>playing good playthrough >defeat evil enemy, can kill then or let them go >killing then gets negative karma even though letting them go would let them kill more people MAKE IT MAKE CENTS
>>740212872because if you kill a killer the number of killers remains the same
karma is personal, if a doctor saved hitler, he wouldn't responsible for the 6 million jews' lives afterward.
>>740212872>MAKE IT MAKE CENTSwhy not dollars instead?
>>740212913What if one person killed a thousand killers, what then
The answer to the puzzle is that the passage of time makes fools of us all. Babylonian law was celebrated over three thousand years ago, we don't think our way out of murder by blinding everyone anymore.
>>740212913By that logic wouldn't it make more sense if karma also remained the same?
>>740212913Number of people getting killed would decrease, though.
>>740212913what if i kill two killers
>>740212956Each of their kids becomes a killer in revenge, checkmate
>>740213070what if two killers killed you?>>740213106what if I killed their children?
>>740212956>>740213070Then you become a super-killer, which is even worse. >>740212986no because you made a new killer, net negative. Most games with a karma system for killing people you usually don't get in trouble for killing hostiles.
>>740213185What if I became a king of killers and then commanded other killers to stop killing?
Socioeconomic factors caused crime, not criminals. You have no right to punish them
>>740212872Short answer is good/evil systems don't work because objective morality doesn't exist.
>>740213213then you would be the king of stopping killers, which would mean you couldn't kill any killers. QED
>>740212913what if i kill someone first and then leave the killer alone so there can be two and we can get married?
>>740212913Shitty 9gag meme aside, this actually makes sense. Killing a criminal doesn’t address the cause, it merely treats a symptom.
>>740212872if you kill your enemies they win