seasonal sluts should be punished with high fees to subsidize the real game for everyone else
DMM if jagex wasn't gay and retarded:No GEAll PVM is multiNo 10min aggro timerPVM has full player collision except ghosts, snakes, etcFarming same spot respawns stronger mobsInfinite run energyTeles can fail & end up in random/dangerous locPJing and rushing returnsModify map to have mostly singles with multi hotspotsCan't box mobs (can be PJed) within 20 sec of pvp/10 sec of monster deathDetect players boxing eachother by calculating potential avg dpsLvl 126 can fight lvl 3 anywhere always (besides spawn/some banks)PVP level scaling of accuracy/dmgPVM overheads nerfed to 40%Pray flicking removed by making prayers not constantly drain ptsMore horizontal gear scalingNegative bonuses removed from all gear, can cast magic with full runeHigh defence bonus nerfed vs low lvl mobsAltar prayer usage limited, requires offeringsStepping under frozen player in pvp removed in singlesMagic restrictions gone, use veng teleblock icebarrage at same timeExp curve fixed, low lvls slightly faster, high lvls massively easierGain more exp in lowest cmb stats (the higher your other cmb stats). Gain extra hp exp for lvling lowest cmb statsExperience loss on death returns and reworkedRepeated deaths are less punishingLvls not lost immediately on death but overtimeLost lvls are easier to regainFatigue on death, where exp regained is not given immediately but overtimeExp is stolen from players on killIf victim had 99 cooking but you only had 1 cooking when you killed them, you won't gain much expStolen exp is increased if they had been leveling the particular skill recentlyCan't steal recently stolen expMinimum HP level from 10 to 50Exp gain rework, you instead are rewarded with genie lamps that let you pick from a selection of skillsDoing any combat style training grants you lamps to level any other combat statWhen you are a high lvl, you gain much more combat experience from higher lvl mobsAbility to move your lvls in one stat and put them in another
Cmb lvl formula reworkedMagic always increases cmb lvlDmg formulas reworked60 attack 99 strength vs 99 attack 99 strength: both players will max hit eachother just as often,but the 60 attack player will hit lower hits less oftenGear rebalanced to promote risk over stats99 defence wearing full addy is worse than 40 defence wearing full rune99 attack using rune scim is weaker than 60 atk using dragon scimMelee formulas changed to accomodate more buildsDefence reduces enemy accuracy as usual.If you have particularly high defence, instead weakens damage curve so enemy max hits less, rather than stopping most hits entirelyAgainst low armor/low defence opponents, 99 attack 40 strength will be better overall dps than 40 attack 99 strengthIf you have low strength but a good weapon, you will have reasonably high max hits. especially on slow/2hers (KO weapons)Ranger armor reduces the frequency of high/max hits from melee attackers, and even more from magic attacks.Ranged armor is adequate defence from low damaging ranged attacks (darts and knives in particular).All gear degrades, particularly from death.You always have a looting bag,ie bag not lost on deaths. You can interact with some items in it,like uncooked food which can be cooked and then is put in your inventory.Runes take up zero inventory spaceBank keys reworkedWhenever you loot or acquire an item,it is temporarily "bank loot" for anyone who kills you in PVP.ie if you farmed 2 inventories of green drags in the past hour,then when you die even if your inventoryis empty you lose all of those items to that player.All personal loot is therefore temporarily 'untradeable'Skulls above heads and bank keys above heads are removedDefence level no longer provides magic defenceMagic level no longer provides magic defence
>>740402431>>740402483wow, incredibleand have you considered killing yourself?
>>740403458have u considered niggers