If you need to "read the wiki" to learn how to play your game, you have a badly designed game. We used to have things called manuals. If it's a complex strategy game and you don't want to make a manual then put all the relevant information inside the fucking game instead of outsourcing it to neckbards who spend more time updating wikis than playing your game.
>>740303367Which game made you read a wiki?
>>740303687Elden Ring
Can you imagine a zoomer trying to read one of the classic chunky PC manuals>grok wut is this fr fr
>>740303814>father, I cannot swipe the book
>>740303687Minecraft
If a game has "fast travel" then it has completely failed.
>>740303367>We used to have things called manuals.Based.
>>740303687Darkest Dungeon
>>740303687salt and sanctuaryit doesn't say what items that you pick during character creation do so I uninstalled itnot playing slop that requires checking everything on wiki because dev was too lazy to put descriptions
I generally agree that needing a wiki to learn the basics of a game is bad, but games having deeper hidden mechanics that you only start figuring out when replaying is peak, at that point you're already engaged, so doing research for the game doesn't feel like work, and makes replaying much more fun.
>>740303687AoE2
>>740303687Every Paradox grand strategy ever.The ingame tutorials are barebones and only cover like 5% of the systems that you're going to be dealing with.
>>740303687Escape from TarkovI don't think it's even possible to progress in that game without the wiki