
Remakes are beyond worthless because I can play the original game any time.
And the way you say it makes it sound like a prescription drug.
>>
>>740210043
retarded zoomer
SS2>SS1>BS2>SSR remake>>>>BS1>>>>>>>>>Infinite
>>
>>740226541
Nigger you have lost so badly that you are crying about a secret cartiridge's intials from an indie game nobody played, because the guy that made the indie game wrote DLC for the game Levine canonized.
>>
>>740226875
SSR>SS1>BS1>SS2>>>BSI
>>
>>740227086
Sorry forgot BS2
>>
>>740209057
idk, I beat them all
>>
>>740227019
>Nigger you have lost
What did i lose when a lesbian love story walking simulator is apparently central to what happened on the Von Braun? there's no way i can lose if i insist that Levine is a hack. I never once changed anything i said in my original claims. I invoked Gone Home from the get go.
>>
I love infinite
>>
>>740227254
>t.losing his fucking mind over an unrelated gane nobody played, remembers, or has any input ftom the Shock Series creator
>>
>>740227487
He worked on Levines IP
That's how little Levine cared about what he wrote.
>>
>>740225182
have you played other (real) immersive sims yet?
>>
The best immsims are Postal 2, Eye and Cruelty Squad.
>>
>>740215108
How in what way?
>>
>>740212687
>played Bioshock on release. Scared the shit out of me.
I get that the setting might unnerve some people but how is it scary?
>>
>>740227532
>the guy that makes an optional DLC for a game connected to your series, goes off and makes an entirely unrelated indie game and makes what he himself cslls head canon
>this is now a key part of your series
By this logic, Indiana Jones 5 is a sequel to Star Wars
>>
I started playing the SS remake recently and was instantly turned off by the junk collecting and recycling. If I ignore it I'm not taking advantage of the games design idk. I'll probably just replay EE
>>
>>740228005
Not that anon but the only similarity you could say that existed outside of audio logs in regards to System Shock comparisons is the whole idea that something bad happened on some sort of colony and it's either in the case of System Shock they were turned into monsters or in Rapture they basically resemble mental patients run amok in an asylum. Asylums are horror material in that sense. Raptures not an asylum but the people living in it act like they are.
>>
>>740228182
you don't need to recycle much. You can easily get away with only collecting a few valuable items here and there
but I agree, the system is annoying and sucks
>>
File: brains over brawn.jpg (855 KB, 1714x1381)
855 KB JPG
>>740228069
There's no logic in what anything Levine wrote. He made it up as he went along. That's the crux of my point. All that multiverse shit was hack jobbery.
>>
>>740219826
>System Shock 1 is hilariously bad
What is that webm supposed to show? Dragging items from the world to the inventory is kino. The sensaround gadget might seem dumb but you gotta keep in mind that the original game doesn't have mouselook so I can see the value in being able to quickly see all around you.
>>
>>740209057
Whats the connection between system shock and bioshock other than the shock in the name
>>
>>740229837
one hack fraud jew
>>
>>740229837
https://files.catbox.moe/3hlh30.mp4
>>
>>740225661
>I said the level design is like a Thief level.
Why even compare games that literally play nothing alike? you might as well pick any other game that is interactive and an adventure. This is why i don't entertain immersive sim as even being real despite liking Thief. There's not much to comment on when there are games share the most basic interactive elements but are not Thief. Even saying you're inspired to Thief whilst making a piece of shit like Gone Home is something you should keep to yourself if you're not making stealth games.
It makes me sick because I've seen what Thief Gone Home looked like and it was fucking terrible.
>>
>>740209057
>Bioshock Infinite
https://youtu.be/l_u18_BKczg?is=D8qlvnJ1L2ZR5y1M
>>
>>740233482
>Why even compare games that literally play nothing alike?
They do play alike? Like I said, it's actually a stated influence of the devs, and it's honestly quite easy to see why.
>>
>>740215685
Unironically kys
>>
>>740227801
>Postal 2
Now that I'm thinking about it, yeah, it's arguably one of the greatest at it
>>
>>740209057
I do care. They're great. I might reinstall Prey just to hit up Mooncrash
>>
>>740236491
>Prey
Trash
>>
>>740237210
It's not a masterpiece but the first 2/3 of the game is rock solid
>>
>>740237210
Better than bioshock by a long mile
>>
>>740234865
Kek
>>
>>740237438
Nah.
>>
>>740237210
Nah, it's kino.
>>
>>740237646
Nobody asked consolecuck
>>
>>740237438
Not difficult desu. Only bioshock with interesting moments was 1.
>>
File: 1123_1771203114_0.jpg (317 KB, 1563x768)
317 KB JPG
>>740209057
Bioshock Infinite isn't very good, and the System Shock remake sucks. So nobody cares about them.

>>740210114
No it's not. They rubbed the entire thing down in Vaseline, and shoved Debra Wilson in everything. It's shit.

>>740213426
While I have my reservations about Prey it's certainly better than the remake, and BSI.

>>740214583
>Dude a company that put shock in the name of their games references a completely different team that they fired for being racist, and sexist's work.

Neofued isn't a Deus Ex game just because it references greater works. They hated the devs, and everything about them. They distanced themselves from it in every way they could until 20 years later with them claiming credit.
>>
>>740238492
SS1 remake is excellent and easily the best "shock" game after the original SS1 (enhanced edition)
>>
>>740209057
Infinite is dogshit and so are demakes. Putting that slop next to classics shows you don't give a shit about them either.
>>
File: images (32).jpg (16 KB, 188x268)
16 KB JPG
>>740238665
You can shove your revised ending, and "modernized story" up your ass. She talks like a modern day Californian, and pulls you right out of the story.

I do not care about microaggressions, I do not care about racism. Inserting modern politics detracts from the experience. Picking up an audio log where someone talks about trooning out makes the game worse, and lessens the themes.
>>
>>740239053
Nigger it's literally the same dialogue with some extra added :DD fake outrage seeking npc retard
>>
>>740209057
Bioshock infinite is the poster child for heeb crony goygruel
>>
>>740235271
Stated influence by a faggot named Gaynor that's never really played a stealth game in his life. People like this poison game discussion with their false equivalence comparisons for street cred and thus taint peoples perception of what Thief actually is. Therefore when people claim they're making Thief I'm tired of encountering this absolute nonsense if they're not really actually making a stealth game.
When i think of Thief i think of infiltrating mansions, managing sound levels, how revealed i am in the light, managing my resources which pertains to those two factors, memorizing guard patrols and timing. It has nothing to do with the adventure game that you claim which makes Gone Home the same game. You are not making ANYTHING i want to play. Use any other game but Thief to make your point.
>>
File: 1779894768031455.jpg (1 MB, 1467x1050)
1 MB JPG
>>740239176
>It's the same dialogue
Wrong. You had Debra Wilson dub over seven people even though they're all different characters. Everyone now sounds like a modern day Californian.

The "Some Extra you added" is all woke shit, and you removed a bunch of stuff. You removed the whole ending sequence for your new linear bullshit. You removed the entire secondary version of each of the levels for going back down through to get the code.

You shoved your Goblina chick who constantly goes "Oh look at that button" for every fucking puzzle.
>>
>>740239474
Which came first, paranoid schizophrenia or the need to seek fake outrage? You literally know nothing about either games as is clear from this post lmfao :DD just sad
>>
I'd never given the "immersive sims are a fake genre made up by video essayists" concept much thought, but this thread has me reconsidering. If someone can seriously say "gone home plays like thief" there may actually be some merit to "immersive sim" being a made up nonsense term
>>
love SS(EE)
love 2
hate bioshock
didnt play 2
didnt play infinite(fapped to the liz porn of course)
backed the SS remake, loved it too

simple as
>>
>>740237905
Damn bro. Sorry you like troon games.
YWNBASG
>>
I HATE the Demake!
Oh no, i've never played it.
The original?
Nah I haven't played it either.
I just wabt you to view me as elevated.
I treat vidya the way boomers treat wine.
Its not about the wine. Its about how you percieve me.
>>
>>740215573
>Thief Gold is what would bring Thief 1 back into the fold of a more stealthy game but those missions are the least favorite among the fanbase
Thieve's Guild is the only one I've consistently seen as reviled. I've seen varying opinions either way on Mage Towers, but Song of the Caverns is often a highlight for many people.
>>
>>740240691
>Erm, unc, no one has EVER played this game.
>Why? Because I haven't played it.
Sister...
>>
>>740240920
Sorry Prey Xister. You defend Sarkesian slop.
You may as well have
>poser
Tattooed to your forehead
>>
>>740213426
>intensely teanny coded game
I played it recently. The only gay thing about it was those 2 scientist girls flirting in audio logs.
You have no idea what are you talking about. Also, since you probably never played it, please tell me what makes it "bland"?
Now hes gonna look up negative steam reviews and make a compilation of negatives.
>>
>>740241107
You need to imbibe your medication, posthaste. Your posts are becoming increasingly incoherent by the letter.
>>
>>740213426
>teanny coded
Also, saying "coded" is incredibly tranny coded thing to do. Only west coast IT tech trannies unironically say coded. You are a social media buzzword throwing mongoloid that picks up tranny lingo and then throws it around not even knowing what you're saying.
Kill yourself retard.
>>
Terminally online culture warriors are as unhinged and mentally ill as the trannies everybody hates for those very same reasons
>>
File: 1779725448858579.jpg (351 KB, 668x1139)
351 KB JPG
>>740239640
Compare the original lines to Debra's lines. You completely rewrote the character from a everyman turned hero to a petty asshole sticking it to his racist boss (Who is somehow hiring her to work on a fucking space station even though he hates strong independent black women)

It distracts from the game to have your gay reddit fanfic about your strong black female sticking it to her boss (unable to be stopped, or skipped, and now automatically adding, and playing.) and makes it worse.

It's a demake, before we get to how every surface is rubbed in Vaseline. Just because you wrote the nu devs a check for his HRT doesn't make it a System Shock game.

>>740240691
>Dude you have to complete the Demake to say it sucks, you can't get a free refund
No thanks, Gabe gave me a free 2 hour demo. In that 2 hour Demo I heard Debra playing two characters, rewritting them to be petty assholes complaining about their racist boss while the station is literally being overrun by murderous mutants.
>>
>>740241403
That's just standard communication for zoomersisters.
>>
File: InShot_20250731_130858779.jpg (348 KB, 1455x1920)
348 KB JPG
>>740241145
>no idea what are you talking about
Tranny game.
YWNBASG lol
>>
>>740241450
>Debra playing two characters, rewritting them to be petty assholes complaining about their racist boss while the station is literally being overrun by murderous mutants.

Oh so we're just making shit up now?
Ok cool.
>>
>>740214583
Based
>>
>>740221585
> The hack job that's the lead writer for most games in the series System Shock 2, Bioshock, and Bioshock Infinite; all of which are far-and-away the most notable entries in the series (this fact causes System Shock 1 and Bioshock 2 contrarians to seethe).
>>
>>740241752
Tsk tsk, you shouldn't have tried it
>>
File: 1780467543317156.png (222 KB, 468x505)
222 KB PNG
>>740241960
https://www.imdb.com/title/tt9055846/characters/nm0933281/?ref_=tt_cl_c_6
>>
I thought the remake was pretty good but how did they fuck up Shodan's redesign and voice lines so bad? She sounds and looks pretty intimidating in the original but the delivery of her new voice lines in the remake don't even come close and her redesign looks way too cartoonish to be taken seriously.
>>
>>740209057
>ss1
good
>ss2
decent
>bioshock 1
decent
>bioshock 2
good
>bioshock infinite
Bad
>ss1remake
decent
>>
>>740215494
The problem with Arx Fatalis is that some of those intriguing alternative solutions are so irregular in the broader scheme of gameplay that the player will never deduce them or discover them through experimentation. In your example of the goblin king, the vast majority of people will seek the intended, adventure-game solution, and assume there is no other way of doing it. Some might realise they can bypass the cook and use a pie of their own. No one is going to form the idea of casting trap on a pie, because not only is this unusual in videogames, it is anomalous within Arx Fatalis itself. A strange and exceptional move that deviates from the ordinary course, does not logically follow from the systems as are they are presented, and is not suggested to the player by dialogue or any other means. You can only know it's possible if have you read a walkthrough, which is true of many hidden interactions in Arx Fatalis. I think of those things as old-fashioned *secrets*, and not as advanced gameplay features in a meticulously thought-out simulation. If anything they make the developers seem ignorant of player behaviour, because the secrets can't be intuited or even chanced upon.
>>
>>740241752
love it when console secondaries try to make themselves seem more credible by lumping bioshit together with system kino
>>
>>740242715
Sorry for doubting you, anon.....
>>
>>740243203
>You can only know it's possible if have you read a walkthrough, which is true of many hidden interactions in Arx Fatalis.
Not him and didn't know that specifically, but Arx plays the best when the player is curious and likes to experiment. I have discovered pretty much everything else, all "secret quests" and such without reading any guides. I was waiting for anons who actually try Arx for the first time to discover various advantages that greatly improve not just raw power but also quality of life but most either kept repeating the already widely known arguments in the game's defence or screamed bloody murder because it wasn't handholdy enough for the state modern games left those players in.
>>
>>740243474
It was fairly clear he is in the right as he was mentioning specific things while his opponent was only ever being general. Specifics can be verified, general statement cannot be.
>>
>>740209057
bioshock isnt an imsim
>>
>>740242494
It was Levine's Casey Hudson Mass Effect 3 moment in regards to the multiverse so who gives a shit? it was mocked by anyone online at the time as exposing Levine as a talentless bad writer which was drained out by bought off gaming journos throwing 10/10s his way and today still some gay essayists trying to prescribe meaning to what he actually just made up on the spot. The difference between online forum discussion and professional critic opinion was very polarizing to say the least. Levine just mashed shit together and called it a day. Although i expected zoomers would eventually start praising that piece of shit Infinite.
>>
>>740244412
Plus a lesbian walking sim is in the Bioshock universe so there might as well be a cut off point. Bioshock and System Shock aren't the same.
Bio is closer to a movie game than System ever was. I mean can you count how many times you get thrown into non interruptible cutscene animations in Bioshock? its quite a lot. Levine never applied practically any principles of gameplay alone.
>>
>>740209057
garbage
good
garbage
garbage
garbage
garbage demake
>>
>>740209057
because the only good game there is system shock 1
>>
>>740228182
Modern games can't help but shove in some repetitive tedium into the gameplay.
>>
Did they really wokify the remake? Not surprised because it's Nightdive but this is the first time I'm hearing about it. Another reason not to play it I guess.
>>
>>740248135
yea you can pick a girl player character who paints her nails pink and blue
>>
>>740248135
shodan is no longer referred to as he so isn't that de-wokifying, no more schizo trannytheories
>>
>>740248135
only very very slightly, to a point where its not grating to me.
So you can play as a female now, but this results in some very few dialogues using "they" for you instead of of "he". Only came up twice so it was bearable
>>
>>740250331
that's strange why even use they instead of she, the effort to change it is the same
>>
Nice, a thread on them. I recently just played bioshock 2 and infinite for the first time and now am almost done with system shock 2. Love every one, i think shock 2 and bioshock 2 are peak though. System shock 1 next and then probably Prey
>>
File: 1772044945870286.gif (2.3 MB, 498x375)
2.3 MB GIF
>>740209057
Infinite is still a dogshit game btw
>>
>>740209057
Nobody plays every game. Everyone has preferences. I have played the Bioshock games but I never want to replay them.
>>
>>740210043
trvke
>>
Never played them (they don't look interesting)



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.