What was the last horror game you played that actually scared you?Hard mode: no jumpscares.
>jumpscares? Heh, that for plebs with no taste. Patricians such as myself are more into psychological horror. *tips fedora*
BONE CHILLING
>>740236395Jumpscares are the fart jokes of horror
>>740236116Visage was very creepy. I could only play it for half an hour at a time
>>740236116Where are the red glowing eyes to make it even scarier?
>>740236721And "psychological horror" is the political applause-comedy of horror.
I mean actual horror games are extremely rare my dude...You are looking for highly oppressive sound and art design, shit like penumbra, gtfo, darkwood, scav/prototype
>>740236853BEHIND YOU
>>740236116SlendermanI don’t like horror games ;_;
>>740236395trvclear meltdown
>>740236853best I can do
>>740237135Now make something crawl from under the bed instead and jump at the screen
>>740236853juvenile idea of horror.The darkness is scarier than any pair of eyes.If it has eyes you can deduce that it's some sort of creature and you can probably escape or fight it.The darkness however could be anything.
>>740236116re7 in vr, was my first vr game too lolnothing comes close to this day
>>740236116>>740237135
>>740236116Doom 3 back in the early 2000s.
>>740237456Needs a basedface reaction image in the corner along with a "this image broke me"
>>740237417>>740237456OW AH AH AH AH
>>740237280Also the posture of the dog in the original painting suggests that it knows something it either has to run from or fight is in the darkness yet we can't see anything.Do you wanna go check it out for yourself?
>>740237550Times an artist took it too far
>>740236116>when was the last time a game scared you but hard mode: it can't be scaryhuh? jumpscares are literally the only way a video game can be scary
>>740237135Now add a VHS filter and this face in one of the corners
>>740237674BRING THE VIOLENCE
dead letter dept
>>740236721Farts are universally viewed as funny across all cultures.
>>740236116Subnautica was fucking terrifying, but that's mostly because I'm afraid of deep water after almost drowning as a kidAmnesia: The Bunker makes me shit myself as well
>>740236116>What was the last horror game you played that actually scared you?>Hard mode: no jumpscares.FNAF 1-4 unironicallyit has good sound design, everything is designed to fuck with you and startle you. The game doesn't have a single fucking jumpscare outside of the game over screen which is basically you fucking up.i don't get what makes people think that jumpscares are not a part of horror
I don't want to gatekeep anything and I definitely appreciate both the subtle and the loud types of horror, but I always raise an eyebrow at the "I like horror but I don't like jump scares" people.It kind of comes across as "I want to play/watch something scary but I don't want it to scare me".
>>740236116I don't even call them Jump Scares, I call them jumpsacreds because I'm dyslexic but it also accurately conveys their holy nature.
Ghost at Dawn and Midnight Special.
>>740238358there is a difference between a cheap jumpscare and a good one. I always think of Outlast when I think of bad jumpscaresyou can literally tell from miles away that the dude who is sitting down on the wheelchair looking all scary is going to jumpscare you when you walk past him and then it happens, it plays a loud noise and then the game continues as if nothing happenedI think jumpscares need set up or need to be exclusively used as a "game over/the monster caught you".
>>740238283Pizzeria Sim's office is the most fucked up version, and the sound design of 3+ animatronics crawling near you actually had me drop my headphones at times.
Visage for me too. now thats a haunted house done right, constant unease
>>740236116>playing amnesia : the bunker>I'm falling into a routine of hauling fuel bottles from the wine room after filling them up in fuel storage>a million fuel canisters are also forming a tower in a corner of administration >drawers are full of bandages >it feels like a true safe place from where I can taunt the tunnel retard >sometimes after locking myself in I can hear the cunt moving about in his cuck galleries and I think "well I'm glad I'm in here and he's out there">eventually through story progression I visit the roman tunnels>when I come back there's a hole inside the administration roomI had to carry all the shit I left on the floor and deposit it all in the generator room because I wasn't safe anymore in my so called "safe room".Also my habit of sprinting to the admin room because I could lock the door behind me even with the monster on my heels? Forget about that now. Asshole can box me in inside my own save room.
>>740237919
Forget the lmao ending. Scratches is an example of having the perfect build-up. The whole game leaves you in suspense and the "not knowing what is really happening"
>>740237456We can go deeper
>>740236116Ganguro protagonisthttps://www.youtube.com/watch?v=MEeTFCRahiU
>>740239702AHHHHHHH SAVE ME NIGGERMAN
>>740236116I have no problem with basically any horror game in 2D, but I find Five Nights at Freddy's too stressful to play in VR with headphones on, and I'm not proud to admit that fact. The part in Resident Evil Village VR where the giant baby is after you is genuinely fucking scary too.
>>740236116gmod
>>740239940That was the scariest game where nothing happens. I almost shat myself the moment I first entered the basement and the music changed from ambient noises to a silent hill ost.https://www.youtube.com/watch?v=5_8UyMzms10
>>740241382>>740239117Corpse Party Allison Road (3D Game Pitch Idea).
>>740242420For me it's the moment you find the mask by the door (or like, in front of you or something) while you read about the tribe in south africa that proceeded to dismember a random tourist. That part gave me shivers. Scratches is especially effective because the writing is actually good.I also think FNAF fags will like it, because of the graphics are pre-rendered, and it's zoomer bait because it's a "liminal space"
>>740239940>>740242703>>740242796Now i want to play it.
>>740236116I think cry of fear and afraid of monsters might be the only actually scary video games ever made.
I think Voices of the Void touched that "slow burn" cosmic/paranormal horror that I wanted for years. You can play 90 hours and there is always something new to discover. Something I appreciate when almost all horror games burn all their options in a few hours.
>>740237456YO YO PIRAKHA
>>740236743The first chapter of Visage was kino until the masked monster thing showed up.
>>740236395A jump scare is fine if the game actually properly builds up to it. It's a payoff, you can't have a satisfying payoff without actually sparing the effort to set it up properly in the first place but that requires the devs actually know how to properly build tension in the first place which most horror game devs fail at.
>>740243329Didn't that game end up as memefest with absolutely retarded fanbase?
>>740236930The sound design in Causalties: Uknown is what gives me goosebumps. That unsettling drone that plays when bleeding or near death got stuck in my head for days.
>>740239124The office doors are only solid on low difficulties.
>>740236116
>>740243464>>740243329Yeah, Voices of the Void is not scary at all, it's streamer bait made for retards who think Vinesauce is funny.
>>740236395*tipping culture*yeah we know
>>740243464You can disable all the meme/fun parts. And it is off by default.I don't find anything undesirable about the fanbase, it is mostly screenshots, clips of gameplay, asking for explanations or descriptions of uknown events, and actual feedback.
>>740243329I hated how convoluted the control scheme was during the tutorial, should I give it another try? Having the keycard in hand and pressing "use" only to see nothing happened triggered my autism pretty hard
>>740242796>>740242420I've got to be the only person on earth who finds the protagonist of Scratches to be the biggest barrier to actually being scared. The dude is old time stiff-upper lip straight-backed Enlighman who doesn't afraid of anything. Every bizarre or supernatural occurrence just has him going 'oi here we are then' and never being the least bit scared and then eh calls his friend to tell what an extraordinary thing he just witnessed. Well if he's not scared why should I be?
>>740236395Based.Big scary monster jumping out at you in the dark is STILL the scariest thing ever. Psychological horror is literally just someone being so retarded that they scare themselves by trying to think.
>>740243670I played on normal and I don't recall him blasting them off their hinges. It's only happening in shellshock?
>>740236116>.gif
>>740239124I kinda ruined this game for myself by doing suicide runs to discover which rooms were worth exploring and to learn how to cheese the monter AI
Anyone who goes "durrrr jumpscares are the worst thing ever in horror" is a midwit. Jumpscares are just a presentation tool. No different from explosions in action genres. You wanna introduce a bad guy, you got the option of having him menacingly walk in and pose threateningly, or you can make him blast through the wall and immediately assert himself physically. And in horror you can either have the monsters crawl in in a creepy grotesque way and box you in, or you can have them jump out of the shadows for a quick, dangerous kill. It's methodology.What you dislike is pointless explosions. If you're gonna make a wall explode but then nothing happens and there's no follow-up, that's dumb and lame. If you make the player jump and play a stinger sound but then nothing happens, that's lame. The point of the explosive trigger is to shift the player's rhythm into panic and adrenaline immediately, doing that and then not following up on it is just blueballing.
>>740236116Either A Machine for Pigs or SOMACan't remember the order I played them in. Wonder what Frictional been doing lately.
>>740237135>>740237417Fucking zoomers baka
>>740239940Oh yeah, that's a good one. Been so long since I played it.
>Non-diegetic jumpscaresLame and gay.>Diegetic jumpscaresI WAKE NON-CONSENSUALLY!
From the darkness.
>>740239117ThisNever finished it
>>740238391ayy lmao
>>740238358For me it can be as visceral as it wants or as subtle and understated as it needs to be. What deters me from movie horror same as game horror is that you can't expect anything of value to come out of it on the other side. Silent Hill 2 is a favorite because whether it's scary or not YMMV it is a game that gets you thinking and talking afterwards, and Resident Evil is cool because it has this lore and canon that fans start to appreciate, the more sequels it's given.Most horror games are like failed experiments. It's often scary as fuck but the whole purpose just being "BOO, scary wasn't it?" It just leaves you disinterested, or it's trying to have narrative but it's so overly self-serious but stupid at the same time that I can't buy into it. Outlast is a good example of that, where the story is just idiotic, same as any movie by James Wan. Insidious are outright nonsense films, and the tone of the writing can't decide how funny or serious they're trying to be. It all feels amateruish.I only want to play a horror game if it's also actually good, either as a game, or substance of its concepts/ideas. Anything that peaks the second you've seen the monster is a failure.
>>740236116None. I've never been scared by any horror media. Maybe I'm too autistic to care but I know it's fake. If I had to give an answer I guess a game where I was fighting a hard boss? Though that was mostly because a hard boss = a long fight and I dont want to do that again, so I dont want to die and do it all over (Fuck you Monster Hunter, giving the hardest bosses one shot moves that you have to spend 15 minutes per run learning the timing of to avoid)
>>740237135No, best that you can do is fall in love
>>740238021when you're 9, sure
>>740242703>that VNThe most unforgettable horror porn game I've ever played. No other game had a bunch of elementary schoolers gangbang a teenage girl against a wall. And the teenage girl loved it. No other game I've played had a 17 year old bishonen guy drink a 14 year old girl's piss and chase her down the hall to rape her, only to wind up getting anally raped by a 32 year old fat man. I still remember the scene where a 16-17 girl was hiding under a bed as her same age best friend was having sex with that same 32 year old fat guy on top. She heard every moan, bed shake and sound. In the wrong end she was discovered under the bed by her friend and made to join. A most terrifying scene was when an unwilling girl relives another girl's sex memories. The girl in the memory consented but the reliving girl didn't. It didn't matter that she was mentally screaming, her body in the memory did all the motions and actions as in history. It's like mind control rape except the victim was fully aware. Another scene the same girl and a friend were almost raped in a magic sex ritual, saved by the girl's older sister, and the backlash made the older sister want to rape her younger sister and friend.The loli in this pic is freakishly lewd and once disguised herself as a teenage girl, fucked a boy until he nearly came, transformed back saying>You thought you were having sex with a highschooler weren't you? I'm an elementary schooler all along!And leglocks that boy, forcing him to cum inside her unprotected, when he screams in fear upon learning this. This isn't even getting into the tentacles, the gay sex, the lesbian sex, the incest, the sequel's mother/daughter lesbian scene, etc. The first chapter alone contains lots of lesbian sex scenes with an unavoidable girl masturbating in the bathroom. Truly horror is intrinsically connected with sexuality.
>>740236116Condemned and it's not even close but for any horror game you MUST be playing with the lights off and noise cancelling headphones on. If you do that literally every horror game will scare you. I also started SH1 and RE1. RE1 isn't that scary outside of jump scares but playing SH1 properly is pretty freaking scary.It's all about having the headphones actually create the soundscape. In a way it's like the original VR. They program in 360 degrees of sounds to hear so if you have decent headphones it's indistinguishable from hearing it in real life. SH1 has an extremely detailed and amazing soundscape that mixed perfectly with the fog and shaky cam. Condemned though, that shit will fuck you up on a blind playthrough. I had to just quit the game on the mall level because out of nowhere you start hearing the killer whisper directly into your head out of the blue and it freaked me out so bad. Literally feels like you're schizophrenic and hallucinating voices, I've never felt so unnerved by any other piece of media. >You're gonna die tonight >I'm gonna kill you>You're dead!>Heavy breathing approaching closer and closer It's horrifying
>>740236395Both can work together. Redditors just don’t want to admit they get spooked.
>>740250254Based CP anon
>>740250672>I also started SH1 and RE1. RE1 isn't that scary outside of jump scares but playing SH1 properly is pretty freaking scary.For me, it's the opposite. I find RE1 way scarier, because while it is very cookie cutter and the mansion is like a theme park ride, being alone with the zombies is actually oppressive and scary to me. Sparse item management, and the fear of not having enough ammo left to the rooms you haven't visited yet because there's 2 zombies you have to run past you wanna take out in a hallway, and then deciding to leave them wandering does something to my brain that feels really bad, like a nightmare you can't get out of.In SH you have infinite inventory management and the creatures are so distressing that I end up trying to beat them up or waste all my ammo surplus on them, and it's intense but ultimately not as "scary". The strangeness of the story and surroundings are however very effective.
>>740247337>playing 4chins>call someone a nigger>come back later to check on the replies >my own post got changed to show my home address, social security numbers, picture, fingerprints scan, favorite doujins, porn tabs, etc etc etc
Bump
>>740251917holy shit that was fucking scary
>>740236116Test
>>740243464>>740243792Not him, but the earlier version of Voices of the Void, before all the retarded memeshit and tedium was pretty oppressive. I think it was 6.7 or something, before the base redesign and the shitty twink Dr. Kel.No memeshit, it was just you, signals, darkness at night, and isolation.
>>740236116Last horror game I played was RE4 a couple years ago. Resident evil games are not even scary because you have a gun which makes you more powerful than all the monsters.
The first half of RE7 was kino.
>>740236116why do jumpscares not count?
Only game that ever scared me was Clocktower 3. In retrospect it's campy and lame but at the time I was like 15 and my parents were out of town and I was playing it late at night alone, and weird shit kept happening. I'd hear loud pounding coming from the chimney, see movement out of the corner of my eyes, and my dogs refused to leave my bedroom. It was weird. https://www.youtube.com/watch?v=A_VvXx112Do
https://www.youtube.com/watch?v=2Y7swkRcYnIIt's unreal how good the Silent Hill 3 trailer for E3 was. Nothing has come close to this for me.
>>740236395Jump scares are fine and arguably a necessary element of all horror. The problem is when horror relies solely on jump scares to scare you rather than using them as just one of the many tools to scare you, which is the vast majority of horror movies these days.
>>740253916The last good Silent Hill game. 4 would have been good too if not for that retarded second half which soured the whole thing.
Silent hill or any of those obscure JP only titles with over 350mg of benadryl in your body
this is the only game that has ever scared me
>>740254078
>>740236116>no jumpscareswell shit this makes it very hard... i'd say Visage, but that damn game DOES have some jumpscare scripted crap and the ghost catching you randomly. SH2R also had shitloads of jumpscares...eh, i'd probably say Phasmophobia, that shit terrified me many yrs ago with atmosphere alone
>>740243228>cry of fearYep, what this anon said. Doesnt rely on jumpscares much but goddamn it's scary as hell
her scene
>>740253092I just don't see the appeal of the game at all. It seems really dull and full of tedium, and all the random stuff that can happen is basically just streamer bait memes.
>>740254524>Clover>horrorHow about you stop shitposting. It was creepy and done very well yes, but nothing more than that. What are you, 12?
>>740236116DDLCThe soundtrack literally made me physically sickBest bait and switch game ever,maybe that's why it worked
>>740237456Someone put the two guys pointing making the basedface on this
>>740253796Because they're not scary, they're the equivalent of an electric shock for the sake of being shocked.
>>740237735a painting by Dragan BibinVery unsettling despite showing basically nothing
>>740255134Kino. This picture should be the standard for testing peoples taste in horror for any medium.
>>740255000then why must op preface by excluding jumpscares?
>>740236116Two games>Voices of the VoidThe key aspect of horror is to build tension and scare when you don't expect things to go wrong. Repetition kills fear. If you're in a horror game with scary monsters 24/7, then you'll get used to it. Be in a game that's otherwise a job simulator that slowly builds tension and then releases it when you least expect it is how it can craft a genuine masterwork of fear.My only issue is that the signals aren't scary enough without processing them. Unprocessed, they were better in Signal Simulator.>Mortuary AssistantDouble take: the game. Good stuff but it's quite short.>World of HorrorWhile horror themed, it's not a scary game, but it can always give goosebumps to me with the "real" screen ratio. That stuff is genuinely diabolical.
>>740254078There's something truly amazing about when a non-horror game just goes full horror for one level. This entire mission scared me shitless as a kid but I had to power through because I wanted to see the rest of the game so badly. Bloodlines is amazing.
>>740255382You better ask him.
>>740255495>that picfucking kek, right after I posted the original
>>740236116The Bunker
>>740254751seems like someones feelings got hurt
>>740236116>game jumpscares you without jumpscaring you
The Outer Wilds DLC has some top tier tension building, so when you actually meet the threat it's scary and only gets scarier the more you understand about them
>>740239940The entire game is a setup to that jumpscare.
>>740255578you ask him
>>740236116Alien Isolation. That shit's spooky, especially since the jumpscares aren't scripted, so you never know what's going to happen. One time I was evading the Alien, hadn't died in a while, felt pretty slick, achieved some objective, then crawled through a vent; halfway through I thought "You know what? I should maybe check behind me." then I turned around and there was the Ayylium an arms length away, that legit made me scream. I am praying to God that they won't fuck up the sequel.
>>740250672I played condemned years and years ago. Then, years later (still years ago now) I tried it again but it was too much. I've become more pussified in my old age and can't replay the shit that scared me when I was younger. I think I stopped at a part where just after you're escorting your fat black forensic fbi lady friend to city hall and you're separated by security gates and you have to travese these burned library book stacks and weird mutated scuttling things jump out at you from between the rows.
>>740256607I'm still at the 4th level the department store+mannequins because every time it's late enough at night and dark enough for me to play I get too scared to even start it. Every time I try and play the next fucking schizo voice in my head whispering terrifying shit plays as a dark shape moves off in the distance and I just shut it off again. I need a pet dog or something to feel safe playing it
>>740236116Dead Space when I built my PC was surprisingly creepy with surround sound despite having played it a decent amount on Xbox already. Now that I'm a real adult, I only get scared by real life things, like fertilizer shortages. Horror themed movies and games are still really cool though just for the subject matter.
Redditors praising horror when it has no jumpscares is probably more infuriating than the dad gamers when a game has 20 variations of easy difficultyYeah no shit an excess amount of jumpscares is shit but they are absolutely necessary to break tension. Otherwise you have a really quiet walking sim that only people who get scared by RE4 would praise
>>740256893>fertilizer shortagesNot a thing, humans produce fertilizer every day. Worst case scenario you poop into a cardboard box and send it away
>>740250992That inventory management just makes the game into a save scumming experience for me. Run around opening every door until I die and then repeat till I complete the run to the next item or save run fairly perfectlyI don't even use save states but it's essentially the same style of gameplay but even worse using the save rooms to scum.But like, what else can you do? I'm not gonna spend tons of time struggling to survive when I can just reload and make sure I don't get hit and don't waste any ammoI've don't have this issue with SH1 or Fatal Frame 1 or most other horror I'm playing, just RE11
>>740257006FEAR would be a mindnumbing experience as well without the occasional shit-your-pants-scare
Silent Hill 3
>>740257026Pool's still closed and planting season's over. Get to stacking lad.
>>740236116Routine.
>>740257026not all of us live in india
>>740257190the "horror" in fear is useless and should just be cut anyway
>>740257006I find horror in games is best when it's more like an aesthetic theme of an actual video game, the gameplay of which isn't intended to frighten the player at all. Like Blood is an FPS, classic Silent Hills are Zelda style adventure games, etc. The real capital-H Horror games are usually difficult or impossible to enjoy as a gameplay experience, especially since the ascendence of livestreaming ofc.
>>740256836The dog will bump your legs at a critical moment and you will scream. The mannequin is a great level to be sure. There was a part of FEAR 2 where I had to lift my laptop at the time and bring it to the living room where my mother was and play that section there. At the end of the school sequence, there was this flickering light effect and you have to traverse this haunted, monster/ghost filled flickering epileptic fluorescent tube typical highschool hallway. I don't think I could play that again (besides, mum's not around anymore to comfort me lol), also it ends with ghost-rape kek.Games I could probably replay in my old, scaredy cat age:>ayylmao isolationism>sh:2 - original>amnesia the derp decentSH2 hit me harder now that I'm older. I've had >Into the Gloomin my steam library for years and years and I just don't think I have it in me to play that shit. Dunno what changed in me.
>>740257565kinda agree, my point was more about the break of pace. The combat is good but if it was only combat and then a corridor to another combat encounter, I couldn't bear to finish it
>>740237417A true artist would paint a huge number of eyeballs in near black behind the door
>>740257948hope you liked the mech and dragon shit in nuDoom
>>740257565>>740257948The horror in FEAR (1) is such that if you're not looking at the precise right spot you'll miss it and you'll just hear a scary noise and wonder wtf that was all about. Might've been in one of the non-canon expansion packs, but there was a part that I just happened to replay and the first time I didn't notice shit but heard a door slam; when playing it again I did see a shadow at an inaccessible door that slams when you get too close. Thing is, if you're checking your corners for the clone troopers you'll never even see this scene. Then there's the overt horror that you just get desensitised to. Too much walking through dark concrete structures.
>>740236116RE7 in VR
>>740258258the horror falls apart when you realize you're not going to die and it's just dressed up forced walking sections.
>>740257565It's good for the story, and shooting ghosts in the ending was cool as well.
>>740258258>a spooky environment, no enemies>"ahh, this must be a horror segment">descend down a ladder without much thought>as soon as I peer down the ladder, I hear the signature horror sound effect of loli alma>look up>see only the feet of loli alma before they fade away in the ashy way she always does>spook scene overjust because I wanted to see how long the ladder was, I missed the scare.Saw loli feet though LMAO
>>740250672I love this game, very fond memories of it, too bad the 2nd one was console exclusive and kinda sucked. Haven't found anything to scratch that Condemned itch, except maybe butchers creek, but just a little.I have some hopes for the Hellraiser game and ILL though, especially ILL, they look promising
>>740258697>>740259501I think they were only in the expansions, but the scariest horror sections I found was with this fast running semi-invisible ghost thing with glowing eyes. First time they jumpscare the fuck out of you, then their presence is telegraphed by a big bloody "X" painted on the door they were going to be in. It got to the point that I would groan when I'd see that fucking sign. Then I read online that the ghosties are easily dealt with if you just slidetackle through the whole room. Expansion became a whole lot less scary because of this.
>>740255495>The key aspect of horror is to build tension and scare when you don't expect things to go wrong. Repetition kills fear. If you're in a horror game with scary monsters 24/7The "not knowing" is what drives horror best, because it's the mind that creates the fear. If you can sustain fear after revealing an enemy creature, kudos to your game dev team, but for example, Silent Hill 2's apartment section is scary when you don't know that the only 2 enemies you see, the straitjackets and double-legs are the only threat in the entire area. The use of strange sounds and feeling that something is creaking and "about to emerge from somewhere" is enough to make you uneasy and check your corners, but in reality it's all a lot of nothing.My dream horror moment that I haven't seen, at least not in a while, is the thing they did in the Babadook, where the woman looks into her neighbour's window, and sees everything looks normal, but then the Babadook man is just standing there. There's no sound-effect, or any "BOOM, scared you!" moment to it. It's juts the creeping realization that something horrific is right in front of you, and then seeing her react to it.But I want to experience that as a player, where there's something in plain sight that makes me chicken out, but the game doesn't make it a jumpscare, and the ambiance isn't trying to tell me how scary it is. It's like seeing a big spider IRL. One of my most frightening memories was lying down in the sofa and looking over its edge right as a spider's legs started to appear, and realizing there even is a spider.And I haven't really felt that feeling in a horror game. Stuff where it should want me to realize what I'm looking at, and the imagery itself makes me want to shut the game down, but it's completely understated.
In Resident Evil 9 when I ran into the safe room with the lights to keep the giant monster away. It worked the first few times I did it. Then the lights broke after I got some item. Made my heart skip a beat or two.
>>740236116resident evil when I was 5
>>740261187pretty much the only age where Resident Evil can be labeled as a horror game.It's juvenile puzzle shit at best, terrible gameplay at worst.And the more RE games they release, the worse they become
>>740256893>like fertilizer shortagesAs long as there's decaying bio matter, there's fertilizers. Of all the things to be scared of, why that?
desu I don't like horror games. If you get into them properly, they are just stressful and not fun. Games should be fun at their core, they aren't a good medium for giving you sensual thrills like horror movies or roller coasters that can make you scared, since games are played over a long period of time. I think that's why the most popular horror games are very short (Fnaf), streamerbait (Amnesia games), both short and streamerbait (Fears to Fathom) or put horror on the backseat and diverge into combat with horror survival (Resident Evil).
>>740259693Sex
>>740262818The fun comes from being in a haunted house, where you are the one that has to move forward and find the scares.Using "streamerbait" as a category tells me all I need to know about how much of a faggot you are, though.
>>740236116Voices of the Void isn't really horror per se but it's the most recent thing I got spooked by. Power outage in middle of the night, all the door locks not working, have to go restart the generators, finally get back and have to clear the base room by room because I'm afraid there's monsters hiding.It's a shame nothing actually threatens you unless you're absolutely retarded. Dev could make something really spooky if he wanted, the groundwork's all there. Surely coming in 1.0, right?
>>740263268Too busy watching Joel
>>740236116This one scene.I will not panic in a zombie apocalypse. But a roach apocalypse? I'm dead from a heart attack.
>>740236116Exit 8 and Platform 8 were pretty eerie.Reminded me a bit of Underhell in the house sections which to this day is still the most unnerving thing ever, something about the vibes of the Source engine which just feel super off
>>740236395>I enjoy both
>>740263347This is just my house desu.Once we started calling the apartment's exterminator, they fired him and raised the rent.
>>740236116My life is a horror game.
>>740262818>amnesia>streamerbaitYou are born in a year starting with a 2 and it shows up you ignorant faggot retard
>>740263690>>740263704same
>>740262818Because when people think about "horror" game they think of walking/jumpscare simulators, which is the laziest way to make a horror game. Resident Evil is fun because it's about managing resources and planning your route through the levels. The rise of streamerbait has led people to think horror games need to preclude player agency in order to make it 'scary', which leds to dogshit gameplay.
where did this soi sentiment of "jumpscares bad" come from? yeah cheap shit that relies only and only on jumpscares are bad, but utilizing them well can be great
>>740236116Silent Hill f.Not a very scary game normally, but it has its moments. This only happens during New Game +.There's this moment in the game in which you enter a Middle School. Once you find a key for the 2nd Floor Key, if you walk up the stairs, you will hear the noise of something RUSHING TOWARDS YOU FROM BEHIND. If you turn...nothing. I don't think I have ever seen a game land a good audio-visual pumpfake scare, but that one got me good because I have pretty sensible ears.
This thread is too scawy...
>>740263690How tf do you people live with the knowledge of cockroaches shitting on everything you touch?
>>740237417>>740237456I can't tell if this is ragebait or they really don't understand why the original painting is so unnerving.
>>740237135This is not scary at all because I can see it.If I can see it I can react to it and defend myself even attack and kill it if necessary.
>>740263991Just remember that the little demon girls are more afraid of you than you are of them.
>>740263924Because of redditors who are actual fucking pussies who won't admit they just don't like horror but still want to participate, they need an absolutely squeaky clean "horror" game that doesn't even go booIt's the with fighting games, you have the peanut gallery who won't ever touch them outside mashing but still try to dictate what goes well in them
>>740250672I exclusively play horror at night with headphones on, used to also have my back to an open window at my old place. Sadly I'm extremely desensitized because I've played a metric ton of horror and was raised on Silent Hill so I don't get scared by almost anything anymore.>>740263924They can be really fucking annoying if there is no setup or they are overused, but I do think they have their place in horror. The best for me is when there is no sudden motion or noise but you just notice something suddenly.>>740263929You need to play 2 if you haven't already, and for those that have: the running in the prison courtyard.
>>740236395>Tips fedoraBrother I haven't seen a dweeb in a fedora in like 15 years. You need to update your shit post because your reaching grandpa status at being out of touch
>>740264007My parents were hoarders, so conditions have improved significantly since I moved out, actually.
>>740255134>showing basically nothingMeanwhile the dog is making combat music.
>>740263347It triggers my autism when I can see a disparity between mocap animations and what should really be happening. He'd react much more quickly with a rapid jerk of his arm once he felt the legs crawling on his skin.
>>740236743Great atmosphere, but I was kind of disappointed once I realized that it has an invisible timer in some places and if you're retarded enough (like me) and don't find the way to progress, you get a insta death
my opinion is that horror games are self-defeating. horror revolves around inflicting the feeling of helplessness, a loss of control. games revolve around giving the player increasingly more tools or ways to use the tools as they master them. you can't build on one without reducing the other. at best you can give the player a sort of haunted house experience where the gameplay mechanics are only tangentially connected to the horror aspects
nearly shit my pants doing the breaker room in help wanted 2
>>740236395>no no, it's superior horror when nothing fucking happensI'm so fucking glad people have started making fun of this faggotry.
>>740264627Terrifying.
>>740243875Takes a while to get used to them but it is very convenient later on. A game can not be for everyone but it is better to try and say that the game may not be for you than never try at all.
>>740264883That's why I don't get why people give RE games shit when they go full out action near the end. At the 12 hour mark the things that scared you at first obviously aren't going to at this point, it's honestly a very fitting way to end the game
>>740265149yeah, shifting genres to action as the player gets deeper in is kind of an awkward compromise, but clearly it works given how much people like the games
i legitimately could not finish darkwood. 2spoopy4me
>>740264883>reverse metroidvania, as you play your various capabilities get shut down one by one
>>740265292this is one of those ideas that sounds neat, but i kind of suspect would not be fun in practice
>>740265215It's also a pretty common opinion that RE games are best at the start and get shitty towards the end though. Hell people even think this of the REs that were actioney from the start like RE4.
>>740265292This but as an amputee fetish eroge.
>>740264037some people are genuinely retarded
I bitched out of Amnesia the Bunker because the monster's too scary
>>740239940Great point and click, but not even remotely scary.
>>740265526maybe they should just license a small studio to make mini-games about being a civilian, and just have them end with the person getting completely fucked up. they wouldn't be great games per se, but they could be fund horror experiences
>>740265526They would be even shittier if RE games still pretended to try to scare you 15 hours in with a suitcase full of ammo and after fighting your 98th lickerThis is the best compromise they can do when your horror isn't a 30 minute flash game
>>740236116evil within 2 has some unsettling moments, but i haven't been actually 'scared' of a game since RE 7.
Silent Hill 4 back in 200X. Nothing ever came close since.
>>740265770I mean you don't have to go crazy with the ammo and you can actually introduce new scary enemies late game.
>>740264220This one goes out to the little kids>flosses and plays with fidget spinners
>>740236116I don't understand the no jumpscares thing. Jumpscares are cheap and easy to do, sure, but that's because they're effective. On one side sure, there are games and movies that rely on them as a substitute for real dread and atmosphere, which is shite. On the other hand, there is way too much troon horror like Mike Flanagan where it's just a bunch of lesbians monologuing about the purity of lesbian love with no scares at all. These days I'd prefer the jumpscares desu.
>>740265921when people talk about fear they're conflating multiple different emotions, and a lot of people aren't actually entertained by the one that's mostly shock, but like the experience of dread
>>740265892>fidget spinnersAre you 40?
>>740263347tits or gtfo
>>740264893No jumpscares is not nothing happening. Alien Isolation does not have any scripted jumpscares and it is the best horror game ever made.
>>740265994yeah. that's what made the first bit of RE7 so fucking scary (for me at least, was my first real 'horror' game, other than doom 3 before the duct tape nonsense neutered the game)you have limited ammo, jack's basically unkillable, he's mocking you, and you can't do shit about it but run away.
>>740265892My man, your ideal game is fnaf or something.
>>740265921Jumpscare hate peaked with the start of FNAF. Basically a lot of people just say they hate jumpscares because they stereotype it as a tacky screaming in your face shit. For the longest time it was hard to reason with those people because they just immediately assumed you were defending FNAF-style jumpscares.Thankfully people are actually starting to see sense these days.
>>740266156>hide and avoid boring simulator>best horror game ever madepick one
>>740266173the best part of creepypasta is that you can submerge yourself in the feeling repeatedly to prime your emotions until you eventually hit a really good one that just knocks you off your feet. same reason comedians have openers, i suppose, strong emotions require setup
>non-horror game has a horror segment out of nowhere
>>740265892>>flosses and plays with fidget spinnersUncGOD... That was 10 years ago...
>>740266156You forget what people were like back when hating jumpscares was trendy. You literally had people insisting that superior horror was having nothing happen while focusing on atmosphere because "the scariest thing is what you were imagining", this is literally what they would say.
>>740263924Too overused which makes them come across as cheap and annoying
>>740236116If you close the door then the doggo cannot detect the presents of the ghost or entity. it's pretty useful when you can't just up and leave a haunted property.
>>740266059here, you fucking sicko. Imagine the smell by capturing a cockroach and opening it's wings.
>>740266450that's just because most people are stupid and unable to articulate what they really mean. this does also result in even stupider people taking them at their word, but i still think the thing they were trying to get across is fine as a philosophy
>>740236116it had been a while since i played it. but i do not remember any jump scares. hearing the creature scurry around in the walls hoping he does not come out gave me stress.
>>740266378wtf kek good one
>>740237456I'm terrified because it reminds me of the abysmal SC2 bad guy
>>740243743AAAAHHHH!!
>>740236116Subnautica
>>740242420>>740242796Based Scratches Chads.