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Everyone missed out on MMOs in the old era before it got pussified. Ultima Online, Ever Quest 1, etc.
MMOs will never be good again and will forever be gamified in a highly gay manner with strategy guides, optimized builds, etc.
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>Wahhh I'm a shut in loser, why are games made for people who don't have infinite free time now!??
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>>740311092
Are you complaining about heroin in a heroin board? Some kind of special retard
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>>740311092
uh oh newfagGPT going off
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>>740310885
you will never have your nostalgiaslop back, boomer. Y'all aint built like the competitive new wave are.
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>>740312995
Shit sucks though, it's DPS charts and compslop tier crap.
No discovery, hidden knowledge, socialization, etc.
It's quest finder, party finder, grinding, optimization, etc. Might as well pop up a competitive multiplayer game that mimicks your MMO where you queue for matches.
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>>740310885
UO was much easier than EQ on a mechanical level, dude. Barely took any time at all to get up to snuff with a skill. The difference is that you had to watch out for other people trying to fuck you in the ass and the game got better, not worse, after Trammel
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>>740310885
>UO
>no optimized builds
Someone doesn't remember tankmages
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>>740313494
UO pvp has a gigantic skill ceilling, what are you talking about
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>>740313730
No shit, but engaging with it in a way where that mattered was optional. It's not the same as EQ's world being an enormous tedious timewaster.
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>>740313451
>no socialization
everything was alright until Discord happened. immersive socialization in game worlds is utterly obliviated as a result of that.
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>>740311092
Why are you lying? Back in the old mmorpgs days there was no rushing to the endgame. You played the game to be in a virtual world.
Even 1 hours in RO was more worthwhile than in modern mmorpgs like XIV or WoW.
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>>740314243
No, I played the game because there were fun parts of it. I played UO and SWG to be in a virtual world because they weren't constrained into a shape that made me immediately disengage from treating the game as a virtual world. If you think I wasn't complaining back then because there was a huge gap of shitty grind between where I was and what I wanted to do because le virtual world you are living in it, you are a retard
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Played a bit of EQ.
Sucked ass.
Ragnarok Online and FFXI mog it hard. UO probably sucked too.
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>>740315212
Nah, UO was easily the best of all four of those games. Only competitor it really had was SWG, which had a better world and UI but way more grind.
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>>740315212
Great thing about UO was griefing. You could pvp pretty much anywhere, loot everything from the corpse and/or make it completely unrecoverable. Sure, RO lets you pull mob train onto someone and teleport away or spam dead branches in low level areas, but that's weak sauce compared to shit you could pull of in UO.
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What are you saying Op
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>>740315775
I hate you all, you're all indifferent faggot animals and I hope huge packs of vile niggers kill all your families so I can laugh and respawn to this world again and again and again
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>>740315729
the more i hear about the OG mmo scene the more i realize that it was genuinely as good as the stereotypes and cliche's make it out to be with all the freedom they had. I wish i could've been part of that generation.
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>>740315917
It was good but it also wasn't
The key thing about UO is that you could just... do what you wanted, and it was a legitimate way to play the game. The flip side is that while you're trying to learn the game some autistic fucker could make the game completely unplayable for you, and because hostility and trolling were legitimate options you had people who did nothing BUT that, 24/7. There's reason you had PK guilds and also PKK guilds fighting nonstop.
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https://www.youtube.com/watch?v=2mDcGDx4QyA
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Any mmo where you can't make a party and go around killing people in the open world is a MMO not worth playing
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>>740310885
I played UO on shadow age reborn a year or two ago, but the owner fucked it with retarded mechanics and PR decisions, also had some staff corrupted feeding one guild to roll the server. That shard had so much potential too.
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What is the best way to play UO these days?
I know private servers are what they are but what is the least offensive/corrupt choice in this sense?
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>>740310885
What I liked about Ultima Online the most was that it was only up to you to make whatever fun you could get out of it. I really wish that some MMO would've tried to figure out ways to dissuade killing other players instead of not allowing it at all.
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So I'm not even trying to shit on OSRS. I promise you a part of me would love to enjoy it. I actually DID enjoy RS2 when we all grew up on it and it was all we knew. It WAS better back then.

https://www.youtube.com/watch?v=9gb89MmG4X8

But here I am watching Alkan and I'm like holy fucking shit how do people find anything he is doing fun? Genuinely. Look at all of the shit he is having to do in this video. And he doesn't even sound happy doing it. It also annoys me how many slop items they have to juggle around in the inventory. I don't even know what half that shit is.
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>>740310885
I play EQ on the Alkabor private server that's locked in the Planes of Power expansion, and we do raids 3 times a week up to and including Quarm.
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>>740316960
Autism, anon. RS is not for normal people.
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No faggot crying after full loot PvP MMOs is ever going to play them again. It's the same for arena FPS faggots. It's all bark and no bite. There are games that picked up where UO left, but they are barren, desolate places. You like the idea more than actually playing these games, and no game is ever going to he good enough to your nostalgia.
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>>740310885
I agree OP. It’s just not the same anymore. People used to legitimately gatekeep too. I miss it.
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>>740317145
It's not the full loot PvP part that attracts me. It's the open world sandbox without the bullshit Haven and Hearth tier grind. They just happen to go hand in hand often enough.
Also there still hasn't been an arena FPS as good as UT2k4 since its release, I'm not interested in 1V1 DUEL ME FGT.
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>>740317145
I thought the balance that UO Struck with Age of Shadows (item insurance) was a good balance. Pretty much everything except what you had insured dropped, and only equippable items were insurable. If you got killed, they got a nice payout straight to their bank, and all your consumables and loot, but you got to keep your gear. Considering the massive increase in item importance with AoS, without it, I don't think it could have worked.

I haven't liked full loot MMOs as a concept without some sort of item protection in place. It just makes me not want to engage in player v player when I have such as massive risk at the level of entry, and I am no doubt going up against professional griefers from stacked clans and guilds with discord bots pinging them whenever someone logs in.
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>>740316960
>jump to random point in video
>says hes going to fight the hydra boss
>inventory is spec attack weapon, food, pots

i dont get it. whats confusing about this? how is that different from fighting the kbd back in 2007?
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>>740317481
Forget to mention that I specifically played on siege perilous and private shards where Trammel wasn't a thing. Not to make myself seem hardcore, but that "safe" pvm wasn't an option
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>>740310885
My favorite memory of Everquest was picking a frog race that nobody played and because the game had racial languages nobody could understand me.

It was fun having absolutely no idea what I was doing and dying over and over.
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>>740315917
There was lots of grind if you wanted to make any amount of progress (UO had you raise skills just by practicing them, and inactive skill beyond certain level would deteriorate with time, so you'd actually LOSE progress by not playing).
But interactions were great - you'd want to make friends and not be a complete ass, so that when complete ass does show up, you've got someone to help against him.
Randomly walking across two high level players that managed to off each other at the exact same time and getting to pick up some of the stuff they've dropped might seem like good fortune, until you realize they will make truce and hunt you down together. That kinda stuff...
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>>740313451
You choose all of those things. You can just play the game without opening the internet, doing what is fun to you, and build a community of like minded people.
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>>740318048
That's why you offloaded it onto another hapless newbie while they were in the process of finding you.
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>>740310885
Sadly even if those games came back it would just be a big eceleb dick stroking contest. Social media and twitch unironically killed multiplayer games.
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>>740310885
In essence, roleplaying was killed by players who didn't care about roleplaying. The rise of the min/maxers who only care about optimizing character sheet numbers.

Roleplaying has always been a niche. Even in today's Dungeons & Dragons, most players have been brought up in min/max mindset and roleplaying is the last thing from their mind while playing. These players constantly pour over the players handbook and various other resources planning their build up like 15-20 levels in advance. The roleplaying aspect is something they tolerate as they're anxious to get to the next dungeon so they have a chance to get that particular magic item they've already privately asked the DM for.

I knew a DM who had a guy playing at his table that would message him a week before the session with these 3 paragraph explanations why he should get a certain magic item in the next session because it would help his build.

I used to be a minmaxer but once I made a conscious choice that its OK to be unoptimized and I started focusing more on roleplaying experiences my fun and enjoyment went way up. It's awesome no longer obsessing over numbers and stats.
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>>740319409
Nah, fuck that. The best roleplayers I've ever met were all hardcore optimizers too and the worst roleplayers were the guys who were offended at the concept of there being mechanics at all.
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minmaxxing is perfectly cohesive with roleplaying.
why would an adventurer or hero ignore the best possible options?

that aside nobody cares about role playing. RPGs are about stats and number based combat. always have been.
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>>740319409
Playing a mechanically shitty character is not fun. Playing a character who is bad at what they're supposed to be good at is the literal fucking worst.
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>uncs complaining about newmmo bad oldmmo thread #73639293726
I really need to find a better use of my time jesus christ.
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>>740310885
Everything before WOW was gay and not worth playing. I played FFXI for like a year before WOW. That was an Ever Quest clone, and it was gay compared to WOW. Never looked back. Being forced to party up and camp for mob spawns is not fun. Solo leveling all the way to the cap and instanced raiding is so much better it's not funny. The old model was obsoleted because it wasn't fun.
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Someone phrased it better than I can when we had this exact thread like an hour ago. You retards keep lamenting your nostalgia for older MMO’s and how you want to go back to the old days but here’s the kicker. Those old MMO’s are all fucking dead. Nobody, including those of you pissing and moaning nonstop, are playing them. It would be so easy for an anon to make a thread where you all agree to start fresh characters on one of the games be it official or private servers and get a guild going with the focus being exactly what you’re bitching about. But you don’t, you’d rather spend that time being a crybaby faggot with all the other crybaby faggots because misery loves company.
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>>740320935
Evershit is not the only style of MMO.
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Are there any good MMOs these days. I ain't playing FFXIV or WOW
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>>740320935
>Solo leveling all the way to the cap [...] is so much better it's not funny
MMOs were ruined by non-MMO faggots like this cock sniffer.
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>>740321629
OSRS
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>>740311092
It's literally the opposite, you retarded fucking faggot.
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>>740321629
Nope which is why we are moving to single player MMOs. Guild Wars is still active and even receiving active support again but it isn't technically an MMO.
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>>740321771
>solo leveling is anti-MMO
No
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>>740323254
I thought it was some newer anime?
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>>740310885
>optimized builds
you don't remember this part because you were a child at the time LOL
lineage 1 had a massive sweatlord population
same with UO
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>>740321071
>Those old MMO’s are all fucking dead.
they really aren't, but I don't have it in me to play them as I'm not a teenager or mid 20s drug addict who wants to mindlessly invest time into them anymore over persay mindlessly investing time into a fps or something else.
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>>569535387
you don't.

we need our preservation servers ASAP

we have rsc vet for 2001-2003 scape.

lost city for 2004-2006 scape

vidyascape for 2007 its dead rn though

no 2008scape yet as far as i know

2009scape for 2009 scape

no 2010scape yet afaik

we have 2011scape for 2011 scape but its a fork of 2009 i think and very much a work in progress

we have darkan for 2012 scape but its very much a work in progress but kind of kino for what we have

WE NEED preservation servers so bad.

the gower vision was incredible and its better than current rs3 and osrs.
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>>740310885
Ultima Online is actually what got me into gaming when I was like 8. My dad's supervisor recommended it because the family got a new PC and then taught me all of the ropes ingame over months. Good times, there will never be anything like old MMOs.
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>>740323817
Then op and all the other sad cunts should play them if they aren’t.
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>>740321771
I spent the majority of my time playing solo in UO. I'm sorry your formative experience was a game that made you group up with people to do literally anything and you can't understand that's not actually inherent to MMO design.



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