[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Why did the Painkiller revival flop?
>>
Because the original sucked.
>enter room
>door closes
>two waves of monsters spawn
>all dead
>door opens
>>
>>740291535
They took a simple premise 'Heaven has a Hitman' and FUCKED IT UP.
>>
>>740291535
They rebooted painkiller (again)?
Painkiller was always the shitty low tech eurojank knockoff of Doom anyway. Part of why Doom TDA flopped was because it was trying to be a AAA high budget painkiller. Like if I wanted to play painkiller, I would play that.
>>
The painkiller crisis in the US was a sore subject



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.