[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1753984261370553.png (1.13 MB, 1240x675)
1.13 MB PNG
https://store.steampowered.com/app/4716160/HITMAN_Classic_Trilogy_Remastered/

HOLY FUARKKK
>>
>>740368902
Cool I was about to buy a ps2 copy.
>>
already have all of them so I don't care
>>
>just (((buy))) the shitty port with (((DRM))) goy! its good for you!
>>
>>740368902
>check page
>only screenshots of the levels
>no npc
>no gameplay
Yeah nah
>>
In order to experience the full richness of Hitman™ Blood Money™ you will require an internet connection. You may continue to play offline but progress will not be saved.
>>
all of the classic hitmans are already out on steam
>>
looks good, I will pay $5 maximum.
>>
i already have all 3 of those
>>
>>740369106
>>740369521
>>740369697
>>740369893
>can't read
>>
>>740369978
no i can read
>>
it's literally nothing
>>
these games are legitimately terrible outside of 3. 1 and 2 are trial and error dogshit
>>
>>740370117
>>740370217
Which one is which?
>>
wow game that looked like shit looks slightly less shitty, get hyped
>>
>>740369978
i can read fine I'm just not paying more than maybe 5 bucks for the games with a blood money filter smeared over them
it looks fine and it's not aspyr so it won't be completely raped. But IOI is unbelievably jewish so it will probably be priced at something insane like $30
>>
Hey cool. when was this announced?
>>
activate the crowbcat.
>>
>>740370117
>>740370217
>>740370294
looks great
>>
>>740368902
I want to use the bathroom.
>>
>>740370286
You can really spot the dumbass zoomers that dont play games with posts like this
>>
>>740370409
Indiaphobic dialogue.
>>
>trilogy
So, which games are these meant to be? Cause there's four (technically five, but we're not talking about Absolution) classic Hitman games.
Is Contracts being ignored, because it's a pseudo remake of the first one?
>>
>>740368902
How many people are actually gonna finish Codename 47 kek
>>
>>740370483
I haven't played Codename 47 in over a decade. I now see that the left and top parts are not low res enough, but it genuinely took me a while. Which is not a good sign, dunno if for me or for the remaster
>>
>>740370552
it's codename 47, silent assassin, and contracts
which yeah is a bit weird bc contracts was partially a remaster of codename 47
>>
>>740370803
No Blood Money? I know it holds up pretty good, but you'd think they would throw it in.
>>
File: 1771728220858702.jpg (15 KB, 500x500)
15 KB JPG
>>740370294
that road texture is pissing me the hell off
they can't make it blend more? actual texture swap
music is kino though on the trailer
>>
I remember the first game being kind of shit
>>
>>740370803
>partially
The only Hitman 1 missions that weren't in contracts were the jungle missions and the final mission.
>>
whoa holy shit is that a 20 year old being resold at 80 dollars????? holy fuck I'm gonna cum!!!!!
>>
>>740371470
>kind of
>>
>>740370896
I'm confused too, since all four games used the same Glacier game engine under the hood, even if it was updated and upgraded from DirectX7 to 9.
>>
>>740371719
it's been like 20+ years since I played it, forgive me if my memory is a bit foggy
>>
>remember playing the one in snowy moscow a long time ago
>Got lost in the sewers and shot to death
Ah classic hitman
>>
>>740371807
they know they can remaster Blood Money on it's own (and sell it for even more!) bc it's the popular one
>>
How do these games play compared to World of Assassination?
>>
>>740372058
ass
>>
>>740370803
It's not that weird. Pretty much all of the C47 missions in Contracts were remade to have at least some differences with C47 version
Asylum Aftermath is a huge expansion on the Asylum basement featuring a whole bunch of stuff that wasn't in the original
Deadly Cargo is basically a completely different level from the two C47 levels it's based on
>>
>>740370117
original looks better
upscaling the textures without significantly upgrading the geometry just looks weird
>>
>>740372058
>I wonder if I can-Nope the whole map is agro and shooting at me even though I'm unarmed and there's no saving
that's 1 and 2's experience. 3 is a good game but is still way more unforgiving than the new trilogy
>>
I need to use the bathroom
>>
Why would someone buy a hd texture pack some modders could or probably have already made and the games can be found for free. If they promise something ground breaking like make-a-map or make-a-challenge mode to the older games then it might amount to something. Also inb4 it will be always online like someone already said lol that would be something.
>>
>>740372058
They're jank and often pretty linear, but they do have a nice challenge to them. Your ability to knock out random NPCs is a lot more limited, so you have to think more carefully
>>
>>740370117
They completely changed the atmosphere...
>>
Also curious how it will be "three games" if Contracts is already at least 50% a remake of the first but anyway.
>>
>>740372058
>Codename 47 and Silent Assassin
Clunky as a motherfucker. Guards will randomly figure out you are a hitman and send everyone charging at you, through walls and across the map. Holding a weapon or moving faster than walking will alert guards. Getting too close will alert guards. You can either do a level Silent Assassin style or full bloodbath style, there is no in between, and the latter can happen even if you do everything right just because.
>Contracts
Similar to the first two but slightly more forgiving and not quite as buggy. The first Hitman game where you don't feel like you are spending most of your time fighting a buggy game engine.
>Blood Money
Proto-World of Assassination.
>>
Will C47 finally be worth playing?
>>
>>740372058
Codename 47 is basically a third person shooter with really ass tight mission requirements that will have a lot of trial and error. It's really, REALLY bad by today's standards. 2 began what the series would become, but it and Contracts are still pretty super jank around the edges. It's around Blood Money that Hitman became a real household name for a short while and got itself sorted out, right before Absolution skullfucked things and forced the modern WoA soft reboot.
>>
>>740370294
>the funny line over the A flipped
>>
>>740372058
>Codename 47
One of the most jankiest games in existence, and while enjoyable, i'd rank it even lower than Absolution.
>Silent Assassin
Defines the gameplay for the rest of the series. Extremely difficult AI.
>Contracts
Previous game but more polished.
>>
>>740372058
If you like WoA you'll like Contracts and Blood Money. 2SA is like a more unforgiving Contracts with some shitty missions. C47 is jank shit
>>
>>740372248
What are you talking about? Door on the right is a flat texture, door on the left is an actual 3D model
Curtain on the right is 2D, curtain on the right has actual depth
Also the lighting on the left makes a lot more sense, like why is it just as brightly lit directly under the window compared to the middle of the floor?
>>
I need to use the BATHroom
>>
>>740372058
there's a reason why people gravitate towards Blood Money on /v/ when talking about the old ones
contracts is by far the least bad of the original 3 and then obviously Absolution is like the definition of a black sheep in a vidya series
>>
>>740372662
Blood Money is honestly more jank than Contracts is given the shittier guard AI and the poorly implemented melee system
>>
>>740368902
They didn't include Blood Money, wonder why
>>
Favorite theme?
https://www.youtube.com/watch?v=XJJ7WnoDFvQ
>>
>>740370294
They can't seriously be charging money for this shit.
>>
>>740373074
To release it separately later.

Curiously it has been rereleased quite a few times already on many consoles. I think there's a Switch (2?) version where they add some WoA stuff to BM engine like instinct and what not.
>>
File: 1753672423528695.png (499 KB, 993x981)
499 KB PNG
>>740373074
BM and Abs got remasters for consoles(not for pc) is probably why
>>
If it's just a graphics update and 1 and 2 don't get improved gameplay I will be very disappointed
>>
What does Kotti think of it?
>>
so you're paying for a remaster of 2 games and one that was already a soft remaster/arrangement of old missions from the prior games several times
>>
>>740373293
1 and 2 mostly need an ai overhaul. I've no idea how many times I said "bullshit" while playing the first two fucking games
>>
>>740373335
I still remember him crashing out when they updated Hitman™ so NPC vision cones actually moved with their heads

It'd be really funny if they added that to the old games
>>
>>740373335
He will probably tell us when they are released.

He always plays every single version of the games possibly available and that's good content. The last 50 videos have been mastering WoA levels and I can't be bothered watching them.
>>
>>740373293
I wonder what they'll do because there's zero action or characters in the pictures, just levels with some ai upscale textures.
>>
>>740373592
>be in sewers in Russia
>pull sniper rifle out to reload it before I head up ladder
>guards saw me pull out sniper rifle through the ground and concrete tunnel of the sewer
>entire map is trying to kill me now, mission failed
It's unreal how C47 and SA managed to get released in such a state. You think the playtesters would have pointed out the glitchy bullshit.
>>
>>740373769
If it was just a lazy asset upscale though I would think they'd just release it instead of saying "next year"
>>
>>740373785
The term eurojank exists for a reason
>>
>>740373592
YAME
YAME

Btw, the original 4 games all released without DRM. Not even a CD check.
>>
>>740373785
have to remember that this was the year of thief 2 and deus ex; one was pretty much nothing but stealth snatch and grab and the next was comically jank enemy AI that was either superaware from across the map or blind as a bat and slow to react. trying a social stealth assassination game was cool on paper but without the pedigree, engine and knowledge, that sort of shit is a fuckin nightmare for how janky stealth systems can really be.
you still see it in WoA from time to time, there's a reason why they regimented and neutered so many different things for specific scenario handling and it still weirds out from time to time. that's not an IOI thing, that's being too ambitious and letting the AI parameters collide on a train wreck with the sandbox.
>>
>>740368902
Since I already bought them on Steam
I get these for free, right?
>>
>>740368902
I almost wish i had waited to play these games because i literally just played through all of them over the past few weeks.
There's some issues with their UIs poorly scaling at high resolutions. Quite a few bugs too but the greatest issue is that they're very randomly prone to crash on you. It's not to the point of where it's unplayable it's just it could sometimes randomly happen and it can be annoying when it does.
So these remasters are actually a good thing. Hopefully it will get rid of the awful mouse acceleration in Blood Money. I used Mulderland's Enhancement Pack on every single game just so i had the option to use dgvodoo but even that experience is not perfect. You have to use Vulkan to play Blood Money without any visual glitching. But the caveat to that is it has performance hiccups all the time with random frame drops.
>>
off topic but in blood money's last level, what the fuck is the point of the laser alarm? you can push a lady into it, it goes off and guards rush over. there's literally dialogue for doing it three times, and a programmed sequence for a guard escorting her out.

at least on expert, using that as a distraction hardly ever ever fucking works, it's still flooded with guards. the escorting outside is unusable. I've literally never heard ANYONE else talk about this interaction, no one in youtube videos uses it, no where online do people discuss it, you can't even find wiki slop about it, it's like it doesn't exist. does anyone know anything about this? was it just rushed level design?
>>
>>740374251
>Btw, the original 4 games all released without DRM.
Re-released without DRM, because the original SecuROM was no longer functional under Vista. The first in 2003, the other 3 in 2009 as part of the Hitman Collection.
>>
>>740374251
Hidden Valley is the worst level ever conceived. They should just gut it because it's likely not salvageable. It's just a broken level conceptually.
The trucks killing the guards messing up your SA ranking. What absolute fucking bullshit.
>>
>>740374303
>you still see it in WoA from time to time

the jank comes up frequently in freelancer lel, on showdowns if you cause suspects to flee in a certain manner it will cause you to get compromised from across the map 100% of the time
>>
>>740374507
ok chatbot
>>
LOOK
LOOK DANIEL
SHE'S NICE
>>
>Saber Interactive
>>
>>740374596
Oh, is that what happened? Yeah, I bought the collection. First CD had 3 games, Second CD had Blood Money.
>>
File: 1583570763126.png (92 KB, 640x800)
92 KB PNG
>>740368902
Wait a second. You're not going back and changing all those women character models with giant tits, right? You aren't trying to combat all the "Kill woman, get massive raging boner" threads on /v/, right?
>>
>>740374731
only ai is capable of typing two paragraphs
>>
>>740368902
hopefully it will make hitman 1/agent 47 actually playable
yeah i got filtered
>>
>>740374251
This level or the one after it is what made me put this game down
>>
>>740374507
>what the fuck is the point of the laser alarm?
It's funny
>>
I legitimately think Codename 47 was a good game. Only South America dragged it down.
>>
>>740374313
>saber interactive
probably not
>>
>>740368902
>HOLY FUARKKK
Holy goycattle how care you excited for this shit. just play the originals
>>
WHERE'S GOG
WHERE'S GOG
>>
>>740374313
I bought them on Steam for $4 total so I'd be very surprised if I did
>>
>>740374920
I know but you type like chatgpt was a given a task of telling about a game it knows nothing about and guessing
>>
>>740375136
If you didn't see the problem with Plutonium Runs Loose you are literally beyond help
>>
>>740375379
the game is 20+ years old, I'm describing it exactly as someone who might not remember it can understand. you have an AI obsession
>>
>>740374251
Which one was the level where you're sneaking behind some trucks and there's some oriental niggas around? I dropped the game for like a year after trying to get through that piece of shit
>>
File: 1780201309643.jpg (986 KB, 5760x3240)
986 KB JPG
WHO'S THE MAN WHO STOLE FIRE FOR THE PEOPLE?
WHO CAUSES TREMBLING IN THE BONES OF EVIL?
WHO CARVED A MOUNTAIN INTO A CATHEDRAL?
>>
ANOTHER REMASTER OF GAMES I PLAYED 20 YEARS AGO! OH BOY! :O
>>
File: 1779454321994307.jpg (89 KB, 1022x909)
89 KB JPG
>>740368902
>no Blood Money
trash, i wanted my favorite one here
>>
>>740375718
BM doesn't need it like C47 and SA do
>>
>>740375569
Same one from that screenshot, lol. Silent Assassin. The truck part is even worse.

That whole section is so fucking awful. See those guards in the screenshot? They will run across the map to inspect you, while you are walking in full uniform. The japs just fucking hate Agent 47.

I liked Silent Assassin, since you're supposed to try and blend in by walking and such, instead of running around like a maniac. I get why it changed in later games, though, because walking everywhere can get slow and boring.
Also, the menu music kicks ass.
>>
>>740368902
>they are ruining Hitman 1-3 now
Brother............
>>
File: 1726021380639301.jpg (79 KB, 610x636)
79 KB JPG
>>740372575
>>740372718
glad i'm not the only one that felt like Silent Assassin is like a difficult mess back then.
The snow mission with the ninja's still give me nightmares.
>>
>>740375457
>If you didn't see the problem with Plutonium Runs
NTA. What's the issue other than you have to follow guards through the gates? Contracts versions of Rotterdam were better though. I'm not gonna deny that. My issue with the game is that being a stealth player it forced me into scenarios where i had to use a gun and there was no other way around it. The mission before that which was remade in contracts about following the car to the drug deal. That's one where they just forced it into an action level and it was shit because there's no way you can successfully stealth the whole warehouse. It's built for a shoot out. Same goes for the jungle scenario. Only way to complete it is by killing the people on the bridge.
>>
File: deadly cargo.png (466 KB, 1238x768)
466 KB PNG
>>740375624
Don't waste your time on the kiss of life
We're the walking dead now
Don't even try in your nine to five
We're the walking dead now
Look overhead, listen what I said,
You'll see our little halos
Look overhead, listen what I said,
You'll see our little halos
>>
>>740375840
true, they'd probably censor all the hot chicks in it
>>
>>740376051
are we really acting like those first 3 games are beloved classics
>>
>>740376172
what is this? bait or mental retardation?
>>
>>740376172
Hey Contracts is pretty good
>>
Contracts is the only one the aged pretty well. 2 was great for its time but aged really badly.
>>
>>740375718
hopefully they never touch BM, it looks fine the last thing it needs is an AI texture overhaul
>>
>>740376172
Contracts is a fucking masterpiece
>>
>>740376102
>difficult mess back then.
2 Silent Assassin is difficult, but that's just Hidden Valley in which you should just run through the whole level and get it over with as soon as possible, the other Japan levels are fine. The rest of the game is general is fine that isn't Hidden Valley. 2's issue boil down to that the shooting is a bit wonky/jank and the sneaking animation is too slow.
But it's also more difficulty intentionally. Contracts and Blood Money are babby tier difficulty whilst 2 is actually a difficult game. Because it additional enforced social stealth rules that even Contracts babified by removing the no running rule.
>>
>>740370245
2's fine outside of the three giga-aids Japan missions.
>>
>>740376556
Is it worth powering through them? I got partway through and dropped the game
>>
>>740368902
Is this games 1 to 3? The first game was too jank for me and the second game I had too many technical issues
>>
Can't wait for the Meat King mission to be completely censored
>>
>>740375840
>need it like C47 and SA do
holy goycattle
just play the game wuss
>>
>>740370294
>both have shit texture tiling
I can't tell which one is supposed to be the remaster.
>>
>>740376774
this
i hate remakebabbies so much.
>>
>>740376774
I did and they suck. Fix it.
>>
>>740376628
there's a few great missions beyond Japan. at least two of them off the top of my head are 10/10, but most are kinda just okay. i'd say it's worth it.
>>
>>740376862
skill issue. you've been filtered.
>>
>>740376969
Game issue. Do it again but make it good this time
>>
File: Coin.png (62 KB, 693x517)
62 KB PNG
*clink*
>>
>>740377017
games are completely fine, you just need to git gud
>>
>>740377056
>huh?
>>
>>740377056
wow!
>>
>>740368902
how can you remaster contacts?
>>
>>740377116
Command, got some strange noises, moving in by myself to investigate.
>>
>>740373075
https://www.youtube.com/watch?v=J4ossube1m4
>>
>>740376724
They'd practically censor any level in the game that was lewd. Which was quite a lot in Blood Money and Contracts i believe.
>>
CONTRACTS IS A GOOD GAME
>>
File: 1772823199157678.jpg (280 KB, 2560x1440)
280 KB JPG
>>
File: 1.jpg (25 KB, 568x320)
25 KB JPG
HE'S PACKING
>>
>no BM
lol
>>
So these just ruin the graphics? This is one of the those times the games actually need gameplay updates. Contracts is fine, but Hitman 1 & 2 are simply not fun. Very janky games with completely borked AI.
>>
>>740377518
the unpredictability of AI in SA makes it thrilling to play
>>
>>740368902
Already own all of them on Steam
Already own SA on PS2
Already own BM on PS2 and 360

Game's perfectly fine and still enjoyable to play to this day. This shit is just unnecessary cash grab.
>>
>>740377598
Agreed fully. These demasters just have to stop.
>>
Hopefully no Blood Money because they instead plan either a better remaster of Blood Money with a Contracts mode, or they plan to port Blood Money into WOA.
>>
>>740368902
>remake graphics
>leave the bugs and jankiness intact
>>
If the gameplay of 1 and 2 is untouched I will not be buying
>>
File: 1769313773729842.jpg (58 KB, 640x336)
58 KB JPG
>>
>>740377764
just like the AI Upscaled GTA "remasters"
>>
>1 and 2 are enjoyable!
literal shit eaters, steam, the single most goy consoomer platform that rates everything with a pulse above 85% has the original game at like 55% positive. even fucking steamies know it sucks
>>
>>740375840
2SA is a better game than Blood Money because it's harder. I'm pretty sure giving you human shields was a mistake because it's just an excuse for knocks outs. Then you're not reliant on how many aesthetic bottles you have to work with and there's no tactical elements involved. Worse is that sedating people in Blood Money is not timed at all so once you knock someone out you have no obligations on the clock to do things quickly which was originally 5 to 6 minutes in both games SA/C. They're out for the whole mission duration until found with BM.
Why do people praise Blood Money when it was the most casual one?
>>
>>740377932
>the retards on steam know better!
No.
>>
>>740377932
/v/ is filled with retards that will defend anything shit as long as they can say git gud
>>
File: audacity.webm (2.77 MB, 1280x720)
2.77 MB
2.77 MB WEBM
>>740377056
>>
The jeets already fucked it up. The accent mark in the original points to the upward left, which is how its used in Hungary. The upward right accent mark is the Spanish one, and makes no sense in this location.
>>
>>740373075
Hitman 2: Silent Assassin Main Theme.
https://youtu.be/fBXp0z4ETWI
>>
File: 1761520070645346.png (675 KB, 2560x1440)
675 KB PNG
>>740378178
even the main menu design was fucking awesome.
>>
>>740378004
>2SA is a better game than Blood Money because it's harder.
It's a worse game because it's not as fun. The missions aren't as fun. Being forced to walk everywhere is realistic but not fun (or challenging). The jankier AI is not fun.
People like Blood Money more because it's more fun to play and it doesn't have those dogshit Japan missions. Only the most room temperature IQ retards prefer games solely because they're harder.
>>
>>740368902
I'm assuming always online needed for the same slop as the 007 game? Sars, you must of course using the IOI account to be playing the game with your unlocks
Also sars the new james bond suit is available in the hitman game, just kindly buy our other ai slop sar thank you


They can go burn themselves alive while I fap to it. They're professional scammers.
>>
>>740378283
NTA but SA is more fun than BM, the AI is more unpredictable.
>>
>>740378004
Because gamers just want a fun sandbox assassination game where you can dick around with different ways to kill your target as WoA’s sales have proven. Nobody wants to spend hours slogging around missions trying to find the one optimal way to complete them
>>
IOIRULEZ
>>
Did they add controller support? Didn't nightdive prove the biggest success you can have with these kinds of remasters is in porting them to console too?
>>
>Gwaffix
Don't care
If they didn't de-jank the gameplay, then I don't know why they bothered
I don't want to play spit-shined eurojank
>>
>Saber
anyone have experience with them?
>>
>>740378004
anesthetic bottle*
typo
>>
>>740368902
they aged like milk, don't play this shit
>>
>>740378451
These sorts of remasters sell best on console, yeah. And it'll be the first port of Codename 47 to consoles ever as a result.
>>
>>740378534
Those games are better than 99% of slop that's being put out on the market right now.
>>
>>740378486
They're alright but I prefer Tubesocka Rin clones
>>
File: 1425710979201.jpg (37 KB, 478x478)
37 KB JPG
>>740378486
They're responsible for Quake Champions
For everything good about that game, there's at least as many negative
Tim Willits fucked over the Quake franchise with id, then abandoned ship to go work at Saber. I wouldn't trust any company that currently employs Tim
>>
>>740368902
while i am excited to enjoy the classics again, i feel like this is a bad precedent in the gaming industry, just re-releasing every game and milking us for full retail prices
>>
>>740378486
recently released space marine 2 I think. after getting embraced by embracer group their studio seems to have grown a lot because they can afford to work on multiple projects at a time.
>>
>>740368902
another saber hackjob? hope ioi oversees properly
>>
>>740378370
>>740378283
>Being forced to walk everywhere is realistic but not fun (or challenging).
Yes it is challenging because that is literally stealth design. The suspicion meter is a little too sensitive which was more finer tuned on Contracts, that's something I'll admit but was worsened on Blood Money. But you're knocking the actual challenge with your statement. It's got nothing to do with realism or immersion but timed and enforced speed. Every time you walk past someone it needs to be done correctly. You even need to face the opposite direction of them to avoid detection sometimes. It's all very sensitive for a reason and it was stealth design sensitive.
>>
>>740378689
>i feel like this is a bad precedent in the gaming industry, just re-releasing every game and milking us for full retail prices
It is, and it has been for years
It's for the
>ayo port this to the niggstation 5
crowd, who sells last gen's system to take $50 off the price of the new one
>>
File: W2sEnUv.png (504 KB, 970x546)
504 KB PNG
>>740378680
Quake Hampions
>>
>>740378486
Saber is a competent but hit-or-miss outsource work team, really. Sometimes they do good, other times they slop it up baaad. Halo Combat Evolved Anniversary was their doing, but they also helped develop the Tomb Raider remasters on the other side of the spectrum.
>>
File: QuackHamPigeons.png (628 KB, 1036x866)
628 KB PNG
>>740378804
Quack HamPigeons
>>
>>740372058
the older games have cooler settings and stories, but unfortunately the actual gameplay and mechanics suck compared to nuhitman. that will be the main draw of these remasters i assume
>>
>>740368902
Hitman 1 actually does need a remaster, not only does it have the most problems with modern hardware but the controls and ui really could benefit from being changed to 2's.
>>
>>740372575
>>740372718
>>740376102
YAME YAME
>>
I finally played Absolution recently and yeah I am hardcore judging anyone who defends that game
it was neat seeing some features that ended up in the WoA games and it looks really nice still but besides that holy hell...
>>
>>740372058
1 is a strange action adventure hybrid with the contract killer aspect being a light gimmick. 2 is the final prototype for the series but has some severe jank. contracts is the first really strong game imo, mechanics are unforgiving but functional, the only flaw really is the campaign falling off in the last few missions of the game. they got lazy and just copy pasted an entire chunk of hitman 1 without any rhyme or reason, these are coincidentally the worst levels in the game.
>>
>>740378918
bot
>>
File: 1754520891962490.webm (3.85 MB, 540x302)
3.85 MB
3.85 MB WEBM
I need to use the bathroom
>>
File: 1768278595105220.png (2.11 MB, 2560x1440)
2.11 MB PNG
>>
>>740379032
cope harder the game sucks ass
>>
>>740378782
>It's for the
>>ayo port this to the niggstation 5
>crowd
ahhh that makes a lot of sense actually
>>
>>740368902
blood money had a female bathroom in the opera map shame thats the one game not included.
>>
File: 1779244441182661.gif (679 KB, 640x640)
679 KB GIF
>>740374251
>YAME
>YAME!
>>
>>740378836
>Sometimes they do good, other times they slop it up baaad.
probably because they have studios all over the world, can't be consistent
>>
>>740378483
>filename
Kek.
>>
I like Hidden Valley
>>
>>740379270
https://www.youtube.com/watch?v=H1B44zcLl2g
>>
So what exactly are they planning on adding or changing that will justify the price tag?
I already own these on steam and played them 100 times between the xbox and pc.
>>
Hitman 2 sucks. There's a bunch of missions that aren't stealth sandbox assassinations and they all suck. It might have just been a skill issue but I feel like the assassination missions didn't work that well either a lot of the time. I was playing on the gamecube though which probably isn't ideal
>>
>>740370294
>they actually spelled Á correctly in the remake
I appreciated that
>>
>>740371886
>game has a GPS map
>gets lost anyway
Were your parents related? Like, before they got married?
>>
>>740379619
>There's a bunch of missions that aren't stealth sandbox assassinations and they all suck.
Literally every moment of it is more stealthy than Contracts and Blood Money.
Running should almost always disqualify what the real pacing of stealth should be. You shouldn't be allowed to run around like a buffoon, otherwise what's really stealth about it anymore? Hitman had always struggled to compete in that area with real purist games like Splinter Cell as being considered the games that stealth enthusiasts would enjoy. IOI had something going for them and they chucked it in the bin on Blood Money completely.
>>
>>740379814
to be fair it was a god damn maze not even the map was that helpful at times unless you looked at it every 5 seconds while walking
>>
>>740378136
>>740379730
kek
>>
>>740372828
they did upgrade the geometry yeah, I just don't think it's significant enough to not look weird
>>
>>740368902
nice. bought silent assassin years ago and tried to run in on my new pc and won't run
i'm sure there's a dedicated community that makes compatibility patches and blablah, but i just want to hit play and fucking play
>>
File: soproniaszok7_a_normal.jpg (191 KB, 450x450)
191 KB JPG
>>740378136
>accent mark in the original points to the upward left, which is how its used in Hungary
No it's fucking not you fucking shit eater, never post again
>>
>>740380098
Yes. It's pretty simple
>install on steam
>open www.mulderland.com/en/games/hitman-2-silent-assassin
>it finds game install location and patches it
>click mulderconfig in your steam game folder, choose resolution, text scaling size and voila! it's wide screen and scaled to your res
Additionally capping your framerate to 60 is usually recommended which can be done through nvidia control pannel.
>>
>>740379917
Ok i admit i haven't figured out you have to actually drop the bomb after arming it to place it. As a N64 kid i expected some interaction prompt or something at the wall
>>
>>740378486
They did the Tomb Raider Core era remasters which are REALLY good (despite the AI sloppa that was added after their contract was up).

>>740378836 's right though: They're VERY hit and miss. If they like the series (Tomb Raider) they'll do a shit ton of TLC and make the remasters real good.

If they don't (Halo, I guess) they'll do baffling shit.
>>
File: 1769624717142818.png (17 KB, 195x161)
17 KB PNG
>>740380387
people who own the games should get a free upgrade
>>
>>740380494
To be fair Saber also hired on the OpenLara dev and some community fans to the TR projects, so it's not much wonder they got some major love. And they still had some bafflingly weird oversights, like the PC version of AoD being utterly fucked up compared to the console releases for a while. But it was a damn smart choice versus what they did for some other things.
Meanwhile the company is now making.. Turok Origins and Untitled John Wick Game.
>>
>>740380579
A free downgrade you mean
No please
>>
>>740380637
i mean if you request it. not a forced one like with wc3
>>
>>740380608
They're also making the KotOR "remake" AFAIK.

>>740380637
>Not wanting something you own that is being resold as an "upgrade" for free just to try it.
I'll never understand folks that bitch when they can try it for free versus paying $80 to know if it's dogshit or not.
>>
>>740380772
I meant replacing the originals with remasters, I don't want that.
>>
>>740375513
Okay I'll try. The laser alarm is there because you are not supposed to be able to bring weapons to the white house unless you work around it somehow and it's believable they would have a metal detector there. I don't remember you being able to "push the lady" into the laser because if you really push someone with your hands then everyone will attack you and I don't recall you could really push people by just walking against them passive-aggressively. You could however hide your weapon in the case of one woman and the weapon would then be taken somewhere you could retrieve it.

Or was it some lasers in the side room where there are things tourists look at.
>>
File: hitman steam.jpg (310 KB, 1458x849)
310 KB JPG
>>740380579
true
>>
>>740380850
it's in the museum area, it has nothing really to do with the metal detector. the entire museum area seems pointless when you can't get anything tangible out of pushing the woman in the exhibit
>>
>>740378004
BM can be pretty casual to play thru when you get what to do, but it has quite a few self-imposed challenges. They are just not enforced by the rank or gameplay itself. You can have infinite (human shield) knockouts or accidents and still get the perfect ranking, so it comes down to limiting yourself to certain things.
>>
File: 1754955209767605.png (123 KB, 341x361)
123 KB PNG
I unironically enjoyed Absolution
>>
is there a breakdown in how to get sa in contracts, blood money, and the new trilogy? can't even find a fucking wiki that clearly lets it out, last time I checked they're like
>avoid killing anyone at all except guards at most, for some games
like bitch what? what are the arbitrary rules I don't get it. Some of the games apparently you can kill non targets and still get sa
>>
>>740381338
I enjoyed the criken video
>>
>>740378918
It was a small miracle that Absolution didn't completely kill the franchise but it got revived. Using the instinct meter even with a disguise, most levels being tunnel levels, and a gay story where 47 gets captured multiple times for being clumsy. He did get wounded in Contracts and captured as a plot in BM, but he was just fucking around in Absolution.
>>
>>740381338
Same, I put 120+hrs into it. I remember spending a weekend while being drunk trying to strangle the three dudes on the Streets of Hope level and stuffing them all into trashcans without being seen. I actually did it, it's possible. It's got so much potential for autism coded shit like this
>>
>>740379270
>>740379569
Lost it at 1min when the player watches the woman die slowly and then reloads the save to do it again xd
>>
>>740381150
I'm being overly harsh because i just think the suspicion meter should have been more sensitive in BM, there's times where the suspicion meter could go more sensitive but it was very few and far between and level dependent. One example is Death on the Mississippi. The average low ranking guard uniform could land you in hot water quicker. But then there are other disguises of where it's still pretty slow.
But no excuses on the knock outs not being timed. It was 6 minutes and 30 seconds on Contracts and that was still being generous. 2SA gave you 4 minutes because no fucking around. Get the job done or face the consequences.
>>
dude those games cost like 1 bucks on gog
>>
Isn't Absolution kind of fucked on PC? They should have thrown a patched version of that in with this kek
>>
>>740381945
It'd take more than a patch to unfuck Absolution
>>
>>740373075
https://www.youtube.com/watch?v=HQg9FrltmTE
https://www.youtube.com/watch?v=eATM9hjAuE8
https://www.youtube.com/watch?v=m9M9YeLDnfI
https://www.youtube.com/watch?v=fJLNauSjNXs
https://www.youtube.com/watch?v=v-MQyIw6-zI
https://www.youtube.com/watch?v=wEm8N4Hldn8
>>
>>740381345
The rules in BM are you have to have zero on most stuff like no witnesses or covers blown or any other kills than the targets. But there are plenty of loopholes like you can have infinite accidents and if you trespass and you are in a disguise, you can even get shot but it doesn't penalize your rank because your cover was not blown and they basically just didn't like you but didn't see you commit any crime. Also the amount of shots or shots hit/missed doesn't matter at all, neither does it matter how many people hear a bomb go off. Bodies can be found on other than Pro but on Pro it's never allowed as in some missions are screwed because if you correctly snipe a target, the body can be instantly found.

In H2:SA & Contracts it's among the same lines but there's stuff like bodies can be found and alerts can and will happen as part of some of missions. I think you get penalized for shooting too much just based on shots fired. Then there's this thing where you are allowed stuff like killing one bodyguard besides target or allowed one "close encounter" like someone can aggro on you and pull out a gun but you might still get the best ranking.

WoA is mostly the same as BM but I'm not an expert on WoA except you can snipe targets and not ruin rank and it doesn't let you get away with trespassing and random accidents.
>>
>>740374806
>CD
how your knees holding up unc?
>>
>>740381852
Yes at least on higher difficulties there should be a timer for knockout because it's really op if you can knockout an enemy and leave no blood trail and they are just practically dead for the whole level.
>>
>>740382782
He's also wrong. BM was on DVD. If it had a CD version, it was more than one disc.
>>
>>740382705
sounds complicated
>>
>>740370286
>Spend literal millions in ray tracing
>retards like anon can't even see them
this is why 2d rpgmaker games are still superior to AAAAA games
>>
>>740381913
All games on GOG are free.
>>
>>740382992
Here's some page which list them, currently reading thru them to see if there was something wrong
https://hitman.fandom.com/wiki/Difficulty_Level/Silent_Assassin

I forgot to mention about BM that you can't leave your suit or custom weapons behind and if you are caught on camera, you have to recover the tape. And bodies found also counts unconscious bodies, not just dead ones.

In WoA you don't have to worry as much because there are countless different challenges which are half or more charm of the game. The challenges don't always require you to be perfect silent assassin.
>>
PLEASE FIX SHIZO AI IN 2.

PLEASE FIX SHIZO AI IN 2.

PLEASE FIX SHIZO AI IN 2.

PLEASE FIX SHIZO AI IN 2.

THIS WOULD INSTA TURN 2 INTO GOAT.
>>
>>740382705
>I think you get penalized for shooting too much just based on shots fired.
Yes generally you want to fire no more than 2 shots, so it makes using dual silverballers worthless as a result and you only want one silenced 9mm or a single silverballer ideally to kill the enemies that you might need to. There's only a stipulation that allows 3 based on other factors and it's factor dependent. bodies, alerts, close encounters etc.
I think witnesses was a good idea for stealth mechanics. Not so much accidents but that's a very personal view that it allows you to get off scott free with body detections. I guess that's just the idea of the sandbox game they wanted to make in the end it's just that i thought it was messing with the rules of SA ranking too much sometimes. Like it was a get out of jail free card to not have to perform your hit under strict conditions. A big part of the challenge in the games prior to BM is your rating seeing all 0s if you're a top player. Killing the target but then also ensuring no one was ever alerted by seeing a body or they were ever put on high guard in general. They never pulled out a gun at all.
>>740382827
That's also why syringes and anesthetics were important I'd might add. You need to make sure that they're never wasted. Every knock out is an important decision. Not a random one if you can't figure out guard patrol routes and just need to eliminate all odds of you being detected. They were basically tactical knock outs prior. All with consequences of later detection.
>>
Blood Money was already remastered for PS4/Xbone. It was more of a port with UI upscaling, because the graphics are already good.

Then it got Switch/mobile port, that actually received optional over the shoulder camera and aiming, mini map and instinct mode.
>>
>>740382782
I don't understand the point of posts like this. Before you know it, you'll be as old as he is, the only difference being that you won't have lived through the golden age of gaming. Your knees will hurt and you still won't remember owning CDs. Some kid on the internet will call you old for remembering when accessing the internet didn't require a retinal scan. Have fun until then, I guess.
>>
>>740383731
Yeah the AI is schizophrenic I'll agree with you on that. As much as I've said their alertness levels were the best in 2: Contracts got the whole timed window right. It's still penalizing but it's not extremely penalizing. The way it's fixed is by a couple of seconds. Enough for you to go through a room and not get instadected. But Contracts still shouldn't have allowed running in disguise and i stand by that point.
>>
>>740370294
>>740370217
>>740370117
you sound like a rape victim the way you bitch about everything esé
>>
>>740370294
>>740370217
>>740370117
looks fuck ugly, now I'm really worried about how they're gonna do my GOAT Contracts
>>
>>740381945
>Absolution kind of fucked on PC
No.
>>
>>740368902
>saber
are these the guys that fucked up the crysis "remasters?"
>>
>>740374251
>>740368902
I never got past the St Petersburg missions in Hitman 2 SA
>>
>>740384313
Saber's the company that made the amazing Space Marine 2.
>>
>>740384567
How? only Hidden Valley is genuinely the nightmare from hell level. Is it because you could never get the sniper rifle out of the locker without the civilians in the subway screaming and running for guards? the solution wasn't obvious to that i will admit. Find the nearest guard patrol somewhere in that same subway/metro. Kill or knock him out. Hide body, take uniform and then go back to the locker to retrieve your mission sniper rifle in the locker.
>>
>>740382782
Cringe
>>740384030
Based
>>
>>740383860
I think the funniest oversight is that they just forgot to add trespassing as a crime in BM because they probably tested it out and found no scenario where the player would not be in a disguise and had their cover blown or in a shootout, if they were in an unrestricted area. They did not think of testing a case where someone (a speedrunner) would be strolling around in normal suit completing objectives and getting shot at and just tanking it. But I mean, they remembered adding things like lockpicking is a crime and people will shoot you full of holes if they see you finish picking a lock (they will just warn you if you stop doing it tho, which is a cool touch).

But BM might be most entertaining to play/watch with self-imposed challenges. There's stuff like "Shotgun challenge" where you get the targets by using the enemy shotgun and once you pick it up, you can't let go of it until targets are dead. Another one is "Green only" so you can not fuck around _at all_ even to the point of yellow warning level.
>>
>>740384793
Or in other words guards are allowed to openly carry guns in public. Which civilians otherwise aren't.
>>
>>740384793
Not the first one, one of the latter ones, honestly I can't remember why I couldn't get past it but I know I never got to the Japan missions
>>
>>740378004
What a retarded bait
>>
>>740373075
H2 Action
https://youtu.be/gTTsoSpU-3s
>>740373692
Invalid crashout.
Should be assmad about camera recorder box consolidation. Never forget the sapienza incident
>>740378534
Kill yourself, NIGGER, you can see the gameplay identity of Hitman WoA all the way back in C47
spiritually shitskin, shitspirit with no appreciation for history.
>>740381945
it's fucked on all platforms, IOI also killed contracts mode servers.
>>
>>740384793
>you could never get the sniper rifle out of the locker without the civilians in the subway screaming and running for guards?
There are like 2 civilians in that area and they have a very obvious pattern of walking in circles around the subway and i mean BIG circles, it's a fuckhuge place.
I literally did a Silent Assassin/Suit Only run on that mission without running, I literally disabled my Capslock key and I was drunk the whole time. I did that for all the mission up to An Uninvited Guest and only because if you wait for the spy to grab the briefcase and walk away, a second briefcase spawns which you can pick up but you can't finish the level with it (it's a bug). I've spent a couple weekends trying to do a full autism run on that level but it's impossible and I just gave up. But the next level with Hayamoto Jr. was the first level I ever SA/SOd as a kid in 2003 or 2004 so I know that's probably the easiest. Not sure how I would have fared from the other Japan levels onwards lmao
>>
>>740378483
LMAO
>>
>>740378486
They are making a game about the Avatar TLA universe.
>>
looks like nothing was updated or fixed or added any QOL, its just a port with higher res textures probably done via ai
>>
>>740385207
Kirov Park Meeting wasn't so bad. Pretty straightforward.
Even people exaggerate the Japan missions as a whole when it was literally the one level and then the one after is fine. Albeit not that eventful in the secondary stage of getting into the castle in regards to At the Gate, but it served as a fine way to bridge into the main hit. Japan still has Tracking Hayamoto and Shogun Showdown (the squeaky castle) therefore it's not completely tainted as a whole.
>>
>>740385997
It's one of the best mission. Seeing that antenna tower on the distance and realizing "You can climb it!" was kino as fuck back then
>>
I need to use the Bathroom.
>>
>>740385636
I'm pretty sure people have released AI upscaled texture projects for free for 2, contracts and Blood Money. I can't remember if it was in c47 but the kind of thing no doubt exists. I know it's included as optional add on in the mulder enhancement pack installers but not ticked by default.
>>
Nice, finally CN47 will get unexcluded from PC
>>
Am I the only one who likes SA more than Contracts? I was surprised to see so many people shitting on it and saying the series only got good with Contracts. I played the games for the first time recently and it was my favorite of the first 3.

>>740373075
https://youtu.be/xuJonyx9Zuo?list=RDxuJonyx9Zuo
>>
>Trilogy
>all the images are from the first game
>no videos
>no npcs in sight

yea, they haven't even BEGUN working on it. Release in 2028
>>
>>740368902
Why are we pretending to be excited when they already re-released these games a decade ago?
>>
>>740387431
CN47 is not in that. also, those were just upscales, no renewed textures.
>>
>>740387202
I go back and forth between the two
>>
>>740387170
You seriously went this long without playing c47? even if it was inferior to Contracts i kind of liked experiencing the whole beginning of the story. It gets on my nerves if there's anything missing.
>>
is it based on the android remasters?
cause those had the absolution gameplay and were dogshit
>>
I'm happy as a clam that any new players that have interest in the old games won't have to fuck around for 5 minutes setting up DGVoodoo and DXwrapper. I hope they make the UI scale properly with resolution. Surely they won't repeat the fuck up they made over 2 decades ago.
>>
>>740385589
Lol
Lmao even
>>
>>740368902
>the games you already played, but "improved"
genuinely we should hang every single dev and executive in this industry and every single person who buys these releases
I'm so fucking sick of it all
>>
>>740387202
>Am I the only one who likes SA more than Contracts?
No I've stated numerous times in this thread that it's the best stealthy game in the series. Although if Contracts had simply included enforced walking then i would be saying it was the improved version of 2 mechanically. Yet a lot of the missions in Silent Assassin are actually more challenging in design in general so i just think it's a better game.
Tubeway Torpedo is an example of a pretty tough one which Contracts rarely reached the same levels of in challenge. Same with Shogun Showdown.
>>
When will Blood Money get patched so the UI doesn't become fucking microscopic on any resolution higher than 720p
>>
>>740388509
Nobody who worked on the community patches ever figured out how to make the UI bigger. Despite being able to do it on c47, 2 and Contracts and i have no idea why.
>>
>>740387774
>You seriously went this long without playing c47?
how'd you come up with that conclusion from the post you replied to??
>>
except for the last harbor level I had fun with Codename 47. I thought it was more memorable than all the same feeling stealth games these days
>>
>>740372575
these first games are a horific mess. they might fix them up tho you never know
>>
>worthless "trailer"
>none of screenschots show the ui
yeah, rip
>>
File: 1444978461301.jpg (23 KB, 320x240)
23 KB JPG
>>740387996
>won't have to fuck around for 5 minutes setting up DGVoodoo and DXwrapper
It's little done in less than a minute. Zoomers are just stupid and think they're performing heart surgery. It's apparently a statistical average that they don't understand how file systems work.
>>
>>740368902
PS2 versions still have best color, lighting and atmosphere
>>
>>740389431
What's the difference? a lot of the broken Direct3D effects need to be restored manually via patch in regards to post processing and lighting.

On a separate in regards to audio: I would say that 2 and Blood Money sound the best on PC. Enabling EAX and then manually using DSOAL + HRTF mod and you've got decent positional audio which likely doesn't exist on console. Although i had to boost the reverb on Blood Money but it sounds amazing after that.
It sounded kind of broken on Contracts though i don't know why. Wasn't doing environmental occlusions and reflections (often heard as reverb) with 3D sound correctly.
>>
>>740368902
damn this is kind of gay
the OGs are a master class on how to do texturework properly to make flat objects with low poly look 3D
those doors in gontranno church are top tier but are just five faces
and then the "modern" version is just AI upscaled textures slapped on more poly rich models with shittier lighting
this is backwards, not forwards
>>
>>740378483
>don't want to play spit-shined eurojank
You are not fit for the challenge
>>
>>740384136
better watch out i am the rape victimizer
>>
>>740378483
>If they didn't de-jank the gameplay
This board is full of drama queens that complain about everything being too janky if it wasn't made 3 years ago. Shooting a gun and the bullets being slow or ocassionally missing their target. Big fucking deal. You act like that's literally unplayable. The new age demographics of this board ruined the place. If you were talking about tank controls it might be another story. But it's always nitpicky shit.
>>
>>740368902
WTF they just shadow drop this shit? Why the fuck are so many devs doing this shit lately.
>>
File: 2026plan.jpg (815 KB, 2961x1488)
815 KB JPG
>>740390882
"shadow drop" is when the game is ready and released. This is just an announcement, no release date, no nothing else. also they hinted at it last year, pic related.
>>
It looks very "faithful" so the changes look minor. Better be cheap then.
>>
>>740368902
Remastered? More like censored
>>
>>740392101
Hitman 2 is already censored
>>
LETS FUUUCKING GOOO BABBBYYYYYYYYY . BOND FAGS BTFOOOO. ITS FINALLY GAMINNNNG TIIIMMEEEEE
>>
>>740385283
>What a retarded bait
It's apparently bait when i stated my case. Where's the bait? you just like how more sandbox oriented it is rather than what the challenges for SA ranking looked like. Even this anon stated trespassing was an oversight without penalty>>740384857 and I've made many similar points.
I'm not saying that the level designs for the missions and how open they were weren't good. My critique lies in challenge alone. Blood Money knocked the difficulty down too much. Not only are there no penalties for how many people can you knock out with human shields. But none of it is timed. I think the penalty for human shields should have been much harsher. They wake up in about 2 minutes. That sounds much more fair. So your actual syringes have a purpose. Possible even down to 1 because that's how much i disprove of it it within Hitmans design context. It's not like Hitman has the other elements of games like Splinter Cell of where grabbing an enemy isn't trivial because they contain information you need. It's all still tactical there too.
>>
I’m kinda hyped for this. The original versions don’t really work with modern pcs.
>>
>>740392756
Or in much shorter words no timed knock outs was bad.
>>
>>740392807
>The original versions don’t really work with modern pcs.
I played all of them with a modern rtx 50 series card on windows 11. The worst you get is crashing from alt tabbing. Maybe an occasional unexpected crash but it's not disruptive enough for me to have trouble progressing through with them. That's why community patches exist. Although i understand most of /v/ still don't even know how to navigate their computers file systems for some reason.
>>
>>740392807
>The original versions don’t really work with modern pcs
The first game aside, you can easily emulate SA and Contracts PS2 versions.
>>
Will this have controller support on steam? I own the originals but I remember controller support being fiddly
>>
>>740393602
100% it will, why even ask such a dumb question?
>>
>>740393636
If its a dumb question then prove it. The steam store page says no controller support.
>>
>>740393417
The only one that actually has like actual rendering issues is Blood Money surprisingly i will add. But that's solved via using Vulkan as an API instead of dgvodoo. Only draw back is occasional performance hiccups but the game has rendering bugs if you don't use that API instead of direct x
>>
>>740392756
>This one tactic is overpowered for the ranking system
>This means the entire game is worse than the other game with worse AI, missions, and mechanics
It better be bait because if not you're a fucking retard
>>
>>740393785
is there any game that came out in the last 10 years on steam without a controller support, aside from maybe RTS and word puzzles and shit?
next you're gonna be asking "WiLL tHeRe be AchiEvmEnTS?" when, again, the obvious answer is yes, despite the steam page not saying it, because every fucking game that comes out on steam, especially remasteres, have achievements.
>>
>>740368902
>still no codename 47
It's the most soulful game in the series. Probably better to leave it untouched anyway, they'd butcher it
>>
File: file.png (8 KB, 223x132)
8 KB PNG
>>740393947
Dumb
>>
>>740391153
nigger this is a shadow drop don't play dumb
>>
>>740371814
>>740371719
>>740371470
first game is absolute KINO. Only faggots don't appreciate it
>>
>>740393636
It's a dumb question on two fronts, because it's either obvious that there will be, because why woudn't there be in a ramster, OR, you're asking this on 4chan, where we know everything you know, we're not the devs, so it's dumb to even ask this, so I assume you're only asking this to start up a conversation about how bad the controls were in the original games, and not really expect a real answer to your question, because, again, there's no way for random /v/ users to know this.
>>
>>740393602
It doesnt have controller support on pc because it's just the original pc games repackaged. I'm just going to buy it on the xbox
>>
>>740372575
nobody in 47 will randomly figure you out, that's only in SA.
>>
>>740393947
literally all screenshots are from CN47 you dumb jeet.
>>
File: 1760041327928808.png (668 KB, 1337x400)
668 KB PNG
>>740378486
Steam says they worked on Halo: The Master Chief Collection and Warhammer 40,000: Space Marine 2
pic rel shows the games they developed for android
>>
>>740372718
>lower than absolution
Unironically kill yourself kek. 47 mogs SA
>>
File: 6900_20240202190405_1.png (258 KB, 640x480)
258 KB PNG
Jungle status?
>>
>>740393602
no someone confirmed on twitter the pc version is different to the console version so no controller support
>>
>>740394107
fuck you bloody
>>
>>740394160
the only bad parts of 47 are the jungle levels. And even they have top tier atmosphere. If anyone actually prefers fucking absolution and SA over 47 they're genuinely retarded
>>
File: 1755043396958238.png (2.09 MB, 1172x7202)
2.09 MB PNG
>>740378486
https://saber.games/#games
>>
Does this mean that the joint missions between Contracts and CN47 will look the same?? I honestly can't tell if the "Traditions of the Trade" screenshot is from 1 or 3.
>>
>>740387502
>renewed texture
AI textures, ftfy
>>
>>740393808
>worse AI
How exactly worse?
Why can i just stand around as a secret service guard for the senator in the opera level and they're just fine with that all the time? if detection is not apart of AI then what is it doing? answer me on what it's doing to make sure the game of you not being found out is happening. I mean when i can just walk away from my keyboard and go have dinner. Come back and I'm not found out then something has clearly gone wrong.
>missions
All of the missions in Blood Money never force being careful at all. Holy shit are you going to ignore that point on trespassing have very little consequences? why doesn't that even count as witness for fucks sake? wait to downplay human shields being extremely OP by the way. Because it's a big one.
>>
>>740394242
I spent like 5 hours on that one level with the scarface guy.
>>
>>740394663
The level is much easier if you snipe him from a distance
>>
>>740394242
the jungle was absolutely fucking amazing looking, the fern physics alone dabbed on the competition. Codename 47 was a great looking game
>>
>>740368902
Will they add some checkpoints or saves to the first game?
>>
>>740394242
The second game is an improvement over the first one in every way
>>
File: images (10).jpg (16 KB, 530x377)
16 KB JPG
Enough with the remakes!
>>
>>740394974
Completely wrong.
>>
>>740394886
>the fern physics
The joys of being PC only. Not even Blood Money brought that back.
>>
>>740394534
I'll take disguises being OP over them being borderline useless in SA. Oh you ran for half a second? Cover's instantly blown, time to restart. It's fucking boring because it just makes you slow. Not thoughtful, but slow.
>All of the missions in Blood Money never force being careful at all
Don't care. SA has those dogshit Japan missions, Blood Money does not. That alone makes Blood Money the superior game. There's no part of BM that you just need to "just put up with" because the whole thing is fun.
>wait to downplay human shields being extremely OP by the way. Because it's a big one.
"Way to" but anyway, unironically you control the buttons you press. if you don't want to cheese an OP strat then just don't fucking do it. Are you genuinely autistic or something? At no point does the game force you to take someone as a human shield outside of the tutorial
>>
File: 1757857733900390.jpg (372 KB, 1920x1080)
372 KB JPG
>>740381338
same
>>
File: 1732345322691.jpg (131 KB, 693x446)
131 KB JPG
>>740394974
>codename 47
>you wearing the right disguise? We cool, you can go wherever you want.

>SA
>press shift for 3 seconds
>entire level wants to kill you
Better game... yeah, right...
>>
HE'S PACKING
ALARM ALARM
*weooweeoweeo* A guard found a dead body.
>>
>>740395662
>Oh you ran for half a second? Cover's instantly blown
You're just complaining about when Hitman was a stealth game and you want an action game.
Because what else is there in Hitmans model that will make a game about detection if the suspicion meter means nothing?
Blood Money made too many concessions that not even Contracts did since it was still sensitive enough to cause walking past enemies to have a time limit. Even whilst running. It is thoughtful simply by the fact that you are timing your movements around levels. You're not meant to waste any time. That is the crux of stealth gameplay about timed movements.
>>
You think they'll add saving during missions for C47?
That's one reason the Lee Hong Assassination mission filtered me. It's so fucking long and tedious and one fuckup causes you to start all over again.
>>
>>740368902
I hate new Hitman games because going Rambo will give you zero rewards.
>>
>>740372058
better
they aren't huge boring area slop with memey accidents for redditors
>>
>>740381338
>>740395828
Contracts mode is great but the campaign is gutter garbage
>>
>>740378398
normies want sandbox slop, real gamers want hitman 2
>>
>>740368902
did they fix the hotel level in contracts where half of the hotel was empty?
>>
>>740368902
The only thing I'm excited about is nuHitman fans seething at Codename 47.
>>
>>740395662
>if you don't want to cheese an OP strat then just don't fucking do it
Just don't engage with the mechanics bro. I put self imposed challenges in both 2 and Contracts but you don't get to pick with knock outs. You get strictly 2. You could probably fight someone for a knock out but it's still gonna show up in your rating in the end.
>>
>>740378004
I do liked how in SA anaesthetic was an easy (if not quick) way to gain a disguise to infiltrate an area, but it also meant you were on a timer. Because once the knocked out guy wakes up, you are guaranteed to have an alert go off.
>>
>>740395662
just don't run retard and don't show your face to the enemies, it's not that hard to avoid cover being blown in hitman 2
>>
File: 1770737964814192.jpg (33 KB, 268x265)
33 KB JPG
>>740368902
>>740370117
>>740370217
>>740370294
>80 bucks for the re-release of a 26 years old trilogy
The absolute state of this fucking industry.
>>
they barely look better, I hope they at least add proper controller support
>>
>>740381338
I hated it when I first played it, but I've since come to terms with it and think it's fun on it's own merits, it's just not the sequel to Blood Money I wanted.
>>
>>740370294
it looks okay
what is your issue?
>>
>>740368902
with the way they did the texture like it's amateur hour it's time to set anisotropic filtering to 0
>>
>>740368902
Will they keep the ridiculous accents and characters models from the first game?
I'm not sure if they could get away with them now
>>
>>740396772
I should probably mention that contracts only gave you 1 syringe so it was more strict. But there's less scenarios that force 2 anyway. Whilst in 2 your respective two bottles that will force 4 minute knock outs each matter.
>>
>>740396069
>You're just complaining about when Hitman was a stealth game and you want an action game.
No, I'm asking what the point of a disguise is when I have to creep around slow as fuck anyway. I might as well be ducking behind cover like every other stealth game.
It's funny that you call SA a true stealth game when the Japan levels are only even remotely bearable if you throw stealth into the wind and run in guns blazing. They are some of the most anti-stealth missions in the entire series.
>>
>>740374251
>has hyperkino like Invitation To A Party
>also has Hidden Valley
>>
>>740397639
>No, I'm asking what the point of a disguise is when I have to creep around slow as fuck anyway.
The point is exactly what i previously stated about it doesn't get you out of having to be careful. It's like you don't even realize what it was doing when 47 literally should never show his face to enemies if he can help it, you are actually SAFER by facing the other direction of guards or facing a wall. What they intended was for these disguises to be only an additional stealth layer. NOT an invisibility cloak.
>>
I would instantly buy it if they patched out schizo AI from 2, made detection on par with Contracts.
>>
>>740397979
>detection on par with contracts
It's practically almost the same between these games. They were a couple of years apart.
>>
>>740398180
>They were a couple of years apart.
Do zoom-zooms really?
>>
File: 1753189990270822.jpg (469 KB, 1920x1080)
469 KB JPG
Which game in the series has the most incel kino?
>>
>>740379569
this is actually hilarious
>>
>>740398303
I have them installed and have played them in the past couple of weeks, I've got all of the games installed in my library. The AI jumps between these 2 games SA and Contracts are almost negligible. Half of the posers in this thread i guarantee you haven't played it for a long time.
In fact maybe you could accuse Contracts of being schizo given the scenario of how if you pick up a gun in the asylum disguiseD as swat they shoot you anyway. Go try that in the training course, pick up a gun and watch them unload their guns on your ass for no reason.
For some reason holding guns in specific scenarios wasn't allowed. Selective AI like that.
>>
>>740376809
That's just because you're retarded.
>>
>>740398180
The ability to jog without being insta detected is a massive game changer. Hitman 2 is this close from no one having excuse not to play it.
>>
It's been around 20 years, but I clearly remember enjoying Contracts so much I SA'd every mission, then I figured what the hell, let's replay SA and also SA every mission. I... managed to do it, but it was very painful, as the AI would randomly aggro all the time. I think the Sikh surgery mission was the worst one, lots of slow walking across a huge map, and your cover can be blown at anytime.

SA had some cool story moments though, like fighting another clone (same outfit but an orange necktie) in one of the Russian missions.

The cloning thing is pretty dumb though, come to think of it, 47 was apparently cloned from a bunch of gangsters' DNA (like Lee Hong's), but the thing about cloning (and why Dolly the sheep didn't live long) is that the new organism made from a donor's DNA still keeps that DNA's age, so it deteriorates much faster. If 47 was really made from a bunch of old dudes' DNA, he realistically would be a complete mess. But whatever, just a shower thought.
>>
>>740399449
Agent 47 is also made from 47 chromosomes. It doesn't make any sense, but now it's just really silly lore that came from the very first game.
>>
>>740399229
>The ability to jog without being insta detected
>i actually just don't like stealth games
>i just wanted to run through the level like an idiot with no consequences
>game changer
It was a bad design change and nothing more.
>>
>>740398523
Compared to Contracts H2's AI is on a hair fucking trigger
>>
>>740399229
>contracts
>go to training
>take guard uniform
>allowed to walk through with no suspicion given you time things appropriately
>pick up gun
>all hell breaks loose and everyones mag dumping 47s ass
Wow 2 was so primitive! Contracts was a GAME CHANGER
>>
they really didnt fix the very obvious texture tiling? shit looks wack
>>
>>740399449
>as the AI would randomly aggro all the time
It's just a fast aggro for being in their presence for too long. The ideal way to always play is quickly moving out of their presence all the time. That includes walking whilst pointing 47's head in the other direction of the people you're walking past.
The one off part you'll ever encounter of enemies being drawn towards you is actually a bug tied to framerate i believe. Which at 30 fps it doesn't happen. Thankfully the randomly following you guys is an anomoly in my experience but on the St. Petersburg Stakeout mission those guards at the FSB building are real twitchy. I felt like i could keep the game capped at 60 with minimal bugs. But the bugs exist in the form of the occasional t pose. Something i just learned to deal with because i can't handle 30 fps personally.
>I think the Sikh surgery mission was the worst one
It's not that bad?
I'm surprised you didn't mention Tubeway Torpedo giving you the hardest time because are the most enclosed with guards then you'll ever be except for one of those middle eastern missions with the underground base. In case you don't know this: you can still run you can just never be seen running. So you don't actually have to walk everywhere. It's only in presence of actual security. Another thing you can abuse the jank of animations to make the walking quicker into a mid run. Therefore it cuts down the time considerably and that's useful for SA ranks as well.
>>
>>740401189
>In case you don't know this: you can still run you can just never be seen running. So you don't actually have to walk everywhere.
Yeah, but there are people ITT saying that the visibility checks are janky too and enemies can spot you wielding a weapon through walls etc. Wonder how it all works under the hood, do enemies have vision cones like in more modern games? Can they hear footsteps?
>>
Silent Assassin becomes a much better game when you learn about sliding. Even so, Contracts was the first “polished” Hitman that isn’t jank by 2026 standards. Tbh, while I love all the games, WoA makes them all feel dated.

>>740373074
They already remastered Blood Money. It was kind of weird since they tried to add WoA elements to it like Instinct and contextual prompts.
>>
>>740401459
>visibility checks are janky too and enemies can spot you wielding a weapon through walls
That's never once happened to me. And I thought I've seen all the bugs. I played 2SA to the extent of where i was constantly clicking replay over and over for my SA ranks too so it would make the respective scenarios of where i would see bugs higher than everyone elses experiences. I've never once said "oh that's bullshit they saw me holding my gun when they're weren't meant to!"
It was more like they're really just assholes if you're spend a fraction of second too long in the room with them. But there's never an instance where a wall does not cover, it always does.
> do enemies have vision cones like in more modern games?
Yeah it's cone based I'm pretty sure. They hear footsteps but the range of it has always been weak in the Hitman games in general and that includes Blood Money. It's like a roughly just 1 meter until they hear.
>>
File: 1675248390300464m.jpg (50 KB, 1024x576)
50 KB JPG
I fucking hate IOI to the point I am willing to let this franchise die just to stop them.
Fuck your entire company and everything it owns.
>>
>>740381338
Absolution is the epitome of "great game, bad [series] game. If you try to play it like Blood Money you'll have a terrible time. If you instead play it like a stealth action shooter it's one of the slickest games of all time.
>>
>>740402043
Also people saying this you may have to take into account that they might have not capped their framerate to 60. It's supposed to be 30 but you'll still get by with 60. If you run the game at 120 fps it will absolutely break. But the same is true for Contracts and Blood Money.
>>
>>740401189
Different guy.
>Tubeway Torpedo giving you the hardest time because are the most enclosed with guards
1st half is somewhat trivial as long as you get all the mandatory items then sneak into the back of the truck before the NPC you knocked out for the disguise wakes up.
2nd half is designed in a way that abuses the surprisingly narrow NPC viewcones with hallways that have indents for the player to hide in.

The middle eastern missions are arguably one of the easier ones compared to the absolute onslaught of pain that is the Japan chapter. The sushi restaurant mission is fairly trivial even with the entire chapter's gimmick of "fuck your disguise".
>>
>>740402163
get peacock
>>
>>740368902
but I've played all those game already when are new games coming out?
>>
>>740402418
The story is over, ICA is dead.
>>
>>740372058
Like shit and anyone saying otherwise is a fool.
Blood Money was the first to have any sort of real feedback when performing actions and even that was clunky as fuck.
>>
I'm sorry bros, I jinxed it.
The other day I talked about remaking the original four and then this happened barely a day later. I am truly cursed.

Anyways, some cool modders are working to adding Traditions of the Trade to WoA as a mod on Peacock. WIP but it looks good already.
>teaser
https://youtu.be/lDJOYz5x2Iw
>>
>>740399602
>>740399785
Imagine medics running because of emergency and impulsively thinking they're goons hired to assassinate someone
>>
>>740402490
I didn’t even pay attention to the retarded providence story lol

I’d love if they make a new game that plays like Hitman 2,3,4
>>
>>740402490
Somehow... ICA has Returned
The freelancer story is a bit silly, no longer having a standard of conduct stipulated by clients most of the time and everyone possibly being a crook for some syndicate somewhere means there's no need for precision.
>>
>>740402348
>absolute onslaught of pain that is the Japan chapter.
The hardest one is Shogun/castle but it's actually designed hard and doesn't have the gay sniper faggots ruining everything which were artificial unintended difficulty not real hard, hidden valley is the shit one. Sushi Resturaunt may have not been the most standout mission but it wasn't bad.
>before the NPC you knocked out for the disguise wakes up
I got my disguise later in for tactical reasons. This mission becomes an absolute pain in the dick and i realized it late. It's almost embarrassing admitting the answer. You know why? it was always the right move to go for that one guy for the disguise at the start of the mission but how do you do that before he wakes up and gives you a blemish on your ranking when he inevitably alerts the guards there? the solution was always to throw him back into the sewer you came in and it will result in 0 alert if you're lucky but i ran into a wall for so long on this point on how to avoid the singular digit on my ranking. The answer alluded me. Also it took me so long to figure out what the fuck i was supposed to do with the pager and the phone. At the very least you could say i just didn't think it through with the sewers or i was overthinking how important my anesthetics would be and the answer is if the guy wakes up he'll literally never be able to tell anyone anyway. But it's luring the guy doing the torturing out of the room. I spent the whole mission thinking i was supposed to do something much more elaborate with the pager and phone but it was as simple as drop outside door. In either case if you thought that pager was obvious, then maybe the sewer solution wasn't so obvious. Combine that with the narrowness of the level and tubeway is actually a pain.
>>
>>740368902
It would be really neat if they would add all those maps to World of Assassination. Im a big fan of what they did with that game and more games need to do stuff like "condense content from the franchise into one game" like that did.
>>
Every single Contracts demake of the C47 missions is sovlless except Kowloon Triads/Slaying a Dragon and *maybe* Wang Fou
>>
>>740368902
>saber
I bet they're gonna censor the fuck out of Codename 47 and Contracts, and the middle eastern/japanese levels in 2
...well at least C47 can get some proper gamepad support and ui scaling and other quality of life features so i can play it on steam deck without issues.
I want to get excited but modern industry has taught me to lower my expectations below ground level, and sometimes that's not enough.

>>740369434
They probaly want to avoid another Deus Ex remaster controversy
>>
>>740403169
>>740403317
Yes but without ICA it's pointless. The data is all leaked, many of the leads are probably on the run. ICA is not returning without leaps in storytelling logic
>>
Silent Assassin is still the most kino Hitman game
>>
>>740403705
You didn't like Traditions of the Trade? I was kind of split on whether both that mission and Hong Assassination were better in c47 in their actual level layouts. But mechanically the game was more in line with 2 so that's why i prefer it. Plus i like that the levels are raining at night. Contracts atmosphere is the best part about it.
>>
>>740403096
Your whole point is to make 2 look shitty so I'll throw it right back in your face when you start making bad faith arguments that Contracts was free of flaws.
>>
>>740370896
Because they would have to censor a lot of stuff in that game, and that requires effort and more money. Blood Money's humor is not acceptable in current year, it has to be WoA's reddit safe humor.
Blood Money came out at the perfect time where everyone could laugh at these thigns without getting pissy, everyone knew it was all in good fun. You can't do that anymore, and if you, do you need to add a warning before starting the game so people don't piss and shit themselves.
>>
>>740403912
Behold...Neo-ICA Led by none other than Jason Portman and a clone of Diana Burnwood
>>
>>740404089
The whole atmosphere of the hotel is gone. It's just a dark desolate boring area with barely any people and its practically lifeless (not helped by the rain hallucinations)
>but muh spooky basement
Not enough to save it
>>
>>740403938
C47 shits on 2SA and then wipes it's ass with the other side
>>
>>740403346
>he wakes up and gives you a blemish on your ranking
When I played on Hard, the guy waking up and raising the alarm in the 1st half didn't affect the rank, giving me a SA rank.
I don't have the patience to play any of the Hitman games on Professional except C47 and Absolution and only because those games' checkpoint system is borderline worthless and levels are usually short.
>>
>>740403317
>>740403912
47 being a freelance assassin arguably gives them more freedom for the story in future Hitman games. It means they can do a Golgo 13 type story where 47 just does jobs for the highest bidder rather than getting caught up in the ICA’s internal politics like he does in every game.
>>
>>740378136
the only jeet here is you, you dumb faggot
>>
File: 1775541525096356.jpg (475 KB, 1920x1080)
475 KB JPG
>>740368902
This looks like a massive downgrade. They made everything more apparent by making the same assets higher res and also forcing higher AF. Now it's much easier to spot that every texture in the game is tiled and repeated instead of looking natural.
>>
>>740372058
gameplay and feel, Contracts is closest to Blood Money, where the franchises started to find it's identity, Contracts has lots of levels from Codename 47 since it's mostly told in flashbacks, it's kind of a remake of C47 but with a continuation of Silent Assassin's story.
Silent Assassin filters people because ai is too paranoid for them and the game doesn't baby you, it's a great game though.
Codename 47 is visually and mechanical too ancient for most people and may find it repetitive, though it's pretty much Contracts without the experience of making 3 games.
I'm sure for this remaster they'll add some handholdy mode or mechanics for the newcomers to breeze through it, like Hitman Blood Money Reprisal, where they added some WoA mechanics and features.
>>
File: 0_hAwjKiumprcy59Ke.gif (977 KB, 500x284)
977 KB GIF
T-they are going to remove sliding from H2SA, aren't they...
>>
>>740368902
ok. i guess.
>>
>>740404642
I only beat them on professional. Whenever i speak of it being hard I'm speaking on the real intended hardcore mode of the game and that's the only way i speak about Hitman games. No saves you do it all in one go. But with Tubeway they reward you with one save on Pro. There's not many missions that it actually do this in regards to rewarding you 1 save. So they knew it was one of the harder missions when they designed it.
>>
>>740370117
the first game hitman looks (and plays) like unfiltered sewage
anyone who pretends it looked better has never played it and is larping hard to look like an ebin oldfag and fit in with the "new game bad" memes
>>
>>740368902
Looks like nothing special but as long as the price is right I'm probably going to get this. The old games will always be available on GOG so there is really no risk of IOI or in this case Saber to desecrate the originals beyond repair like with other remasters. C47 and SA are also no longer playable without mods on modern Windows. I'm just a little worried about any potential censorship, but modern day IOI is basically the Absolution team + some new people so maybe they aren't completely cucked out.
>>
>>740405006
Shogun Showdown as well. Reward 1 save mid mission. That's because they're the hard missions.
>>
File: 1774964914213881.png (71 KB, 400x458)
71 KB PNG
>>740368902
I have remake/remaster fatigue.
>>
>>740368902
One of the few games that actually need a remaster the controls up until Blood Money are complete ass tits
>>
>>740375718
>>740376459
https://www.youtube.com/watch?v=NZJL1ZTp-cY
this is what they'll be doing to Blood Money when they port it to PC
>>740375840
Filtered
>>
>>740368902
>everyone complaining about the graphics
you can swap at any time like the D2 remaster btw
>>
>>740405168
Batman Arkham and it's consequences have been a disaster for video games and their design.
>>
>>740372058
The older games have AWFUL gameplay and ANYONE who tells you otherwise is a contrarian they aren't anywhere close to stealth games in fact the best ways to play the old games pre BM is to NOT use stealth
>>
>>740380494
TR were only good because they got actual fans working on it, after they stopped working for them, the sequel trilogy got butchered with a patch, every other saber remaster or remake has been awful
>>
>>740404980
I don’t think they will. They didn’t remove any of the speedrunning tech or glitches from Blood Money’s remaster.
>>
>>740402996
One more screencap with the Contracts version
>>
>>740405031
They didn’t censor the BM remaster, so it’s likely fine.
>>
>>740374910
>"Kill woman, get massive raging boner"
there really are no unique experiences huh
>>
>>740368902
>trilogy
>meaning 2, Contracts, and Blood Mondey
So they've just completely forgotten that the original Hitman exists right?
Does it require you to connect to their servers like the World of Assassination cancer?
>>
>>740370294
>looks slightly less shitty
does it though?
>>
>>740405571
READ NIGGA REEEEEEAD
>>
>>740405304
>they aren't anywhere close to stealth games
Hitman has always lagged behind Splinter Cell in stealth gameplay but to call them not stealth games is pure lunacy. To call Blood Money more of a stealth game despite the fact that i can stand shoulder to shoulder with a guard and not ever reach a red bar (and walk away from my keyboard for 10 minutes) is whatever. enjoy your true "stealth" game bro.
>>
>>740405224
Why wouldn't I just play the original non-remastered versions then
>>
File: Hitman_2_artwork.jpg (23 KB, 258x386)
23 KB JPG
based. still the best FUARKING game in the series
>>
>>740405684
BM is way WAY more of a stealth game than 1 - 3 if you dont know this you literally didnt play C47 to Contracts stealth outright does not fucking work in the old games it just doesnt
>>
>>740370117
>>740370217
>>740370294
How does this makes it better?
>>
>>740372058
Not worth playing outside of Contracts and Blood Money.
>>
store page says you can toggle the graphics like halo anniversary, so that's nice. If they censor anything in the remaster you can toggle it to the old version...that is if they left the old versions alone.
>>
File: 20260606225800_1.jpg (1011 KB, 3840x2160)
1011 KB JPG
>>740405790
It works if it's detecting.
Unlike standing right here and this bar will never go red.
>>
>>740406195
yeah and in 1 - 3 those two guys would spot you through 9 keyholes and 8 walls while every guard on the map is instantly alerted and shoots you works better than the old games
>>
>>740405714
for me it's for convenience with C47, specially on steam deck. I need ui scaling and gamepad support. I hate playing third person games with keyboard and mouse and messing with the layout really doens't translate well with the context menus since this game was never released with consoles in mind, like SA
>>
>>740406290
>yeah and in 1 - 3 those two guys would spot you through 9 keyholes and 8 walls
Sounds like you never capped your framerate which caused the game to break because they can't see through walls. Which you also something you need to do in Blood Money otherwise there is bugs. Just ones you clearly didn't notice.
>>
>>740405327
>the sequel trilogy got butchered with a patch
What did they do it?
>>
>>740368902
>Welcome hornorabre guest. Every preasure is avairable inside
>>
>>740406417
Has absolutely nothing to do with framerate happened on release happens now
>>
>>740405662
I didn't want to go to the store page to find information that should have been included in the OP faggot
Try writing an actual post next time
WRITE NIGGA WRIIIIIITE
>>
File: HKFklAqWcAETEqY.jpg (1.09 MB, 1280x720)
1.09 MB JPG
>>740377056
>>
>>740406464
You're making up shit i know it. If they could see through walls i would not ever defend that but i know that they don't and that's because when going for SA ranks on professional I've gotten to know exactly how the game behaves in microscopic detail. Not necessarily under the hood but from judging enemy behavior and they react to things. What things are safe to do and what things are not safe to do. Objects that obscure view also cover you with a weapon.
>>
>>740404843
Oh, no. Anyway...
>>
>>740368902
Everyone is complaining about the price but it doesn't show up for me? I live in the EU
Anyway, this should at the very least include Blood Money. Wonder why it's not there? And the 4 games put together should still not cost more than 40 or 50 euro. Even 60 would be pushing it.
So I don't believe they are charging 70 or 80 for this 3 game package, that'd be unhinged. As it is it should not cost a cent above 40. Ideally it'd be 30. These are old ass games everyone's already played.
>>
I got all of these games for like 3-5 dollars total on sales not even that long ago like a few months ago
>>
>>740404175
>Your whole point is to make 2 look shitty
I literally said that 2 was this close from not having excuse for anyone not to play it. It's my only problem with the game, along with randomness of Hidden Valley levels.
Sliding makes 2 play great, except for the fact you have to use speed running glitch.
>>
>>740406330
The UI scaling solution for c47 with mulder enhancement pack is kind of a shit bandaid solution but it's probably possible to get it at least big enough for your screen already as it stands. I'm sure you can probably get that working on the deck. But i understand the convenience of not having to tinker. The way it does it is just by stretching it and that looks ugly.
>>
>>740407840
>It's my only problem with the game,
It's not a problem and penalizing running should have been in Contracts and Blood Money. Those games became less about timing in general as a result. It's not like you can't actually run, it's just that you're shit at staying undetected. Because i spend a good chunk of missions running in 2SA.
It's because i know when it's safe to do it because I'm sneaky and i do it in dangerous scenarios all the time.
>>
>>740378119
why wouldn't this work IRL??
>>
>>740368902
Hitman C47 and Hitman SA are still gonna have abysmal gameplay. Why didnt they just remake hitman quadrilogy in HITMAN tm games and release it as DLC? Or maybe just make a complete remake with HITMAN tm engine?
These lazy cashgrab remasters should just be called retuxtured.
>>
When's the Hitman WOA coop dropping? They teased it like a year ago, c'mon
>>
>>740378136
they really are just sharpening the textures hoping it sticks. Why not make new textures? you can see the asphalt tiles
>>
>>740407320
>Everyone is complaining about the price
Are we reading the same thread? They haven't announced the price so nobody is complaining about the specifics, it's more about "what have they improved that justifies asking for anything more than a few bucks when these games regularly go on sale for less than $1".
Anyway my guess is that it'll be $30 like the Tomb Raider remaster packs. That's the most anyone sane could think of squeezing out of these when a lot of people skipped straight to Blood Money. Which gets me to
>this should at the very least include Blood Money. Wonder why it's not there?
They know that Blood Money is by far the most popular of the oldies so they can ask for more compared to bundling it with the others. My guess is that it'll be remastered later on its own, and go for at least $20. Think about it this way, the whole 4-pack for $50 (at least) would be too much, it would turn off a lot of potential customers. But selling a trilogy at $30 and then the last game later for $20 works, a lot more people will be willing to pay that. Could even go for $30 each.
>>
>>740395662
>those dogshit Japan missions
How exactly was Shogun Showdown dogshit? there's literally one fucking mission that's bad called Hidden Valley. At the Gates is kind of forgettable but not an offender. The sushi Restaurant mission is fine.
>>
File: 1749241067249798.jpg (53 KB, 500x500)
53 KB JPG
>>740368902
Censorship status?
>>
>>740409431
scared of cobras
>>
>>740402163
I still hold onto my conspiracy theory that WoA is always online so they can keep an eye on you if you enjoy the game too much or strangle too many prostitutes etc :D
>>
File: 1684156179130694.gif (1.46 MB, 244x248)
1.46 MB GIF
I remember I was just as stoked to get a new soundtrack from Jesper Kyd as I was for a new Hitman game when BM and C were released. The music and atmosphere were so good in BM and Contracts. I played 1 and 2, but some of the missions were so obnoxious like jungle, sub, arab city, the civilians were mostly fun tho
>>740373075
https://youtu.be/cwiX4X61gNE?si=GtfKdfgaian69o6l
https://youtu.be/Do4ppKEqXf0?si=Z769TrbtdmBqkp2R
https://youtu.be/-CUUOnE7bBk?si=iZcYPnz7HBC-FGe5https://youtu.be/YcA_Gpx-b0Y?si=wbaRrkpzHyeLDIbW
https://youtu.be/Nkn91W9hm8k?si=DifD28KXdoLWqUok
https://youtu.be/vch8gmVXfdM?si=sVpelW2w6Vh1dVsA
>>
>>740368902
Already beat these games so I don't care. They're clunky as fuck, if you're itching for hitman just play another round of freelancer.
>>
>>740403938
Correct
SA is the best Hitman to date
>>
>>740405784
even the cover art is based
>>
>>740370117
>>740370217
>>740370294
But are they going to fix the controls? That's the one thing that's aged the worse, I can barely select things from the context menu even with my mouse set all the way down to 100dpi
>>
>>740404497
holy trvke
>>
File: fdhhr (53).png (148 KB, 422x523)
148 KB PNG
Zoomer fag here
should i get this if i like the new Trilogy and WOA ?
>>
>>740378486
It really depends but for remasters and vehicle autism games they're good at the job.
>>
>>740372058
the mission felt like you're actually infiltrating a dangerous gang/cult/soviets unlike WOA that felt like you're just travelling around the world to kill rich people but the only good thing about the old Hitman was the atmosphere. The control suck ass.
>>
>>740376171
I remember fapping to the nightclub stage, good times
>>
>>740411542
At the very least you'll like Contracts and Blood Money. Mileage may vary on the first two
>>
>>740411542
work your way back to C47 from Bloodmoney, seems like they're reselling a bad HD texture pack.
PCGW/Gog versions are your friends.
>>
>>740395848
SA can take it a bit too far sometimes, but enemies being able to see through your disguise if you run around the map like a retard or get too close to them is fine. Don't play stealth games if you don't have any patience. I'd understand this complaint more if you couldn't save at all during a mission, but you get like 7 saves on normal difficulty.
>>
>>740411983
>>740411993
FUCK
i forgot about blood money
it's like a dollar on steam, ill get that
>>
File: 1678408594691.jpg (406 KB, 1080x1267)
406 KB JPG
>>740411993
>PCGW/Gog versions are your friends.
You shouldn't speak to a zoomer about patches.
>>
>>740406623
>no new maps in like a decade
>spend all their time and money face-scanning celebs and buying their likeness rights
what is their problem
>>
>>740412771
didn't the mila jovovich tie-in have its own map with a lame version of the laser hallway for 47 to dodge.
>>
>>740402996
That trailer has some serious style to it.
>>
>>740398523
>given the scenario of how if you pick up a gun in the asylum disguiseD as swat they shoot you anyway.
In Contracts, the SWAT in Asylum Aftermath WILL shoot at you if you are disguised and you carry a gun NOT used by the SWAT members. You can carry the shotgun near the dead SWAT guy near the elevator exit without any issues. You just can't get too close to other SWAT or they will figure out you aren't one of them. Running will also make them suspicious, though it doesn't cause an instant alert.
What I really find weird is how the game has a few 'ultra-disguises' that allow you to get away with just about everything, like the Fireman outfit in the final mission. Short of pulling out a gun and shooting someone, you can go anywhere and no one even looks at you.
>>
>>740381338
clearing the nun level full violent was the best part.
>>
File: 20260607010839_2.jpg (848 KB, 5760x3240)
848 KB JPG
>>740413368
Lies. As usual someone misremembering the game they played as long time ago. I just opened the game to test your little theory out. As you can see i am holding the SAME shotgun as these are enemies opening fire on me and are alerted. I can grab another shot showing the gun fire if it's not convincing enough.
>>
>>740412916
It added a small unique basement area to Dartmoor
>>
>>740412771
the content is so lackluster too, there's that garden party in dartmoor where it's a sunny day and they clearly did a lot of work on it but it just isn't actually used at all
>>
File: codost.jpg (188 KB, 954x705)
188 KB JPG
remake
>a whole new game based on the original
>updated for modern controls and systems
>happens rarely because it takes a lot of work
>see the re2 remake

remaster
>oh boy i can't wait to buy and play the same old jank but now with HD textures
>>
I wonder why they choose this over Blood Money. I hope its because they have bigger plans for BM. Ideally a remaster into WOA, but also a remaster that added a Contracts mode would be good also.
>>
>>740413839
That's odd, I distinctly remember carrying out the shotgun to the car to escape without getting shot and got SA.
>shotgun held in ready position
That might be the issue, try just carrying the shotgun instead of holding it ready.
>>
File: 1761784805451154.webm (1.29 MB, 854x480)
1.29 MB
1.29 MB WEBM
>>740412916
>>740414090
The laser was the only cool thing about that
>>
>>740408314
I don't know why IOI isn't pumping out constant DLC for WOA. The playercounts are still high, and everyone would kill for more maps to use in Freelancer. They don't even need to be huge. People would pay $8 for Dartmoor sized maps to use in Freelancer.
>>
>>740411542
The original trilogy is nothing like the new games. The originals were fun and thrilling to play, unlike the new slop
>>
File: 20260607012230_2.jpg (2.81 MB, 5760x3240)
2.81 MB JPG
>>740414394
>ready position
Nope.
>>
>>740406623
Why is it always goofy shit? Does anyone play Borderlands style makeshift yellow paint guns, or dress their 47 like a nigger rapper? Why can't they just keep giving up professional gear or tactical gear.
>>
>>740414501
i like that the patient zero storyline got a little update and that there's another infected map so you can kill everyone and get silent assassin
>>
File: 1753493469537812.webm (2.24 MB, 854x480)
2.24 MB
2.24 MB WEBM
>>740414624
infection is a pretty fun mechanic i guess
>>
>>740406623
I'm gonna fucking vomit dude. People responsible for this should be fucking put down I swear
>>
>>740414502
my favourite map is the bank in new york and that was a DLC map originally, I think that and the shitty pajeet island are the only 2 DLC maps they're ever done
unfortunately they're jews so refuse to do anything other than pump out fortnite skins (for a single-player game)
>>
>>740368902
sweet
>>
>>740406623
you forgot to mention how the meat king is your favorite level
>>
>>740414729
dont forget to sign up to another external site you'll never revisit to unlock another duck
>>
>>740414729
IKR??? Where is my DARK and GRITTY hitman?????
Oh, I also want the big titty npc women back because i must goon!
>>
>>740415001
>IKR??? Where is my DARK and GRITTY hitman?????
For real
>Oh, I also want the big titty npc women back because i must goon!
You have a problem, then
>>
>>740414574
Hmmm.
https://www.youtube.com/watch?v=htiscPGc3DE
This guy here walks right past SWAT while dressed as SWAT and carrying a shotgun and doesn't get shot to shit. I think you're doing something and not telling us. Unless you care to post a video of the SWAT opening fire on you just seeing you having the shotgun while in SWAT uniform, I'm going to go with this video proof over your claims.
>>
File: 1536026009276.png (1.4 MB, 1240x1754)
1.4 MB PNG
>>740368902
>saber interactive
>>
>>740415047
what all you muh dark n griddy fags don't realize is that hitman was doing it ironically

it was always a whacky and goofy series
>>
>>740415058
>no mention of difficulty to played on
I'm going to assume you didn't play it on professional. And this person you linked didn't either.
>>
>>740415185
>what all you muh dark n griddy fags don't realize is that hitman was doing it ironically
yeah I'm sure Silent Assassin did it all totally ironically!
>>
>>740414615
The streamers like the meme outfits and celebrity targets. They’ll still do professional looking cosmetics and unlocks every now and then though. I wish they’d make the assassin pistol from Freelancer available in the main campaign though.
>>
>>740368902
...Ok?
>>
>>740399229
Nigga just tap W, like how can you be detected like just slide
>>
File: 1759917180747191.gif (1.54 MB, 406x412)
1.54 MB GIF
>>740406623
i'm weeping for the state of modern vidya and the Hitman franchise
>>
>>740415273
Every Hitman game has a different tone:

>C47
Late 90s-early 2000s action movie.
>2SA
Connery-era Bond.
>Contracts
Grimdark thriller vibe like SE7EN and Blade.
>Blood Money
Neo-noir.
>Absolution
Grindhouse.
>WoA
Craig-era Bond + John Wick.

The idea that Hitman was always edgy is a myth. Its only consistent element is black comedy.
>>
>>740415781
So the assertion that "hitman was doing it ironically" is just wrong.
>>
>>740415673
>and the Hitman franchise
well 007 didn't flop so we might get more of those instead of hitman for the foreseeable
>>
>>740415875
cant wait to see more of the memetic shrug negro bug eyed freak in my Bond/Hitman games in the future
>>
>>740415875
IO confirmed that their next project is a new Hitman. They’re not doing another Bond until Amazon gives them the greenlight.
>>
>>740415839
No, what's wrong is all the fags on /v/ crying about muh edgy hitman without actually ever having played any of them
>>
>>740416005
But I did play Silent Assassin and it was edgy, anon
>>
>>740415216
>>740415058
Although difficulty shouldn't matter because you can trigger this behavior in training. The only option i can try to change this is maybe capping it to 30 fps? if you truly think that it's a bug then that's the only thing i have not tried.
>>
>>740416031
SA is extremely campy. Right down to the main antagonist selling nukes to an Indian death cult and a yakuza hiding out in a boobytrapped castle guarded by ninjas.
>>
>>740416031
It was tongue in cheek and ironic as pointed out by >>740416152
But of course it all went over your head because you are an autist on /v/
>>
>>740416152
>>740416251
Still doesn't not make it edgy or unironic
>>
This just looks like a texture pack. I'd rather they remake the games in Hitman 3's engine.
>>
File: 20260607015019_2.jpg (2.58 MB, 5760x3240)
2.58 MB JPG
>>740416072
30 fps cap. No difference. It's just the best way to eliminate all odds of a bug. This is just what happens in Contracts. Perhaps it's more sensitive on PC than console? i don't know.
>>
>>740416227
>>740416271
you're not even making sense anymore
>>
>>740416304
>I'd rather they remake the games in Hitman 3's engine.
can someone explain to me why 90%+ of people online don't understand style, substance and art at all? like they think plugging this shit into a new shiny engine will definitely make it "better" and they don't understand that all of the substance and style of the originals would be just gone
>>
>>740416304
I imagine that would be difficult because WoA’s engine can’t handle elevators.

>inb4 First Light had elevators
Maybe they overhauled the engine, but you also can’t move around in elevators in First Light, so maybe they haven’t.
>>
>>740416473
Why is everyone so hung up on elevators? There were like two elevators in BM and both were mid
>>
>>740405224
Big if true
The only reason I haven't played C47 is because of the UI scaling issue that doesn't look good even with fixes, but I want to play with everything else intact from the original game
>>
File: 20260607015524_1.jpg (1.88 MB, 5760x3240)
1.88 MB JPG
>>740416394
Holstered they stalled for a split second but i believe they may have just been shooting a doctor. Soon as they saw me with the gun they immediate alerted. That's with a frame cap of 30
>>
>>740416473
The new Patient Zero DLC has an elevator. I don't have the game installed right now but I believe you can move around while it's in motion.
>>
>>740416550
There’s more than that:

>one in A Vintage Year
>one in Flatline used by the orderly who carts Smith’s body away
>three in You Better Watch Out
>two in A House of Cards
>two in A Dance with the Devil

The last three are particularly important because they’re integral to the level design.
>>
>>740416473
It's not the engine handling elevator motion, it's the NPC AI.
It's not just elevators either, if you played freelancer you must've noticed that NPCs do not give a fuck about locked doors, you can get any NPC to bust open keycard or key locked doors for you.
Also, melee takedowns don't work on stairs
My most autistic hangup is that the vanishing fiber wire glitch is still presence since absolution and yet IOI keeps adding fiber wire reskins.
>>740416550
They're an important element of interior and level design and a major accessibility option for wheelchairbound visitors plus it's no longer cute or funny that every superhotel/convention center/mall/whatever/office tower else has Elevators out of orders but there's a climbable pipe just for you.
>>
>>740368902
Of fuck, I might have to get this if it looks good.
>>
>>740416913
Wait, I take that back, where the fuck is Blood Money?
>>
>>740416908
NPCs and doors have always worked like that, but I wonder if they could find some work around so we could get a prison level.
>>
>>740415968
>until Amazon
Who even owns what anymore? Who keeps track of this shit and how are we expected to?

Still, a new Hitman? Take my money.
>>
>>740417113
Certainly, after looking at first light credits, maybe if they hire another half of the planet including elite, untapped talent of Mumbai they can cobble something together
https://www.youtube.com/watch?v=MXhjR44CCtA
>>
>>740368902
They should have just remade all the maps in WOA and let us play them on freelancer mode.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.