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>>740317758
>complain about yellow paint being stupid and for casuals
>literally cannot navigate through a game without it
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>>740317925
1: Yellow paint is a bad way to guide players.
2: Literally millions of games are able to guide players without having yellow paint haphazardly splashed everywhere.
Now feel free to continue being a contrarian.
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Good thing this thread has yellow paint in the OP or else id never find it
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>even capcoms logo uses yellow paint
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>>740317758
........
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I don't mind yellow paint
I remember the era before yellow paint where you had to stumble all over trying to figure out if a prop was interactable or not, if a wall was climbable, and all that shit. It's really immersion breaking to be able to clearly see the ledges but your character can't climb because it's not a specially coded climbing spot. At least with yellow paint you don't have to guess
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>>740318732
games in the past weren't as visually cluttered because of technical limitations which made it easy to see where you needed to go in my opinion.
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>>740318732
But seeing a clumsy painter splash yellow paint over random uninhabited cliffsides isn't immersion breaking?
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>>740317758
crimson desert couldve used yellow paint
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>>740317758
I dont find googling fun when i get stuck on a level. Yellow painting is fine but there could be a toggle to turn it on/off i guess.
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>>740318732
>I remember the era before yellow paint where you had to stumble all over trying to figure out if a prop was interactable or not
Never happened. Blinking/Shiny props were the old school yellow paint.
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>>740318883
I disagree, the blurry textures and lower pollycounts make it even harder to discern what is relevant and what isn't oftentimes. Especially for less experienced players who can't recognize at a glance what is a discrete object and what is a texture
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>>740319000
Maybe your brain would be better at navigating 3D spaces if you didn't immediately give up after getting stuck for more than 10 seconds.
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>>740317758
One problem is it's all just yellow paint. Every game. At least devs would try different effects for different games back in the day. Now it's all just paint and only one color at that.
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>>740318732
>I remember the era before yellow paint where you had to stumble all over trying to figure out if a prop was interactable or not, if a wall was climbable, and all that shit.
The only time that existed was the ps360 era, and it wasn't because of a lack of guidance, it's because the average game's visuals were completely compromised beyond the point of legibility by the ps3 having 256mb of vram
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>>740319163
This, use blood or oil or something that fits the scene once in a while. Yellow paint only became a meme because it's fucking everywhere.
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>>740319084
if you play most ps2 games you can clearly see where you need to go. everything is flat or rounded surfaces with barely any clutter and anything abnormal stands out immediately. now with todays nanite bullshit it makes it hard to see which rock ledge you can jump on since every part of every rock surface is just well defined which makes the rocky ledge you can jump on just blend into all the visual clutter too much to stand out.
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>>740317758
Its horrific design if the assets or muh realism of the game engine are unable to stand out so you dont know what is interactable. The problems start long before yellow paint enters the design.
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This thread is the best example of why graphicsfags need the rope. Chasing after MUH REALISM has only made level design and hardware requirements worse.
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>>740319163
Just gonna take this opportunity to shit on Rebirth real quick
>Alright, we've got a tutorial area that involves climbing
>And the tutorial is set on a mountain that's rich in a natural mineral that glows bright green
>And we don't want the players to get lost, how should we make sure they can tell where the handholds are?
>Let's use yellow fucking paint
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>>740319631
Damn I know it was bad but I didn't realize it was that bad. The rock itself looks noticeable enough to be climbable.
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>>740317758
Hello, Yellow Dripping Madness.
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>>740319631
I'm glad I ignored the shills who swore up and down that this game was good.
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>>740318732
>I am genuinely fucking stupid!
Glad low IQ fags get something from this at least
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>>740319739
Dripping yellow madness moved away after the sixth grade!
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>>740319804
Wait... that horse...
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>>740317758
Games need a way to indicate which objects are interactable and which are static, but this is just lazy, immersion-breaking design.
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>>740319631
can you even jump to any other edges? can you fall off and die?
if not what is even the point of the paint? just press button and go. what's the point of the ledges to begin with in that case? just have a cutscene or fade to black even. it's not a minigame or puzzle or gameplay it's just busywork to press buttons.
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>>740320512
Squeenix and Sony have a "monkey see monkey do" policy when it comes to imitating the western AAA zeitgeist.
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>>740320209
I preferred the smell-o-vision we had before over this.
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>red paint
>"whooaaah this so stylistic and cool!!"

>yellow paint
>"ugh so immersion breaking and lame"
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>>740318732
I also remember the era before yellow paint.
I remember Dead Rising having a boss which heavily incentivised finding a way up to fight him on an even footing, which I and everyone else who wasn't retarded discovered. It helped players think for themselves and discover all the other secrets which could be discovered by clambering up similar paths.

I also remember the remake splattering yellow paint all over in an absolutely fucking insulting display of handholding
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>>740320892
your game is shit
dunno what you are implying
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>>740320512
>what's the point of the ledges to begin with in that case?
Games usually do shit like this and cinematic slow-walking to hide loading screens on older hardware. That's why I thought Remake did it, then Rebirth kept doing it even though SSDs have become the standard, so now I don't fucking know
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Who needs proper level design when you can just copy paste narrow passageways and ledges with yellow paint all over them? Let AI fill in the rest and then Rakjesh can apply the finishing touch to make the game ready to ship.
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>>740319804
why
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>>740320892
Split second decision making for first time playthrough given the game is literally about parkour. Also and this is the big fucking thing, you can turn it off.
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>>740320512
They probably painted the first ledge yellow to say hey player over here we climbing now and one of the playtesters grabbed the ledge and then dropped down without continuing up. They then decided to paint all the ledges.
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>Inspect computer
>"Damn, looks like I need a password"
>Wooosh "CURRENT OBJECTIVE: FIND THE PASSWORD"
>Objective marker points where to go
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>>740321413
so you know the horse is ridable

>>740320892
I turned off the red highlights on my first playthrough because I thought it was annoying and defeated the purpose of improvising your way over obstacles, and never struggled
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>>740321623
>Inspect computer
too complex, the "need to find a password" dialogue needs to trigger the moment the computer enters your periphery vision even if it is all the way across the room and you just glanced past it as you were turning around because you are in the middle of something else.
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>>740321623
>*Incoming Transmission*
>"Jake you gotta find that password, copy?"
>Jake: "Better go find that password if I wanna access that PC..."
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>>740321802
>Wait a minute, that post-it
>Look at side of monitor
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>>740321476
>Also and this is the big fucking thing, you can turn it off.
Does this result in the game not having any reasonable indicators about how to proceed? I haven't played it.

That can be a problem with casualizing a game and then just giving the player the option to turn it off. The game's built around the assumption that you have a wallhack for stealth sections and the way that the game lets you know where Lucy is when all the NPC says is "you should go talk to Lucy" is the map marker and golden line. Turn those off, and you have no way of navigating the game.
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>generic side quest NPC you encounter out in the world
>he's got some random idle dialog or is trying to get your attention
>developers don't want you to miss it so they crank up the volume & lower the attenuation
>"HELLO! HEY YOU OVER THERE, COME HERE!" you hear from a hundred feet away even though it sounds like it's right next to you
>ironically makes it twice as hard to figure out where the voice is actually coming from
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>friend constantly complains about yellow paint
>steams games to me sometimes
>plays any game that doesn't use it and instead uses in-world information (signing in obvious places etc.)
>has no idea where to go because he clearly never pays attention to fucking anything when he plays shit and when it would take five seconds of critical thinking, he does two seconds and then complains
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so People of Mental Challenge (PoMC) want to enjoy games too. whats your problem with that, exactly?
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>>740322114
>game has challenges littered throughout the world
>doing those challenges while listening to stuff
>mid-challenge, camera zooms over to quest NPC fighting enemies and spends several seconds looking at that
>this causes you to go off-course
>effectively can't complete the challenge until you beat unrelated enemies and watch several minutes of dialog
Wuthering Waves. I like the game, but there's obviously somebody high up who doesn't understand videogames and keeps implementing obnoxious shit like this.
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>>740321413
If I had to guess it's probably some kind of treatment for parasites. It's brightly colored so you know which horses have already been done and also which ones not to touch because a horse sized dose of parasiticide could be harmful to humans.
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>>740317925
>subtly admitting games are not designed with natural progression in mind, and are instead designed with big blinking wahoo lights telling the player where to go
Holy shit when did gamingcirclejerk trannypedos start losing this hard?
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>>740324051
>assmongoloid gets made fun of
>starts shitting his pants and screeching about the demons in the shadows
It's not that deep, retard. Your oshi just sucks at videogames.
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>>740324518
>immediately deflects and ignores getting BTFO
Holy KWABOTY thanks for losing 5 years straight so we can get a laugh



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