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>abandoned office building where everything's always yellow for some reason with aggressive ambient noise and then once every ten minutes there's a monster or a puzzle or something
I really just don't get this genre.
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>>740285659
name sixty seven games like this
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>>740285659
I remember when Roblox had one where Shrek chased you down in the backrooms and they replaced Shrek with a generic monster because DreamWorks gave them a cease and desist lmfao
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>>740285659
>I really just don't get this genre.
it wasn't meant for 35yo+ balding geriatric uncs so of course you don't get it
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>>740286631
quintessential millennial post
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>EYIKES!!! AN EMPTY ROOM OR HALLWAY!! IF I DON'T HAVE KEYS JINGLED IN MY FACE CONSTANTLY I'LL GO INSAAAAAANE!!
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>>740285784
garten of banban
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>"You just wouldn't get it, gramps!"
>*stares at ugly yellow wallpaper for 6 straight hours while a flourescent lightbulb buzzes in the background and stopping only to scream in performative terror any time he hears footsteps in the hallway outside*
Autism is officially culture now.
>>
Actually there a ton of games of this without monsters and they are great if you like labyrinths and nothing else.
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>>740286249
>Roblox
Child or pedophile?
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>>740285659
I agree that the whole wiki with the different levels and monsters shit ruins the horror element and turns into sci-fi with horror elements that only good for gaming.

I still want a walking sim where you explore most of the levels. you have to avoid monsters, death traps, solve puzzles to move on. most of the levels with monsters would be rare, it would mostly be empty levels and sometimes a rare level will have friendly or neutral beings. it would be mainly about exploring the surreal world.
>>
the gigachad chasing you version making fun of it was the only good one, so naturally buttblasted zoomers mass reported it to get it taken down
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>>740285784
They all start with the name Backrooms.
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>>740288165
I feel like I've already heard of that before, but it has one less dimension.
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>>740286249
Apeirophobia is a pretty good Backrooms horror game on Roblox. Played it with a few friends last year. There's a few gems.
>>
My old college professor used to go on and on about liminal spaces. It didn't mean much to me at the time but I bought his book recently and he's still going on about liminality, only now all I imagine is these dumb yellow rooms.
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>>740291093
What subjects did he teach or specialise in?
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>>740291460
Archaeology. He also did a module on mythology, specifically Celtic and Gaelic lore. He'd emphasise the importance of liminal spaces, places or lands between, in old European beliefs. The idea was that when two mediums meet or intersect there would be a seam that leads to the otherworld, and more or larger intersections made the seam grow.
>>
The problem with backrooms (and similar) zoomer horror games is that they lose sight that what makes them scary is that they're uncanny, and they're only uncanny because they sit next to normality. The BACKrooms have to be BEHIND something. Finding the "Blue Hell" in GTA was scary and weird because you'd been playing the regular part of the game up until then. A horror game like this needs something like a comfy, predictable, functional hub area that you can launch your expeditions from. Stuff like the apartment in Silent Hill 4, or the bedroom in Yume Nikki, or typewriter rooms in Resi.

If it's all scary all the time....it stops being scary.
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Why the fuck do people not get the genuine fear regarding the Backrooms? Mankind's wrote "horror stories" and scary myths and legends about being trapped in seemingly infinite labyrinths with no way out where you're fated to starve or be killed by a monster since at least the Ancient Greeks.

The people who say the Backrooms aren't scary are the kind of NPCs with no fear instict who'd stand in the middle of the road at 2 AM and get hit by a fucking truck like a retarded deer.
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>>740292240
>no way out
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>>740292240
>trapped in seemingly infinite labyrinths with no way out where you're fated to starve or be killed by a monster
Okay, but why set it in a sterile office space? Why not a stone labyrinth with dead bodies and a minotaur and traps around every corner?
Don't get me wrong, I understand the appeal of liminal spaces, but I'm just stretching your interpretation of what makes the backrooms scary. You've described the backrooms as if it's supposed to be just as scary as Daedalus's labyrinth and for the same reasons, but you've failed to explain why a stripped-down office space should be considered equally as scary as an evil death maze.
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>>740285784
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>>740288165
Have you played Scriptwelder's Deep Sleep series? Dark Seed also fits.
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>>740285659
Unironically
>not getting it
is entirely the point.
That sensation boils the brains of some peopl
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>>740292240
They're being disingenuous and thinks it cool to be clueless. Also to make the same thread everyday to fuel a culture war against a younger generation.
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>>740294879
trvke
Anyway, play Anemoiapolis, Dreamcore and Pools
>>
I preferred the backrooms when it was just you alone with the maddening noise of the flouro-tubes in that endless space. No need for any actual monsters, imo.
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I think I get it

>be sheltered, stunted zoomie/gen A
>spend whole life sitting in your empty, silent room staring at instagram feeling nothing either emotionally or physically
>boot up steam and launch White Noise Simulator 2026 just to experience the joy of looking at something that isn't an iphone
>stare at yellow walls and listen to electrical humming sfx for a few hours
>get overstimulated and collapse into bed with your fidget cube to calm down
>>
I find these locations way more comfortable than anything else but that's probably because I used to walk around garrys mod maps for way too long.
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>>740295391
I thought it makes sense that a whole generation who's been coddled/guided their whole life would feel extremely scared at the idea of being somewhere without guidance

zoomers can experience the backrooms by driving without a gps kek
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>>740285659
>I don't get maze games WTF?
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>>740285659
That's because you're not retarded anon
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I saw this movie just before, pretty good
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>>740295391
>>740295517
See >>740294879
Does your farts smell better than yesterday?
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>>740296003
Does your grammar be gooder than yesterday?
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>>740285659
>/x/ used to be creative with their ideas
>now it's just endless schizoposting
What the fuck happened
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>>740285784
jackie chungus
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>>740286419
ipad toddler shivering in his boots over the blackedrooms
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WHERE'S MY SMARTPHONE AAAAAAAEEEEE HELP ME!!!
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>>740285784
Boku no Pico
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Millennials are unable to create anything scary. Then again nothing is really scary but this especially so.
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>>740285659
>I really just don't get this genre.

You're not suppose to get it. It's basically the unknown. Nobody fucking knows what this place is or why it's like that. It's why they go explore it to find out

It's like exploring deep space or very deep ocean.
>>
bump
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>>740292240
A labyrinth is inherently scary, because it’s a fucking dark dungeon. The backrooms aren’t scary because most people aren’t retarded redditors who have a panic attack when you say to them, “You have to come back to the office for your shifts.”

What REALLY terrifies me is thinking of what completely innocuous thing Gen A will come up with to be frightened by, and how our society is going to coddle their asinine phobias.
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>>740292695
Because a sterile office space is weirder than a greek labyrinth. The backrooms are a mystery, and mysteries are a little bit scary.
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>>740292240
Daedalus didn't touch a wall of his workshop and get teleported into the Minotaur's labyrinth, which was specifically designed as the lair of a monster. The story also wasn't a horror story. It was a heroic tragedy. Labyrinths being painted as horror is extremely rare. Modern stories about labyrinths or that contain labyrinths are mystery or drama. They use a labyrinth to kill specific people in Danganronpa, for example, which is absolutely fucking not a horror story.

If you read the story of the Minotaur's labyrinth and got scared, you're the biggest blubbering pussy on the planet. And that shit actually was scarier than this. If you weren't, then you are being incredibly dishonest. You are lying. Those are the only two options. You're a blubbering pussy, or a lying cunt. There is no other path.
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>>740301204
I don't get why people get so upset about urban exploration combined with the anomalous. It's scary to be trapped deep within a structure. It's scary that you don't know what's in there. It's scary that you don't know why the place exists or how it functions. And the sort of 90s interior office decoration is as close as mankind has gotten to purgatory, you feel like youre nowhere. Being trapped in the forest is scary, but you're still in nature. Being trapped in a dungeon is scary, but you're still in the world. Being trapped in an infinite victorian mansion is scary, but you're still among objects of art and character. And I don't know if people are actually super scared by it, it's just an enticing eerie concept (the proof is the dozens of previous similar examples of works like house of leaves or portal) and then people like to get themselves worked up into a fright.
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>>740285659
easiest game ever to make. you can make this exact game as a simple doom wad
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>>740292240
The first major dungeon crawler in a labyrinth was about a cyborg with an ancient alien brainchip blasting weird monsters with guns. There was nothing scary about it.
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>>740288165
>I agree that the whole wiki with the different levels and monsters shit ruins the horror element and turns into sci-fi with horror elements that only good for gaming.
It's literally the zoomer writers being raised on video games and media where someone gets 'gamer' powers completely rotting their creativity to the extent everything ends up being literal video game levels with stats. We ended up with generations that write like they're fucking Ulillillia but self-inserting as gigachads.
>>
The backrooms has some neat stuff happening in the surreal art side of things imo. The wrong architecture and out of place or impossible stuff is really neat. The backrooms movie you can tell they actually built the sets and weird furniture and it was great. Was it scary? Not really, but Im a 40 year old balding unc who gets scared by real shit. It is certainly unsettling seeing endless office spaces
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>>740292695
Are you completely unaware of how the whole backrooms thing started?
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This is my favorite backrooms adjacent video btw. Its more pool or slide rooms and it's just really well done. I think the hazards of the dimension are more interesting and scary than the monster in it personally. Like, you are going down slides and have no idea where it will exit, why would you go down it?
https://www.youtube.com/watch?v=yrGsUZusM-U&list=LL
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>>740294989
Pools is quite relaxing actually. I honestly wish there was a space like that, I'd visit and spend the day
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>>740286249
>they replaced Shrek with a generic monster because DreamWorks gave them a cease and desist
Yeah they took down my old SFM videos of Shrek and Hitler romantic adventures from Youtube because of that.
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>>740285659
It wasn't supposed to be a video game
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>>740292240
The Backrooms aren't scary because there's an inherent artificially behind them, they're inseparable from the movies/video games that inspired them. Blair Witch was scary because you (partially) believed you were watching real footage that someone actually shot, but the entire notion of found footage is so worn out that you can't begin to take the Backrooms as legitimate, which you need for genuine horror. All that's left is creepy atmosphere and jumpscares
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>>740303470
how would you feel if you didn't eat breakfast this morning
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>>740285659
Backrooms was cooled when it was a singular “cursed image” that sparked your imagination.
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>>740285659
I thought this was a fan remake of SMT.
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>>740303565
As an LLM, I cannot eat food, nor do I participate in mealtime rituals. Thanks for asking, happy to clear anything up you might be wondering about!
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>>740303470
You needed to work harder to convince an audience for Blair Witch to suspend disbelief because it was still made up of people who live in the real world. It's way easier to trick the brains of people who live their lives on social media to perceive a video game as real, because "reality" already happens on a screen for them.
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>>740297982
>Then again nothing is really scary
Idk getting stabbed is pretty scary
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>>740305635
Startling, not scary
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>>740303736
Backrooms was fucking retarded from day one.

You do know the idea of the backrooms was basically "What if real life was a video game and you accidentally noclipped out of the world?", right?
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>>740296356
too many people posted too many true things in the early 2010’s so they flood it with trash now.
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>>740305752
>"it's retarded because video games"
kys
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>>740302460
>>740288165
Similar thing happened to SCP. Started as "oh here's this spooky monster", "oh here's this cool magic artifact".
Then it got taken over by powerscaling autists and now it's just Dragon Ball Z.
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>>740285659
I wonder what the anon who came up with the original concept is thinking. Like someone took his ideas and made hundreds of millions out of it.
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zoomers can't help themselves.
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>>740295064
>just you alone with the maddening noise of the flouro-tubes in that endless space
I see the horror appeal in that, and I agree that explicit monsters undermine liminality and ruin the eerie tension by dissipating the fear of the unknown. Still, the backrooms needs to be more than just a sterile, infinite office maze to be enduringly interesting beyond a conceptual level.
The backrooms isn't scary just because it's an endless maze that drives people crazy through white room torture; it’s scary because it’s supernatural and inexplicable, which creates unease, tension, and most importantly paranoia. The backrooms should make you feel incapable of trusting your senses and always keep you on edge, and the near-constant panic and stress stemming from that should slowly cause you to tear yourself up from the inside. This lingering paranoia can only persist if the backrooms remains dynamic enough to not become familiar or predictable, because otherwise, the sense of dread can swiftly get replaced by ease and comfort. If that which initially seemed unknowable is capable of being known, it’ll eventually become unremarkable and nonthreatening. The backrooms shouldn’t simply be an eerie, inexplicable phenomenon that lends itself to investigation, and it shouldn’t blindside you with a monster to distract you from how uninteresting it is, either. If you feel like you’ve come to understand how the backrooms works, it should throw a curveball at you to make you question everything you thought you knew, as if the place itself is hostile to being understood.
(1/2)
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>>740306476
>>"it's retarded because video games"
Yes
>>
I wish more backrooms fiction leaned into its subtle, unfathomable, paranoia-inducing elements with ideas like:
>non-Euclidean geometry: rooms rearranging when out of sight, rooms becoming smaller or larger than they were on entry, dead ends appearing out of nowhere, rooms looping even if you move in a straight line, holes in the wall that seem to stretch on infinitely
>implied evidence of other people/creatures: torn clothing, messages on the wall that have been plastered over with wallpaper, dried blood splatters on the carpet
>rare, unexplained inconsistencies between rooms: a scratched-up wallpaper, a single busted light, wet and mushy carpet, randomly placed cubicles/furniture, differently coloured rooms/lights/wallpaper, lights shutting off completely for minutes on end leaving you in complete darkness and silence
>sounds that may be real, but are almost indiscernible from auditory hallucinations: knocking on walls, faint voices around corners, dripping water, a phone ringing, lights humming in a pattern
>visual phenomena that may be real, but are almost indiscernible from visual hallucinations: blinking fluorescent lights, wallpapers contorting like in an optical illusion, blinking/faulty fluorescent lights, figures scuttling in the shadows or at the corners of your vision that you can never seem to lay your eyes on
Too bad the most we’re ever getting out of the backrooms are found footage VHS tapes about spooky jumpscare monsters and SCP scientists in hazmat suits chasing you across yellow hallways. It’s a shame the collective backrooms mythos has almost entirely been shaped by the tactless, ham-fisted, juvenile contributions of the same retarded zoomers who were weaned on FNaF, Slenderman, and late 2000’s creepypasta.
(2/2)
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>>740292240
oddly enough there's a backrooms movie where people can just enter and leave the backrooms which kind defeats the whole point of the backrooms
if you can leave why the fuck would you go back in? a lot of these horror movies fucking suck
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>>740307483
The only initiative to return is to either save someone, research, or the promise of something valuable at the end
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The backrooms were never supposed to be scary, they were just supposed to be weird. A dimension behind our own that's made of infinite, randomly generated hallways and rooms. If you were trapped there you'd eventually go completely insane because there's no way out, you're doomed to just wander the monotonous yellow hallways forever.

Zoomers are the retards that decided to add a thousand spoopy monsters that want to eat you.
>>
Isn't it just an off-shoot of the liminal spaces stuff? One might find an eerie or abandoned location, it might be a place you know or don't know yet feels familiar or nostalgic but not quite. It might have been once lived or show signs of how people might have once lived or work. Some locations might be dark, decrepit, maybe lots of rooms and passages and your mind starts to think about curious things you could find or about who might still be there. Maybe even worry about threats or whatever your imagination thinks about that could be in the unknown as you look into and explore those areas.

>>740286419
I always thought millennials and older zoomers often talked about those types of locations online all the time. Particularly during the late 00s or early to mid-2010s with all the new or revival retro 80s-90s stuff which included dead malls and old nostalgic locations like old office places people worked at
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>>740285784
my weanus peanus :D
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>>740307483
the same people who post "why would you" are the same people who post "women would never get it"



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