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What happened with VR? Corporate interests were so invested in VR as the future of gaming that Valve released their first game in 20 years alongside the proprietary hardware their entire team had focused on for a decade. Hell, Meta funded an entire department focused solely on VR development.

Was it really just the fact that your arms get tired using it?
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>>740300398
What's the killer feature/game of VR for non-autistics? There isn't one, that's it.
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>>740300398
>What happened with VR?
As if flat gaming is fine
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>>740300398
>What happened with VR?
nothing happened
that's the problem
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VR is goat
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what are people playing nowadays, that isn't HL Alyx, Boneworks or Blade & Sorcery?
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>>740303116
flat to vr mods
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>>740303302
is that venus vacation? got a link to the mod?
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Same with model trains, nobody has the space for it anymore
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>>740303116
Into the radius 2
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>>740301713
Superhot VR if it was first party
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>>740303116
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>>740300398
VR hasn't had its Mario 64
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I dumped all my VR and bought cats.
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>>740300398
That corporate interest came from Meta which has corporate ADHD.
They recently spun off some VR fitness company that they had previously paid $400 million for, and then many millions more in anti-trust monopolization from multiple international bodies. All that time and money and then they just let it go because they got distracted.
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>>740304204
But we have bing bing wahoo 64 in VR!
https://misshexa.net/sm64vr/
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>>740304204
>VR hasn't had its Mario 64
it's astro bot rescue mission on psvr
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>>740300398
Two categories of reasons:

1.
(TL;DR, Facebook fucked the entire market by gambling and losing.)
>Facebook gets a few big wins with the Quest series, mostly the Quest 2
>rakes in untold amounts of money
>use the money to buy out more VR shit
>they get a big head over being on top
>other companies see green and join in
>Facebook decides to double or nothing and aim for world domination by aiming to make "the metaverse", which would effectively win them unlimited money if it works
>other companies see more green and join in there too
>everyone goes all in, but especially Facebook, drooling over a future where everyone can monetize literally everything
>Facebook launches the first step of the metaverse, that "Meta Horizons" game or whatever it's called, the skeleton of a future empire
>game's basically a shit version of VRChat on release
>internet makes fun of it and it flops worse (financially) than Concord by whole orders of magnitude
>collapses, takes out the entire concept of a metaverse with it
>every company that stuck their fingers in got them bitten off, and everyone loses fuckloads of money
>they all nope the hell out of VR as a whole
>the entire genre of VR gets most of its funding pulled as well, so now there's no incentive to make VR content
>everything dies
>everything's so dead that even Facebook releasing the Quest 3 kinda just comes out like a dry fart since there's no money pumping anywhere anymore

2.
The second reason is kinda just an umbrella of "it was cool, now it isn't". This ranges from neck pain, to face rashes, to people going back to work, to the lack of proper standalone options, to people being dumb and burning out the USB port by tripping on their charge cables while they play, etc.
Everyone already bought the "must-haves" and there weren't any big hitters after that. VRMMOs took a nasty hit when that money-grubbing slut of a game Zenith had its own Concord-tier flop too.



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