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Apologize.
>>
Slightly overhated. It's a third rate survival horror game with the Silent Hill brand slapped onto it. That's all.
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>>740389098
amazing soundtrack
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>>740389206
Amazing game
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>>740389098
>The newest games are so shit that the old shit games don't look as bad anymore
That's not really a good enough reason, I'm afraid. At least outside of more aggressively ripping off Jacob's Ladder, the previous games and the shit movie, Homecoming had a few neat ideas, which is more than can be said for the latest crop of garbage.
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>>740391021
How about downpour
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>>740391127
Actually really interesting concept (getting lost in other people's SHs, actually being an antagonist for someone else, etc.) let down by truly fucking dreadful execution.
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>>740391843
Fair enough
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>>740391127
I like the rain > fog and snow
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>>740389098
Homecoming is a great game and a great Silent Hill game.
"Horror" fags just didnt like how combat oriented it was, which was in-theme as the premise was that the MC is a solider returning home
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File: sh3 vs DP v2.jpg (155 KB, 1563x677)
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>>740389098
No. Fuck you.
That shit sucked day 1, and it sucks today.
And the modern "horror" games, including the shitty SH2 DEmake, all play exactly the same as it.

>>740391127
DP is one of the worst VIDEO GAMES of all time. No hyperbole, a hard fact.
It's a broken, terribly designed game, and insulting as fuck "SH" game. Somehow even worse than HC in every possible manner.

It does not even have Akira Yamaoka's soundtrack to salvage it.
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>>740394497
Pretty good bait.
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>>740394497
>>740395274
>muh Silent Hill
Overrated as fuck series carried hard by the first one and endless self perpetuating shilling that has been going on for decades now. SH is the #1 "fans never played it" title. And you cant even blame people because how the fuck are you supposed to play this proprietary gook console slop now?
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>>740395578
Have a single (you) and never post again.
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>>740395708
cry bitch boy
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>>740395274
I'm so sorry you're this retaded, I hope you will get help soon.
>>
I only played the PC version and the port was awful so no, in fact the game should apologise to me.
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>>740395885
>>740395578
Seethe more, Bloopoopertroon tourist.
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>>740391127
I found Downpour to be incredibly comfy exploring the city with the rain and fog. That also means it failed as a horror game though
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>>740395578
I started getting into horror games recently and went with RE1 and SH1. SH1 is so much better. RE1 is a fucking save scum simulator. The zombies are almost impossible to dodge and you need to conserve ammo so the entire game is just running around till you find where to go and then reloading till you do it perfectly then save again.
I have no idea how anyone plays it and gets stressed out by the item management/lack of ammo because you're basically guaranteed to have to restart so going on suicide missions till you understand what to do is the most effective method

I have no such issue with SH1.
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>>740396178
>The zombies are almost impossible to dodge
>you need to conserve ammo
>the entire game is just running around till you find where to go and then reloading till you do it perfectly then save again.
That's all bullshit.
I was literally 9 years old when the OG RE1 dropped, and even as an ESL kid, I had zero issues beating the game on my own.

No, RE is not about "dodging" enemies. That's a speedrunner troon shit, that you should not even think about really on the first 4-5 playthroughs. Yes - four to five.
Shoot everything that stands in your way. You get plenty of ammo, unless you suck ass at exploration and aiming.
Run past tiny critters that don't matter, like Snakes and Bees. In fact, one of the SH's big "innovations" was the conflict avoidance design philosophy.

Also, the whole point and appeal of SURVIVAL horror is indeed exploration, mapping out the accessible world, and slowly unraveling its challenges in order to gain access to new sections. It's a grand-scale puzzle box, a room escape game if you may. SH has quite a bit of that, early on, but it streamlines things quite a bit.

>I have no idea how anyone plays it and gets stressed out by the item management/lack of ammo
None of that is even an issue. Classic RE and SH games are top COMFY, slow-burn adventure games.
If you hate taking your time, planning ahead and problem solving ... then yeah, you are playing the wrong GENRE.

>you're basically guaranteed to have to restart so going on suicide missions till you understand what to do is the most effective method
Another case of a wall of schizo rambling and projecting.
Are zoomers this unfamiliar with the notion of keeping MULTIPLE SAVE FILES? Of course you are!

The risk of dying via punishment of losing progress is indeed the most effective way to keep horror scary, on top of good atmosphere.
Again, you are supposed to plan your moves and loadouts, not rush around like a headless chicken.
>>
>>740396178
SH1 doesn't really test the same issues as RE1 and that most extends to both series at large. Classic RE is designed around inventory management in a relatively contains area that loops back on itself so it requires exploration and determining what items you should be carrying on you at any given time. SH plays very differently, you have infinite inventory (except in SH4) and you explore the environment Zelda-style going from closed locale to closed locale with the town serving as your hub. Note that you typically don't backtrack to those areas in SH, it plays much more linearly as the environment shifts and ultimately cuts you off from old areas or even outright transforms entirely, as opposed to repeatedly backtracking through much of the map in RE. SH demands a different kind of exploration where you're constantly hounded by enemies and have to make the decision of whether you actually need to engage in certain encounters or if you'll end up exhausting your supplies. That said, SH is also unique in giving the player a wide range of melee weapons, some of them quite powerful, so even if you run out of ammo it's still feasible to continue. The net result is that RE is a game of calculating what you can take back with you while SH is a game of calculating what you can spend in order to push forward.
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>>740391127
Downpour is a sad sign for how times have changed. It was completely unplayable on release and got raked over hot coals for it. Now when a game is unplayable on release people find a million excuses for the game
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>>740391127
It could have turned out decent if it wasn't made by an inexperienced Czech studio which barely had enough time
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>>740396178
>RE1 is a fucking save scum simulator. The zombies are almost impossible to dodge and you need to conserve ammo so the entire game is just running around till you find where to go and then reloading till you do it perfectly then save again.
Did anyone actually play RE1, that was only ever true for a Code: Veronica blind playthrough because the game liked to pull "GOTCHA NOW YOU ARE CHRIS, oh you already picked up everything as Claire? lmao@u"
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>>740399248
I literally started it for the first time ever a month ago.
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>>740391127
It's hard to articulate but it felt too stephen king if that makes any sense, the moral dilemma at the end of the game didn't feel like that belonged in a silent hill game.
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>>740391021
The movie had great costume design and mixed special & practical effects better than anything since. Not much else to say about it than that, but it's a rather quirky one of a kind type of movie.



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