Why was the protagonist's evil counterpart such a common trope among 2000s vidya?
>>740289552Name 17 games
>>740289552easy to write and make fights forhave you ever considered at looking why certain things are done a lot from the creators perspective rather than the consumers? because that is why a lot of things are commonly done
>>7402895529/11
>>740289552it was the edge era
>>740289597Off the top of my head>PoP 3>Jak II>Sonic Unleashed>KH2 (shadow form)>Twilight Princess (I know it's not exclusive to TP)>Metroid Prime 2>Devil May Cry (if you count DT)
>>740289552Because it was common in 90s vidya. Remember Dark Link? Remember Doppleganger?
That was a kickass design. Constantly leaking health gave me sweaty palms, though.
>>740289552They were likely influenced by older worksNow, there is stuff like doppelganger, the Fetch (irish), Susanoo, the werewolf - but I'm not talking about literal examplesThese older games are based on actual heroism and mythology, and every hero has a darker side, their thought process was probably that adding that kinda stuff would make the character more mythological and add depth to them - and it does
>>740289552>Frostmourne hungers Besides Arthas there was also Illidan.