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>duuude screenshake LMAO
looks like absolute garbage in every single game
>>
>>740319185
>the way the character holds the gun
It's oyver.
>>
>>740319307
c-clamp you mean? I love it when my character's hands block line of sight towards players I'm trying to shoot
>>
>>740319185
Oh boy I sure do love how every reload animation these days is so bouncy and overly animated they make your character look like they have parkinsons
>>
>>740319185
why did the tree disappear
>>
>>740320546
>bouncy and overly animated
I don't mind the bounciness if it's done to convey the weight of the gun but the screenshake is so damn distracting
>>
We need to bring back simple, dignified animations back to games
>>
File: Doom 2 Super Shotgun.webm (472 KB, 960x720)
472 KB
472 KB WEBM
We must retvrn...
>>
>>740321184
if only doomguy didn't switch weapons in slow motion
>>
>>740321005
I'm tired of you reactionary faggots. The animations were shit then, and being shit now doesn't change that.
>>
>>740321373
>The animations were shit then
they weren't shit, an animation was just a way to slow down certain actions. You can have non-retarded, purposefully-timed animations without doing garbage tacticool shit like in the OP
>>
>>740319185
>>
Modern Warfare and it's consequences have been a disaster for weapon reload animations.



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