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Im surprised at the lack of HL1 clones in the indie scene. You think a bunch of good HL mappers would get together and try to make a brand new game.

It can't be that much harder to make than all these indie boomshoot games?
>>
there's probably not interest in that stuff. like 90% of people who bought hl1 never played it. just got it to play counter strike lol
>>
>>740242907
actually what was that super cheap game that had serial that gave you access to cs maybe had hl1 as well? don't remember. i don't think it was made by valve. bombman or something. feel like the title had bomb in it. but maybe i'm just drnuk and imagining things
>>
>>740242907
>there's probably not interest in that stuff.
Meanwhile the entire internet including /v/ just had a meltdown over HL3 not being announced at the game awards.
>>
It’s because of the modding scene. Why make a HL clone when you can just make a mod like Sven Co-op? Same reason we’ll never see Minecraft clones. The game itself is already too accessible to create with
>>
>>740243151
stupid meme posting about ancient hl3 meme is not same as anyone wanting hl1 clones. nobody ever wanted those that's why nobody made those
>>
>>740242327
isnt' this what Cry of Fear/Afraid of Monsters is?
or They Hunger?

I remember a shitload of HL1 mods
i guess they are not really clones but if you wanted to make a game in the style of HL1, you could just mod HL1
>>
>>740243151
tbf probably 60% of the HL fanbase hasn't even touched the first game because "ooooh its so clunky"
>>
>>740243392
nigga those are like 15 years old
>>
Just play black mesa
>>
>>740242327
HL is basically a boomer shooter, just a really good one. "HL clones" exist as boomer shooters, and they're all not as good as HL was so you don't think of them as HL clones.
Also this >>740243392
>if you wanted to make a game in the style of HL1, you could just mod HL1
since the engine is so open and moddable.
>>
>>740243442
but isnt' that what you want essentially? what's the problem here?

you want HL1 clones, you can play many today
>>
>>740243302
People still create (and sell) GZDoom TCs (or games at this point) despite Doom existing, there's no excuse other than linear fps campaigns aren't actually that popular and heavily rely on set pieces rather than gameplay
>>
>>740243392
Those are all mods. Not new games.
>i guess they are not really clones but if you wanted to make a game in the style of HL1, you could just mod HL1
Yeah but thats like telling the Dusk developer to just use Quake engine. Thats missing the point of the thread.

>>740243415
that doesnt sound factual at all

>>740243490
Its a mod and a remake, fuck off.
>>
>>740243415
Nah I doubt it. Maybe zoomies who only played HLA or something and never bothered with the old game. But the actual "fanbase" that cares about HL as a franchise is pretty receptive of HL in my experience.

HL is also really not clunky, it just has simplistic graphics is all. The actual gameplay and gunplay are completely fine even today, provided you're not going in expecting a milsim or something.
Well except ladder physics.
>>
>>740243512
Name a single "boomer shooter" that is like HL
>>
>>740243565
I don't get what you want, do you want an HL1 clone that plays like HL1 or do you want a different game trying a story similar to the one HL1 has?

you literally stated in the OP
>Im surprised at the lack of HL1 clones in the indie scene. You think a bunch of good HL mappers would get together and try to make a brand new game.
That's exactly what the mods are
>>
it's surprisingly hard to design a HL clone

just look at something like HL Insecurity where the pacing is all kinds of fucked up
>>
>>740243565
This is getting heated. I recommend slowing down.
>>
>>740243545
>>740243549
>>740243703
Room temp IQ. There was a huge explosion of doom-likes quake-likes hexen-likes stalker-likes on the indie scene.

When I say HL clone I dont literally mean a fucking 1:1 clone of HL. I mean a game that's trying to capture the magic of HL1 but with an indie developers unique take on the genre. Are you guys actually retarded? No shit I can go play a fucking mod. I bet I have beat more HL1 campaigns than the entire thread.
>>
>>740243641
HL is just Quake with NPCs
All boomer shooter clones are just HL without NPCs
I bet there's some boomer shooters with NPCs out there. Fucking Frogmonster is basically an HL clone
>>
>>740243868
HL is a linear fps campaign, it is nothing like actual retro shooters with focus on exploring non-linear levels and finding secrets
>>
>>740243868
>HL is just Quake with NPCs
Why do I even come here anymore. Nobody here actually plays games or knows what the fuck they are talking about anymore. I think im surrounded by zoomzooms who have never beat a FPS game in their life.
>>
>>740243860
>linear fps campaigns aren't actually that popular and heavily rely on set pieces rather than gameplay
Insane spergout btw
>>
>>740243621
>HL is also really not clunky
I'd agree, I've just seen plenty of anons here bitch about in that way
>>740243565
>that doesnt sound factual at all
well duh i made it up
>>
>>740243860
>When I say HL clone I dont literally mean a fucking 1:1 clone of HL. I mean a game that's trying to capture the magic of HL1 but with an indie developers unique take on the genre.

it's not my fault you resort to abstracts because you suck ass at explaining what you want. What the fuck do you mean by "the magic of HL1"?
>>
>>740242327
I'm more suprised that so many people can constantly replay this shit. Half Life 1 and 2 are good games but they are the most "1 playthrough only" games I've ever played, idk how anyone can find it fun to replay them.
>>
>>740243765
fuck OFF back to /g/ you mongoloid
>>
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>>740245084
Why does every game have to be this endlessly playable fuckin dopamine farm? I wish there were more single playthrough masterpieces today than these fuckin shitty indie dopamine farm card rougelike deck builder whatever the fuck is popular these days games.
>>
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>>740245084
You never played Dusk I guess. If he made Dusk as a Quake mod it wouldn't have been nearly as successful or popular and wouldn't have spawned an entire wave of other indie games inspired to try the same thing. I thought it was pretty easy to tell what I meant, but I guess you just aren't very knowledgeable about videogames.
>>
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>>740243150
nevermind found it finally. was gunman not bombman lmao
>>
>>740242327
it's a big step up in work compared to a doom clone and it's more work than one or two guys can do in a reasonable amount of time
>>
>>740245391
meant for this>>740244420
>>
>>740245580
I mean...I guess. I don't know much about game development. I just figured if people can pour thousands of hours into making full blown HL1 and HL2 campaigns they could take the next logical step and just make their own game to do a bunch of maps for.
>>
>>740242327
There's Abiotic Factor
It's not strictly a shooter though

https://www.youtube.com/watch?v=ElLFNnQFTrA
>>
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>>740242327
I'm yet to play it, but Kvark is supposedly like that. Then, there's also Vladik Brutal, Half-Life1+2 but russian. I liked that one
>>
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>>740245779
yeah i dont mean friendslop with designs directly inspired by Half-Life

I mean a game thats totally unique, but you can tell the devs were inspired by HL1, or shit Unreal or any other late 90s early 2000s shooter. Just a kino SP campaign with lots of great atmosphere and gunplay.

Closest I can think is Trepang2 but thats more of a FEAR inspired game, and also it gets way too wacky and silly to be what im thinking of.
>>
>>740246258
I played Kvark and it was pretty bad, but im surprised someone with more HL mapping experience doesn't try the same thing. Never heard of Vladik Brutal.

Am I just secretly eastern european, it seems like they are the only ones that give a fuck about HL these days.
>>
>>740243545
its been 15 years and there hasnt been any is what hes sayin you dumb fuck
>>
>>740246331
AF isn't friendslop, it plays really well solo too, arguably better. But yea it plays quite differently from HL.
>>
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>>740246510
I just made assumptions because I saw Ster and Vinny and Poke play it or whatever once, it looked like another peak-like.

The closest a dev has come to making a full blown seamless campaign FPS is Ashes/Ashes:Afterglow and its one of the best games I have ever played. Plenty of kino twists and turns and tons of atmosphere and detail, ultra immersive despite being in the doom engine.
>>
>>740246331
Dishonored, Bioshock, Titanfall
>>
>>740242327
Dusk reminds me of Half Life. Great environmental storytelling and atmosphere.
>>
>>740246770
Nah it's nothing like Peak. The map is 100% hand crafted with static spawns and the story/quest progression is linear.
It just has an open (progression gated) map, and survival/craft gameplay instead of being a pure linear shooter.
>>
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>>740247152
Those are not even new and with huge budgets. Surely there are some super talented devs out there that could actually make an indie game thats like HL.

>>740247271
Yeah, but it's still a quake/doom game. I mean its not split up into chapters and its not seamless from level to level in the way HL is. Dusk is balanced for Intruder Mode which is just like pistol starting in Doom and Quake Shotgun starting. A real boomshooter is completely designed around reseting your HP and Weapons between every single level and having to learn the levels secrets to get your guns back.

HL is the first FPS really I can think of that throws that design philosophy out the window. The entire game is the "level". And every area in the game is designed to be a believable real life location, thats why its so immersive compared to doom or quake.
>>
Quake=DOOM but 3D (inconsistent random maps)
Half-Life=Duke Nukem 3D and other build games but slightly more advanced (consistent maps).
So for HL-like games we got Hedon, Phantom/Ion Fury and Selaco
>>
whens FULL-LIFE
>>
The scale of Half Life makes it a pretty daunting task for indie devs, It's the same reason there are no Indie like CoDs or Medal of Honors
>>
>>740248124
half life 2. half x 2 = full = full life consequences
>>
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>>740247872
So for HL-like games we got Hedon, Phantom/Ion Fury and Selaco

Nah those are Duke 3d games, Hedon and Selaco is more of a glorified Doom TC like Ashes. I love all of those games, they are all amazing.

But its not the same and you know exactly what I mean. Just want an indie team to concentrate their efforts on an actual HL aesthetic adjacent, with consistent maps that feel like a big adventure in a dark, gritty location.

Shit, STALKER SoC is more HL adjacent than those games. But STALKER is still STALKER and not quite the same.
>>
>>740248346
>CoDs or Medal of Honors
think theres none of these because the AAA and AA industry shits out about 12 of these a year
>>
>>740247872
How can anyone who seemingly play these types of games regularly confuse linear fps campaigns with retro shooters with non-linear levels and secrets? Come the fuck on man
>>
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>>740243392
>mfw They Hunger: Lost Souls never happened and the dev is actually fucking dead
>>
>>740243302
>we’ll never see Minecraft clones
i mean there aren't a ton of minecraft clones but they do exist. there's Vintage Story. and back in the day there was castleminer z.
>>
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>>740248346
How financially successful do you think it would be if a team actually pulled it off in like Unity or Unreal Engine or something and it was actually way good. Im just gauging how many people actually want something like this or is this just 30+ year old unc shit and I should go shave my balding head
>>
>>740248635
>Hedon and Selaco is more of a glorified Doom TC like Ashes
honestly selaco takes it to a whole new level, first gzdoom game i'm ready to pay money for once it's out of early access
>>
>>740242327
because the half-life campaign was designed for people who like video games. counter-strike is designed for people who don't like video games.
>>
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>>740248813
I still think Ashes Afterglow was more impressive. It's genuinely right on par with HL in terms of pacing, it's art design, atmosphere, level design, everything is a 10/10 imo. And its longer than AAA games, and its genuinely impressive how many mechanics he added to the game, especially ones that show up half-way through. It's pure soul on every level, best game I have played in the last 10 years and I cannot shill it harder on here. Also it's actually scary. Also Selaco kinda...you know.., just sayin. I still liked Selaco though.
>>
>>740248801
about as successful as a boomer shooter which would probably be less effort
>>
>>740249090
ashes still very much plays like a doom tc, aside from selaco the only other gzdoom mod/game to actually not feel like gzdoom is total chaos. that matters to me more at this point having played doom mods for over 15 years
>>
>>740242327
Because Half Life modding scene has always been better. Why go elsewhere when people already make cool shit? none of the indie games will ever live up to it.
>>
>>740248635
>Hedon and Selaco is more of a glorified Doom TC like Ashes.
I hate when people say shit like this. They have literally nothing DOOM left inside and play nothing like doom. Even the engine is far from vanilla DOOM. It's like if you say Deus Ex is just an Unreal TC.
>>
>>740243621
>The actual gameplay and gunplay are completely fine even today
xD
>>
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>>740249095
I think tastes have changed and people genuinely don't like dark and gritty games anymore. Like even using those words is a connotation for cringe now. But then I think FromSoft and Elden Ring was a massive success and those games don't fuck around, they aren't sparklefairy games. So I dunno.

HL1 isn't "Dark" but you know what I mean, its highly grounded, theres lots of industrial decay and rusty shit, it's aesthetic is taken for granted a lot of the time imo. That starkly realistic sci-fi military/horror. I crave that more than anything as a boomer. A lot of videogames today just jump the shark and are insanely unserious.

Again I know HL1 can be super fucking goofy by todays standards because of memery, but for its time it was pretty fucking scary and serious.
>>
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>>740248635
>So for HL-like games we got Hedon
>>
>>740249095
I vastly prefer proper retro shooters over some linear campaign like a HL-like but I'm sure the reason we don't really see them at all is because the development must be much harder, you need tons of set pieces
>>
>>740249512
just play doom 3 lol
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>>740249278
Yeah I know what you mean, but still Ashes is such a memorable adventure. And I just don't like Selacos sleek modern aesthetic, I will always go for something more...bleak. Ashes has tons of STALKER inspiration which is why I love it. Its not fake ass unserious Fallout 4 post-apocalypse, I hate that faggot shit. Its more like Fallout 1 with a bit of Mad Max and STALKER. Some of my favorite fuckin shit.
>>
>>740249325
Yeah but what im saying is you are still limited by the Goldsource or Source engine. I mean, there has to be someone on this planet with more ambition than the same old mods over and over again.
>>
>>740242327
HL1 is a boring ass game by today's standards
>>
>>740249975
i'm just very autistic, gameplay is basically all that matters to me and stuff like aesthetics and graphics barely register
>>
>>740249545
Well what kind of game is Hedon then?
>>
>>740243860
>with an indie developers unique take on the genre
Great, so HL1 except its a metaphor for depression.
>>
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>>740250094
that sucks bro. The reason I even game is for the exaltation between great gameplay and super immersive kino experiences with amazing sound design, atmosphere, art design, etc. That's why Sekiro is probably my favorite game of all time, it's a mixture of everything I love about games.
>>740249341
Sorry, I don't mean they play like Doom. im saying They are just within the Doom Engine and feel like paid mods. Thats all im saying bro, they come straight from the Doom Forums. I need a full blown indie adventure from the HalfLife community, know what I mean? Shit, maybe just the source engine I guess. Fuck it. I was thinking more on the lines of using Unreal or something to be more modern. But Infra is a source engine indie game and its one of the best games I have ever played in my life.
>>
>>740250395
sekiro is not my favourite game but it might be my favourite fromsoft game, i'm sure it has great aesthetics but the gameplay is top-notch too my favourite game of course is doom 1-2, pure autistic gameplay
>>
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>>740249772
Doom 3 is great but I really really hate that gameplay. I hate the way the ragdolls are and I hate that the guns don't have umph to them. But yeah Doom 3 is great, although I think Doom 3 gets a little too goofy and over the top than Half-Life. I am looking for that Half-Life shit, where a lot of it is really grounded and nuanced. That HL2 artist Anton whatever was a genius man, he knew the importance of blending reality with fantasy, and making it believable was the most important part.
>>
>>740250267
a shitty one
>>
>>740250487
I mean I UV pistol started all of Plutonia. Im not a spring chicken when it comes to doom. I even do my share of slaughtermaps from time to time, but I suck at those.

I love Doom to death, but man the Half-Life and Portal series personally effected me in another way. It's just such an amazing experience, especially first time. No other games are as immersive, and I won't take any backtalk
>>
>>740250395
>feel like paid mods
Sorry but if it has nothing inside from doom other than somewhat the engine then it's a standalone game. Same like how Dark Messiah uses Source and how Deus Ex uses UE. Selaco was made by a team iirc. Also technically nearly every new game feels like a mod. Dead by Daylight is basically just CS/HL zombie mod.
>>
>>740250556
I honestly can't recall any "grounded" retro/hl-like shooters so you might be right about them not existing lol, never thought about it really
>>
>>740242327
How do you define a HL clone? does it need to have a science experiment that goes wrong, grunts arriving to clean up, and so on?
>>
>>740242327
This is basically a /vr/ thread but since I haven't seen any other Half-Life related thread I'll post it here
Do you still believe there will be a next Half-Life ever? If not, which game would be the perfect successor for it? Should it include physics or nah?
>>
>>740250029
The best standalone game that tried to be something that was sold for money was really just a mod of Half-Life 2. It's still inferior to actual free mods though imo. If it doesn't have the source feel then no one will connect the dots. A lot of the love for half life is very much engine tied.
>>
>>740251002
Linear fps campaign that starts from point A and seemingly goes uninterrupted to point B (with level transitions maybe)
>>
>>740247605
Quake doesn't reset your HP and weapons between levels, only at the end of an episode.
>>
>>740251002
what makes hl unique to me:
-big long level
-npcs talk to you no cutscenes
-environmental interactivity
-heath stations that shkkkwoowoowoowowoowoo
-cool announcer voice
-rocket/gauss/crouch jumping
-gibs
-crowbar
>>
>>740242327
I just want the weapon variety that HL 1 had. Tau cannon, Hive Hand and Gluon gun my beloved
>>
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>>740250934
Nah, Selaco wears its GZDoom. Not once during Deus Ex was I thinking "Oh, this is just a game made out of Unreal Tournament 99"

Dark Messiah definitely feels like a super glorified source mod though and if you dont think that you are fucking insane. DM is my babe though, one of my favorite games of all time.
>>740250975
yep, like I said the Ashes developer did a great fucking job for an indie dev for making something as based as STALKER and HL though.
>>740251092
I need to try that, but this is why im saying using the source engine is just gonna make it ALWAYS feel like a HL2 mod at the end of the day. Using a new engine but keeping the same inspirations is what im looking for.

>>740251319
Doesnt stop me from shotgun starting every level like a real man.

>>740251465
True, thats an aspect to consider if you were making a HL inspired game. You would have to really be a huge HL fan and know the ins and outs of what made HL a masterpiece.
>>
>>740251618
>shotgun starting every level like a real man.
retard
>>
>>740251725
modern map packs dont even let you keep your weapons between levels retard. And the same principles can be applied to the vanilla maps and their expansion packs. In fact the expansions are way better than the vanilla set of maps
>>
>>740245736
In my experience mappers are a rare breed of person and excel at mapping but often have limited to no programing experience or art skills or desire to learn them.
For a mediocre analogy, take home builders. They build homes from materials others have manufactured and tools engineered by others. You'll be hard pressed to find home builders also doing the other stuff too.
>>
i don't really get the appeal of Ashes. the motorcycle sucks.
>>
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>>740249512
i think a lot of people tend to forget that HL1 initially had a very cartoony art style and that's probably why so much goofy shit happens in it
>>
>>740242327
half-life features a lot of scripted cutscenes with a LOT of voice acting, which is an integral part of the game, and voice acting is expensive to add for the average indie dev.
and since gamers decided that ai voice acting is not permissible to use in gamedev, there's no point in trying to attempt making a half-life clone since you'd be missing a key element of it.
>>
>>740242327
Half-Life thrives on attention to detail. The weapons and enemy AI are fun, but what makes the game so compelling is the attention to detail in the level design. This is also true for HL2 by the way, despite all the physics wanking. HL1 is an exceptionally well-paced game. It's not an easy thing for indie games to copy, unlike Quake or Doom, because it relies on tight scenario design.
>>
>>740252769
FREEZE
>>
>>740249512
HL1 always felt like an extension of The X-Files to me, even more than Deus Ex.
>>
>>740242907
HL was a smash hit for well over a year and that's the reason Counterstrike was modded into the game. It wasn't long after Counterstrike gained a ton of traction Valve released a standalone version of the game, so the time frame people were buying HL to play CS was less than a year.

I think the reason you don't see more HL clones is the trend of a first player campaign being the main attraction with a slapped together multiplayer mode fell to the wayside of all the hours people spent playing multiplayer. I think focus on the single player campaign might have had a lot to do with how shitty internet was back then. My mom was the manager of McDonalds back then. I got in trouble with my her because her employees were always trying to call our house phone to call in sick for work, and it would disconnect me from the internet. I told a couple of these Mexicans, "My mom says buckle the fuck up and show up for work. Don't call back."

One time she took my TV/VCR into work to show a crew training video and when she plugged it in this scene from Lipstick Lesbians 18 or whatever started playing, some disgusting anal gaping dildo reaming scene. She threw away all my skateboarding and snowboarding tapes, my TV, and made me move the computer out into the living room.
>>
>>740245252
I agree. I like a game that respects my time. Try Incscryption if you want a good single playthrough indie card game. There's a roguelike mode but it's only unlocked after you beat it and kind of an afterthought.
>>
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>>740248719
You're thinking of the Underhell mod author, Mxthe, who died a few months ago. They Hunger's devs are still alive but the lead guy who owns the IP fucked off from the modding scene years and years ago, and gets annoyed when people try to contact him about it.
>>
>>740252769
TTHEY'RE EVERYWHERE
>>
>>740253882
I 100% think someone at Valve must've been a Marathon fan.
>>
>>740250395
>Infra mentioned
My man. I hope the Obenseuer update comes out soon and Whiprock seems to actually be happening.
>>
>>740245494
>gunman
Apparently Valve semi-owns the IP but it's also tied with Activision so they refuse to do anything with it
>>
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>>740252769
>>
>>740253939
Sometimes I find it funny that Half Life had more in common with Marathon rather than Doom or System Shock, despite also completely revolutionizing the narrative delivery from the lore terminals to the environmental storytelling
Also I think Deus Ex was also 100% inspired by Marathon since they both share a common story beats of AI freedom and human will
>>
>>740253789
>Underhell dev died
thats a fucking shame. I still remember laughing my head off at the white european guy doing his best black guy voice for the black characters in the game.
>>
>>740254290
>Look Gordon, a rope! We can use that... HELP ME GORDON!
>>
>>740254375
Is the original marathon worth playing?
>>
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There have been Half-Life inspired games. It's just debatable if anyone actually achieved it ever. And the answer is usually no. There's an upcoming one i know about if you must know. It's probably gonna be forgettable.
https://store.steampowered.com/app/4692380/Invariant/

I guess Phantom Fury classified but everyone knows that's a piece of shit by now and it did it poorly anyway.
>>
>>740253789
>Underhell mod author, Mxthe, who died a few months ago
wait, what?
i mean i cant even remember when i last played the mod, like over 10 years ago, and it never got updated anyway?
>>
>>740242327
>12 hour long game with almost 100 maps full of unique setpieces
>tons of voice acting, textures, sound effects, animations, music
>"Why doesn't indie do this?"
>>
i wish people like the RTBR or Dark Interval devs worked on an original IP because i think they're actually pretty OK in terms of design
>>
>>740254609
>>740254635
So you're telling me...Devs became shit and untalented. Got it.
>>
>>740254571
Yes, absolutely, it is one of the best story FPS game ever made and it's also free on Steam
>>
>>740254627
Yeah, unfortunately it was suicide.
>>740254609
Out of this list the only ones I can recommend are Industria (the first one, sequel got fucked by the publisher) and Abiotic Factor (which is a survival game that isn't tedious bullshit).
>>740254717
>RTBR
They're a meat grinder of volunteers for Kralich's 'mod empire' that's kind of all over the place quality control wise. Dark Interval is really good though.
>>
>>740254846
>all over the place quality control wise.
oh don't get me wrong, their take on Ravenholm fucking stinks but the Nova Prospekt reimagining is fun
>>
>>740254846
the haunted house in Underhell has scared me more than anything in any other game because its unpredictable and sometimes really subtle
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>>740254718
there's not much talent involved in having lots of voice acting in your game, just having lots of money.
would you buy, or play a game with ai voice acting in it? no, you wouldn't, you'd just reviewbomb it instead.
so why would hindie devs make something that they can't afford, and the alternatives won't be accepted by the gamercattle?
>>
>>740254920
if you think hl1 is good because of voice acting you're dumb as fuck
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>>740254571
It's free my guy. Personally I couldn't get past the first level because I hate mazes but it had sauce.
Reload and punching ayys.
>>
>>740254960
>STAHP
>>
>>740254960
>40 iq retard who doesn't even understand what he wants calling anyone dumb
voice acting wasn't what made half life good but it was an integral part of it. it's like making a boomer shooter but without any projectile weapons and enemies.
not sure you'd understand the analogy anyway since you're so low IQ.
>>
>>740255009
>It's free my guy
that doesnt mean its worth playing. i wouldnt play majority of the AAA shit even though most of them are easily downloaded for free
>>
>>740242327
Because Half-Life is a Quake clone and games mimicking it feel like Quake because they don't make you trudge through a boring "cinematic" intro.
>>
>>740255085
Make the NPCs robots and give them microsoft sam voice. Boom.

I dont know if you are daunted by limitations then you shouldn't be trying to be making an ambitious game in the first place. The old games were so good because of what the achieved through limitations. So while the answer for what you are saying isn't quite obvious, im sure something could be done that would be good. Anyways, if the game was a really good campaign and all it was missing was some scientists saying 2 lines of dialogue once in a while I wouldn't be missing it. Thats why im saying you're retarded.
>>
>>740255195
>Half-Life is a Quake clone
can tourists just please leave
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>>740243415
In my experience the overwhelming majority of Half-Life fans acknowledge 1 as being better designed with less boring bullshit.
>>
>>740243490
>Can't run on Steam Deck
Black Mesa is a joke and I ain't laughing.
>>
>>740255327
I certainly consider 1 to be the superior game but I don't consider myself an HL fan
>>
>>740255401
>>Can't run on Steam Deck
how is it possible that the deck cant run a source engine game lol
>>
>>740255489
BMS is particularly badly optimized for a Source game
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>>740255327
I replay the HL games almost every year, and I prefer HL2.
>>
>>740255248
>hurr durr why aren't devs making half life likes?
>hurr durr why don't they take retarded work-arouds that defeat the purpose of making a half-life like in the first place?
Smartest /v/nigger.
>>
>>740255531
can't the deck run modern AAA games? the fuck?
>>
>>740243621
It was still a time where they thought "difficulty = just inflate everyones HP lol!!", the gunplay only feels good on normal. Actually nah even doom knew to try other shit like respawning sped up enemies rather than fucking with health values.
>>
>>740255582
Dude. I said in the indie scene, you really think im talking about a game that mimics the fucking budget of HL2? There's tons of HL1 campaigns that don't have original voice acting, and barely even have scripted voice sequences, and they are fucking kino. You're just showing that you don't know anything about half-life.
>>
>>740254718
No, it's quite the opposite
Modern indie devs are more talented than the old guard but what's holding them back the most is the fact that they make games purely as hobbyists, they often just copy the pre-existing formula and change it up a little so stand out, they don't want to challenge the modern industry, it's the same reason you see a lot of retro "boomer shooters" that can summarized as Doom/Quake variations but nothing similar to the first Half-Life or even the first Halo
Unironically the limitations of the past hardware and rapid growth of gaming industry were the most important factors as to why those iconic games released in a form that developers had envisioned, devs also had 0 input from the vocal part of the fanbase on what should be or shouldn't be allowed in their game or its mechanics, discord is guilty of that in particular
Basically, because of the state of modern Internet where word of mouth alone will never be enough to capture even niche audience, indie devs are facing hard choice of whether they want to comfort their players with familiar formula or experiment but risk flushing years of hard work down the public toilet
>>
>>740255550
I equally love HL1 and HL2. They do their own things amazingly. Although I do prefer playing HL2 with MMod now.
>>
>>740254609
Hail to the Rainbow looked very promising but it ended up being pretty boring. Still it's very technically impressive. Hopefully the dev makes something more gameplay oriented next time.
>Industria 2
What a shame. It looked like a nice mix of HL2 and RE7.
>>
>>740255871
>Modern indie devs are more talented than the old guard
They have better resources. They aren't more talented.
>>
>>740255687
It's bottlenecked by the engine limits so the game dips no matter the specs at points. They really wanted to graphics whore it up with modern lighting shit. If you turn that shit down it runs like a normal game.
>>
>>740255401
A quick glance at protondb shows that the game is perfectly playable on deck.
>>
>>740255707
Yeah sure the difficulty settings in HL are not great. Good difficulty settings are rare, though.
Personally I enjoy having to really take each encounter tactically and also making ammo valuable enough to ration since you go through so much of it, but I'm not gonna call it a masterpiece of game design.

What it is not, though, is clunky. Mediocre difficulty settings don't make the game "clunky", and you can very much just play on Normal (it's called normal for a reason).
>>
>>740255871
>it's the same reason you see a lot of retro "boomer shooters" that can summarized as Doom/Quake variations but nothing similar to the first Half-Life or even the first Halo
indies don't make retro shooters (doomclones) because they don't want to "challenge the industry", they make them because A) it's easier than a linear set piece driven campaign and B) it's a completely different type of game from said linear set piece driven campaigns
>>
>>740255871
>Thread is about copying the formula of another game
>Somehow making a HL inspired game is suddenly so much more difficult than a Quake clone.
I really don't think im asking for much. You aren't proving modern indie devs are more talented lmao, you are proving the opposite. You're proving they don't have what it takes, because the people who made half-life had no fuckin blueprint for it. They couldnt copy anyone. If anything modern devs would have it EASIER to make a half-life than they did back then.
>>
>>740256119
It is much more effort, gameplay and level design alone doesn't carry linear campaigns, you need great set pieces and lots of them to keep the player engaged
>>
>>740243959
He's correct. HL1 is literally Quake with good environmental story telling and some friendly NPCs.
>>
>>740255963
Does it matter? Talent is a mix of skill and experience, often depending on the person itself, if one slav dev can meticulously bruteforce his game into playable and optimized state and have some dynamic gameplay on top of that then I think it counts as a true talent, improved tools or resources are useful but can be easily mishandled, look at the modern AAAA industry for example
>>
>>740242327
Metal Garden.
I didn't care for it personally, but the Half-Life DNA is there.
>>
>>740250556
>>740251618
You should check out Raising the Bar Redux if you haven't already
>>740251092
as much as I adored how this game looked, I really really did not care for the gameplay. It also doesn't help that the story didn't feel very cohesive either
>>
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>>740256198
hl is a linear game following a narrative with believable locations seamlessly leading you from one place to another
quake has episodic, *non-linear* level design with sole focus on exploring the level finding secrets while killing shit. these might sound very similar to the point of sounding pedantic to point of the differences if you're a tourist to the genre, but to fans it's a very important distinction
>>
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>>740256198
If you're strafe jumping around and rocket jumping and bunny hopping in HL you're a speed runner or a fuckin retard. They aren't mutually exclusive sometimes. Quake plays completely differently shithead.

>>740256185
And my opinion great "set pieces" just takes a little creativity, there's no way its that much fucking harder if talented HL mappers have done shit nearly on Valve's level. In fact, why not just fucking attempt it then, I don't even care if it sucks, the attempt is soulful enough.

You wanna know my opinion? I think modders are more talented than "indie devs" and if the right modders got together and tried to make something sick they would BTFO indie "devs" and AAA.
>>
>>740255801
>making a mod for a game is the same as making an entire game completely from scratch
Holy shit, you're clinically retarded.
>>
>>740256462
>You wanna know my opinion? I think modders are more talented than "indie devs"
Well "modders" have managed to make successful commercial products out of the gzdoom engine so you gotta ask yourself why hasn't the same happened with id tech 2 engine
>>
>>740242327
Vladik Brutal
>>
>>740256474
Never said that. And using a different engine isn't entirely "from scratch". There has to be someone out there who doesn't suck dick at making videogames. But I guess the industry has gone to total shit so I guess im wrong.
>>
>>740256602
You have no comprehension of what it takes to make a MOD, let alone an entire GAME. You should shut the fuck up instead of making assertions over things you have no understanding of because you're a genetically deficient subhuman.
>>
>>740256525
That would be pretty kino, but in my head im thinking of something in a modern engine, but directly inspired by Half-Life. It's just odd to me that someone hasn't tried it, I know theres tons of fans out there who are starved for even a halfway decent HL style game while waiting for Episode 3
>>
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>>740256763
Show me your mod and or your game please?
>>
It's so upsetting how HL2 came out so soon after 1. 1 just feels so much better to play with the movement and the variety of weapons and enemies.
Outside of a couple passion project mods made for goldsource like field intensity and echoes, most mods have only been made for hl2 and I hate the gameplay in that one.
Here's to hoping we get the Source 2 SDK with Half Life 3 when it releases next week
>>
>>740256072
>A) it's easier than a linear set piece driven campaign
I agree with that
B) it's a completely different type of game from said linear set piece driven campaigns
Not really, the only difference is you have more cutscenes and setpieces spread out between levels, more boss fights and much more varied environment, they have the same core, just different shells
The modern FPS player can get easily bored and quit the game if the dev fails to fulfil any of those points to the satisfactory level, it takes a lot more effort thus indie devs simply do not bother with it, there's way too much polarization in the FPS community on what makes the game good and the most vocal are gameplay fans, they really don't care about the story and do not treat lore/scripted segments/environment exploration as an important part of the game, they care about progression/arena design/minmaxxing their loadout for perfect efficiency, I don't blame them but I see this fact as a major reason as to why single player story campaigns fell out of the favor with the indie devs
>>
>>740254004
It's not happening anon. Let it be.
>>
i will make my own HL clone with AI
>>
>>740255871
>nothing similar to the first Half-Life or even the first Halo
Pretty fucking simple answer to that, most indie dev teams are ACTUALLY indie, way smaller than the teams that made those games, and can't make enough unique content and assets to fill an 8 hour campaign. It doesnt matter what year it is or how much dev tools have evolved, simply making content is still a massive barrier for small teams unless you really wanted to fill your whole game with store bought and ai generated assets. Notice that most indies aren't actually making proper linear campaign games and prefer shit like roguelites. Boomer shooters are a decent format too for them because you can make levels in any order you wish (doom e1m1 was last), they don't have to connect, they can be as abstract as you want, and you can basically delegate levels to a single person if the tools are good
>>
>>740255687
this >>740256025

you mostly run into engine limitations and it runs like shit no matter what hardware you throw at it.
>>
>>740257156
>the only difference is you have more cutscenes and setpieces
And that it's linear, and that there are no secrets to be found meaning no secret levels and balancing all encounters based on what's right in front of you. Those are pretty big differences for people who enjoy the nuances of these games
>>
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>>740257163
Seriously, do it. I don't fucking care if you use AI anymore. My problem is I dont believe you, I think AI is a meme and the bubble is going to burst soon. Either that, or you actually have to be talented to use AI just if you were not using AI, and the proof of you being untalented is trying to use AI as a crutch.
>>
>>740249512
>>740252769
A lot of people mention how HL2 was supposed to be dark, but forget that it was basically just meant to be more like 1's tone in general with having dark humor. Like look at how casually Kleiner dies, this is straight out of something from 1
https://youtu.be/i9kLlbgvv6Q?t=824
>>
>>740242327
>lack of HL1 clones
have you heard of Halo
>>
>>740257309
You should kill yourself btw. You were given numerous examples of Half-Life likes in this thread already and ignored them all, because you're a subhuman.
>>
>>740257427
i'm not the biggest fan of half-life and even i think that's an insult to half-life fans
>>
>>740257437
Are you retarded. ive done nothing but literally reply to every single post in here. You're just being a salty shitter, do you need wipeys for your sore ass?
>>
>>740257217
Like it's a thing in other genres too, I like character action games and I'd like to see more indie dev takes on them but they really don't have the time or manpower to make entire campaigns. It's usually just very budget roguelites where you go from arena to arena. I think the last real one I saw which could be considered a "budget" game would be hi-fi rush but that's heavily stretching it
>>
Doom 3 is my favourite HL clone
>>
>>740257217
>roguelites
This fucking word
This design genre
This is the answer as why indie devs can't even begin to dream about reaching the hieghts of 30 years old games, they are lazy and unimaginative, they copy so much and innovate so little to the point they have defend those shitty design decisions as "references" and "callbacks", they are deaf to any valid criticism and will be hellbent on pandering to the most autistic mfs to ever walk this earth, those bastards who think speedrunning roguelites million times is their life calling and is infinitely better than a simple storh focused SP campaign
>>
>>740254571
Yes, but the 2nd one is the best game. An interesting thing about the trilogy is that there's no loading screens at all between levels in original Mac versions or if you play with the software renderer which makes the games feel like a big, continuous level like HL.
>>
>>740257901
>every indie is a roguelite
tell me more about the things you conjure up in your head to cry about
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>>740258005
Kill yourself retard
>>
>>740258101
seethe lil man seethe :DD
>>
>>740257901
I dunno why you read that and started seething hard. Indie devs don't actually think roguelites are the pinnacle of gaming, in fact I would say most would view it as a necessary compromise. It's more about what they represent. A way to let players experience their gameplay systems for hours without having to create hours of unique content. I don't know if you actually read my post but they simply dont have the time or manpower to create entire campaigns especially if it's just a single solodev, but they still want to make a game, so they compromise by creating a replayable loop. I think that's admirable. That whole run-on sentence is some weird narrative you made up in your head and is kinda concerning to be honest, it seems like you're inventing reasons to hate the indie dev industry for not making games that YOU want, even when it's plainly obvious that it's not possible without at least an AA team (which isn't indie).
>>
>>740258729
I agree but
>without at least an AA team
More like A. 10 devs are enough to dedicate a few of them to make a finetuned singleplayer campaign. But that's obviously already not indie.
>>
>>740242327
HL1 was an amazing game for it's time but it's not a great game in general. No one wants to play a basic corridor shooter with a simple story where you go and shoot some military goons and aliens. People have higher expectations from FPSes nowadays.
>>
>>740259502
modern fps are much more basic than hl. youre a fool.
>>
>>740259706
What is modern fps? Nudoom? Hell of a lot more complicated than half life. Don't even try to claim some ridiculous cope you know that's true
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>>740259997
nudoom IS simpler. It's simpler than even the original doom. Try playing the game.
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>>740260264
Lmfao these fucking tourists make my day every time
>>
>>740260329
Nudoom does not have
-Environmental interaction
-NPCs that arent on a TV screen
-Movement tech
-level design

it is a series of enemy spawn rooms, the most basic form of FPS.
>>
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>>740260390
I'll just choose to believe this is bait, I set it up perfectly after all
>>
>>740259706
Pretty much every modern fps I can think of is more complex than HL1. Arma, Uktrakill, CS, TF2, overwatch, Battlefield, etc are significantly more nuanced than HL1 where you can go, jump, crouch, shoot and reload and that's about it.
>>
>>740257141
I recommend you play HL: reprocessed. Not as good as those 2 but still very enjoyable to me.
>>
>>740260589
HL is a single player game.
>>
>>740250395
Infra my beloved
>>
>>740253789
>You're thinking of the Underhell mod author, Mxthe, who died a few months ago
Oh jesus, I know NEVER EVER was a meme for almost a decade at this point but now it's literally a never ever
Probably for the best though, rest in piece nigga.
>>
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HL1 itself just didn't age well. Back then multiplayer capable games were a big novelty experience and stuff like Sven coop, counter strike were genuinely one time experiences unlike anything else.
Now multiplayer gaming is quite mature and nothing special. Singleplayer games like hl1 and its multiplayer/singleplayer mods are not so unique anymore.
Nostalgia baiting indie bros are missing the point.
>>
>>740263841
Compared to HL2 and to a lesser extent Black Mesa, HL1's pacing has aged like fine wine, even at Xen.
>>
>>740264573
I try to play HL2 from time to time, always thinking I must have misjudged it.
No, it's still just as boring as it always was. The episodes are ok, but I'd still rather play 1 or one of its expansions
>Black Mesa
How the fuck did no one stop to think they might've gone too far with making Xen that damn long? I'll give the Xen proper chapter a pass (even if I don't agree with the art direction), but that factory in Interloper just goes on and on
Also it's funny how apparently Blue Shift fell into that same trap and made their Xen chapter too long. Haven't played it myself, I'm waiting for the full release, but I hear they're having to go back and redo that chapter because the pacing is abysmal.
>>
>>740260492
He's perfectly correct about some things, like the lack of environmental interaction and the level design being gutter dogshit.
>>
>>740249341
but it's true. Ashes is a TC. TC stands for Total Conversation meaning you just recolour Doom stuff to fit your new theme. Granted, Ashes does a bit more than that but at it's core it's very much Doom. Enemies behaving like Doom zombiemen and demons, some guns and items being a repaint with some more code attached to it. DNA of Doom is all over the place there. Same applies to Hedon too except it goes a tiny bit farther than Ashes.
>>
>>740243731
Yeah for a game like HL gameplay pacing is important. It's not a constant action; there's always a pause here and there where players solve puzzles to break up the combat monotony. I'm sure indie devs can do it, but I'm not sure many of them have the patience designing gameplay that way.
>>
>>740255401
Black Mesa works fine on my Steam Deck. Try doing a factory reset on yours; there may be something corrupted on it.



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