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File: N53543543.jpg (111 KB, 600x847)
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>But i want linear Zelda back!!!

No, you don't.
>>
are you implying skyward sword would have been better if it was open world? because reusing content was its biggest flaw. i swear, OPs get dumber year after year. like only total retards have a license to click Create Thread
>>
>>740310112
I do. Skyward Sword was much more fun than botw
>>
HD version is the only remaster version worth it over the original. Such an improvement overall.
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>>740311586
Ngl the hd remaster textures look worse than they did on the Wii, lazy upscaling isn't the way
>>
>>740310112
Skyward Sword was not any more linear than the new "open world" Zelda games. The new games just have less content overall, more filler and the option to skip some of the padding on what should have been a 10 hour game.

A competently designed actually non-linear Zelda like Majora's Mask would at least be releasing once every 1-2 years and we'd potentially have anywhere from 13-26 genuinely off-the-wall Zeldas instead of the measly 5 derivative, overly scripted, linear slopfests we actually got during that time that all somehow had 5-6 years of development time that delivered less original content.
>>
>>740313363
I laughed
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>>740310112
>if we go back to more linear Zelda, it HAS to be like Skyward Sword. It's either BotW or SS, no inbetween
I love dealing in absolutes.
>>
>>740310112
It was better than BOTW.
>>
>>740310112
>posts the worst one
>>
>>740310112
I am making a linear zelda to fill this niche.
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>>740315431
It's on purpose. They use the lowest point of the 3D games as the representative of all the pre-BotW games (but also lump it in as an "OoT rehash" to dishonestly smear OoT's game design too).
>>
>>740310112
>best dungeons
Yeah, that with BotW or any others overworld would've been great.
>>
>>740310112
based
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>>740313363
>"open world" Zelda games
>>740315431
Skyward Sword was the idealized linear Zelda, so yeah it kinda do be a binary of Botw or SS.
>>
>>740317803
>Skyward Sword was the idealized linear Zelda
>>
>>740310112
Honestly I like both.
I just wasn’t a fan of the gmod shit in TOTK.
>>
>>740316674
Exactly LOL

Give me SS dungeons, semi linear item-based progression and BOTW’s world and its a perfect game
>>
>>740310112
Maybe the problem is the director, who also directed BotW and TotK.
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>>740318284
let me guess, all in, I raise you, "Ocarina of Time"
I win? nice, very predictable.
>>
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>>740319392
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>>740319437
Why was I able to predict you
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>>740313363
SS is extremely linear. Botw has plenty of filler that's totally skippable. You can not skip the handholding and repetitive sections of SS.
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>>740310112
Yeah I do.
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>>740310112
Aonuma was right
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>>740320820
Aonuma gets his first gigahit and he thinks he's now suddenly immune to the passage of time and people's thoughts evolving on a game as it ages.
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>>740318560
No. If you want a BOTW sized word, you're getting copypasta bite sized shrines, koroks, and 0 item progression. That's just the way it is.
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>>740310112
Skyward Sword is boring cause of the setting and aesthetic. That's all.
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>>740310112
you made this thread already!
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>>740310112
If you're dumb enough to play botw SS suddenly feels like a great Zelda game despite all its flaws
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>>740310112
A good game with lots of enemy variety and weapon variety and meaningful combat? Yes.

Famitsufags LOST.
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>>740321314
He's right though, he made most of the Zelda games, he made the games people pretend are goats, Wind Waker, Majora's Mask, you name it. When he says his old school cool is laden with nostalgia ridden rose tinted glasses, you better listen. Botw is not just a hit, it sold more than the rest of the franchise combined.
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>>740320820
Aonuma was always right
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>>740325526
He made the dungeons in OOT, MM, and WW. In that order. This alone proves he doesn't know shit and is just throwing everything at the wall to see what sticks.
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Desert Area 2nd visit is my "ok no thanks i think i'm done with this game" part for Skyward Sword
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>>740326043
The fuck do you even mean, he made good dungeons.
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>>740326360
He made OK dungeons, then good ones, then complete shit ones, in order. He evidently has no grip on what makes the good ones good.
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>>740328964
Wind waker had good dungeons. You seem irrational
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>>740334505
They were the worst of the 3D bunch until BotW showed up.
>>
Damn, RIP Zelda girls threads
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>>740310317
Watching paint dry was more fun than botw
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>>740334591
Better than oot and mm, not as good as tp and ss
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>>740310112
Sex with Fi.
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>>740310112
>posted it again
Didn't get btfo enough the last time you made this thread, faggot?
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>>740310112
I want Skyward Sword dungeons, with Breath of the Wild overworld thanks
>>
>>740310112
He posted it again!

And yes, I'd like good dungeons, music, characters, bosses, and items back please. thanks.
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>>740335773
The bests of both worlds
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>>740334943
tp had worse dungeons that oot
>mm/oot/ss/tp/ww
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>>740336781
Oot dungeons are hot garbage, TP has actual good ones
>>
oh boy it's another zelda thread where retards try to out-contrarian each other
>>
>>740334505
Wind Waker's dungeons were worse than any that came before or after. TP was a big enough production that the dungeons weren't reflective of Aonuma in particular anymore and they still carry the signs of his overly literal, flat approach to design.
>>
>>740336781
>tp had worse dungeons that oot
Objectively untrue, you silly, silly bitch. Arbiter's Grounds/Snowpeak clown on most Zelda dungeons. And moreso than any of the other games TP's dungeons are diegetic with the world. Despite any flaws it may have, the one thing I've consistently read about TP as a positive trait are the dungeons.
>>
>>740343989
Hang on. I'm not that anon but I've got to step in. Snowpeak was absolute utter fucking dogshit, same with lakebed and Goron mines. Snowpeak in particular is just a shitty slog where you're backtracking the entire dungeon on a fetch quest when you're not traversing the terrain that takes forever to get from point A to point B even with the short cuts unlocked. You're trying to tell me that's better than any OoT dungeon? Get the fuck outta here.
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>>740344938
Also Forest Temple did Poes miles better than Arbiter's.
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>>740344938
Snowpeak is great, and actually an interesting idea. Lakebed is a combination of the water temple and great bay, so if you wank off Ocarina you just shit on it without thinking. Goron Mines, except for one magnet boots section on the ceiling has great pacing, and again is diegetic, and interesting instead of just a random location in Hyrule with a temple.
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>>740345754
>Snowpeak is great actually because the idea is cool
That doesn't make it great retard.
>Lakebed is a combination of Great Bay and Water Temple so if you don't like that then you don't like OoT
Retard.
>Goron mines is actually kino except for one part with the iron boots
That is literally most of the fucking dungeon. That's it's entire gimmick and it fucking sucks.
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>>740344938
>muh fetch quest
Wait, do you actually object to the very premise of retrieving an object because an NPC wants it? I thought the bad part of fetch quests was how easily they stray into doing shit you've already got down repeatedly.
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>>740346657
We're reaching copium levels we've never thought possible holy shit.
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>>740346942
>fetch quests are bad because the act of retrieving game objects for NPCs is bad
Explain how.
>y-youre coping
Shitting your pants over completely symbolic concerns like whether you got the boss key or the thing to trade for the boss key is cope.
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>>740334505
Weakest dungeons in the series.
Oot had good dungeons
MM had two great dungeons
WW had weak dungeons
TP had great dungeons
SS had great dungeons
>>
>>740336781
TP had arguably the best dungeons, not a single miss, but SS had insane good dungeons.
>>
>>740319623
You weren't: you predicted he'd say ocarina was the best Zelda, he told you to seek help. You failed to predict him and looked very foolish.
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>>740347390
You really can't grasp the idea of why running back and forth multiple times through a dungeon where it's supposed to be linear progression would feel terrible especially in a slow ass ice dungeon? You're either on copium or retarded, yes.
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>>740344938
>Snowpeak was absolute utter fucking dogshit
lmfao
>>740345181
I dont even believe THAT, those 4 poes contributed to poe count, they led you around using the central gimmick, Arbiter Grounds had great verticality in its design, and the dungeon item is insanely cool, the boss was epic.
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>>740347982
He got BTFO enough to make himself scarce, simp.
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>No u
Any TPfags have an actual argument? From what I've seen, most of you haven't even played the game.
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>>740348005
I can't grasp that this is somehow "because of fetch quests" when damn near every dungeon in TP consists of that structure where you start in a main area, do one linear stretch, then come back and repeat two more times. They chose to dress up the exact same structure differently in one dungeon, and you're crying because the way they chose to dress it up is a "fetch quest". It makes you look like a retard who's overly concerned with stuff like the game giving you "credit" for your deeds.
>>
>>740348515
Oh, you're one of those types. Let me guess, you hate Midna too. Because... she was rude to you, perhaps?
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>>740348830
>I can't grasp that this is somehow "because of fetch quests" when damn near every dungeon in TP consists of that structure where you start in a main area, do one linear stretch, then come back and repeat two more times
That's because you're high on copium and reaching hard for a comparison from over generalizing. Most dungeons in TP DO suck though, I agree. Forest, Arbiter's, and half of the city in the sky being the exceptions.
>>
>>740349078
Are we done? I'm not interested in goalpost moving.
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>>740349350
>I blame the dungeon's design on the fact that there's an NPC for whom I retrieve an item and you're high on copium if you don't do the same
lol lmao.
>>
>>740349810
I blame the dungeon's design on Aonumale actually but yes, Yeta was a center focus of why the dungeon was shit and her boss fight was almost as bad as Gohma's.
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>>740349601
I hit the nail on the head huh? Go ahead and screech about how nobody but you ever actually played TP otherwise they'd share your exact opinions on it.
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>>740350505
>No argument
Yeah, I thought so. Next time keep your mouth shut instead of spouting off about a game you've never even played loser. You just waste everybody's time.
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>>740350391
You are objectively wrong. Thanks for stating your claim so plainly so I could say something definitive like this.
>b-but the format of all the dungeons in the game really IS the fault of this one dungeon where it's justified by an NPC giving you requests and not just the arbitrary structure of the dungeon!
Sure thing buddy.
>>
>>740351414
>Well you're wrong so no u
If anything you and that other retard were just proving me right the whole time. Good news though, there's a pc port for TP now so you can both try and slog through those dungeons you're defending for the first time and actually see for yourselves how bad they actually are. We're clearly done arguing and you have nothing better to do anyway.
>>
Just give me a TP sequel come on
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>>740351973
I played TP for the first time about 20 years ago and have replayed it within the last few years. Your inability to muster up any argument other than outright lying and then claiming anyone who disputes you didn't play the game is frankly embarrassing.
>>
I don't want "the old formula", I just want them not to make BotW again.
>>
i really liked how TP the epic return to OoT glory made you go through a 2 hour unskippable tutorial like you've never played a 3D video game before when OoT's tutorial was optional and can be done in 5 minutes
>>
>>740310112
I want linear Zelda back, but with an actual interconnected overworld. Like all the 3D Zeldas prior to Skyward Sword.
>>
>>740347728
Oot had weak dungeons
MM had okay dungeons
WW had good dungeons
TP had great dungeons
SS had peak dungeons
>>
>>740353313
Miyamoto specifically requested it. The original tutorial was about a third the length.
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>>740353605
miyamoto has been a fraud for the past 20 years
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introducing new term: ubitendies
>use case example: "lmaoo the absolute state of ubitendies"
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>>740353313
A prologue is not the same as a tutorial. The human part stops being a tutorial when you enter the forest, and the wolf part stops being a tutorial pretty quickly.
>>
yes, I do
>>
>>740310112
That's the best 3D Zelda tho.
>>
>>740353838
it specifically holds your hand and makes sure you know how to do everything before you can move on
OoT's tutorial was a bunch of signs that you could go and read if you wanted to
TP is so embarrassingly unconfident compared to OoT it's ridiculous
>>
>>740352640
You can't refute talking points by calling them lies when you even acknowledge them yourself to begin with retard. Kinda defeats the point of calling them lies, don't it?
>>
BOTW was so bad that it made me actually appreciate this game, although I don't like motion controls and have to play with controller to enjoy.
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>>740353721
We just call them BotWtrannies or tendies in general because they're Nintendo slop fans, not Zelda fans.
>>
>>740353313
yeah, that's half the problem with the game really. If it was really aimed at veterans who wanted OOT2, it should have started at the level of difficulty of late game OOT, and gotten harder from there.
>>
>>740310112
Yes i fucking do

Gimmick motion control garbage =/= Linear Zelda

I've been replaying Twilight Princess and I remember how much I prefer that formula.
>>
>>740354385
>If it was really aimed at veterans who wanted OOT2
"If zelda was made for adults old enough to go to war"
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>>740354385
the bloated size of hyrule field also makes it feel way more constrained than OoT with how it had to be segmented off
a really smart bit of design is how your first quest in OoT after leaving kokiri forest is to go all the way to the other side of the map and run past all these places that you'll have to come back to eventually, it builds so much intrigue and you can even go and fuck around in those places if you want even if you can't progress the story there yet
meanwhile when TP "opens up" into hyrule field you're still stuck in some little backwater
>>
SS was shit specifically because it was trying to dabble in open world BS instead of just being a tightly paced linear game.
>>
>>740354953
Well, yeah. In theory TP was supposed to be the "big kid's" Zelda game, but in actuality it was easier than OOT.
>>
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I would like botw but smaller and more focused.
Keep the physics puzzles but otherwise the dungeons should be more traditional.
Design encounters and areas with real consideration for how you move through the world. Show me some cool vistas.
Take a few notes from Elden Ring's world design. Don't need anything huge like Stormveil, just some good-size dungeons and castles about the map with cool lead-ups.

And drop weapon degredation.
>>
>>740355010
OoT was semi-linear but showed respect to the player's intelligence and agency. TP was rigidly linear and did not respect the player. Structurally, it was closer to WW but on land.
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>>740356347
>Well, yeah.
No, Zelda was and never will be made for adults, you mentally stunted moron.
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>>740348440
You are looking more and more foolish now. This is an embarrassing day for you.
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>>740357405
But TP was quite literally a gift to everyone who wanted dark and edgy grown up Zelda.
And then it was easier than all of the previous ones.
WW was a better "Zelda for kids", so TP just sucks and has no real niche within the series.
>>
>>740310252
fpbp
>>
>>740357743
>But TP was quite literally a gift to everyone who wanted dark and edgy grown up Zelda.
And it was made for kids.
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>>740358558
It was made for the 12 through 18 demographic who grew up with OOT, and wanted another one like that after WW. I know, because I was one of them at the time, and the game failed to really land with me.
Ultimately, WW ended up as the better game, because it was at least unique and had it's own vision.
>>
>>740358956
How old were you when TP released?
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>>740359280
Like 15. 16? I don't remember.

>blades will bleed
>shields will shatter
They were baiting the teen and 20's fanbase hard with that stuff. They knew exactly what they were doing.
>>
>>740359354
>>blades will bleed
>>shields will shatter
>They were baiting the teen and 20's fanbase
You must have lived a sheltered life. Did mommy forbid games with red blood?
>>
>>740320820
People think they want complete control over their experience, when what they really want is to cut down trees to cross ravines: something they'll never actually do when they have complete control over their experience.
>>
>>740354283
They're a fucking plague on trying to discuss upcoming games. The Prime 3 threads pre-release were abhorrent thanks to tendies desperately trying to protect Nintendo's image from the upcoming flop
>>
>>740361190
I'm well aware. We have a tripfag one that kills any thread revolving around Zelda girls because Zelink is the end all be all and if you don't like him image dumping his folder then he'll go off onto some autistic rant the entire thread about Malon and AI until people fuck off.
>>
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>>740356801
Hyrule Castle was a decent example of what a "modern" dungeon could be. What disappointed me the most about Tiktok was that a lot of the potentially good ideas from BotW were wasted, thereby fixing none of it's problems.
>>
>>740359901
That's not the point, retard.
>>
>>740310112
Linear Zelda would be 300% fine if they just iterate on Majora's Mask again.
I'm still salty after all these years that MM didn't seize this franchise by the balls and become the standard upon which all future games were based.
Instead, retards were filtered by MM and it became OoT, which is a great game mind you, but only the 95 to MM's 100.
>>
>>740353721
Those flags are what caused me to put the 1000G on hold for that game for like 13 years
>>
>>740353721
How do people miss the point of BotW so hard?
it's designed the way it is because you aren't supposed to do every shrine and grab every Korok seed.
You *can*, but that's for sickos (as demonstrated by the reward). It's not the intended experience.
>>
>>740363752
>The intended experience is NOT to experience content and just buy the game again at an even higher price
Sounds like modern Nintendo alright.
>>
>>740363752
>you missed the point, it's shit on purpose!
>>
>>740364092
the point is you go on a journey through the world, you beat the four main dungeons, you get the master sword, you unlock all of your memories, and you fight Ganon.
If you try to grab every shiny, you will eventually notice how much content they recycle, because the intention is that most players are only going to see a particular cross-section of the game, and come away satisfied.
>>
>>740362761
You being a sheltered momma's boy explains why you believed Zelda was for adults. Meanwhile kids ran over prostitutes in GTA.
>>
>>740364451
Okay, debate the part where TP was intentionally chasing the audience who had grown up with OOT, which it was.

I played Doom when I was like 6 fyi. I don't give a fuck.
>>
>>740310112
red pilled
>>
Breath of the Wild was a direct response to how underwhelming Skyward Sword was.
>>
>>740364998
Everyone with a brain recognized it as a case of throwing the baby out with the bathwater. And in this case, going on to blame the baby for soiling the bathwater.
>>
>>740364576
Sure TP appealed to fans of OoT, that doesn't mean it was designed solely for them.

It was a launch title for a new console almost 10 years after OoT, to audiences old and new. An audience that grew, I might add, thanks to Wii's popularity. It was the best-selling Zelda after all, until Breath of the Wild came along.
>>
>>740366012
The Wii version was a side effect. It was originally supposed to come out a year earlier, and only on the GC.
>>
>>740366229
Side effect?
>>
>>740366639
Chances are the Wii wasn't really on the table when TP started development. It was teased in 04 or 05, a couple of years before the Wii came out, and would have started development more or less directly after WW.
At some point the decision was made by people upstairs that they should hold TP back so it could be a Wii launch title, as opposed to a game that was supposed to "save the GC".
Come to think of it, I wouldn't be surprised if they also nerfed the difficulty, specifically because of the Wii version.
>>
>>740367535
Work on the next console started shortly after Gamecube launched.
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>>740364998
And Skyward Sword is a reaction to 8.8. Frankly Aonuma should have been moved off Zelda decades ago.
>>
I hope SS gets a PC port so I can see what all the hubbub is about.
>>
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>>740310112
Zelda wasn't linear. It became progressively Linear over times.
Zelda 1 was the least linear allowing the player to play majority of the game out of order.
A Link to the Past was slightly more Linear, allowing the player to play dungeons out of order to an extent.
Ocarina of Time as slightly more linear, allowing the player to play dungeons out of order to a lesser extent.
Wind Waker was slightly more linear, allowing the player to choose the order of only 2 dungeons.
Twilight Princess was the first entirely linear Zelda, forcing the player to play in a strict dungeon order.
Skyward Sword was entirely linear too, but somehow made the world feel even more stifling than Twilight Princess.

The people who think Zelda was a linear game, were born at a time where windwaker or twilight princess were their first Zelda experiences. So they don't see the problem with how linear those games are. And then they cry about BotW and TotK being open, because they don't really understand the difference between that kind of openness, and the openness Zelda once has in the older titles.
>>
>>740370387
>Wind Waker was slightly more linear, allowing the player to choose the order of only 2 dungeons.
Pretty sure WW has no flexiability, and that the Wind Temple is just arbitrarily gated by the Earth Temple (Makar won't appear) despite the lack of item usage.
MM is also clearly intended to be a linear dungeon order, but there's a couple of sneaky oversights that make it much more flexible than intended.

Overall your point does stand though.
>>
>>740370387
I understand the kind of openness Zelda once had. I don't want the next game to be entirely linear or fault BotW for the very idea of freedom. I just think BotW had freedom to an extent Zelda has never had before, and several elements of game design that were never even really a problem have suddenly become worse. What Zelda struggles for fucking enemy variety rather than having a bunch of super cool and underused enemies?
>>
>>740310112
I just wish they would make a game. It's been forever since BOTW at this point. I think it's really disappointing that game releases have become so infrequent
>>
>>740370725
I think how the player uses their abilities to solve puzzles, is more interesting than fighting enemies. I mean sure, botw does feel like it's lacking in enemy variety. But at the same time, I could almost forgive that, if they didn't make dispatching enemies so easy. Especially in totk. Most of my enemy problems are solved by using the mind control flower to turn them against each other, and then spamming bomb flowers on the rest. Why would I take 15 minutes, assembling a complex combat vehicle, when these free and abundant flowers take care of everything?
>>
>>740360819
i did that in botw though
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I tried botw again today after not playing it since launch and my opinion hasn't changed. what a boring piece of shit. I actually feel exhausted from forcing myself to put up with it. The type of fatigue that I kind of associate with watching too much youtube shorts, or maybe driving on the interstate for a few hours. At one point my roommate walked in and saw me walking across an empty and fucking barren field, one hand off the controller scratching my eyebrow, and chuckled at me, "having fun?". No bitch I'm playing a fucking goy game for women and children
>>
>>740374389
Would blow Saria's back out so hard the moblins in the sacred meadow would be quaking in fear from the noises she makes.
>>
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>>740319921
>You can not skip the handholding of Skyward Sword



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