I actually really enjoy these types of Korok puzzles. There's so many cool auto builds you get in the depths that are functionally old school dungeon items, and you get to bust those bad boys out and just tool around solving these. Tears of the Kingdom does not get enough credit for the great strives it took marrying new school and old school design.
>>740321169I love puzzles, but those are a waste of time, some temples are cool tho.
>>740321289You dont have to do them, so I don't see it as a waste of time. It's a fun diversion while exploring and gives an excuse to use auto builds. A sick new feature unique to this Zelda game.
>>740321169One of the few Zelda games where solving puzzles felt fun, and each puzzle clearly had an intended solution you could ignore to experiment if you so chose. No idea why people said it had lazy puzzle design when its puzzles were far more intelligent than other Zelda games.
>>740321389I might be wrong about this, but I think people took issue with the length of puzzles mostly. There were some really cool puzzles I solved playing the game, and I always had this hunch that there was going to be one more hurdle, a boss fight with a talos at the end of a cavern puzzle, only for it to simply be the end of the challenge right there. Still, was a cool puzzle.
korok puzzles in TOTK could be fun IF they were not a test of how much zonaite and orbs you have to instabuild whatever "intended" vehicle you need to efficiently solve it. Which is why 99% of the time it's better to just carry it with ultrahand.
>>740321169>Tears of the Kingdom does not get enough credit for the great strives it took marrying new school and old school design.It's "great strides" you inbred chimp.
>>740321169>and old school design.what the fuck are you talking about?anyway I agree overall, totk is the only zelda game Ive enjoyed for more than the length of an hour or two
>>740321760??? you do not HAVE to use them, MOST people don't, but you CAN and that's old school design that LOTS of people claim to want
>>740322213I meant getting a dungeon item you use to solve puzzles, linear and formulaic fashion. Totk can appeal to those people if they so desire.
>>740321169you'd love collecting 10000 feathers in assassin's creed too, tendie
>>740325506lacks the appeal of a non-Ubisoft open world, retard
>>740321169I skipped every single one of these. I fuckign hate the building mechanic. Its just not fun.And carrying the korok manually is very annoying.
>>7403256982026 and you're still in denial, tendie
>>740325404well if thats all you mean then i agree
>>740325735Weird, I found the building to be really fun.>>740325803NTA, but you're retarded.
>>740326170keep playing your empty dopamine skinnerbox garbage, ubitendie