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Are you excited to see the new rollslop they'll announce tomorrow?

I won't play it but I'll enjoy watching my streamers play it.
>>
>>740232287
Absolutely!
>>
>>740232287
I want elden ring 2 with a bigger map
>>
>>740232287
Yes in fact. /v/ REALLY does not want to acknowledge this but From games get better with each installment, so I'm excited what they'll do next.
>>
>>740232287
>>740233042
>>740233096
>>740233167
>Yeah dude they're totally announcing some shit tomorrow when they have a new game coming out this year that is about to start it's marketing at the next Nintendo direct!

Fuck off already.
>>
>>740233167
I hope Michael Zaki gives us something new and exotic like Sekiro or Bloodborne. If it's yet another medieval fantasy with knights in armor and dragons, I'm out.
>>
>>740233292
the livesloppa are side games
you'll be sorry for your words and deeds tomorrow.
>>
>>740235125
it's directed by miyazaki, it's their next big game, sorry for your indianness
>>
ELDEN RING ROGUELIGHT
>>
>>740232287
Dark Souls 4 would be amazing but I'm not getting my hopes up.
>>
>>740235191
How do you even "direct" multiplayer slop? You drop players on the map and they fight each other. There's nothing to direct
>>
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>>740232287
>bringing back a nintendo franchise you all know and love...!
>>
>>740235331
smartest fromdrone
>>
>>740235125
>>740235331
Can't wait for me to be right and for you to be wrong, like the fucking idiot you are. They're not announcing fucking anything that's not The Duskbloods related until this time next year or late next year. Idiot.
>>
The spinoff sequel to Armored Core VI,
Armored Core Village
>>
>>740235691
>I'VE GOT-TA KILLLL THAT BETCH, CINDERS CARLA
>>
>>740235750
Okay but honestly, Armored Core but with 60% more Ethan Winters one-liners.
>>
>>740235314
dark souls 4 ok why not but with a bigger corridor map and we can jump and swim
>>
>>740235314
Weren't the themes of 3 that DS had run its course and should be put to rest?
>>
>>740232287
Hopefully its that CERULEAN ONSLAUGHT project and its pirates
>>
>>740236192
yeah that's why they made dark souls 4 but called it elden ring instead
>>
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Do you think open world slop was a one time thing or is Fromsoft hell-bent on appealing to the biggest normalfags now?
>>
>>740236776
why does it matter

their world design has been dogshit since dark souls 2
>>
>>740237074
This question wasn't meant for tourists
>>
>>740236507
That leak was debunked, and the release date was a dead giveaway. Even still, I hope they end up doing a pirate setting anyway.
>>
>>740237171
open world is preferable to whatever garbage ds3 was, not my fault you're brown
>>
>>740237581
3 lacks heavily in exploration due to being so linear, but it at least retains the combat. Souls combat utterly breaks in the open world (assuming you even have souls combat and not some shitty horseback crap), and the open world itself isn't a substitute for souls exploration because you're running past everything in an open field never thinking if you should go back just in case or keep pushing
No more (You)s to tourists
>>
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here's a more prior next fromsoft rumor game
>>
>>740238241
>but it at least retains the combat
the combat has been shit as well since dark souls 2 and unironically the duskbloods might be the first time these games are fun to play again because they're not shackled to the autistic roll and R1/R2 trash anymore
>n-no m-more reply you meanie!!
concession and dilation accepted
>>
>>740238456
those are obviously fanfics written by loretuber subscribers

I'm pretty sure there's been at least three different "leaks" of an ocean themed souls game, always with a different name and slightly different concept, it's probably the same sperg who got mindbroken by the fishing hamlet and is spamming his retarded fantasies here since then
>>
>the leak was fake
and they still think it’s real kek
>>
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>>740232287
ARMORED CORE 6.5 LET'S GO

GOD PLEASE
>>
>>740232287
What's tomorrow?
>>
>>740238241
>3 lacks heavily in exploration due to being so linear
No it doesn't, the exploration is top notch as usual. The actual areas themselves are not "linear" or at least not any more linear than what they usually do and that's what actually matters. The areas are large with looping shortcuts and lots to explore in them, you're simply not allowed to do each area in any order. I will never understand why some people put so much weight and importance on being able to do areas in different orders. I love 1 as well but it's really not as hugely important as some people make it out to be.
>>
>>740238913
the 5th of the month
>>
>>740232287
Looking forward to an open world Elden Ring sequel. Don't give a single shit about any other of their titles. I play their games for boss fights.
>>
>>740239194
based
>>
Wake up chuds the whole fromsoft company is working on Duskblood right now. Just wait for the Nintendo Direct
>>
I hope they heard my request for an in-game chat to guide me and give me real money when I fail to cheer me up and more money when I succeed.
>>
>>740239113
>I will never understand why some people put so much weight and importance on being able to do areas in different orders
because it improves first playthrough and especially subsequent playthroughs? just because you don't understand it doesn't mean it isn't important, that's some retard shit. the importance should be blindingly obvious.
>>
>>740239131
Ahh ty
>>
>>740235314
the canonical ending of DS3 is the end of the world
>>
>>740239607
I was messing with you haha. tomorrow is summer game fest
>>
>>740232287
Didn't mizakiraki promised 6 jew ips? The knights in space one sounds realistic. Other 5?
>>
>>740239889
Ahh, ty again!
>>
>>740239467
The actual quality of each area is what should be more important, I think some people are placing too much importance on being able to do areas in any order, that's what I'm saying. I can understand having a preference but some people act like 3 killed their dog because you've got a little less flexibility in what route you go. Even 1 has plenty of stuff locked behind certain points so it's not as if you can go in any order there as well and 3 does have some points where you can choose one area over another. I've replayed 1 plenty of times and I pretty much always go the same order anyways. I guess all I want to say is that the "linear" aspect of 3 is specifically the overall world design but not the actual level design. The exploration is really about what you're going through within the levels themselves and that aspect is not weak.
>>
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>>740232287
>new rollslop they'll announce tomorrow
You mean boost slop
And yes.
>>
>>740240960
ur welcome
>>
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>>740232287
FromKINOware
>>
>>740238456
>Most of the game is a giant interconnected Undeadburg/Leyndell Royal Capital/Yharnam city
I'd play this in a heartbeat
>>
>>740232287
I can only hope team rollslop is preoccupied with The Duskbloods and we get a new Armored Core.
>>
>elden ring 2
>pirate game with dungeon islands
>western with horse, guns and cryptids
fromsoft can't stop winning
>>
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>>740232287
WHAT!? Lord & Savior Hidetaka Miyazaki is going to bless us with his new creation tomorrow and I wasn't even aware of that until NOW?
>>
>>740233096
Yes and also fill it with more copy pasted dungeons
>>
>>740232287
BLOODBORNE 2
>>
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armored core dlc
>>
>>740243584
I want more enenmies and more diversity
>>
>>740235462
That would be way too based
>>
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>>740243636
>>
>>740233096
I can't wait for the 8 year wait between announcement and release
>>
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I want more cute feet!
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>>740236776
I want big levels again. I'd even be fine with going back to the archstones system.
>>
>>740238241
they literally ruined the combat, you dumbshit secondary. God 3fags are retards.
>>
>>740244951
ER combat is just 3 but more, idk exactly what you're crying about. 3 is my least favourite out of the souls games but it's at least better than ER
>>
>>740244707
can't be longer than cp2077 annoucment
>>
>>740245071
3 is the worst fucking souls game. It doesn't know what it even wants to be. It has shitty watered down bloodborne combat that doesn't work because the game doesn't understand why it fit in that game. It's linear as hell making every run the same boring slog. It's a shitty boss rush game when the series was about dungeon crawling kino with careful stamina management, not rolling 15 times with your starting stats and waving your featherduster-feeling weapons at enemies rapidly. Even ER is better than remember-DS1-Souls-3.
>>
>>740245264
The problems with combat are just multiplied in ER to the point where it now resembles a character action game with a stamina bar, and linear structure is still better than wasting your time in the pointless open world that goes against every souls mechanic
>>
>>740245264
You people are insane. It has all that dungeon crawling goodness and stamina management. I highly doubt you like any of these games at all.
>>
>>740245710
I played all of them at launch. Anyone that says they like 3 over 1 or even 2 is a retard that probably started with 3. And claiming 3 has stamina management is hilarious. It's a fucking joke compared to the rest of the games.
>>
>>740232287
>General wish
Back to tight level design, drop the open world shit

>Dreamer's wish
Ancient Souls, mesopotamian bronze age setting, sword and sorcery like with naked people, barbarians and instead of rolling you just hop back, mainly focused on blocking like sekiro

>Reasonable wish
Early medieval souls, earlier than ER in fashion and setting

>Unreasonable wishes
Egyptian souls
Mesoamerican Souls
>>
>>740245956
Yeah and I played them all on launch as well, starting with the original DeS. It 100% has stamina management, you probably just play ultra passively and wonder why you have so much stamina. If you actually play aggressively, you'll find yourself having to back off to recover. 1st phase Gael is a great example of this, he has tons of openings and I frequently have to back off sometimes to let myself recover.
>but dodges cost so little, look at how much they cost in 1!
Game design is relative, 1 is much slower paced. You can take more actions in 3 before running dry because it's much faster paced. That doesn't negate having to manage it however. All you're probably saying is that you don't like faster paced action games. 3 sped up the combat pacing while retaining all it's RPG elements of it's predecessors. It was executed better in BB, I do agree on that, but 3 was still solid.
>>
I'm curious if all their experimenting with multiplayer shit lately means they want to actually focus on that in their next mainline game, maybe not completely phone in covenants finally
>>
>>740232287
Slow Souls or NO Souls
>>
>>740232287
But they are working on Duskbloods.
>>
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I'm unironically looking forward the the Lords of the Fallen 2023 2 more than whatever FromSoft is gonna do next lol. Keep your open slop I want to explore interconnected levels again.
>>
their next game is sekiro 2, you can literaply the assets from it being reused for duskbloods
>>
>>740232287
WHERE
IS
CHROMEHOUNDS
2
>>
>>740244869
>I'd even be fine with going back to the best system in Souls game which allows for diverse biomes and massive level design creativity
No shit.
>>
>>740233096
I want Elden Ring -1 with a map with negative mass
>>
>>740246893
No, I play as aggressively as the game lets me. It's way too fucking much to be able to roll so many times right from the start. The weapons lack all impact too. The linearity is the killing blow. I've replayed all of these games like 20 times. I barely managed 2 with DS3. Even with all its repeating dungeons and wasted time traveling ER is incredibly open and you can face enemies in various orders.
>>
>>740232287
Cerulian Onslaught will be their secret masterpiece like Fallout New Vegas or Majora's Mask
Can't wait!
>>
>>740232287
hoping for a Kings Field reboot
>>
>>740247274
Why? Isn't that what they did with Demon's Souls?
>>
>>740247314
No
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>>740232287
I can't wait for Project FMC and The Duskbloods.

Armored Core VI: Fires of Rubicon > Sekiro > Bloodborne > DaS2 > DaS:PTDE > DeS (2009) > DaS3 > Nightreign > Shit > Elden DOGSHIT Ring
>>
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>>740247314
>Why?
because kingshit-likes are absolute kino
>>
>>740247314
Demon's Souls is turd person. I want a modern first person Fromsoft game
>>
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>>740245264
DaS3 is far superior to Elden DOGSHIT Ring, despite what you say about DaS3 combat design being true. If I had to choose between playing DaS3 or Elden DOGSHIT Ring, I would pick DaS3 every single time.
>>
>>740247664
Dark Souls 3 bosses are utter pushover shitters compared to Elden Ring bosses
>>
>>740247158
>The weapons lack all impact too
Completely wrong, why do you do this to yourself? Why do you go into games with this negative mindset of hating it to begin with? Have you never equipped and ultra great-sword with Stomp, hyper armored through an attack, then sent them flying with that huge upswing that can even knock ringed knights down? That "lacks impact"? That's only one example but the weapons definitely had impact. If the only thing you value is not having a linear world structure then I don't think you like these games at all because there's so much more to them than that. And you're clearly not playing very aggressive or are subconsciously managing your stamina but for whatever reason don't even realize that you're doing that.
>>
>>740248009
>le bossrush fan
bosses are the least important part of soulsbornes
>>
>>740248234
okay mister magic man what's the best part of soulsbornes to you?
>>
>>740248285
Nta but that should be obvious to anyone who's not a complete secondary, it's the exploration of course
>>
>>740248057
Kek, if you actually think the weapons have any impact compared to DS1, which had the weight down to a science, or even 2, you're a complete retard. The weapons in 3 feel like nothing.
>>
>>740248285
exploration and discovery, overcoming environmental and enemy obstacles, scrabbling for resources and souls
the best soulsbornes have story bosses whose difficulty is mostly not very consequential
>>
>>740247664
t. played DS3 first
Dumbshit newfaggot.
>>
>>740247424
DeS is still my fav souls but good shit
>>
>>740248234
>>740248367
That was the games before From figured out they are good at making bosses. Bloodborne and every game onward has the bosses unquestionably front and center. Apart from world exploration the entire game is about building your character to engage with the bosses.
>>
>>740248472
>>740248367
incorrect. The best part of Souls games is looking at the elegantly modeled female character feet
>>
>>740248680
sometimes artists are wrong
>>
>>740248424
They have impact, the stagger system works the same way. Some weaker mooks stagger, some stronger ones don't or need heavier attacks to stagger. If you're talking about the actual animations and sound design then I don't know what to tell you there because that aspect is still as good as ever.
>>
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>>740247424
absolutely mindraped and buckbroken by GOTD, cool reddit spacing btw
>>
>>740236776
anyone got an image like this for bloodborne?
>>
>>740236776
i want drangleic levels of content with lordran levels of routing
>>
>>740248824
>they have impact
They really don't. The weight of the weapons feels all fucked up too. They made everything way too fast because they wanted to ape bloodborne.
>>
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>>740248489
>DeS is still my fav souls but good shit
I totally understand and respect that. I love Demon's Souls (2009), it has the best Swamp zone FromSoftware has ever made with Swamp of Sorrow. I would love FromSoftware to return to the level select archestone system of Demon's Souls (2009) again for one of their future fantasy action-RPGs.
>>
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>>740249197
>ubislop
>GOTD
>>
>>740249993
It's faster than 1 but in general, its still not that fast compared to other action games. I guess "feel" is subjective but they felt fine to me. I fell in love with the Profaned Greatsword on my first run and that thing hit like a truck and felt very weighty and satisfying to me. I deliberately remember launching knights a lot with it's unique fire version of stomp and it's charged R2 also felt meaty. And BB had a good sense of weight as well while we're at it. It doesn't matter though, if you didn't like them then whatever.
>>
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>>740248009
At least I have to fight Dark Souls 3 bosses myself, instead of watching mimic tear or tiche solo 95% of the bosses with me literally standing there and watching.

My main issue with Elden DOGSHIT Ring is and always will be the open-world. Open-world fundamentally destroys the Souls formula and souls experience.

I'll go with Dark Souls 3 every single time, with all of its flaws, it is still a proper Souls game, unlike Elden DOGSHIT Ring.
>>
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>>740248485
Of course I played DaS3 first, DaS3 came out before Elden DOGSHIT Ring.
>>
>>740250650
>it is still a proper Souls game
Hey now let's not get too hasty
>>
>>740250472
There might be one or two weapons in DS3 that have a better feeling of weight but it's completely fucked otherwise, for me anyway. In DS1 even the basic, common weapons felt perfect. I remember doing simple straight sword runs just because it felt nice to use. In 2 I had a great time dual wielding basically everything and then in 3 it all just felt wrong to me. 3 had a ton of problems in development too, Miyazaki was focused on BB, he was forced to make 3 and it shows.
>>
>>740250721
Don't post Bloodborne, 3fags do not have the taste required to appreciate it.
>>
>>740250724
>Hey now let's not get too hasty
I said Souls for a reason ;)
The last true Dark Souls game was Dark Souls 2, which still had the methodical and strategi slower paced combat.
>>
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>>740250994
Bloodborne is way higher on my list than Dark Souls 3. Calling me a 3fag is not accurate, I clearly said if I had to choose between Dark Souls 3 and Elden DOGSHIT Ring.
>>
>>740251090
Damn it's so rare to find someone who appreciates the slow-paced combat in pre-BB/DaS3, that of course would have to mean they didn't hysterically scream about DaS2. Sometimes I think Fromsoft has only ever made 3 truly good soulslikes and I should look elsewhere if I want to play more of those
>>
>>740251321
>I should look elsewhere if I want to play more of those
Perhaps you can find something when it comes to gameplay, but when it comes to atmosphere, vibe, art direction, writing, voice acting quality, OST, level design etc. FromSoftware are in a league of their own, nobody comes close to them. FromSoftware and Souls games are hard carried by these elements imo, without this "FromSoftware touch", their games wouldn't be as immersive and fun to me.

I don't play Souls-likes, I just stick with the Soulsborne games FromSoftware offers.
>>
>>740251090
They all have that methodical and strategic combat, that never stopped just because the game speed got faster. Ringed City in 3 rewards you for exploring so you can do plunge attacks on those fat herald knights for example and even has a unique animation for it. You can also pull out a bow and shoot the hole where their head should be to stagger them in normal combat.
>>740250994
BB and Sekiro are probably my favorite modern From games overall but I still love 3 and it's high up there. I love 1, 2, DeS, and even ER as well, it's extremely hard for me to make a tier list since I greatly enjoyed all of them so much. But BB in particular was incredible.
>>
>>740251835
Lords of the Fallen 2023 had an interconnected world that could easily stand on its own against Lordran, maybe the combat just was a tiny bit too fast-paced. Extra credit for having heavy emphasis on exploration with half the bosses being simple gimmicks
>>
why all the fromsoft game (soulslike) are all the same? same story, same boss, same enemies, same everything
>>
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>>740232287
hoping for a parryslop with hardcore stealth instead
>>
>>740251206
3 is a complete mess. Even ER is a better and more cohesive experience and it's not a corridor. 3 is the most uninspired slop ever made by FS. Miyazaki just wanted it to be fucking over.
>>
>>740251976
variations on a theme
>>
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>>740251893
Dark Souls 3 is way more focused on action and speed, the game is even faster than Bloodborne, lol. Sure, there is tools to tackle enemies, but the gameplay feel that was there in Dark Souls 1 and Dark Souls 2 is completely lost. Dark Souls 1 and Dark Souls 2 feel like a mixture of turn-based and action-based games, the gameplay feel is very relaxing and unique. Dark Souls 3 doesn't offer this.
>>
>>740233096
I want Elden Ring 2 but a smaller map that is more intricately layered. Like Shadow of the Erdtree but bigger.
>>
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>>740252108
>3 is a complete mess
True. Bandai Scamco is to blame for that. Shortest development time and weak budget leading to a lot of cut content. Original Dark Souls 3 was kino.
>Even ER is a better and more cohesive experience and it's not a corridor.
I'll take a corridor over a boring, time-wasting, empty, running around simulator open-world slopfest every single time.
>3 is the most uninspired slop ever made by FS. Miyazaki just wanted it to be fucking over.
Still better than Elden DOGSHIT Ring.
>>
>>740239701
No it isn't.
>>
>>740233096
LAND OF REEDS!
>>
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ARMORED CORE 6.5/7 PLEASE I BEG YOU
>>
>>740252376
>link the flame (it's literally to weak to consume you)
>end the flame
>great betrayal (use THE FIRST FLAME as ember until you lose it lol)
>usurpation (become lord of hollows that makes the flame fade anyway)
>>
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From should never make a sequel again, DS2 and 3 should not exist.
>>
>>740246579
>People were naked until Middle ages
Western education
>>
>>740232287
I hope the next big one goes back to being more grimdark fanstasy. Elden Ring setting was a little too high fantasy for me
>>
>>740252175
It sped the combat pacing up but those "turns" still exist, you're just alternating back and forth between offense and defense more frequently with less time in between. BB actually did this pacing between offense and defense better but 3 still has the same foundation as 1 and 2. That sense of strategy and "methodology" is present in all three DaS titles. Being aware of your surroundings, luring enemies, all of that. It's not as "relaxing" because enemies are far more aggressive most of the time.
>>
>>740252534
Bloodboren Remake (by Miyazaki himself) and Bloodborne 2 (Also by Miyazaki himself) are both coming in the future during the PS6 era.

DaS2 and DaS3 were made under very shaky circumstances, using them the benchmark for FromSoftware sequels is unfair. Especially because Armored Core sequels are beloved and clearly improved on the original Armored Core.
>>
>>740252313
Nah. I'd rather be entertained than run down the exact sane corridor in the exact same way and fight the exact same enemies every single time. God 3 is such a fucking boring slog.
>>
>>740252128
do you know why they do this by any chance?
>>
I would temper your expectations a bit.
They're not going to announce ER2 with Duskbloods just around the corner.
It would just overshadow that game.
>>
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>>740232287
>rollslop
haha
>>
>>740243584
Yes. And ADHD zoomerfaggots like you will seethe even harder about it than you did with Elden Ring 1.
>>
>>740252802
>DaS2 and DaS3 were made under very shaky circumstances
This applies to DeS and DS as well (hence Lost Izalith) but both games had the advantage of far smaller scopes.
>>
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>>740252790
Yes, with "less time in between" means that certain gameplay options are lost. In the Dark Souls 2 DLCs for example, at any point, I can outmanoeuvre the DLC enemies with pure walking movement, that is simply not possible vs the Ringed City knights in Dark Souls 3, they are too fast and mobile. The rest of what you say is correct, nobody is denying that.
>>
>>740232287
Yes, i love From and their games, i still havent touched their pre DeS stuff but im sure they will be at least interesting experiences when i do.
>>
>>740253237
Kings field 2, 3 and 4 are quite kino, you can also find kings field likes same as souls likes
>>
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>>740252818
>run down the exact sane corridor in the exact same way and fight the exact same enemies every single time.
I find that more entertaining than running around in a boring, empty, time-wasting, running around simulator, open-world slopfest taht is Elden DOGSHIT Ring.
>>
>>740253237
They got a ton of weird low effort shit. Some of it hit, a lot of it didn't. But I do miss when they were willing to try different things.
Echo Night has a special place in my heart.
>>
>>740244951
3's combat is shit but Elden Ring fixed almost everything that was wrong with the combat in the previous games. There's so much more variety in how you can approach fights while in DS3 your only viable option was roll and R1 over and over, even trying to use a shield was like hamstringing yourself.
>>
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>>740253153
I disagree. DeS was made under extremely favourable circumstance. The project was doomed, nobody cared about it, it gave Miyazaki creative freedom to play around with ideas in his head. Miyazaki is clearly best when he has creative freedom, as we saw later with Bloodborne, in which he had the most creative freedom.

As for Dark Souls 1, it was the first Bandai Scamco game, so Bandai Scamco meddled with it the least, but once they saw the success, they wanted to strike the iron while it was hot, cut back on development time for both Dark Souls 2 and Dark Souls 3 so those games would come out earlier, they also forced FromSoftware to release Dark Souls 2 on the previous console gen which caused that abomination of a downgrade.

You are right about smaller scopes though, smaller more focused scope is always better and superior, as we could see with that quantity over quality garbage called Elden DOGSHIT Ring.
>>
>>740253285
Yeah im looking forward to both KF and AC, but they are "break glass" type of backlog you know, right now im doing plenty of stuff, but when im feeling bored or in need for something im 100% sure i will enjoy i will choose one of the two to sink my time in


>>740253401
Yeah no studio is perfect and its not like i think their games are either, but i think they are consistently interesting which is something i value a lot.
>>
>>740253321
Nah. DS3 is such a fucking snoozefest.
>>
>>740232287
Yeah. I prefer the deflection based system from Shadows of the Erdtree and Sekiro though. At the very least a focus on blocking/parrying/positioning. I find it much more aesthetically and audibly pleasing than rolling through an attack.

In my mind rolling/Diving as a mechanic should be an emergency button rather than a basic component utilized frequently in a fight. It should be an ABORT option that gets you out of the way of dangerous attacks while draining most of your remaining stamina. You get to live providing you interpreted the attack right but you give up the chance to follow up.
>>
I know everyone hates multiplayer games so there’s very little interest but I’m unironically kinda excited for Duskbloods. Nightreign was surprisingly decent and this is directed by Miyazaki and according to leaks has been in production for quite a while. Little concerned about the Nintendo multiplayer but everything else seems promising.
>>
>>740253615
If you like exploration which i imagine you do playing fromsoft games, kings field should be at the top of the list
>>
>>740250310
Seethe.
>>
>>740235191
>muh pajeets

I am so goddamn tired of literally every reply being some brain-dead /pol/ack bitching about the invaders he refuses to kick out.
You have no real argument and are an utter fucking moron if you think this isn't the Duskblood marketing campaign finally kicking off.
>>
>>740253201
That's really more about tracking and enemy movement speed. You still have enemies and attacks in 3 that can be avoided by just sprinting.
>>
>>740253705
>multiplayer
wasn't nightreign specifically co-op?
>>
>>740252505
>link the flame (it's literally to weak to consume you)
The flame sure as hell does not go out. I think people just expected more out of the spx than intended.
>end the flame
It just goes dark, the world doesn't end, and the Firekeeper explicitly says that the flame will spark again. A lot of the lore masters seem to always ignore that part of that ending so as to please the sad Vaati autists.
>great betrayal (use THE FIRST FLAME as ember until you lose it lol)
Nah, just until the next Ashen one comes to kill you more like
>usurpation (become lord of hollows that makes the flame fade anyway)
Wrong, it just becomes the Hollow's flame now instead of the God's, hence the name "usurpation".
>>
>>740232287
I'd rather play Wife of War than anything made by this dogshit studio
>>
>>740239113
Its a boost to replayability, you can set up your build and get through the game on your own design.
Thats one of the reasons i did so many DS1 Playthroughs, while ive only done 1 Elden Ring Playthrough.
Ironicly, ive played both games for roughly the same amount of time, only that elden ring took me 400 hours to get all the gear, spells and weapons in 1 playthrough while i coud acomplish the same thing in DS1 in about 80ish hours, and still played through it a bunch of times since it released 15 years ago.

I woudnt want another open world fromsoft rpg again, i woud rather have short replayable titles with focus on multiplayer.

Btw, i have 450 hours on nightreign.
Its just the perfect replayable rougelike game if you like fromslop combat.
>>
>>740253850
Is this supposed to be a flex?
>>
>>740253831
>It just goes dark, the world doesn't end, and the Firekeeper explicitly says that the flame will spark again.
the next iteration of the world is sure as hell isn't going to be about Dark Souls, especially when Ringed City showed us eternal painted world
>>great betrayal (use THE FIRST FLAME as ember until you lose it lol)
>Nah, just until the next Ashen one comes to kill you more like
that's link the flame ending, the betrayal doesn't really end in you actually becoming Lord of Cinder, just some undead with a fancy fireball
>>
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>>740253756
>Seethe.
>>
>>740241094
Boostslop>Rollslop

They just need to make an cooperative mission mode, and maybe add the invader mechanic to keep things fresh.

Some of the maps coud be prime invader shit and i am sad that we cant have fun anymore because normies fear the redman.
>>
>>740253879
>Ironicly
>>
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Kek Kojingles will be fucking seething tomorrow
>>
>>740253554
How were R2 heavy attacks and weapon skills not viable? What was not viable about ranged weapons and magic? Shields were fine as well, just not as crazy strong as they were before. You could still build for more block centered game-play with things like magic shield and greatshields.
>>
>>740253794
>You still have enemies and attacks in 3 that can be avoided by just sprinting.
And that is when Dark Souls 3 is at its best.
>>
>>740253818
Yeah, but Duskbloods has a role system, so you can choose to play a co-op role if that’s more your interest.
>>
>>740253954
More seethe.
>>
>>740254124
Co-op and multiplayer usually mean different things with multiplayer implying pvp
>>
>>740232287
Nah, this company doesn't know how to make good games. I prefer games that requires skill, such as Nioh.
>>
>>740253748
I do love exploration, so glad to know KF has a focus on that.
>>
>>740250650
Well yeah, Elden Ring doesn't have Souls in its name.
>>
>>740253831
>The flame sure as hell does not go out. I think people just expected more out of the spx than intended.
Nope, it is very intentional. Linking the flame barely does anything in Dark Souls 3, because the linking process is slowly dying and will eventually stop working even if you do link the first flame.
>It just goes dark, the world doesn't end, and the Firekeeper explicitly says that the flame will spark again. A lot of the lore masters seem to always ignore that part of that ending so as to please the sad Vaati autists.
Nope, the first flame will never spark again. She says tiny sparks dance across the darkness. The first flame wasn't tiny, it was huge.
>Nah, just until the next Ashen one comes to kill you more like
Nope. There is no other "Ashen one".
>Wrong, it just becomes the Hollow's flame now instead of the God's, hence the name "usurpation".
Headcanon, we do not know the details of what happens in this ending.
>>
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>>740254162
>More seethe.
>>
>>740253953
>the next iteration of the world is sure as hell isn't going to be about Dark Souls, especially when Ringed City showed us eternal painted world
I didn't mention any speculation about the next game, though Miyazaki never ruled out Dark Souls 4 and said he would even be keen to returning to a Dark Souls 4 if someone on his team had a good premise for a Dark Souls 4. Ringed City didn't show us Eternal Painted world, thats just you making up fanfiction. Only thing about Ringed City and painted world was needing the "Dark soul" as paint for the canvas.
>that's link the flame ending, the betrayal doesn't really end in you actually becoming Lord of Cinder, just some undead with a fancy fireball
So like I said, until another Ashen comes to defeat you.
>>
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>>740254228
>such as Nioh.
>>
>>740247120
I dont think you could remake the game, half the game was capturing towers to open comms and that got bypassed when group chat was added to xbox live
>>
>>740253879
Replay-ability simply isn't that huge of concern for me, I care more about the first run experience. I've done a handful of play-throughs in each game and NG+ is for when I want to start with a weapon that's obtained later. I've also only done one play through of ER but that play-through alone has a playtime that's equivalent to about 2-3 runs of the other games. But now I see where we don't align, I don't care about the multi-player aspect of these games whatsoever and have no interest in Duskbloods or Nightreign. I hate rouge-likes as well. So I guess the people that don't like 3 are generally multiplayer and rouge-like people then. I wasn't crazy about ER's open world though, more games like BB is really what I want from them.
>>
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>>740254292
Unlike souls, KF and its clones have pretty weak (simplistic) combat and rely very heavily on exploration and different choices through levelling up to keep things interesting
>>
>>740254505
Yet more seethe.
>>
>>740254623
Nta but that webm isn't really representative of the average Nioh play, you know that anon.
>>
>>740254042
Shit happens when you restructure shit all the time in a language youre not used to write, speak or think in.

Im sorry.

What i meant is that i played through ER once and had the same playing time, while i played through DS1 a numerous amount of times in 15 years, but i ended up playing them the same amount of hours.
Kinda ironic that i woud rather replay DS1 once more.
Allthough i like elden ring way more as a game, but the open world just drags shit out.
>>
>>740254939
>that webm isn't really representative of the average [GAME] play, you know that anon
Literally every webm posted on /v/
>>
>>740254908
>Yet more seethe.
>>
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>>740254939
>the average Nioh play
such skill :O
>>
>>740233096
This.
Harder combat and a bigger map.
>>
>>740255023
It took me like three playthroughs to notice the grace above the gate
>>
>>740248234
Newfag.
These games have always been built around bossfights.
There are entire levels in Demon's Souls that are just preambles to bossfights at the end.
Everyone talks about O&S in DS1 and not junk like wandering around Darkroot half-aimlessly.

This is the type if stupid shit that people that suck at video games say to cover for that.
Like acting that they'd prefer a screenshot simulator where you ran around killing mindless enemies in two hits to an actually good action game.
>>
>>740253697
me too. I always looked at rolling as something you use when you suck dick at positioning. in dark souls 1 I would rather take a direct hit than roll away like a fag.
>>
>>740251090
We have to pretend this looks like good gameplay?
>>
There will be nothing from FromSoft tomorrow
Mark my words
>>
>>740255521
holy tourist
>>
>>740248472
No Souls game has a tight economy other than Bloodborne and DS3.
Elden Ring is the only Souls game with real exploration because it is the only one that has levels that aren't designed around linear traversal.
>>
>>740255023
And the seethe keeps coming
>>
>>740255143
I like Nioh and From's games, not sure what you're getting at with the webm. You can make broken shit in Nioh but that's only one way to play it. The other way is to just rely on pure action skill.
>>
>>740236776
>Do you think open world slop was a one time thing
No, but I don't think they'll do a repeat for next game. They'll keep open world an option for when they do their next elden ring tier project, a few games in the future.
>>
>>740252846
yes well uuuuh as an artist you see like a great painter will paint one subject again and again until it approaches the perfection he has envisioned etc.. money
>>
>>740255613
Describe to me the complex traversal of DeS 3-3.
>>
>>740247134
But Demon's Souls doesn't have any of that creativity outside of Latria.
Otherwise its just boring and uninspired.
>>
>>740251090
What is methodical or strategic about this?
You just have a garbage build and don't understand spacing.
>>
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>>740255664
>And the seethe keeps coming
>>
>>740255593
That player is not good, but he is smart. That is why the file uses the word SMART, not GOOD or SKILLED.
>>
>>740255982
lel ok thnks anyway
>>
>>740251976
They have quite short development cycles. Even Elden Ring, compared to most AAA open world titles was made fast, and it spent a lot of its development in parallel production with Sekiro.
This means that a lot of the old stuff is just reused with a little spicing up, because they don't have time to make everything from scratch.

For the story, Miyazaki has his ticks, and when DS2 was handed off to a guy that wasn't part of Miyazaki's cadre (Shibuya) the project collapsed half-way through an a new director had to rescue it while Miyazaki worked on Bloodborne.
This has basically finalized things where no one wants to break from the Miyazaki style and Miyazaki himself likes to iterate on concepts rather than invent new ones.
>>
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>>740256140
Garbage taste.
Swamp of Sorrow BTFO's entirety of Elden DOGSHIT Ring.
>>
>>740253321
>no filler
>the game that has lost izalith and darkroot basin
Retards here don't even play games anymore.

Also, how the fuck is DS1 linear?
>>
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>>740256256
>What is methodical or strategic about this?
That player gets into a bad position, doesn't have the skill or spacing to beat the encounter on skill alone, but adapts by taking advantage of his environment and emerges triumphant. Smart player. Dark Souls 2 and its slower pace combat and superb level design allowed for this gameplay experience to naturally occur.
>>
>>740256369
And man sees not intellect, but only endless seethe
>>
>>740256643
>>the game that has lost izalith and darkroot basin
Both superior to anything in Elden DOGSHIT Ring.
>>
>>740256645
Just press R2 with a good build and kill the enemy, next time.
>>
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>>740256686
>And man sees not intellect, but only endless seethe
>>
Are DS2 fags just a cult at this point? They seem to be living in an alternative reality.
>>
>>740256863
We're reaching seethe levels previously thought impossible
>>
Accept reality PC cucks. Fromsoft has a huge game coming out this year and you won't be able to play it because you're stuck on your turbo virgin machine only. Sucks to suck.
>>
>>740257017
>We're reaching seethe levels previously thought impossible
>>
I want Lost Kingdoms 3: rollslop edition!
>>
>>740257201
Elden Ring really is a Demon's Souls-like
>>
>>740257201
>play easy mode
>surprise when its easy
????
>>
>>740257176
You don’t own a PC? I enjoy my Switch 2 and am hyped for Duskbloods but you’re missing out on tons of great niche games on PC that don’t get ported to any consoles.
>>
>>740257176
>Duskbloods
>Fromsoft's famously bad netcode
>running on Nintendo's online
Imagine the backstabs from 100 meters away.
>>
>>740250650
Nobody is forcing you to use mimic tears though
>>
>>740257201
>she's still seething
>>
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>>740254626
Fantasy Earth Zero scale or larger
main game is solo queue only
everyone gets a commorose for action callouts, automatically collects tactical/strategic information with various devices players can equip on their Hounds (LOS, AOE, radar pings and sweeps, Battlefield style spotting, thermal cams, reading enemy commorose transmissions, etc), and automatically delivers this information across their connected comms network
separate queue for voip/discord groups who get access to different objectives and different and more-fragile vehicles and are "given powerful long-range comms" to explain away what would otherwise be cheating to bypass the comms network mechanics, but whose Hounds are also unable to complete or contribute to crucial macro objectives and are highly vulnerable to certain defensive structures
think about it
and get miyazaki to fund it
>>
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>>740251835
>atmosphere, vibe, art direction, writing, voice acting quality, OST, level design etc
Yeah, I had an epiphany a little while back, that fromsoft games excel primarily as aesthetic experiences for me, which isn't to say that the various gameplay elements aren't unimportant and shouldn't be talked about and criticized, but it sort of explains Bloodborne as my favorite out of all of them. Though I don't know if I'd go as far as to say that it's the most simplistic, gameplay-wise.
>>
>>740256512
thanks very much
>>
>>740233096
I want a smaller map and simpler combat.
>>
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>>740257615
>he's still seething
>>
>>740237074
DS2 world design was literally the only good part of that game
>>
>>740258245
Why do you have this many webms saved on your computer of a game you supposedly don't even like?
>>
>>740256863
>assets FROM my last SOFTWARE
>>
>>740258481
obviously because he likes to shit on er for being a bad game
>>
>>740258586
That's odd. Usually when I don't like a game because I think it's bad I basically just don't even think about it.
>>
It is so funny how some of you guys actually went and wired your brains to hate ER just because it got incredibly popular.

You will come with the most bullshit nonsensical reasons to hate it, despite it being one of the best games ever made.
>>
>>740258871
it's the only soulsborne i haven't finished aside from sekiro which was due to a skill issue
>>
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Instead of being an autist I’m just going to talk about my recent bloodborne play through.
Went full str and tried to avoid normal weapons like the saw and Kirk hammer, the chalice dungeons are fun later on and provide cool level format I wish was expanded on.
Lady Maria is so fucking piss easy with any gun, genuinely felt like I robbed myself of a real win by pistol raping her, made her fight beyond easy.
I think invasions should have been a bigger thing in bloodborne, the combat is fast paced and everyone uses the same three weapons.
The wheel is fun as hell, spinning it up and destroying things is very fun.

Overall it’s as good as I remembered, I wish more areas had secret passages but that’s about it for criticism, it’s really good and holds up today, I’d rather play through chalice dungeons than do any main quests because of the sheer amount of things I can get and do from them.
>>
>>740258871
Fromsoft games were already popular before ER
Why are zoomers like this (is it late enough to start calling you kids gen alpha?)
>>
>>740257201
>NOOOOOO WE CAN'T HAVE WAYS TO EASILY KILL A BOSS WE NEED TO ROLL AROUND FOR 15 MINS DOING POKES ON EVERY SINGLE BOSS FIGHT

I remember how you bitches where saying at the game's launch that the game was nearly impossible to beat without using the mimic tear.
>>
>>740258871
I don’t like elden ring because they duplicated astel which pisses me off to no end, my lore autism can’t fathom him there being two of him for no reason other than laziness
>>
>>740233096
Remove stamina. Make all enemies dangerous.
>>
>>740259000
>As if DS3 and DS2 didn't get enourmous amounts of seethe in here as well.

This website alone was probably responsible for half of that "Dark Souls 2 Critique" video that was full of insane cherrypicking and "its not demons souls :(" moments.
>>
>>740258871
>wired
lets see
>shitty bosses with multiple phases
>shitty bosses with effects bloat that dont allow you to see
>shitty bosses that waste time for minutes flying around the zone before you are allowed to attack
>shit bosses that regenerate HP
>holding the arm in the hair for input reading
i dont hate it anyway. i dislike the direction FS is taking lately with their games
open world isn't my thing and only means the games aren't worth replaying
the only difference between this and DS3 is the open world and worse "effect bloat" so its not like i hate ER anyway
>>
>>740258978
I like the chalice dungeons a lot, I'm probably one of the rare few people who actually likes to generate random FRC chalices just for fun, not because I'm trying to farm for any gems or anything.
>>
>>740259064
I thought Astel was unkillable and each time you defeated him he just teleported
>>
>>740259148
Oh don't you try to change the subject now, whatever faults das2 and 3 have they're no elden ring
>>
>>740258481
FromSoftware is my favourite developer. Elden DOGSHIT Ring is bound to come in discussions of their other games which I like, so I have these files as evidence to back up my position and claims about Elden DOGSHIT Ring.
>>
>>740259163
Yeah, just exploring the tombs is cool, not even seeds, just pure dungeon crawling. More variety in early game would be nice but near end game you can get some super cool and interesting areas.
I wish there were more unique bosses / items to find down there, maybe even armor sets.
Gem farming naturally occurs after youve done enough of them, really cool stuff.
>>
>>740259280
>webms specifically designed to make the game look bad by manipulating the mechanics to do things that would never actually happen organically in a normal playthrough of the game is "evidence"
>>
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>>740258871
I feel like not liking elden ring all that much due to its open world design that literally invalidates everything that made souls fun previously is not a "nonsensical reason" but something anyone who have played these games prior could understand
>>
>>740258871
open-world sucks ass, fuck off zoomer.
GODEFROY the duplicated... LMAOOOOOOOO, fuck off Elden DOGSHIT Ring subhuman zoomer.
>>
>>740259014
Cope.
>>
>>740259389
So you would like Dark Souls if it had turn based combat? If what you are saying is true and the ONLY fun thing about it was the level design.
>>
>>740259280
>>740259442
Why are you so mad? Just because you hate Elden ring doesn’t mean everyone should.
There has to be at least one aspect of it you like, and you’ve definitely played it for a good while to be this upset, do you have a favorite weapon or areas? At the very least
>>
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reminder to not engage with this one schizotranny who got completely btfo'd when elden ring released and continues to seethe at his infected axe wound to this day
>>
>>740259374
Stop coping.
>>
we'll see. Elden honestly really did knock me out of love with their formula.
>>
>>740259687
Great example. I have over 1000 hours in Elden Ring and I have literally never once had this happen to me ever.
>>
>>740259598
I can't even begin to imagine how you made that comparison in your bubblehead, should really stick with food analogies
>>
>>740259831
>I have over 1000 hours in Elden Ring
why
>>
Elden Ring is my favorite game From has made but most people's criticisms of the game show they obviously didn't play it and just got their opinion from a video essay (likely Joseph Anderson's video too).
These are actual valid critiques of Elden Ring:
>too many repeated bosses
>open world is more of a detriment than a benefit
>rewards for exploration are questionable at best
>the upgrade system discourages you from using a variety of weapons which again discourages exploration
>multiplayer is disgustingly unbalanced in many different ways
Any other critiques you see are coming from people who are either being intentionally disingenuous for the sake of bait or they simply have no played the game and are getting their critiques second hand from someone else.
>>
>>740259915
It's fun.
>>
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>>740232287
Just give me more Sekiro. Please please please
>>
>>740232287
It's Sekiro 2.
Sekiro was a big seller, so its inevitable they'd double dip.
>>
>>740260005
how many hours do you have in dark souls 1-3
>>
>>740259208
>Changing subject

Because I called ER the best game in the series you immediately accused me of being a zoomer that didn't play the other games.

The best game by From ever in my opinion is either Bloodborne or ER.

The Dark Souls games are great too, From Software under Miyazaki has never made a bad game other than maybe Deracine.
>>
>>740233096
Same. I don't play soulslop usually but enjoyed Elden Ring
>>
>>740233292
>uhhh dont you know they have an game coming out for the fisher price tablet soon? why would they talk about a multi platform game that people will actually care about?
Good point man. oops its 5pm, time for your warm milkies and bedtime
>>
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>>740259609
>Why are you so mad?
I am not mad.
>There has to be at least one aspect of it you like
I liked everything except for:
1. The open-world, the root cause of everything wrong with Elden DOGSHIT Ring.
2. The Spirit Ash Summon System -> casualization + tons of useless loot.
3. The Crafting system -> tons of useless loot.
4. Overpowered RPG elements got out of hand with Elden DOGSHIT Ring.
5. Massive influx of low IQ subhuman normalfag secondaries which made Bandai Scamco and FromSoftware to panic and nerf Radahn, Millenia and Crystalian Trio (this was the best boss fight in Elden DOGSHIT Ring pre-nerf).

These things were enough to ruin Elden DOGSHIT Ring for me, I will forever spit and urinate on this game.

I love Messmer, shame he is stuck in this absolute dogshit of a game, he deserved better.
>>
>>740259934
>>too many repeated bosses
wrong
>>open world is more of a detriment than a benefit
wrong
>>rewards for exploration are questionable at best
wrong
>>the upgrade system discourages you from using a variety of weapons which again discourages exploration
true it kinda sucks
>>multiplayer is disgustingly unbalanced in many different ways
dont care. the multiplayer is for faggots.
>>
>>740260247
>Millenia
Malenia*
>>
>>740258245
checkpoints spawning in a boss room after you beat the boss started in dark souls 3 btw
>>
damn all these people who agree on getting a bigger map for er2 is insane, I thought I was the only one lmo
>>
>>740235248
That's Nightreign
>>
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>>740260427
>checkpoints spawning in a boss room after you beat the boss started in dark souls 3 btw
Retarded secondary.
>>
>>740258871
it's literally just one obsessed guy
>>
>>740260108
All of them put together? Probably at least 2000
>>
>>740260538
The only problem is that they first added in all the bonfires to the levels, THEN decided to make bonfires spawn in boss rooms. So there's way, way more bonfires than there needs to be, and some are right next to each other like the Sentient Armor or whatever on the bridge before Candleland.
>>
>>740260640
do you play other games
>>
>>740260752
Obviously
>>
>>740260631
How could you possibly know that on an anonymous image board?
>>
>>740260787
name 7
>>
>>740260882
Darkest Dungeon, Hollow Knight, Resident Evil 2, Darkwood, Oblivion, Fallout, Metro 2033
>>
>>740247040
Same

I don't take fromslop serious anymore after experiencing nioh 3 and lotf.
It's time they stop having such bad boring combat and stop reusing animations from literally demon souls.
>>
>>740249408
It's the same as Lothric but there's a line from 2/3s of the way up back to the start
>>
>>740260882
Call of Duty Black Ops
Call of Duty Black Ops II
Call of Duty Black Ops III
Call of Duty Black Ops IIII
Call of Duty Black Ops V
Call of Duty Black Ops 6
Call of Duty Black Ops 7
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>>740247105
they reuse assets in every single one of their games from every single one of their games, lol.
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>>740261047
Fake fan, the fifth one was called Cold War
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>>740252534
nigga it doesn't matter if they call it cerulean tears or estus or dark/demon/elden, it's the same thing!
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>>740261106
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>>740261016
nioh is basically if you play elden ring with the dungeon crawler mod (only way the play the game btw), it's not great
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>>740260823
have you seen the way this dude talks? he also posts all the same webms every time
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>>740261191
Yeah, they really phoned it in with that particularly. They could have been a LITTLE more creative or something. At least explain in-game what "FP" stands for. And maybe have an NPC give them to us instead of just stumbling across them. I feel like Oscar made the Estus Flask a lot more meaningful, especially with its item description.
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CERULEAN ONSLAUGHT
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I know it was obviously bullshit but I really like the idea of boat based pirate souls
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>>740259934
>Upgrade System

Ultimate slander.

Elden Ring has by far the best upgrade system of all fromsoft rpgs, you can customize everything.
>Damage Type
>Scaling
>Ash of war

And it streamlined the smithing with the stones.
There was never another From game were i just went fuck it, i will try this weapon with that ash of war, and use that damage type for this boss.
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>>740261791
Yeah it was great to be given 5 slop stones and then having to use one weapon for 99% of the game since you don't get the bearings needed to buy more slop stones until the end of the game so everything else lags behind your first weapon
To make the upgrade system good you delete all slop stones. When yo uget a bearing/ember/mcguffin with shitty half assed lore it automatically upgrades every weapon in the game to +150 or whatever the fuck random number
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>>740261378
this but it's just CERULEAN
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>>740232287
its gonna be Dark Souls 2 2 2
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What grimdark dungeon exploration games are your favorites? can be 2d. I'm interested in unique mechanics like rings that reveal secrets, perception stat(insight) or speccing into stats actually unlocking gameplay mechanics(STR breaks walls, dex has higher mobility and reaches separate passages)
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>>740261791
Being able to mix and match any weapon, affinity damage, stat scaling, and ash of war is definitely a great thing. What I was criticizing is the way you can be in a position where you need smiting stone 7s and you happen to be in an area where all you're getting are 8s and so now you can't upgrade your weapon simply because you decided to take one route rather than a different route where all the upgrade materials you need are.
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>>740233461
This, I want something different because I've played them all and he's at his best when working on a new setting.
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>>740241003
the issue is that the individual areas in DS3 are boring samey dogshit
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>>740262013
>oh no, i have to use the +12 weapon instead of the +14!

>>740262445
I can understand how that might suck, but i never had that problem as i used to completely explore every area i entered in when i entered.
To be fair, i explored the way the devs assumed you woud, i.e limgrave>peninsula>liurnia>cealid
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>>740262445
I'd like if they used something like Wuchang's weapon upgrades where you upgrade the entire class of weapons. It still allows for some level of commitment to a 'build' (not in Wuchang due to free respec but that doesn't have to be in other games) but doesn't make you feel like you're forced into sticking with the one weapon you've already got upgraded over anything new you might pick up.
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>>740262291
GOOD
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>>740263139
I disagree on that but to each their own.
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>>740263418
>To be fair, i explored the way the devs assumed you woud, i.e limgrave>peninsula>liurnia>cealid
I would have preferred if they just constrained the player so they're forced to progress the game in that order but because they committed to an open world design philosophy the game should be balanced around the possibility the players might go in a completely different order, otherwise the open world aspect is a detriment to the game rather than a benefit. That's basically my biggest critique of ER, the more I think about it the more I realise this game would have been way better if it was not open world.
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I think they should have just tied smithing stone bell bearings to the bosses with the great runes.
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>>740263538
We shoud completely go away from the item based upgrade system.
Just let us upgrade with souls/runes, maybe gate higher upgrade levels to bosses/key items/quests, maybe give additional optional ways to aquire those key items and such.

>respecs
Dark Souls 3 did it the best, unlimited respecs with ressources you got from engaging in multiplayer.
And you dont even have to play multiplayer, you can farm them from dark wraiths too.
I dont like that i am restricted to only 14 respecs per NG cycle in ER, especially since there are so many different builds you can play.
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>>740232287
Elden Ring is the best game of all time and you're undeserving of an opinion if you disagree.
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>>740255023
>>740255023
hahahah what the fuck, 4 bonfires in 30 seconds
>>740259679
ok honestly at some point you have to admire the dedication
and he isn't wrong
honestly no one has dismantled any of his arguments yet
>>740259687
this actually is a problem in other fromsoft games too, but it's worse in ER...or should I start calling it E(D)R?
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>>740264139
>should change the franchise
you should play a different franchise fucking retard
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>>740260640
>>740260752

this is such a retarded argument
i had 300 days (not hours, DAYS) played on my warrior in wow in like 2008
and that's, what, 7200 hours?
and i own over 1000 games on my primary steam account, over 100 on my secondary steam account, have probably 6k GoG games downloaded, full romsets and emulators for any console you can think of, play a TON of shit, and still bothered with "competitive" (haha) 1v1 multiplayer games like quake live / starcraft 2 for a long time, and still play them for recreation when i'm not diving into some bigger game or working on clearing some new shit i want to play like mina or silksong when they came out. it's AMAZING how much fucking time you have when you don't waste it and are deliberate with your use of it.
Oh and I have two platinum albums and another four gold.
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>>740232287
>t. me
What do you think, OP?
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>>740233042
Huh
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>>740263795
Its true that fromsoft is/was to unexperienced in the development of an open world game.
It becomes immediately obvious if you ask any player how many playthroughs they did in ER, and why they at most did like 2.
>reused bosses
>too much stuff, additionally gated behind bad content
>arguably shitty content to pad the game
>NPC questlines have to be revealed to you in a dream to not miss shit

>game should be balanced around
But the game was kinda balanced, if you followed the guidance of grace you woud ussualy have an railed experience.
The game gave you the option to go of rails, you shouldnt blame the game for your curiosity(actually a good thing) if you ask me.
Did you never ask yourself if you should be in the area you are, or if you forgot something in an older area?

>it woud have been better if it wasnt an open world
True i guess, but i am still glad they went with the approach they took.
It was fresh and novel for me as i did not touch any of the modern open world games everyone seemed to be tired of.

I am just excited to see what lessons they took out of it, and how they gonna improve their next project with the impressions they got.
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>>740265550
>and why they at most did like 2.
Well, this is just wrong for me, so your point kinda sucks.
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>>740253321
liurnia is great and the academy is a top tier dungeon.
>game devs having little control over balance
You only become overpowered if you backtrack to lower level areas after getting higher areas upgrade materials.
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>>740265279
>should change the franchise
You mean like with the open world?
Eat shit retard

How can you be so offended by a simple proposal?
How woud you improve on the upgrade system you fucking imbecile?
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>>740265550
>mfw I have 2k hours and going to get 2k more with the new edition, so you’re absolutely wrong in every way
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>>740265749
>>740265909
Anecdotal evidence.
I am glad you have fun with the game and can appreciate it for what it is, but most people didnt even play through it ONCE.

Its just a big ass game, and most people didnt replay it.

If you compare it with other soulsgames, its blatently obvious that Elden Ring is too big for its own good and it hurts its replayability.
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>>740265550
>But the game was kinda balanced, if you followed the guidance of grace you woud ussualy have an railed experience.
I feel like this isn't really the case with the mid-game (Altus-Caelid-Mt Gelmir). This area feels the most unbalanced because they seem to be made as if each one is the first you should go to, leading to the last one feeling too easy, usually Leyndell and Morgott. At the same time, the area afterwards which goes back to more linear in its progression can be a massive jump in difficulty if you did Altus first and just go ahead with the main story, since the Mountain tops seem balanced around you doing all three mid-game regions.
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>>740232287
But what if it's a new Echo Night game?
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>>740266136
>Anecdotal evidence.
Oh, what a coincidence, so was your evidence.
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>>740266573
This was allways the case for midgame in souls titles.
The midgame is just very open in them, so the last optional place you visit was the easiest of them too, just as much as the first you go to is probably the hardest.
Same thing with the -2s in Demons Souls and all the Lord Souls Places in Dark Souls 1.

Bloodborne and DS3 cruised around the problem by being mostly linear(when you ignored the optional sidetracks like hemwick and old yharnam)
Allthough Bloodborne is definitively more open when compared to DS3.
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>>740266573
>leading to the last one feeling too easy, usually Leyndell and Morgott
Leyndell and morgott are mid game content. You only need 2 great runes to get to morgott, Godricks, and Renalas are the main ones you are expected to get, but you can do the others too if you find the secret areas or whatever.

Its Limgrave for Godricks rune, with content designed for weapon upgrade level 0 to +3 to +6,
Then Liurnia for Renalas rune with content designed for +3 to +6 to +9
Then Altus with content balanced around +9 to +12 to +16
Then leyndell with content balanced from +12 to +16
Morgott is the last boss of the mid game and beating him opens up the games main endgame content (mountain tops)

Volcano manor is side content with a final boss that is a gimmick boss designed to be beatable if you find him early, but with endgame tier rewards so it is rewarding to explore at any level.
North caelid (dragonbarow) is endgame side content
Rannis quest related underground is endgame side content that only becomes available after you go to altus or do rannis quest and beat the gimmick boss radahn (he is a gimmick because you can summon like 6 guys at a time)
The main big bosses in those areas being gimmick bosses help bridge the gap between people who went there first and people who are legitimately endgame. The endgame players can still find endgame quality upgrades, but lower level guys can still beat the content by leaning into the gimmicks (gimmick weapon that doesnt need upgrades, multiple summons to tank boss for you infinitely).

point being that the main game route is Limgrave / weeping to Liurnia / south caelid to altus / leyndell. as long as you do that order then everything will be balanced, its only when you do that out of order it will feel imbalanced.
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>>740266943
You can see how many people achived an ending on the different chevo systems of different systems.
Please check how many people reached one of the tracked endings, or how many beat hoarah loux.

Its not anecdotal, but factual.
Like, you can consult percentengues.
I am not trying to diss you or some shit, its just how it is.
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>>740267480
>Approximately 41% of players who started Dark Souls Remastered on Steam have successfully finished the game and unlocked one of the ending achievements.
Around 34% to 37% of players finish the base game of Dark Souls II on Steam
>According to Steam’s global achievement statistics, around 35% to 40% of players finish DARK SOULS™ III
>On Steam, approximately 35% to 40% of players have finished Elden Ring, which is an exceptionally high completion rate for an open-world RPG of this scale and difficulty.
???
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>>740267682
A.I wont help you forming an argument here, and i never asked how many people beat ER in comparisson to the other Soulsgames.

Read the post again.
And think with your fucking head instead of outsourcing it to your PC.
>Check the fucking ending cheevos
One question.
If you replay, do you pick the same ending you already picked once?
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>>740268170
Yes.
Ranni love for life!
You think I'm going to pick the fucking dungeater ending?
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>>740268170
>Please check how many people reached one of the tracked endings
i literally did that in my post when i showed how many people beat 1 ending of each game. the completion rate for all of the games is very similar going between 30-40%. Elden ring is not an outlier compared to previous souls games.
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>bro u just gotta like heckin check the completion rates
>hardly anyone heckin completioned elden rang because its too big and i hate big
>just check it bro
>NOOO DONT USE GOOGLE TO CHECK IT!!!
>AAAIEEE IM GOING INSANE!
you people are literally subhuman
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>>740268398
I think I get it now. All of you cray cray niggers who go nutso like this are jeets.
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It's gonna be duskbloods release date reveal trailer
switch poo excloosive btw
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>>740269091
I choose to believe it will be fmc.
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>>740269668
Fromsoft
Multiplayer
Chromehounds2
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>>740270756
Fromsoft marine combat
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>>740272868
Fromsoft
Masculine
Corsair
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>>740273004
Fromsoft mecha combat
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How about a fantasy rpg that takes much more inspiration from Sekiro's combat?

And makes the control scheme not suck serious ass? Why are we still sequentially thumbing through spells/items/equipment?
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>>740256863
>>740258497
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>>740256863
>>740258497
>>740276606
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>>740259151
Complaining about a boss regening HP is a skill issue.
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>>740276860
No its not. Anyone can complain.
Idiot!
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>>740232287
$20 says it'll be a nightrain patch and/or trailer for that switch game they're making.
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>>740262427
Wizardry and Etrian Odyseey are legendary for being bastard game series.
Nothing in common with Fromsoft other than mean game design. But fun if you like doing lots of dungeon clearing.
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>>740268170
>>740267480
You are just a moron, dude.
The game has the same completion rate as earlier titles, if not a little better.
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>>740233096
>Bigger map
I'd rather a smaller denser map with a lot more interconnectivity and verticality between regions. Maybe have a central fuckhuge castle or city thats like the size of multiple legacy dungeons.
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>>740247424
Based and correctpilled.
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>>740233096
>i want more horseslop with empty areas
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>>740232287
I highly doubt they'll be there unless it's to show off Duskbloods but I feel like there will be a dedicated Nintendo Direct for that
Would love to see something like an Armored Core 6 expansion or something tho
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>>740233167
>From games get better with each installment
lol, lmao. I'm the biggest From glazer on earth but that's just bullshit.
Demon's Souls is the best souls game, their overall best game is Sekiro.
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>>740233167
>>740277686
Also, Elden Ring isn't even in the top 3.
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impressive...but can you face this ash alighteth?
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>>740232287
i want miyazaki to become completely shameless and blatantly pander to feet lovers with npcs constantly pointing their feet at you when they talk to you
\what are people going to do, not buy soles games? what the fuck else are they going to buy
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>>740232287
>Are you excited to see the new rollslop
Always. They don't miss.
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>>740277686
Post a single entertaining stretch of good action game combat from Demon's Souls.
It doesn't even have to be a boss fight. Just any stretch of enemies or whatever that would be considered fun in any other action game series.
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>>740265143
The first grace is before the first major boss. The last grace most players will not access early because the gate is designed to be a death trap. You are incentivised to take the long way around, use that grace as a rest point then continue. And if you are capable of just storming the gate you would want a grace past that as a checkpoint.

You can critique the two graces before the gate however. Really though the only issue is the third grace. The second one is there because there is always one left after a boss fight. So it’s more about consistency.

So overall the only problem is the third one. The other three make sense with the map design.
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I just hope is not another thing based in feudal japan pls.
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>>740277572
Wouldn't it be time for a new game and not an expansion? Even a standalone expansion Armored Core: Something Starts with S would be kind of weird considering we're on a new console generation.
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>>740232287
I've no idea what they're making, so no - I'll see it, most probably play it. I haven't played the original Souls trilogy, but Sekiro & Bloodborne are peak.
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I have elden ring, I want sote
is there any reason I should wait until the tarnished edition releases? chance it will be cheaper then or anything else
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>>740232287
MORE RECYCLED DEMONS SOULS ENEMIES PLEASE!!!!
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>>740252175
ok now post the ancient dragon
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>>740238456
I mean 75% of this is what we see in Duskbloods, so the leak probably checks out considering that Duskbloods has been in development in some fashion since at least 2019/2020 according to Michael Zaki.
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ALL IN ON ECHO NIGHT INFINITE BABY LETS GO
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>>740285327
>ok now post the ancient dragon
One of the best puzzle bosses FromSoftware made, thanks for exposing yourself as a noob.
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>>740232287
fromsoft is making a sonic game?
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>>740247424
I'd put bb over sekiro but other based Based And Bunkerpilled
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Yes it's one of the only thing I care about.



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