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>less than 8 hours to this
You aren't ready
>>
>>740303735
>The Legend of Zelda: Ruto dating sim
I wanna fuck a fish
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>>740303880
From wouldnt let you fuck a fish
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>>740303735
I legit don't understand why spergs try to associate zelda and souls, they're completely different

is it just shitposting? if anything star fox is more like souls
>>
>>740304776
You are thinking only with rollslop in mind, when you should think about dungeons and level design
>>
>>740304657
I am a fish fucker, do you think I care? I fuck fish
>>
>>740304987
>dungeons and level design
no this is exactly what I mean, the structure and fundamental design of the two series is completely different and you'd have to be completely vidya illiterate not to see it

I don't even think you can call souls areas "dungeons" in any meaningful sense
>>
>>740305157
They are indeed dungeons, they just miss puzzle elements like zelda, but From level design is one of the best in the industry. If you combine From level design and Nintendo puzzles you'll get the best game ever made
>>
>>740303735
oh my fucking god please no..., rollslopware already ruined an entire generation of games...
>>
>>740305417
>They are indeed dungeons
but they obviously aren't

zelda dungeons are characterized by a few things, like little and big keys, maps, compasses, items that are extensively used in that particular dungeon for puzzle solving/combat/traversal, and yes a focus on puzzles

souls has neither of these things, so what are you even using as a point of comparison? the fact that you open doors sometimes and fight bosses? it's braindead
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>>740303735
The signs are Monolith Soft is doing a Zelda from scratch.
>They had a recruitment ad since 2019 that wasn't removed when TotK came out.
>In December 2025 an interview came out between Nintendo and Monolith about their roles in working on Zelda games, with the Nintendo guy saying he'd like to see Monolith be part of a Zelda project from the onset
>In April 2026, they finally removed that Zelda game ad, and put up a whole bunch of interviews from various Monolith devs and their roles in Zelda games.
https://www.monolithsoft.co.jp/recruit/
This is all blatent PR for when the reveal for the next Zelda, to show that "Hey, Monolith Soft has had major roles prior, you can trust them to handle this themselves".
>>
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>>740305703
it's project legacy and it's very likely the ocarina of time remake

https://www.monolithsoft.co.jp/recruit/production/r_and_d/movie/r_and_d_bg_mv_pc.webm
>>
>>740305968
What's this map?
>>
>>740305645
I mean, the highlight of Dark Souls is the interconnected world. Its that nice balance of a video game world that feels like a real place.

Something that is a bit limited on the Zelda side. The puzzle dungeons are great as video games, but they tend to feel too gamey. Shrines in BotW and TotK were pretty much the worst example of this,
>>
>>740304776
I heard the director was first inspired by the Darknut miniboss fight in Twilight Princess and wanted to make a whole game that played like that particular moment, but that's about it.
>>
>>740303735
8 hours till what? Nothing?
>>
>>740303735
What’s happening in 8 hours? I don’t see a direct announcement
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>>740304657
If the fish has feet, then perhaps
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>>740306010
was posted on monolith's official site last year

as you can see in the second part of the video while they're testing a couple of things there's a folder called test_legacy, and legacy is the leaked codename of a new monolith soft game
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>>740303735
>>
>>740306258
OP gains izzat when his thread hits bump limit.
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>>740305645

>keys open shortcuts and boss doors
>items and progression let you access previously inaccessible areas that youve been before
>z targetting central mechanic in both games
>miyazaki literally said ocarina of time was the inspiration for the souls series

are u intentionally being a retarded nigger faggot or are u actually just stupid and arguing for no reason cause ur bored and ugly?
>>
>>740307128
>keys open shortcuts and boss doors
this isn't the case in the majority of souls areas, boss doors are just fog walls you traverse without needing anything and shortcuts are mostly "go to the right side of the door to open it or activate a lever"
>z targetting central mechanic in both games
z targeting is central to a shit ton of 3rd person action games
>miyazaki literally said ocarina of time was the inspiration for the souls series
>when I was a student, The Legend of Zelda was truly monumental, so to be perfectly honest, I feel deeply unworthy of the comparison. The Legend of Zelda and Dark Souls are different games belonging to different genres though, and they’re guided by different concepts of game design. They don’t need to aspire to the same ideals. If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games.

yeah so basically he says exactly what I said, they're fundamentally different series and what little similarities they have comes from ocarina's immense influence when it comes to general game design

man I tend to forget how obnoxiously retarded fromtrannies are, thanks for reminding me
>>
>>740304776
it's because every game would be better if it was made From Software.
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>>740307642
yeah so it's just shitposting, thanks for the confirmation
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>>740303735
CERULEAN ONSLAUGHT!
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>>740307507
Have you beaten a single Souls game? You talk like you haven't.
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>>740305968
>>740306523
Thank you for this. This isn't a map from a Xenoblade yeah? I don't recognize it at all.
>>
>>740304776
your bait is made too obvious by the “starfox” part



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