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SA1 or SA2?
>>
>>740265013
>SA1: Piss
>SA2: Shit
SA1 wins.
>>
>>740265013
i think SA1 has better music overall and while the fishing minigame sucks donkey dick, SA2's knuckles/rouge levels suck ultra giant mega t-rex chode, in fact mad space alone is worse than the entirety of big the cat's levels in 1
so yeah SA1
>>
>>740265013
sa2 is the better made game. sa1 they didnt know what they were doing and just threw as much shit at the wall as they could. sa2 is much more refined and developed.

dont get it twisted, both games are extremely rough though. a 4/10 is still just better than a 3/10.
>>
sa1 > heroes > 06 > lost world > colors > unleashed > sa2 > forces > frontier > shadow
>>
>>740265013
I want to fuck Big the Cat
There is only one answer
>>
>>740265013
SA1. I like the hub worlds I love the music more and there's a better ratio of good gameplay than SA2 where the only really unfun players are Amy and Big while everyone that isn't Sonic and Shadow is horrible. Knuckles' stages somehow got worse with the bigger radar and the mech stages are godawful.
>>
>>740265013
1 was a good game 2 is dogshit
>>
>>740266504
lmfao holy skill issue. imagine being so bad at treasure hunting that you get THIS MAD at it.
>>
Why was the last thread removed? There was no lewd content..Just genuine conversation about videogames.
Mods let pedo threads going for 400 replies and 300 images, nothing but low effort, pedo gooning crap, but legit gaming conversations get deleted?
Why? To make room for another pedo thread? This website needs another fbi raid and all mods ips exposed.
>>
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Shadow > Colors > SA2 > Forces > 06 > Heroes > Unleashed > Lost World > Frontiers > SA1
>>
Adventure 1. This should be obvious
/thread
>>
>>740266504
SA2's treasure hunting is objectively better because it actually forces you to engage with the level design. SA1 basically played the game for you with a compass that pointed straight to every emerald piece.
SA1 Knuckles was for literal brainlets. You enter a stage, you get a giant radar that dings for every single piece at once, and if you get totally stuck, you just talk to Tikal and she basically gives you the exact GPS coordinates. You could beat every Knuckles level in like three minutes by just mindlessly following a straight line. Where is the exploration? Where is the gaming? It's just a walking simulator with extra steps.

Enter SA2, the ultimate based treasure hunting experience.
The Chad Radar: SA2 nerfs the radar and only lets you track one emerald shard at a time. It doesn't spoon-feed you. You actually have to search, glide, and interact with the environment.
Gigantic, Complex Stages: Levels like Mad Space and Meteor Herd put you in massive, vertical, multi-layered mazes with completely inverted gravity mechanics. You need to actually think in 3D space.
Bumping Up the Difficulty: Because the stages demand actual memorization and skill, getting an A-Rank requires absolute mastery of the layout rather than just blindly following a compass.

SA1's system was tiny, linear, and completely boring for a platformer. SA2 gives you a genuine puzzle that rewards you for learning every inch of the map. Cope and seethe, SA1 nostalgics.
>>
>>740265013
SA1 had the good sense to give the majority of the game over to run-and-tumble gameplay, while SA2 reduced it to one-third. Chao are better in SA2, though.
>>
>>740268657
There's nothing changed about the difficulty by restricting the radar to be sequential. It just prevents you from being able to tackle the level in a convenient order.
SA2 is made better when you mod the radar to be like SA1's
>>
Both aged like a milk.
>>
Discussion is just bot retards talking to themselves because they don't wanna lose some kind of weird thread power dynamic. Congratulations you win the award on talking about useless shit
>>
>>740265013
SA1 is a Dreamcast tech demo more than anything else, SA2 trimmed the fat and focused on the parts that worked. It also gave each characters their own bespoke levels which is far superior to what SA1 was trying to do. Nothing in SA1 comes close to Sonic's levels in SA2.
>>
>>740265013
1, 2 sucks cocks.
>>
>>740268657
You say this as if the idea of "treasure hunting" in a game like this isn't fundamentally flawed or if SA2's version isn't also a walking simulator
Make no mistake, SA1's system isn't good, but it is better by virtue of letting you get past the dull RNG bullshit much quicker than in SA2
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>>740265013
Always SA1. The fishing wasn't even bad. It's just a weird choice to put in a Sonic game.
>>
>>740267768
>where the only really unfun players are Amy and Big
And Tails and Knuckles and Gamma
Unless you think waiting through 5 minutes of cutscenes between brief 10 second bursts of gameplay is fun
>>
>>740268963
>It just prevents you from being able to tackle the level in a convenient order.
Why does it have to be convenient for you? Why can't the game ask that you do a little work instead of just effortlessly finding all three pieces?

>>740269859
It isn't, it demands you become adept at movement and learn how to efficiently check spots.
>okay I loaded into Wild Canyon, the radar isn't immediately beeping so the piece is probably in the top section
>okay I found it by the big stone head, and I don't see any other ping up here, so it's down in the lower section
>okay, it was in a chest and now I have no ping again, must be back up top
>got it, it was in an enemy. 40 seconds and I got an A rank, nice!
>>
SA2
There has never been a more fulfilling game to 100%. You learn so much about the game and it stays fresh the entire way through.
>>
>>740270374
It's the same work, just in an order of my choosing. You're trying to convince yourself that inconvenience is challenge when it isn't. Hints remain linear, so using them is unchanged, all it does it let you multi-task with the radar.
>>
>>740270374
>It isn't, it demands you become adept at movement
Retard, Knuckles and Rouge literally have infinite glides. There's zero actual platforming you have to do as them, and therefore zero actual challenge. Every single second playing as both of them consists of dull, unfun gliding around hoping to get lucky enough to stumble upon the shit that lets you proceed to the actually fun part of the game. SA1 Knuckles isn't any different, except for the fact that his levels don't get pointlessly huge and the radar system helps you complete them faster
People might prefer the SA2 radar if it was in service of actually fun gameplay, but it isn't
>>
>>740270673
>Hints remain linear, so using them is unchanged
You shouldn't be using hints anyways, those are lifelines for if you're absolutely stuck in the stage and absolutely cannot beat it properly.
Should the speed stages just let you start at the goal ring too if you want? Should bosses just spawn one hit away from death?

>>740270861
>There's zero actual platforming
Didn't say there was. The challenge comes from learning the stage, routing the best way to check the biggest spots, and execution. That's why the hard versions of each stage don't even randomize the pieces, they're always in the same spots.
>>
>>740271070
Now you're on some tangent about hints. How does allowing the player to get whichever emerald they want first change the difficulty? You're still doing the same thing, just in a different order
>>
>>740268784
>the majority of the game over to run-and-tumble gameplay
sonic's stages are 11/32. speed stages in sa2 are 11/32.
the other characters in sa1 just reuse segments and suck.
>>
>>740269903
its pretty bad, even as far as fishing goes.
>>
>>740271339
Nah, that's part of why the other characters in SA1 feel better than the non-speed characters in SA2. They all have to go through Sonic's levels, and therefore are required to have similar levels of speed and control. And they do, albeit you have to work harder for it with Amy
>>
Hello r*dd*t
>>
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>>740271316
>Now you're on some tangent about hints.
Because you brought them up???
>How does allowing the player to get whichever emerald they want first change the difficulty?
By forcing you to take time to find one piece in order to narrow down where the next one is, obviously. You can't just run around the base of Meteor Herd, then go up into open space, then go up to the ARK for an easy win every time, you might have to climb to the top then work your way back down, or go up then down then up. You *have* to be efficient because of the time pressure.
>>
>>740270861
>There's zero actual platforming you have to do as them, and therefore zero actual challenge.
figuring out how to get around the level is important. where the switches are and what they do, where the rockets are and where they take you, etc. this is quite literally why people hate mad space, because they cant figure out how to efficiently move between planets. theres nothing wrong with being forced to actually engage with the level.
>if it was in service of actually fun gameplay, but it isn't
look, i completely agree that treasure hunting and mechs shouldnt be in a sonic game. but neither should any of the other characters in sa1. however, the actual gameplay on its own for treasure hunting and mechs isnt actually that bad. stop letting your hatred because they're misplaced prevent you from taking an honest look at them.
>>
>>740271617
They don't feel better, you just liked that their stages lasted literally 20 seconds. Or less.
>>
>>740271617
dull, uninspired segments and shit gameplay.
>>
https://strawpoll.com/xVg71LE3Qyr
>>
>>740271818
>By forcing you to take time to find one piece in order to narrow down where the next one is, obviously
Where's the challenge in that? Making you get them one at a time isn't a challenge
>You can't just run around the base of Meteor Herd, then go up into open space, then go up to the ARK for an easy win every time
But you can sometimes, because the emerald placement is RNG. Just like you can't always expect to do that with all three radars active, because the pieces might not be down the bottom.
Nothing about what you have described can be called a challenge. Having to go "up then down then up again" isn't hard, it's annoying. You're deluding yourself into thinking this shit makes you a pro gamer when it really just means you like having your time wasted
>>
>>740272537
>Where's the challenge in that? Making you get them one at a time isn't a challenge
its still objectively MORE of a challenge that the sa1 alternative, because you are forced to learn how to navigate and interact with the stage efficiently. increasing the challenge rating from a 1/10 to a 2/10 is still easy, but its also objectively more.
>>
>>740272714
>because you are forced to learn how to navigate and interact with the stage efficiently
How? How does the linear radar translate to this supposed efficiency? And how does the fixed radar inhibit this?
>>
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im just gonna leave these here.

just stages, full video times including stage title load in and score tally at the end, no cutscenes. no glitches/exploits or massive speedtranny skip shit (that i saw), just good clean gameplay.
>>
>>740272537
>Where's the challenge in that? Making you get them one at a time isn't a challenge
It is, don't play coy. Having to acquire objects in sequence is inherently harder than acquiring them when it's convenient.
>But you can sometimes
Which is why I said "every time". You can only plan exactly how to get every piece precisely for the hard missions. Otherwise, you HAVE to become skilled at traversing in any order.
>Having to go "up then down then up again" isn't hard, it's annoying.
You're so right, having to learn and engage with the game is so annoying. They should have kept the stages as 20-second-long cakewalks.
>>
Authoritive information flooding
>>
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>>740272957
>>
What they did to spindash in SA2 is a crime
>>
>>740272959
>Having to acquire objects in sequence is inherently harder than acquiring them when it's convenient.
How? Articulate the challenge instead of just reiterating your point over and over
>Otherwise, you HAVE to become skilled at traversing in any order.
How does this change by having all radars active at once?
>You're so right, having to learn and engage with the game is so annoying
What engagement? You're just traversing the same path three times because it was impossible to deduce that the asteroid you flew past had a buried emerald without the radar going off.
>>
>>740272905
because its often not a one way trip. going around and up and down often requires different methods of travel and navigation, how to move and search efficiently since time actually matters.
>>
>>740273107
skipping the level by jumping over the void is the opposite of good level design.
>>
>>740272905
>How?
Already explained
You have to be ready to go from A to C to B, or C to B to A, or B to A to C, you can't just search A, then B, then C
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>>740269231
>SA2 trimmed the fat
Sorry but it doesn't seem like any fat was trimmed from Rouge's chest...
>>
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>>740272537
>>740272905
>>740273283
Based, just keep pretending you don't get it anon, that's how you win!
>>
>>740273231
And neutering a fun tool because they couldn't be assed to design levels around it is poor game design. Players will push spin dash once or twice in Sonic and Shadow's story before realizing it's a dead button then play the rest of the story (minus maybe the start of pyramid cave) without it. THAT is shit design.
>>
>>740273419
good quick play uses it a lot. you're kidding yourself.
also "fun tool" is so pathetic. "WHEEEEEE LOOK AT ME GO!". literally bing-bing-wahoo jingling keys mentality. go play that floaty ass roboblast 2 garbage if you like flying so much.
>>
>>740273419
The spin dash is plenty useful, you just can't mash B for infinite speed. They made it in line with the classic games.
>>
>>740273552
>literally bing-bing-wahoo jingling keys
If only. Mario actually has good 3D games.
>>
>>740265013
Move already.
https://arch.b4k.dev/v/search/filename/sonic-adventure-1-2-box-art%20(1).png/
>>
>>740273630
Yes we already covered you love jingling keys. Go make a Mario thread then
>>
>>740273283
It's more like you need to be ready to walk past B two times before being allowed to find out that an emerald is there. There's no challenge there, only tedium.
>>
>>740273848
Yes, sometimes the game will be hard. Sometimes you'll have to do something before you can do something else. Can we be done here now?
>>
>>740274174
>sometimes the game will be hard
That's not hard. Repetition is not hard. Consider the conversation we're having now, lot's of repetition, very little thought.
>>
>>740268657
>SA2's treasure hunting is objectively better because it actually forces you to engage with the level design
SA1's is objectively better because it being easier means you can skip through those dogshit portions quicker. The Knuckles gameplay sucks in both SA1 and SA2, being forced to engage with it longer is a bad thing.
>>
>>740273848
again, going from a challenge rating of 1/10 to 2/10 is still an increase in challenge. if you cant understand how >>740273283 illustrates that given stage designs, then you should probably seek professional help.
>>
>>740274240
>its good because its bad
gonna take that mental gymnastics routine to the olympics?
>>
>>740266504
>SA1 has better music overall
Are you fucking kidding me
>>
>>740274229
And then I explain it again, and you pretend not to understand some more, and I keep explaining, and you keep pretending, etc etc. The fact that you complain about it is what inherently proves it's hard.
>>
>>740266504
>>740274240
mad cuz bad
calling the stage "mad space" was a stroke of pure genius.
>>
>>740269231
>>740273383
Women don't look like this irl.
>>
>>740268657
Please don't post AI responses.
It's just sad.
>>
>>740274540
every dollar spent on the war on drugs is a dollar not spent genetically engineering cat or bat girls for domestic ownership.
>>
>>740270503
It's the most fun to beat on normal and hard but the least fun to get every emblem.
>>
>>740274363
It's preferable because it's shorter. Using your terms, if SA's tedium rating is 2/10, then SA2's is 5/10.
>>
>>740274608
>i need to play my bad game, but i still need to play all of it
the amount of cope and mental gymnastics is astounding.
>>
>>740274608
>if SA's tedium rating is 2/10
It's not, the hub bloat and minigame bloat and repeated bosses and stages and unskippable cutscenes easily make it a 10/10 on tedium.
>>
>>740274392
You're not explaining anything. You keep saying
>You have to go to the same room a few times
>This makes it harder because ??? it just does
>You need to respect the level design or something?
>>
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1
>>
>>740265013
They're both awful. Even the Sonic/speed stages are mostly bad or nothing at all.
>>
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>>740274746
seek professional help.
>>
>>740274702
I needed to play through Knuckles in order to unlock the portions of the game I actually liked, yes. I never play his stages on replays because they fucking suck.
>>
>>740274746
I explained it perfectly from the very beginning, I'm done replying to somebody who's just going to keep playing dumb
>The challenge comes from learning the stage, routing the best way to check the biggest spots, and execution. That's why the hard versions of each stage don't even randomize the pieces, they're always in the same spots.
>>
>>740274554
This nigga just lost to a machine. So much for the "soul" meme.
>>
>>740274804
>I never play his stages on replays because I'm fucking terrible at them.
FTFY
It's okay btw, you can just learn how to play them if you apply yourself.
>>
>>740265013
SA1 has the RPG elements, epic plot, 6 game modes, and pinball. SA2 recycles 3 of SA1's modes and splits them between characters to make it seem bigger.
>>
>>740274816
>The challenge comes from learning the stage, routing the best way to check the biggest spots, and execution
All of which can be done with all radars on. The only thing that changes is that you don't need to re-check everything you already did before after each emerald.
>>
>>740274865
For someone that said
> i completely agree that treasure hunting and mechs shouldnt be in a sonic game
You sure do seem keen on arguing in favor of it being "good gameplay" (it isn't)
>>
>>740274959
>SA1 has the RPG elements
???
>epic plot
The plot doesn't even make any damn sense in SA1
>>
>>740274959
both games have the same number of action stages. however, sa1's action stages are 11 full stages, and 21 reused segments. sa2 has 32 full, uniquely constructed stages.
sa1 has more fluff and jingling keys minigame slop.
>>
>>740275103
Probably because I'm not that anon.
I actually think the treasure hunting and mechs are a closer approximation of actual Sonic gameplay (replaying the level again and again, knowing how to build speed and keep it going) than the speed stages (scored on how flashy you are and how many enemies you smash, not how fast you are).
>>
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The dude nobody invited:
>>
>>740274976
if you're never forced to go backwards, you never have to learn how to efficiently GO backwards. its astounding that this simple concept is so difficult for you to understand.
>>
>>740265013
Both
>>
>>740275187
>I actually think the treasure hunting and mechs are a closer approximation of actual Sonic gameplay
I'm sorry for your mental retardation.
>>
>>740275206
This isn't the worst Sonic game but it's the one I hate most by far
>>
>>740275231
>if you're never forced to go backwards
Backtracking and "going backwards" aren't the same thing. The stage is open, you will traverse the whole thing regardless of how the radar works. It just prevents you from treading the same ground multiple times. Backtracking is not a skill, neither is doing the same thing three times in a row.
You are falling for the meme that something tedious is actually something difficult when it's not.
>>
>>740275314
The mechs are slow to accelerate but can actually move pretty fast, their stages are about efficiently taking out obstacles and racking up points along the way as you hurry to the goal. The hunting stages are giant areas that you can quickly traverse and you have to get familiar with the stage layouts pretty well to do well. Pretty easy to understand, yeah?
>>
>>740275408
>It just prevents you from treading the same ground multiple times
Which makes the strategy for beating the level the same every time. How do you not get this? Literally just look at the Knuckles stages in SA1, you just do a circuit around the level until you get the pieces, there's no thought involved at all. You don't have to decide between church or pumpkin or ghost train mountain because you'll just visit each one once anyways. That makes the stages trivial, and trivial stages aren't fun.
>>
>>740275113
If you don't get it, I can't help you.
>>
>>740275206
there's a good reason no one invites you and your slippery simon says piece of shit game in these discussions
>>
>>740274959
>rpg elements
literally what? talking to ncps in a town is rpg elements now?
>epic plot
ah yes, the epic plot of "we have this pressing matter to attend to, but let me race my friend that already went through this place" and "oh no, a robot is following me!" and "find faggot froggy" and "mmmm, birds..."
meanwhile sa2 is peak cringe kino.
>6 game modes
1 game mode, 1 segment rehash (only 5 stages), 1 game mode on a rehash (only 5 stages), 1 slow and retarded game mode (only 3 stages), 1 retarded fishing mode (4 stages), and 1 segment rehash with guns (5 stages, two of which are 30 seconds.)
>pinball
jingling keys
>SA2 recycles 3 of SA1's modes
and refines them and expands them
>and splits them between characters
and balances them to fill the game more evenly.
>>
>>740275510
>You don't have to decide between church or pumpkin or ghost train mountain because you'll just visit each one once anyways
You do this with the restricted radar too, except there you'll repeat this up to two more times because you need to re-check everything after every emerald. The stages are always trivial, the only difference is the amount of tedium involved. How do you not understand this?
>>
>>740275187
>not how fast you are
speed directly correlates to score for all modes.
>>
>>740275436
The hunting stages are giant areas that you can FREELY traverse WITH NO PLATFORMING and you have to memorize SPECIFIC SPOTS since the stage layout is meaningless because there is NO PLATFORMING and obstacles are nonexistent. If you think that is closer to early Sonic games then I actually have nothing to say to you.
>>
>>740275635
>you need to re-check everything after every emerald
Wrong, that's retarded
I check church mountain, I don't find a piece, there's a 2/3rds chance it'll be at pumpkin mountain. Then I check ghost train mountain, and if it's not there, it's probably at church mountain. And if it's at church mountain, it's probably at ghost train mountain.
>>
>>740275681
You cannot get an A rank in SA2's stages off of speed alone. What makes up the rest of the points?

>>740275716
Mad
>>
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>>740275761
So you do in fact backtrack all over the map, you just make up some statistics and pretend that you refined your search because of it. There's no skill involved here, you are just gliding by some hubs waiting for the radar to go off. You are a chimp that can't even recognise his own actions
>>
>>740275408
>Backtracking and "going backwards" aren't the same thing.
yes it is. "how do i get back down/up from here? how do check the middle efficiently as i get down from here? how do i check that other side of up high without losing altitude/time? should i just dive straight down or spiral around? should i cut through the middle or run a circuit?" and to do all of that efficiently. needing to go back forces questions like these that multiradar does not.
>something tedious is actually something difficult when it's not.
2/10 is still more than 1/10.
>>
>>740275761
Knuckles/Rouge detractors literally cannot understand that the stages are designed in a particular way where the pieces will almost always be placed in one of three chunks of level. If you find something in the red and green sections of Death Chamber, the third one is probably in the blue. If you find two pieces beneath the ARK in Meteor Herd, the last one is probably up near the ARK. They just run around aimlessly and use hintboxes constantly and get confused as to why the game doesn't reward them for being a mindless shitter. LOL
>>
>>740275635
>except there you'll repeat this up to two more times because you need to re-check everything after every emerald.
and you have to figure out how to do that efficiently without major time loss.
>>
>>740275630
>talking to ncps in a town is rpg elements now?
Always has been.
>>
>>740275630
>1 slow and retarded game mode
All the game modes in SA1 are really good.
>>
>>740275980
>you just make up some statistics
What?? It's the Monty Hall problem, the pieces on PH are most likely to be at one of the three mountains, if you check two you'd have a 66% chance at finding one. I figured this out when I was 7. Did you genuinely never consider approaching the levels in a way that WASN'T running around aimlessly like >>740276010 said?
>>
>>740275839
you cant get an A-rank by just killing enemies and doing tricks. you can kill the right amount of enemies and still come up short because you took too long. speed is objectively a factor.
>>
>>740275716
>FREELY traverse WITH NO PLATFORMING
climbing, um obstructions to restrict climbing, and jumping/gliding to other platforms isnt a thing apparently.
>you have to memorize SPECIFIC SPOTS
memory is a skill. for some people, quite challenging :)
>since the stage layout is meaningless
it isnt, thats why people get so mad.
>obstacles are nonexistent.
there are plenty of hazards and obstacles, often requiring finding switches to make things happen.
>closer to early Sonic games
i agree, that guy is off his gourd (except the mech momentum, thats accurate), but you dont have to be so objectively wrong about the treasure hunting stages.
>>
>>740276183
>speed is objectively a factor.
Okay then, we agree. I just find the mech gameplay, needing to lock onto a bunch of enemies at once, compliments needing to be efficient in those stages, while I found with stages like Pyramid Cave that the best move was often to stop and kill enemies rather than progressing through the level.
>>
>>740265013
SA1, I want to be a fan of the Spider-Girl.
>>
>>740276418
>needing to lock onto a bunch of enemies at once, compliments needing to be efficient in those stages
yes, very true. standing around on weapons bed going for "teh epic perfect mega maximum shot" is a noob trap. you need speed too.
>while I found with stages like Pyramid Cave that the best move was often to stop and kill enemies rather than progressing through the level.
it depends on how long it takes to kill them and how much time gain you could have by avoiding them entirely. as proven by tranny skips, you CAN definitely get A-ranks if you're fast enough. you can even use hints, which reduce your score, in the treasure hunting and still get A-ranks.
>>
>>740273231
90% of modern platformers being pushed out by indiedevs say otherwise
>>
>>740275206
LOOK AT ALL THOSE EGGSMANS ROBOTS
>>
>>740275206
Kino Heroes...
>>
>>740277094
>sauce: my ass
wow.
>90% of modern indie platformers
>good
pick one.
>>
>>740276129
>It's the Monty Hall problem
No it isn't. You have zero information about the other two locations.
> if you check two you'd have a 66% chance at finding one.
No fucking shit, each place has a 1/3 chance of having one assuming all locations are weighted equally. You've literally just said "I check the locations and there's a good chance one of them is at one of them".
You go to hubs to get a general sense of where one is, and if there's nothing there you go to the next hub. This is true no matter how many radars are active at once. The strategy doesn't change either, you just skip having to revisit areas multiple times. What is it about this concept that throws you through a loop? Do you think having all three on means that you suddenly know exactly where they are? Are you conflating the radar with Tikal?
>>
Thinking on seriously, SA1 soundtrack music probably would of been more remembered if they'd of got Ohtani to do it instead of Crush 40 guy making half the thing 3D Blast remixed. The only song people know in SA1 is Open Your Heart.
>>
>>740267176
If anyone ever invites me to go fishing with them I’m gonna blast the shit out of Lazy Days (Big’s theme) the whole time we’re out on the water.
Fun fact: the song is sung from the perspective of Froggy/Chaos.
>>
>>740277995
>If anyone ever invites me to go fishing with them
Literally no one has done this or ever will do this, you're a friendless homebody.
>>
>>740278085
Fine, I’ll just invite YOU to come fishing with ME, jerk.
>>
>>740277723
while technically it CAN be a previous chunk, it is SIGNIFICANTLY higher chance to be a uniquely different chunk. as such, you go towards location A, you get the emerald. you go towards location B, no emerald. you go towards location C, get the emerald. since you already got an emerald from A, but no emerald from B, it is MORE likely that you need to go back to B. just doing a circle is less efficient. (the reality is that theres more than just 3 chunks for most maps, and its bit more technical, but the principle still applies)

also, take something like meteor herd. the first emerald is in the middle section. where do you go next? is it more efficient to drop down and check bottom, or is it more efficient to get to a rocket and check top? specifically, if its NOT in your first choice, how easy/efficiently/quickly can you get to the other section? it requires mastery of traversing the level and knowing where things are. with a multiradar, even with random placements, the efficient route will always simply be a spiral upwards, no real decision making.

again, its not a colossal difference, but it IS real. 2/10 > 1/10
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We need to course correct
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As if you even NEED to ask
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>>740278352
i like the new boots and gloves better, but everything else is worse. the orangey flesh tone, the eyes, the eyelashes, the hips and pants, the top, and of course the boobs, are all way better in the original.
>>
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Whichever game gives Sonic fangs
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>>740278470
the skyward sword of the sonic franchise.
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>>740278539
>>
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give super sonic his adventure quills again
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>>740278310
At least you get it, that other anon is (hopefully purposely) being obtuse as hell.
>>
>>740278470
NOBODY invited this dude.
>>
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>>740265013
SA2 because I am nostalgic for SA2B
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>>740281041
Based tendie
>>
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Oh boy a Sonic thread, have some fresh phone doodles.
>>
>>740265013
Sexual Assault 1 is better than Sexual Assault 2
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>>740281535
Cool ones! May I please see Rotor of your artstyle, mobile (but this time punching) like your Sonic?
>>
>>740265013
SA1 easy choice
>>
>>740281535
Super dope
>>
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>>740268657
goddamn this shit IS ai
fucking pathetic making sa2GODS look bad
>>
>>740265013
Sa1 by far.
>>
>>740283470
Not that SA2tards needed the help
>>
CSAM
>>
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Station Square had SOVL. I wish I could live there
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>>740285292
That's because you're a retarded good tastefag, one of those losers who has good taste and is probably right about everything.
>>
>>740265013
SA2 ez
SA1 is nostalgiabait for retards
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>>740266201
whats cum ?
>>
>>740285946
Shadow.
>>
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>>740265013
both suck, but sa1 has more sovl (and better opening theme)
>>740278741
super sonic design peaked at smash bros brawl
>>
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The war began, Earth trembled in fear
Bold, brainy, and cold-hearted
The distance grows closer little by little
Wow, the power you possess is incredible!
He doesn't stand a chance
>>
What do we think gang

I think Sonic Unleashed is the best one
>>
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lol nigger
>>
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>>740265013
SA1, but i wish it had the hottest character in fiction
>>
>>740288397
Amy Rose is in SA1 though?
>>
>>740288397
>>740288768
Plebs.
>>
my father was a plumber, and i knew plumbing fittings and applications more than most apprentices that come into the trade, so i just followed in his footsteps. also didnt do any other education after high school. there are people with IT degrees and other shit at my company that went into plumbing. just because i passed school easily doesnt mean anything to me, it was very easy, catering to colored kids. they also axed a lot of curriculums in high school before i got in because of this, and budget constraints
>>
>>740288397
But it does have Sonic.
>>
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>>740285946
right here
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>>740265013
For me, it's Sexual Assault 06 (SA3)
>>
>>740275206
SONIC HEROES
SONIC HEROES
>>
SA2 is pretty horrible, and I can say this with property now that they fixed the input fuckery with rails. The mods to make it play like SA help a lot (although I'm stuck with a bug where if I hit a wall at high speeds as a ball I sometimes end up launched in the air as if I bounced) but the levels still stink.
>>
>>740288397
Look at those polygons



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