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File: 1772010406180152.jpg (230 KB, 1280x720)
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Aight, this this was on sale. I have ZERO interest in legitimately playing Todd's slop. What mods do I need to make it look good for lover's lab shit?
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>>740357959
Those mod lists are all like 500+ and pretty much require you to pay for a subscription to nexus to download them quickly. The sex mods don't come with instructions either ur gonna have to figure out which mod does what and read a bunch of manuals lol. Good luck I guess.
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>this mod requires the unofficial skyrim patch
die
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>>740357959
Just get the big one that's like 600GB from that one website it has all that freak shit in it unless you want bespoke mods like slurping up vomit or kids or whatever weird shit you're into
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>>740358480
why is that a problem?
>>740358840
which websites are you talking about?
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>>740357959
yeah
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>>740359428
>why is that a problem
Hijacking this post:
The unofficial patch used to be a collaborative effort to merge thousands of tiny patches starting in Oblivion and was carried over to Skyrim. It was fine for a while but at a certain point control over the project got handed over to a guy called Arthmoor. Over the years Arthmoor himself started making subjective changes to the mod out of personal taste rather than actual fixes, a lot of reasonably disagree with a large number of his changes but he's far too stubborn to put his ego aside and relegate those changes to a personal mod.
Personal changes include things like classifying archery as a 'combat' skill despite definitively being in the 'stealth' wing for multiple games and fixing a 'bug' where vampires are considered undead in an attempt to stifle a niche build strategy to gain additional effects from spells that affect undead (self). There's a tonne more and someone could probably give you an entire essay on the mine saga.
The guy goes as far as to make things as simple as just downloading the mod as convoluted as possible to validate his personal hatred of distribution platforms. When mod lists started becoming more and more popular as a means to download mods Arthmoor overnight started distributing the unofficial patch as a .exe program that would patch your game as opposed to just being a .zip, this was done entirely to stop to automated mod list downloads. He also insists on immediately hiding old versions of the patch and forcing the newest versions of the patch to use content from the newest releases of the game, like the anniversary fishing content. The issue with this is there's a lot of people who choose to play on older versions of the game out of preference or compatibility, but that clashes with Arthmoor's vision lest people use a version of the unofficial patch before one of his personal changes from above.

It's a shitty situation where a project has been power-tripped into something else.
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>>740364508
are there even archived versions of this unfucked? Does it even matter since I just use ordinator anyways?
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>>740364508
>modder goes on a powertrip as soon they get any smidge of power
tale as old as time
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>>740364508
>tonne
GMS
also vampires are literally undead, lmao
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>>740364658
I think /tesg/ has a few old versions or forks somewhere in their thread pasta but otherwise no, not really. pretty sure some of those forks, RUASLEEP, got purged from the nexus after Arthmoor kicked up a stink over it. It might still be hosted on other sites.

>>740366086
>also vampires are literally undead
Exactly. that's why the change they made in the unofficial patch was dumb. There's a perk in the Restoration tree that increases the effectiveness of spells on anything undead. In the vanilla game this can be used to increase the effectiveness of self healing and buffs as a vampire. For some reason Arthmoor deemed that a bug and made it so vampires aren't considered undead anymore purely to stop that small combo.
>GMS
gonna be honest I'm not familiar with what that means, I'm Australian and that's how we spell that word.
Oh I just realised what it meant as I was hovering to post lmao



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