[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: The-Elder-Scrolls-6-VI.jpg (1.63 MB, 2048x1152)
1.63 MB JPG
Compared to Skyrim, what do (You) consider the absolute minimum features/mechanics TES6 must have in order to meet the high bar post-Skyrim games have set?

For me it's a combat system overhaul. Oblivion style basic hack n' slash is archaic by this point. There needs to be a smooth system of parrying/dodging/riposte/blocking as well as melee combos. Nothing jank & half assed either.
>>
>>740245092
Good magica is a must. They need to make it fun like in Morrowind. Magic in skyrim was a disappointment, even oblivion's one was better
>>
>>740245092
>There needs to be a smooth system of parrying/dodging/riposte/
I hate Souls niggers so hard it's unreal.
>>
>>740245092
>high bar post-Skyrim games have set
It was not and still isnt an RPG, the bar has been drilling down into the core of the earth and back in a loop for over a decade now.
>>
File: 1624627423912.jpg (1.9 MB, 3840x1800)
1.9 MB JPG
>>740245092
>the high bar post-Skyrim games have set?
Few games have an overworld as good as Skyrim's, unironically.
>>
Bare minimum to not be considered a giga flop
>spears back
>all stats back, no magic/strength/dex bullshit
>major and minor stats back
>flying magic and potions back
>>
>>740245092
>to meet the high bar post-Skyrim games have set
kek what the fuck are you saying? Skyrim didn't set a high bar, Fallout 4 didn't set a high bar, Fallout 76 didn't set a high bar, and the bar Shartfield set is so far down that any game they release after it is automatically going to be better. There is zero indication that ES6 is going to be good, because I don't think its even possible for Bethesda to make anything better than a 4/10 anymore with how fucking horribly that company is run. We all know that ES6 is going to have less depth than the games that came before it, because every Bethesda game is more shallow and casualified than the last.
>>
File: hq720.jpg (81 KB, 686x386)
81 KB JPG
>>740245092
Tight yellow Altmer arse(male)

That's a deal breaker
>>
File: copple.jpg (73 KB, 612x612)
73 KB JPG
visuals of botw
depth of elden ring
decisions of bg3
>>
>>740247204
>spears back
Bethesda is not going to add more weapons than Skyrim had. It will be one handed weapons and two handed weapons and that's it.
>all stats back + major and minor stats back
There are going to be less stats, not more
>flying magic and potions back
Magic is going to be even weaker and mechanically interesting than before.
Bethesda is incapable of doing anything besides "streamlining" their games to make them have less shit than their previous ones. Adding new shit or restoring shit that was in older games is impossible for them.
>>
>>740247204
If we REALLY want to go above and beyond:
>Personality and Racial bonuses and penalties to speech actually lock certain choices until you shmooze or bribe people into liking you more
>Certain questlines are mutually exclusive from each other
>Oblivion lockpicking is back
>>
>>740245092
im convinced that people that drag sliders to their max and pretend its funny are too afraid of being called cringe for enjoying something, so they ruin it ironically so they are precluded from having to express genuine engagement
>>
It's been 15 years. Ignore Skyrim.
>>
>>740245092
More reactive world and more spells. Magic in Skyrim was carried by conjuration
>>
>>740245092
i dont care at all about combat. we all regress to the mean of being a stealth archer anyway.
i want Oblivion acrobatics back, where you can leap around like a retard. maybe add mantling. granted its kind of old to jump on a roof and shoot arrows at people that can't reach you, becomes kind of grindy. but it feels so good to jump around. player agency
>>
>>740247340
>depth of elden ring
What depth.
>>
>>740247773
>conjuration
man i used to resurrect dead bodies into being my zombie minions, just to use them as practice targets for Flame Hands
totally unscripted/emergent moral choices
>>
>>740247957
I-frame mastery.
>>
>>740245092
It’s going to have the shitty base building mechanics of Fallout 4 at a minimum. They’ll be even more aggressive about paid mods. Needing to level health, mana, and stamina separately in Skyrim was probably too hard for modern audiences so just combine those and they automatically increase when you level. I think there were probably too many skill trees as well, so just shrink them into warrior, thief, and mage as a catchall for their relevant skills.
>>
File: 1771186443990753.jpg (1003 KB, 2560x1440)
1003 KB JPG
>>740245092
Here are MUSTS for me:
>If Hammerfell is present, then at least one other province or part of it
I don't only want to play in Redguard territory
>Combat improvement
I don't care TOO much about combat, but it needs to feel better than press X to hack
>More quest complexity besides go to dungeon"
>More dungeon puzzles
>SAILING
>The inevitable settlement building needs to be quality and not feel as messy as annoying as Fo4's or as much of an afterthought as Starfield's
>Bring back the arena
>Better written companions than Starfield's
They were all obnoxious aside from Andreja.
>Improved graphics from Starfield
Oblivion Remaster was very pretty. I expect quality at least somewhat close to this. Starfield looked really sloppy in some places.
>No (or at least minimal) HR safe or DEI writing
>>
>>740245092
Unlike most anons ITT I'm gonna actually be realistic and not pretend that Todd & Emil, post-Starfield, will magically decide to add spears and spell making back especially because the latter was always bad but people don't like to hear that. So *realistically*, what they should do, is just make Skyrim again. Straight up, as a baseline, use Skyrim as is, because there's a reason it's still their most played game 15 years later. Handcrafted world, handcrafted dungeons, smithing/enchanting/alchemy mechanics, all that jazz. That alone will already be a huge deal for 2026 Bethesda. With Skyrim as the base, the bare minimum they should really add would be:
>better perks than "one handed does 5% more damage". Take inspiration from Ordinator
>bring Unarmed back as a skill. Skyrim teased it with Gloves of the Pugilist and the Fearsome Fists Creation
>better horse handling. RDR2 came out eight years ago. And no, don't bring back Acrobatics/Athletics, it makes horses/carriages utterly obsolete and doesn't nudge the player towards exploring the world because they're zooming around constantly
>limit the settlement building system considerably. If it was up to me I wouldn't even have it in the game, but Todd fell in love with it with F4 so you can bet your ass it'll be shoehorned into TES6
I don't know, things like those. That by itself will be a huge deal for nu-Bethesda. The sooner you forget about DUUUUUUUDE I WANT QUESTS TO HAVE MULTIPLE SOLUTIONS DEPENDING ON PLAYER CHOICE AND I WANT MORROWIND'S ARMOR SLOTS BACK AND I WANT THE CIVIL WAR TO HAVE CONSEQUENCES AND I WANT A STORY THAT IS NOT WRITTEN BY EMIL AND IS ACTUALLY GOOD AND I WANT NEW VEGAS SKILLS AND I WA- the better.
>>
>>740249397
Also:
>quests/guilds with hard-locks and consequential effects on the worldspace.
>More NPC reactivity
>better NPC simulation than Skyrim's
We don't even need to mention Starfield here
>better stealth/smarter AI
>>
>>740245092
Similar or better world design to Skyrim and Morrowind. By world design I mean how the exploration and dungeon crawling is designed. No dog shit soulless worlds like Oblivion's Cyrodill or proc gen dog shit like Starfield and Daggerfall.

That's really it.
I don't expect the writing or story to be good.
I don't expect the RPG mechanics to be better or more complex than Skyrim.
I don't expect mods to fix anything big for years.
I expect the lore and setting will be dumbed down.

I will still buy it simply becuase TES is one of my favorite fictional settings and IPs. Regardless of the game. I'm interested in what happens, even if it's fan fic tier like ESO and PT stuff.
>>
>>740245092
It needs to be so bad that it sinks the studio.
I need to see Todd humbled and broken
>>
>>740249840
>Oblivions world
>Soulless
Lol jungletranny. Cyrodil is FULL of soul.
>>
File: 1588233443468.jpg (44 KB, 782x493)
44 KB JPG
>>740245092
>the absolute minimum features/mechanics TES6 must have in order to meet the high bar post-Skyrim games have set?
Literally just Skyrim but in Hammerfell without a UE filter. If Bethesda can somehow not regress once again, I will be shocked.
If we're going by the pattern of TES games though, it'll be worse
>morrowind better than daggerfall
>oblivion worse than morrowind
>skyrim better than oblivion
>hammerfell worse than skyrim
I have literally no reason whatsoever to think it will be good, nonetheless better than Skyrim.
>>
Loot all corpses from fallout 76
>>
>>740249397
>I don't only want to play in Redguard territory
Technically you'd also get Orsinium since, according to Skyrim's loading screen text, Orcs relocated to Dragontail Mountains.
>>
File: 1727298009088408.jpg (187 KB, 1006x1280)
187 KB JPG
>>740245092
It's over
Starfield convinced me Bethesda is simply not capable of making good games in its current state
Skyrim level is already too high a bar for them

I just hope the game is moddable enough to be the framework for other stuff to be piled on top of it
>>
File: 1751389702361134.jpg (552 KB, 1625x1117)
552 KB JPG
>>740249397
>>If Hammerfell is present, then at least one other province or part of it
99% sure they've said it's going to be Daggerfall 2, ie the Iliac Bay, which means Hammerfell, Highrock and "Orsinium" in the Dragontail Mountains (such as it is). Hard to say exactly what all that will look like though, since we have no idea how far into the future we're going this time. Could be like 1-4 where it's just a few years, or it could be another huge time skip. I doubt the second one though, there's so many unresolved questions and plot threads from Skyrim it wouldn't make no sense to jump another 200 years into the future unless the plan is something really radical like the Aldmeri Dominion having started Great War 2 and properly sacked Cyrodiil this time, taking the province as a vassal, while Hammerfell, Skyrim, High Rock and maybe Morrowind form a northern alliance. That sounds too interesting for them to do though, so I wouldn't count on it. More likely, Hammerfell is going to get invaded by the AD again and you're going to be the avatar of the HoonDing (who collects swordsinging powers from swordwalls) and repel them while being involved in Iliac Bay political shenanigans once more.
>>
>>740249397
>Oblivion Remaster was very pretty
>>
>>740245092
it's going to be this so don't get your hopes up
https://www.youtube.com/watch?v=Rf7ROU2_8UA&t=1s
>>
>>740245092
They can't have the same combat system. It would be so ancient in 2026.. let alone 27, 28.. jfc. kek. They don't have to go crazy in a souls like direction either though.
>>
i hope they dumb down the combat even further
>>
>>740247235
You made an incorrect assumption. post-Skyrim games did not mean post-Skyrim Bethesda games. It meant the top post-Skyrim RPGs, of which there are a few, that superseded Skyrim in every possible way.
>>
>>740251567
What could they possibly remove? Parrying?
>>
>>740251631
only one attack button, no blocking etc just stat checks
>>
>>740251567
How
>>
>>740251916
>just stat checks
Unironically would make it a more complex rpg than skyrim is
>>
when i die in a dungeon, let me respawn at my pack mule outside the entrance. I wont have to re-loot everything (once i reach my body) but i'll have to re-fight the enemies. So its a penalty that I have to use up ammo again. but in todds name do not make me re-lockpick chests

maybe a houseboat barge like the Cyclops in Subnautica.
paved roads let me run/move faster. I like exploration and dislike fast travel but movement can't be a grind

more expressive climbing
>>
I'd like to be able to customize spells at least on the level of what Oblivion offered by the time it was fully expanded
on a petty level I'd like to be able to select body types like apple, pear, hourglass, I don't think they'd ever offer a boob slider
>>
File: gGqneUH.png (442 KB, 576x575)
442 KB PNG
>>740251631
>magic is further compressed, illusion is rolled into alteration
>gear is now borderlands-style, you find weapons and armor with random stats and enchantments, the stuff merchants sell is shit and you can't make anything
>no heavy attacks at all
>shields are just armor, no blocking
>two weapon classes: melee and ranged
>axes are gone, it's now just swords and maces/hammers
>every melee weapon uses the exact same moveset, 2H weapons just do the same animation but slower
>arrows no longer separate, iron bows use iron arrows, ebony bows use ebony arrows, etc. and they all have unlimited ammo
>destruction magic has been remade, there's now 3 levels of fire, shock and ice spell and they're all very similar; fire is literally just 3 fireballs that get bigger with each tier
>armor is still heavy and light but it's basically cosmetic and they don't have separate skills/perks
i don't actually think it'll be this bad or that all of these will happen at once, but some of them probably will
>>
>>740246772
Magic gameplay is much better in Skyrim.
>>
File: 1760872852442539.jpg (643 KB, 1080x1440)
643 KB JPG
>>740245092
>what do (You) consider the absolute minimum features/mechanics TES6 must have in order to meet the high bar post-Skyrim games have set?
Morrowind but with better graphics, larger world and a stable highly moddable engine
>>
i would like to see the removal of all crafting. that shit is played out and makes games worse. good things should be found as loot
>>
>>740247340
Is this a Star Fox screenshot?
>>
>>740252615
>>shields are just armor, no blocking
morrowind basically did this and it was better. the addition of active blocking made combat worse
>>
>>740252883
uh is that mustard gas
>>
>>740245092
im gonna ignore your question and just list things that would be interesting
>add rim-men
>bring back climbing
>try the daggerfell procedural generation thing again (but also don't count on it to carry the world)
>sailing and airships
>>
>>740251203
Did I stutter?
Nice cherry-picking tho
>>
>>740251965
2007 runescape combat
>>
File: 1774061936313321.png (808 B, 203x219)
808 B PNG
>>740253057
no...
>>
>>740250473
LOTR but gayer and uglier, no thank you saaar
>>
>>740251342
lmao
>>
>>740250627
>nonetheless better than Skyrim.
HOLY COPE
>>
>>740245092
I'll just take this opportunity to say that, Daggerfall is a dogshit game.
>>
>>740253179
>Did I stutter?
Probably, speech doesn't translate to typed letters fren.
>Nice cherry-picking
All of the day bro. I don't understand why someone thought it'd be a good idea to take Oblivion and try and turn it into Demon's Souls Remake.
>>
>>740245092
>For me it's a combat system overhaul. Oblivion style basic hack n' slash is archaic by this point. There needs to be a smooth system of parrying/dodging/riposte/blocking as well as melee combos. Nothing jank & half assed either.
They definitely need to pick a lane. A bit of jank is fine if it's because there's so much variety or innovation. But it's they've got the most simple/streamlined combat system in the world, and it doesn't even look good, how do you manage that...
>>
>>740250473
But he's right, though. It's literally the most bland and soulless entry only saved by its campiness.
>>
File: begone.jpg (59 KB, 661x360)
59 KB JPG
>>740252057
>when i die in a dungeon, let me respawn at my pack mule outside the entrance. I wont have to re-loot everything (once i reach my body) but i'll have to re-fight the enemies.
>soulsfag wanting every single game to just copy souls mechanics
>>
>>740245092
TES6 will suck, simple has, too much time has passed, people not only forgot about Bethesda but now they don't even remember Morrowind and Skyrim and Oblivion, they think about the shitfest that was Fo76, how Starfield sucked and how they actually had 2 decent gaems that came out 15+ years ago

>>740247114
there's lot of shitty games that look better now. Veilguard for example sucked ass but it looked good, Crimson Desert too. ER
so no, Skyrim don't even have that anymore
>>
>>740257001
Nobody talked about graphic prowess, ESL.
>>
>>740247602
Deep
>>
>>740257058
then don't post an insipid comment with only pictures that aren't even that nice, silly anon
>>
>>740245092
good writing/worldbuilding
I can forgive much but at this point dogshit writing is something I can't stand anymore
>>
>>740257162
>don't post an insipid comment
But I didn't
>with only pictures that aren't even that nice
Bad taste, fren
>>
>>740245092
This game isn't coming out while you're alive. It's pointless to discuss it
>>
>>740245092
As long as it has sexy Redguard qweens I'm good.
>>
>>740247602
Irony-poison is real
>>
>>740249840
>>740249473

OP Here. Thanks for stopping in.
>>
>>740254221
I legitimately don't know what you mean by this.
>>
>>740258324
*smacks lips* WASSA MATTUH? AIN'T EVA SEEN DA SIGHT OF A STRONG REDGUARD QWEEN BEFO?!
>>
they need to add vehicles like a flying speeder bike and jetskis and dirt bikes

or a lore friendly form of that
>>
>>740251342
epic
>>
OP Here, I'll add some more ideas.

>Stealth
There needs to be a nice trap system. Trap a room with tripwires or even magic, have dart blowers that can shoot once tripped. Many different dart types like ones that put human targets to sleep, paralyze them, etc. Something to spice up the thief/assassin build other than sneak attacks.

>Warrior
As said in the OP needs more combos and stuff to do. Two hander builds should be able to knock down groups of opponents with one heavy swing for example.

>Mage
There needs to be more utility magic for unique experiences beyond just shooting fireballs. Levitating or water breathing is a good start. There needs to be wildly interesting spells with effects only mages can experience. What's the point in water breathing for instance if you can just use potions or equip a special armor that gives infinite breath?
>>
>>740245092
TESVI should have a combat system based on weapons-based fighting games, reminiscent of For Honor/SoulCalibur, combined with first person weapons-combat games like Mordhau, Chivalry and Blade and Sorcery. Basically unique movesets for equipped weapons, and defensive options that mostly involve blocking correctly and playing around the directionality of strikes. Dodge/parry to win is so boring. No one who's a serious fan of Elder Scrolls actually wants TESVI to be Soulslike.
>>
>>740247235
Always shocks me that Starfield didnt have features that were in 76. The way they literally wiped everything and didnt add anything is mind blowing. Even the fucking building system is 1000000x better in 76 than Starfield. Looting is. Menus are. How the fuck does that make sense.
>>
>>740247602
touch grass you fucking jobless fat freak
>>
>>740245092
Not setting it in a black country would be a good start.
>>
>>740249397
the demaster is hideous

>>740251167
i'm 99% sure they didn't say anything about that, but i am 99% sure that TES6 will be like a Daggerfall 2, like you said Hammerfell+Illiac Bay+High Rock
>>
>>740252761
you have like 2 offensive spells for the entire game. it was lame as fuck.
>>
>>740258324
If Starfield is any indicator, the people in ES6 are not going to be "Sexy".
>>
>>740245092
Literally all I want is skyrim but with tools so modder-friendly that we can reach skyrim's level in 3 years. Also expanded capabilities of modding. I literally just want a massive hentai rpg sandbox.
>>
>>740245092
>what do (You) consider the absolute minimum features/mechanics TES6 must have in order to meet the high bar post-Skyrim games have set?
Cities that actually feel like cities and no woke of course.
>>
four words: paid mods
>>
>>740245092
I honestly dont think bethesda is capable of making a game that pleases me or pleases non casual gamers. Not even saying i think the game should cater to hardcore gamers or be super hard. I just think that bethesda devs are very casual type walking sim guys and wouldnt know good gameplay if they saw it. I expect the game to basically be skyrim but slightly better and many people are going to think its mediocre but the hyper casual walking sim gamer who only cares about atmosphere will love it.

In my opinion they need to do away with almost all of the % damage perks. try and reign in the power creep to the point they dont need level scaling anymore. add in a few skill based gameplay features as a bonus, like stamina cost reduction on perfect block timings, wouldnt even need to be stuff like needing perfect block timings to make blocking viable, just make it have a small bonus. little things like that that reward good gameplay.

have higher difficulties affect enemy AI and not just be % damage modifiers. You can change enemy AI in the starfield .ini file to make combat more engaging, why does hardmode in starfield only change % damage modifiers and to actually make the AI not retarded i need to go into the .ini file myself? This little factoid sums up bethesdas design and sets my expectations for all their future games.
>>
>>740249397
>>740249656
Also this:
>>740262620
Cities don't have to be real world medieval size, but they can't be villages anymore. And they shouldn't be as poorly designed as Starfield cities.
>>
File: HJvIkD8a4AA1I-Z.jpg (126 KB, 1200x1200)
126 KB JPG
>>740258324
>here's your Forebears-issued Redguard gf
>>
Let's be real. As long as no voiced protag like Fallout 4 or shitty interrupted gameplay flow like Starfield, I'm probably gonna sink 200+ hours into the game doing what I always do, which is ignoring the main story, picking a random direction and just exploring. The only thing keeping Bethesda afloat at this point are their world and encounter designers.
>>
File: more of this pls.png (2.55 MB, 1200x900)
2.55 MB PNG
>>740264414
I'll take cities where every house is associated with a named NPC with a full AI schedule and I can enter every single one of them and their interiors are manually handcrafted by a dev, thank you very much
>noooooooooo but the engine can't deal with it!
Separate the city in districts like they did with the Imperial City 20 years ago
>noooooooooo but the loading screens
Consoles are twenty times as powerful as the PS3 was
>noooooooooo but muh New Atlantis
Starfield was a downgrade, yes. Not only did they violate their own rules by making NPCs like store owners no longer have a schedule, or by making a ton of buildings fake 'shopfronts' without any actual apartments behind them, but then they didn't even use the latter to go "fuck it" and fill the city with skyscrapers to try and give the illusion of depth. New Atlantis felt as small as Balmora with half the accessible houses. It was bad.

The sooner people get it through their heads that if they actually like the strengths of TES as a franchise and the CE as an engine, there will never be a city like Novigrad in an Elder Scrolls; the better.
>>
>>740258302
>indirectly bragging about your lifespan
found the altmer.
>>
>>740265019
Novigrad will never happen in a TES world not necessarily because they couldn't make a city of that size work if they really wanted to (although I have reservations their engine could handle that much density and activity without splitting the city into sections, but because they're likely already spreading their team thin with the amount of cities and the land size most likely to be in the game, especially if the Hammerfell+High Rock theory is true (we'd be looking at maybe 11-15 or so cities if that were the case?).

But at the end of the day, I don't give a fuck. They took the creative decision to choose whatever scope they decided to choose, so the cities need to feel like cities, even if they're just "small" cities at a humble medieval scale.
They have a team 4-5x the size. Of course, newer tech requires longer dev cycles, but once most of the assets are complete, they have hundreds of team members that can place and tweak those assets and snap a couple of simple routine structures for NPCs together at the very least; Vivec City, Akila City are MINIMAL goals they should be setting for their biggest cities, but something like Whiterun or Windhelm are barely going to cut it anymore, except for maybe smaller more provincial cities. And """cities""" like Winterhold or Morthal are just not going to cut it AT ALL anymore. That would be embarrassing.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.