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File: 1768463148214087.png (76 KB, 693x517)
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ITT: Extremely overpowered items that take all the fun out of the game to the point where you have to pretend they don't exist to make the game remotely challenging.
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>>740260540
both of those guns are really dumb, like how tf is being hit by a tranq dart considered an accident takedown
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>>740260845
On Hitman 2016 on release, it was a lot more strict about what constituted accidentals and what triggered alerting. It made things like poison a lot worse.
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>>740260845
Accident kill is not an accident takedown. Realistically every human way of knocking people out would leave some kind of a trace and if they voided accidental deaths the game would be a lot more annoying to SA missions. You'd have to either only use environment kills or completely dispose of bodies and that would just invalidate the majority of your arsenal in a game where so much of it is already inferior already.

I always just figure all that matters is it looking natural to the untrained mooks long enough for 47 to be long gone before an actual professional can discover traces of murder on the body, otherwise even stuff like putting sleepers in closets would be off the table.
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>>740260540
The chink stealth suit from Fallout 3, it had a masking field effect similar to the stealth boy but it never ran out and enemies had to bump into you in order to detect you. In NV it doesn't have that effect so it's pretty fucking useless.
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>>740260540
And its still not the strongest item in the series, that goes to the electrocution phone.
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MGS started it. Guard passes out. Wakes up with a dart stuck in their forhead the needle half an inch into bone.


>Nothing to report.
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>>740262906
as far as I remember even if it had the stealth boy effect it wouldn't be as effective in NV anyway because enemies are on alert the second you kill something and you can no longer sneak crit the entire map to death, unlike fallout 3 where enemies don't react to someone getting vaporized by jingwei's sword even if they're in the middle of a conversation with them
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>>740265984
Keeping stealth in NV required silenced guns or melee weapons. Otherwise it worked the same, even popping a stealth boy just instantly made enemies lose track of you. High level, high perception enemies like the ghost people can just brute force through your stealth bonus and detect you sometimes no matter what but they're a pretty rare exception.



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