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Why are there no games about surviving on a planet around a red dwarf?
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>>740323115
>because of the proximity planets are likely tidally locked
>one half is a scorching desert while the other is a frozen wasteland
>the only habitable zone is a thin ring between the two with devastating, massive winds
mite b cool
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Please elaborate.
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>>740323306
One thing I never hear being talked about considering the habitability of red dwarfs is eccentric orbits causing libration (like that of our Moon in relation to its orbit around the Earth) against the star it's tidally locked to. The result of this would be a consistent side-to-side rocking of the sun in the sky from the surface of such a planet with the angular distance covered by the star increasing with the eccentricity of the orbit. Even a small eccentricity (0.05) would cause enough libration to create a zone around the terminator where the sun actually rises and sets rythmically. The sun's height below and above the horizon would be very low, resulting in an eternal twilight, but it might have implications for life by enabling a day-night cycle on tidally locked planets, or even be ideal for future human colonists rather than having to live in eternal daylight. You can actually witness this effect in SpaceEngine - Proxima b has a "day-night" zone around its terminator due to its low eccentricity. It must be kept in mind that higher orbital eccentricities will result in more extreme temperature fluctuations as the planet gets further and closer to the star in its orbit.
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>>740324453
>posting real and interesting information on /v/
You're too good for this world, anon
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>>740328393
I'm glad someone read my autistic exoplanet info dump. I hope you enjoyed learning something new today.
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>>740324453
most red dwarfs are flare stars, you wouldn't be living in direct sunlight either way
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>>740323306
Shouldn't their proximity to each other together with their masses and quantity offset the likelihood somewhat? With a less massive star overall smaller gravitational disturbances should be easier.
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>>740330116
Yes, you would retard. We are not living in eternal darkness or under artificial light. We will use enjoy the light God has given us whether you like it or not.
>muh cancer
Just keep exposing ourselves until we adapt. Who cares if the average lifespan drops to 30 years for a few thousand years if it means we will become genetically hardened to radiation by the end of it. Or just learn to bunker up when flares happen. It's not that hard. We are humans, we can adapt to anything. We will have to learn to live with them anyway, because red dwarfs will be the last light left for us in the galaxy long after our sun dies.
>>740330689
Yes, it is thought that the TRAPPIST-1 planets undergo brief regular "unlockings" leading to their surfaces not being locked towards the star on geological time scales. However, these are short-lived and unpredictable.
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>>740331897
>Yes, it is thought that the TRAPPIST-1 planets undergo brief regular "unlockings" leading to their surfaces not being locked towards the star on geological time scales. However, these are short-lived and unpredictable.
Neat! It being geologically short-lived is not a problem as the roughly periodical upsets can likely drive massive and wide-reaching changes in potential biomes. Especially if life can indeed emerge from geochemistry. The likely longer periods of stability would let selection run its course afterwards too.
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>>740331897
>Just keep exposing ourselves until we adapt.
lmao, you might want to look up what a flare star is
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>>740323306
Ackshually these winds + ocean currents would probably even out the temperature making the entire planet habitable
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>>740337345
Winds are basically nothing in thermal exchange at that scale even if it is primarily like sulphuric vapors somehow. Currents might affect a lot but probably not that much.
There definitely ought to be a border somewhere close to the mostly dark side where it rains like hell.
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The tidal forces would feel like you're getting assfucked 510 hours per day.
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>>740340571
There are only 79 hours in a day on the innermost planet.
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>>740323359
The habitable zone is a narrow ring around the planet at the exact border of sunlight where it is perpetually sunrise/sunset.
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>>740323115
The entire collection of open world survival games is bereft of creativity. Not a single one can avoid
>punch tree
>avoid cannibals
A novel setting with completely inhuman lore is impossible.
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>>740346395
>>punch tree
This senseless violence against treants has to stop!
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>>740323306
Didn't simulations show they likely aren't actually tidally locked and instead fluctuate between locking and unlocking on cycles from orbital resonances?



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