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File: osrs dmm all stars.png (196 KB, 512x485)
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>>
seasonal sluts should be punished with high fees to subsidize the real game for everyone else
>>
DMM if jagex wasn't gay and retarded:
No GE
All PVM is multi
No 10min aggro timer
PVM has full player collision except ghosts, snakes, etc
Farming same spot respawns stronger mobs
Infinite run energy
Teles can fail & end up in random/dangerous loc
PJing and rushing returns
Modify map to have mostly singles with multi hotspots
Can't box mobs (can be PJed) within 20 sec of pvp/10 sec of monster death
Detect players boxing eachother by calculating potential avg dps
Lvl 126 can fight lvl 3 anywhere always (besides spawn/some banks)
PVP level scaling of accuracy/dmg
PVM overheads nerfed to 40%
Pray flicking removed by making prayers not constantly drain pts
More horizontal gear scaling
Negative bonuses removed from all gear, can cast magic with full rune
High defence bonus nerfed vs low lvl mobs
Altar prayer usage limited, requires offerings
Stepping under frozen player in pvp removed in singles
Magic restrictions gone, use veng teleblock icebarrage at same time

Exp curve fixed, low lvls slightly faster, high lvls massively easier
Gain more exp in lowest cmb stats (the higher your other cmb stats). Gain extra hp exp for lvling lowest cmb stats
Experience loss on death returns and reworked
Repeated deaths are less punishing
Lvls not lost immediately on death but overtime
Lost lvls are easier to regain
Fatigue on death, where exp regained is not given immediately but overtime
Exp is stolen from players on kill
If victim had 99 cooking but you only had 1 cooking when you killed them, you won't gain much exp
Stolen exp is increased if they had been leveling the particular skill recently
Can't steal recently stolen exp
Minimum HP level from 10 to 50
Exp gain rework, you instead are rewarded with genie lamps that let you pick from a selection of skills
Doing any combat style training grants you lamps to level any other combat stat
When you are a high lvl, you gain much more combat experience from higher lvl mobs
Ability to move your lvls in one stat and put them in another
>>
Cmb lvl formula reworked
Magic always increases cmb lvl
Dmg formulas reworked
60 attack 99 strength vs 99 attack 99 strength: both players will max hit eachother just as often,
but the 60 attack player will hit lower hits less often
Gear rebalanced to promote risk over stats
99 defence wearing full addy is worse than 40 defence wearing full rune
99 attack using rune scim is weaker than 60 atk using dragon scim
Melee formulas changed to accomodate more builds
Defence reduces enemy accuracy as usual.
If you have particularly high defence, instead weakens damage curve so enemy max hits less, rather than stopping most hits entirely
Against low armor/low defence opponents, 99 attack 40 strength will be better overall dps than 40 attack 99 strength
If you have low strength but a good weapon, you will have reasonably high max hits. especially on slow/2hers (KO weapons)
Ranger armor reduces the frequency of high/max hits from melee attackers, and even more from magic attacks.
Ranged armor is adequate defence from low damaging ranged attacks (darts and knives in particular).
All gear degrades, particularly from death.

You always have a looting bag,
ie bag not lost on deaths. You can interact with some items in it,
like uncooked food which can be cooked and then is put in your inventory.
Runes take up zero inventory space
Bank keys reworked
Whenever you loot or acquire an item,
it is temporarily "bank loot" for anyone who kills you in PVP.
ie if you farmed 2 inventories of green drags in the past hour,
then when you die even if your inventory
is empty you lose all of those items to that player.
All personal loot is therefore temporarily 'untradeable'
Skulls above heads and bank keys above heads are removed
Defence level no longer provides magic defence
Magic level no longer provides magic defence
>>
>>740402431
>>740402483
wow, incredible
and have you considered killing yourself?
>>
>>740403458
have u considered niggers



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