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Hopes?
Fears?
Expectations?
Will they fix Wilds?
>>
>>740457119
>hopes
it won't be shit
>fears?
it will be shit
>expectations
it will be shit
>will they fix wilds?
it will be shit
>>
I'd rather wait to see what Ichinose is making. If he also is making a cinematic movie game instead of some pick up and immediately play game like he usually does then MH will be truly dead to me.
>>
>>740457280
You do know all the best stuff about Rise wasn't made under him right?
>>
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Why don't they just make another lost planet instead of trying to make monster hunter a shootgame
>>
>>740457415
Just play Gunner
>>
>>740457119
can't run on my pc, don't care.
World iceborne had more soul anyway.
>>
>>740457119
>Hopes?
no focus mode
>Fears?
focus mode
>Expectations?
focus mode
>Will they fix Wilds?
no
>>
>>740457604
What's wrong with focus mode?
>>
no more fucking weapon rng. just let me craft my weapons in peace
>>
>>740457694
But you can just craft weapons.
>>
>>740457694
What's stopping you from doing that?
>But muh max deeeeps
Just ignore it?
>>
>>740457909
fuck off artian fag
>>
>>740457979
>You don't get it I NEED to do 1% more DPS
>>
>>740457694
You will enjoy your Laotians.
>>
Fat bald chudcels complain about Wilds
>>
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>>740458254
Poorfag thirdies actually
>>
>>740457694
That trap has always been there to keep clown suiting shitters out of the general population. Go grind your RNG item with your dipshit outfit like the tryhard shitter you are and let the other people hunt. It use to be charms, now it's weapons themselves.
>>
>>740457119
The trailer was the sloppiest wet fart of a game reveal since Highguard
>>
>>740457119
>Hopes?
No more artian weapon endgame
>Fears?
Artian weapon 3.0
>Expectations?
I'm expecting to have fun
>Will they fix Wilds?
They already fixed the performance for me
>>
>>740457119
>Hopes?
None
>Fears?
None
>Expectations?
It will double down on the things that made Wilds shit so I expect to skip it.
>Will they fix Wilds?
No.
>>
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kawaii desu ne????
>>
>>740457960
They're kind of hard to ignore if you want to S-rank the timed challenge quests.
>>
>>740458874
You don't need them to do that
Also
>TAustim
>>
>>740458813
Ellen DeGeneres
>>
>>740459014
The cannibal?
>>
>>740458934
The pendants that comes with the challenge quests are free, so I'm going to take what I can get since I refuse to buy the cosmetic DLCs.
>>
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REMOVE HOLD BUTTON SAVAGE AXE CHARGE BLADE
REMOVE IT
IT SUCKED FUCKING COCK IN SUNBREAK AND IT SUCKS FUCKING COCK IN WILDS
REMOVE HOLD BUTTON SAVAGE AXE OR DON'T BOTHER RELEASING IT
>>
>>740457119
>hopes
none
>fears
already realized
>expectations
wilds but more
>will they fix wilds
no
>>
>>740459208
Pendants are ugly as sin
>>
>>740457689
performative purist wannabes think things like Seikrets and the wound system and focus mode are somehow dumbing down the game. Don't listen to them
>>
>>740459536
>more choice is... le bad
>>
>>740459956
are you saying those things DON'T dumb the game down?
>>
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>>740460019
Yes.
>>
>>740459536
t. SAEDspam troon
>>
>>740457689
too much freedom of movement while swinging your weapon. older games was very much built entirely around positioning and attacking properly, being able to do donuts mid swing makes this aspect much easier. I hear it causes other issues with staggering and stuff but I will be honest I haven't played the released game, I played the beta and hated focus mode and how the town/hub was a part of the hunting map and never bought wilds.
>>
>>740460019
Correct, they don't. Focus mode is infinitely less egregios and game affecting than Clutch Claw or the Switch Skills. In fact Wilds easily has the most grounded combat system next to only base World of the nu-MH because focus mode and wounds don't actually change that much. The animations you use change and the general flow of hunts feel different but the core experience of fighting monsters feels the same.
>>
>Played only the beta
>Still writes an entire paragraph
All wild haters are like this btw
>>
>>740460227
This isn't actually a complaint because monsters are scaled to react and be balanced around that greater movement. It's different and you don't like that it's different but there's no actual legitimate criticism for it being worse. It's just personal preference.
>>
>>740459956
Bitch, the only fucking way they found to add dificulty was adding a lot of shity area attacks because of how absolutely broken the player is
>>
>>740460543
That was already a thing in Rise and it doesn't have focus mode tho
>>
>>740460413
>monsters are build around the player having tools such as focus attack
focus haters will refuse to accept this anon bro matter how many times you bring it up. these dont really play the game and their intention is to just keep regurgitating their discord xister group narrative.
>>
>>740460647
Well I mean he did in fact literally admit that he didn't even play the game so yeah. /v/ takes the "old good, new bad" to a degree of complete mental retardation.
>>
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>>740457119
Hopes?
Gemma sexo
>>
Just look at all of this CLASSIC HUNTAN SOUL

NOW THIS IS MONSTER HUNTING!!!
>>
>>740460771
I'm glad it seems they're not giving us a new blacksmith for the expansion. Can't wait to see what new outfits we can get for her.
>>
>>740460795
This looks fucking amazing??
Why are people shitting their pants????
>>
>>740460939
They already gave us a second one
No need for a third
>>
>>740460741
I said I played the demo, and that's how it worked there man.
>oh actually this mechanic totally doesn't trivialize the game 100 hours in
like be for real bro. and even if monsters are more fluid to account for it, that STILL shifts the game away from committal attacks you need to aim properly to being more reactive, a change I do not like!
>>
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>>740460795
People see the GS being totally destroyed and say this is peak gameplay
>>
World was the peak. Just the right balance.
>>
>>740461029
>I fought against a single monster with the starter equipment, let me tell you my opinion of the game design
Stfu retard
>>
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>>740460771
>Gemma sexo
>>
>>740461029
what a nigger you are
>>
>>740461180
Looks like a man
>>
>>740461141
oh yeah which armor skills you getting that make you less able to do donuts during charge slashes with the GS anon?
>>
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What's his name
>>
>>740461029
Ok so you agree you just don't like it because it's different and there's no actual genuine criticism. Cool. I'm not arguing any more with you because arguing gameplay with someone who literally hasn't even played the game in question about as fruitful as arguing philosophy with a cow. I just used your post to get across a general position I wanted to make to counter arguments that I see others who have actually played the game say. I give literal zero shits about your opinion specifically. It's less than worthless.
>>
>>740457119
>hopes?
they'll have fun returning elders and fun new elders, and the new moves/boost gauntlet will be fun to use
>fears?
it'll be boring returning monsters that are annoying to fight and the new skills will all suck
>expectations?
I'll have fun but get annoyed with the postgame monsters oneshotting me because im being a dps meta fag
>will they fix wilds?
not much to fix for me so yes
>>
>>740461253
>muuuuuuuuuuh GS draw charge Q_Q
>I must post this every thread forever “gotcha bitch” xD
>>
>>740457119
The hunter was swing around the greatsword as fast as hell. That's all you need to know.
>>
>>740461267
my criticism is that moving away from slow committal actions you need to be deliberate with makes the games more casual. if you cannot understand this statement I dunno what else to tell you man, enjoy the next generation when every hunter has a DBFZ super dash so you never have to position I guess.
>>
>>740461275
My worry with the new combat gimmick is it's going to be very spammy in the same way Switch skills were. I hope it's not something you need to actively engage with too much and fills a more passive role in combat.
>>
>>740461389
And like a retard who gives opinions on games he hasn't played you forgot that I already countered that point. You're stupid. Kill yourself. Last (you) I'm giving you.
>>
>focus mode is good
Focus mode, wire bugs and clagger are part of the same problem: it derives from what monster hunter gameplay was.
The fact is that Capcom went from designing limited tools & tactics to fight monsters, to designing monster fights around one-time, overpowered gimmicks that give too much power. All to try and give a "cinematic" experience.
It's shallow, unrewarding & shit.
>>
>>740457119
It's not even really worth posting about. Whats to fear? The game is already dead shit not even in the steam top 100. The worst that can happen is it continues to be garbage. If so who cares. But if its good and redeems Wilds? That would be great but most sane people know the chance of that happening is rather low. Do you really think they are going to get rid of walking segments and let us skip all the cutscenes? Also Focus mode needs to be permanently deleted from the franchise. It was a terrible idea.
>>
>>740461389
its unreal that faggots like you exist. one thing is for sure, you are one miserable nigger since you spend time filling your mind with stupid shit you have no idea what youre talking about. keep going.
>>
>>740461527
MH team have always been obsessed with reinventing the wheel.
>>
>>740461424
It’s obviously a temporary super mode that gives you a moveset overhaul, there will probably be armor skills that extend it or reduce the cooldown for people who like that version of the moveset but how spammable it will be at base does remain to be seen
>>
>>740460939
The dlc is not a new locale
Wyveria exploded and we got a bunch of floating islands
>>
>>740461424
do you mean switching between scrolls being spammy? because I cant think of a single thing you could mean otherwise, cause the moves themselves were all just swaps for other moves not "spammy" things
unless you mean wirebugs which are by nature not spammy since you were limited by wirebugs
I just hope its similar to the new moves from wild - clutch claw itself sucked of course but the new moves we got that used it were cool - but I'm realistically expecting it to be a "boost mode" you trigger to go faster/get access to 1 or 2 new moves, and just passively fills up
>>
>>740461493
>it's ok we don't need to time heals properly
>it's ok we don't need to plan out item loadouts properly
>it's ok we don't need to remember to eat before a hunt
>it's ok we don't need to know how to navigate the world
>it's ok we don't need to aim our attacks intentionally and predicatively
ok man
>>
>>740461625
at least I can make a coherent argument all you're doing is chimping out at dissenting opinion on a thing you like like the niggers you love invoking
>>
>>740461706
its been over a decade since Mh hasnt had those mechanics. keep seething for another decade please.
>>
>>740461389
>Makes games more casual
Your Solo Savage Omega and Solo Proof of a Hero prooves?
>>
>>740461684
It kinda looks like ammo you load, slot it into your weapon and do a super move but if it lasts a good while it might be inoffensive but a bit annoying to maintain and it definitely sounds like it could function similar to the wirebug moves where you're always basing combat around using them at all times.

>>740461705
Yeah I meant wirebug moves and by spammy I more mean in the sense that combat starts to revolve around either using them or waiting until you can next use them which fucks with the flow in a way I don't like. I like Switchskills, they're cool.
>>
>>740460795
>*materializes wrist mounted GAU-8 avenger out of thin air*
>*circle strafes monster*
pshhhh nothing personnel kiddo...
>>
>>740460987
The game had a poor reception because of big performance issues and tranny creep making its putrid way into a lot of design decisions.

Of course retarded normies only picked up the game performing like ass so for some years it was all just a "ur poor lel"+"ur coom"+"game is le patched" shitfest.

Now, everyone mad about MH giving an inch and a foot to trannies already skipped the game entirely.

And all the poorfags that couldn't upgrade to play were forced to skip the game.

Now there's only just npcs that didn't mind spending hundreds of dollars to not miss out and normies that weren't suffieciently bothered by the further trannyfication of the game.
>>
>>740461773
>it's ok because I'm used to eating shit!
you guys are like old school bethesda fans, wonder how much more dumbing down capcom can do before you realize what's been happening for the entire time.
>>
>>740461925
>Trannycreep
Huh?
>>
>>740461778
Savage Omega is unironically harder than Iceborne Fatalis. Shit's nuts.
>>
>only "people" defending Milds are gas-lighters chimping out when out of arguments
The state of Monhun.
>>
>>740461778
>it's ok the entire base game is easy because of challenging DLC bosses
bringing up Omega is like bringing up Savage behemoth in World man. Yes both fights are challenging, but both games still casualized gameplay mechanics.
>>
>Franchise has been adding new gimmicks on every new game since Tri
>There are still people who claimed that they're a series veteran but couldn't adapt to each new gimmick every game adds
Who are you people? Why are you larping as long time players when you're just tourists?
>>
>>740461706
I bet you didn't even play old gen MH and are just copying bullet points from reddit/xitter/trooncord.
>>
>>740461914
ah, that makes more sense. I think that really depends on your weapon honestly, on bow other than using the buff skill to upkeep the buff I wasn't using the silk skills that much - it was effectively just another move in my moveset for me, but whenever I would do stuff on longsword or HH combat was much more tied to the wirebugs
to how its gonna work I'm betting its gonna work like iceborne's clutch claw gimmick for stuff like gunlance - get a certain type of slinger ammo to power it up
>>
>>740462045
>gets BTFO and has a passive aggressive bitch fit
KWAB

>>740462059
They're literally larpers, probably started with World or at earliest GU.
>>
>>740461941
>le shit
MH World, Rise and Wilds are fantastic games you faggot. your abysmally dogshit opinions matter none. keep making these threads, everyday same exact retarded and disingenuous arguments. dont stop though, hope Wilds makes you faggots miserable until the end of its cycle, too bad theres a massive expansion coming and you will just have to double your cope.
>>
>>740462059
I hope focus mode is just a gimmick. Then I might actually play the next game. But saying you didn't like the old games because you don't like the new gimmicks is fucking retarded.
>>
>>740461992
at least his hitboxes feel nicer than fatalis' and I dont have to clutch claw onto him constantly to tenderize so I can do damage at all. Just because of those two things i'd say its easier for me
>>
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Nata WON
>>
>>740462247
Yeah I love Savage Omega, he's a genuine contender for my favourite hunt in the entire series.
>>
>>740462207
>savage omega harder than Fatalis
I thought so as well. then again I also found Alatreon much harder than Fatalis.
>>
>>740462353
meant for >>740462348
>>
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>>740462289
>Alma is pregnant with his child
CHADta
>>
>>740462045
I don't even know why they do it when the game is an objective failure that 90% of the fanbase legitimately didn't like
>>
>>740462348
I think if it werent for the 1000 mini-hims during the add phase I'd agree
I know its a skill issue but dealing with those solo is such a pain
>>
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>>740461990
google capcom DEI leak, after the success of world the aids brigade brainwashed capcom executives hard and it got leaked.

Literally all of the shit they were talking about in their documents made its way into wilds.
>>
>>740462059
from
>design gimmicks that still follow (or add to) the basics of Monhun gameplay like collecting natural resources, searching & finding monsters, learning a monster's weaknesses & openings
to
>design gimmicks that completely shits on any of these basics and what made Monhun fun & rewarding in the first place
>>
>>740462206
Base World was alright, I didn't love most of the changes but generally it was fine. IB was straight up cancer with the clutch claw, wall bangs were too good and ensured too much uptime on stuff like Agitator because it was so easy to make monsters mad, and turning every part of a monster into a shitbox so you had to tenderize blew. The grinding lands also sucked ass. I really liked Rise's switch skills, I wish we could've made alternate weapon movesets a staple if we're not getting new weapons anymore. I liked SB alot more than IB despite my dislike of the monster rodeo stuff.

Your problem is that instead of arguing against me, the person, you are fighting against the strawman of someone who dislikes ALL new MH. too engrossed in videogame tribialism on /v/ to dare to have actual discussion of a videogame
>>
>>740462092
my first MH was like a half finished Dos fan translation on emulator before Tri came out. Never finished it the game kicked my ass, the first game I made any real headway in was FU.
>>
>>740462458
/mhg/ has been plagued by troons since World
>>
>>740462492
you fill your head with too much stupid bushit. for me I simply judge the game wether its fun or not. you complain about clutch claw and this and that…it makes it seem like you would be shitting and pissing your skirt no matter what Capcom did. relax nigger, its a video game and realize every MH game is drastically different from the last.
there are also not a single bad MH game btw.
>>
>>740462481
>Ignoring Generations
Lol
>>
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>>740457119
Honestly?, Im gonna wait for the final product, maybe 4 months later to buy it cheap, and I really hope they fixed the horrible performance issues on PC.
>>740457596
Yeah, World:Iceborne is the one that will be on my game list forever.
>>
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>>740462615
>See, this company explicitly pushed literal tranny shit on their games
>"BUT TRANNIES LIEKED DA GAYM B4 DAT"
>>
Hello, make the hunting horn move like a musician like in world and not the homosexual pied piper of hamelin. Until then, fuck off. lmao
>>
>>740462661
/v/has this massive issue where they're literally incapable of judging games on what they are but instead are only capable of looking at them as what they want them to be and no that's not "a good game" cause that's not what people on /v/ want. The shit /v/ wants out of certain games is VERY specific and anything that deviates from that is bad regardless of it's own merits. Guess it's a result of being a miserable cunt who genuinely doesn't know how to enjoy games anymore and just chases nostalgia from a time where they actually knew how to have fun.
>>
>>740462672
>ignoring the whole point
>>
>>740462661
>you fill your head with too much stupid bullshit
I think you are just very stupid and don't think about why you like or dislike things.
>>
>>740462828
>Guess it's a result of being a miserable cunt who genuinely doesn't know how to enjoy games anymore and just chases nostalgia from a time where they actually knew how to have fun.

Retards think if they can manipulate the discourse around every game to be negative Capcom will have no choice but to make every new game FU but with more monsters
>>
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>>740457119
>Hopes?
Charge Blade's sword mode will be the focus of the new Devil Breaker gimmick.
They bring in the crabs.
They put Chameleos in the forest.
Seltas and Seltas Queen are brought back somewhere, I don't care where.
Kush doesn't suck balls.
Lao doesn't suck balls.
Toby is back somewhere.
Zinigger gets the rope and stays out of this game.
>Fears?
Kush sucks balls.
Lao sucks balls.
Toby is skipped.
Seltas/Seltas Queen get cucked.
Zinigger steals a slot once again.
>Expectations?
It will be a mixed bag as always.
>Will they fix Wilds?
Depends on what you mean by that.
Performance/Balance? Lol
Will they fix CB/Hammer/IG/HBG?
Maybe, the new devil breaker gimmick will probably expand weapons significantly but the base moveset will be still there with all its problems.
>>
>>740462940
I see you felt called out.
>>
>>740462858
I only play the best of the best when it comes to video games. guarantee you that. MH World, Rise and Wilds are most definitely some of the best video games ever conceived. Capcom as a whole is so far ahead compared to the rest that they are in they own ballpark along Fromsoft and KT/Team Ninja I’d say lol.
>>
>>740462940
>make every new game FU but with more monsters
That would be good though.
>>
>>740462481
>>>design gimmicks that completely shits on any of these basics and what made Monhun fun & rewarding in the first place
This could describe any of the new gimmick each game added since Tri depending on who you asked, so again, just learn to adapt with the new gimmicks instead of getting stuck on the "old good, new bad" mindset.
>>
>>740462996
Whoops, meant for>>740462797
>>
>>740462828
anon I think saying
>clutch claw is a bad mechanic because wall bangs are too strong and requiring you to clunkily inflict a debuff (unless you were SnS or hammer who got combos into the clutch claw) on a monster feels bad
is very much looking at the game for what it is.
>>
>>740462940
That's also true, you definitely see a lot of narrative pushing.

>>740463067
I also don't like Clutch Claw, are you familiar with the term "nuance"? Do you think I'm saying that nothing new is bad and that the only reason anyone on /v/ could dislike anything is cause they're jaded? Of course some thing's have genuine points of critique.
>>
>>740462828
I honestly blame PC gaming for this disease…and pornography…and the jews.
>>
>>740461706
You won, that faggot might be lashing out against you but he single handedly killed the franchise. World Defenders and Wilds Defenders have one thing in common. They hate monster hunter and actively want to see the franchise go away and see Capcom wipe their hands of it. When someone defends wilds, they are actually trolling and enjoy seeing the sales and player numbers in the toilet because they hated the franchise all along. Anytime someone defends the game its being ironic they are doing it because they want to see the franchise fail. It's reverse shilling, they understand what they are doing. I see it all the time, sadly Capcom is listening to their toxic positivity and the franchise is going the route the reverse shills want. They pretend to praise their mistakes and glee at their downfall. It's insane.
>>
>>740463057
Nah I'll just skip the expac until it's less than 5$, if at all.
>>
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Why did they do it?
>>
>>740463217
>samefagging this blatantly
>>
>>740462828
Truth Nuke
PCniggers ruined all MH discussion
>>
>>740460181
>anon talks about savage axe
>"YOU TRANNY SAED BITCH"

chatgpt ahh attention span
>>
>>740463057
you are the only pushing the
>old good new bad
stuff though, I and many others have been able to articulate exactly WHY we liked the older stuff more, it's not just because it's old man. Like I'd love for capcom to readd the flex to healing, being able to sidestep slower attacks while healing removes a bit of risk because there's no commitment to the action. you want to push the
>old good new bad
meme because all your stance would appear to be is
>new good old bad
without any actual elaboration on why
>>
>>740462828
While true a lot of negative discourse surrounding games is just straight up shitposting. Not even they believe it.
>>
>>740463292
>Ahh
You are brown
>>
>>740462994
>Lao doesn't suck balls
I just don't see how they could make it a good fight
Its just running for its life while
>>
>>740463217
there is no winning on 4chan anon. there is only any kind of victory if we see a regression of some of the casualized mechanics, which we will not see. the best I can hope for is the next game's gimmick to not be so overbearing.
>>
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>>
>>740463331
NTA but your entire point is dishonest, you describe how the old thing is good sure but when talking about why the new thing is bad your comparison just straight up doesn't work because you're judging the new things as bad on a metric of the old thing. You're literally proving his point because your only argument is "new thing is bad because it fails at being the old thing" which is not how that works. You aren't judging new things on their own merits you're judging them on the old merits.
>>
>>740463221
moga villagers or moggers as I like to call em are stinky fish merchants who deservedly got cucked out of 3rd gen representation by the superior Nipponese hotspring enjoyers and closed their doors in shame
>>
>>740463417
I liked World Kushala better
MH needs more Gunner friendly monsters
>>
tell me one reason why having a mechanic speeding up your weapon is a bad idea, with the tradeoff probably being that if you get hit or if you don't do consecutive attacks (within a short period of time) it will remove the buff
>>
>>740463331
I'm
>>740462059
And my stance is that every new gimmick is just something you learn to adapt and play with and doesn't automatically makes it bad or good just because it's something different each time.
>>
>Hopes?
More mon to hun bring peco back plz. I miss peco dearly
>Fears?
Well, gore is already in the game and they showed kushala so fears confirmed. They are great monsters but I ended up grinding them so much in 4u that I just don't want to see them for a generation or two. I dunno. But I guess no zinogre or nargacuga would be my fears.
>Expectations?
Some goofy gimmick that will cause meltdowns for years to come.
>Will they fix Wilds?
I dunno, runs fine for me. I'm out of low rank so no more walk and talk story. Wilds was alright. Not my fave monhun but I'm down for g-rank. I like change, I'm interested to see what happens.
>>
>>740463710
only vtubers, women, and children play ranged weapons
>>
>>740463710
man they really dumbed down the difficulty from World to Rise, and especially to Wilds
Kushala gaped the shit out of me in World, yet I remember both it and Teostra being no big deal in Rise.
>>
>>740457119
It's impossible to fix wilds. It looks like they are doubling down as well.
>>
>>740463489
how does the comparison not work? I'm comparing two different games and how they handle the same action of drinking a potion, and explaining why I think the way the older game did it in a more interesting way. Is my point suddenly better if I just exclude the context of how the system worked in the older games? Is comparison not allowed now, must all games exist in a vacuum?
>>
>>740463851
Rise basically made all Elders outside of Risen/Primalzeno a joke
>>740463823
Not an argument
>>
>>740463887
Nta but
>the monsters are slower in the games with flex healing so stopping to heal isn’t as big of a deal
>the new system adds an additional element of decision making in that you can cancel the action to get partial healing or commit to a longer heal for full

It’s not a meaningful comparison because the monsters are designed differently
>>
>>740463887
Because you're criticizing a mechanic for failing at doing something it was never designed to achieve in the first place.
>Is comparison not allowed now, must all games exist in a vacuum?
What a stupid argument. You can compare things fine just compare them on things they're actually the same as. You're comparing Apples and Oranges and saying Oranges are bad because they're shit at being Apples.
>>
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Pretty sure we are looking at something like this. The gimmick seems to be Elders changing the weather. I could see them ignoring Chameleos again and using Namielle for the Scarlet Forest. I think Nergigante will be in TU1 for him to show up a bit after all the elders arrive. New monsters will surely be.
>2 Low/Mid Tiers, one being the bird
>Apex of the new area
>Flagship
>Final Boss
This would give us the same new monsters as Iceborne, plus 3 more Returning and a few more subspecies with the inevitable new Guardians as well. Still not very interesting, would be excited for Seltas Queen at least.
>>
>>740463750
>And my stance is that every new gimmick is just something you learn to adapt and play with and doesn't automatically makes it bad or good just because it's something different each time.
I agree somewhat, but you seem to be writing off people's perfectly good reasons for disliking some gimmicks over others. I love 3rd Gen and SB is my favorite new MH, and I don't blame anyone for skipping either because they dislike swimming and wirebugs. gimmicks are always going to polarizing.
>>
>>740462289
Bros you told me he was irrelevant now and that they knew everybody hated him...
>>
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>>740463887
Old MH
>Monsters are slow
>Hunters are slow
New MH
>Monsters are fast
>Hunters are fast
I see no problem with this
Souls games also went through the same evolution and they are more popular than ever
>>
>>740461072
Legitimate retard
>>
I don't follow the game news much, but did they buff LBGs or something? 95% of people who answer my SOS calls in Wilds are LBG users these days
>>
>>740463489
>focus mode negates learning weapon positional, time of attack, monster attack patterns. Some weapons heavily rely on it
>focus strikes gives i-frame to all weapons on top of stagger/toppling monsters which gives a huge windows of opportunity to do big damage. Basically a cheap "player takes control of the fight's pace", no punishment or failure possible
>powerclash/offsets have huge windows to pull off, can only fail a power clash if you wait long enough. Another way for the player to control the pace. If failed, not punished, players just spams it until success.
>all weapons have counters in some way
>seikret removes the need to explore the map, learn to navigate the map, search and find the monsters/ressources. Everything is revealed the moment you enter the map for the first time
Etc, etc.
But yeah, past gimmicks like the farm or Tri's underwater combat or GU's hunter arts are totally the same as the clagger, the bugs or the above design-wise.
>>
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>>740463380
They have a decent track record on remaking old siege fights and making them at least bearable.
Lao will still be largely a matter of using ballistas and shit like that but they might be merciful on us and make it a relatively painless fight, I have no idea how they'll do it but given how World Alatreon or Wilds Gog are a completely different fight from the original it's not impossible for Lao to end up at least a bit different and less unbearable.
There's two things I'm admittedly curious about Wilds' version of Lao, namely whether they'll implement Ashen Lao somewhere and whether they'll redesign some of his stuff given they significantly altered some old equipment in this game, see how different Blangonga's weapons are in Wilds.
>>
>>740463292
>ahh
Yes, cum for me you little slut.
>>
>>740464085
>the monsters are slower in the games with flex healing so stopping to heal isn’t as big of a deal
Tri has very fast monsters and it worked fine man. next time you play a new MH stand still when you heal. You act like the new game's speed make it IMPOSSIBLE for this to occur which simply is not true because otherwise mechanics like sharpening a weapon would also had been changed to be doable while moving on foot.
>>
>>740464268
>hunters are fast

it must be nice to have a weapon that isn't slow
>>
>>740463712
you can parry this
>>
>>740464370
>tri
nta but you are a faggot for trying to compare how monsters loved and behaved in tri to the vastly more complex MH monsters movement and animations in the newer games. pretending to be a retarded faggot still makes you one.
>>
>>740463759
>peco back but you can see the monsters on the map so there's no jumpscares anymore because you know exactly what can come for you at all times
>>
>>740464507
moved* lol
>>
>>740464213
God I want Desert Seltas Queen back so bad. All hail the Mad Queen!
>>
>>740464507
>no you don't get it monsters are simply TOO advanced now for you to heal while standing still
>now excuse me while I do the much longer animation of sharpening my weapon in front of these IMMACULATELY designed MEGAMONSTERS that are all speedsters
lol
>>
>>740463061
Trannies outside of capcom liking capcom things before capcom specifically pandered to trannies is not the reason capcom pandered to trannies.
>>
>>740464306
>>focus mode negates learning weapon positional, time of attack, monster attack patterns. Some weapons heavily rely on it
Wrong.
>>focus strikes gives i-frame to all weapons
Patently false.
>no punishment or failure possible
Also patently false, see how for instance focus striking Omega while missiles are out is a literal death sentence
>>powerclash/offsets have huge windows to pull off
Also wrong, e.g. one of IG's biggest problems is that it has only two offset options and they're both atrocious and incredibly difficult to pull off on top of having no reward whatsoever for using them to begin with.
>>seikret removes the need to explore the map, learn to navigate the map, search and find the monsters/ressources
"Exploring the map" in MH has always been a meme, none of MH maps are hard to navigate and a miniscule fraction of them even had secret parts in with something worthwhile in them.
>>
>give more power and utility to the players.
>while nerfing all of the monsters.

What did Capcom mean by this?
>>
>>740464636
Doesn't Capcom have a tranny as an official ambassador?
>>
I can't think of a worse place to hunt a Kushala. In the fucking sky.
I'm hype but 2027 is a ways away
>>
>>740464743
I'm more angry about the invasive story segments and hand holding. They doubled down on the godawful story from world and who did they even listen to? Braindead sponsors or test groups?
>>
>>740457119
>Hopes?
Seltas and Queen, Najarala somehow, at least one Frontier monster, and Gammoth
>Fears?
Flagships out the ass like Iceborne, the entire dos elder trio yet again, nothing interesting being done with the Inclemency system
>Expectations?
Some flagships, Shagaru Magala, Teostra, Valstrax, Somult as flagship, new gauntlet gimmick is broken as shit
>Will they fix Wilds?
Haha, no. While I think Offsets are neat, they're broken as shit, so unless they're just cut from G-Rank entirely somehow, it'll be the same "we pumped damage numbers and HP to deal with the hunters being able to counter every single attack in the game" shit as 9*/10* quests.
>>
>>740464743
you only trolling yourself ya miserable faggot. dont ever stop until you finally soil your panties with your last breath.
>>
>>740464910
they listened to sales numbers. world's story was intrusive and annoying, and it's their best selling game EVER. Rise dialed back the story and sold less, so they double down on World. here's hoping they dial it back on the next title
>>
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>>740458330
>Portugues - Brazil Mostly Posite (3801)
To be fair, Chinese like to leave negative reviews because they think they’re only heard if they complain about something.
>>
>>740464945
>While I think Offsets are neat, they're broken as shit
How are they broken as shit when they're unusable on any monster that doesn't heavily rely on melee and they work like a status effect
>>
>>740465020
it's like their only means of communication with the devs, so they're much more vocal in the reviews because they can't exactly just hop onto twitter.
>>
>>740464976
do the japanese fans even criticize it too or are they too limp wristed
>>
>>740464948
>valid criticism of the new entries to the franchise
>REEEE stope beIng a MiseRable fagt

Here's your (you)
>>
>>740465156
>REEEE stope beIng a MiseRable fagt
Yes.
>>
>>740465156
>>valid criticism
You still have to provide any
>>
>>740465156
>valid criticism
lol
>>
>>740465156
>Valid criticism
KEK
>>
>>740457119
>Hopes?
Nothing because if I decide to play Mildsass I will steal a key and use the DLCunlocker again
>Fears?
I fully expect it to be consistently bad and maybe mid after all TUs
>Expectations?
LOL none
>Will they fix Wilds?
Its fundamentally broken; G rank won't fix what's already there , it'll just compound problems ontop of the base game
>>
>>740464682
>Focus lets you circle around the monster and damage it.
>Poping a wound with focus strike absolutely gives i-frame with no punishment or failure unless you somehow miss, why else use focus strike?
>IG has a lot of easy options to evade a monster's attack already. Thank goodness it's not as braindead as the hammer, still is too easy. Unless you play at sub 30fps with FG?
>It was never about a map being "hard" to navigate. If I don't need to go out and salvage resources time and time again or search for the monster, why bother with a map at all? Might as well just have Nata delivering you all items after purchasing them and have just an arena with varying decor for "hunting" monsters.
>>
>>740460019
Wilds has far and away the hardest HR of any monster hunter. I enjoyed both World and Rise, but both were piss easy by comparison.
>>
>>740465147
iirc the game was found in bargain bins over there for dirt cheap, but I cannot speak on the general consensus over there because I am a filthy american
>>
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>>740464910
>>740464976
>>740465147
>>740465515
The story is the best part of the game according to series producer Ryozo Tsujimoto.
>>
>>740465515
Wasn't that because no one over there had a ps5?
>>
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Still no Dalamadur?
>>
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charge blade bros, what if they made a different way to play cb in that you can load a phial into your shield to cancel the recovery frames of your last attack. Basically, what mechanics should they steal from fighting games to make the weapons play more interesting
>>
>>740465667
Charge Blade is a tranny weapon btw
>>
>>740465632
could be, either way it doesn't bode well. unless japan swapped to PC, which I doubt
>>
>>740465468
>>Focus lets you circle around the monster and damage it.
So just like every MH ever made?
Focus also NERFS your movement speed so if you want to actually circle around things especially with heavy weapons you're better off moving normally, the only weapons that can actually pull that off are the light weapons, so SNS/DB/LBG/IG/Bow.
>>Poping a wound with focus strike absolutely gives i-frame
It literally doesn't, which you'd know if you actually played the game, the only thing Focus Strikes have is hyper armor during the animation.
>>IG has a lot of easy options to evade a monster's attack already
No it doesn't, its only defensive option outside of rolling is pole vaulting, which is ass against most mons.
>If I don't need to go out and salvage resources time and time again or search for the monster
Good news, you do both, you control the buttons you press too in case you didn't know.
How else are you going to get things like Fucium or whatever trade mat you need if not going on and farm them, retard?
>>
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>>740465843
>>740465632
Wilds is getting a SW2 port
>>
>>740465916
The final nail in the coffin
>>
>>740465916
oh that makes alot more sense now actually, game sells poorly on PS5 locally so they port it to the platform that is doing well.
>>
>>740465667
MH devs seem to really hate sword mode and especially the shield part of the weapon so I don't have a lot of hopes for it.
GL's new counter makes me slightly optimistic but we'll see, as long as sword mode gets buffed in any significant way I'll be happy even if my wet dream of having the shield get a phial powered pile bunker super will still be a distant dream
>>
>>740465978
>Shitch Poo
>Doing well
Lmao no gaems
>>
>>740466087
>MH devs seem to really hate sword mode and especially the shield part of the weapon so I don't have a lot of hopes for it.
Perhaps because there is another weapon called Sword and Shield?
>>
>>740466087
I share this dream, just so you know you're not alone.
>>
>>740465667
>What mechanics should they steal from fighting games
None. Fighting games can keep those. Not like you need to feint an attack until monsters start reading hunter's telegraphs.
Don't give Capcom any ideas.
>>
>>740465892
>So just like every MH ever made?
Seriously?
>can completely trot around a monster, while facing it and damaging it. If, somehow, you're about to miss an attack in focus mode, just tilt the camera
>the same as positioning yourself and committing to an attack
>>
>>740466087
sword mode is at an all right spot since its useful for general use, though as you said it could use something extra to make it as enticing as axe mode. I think cb needs harder resource management to make it more interesting. Not in the way they made savage axe requiring certain actions but idk, like giving overcharged phials a reason to actually exist.
>>
>>740466087
I think a pile driver weapon on its own would be kinda sweet. A big ass chunky one.
Charge hammer. Use hammer mode to set the springs, switch to pile driver for the big dick attack. KO the monster and shove the pile driver against the monster's skull.
>>
>>740466447
S&S is lame and gay and for sissies
>>740466767
I don't know man, outside of charging phials and maybe some emergency perfect block there's no real reason to use sword mode right now, they took out Rise's fast sword charge too in exchange for the useless new full shield charge so it's really hard to justify sword mode when it does so little damage, the focus strike is awesome but that's about it and you can also use it from Axe mode which still defeats the point of being in Sword mode.
I understand that you can't do too much with it because you'll start overlapping with S&S but at least Rise added some little things like Firing Pin or again, the fast Sword Charge so you had at least some minor reasons to actually use your sword for something that wasn't just charging up Phials.
It's the same problem SA has with Axe mode, the "main" mode always get shafted for some reason and treated like a red haired stepchild that's only there to empower the better brother, the more I think about it the more I'm starting to believ Frontier had the right idea with things like SA's Heaven Mode making it so the transforming gimmick was used as a resource dependant part of the core moveset that also forcefully resets back to the base mode rather than a fully separate mode you can stay in indefinitely.
>>
>>740466693
a defensive monster that would shield itself to try to counterattack you would be an interesting mechanic. Maybe have the solution be like doing a quick attack in front of its face then hit its elbows (which are its weakpoint; if you break one elbow, that arm can't do the attack anymore, break both elbows and its head will be wide open).
>>
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>>740466693
>monsters start reading hunter's telegraphs.
>>
>>740462289
So how are they going to handle the timeskip? We initiate the quest and it goes "One year later"?
>>
>>740457119
>trailer begins with sekret running on a path
>washed out shitty graphics
>focuses on zero impact fussing with the slinger

I have zero expectations. I might consider buying it on sale a few years from now, but I can't be bothered otherwise.
>>
>>740458330
Your image seems to contradict what you're saying, Mutt
>>
>>740467584
oh lord in heaven take me back
>>
>>740467631
Yeah
>>
>>740461389
>moving away from slow committal actions
The actions are still slow. You just can target seamlessly now.
If anything the ones that makes it "easy" is seikret call mid battle just like wirebug escape.
>>
>>740457119
Hopes it flops and they give up on the """Cinematic Experience""""
>>
>>740458065
I need more slots for convenience skills though
>>
focus mode makes the gameplay much easier for previously high commitment weapons
if you claim otherwise you are an idiot and should be disregarded completely
>>
>>740461262
Gayfucko
>>
>>740462059
Actually I adapted too well to the Seikret, now it's just fucking boring and the auto movement is so easy to do I just look at my phone while I wait for the fight to start
>>
Do you guys think the Switch 2 port was always part of the plan or they are only doing it out of complete desperation over this?
https://www.notebookcheck.net/Capcom-admits-Monster-Hunter-Wilds-fell-short-of-the-company-s-expectations.1093405.0.html
>>
>>740468037
>>740467917
>>740466718
>>740465892

I still don't see why people have such a major hate boner about Focus Mode. I hate Wilds and think Focus mode was one of its least offensive shit mechanics compared to Offsets or carry over mechanics like Sekritfall and infinite healing/restock/healing while moving. I see Focus mode more as a "QoL Casualization" similar to all the shit World did to make itemization easier, like moving while healing and infinite restock. Sure, it ruins the soul. But let's be honest here, they already killed and raped any soul MH had with World. Hell, I would say Focus mode is WAY less egregious then healing while moving and restocking mid hunt.

People act like it ruins the combat, when the #1 things that ruins the combat, and continues to ruin combat in Monster Hunter is low commitment defensive counters on every weapon. From GU, Worldborne, Risebreak, or Wilds. From Styles/Arts, to added Iframe/hyper moves in Word, to Silkbind attacks, to Offset counters. It makes the game a brainless masher up until end game content ever since GU when almost every single weapon just has spammable counters and defensive mechanics. Combat has not been high commital since 4U or GU if you use Guild Style.

Now, we don't even need to go into how DOGSHIT the balancing has been since 4th gen either. Absolute skill bloat after skill bloat ever single gen with continued lower and lower monster stats from trip values to base HP and average hunt times. Which is only exasterbated with the removal of solo Guild Hall so every LR/HR/G-rank you do solo is the equivlant of a village quest.

The truth is that 4th gen already ruined alot of things. World and by extension all of nu-MH, is a completely different franchise. There's not much reason to cry and piss your pants about mechanics like these any more if you're purely comparing World/Rise/Wilds, becuase these games have a completely different and casualized vision of what MH should be.
>>
>>740468516
No way that shit was ever in the plans
They had to make something for a console Japan actually had instead of expecting them to pick up the ps5
>>
>>740469149
Ok...then why not make a new "rise" then?! WTF is the "portable" team doing?!
>>
the mh team should make a survival mode where you have to survive for 7 days with nothing but the resources around you while you are constantly assaulted by strong monsters like in dead rising 1
>>
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>>740468516
It's desperation
Can't wait to see how it runs when even the more powerful steam deck struggles
>>
>>740468516
Capcom never got over what pic related caused, the fact the situation is repeating itself with MH sent them into absolute terror and are willing to wasted millions of dollars to avoid it.
>>
>>740461262
Dunkleosprey
>>
>>740468983
>Sure, it ruins the soul.
I'm so fucking tired of this argument, getting rid of time consuming busywork is something the series has done ever since FU.
And if anything, with each game since Tri they always slowly implemented more immersive elements that aren't just needless simulationism, things like monster stamina, mounting, pointlessly detailed endemic life that is really just there for the flavour, better monster animations and behaviour, turf wars and tons of other minor mechanics like power clash that not only make the games feel more immersive but in some cases realize stuff that was already envisioned in prerendered cutscenes in oldgen and is now an actual gameplay element.
How can you say the new games "ruin the soul" when you can do shit like blocking mons the exact way hunters did in the old opening videos? Wilds literally lets you reenact DOS' opening movie with Blangonga in raw gameplay.
>when the #1 things that ruins the combat, and continues to ruin combat in Monster Hunter is low commitment defensive counters on every weapon
This was objectively true for XX because mons were not designed around any of it, even worse a lot of them were literally ported from previous games as is without ANY adjustment, the same isn't true for recent games.
>Absolute skill bloat after skill bloat
Skill bloat is not an issue, MH balance has always been dogshit even with the oldgen skill system being extremely stingy because SOME skills (and entire submechanics like affinity which augment the skill problem exponentially) shouldn't exist at all and every single game had that issue, from FU autoreload to the newer generations of games with shit like Agitator, WEX and what have you.
If anything I'll praise Wilds for at least trying to put some sort of safety break on the skill system with the Armor and Weapon skill subdivision, it isn't much but it's definitely a step forward.
>>
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>>740460373
Why is this so common?
>>
>>740469885
Jaded boomers
>>
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>>
>>740458358
>keep clown suiting shitters out
Brother, what decade do you think it is? Clown suits have been meta ever since World and only further encouraged with every other release. You only want to make full sets if you're doing some more niche strategy but most people run some version of clown suit.
>>
>>740471396
>Clown suits have been meta ever since World
*FU
>>
>>740471319
Just let China take over mainline at this point
>>
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>>740471319
>>740471463
No.
>>
>>740471396
Clownsuiters have always been shitters. Yeah, they have been around for a long time. They are still shitters.
>MonHun
>Meta
And you are king among shitters.
>>
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I have a question: How much more damage does an Artian weapon do compared to an 8* weapon? Are they necessary to clear the level 9 and 10 quests?
>>
>>740457119
>Hopes?
To not run like shit
>Fears?
To run like shit
>Expectations?
It will run like shit
>Will they fix Wilds?
No
>>
>>740471539
How is this anything different than Risebreak lmao
>>
>>740469885
Poor browns
>>
>>740457119
Unlike World and Rise, I almost immediately dropped Wilds after finishing all of the available HR content at launch(Because it was shit) and did not come back FOR A SINGLE TU. Compared to World and Rise where I put hundreds of more hours and played every TU on release, I hope this helps me enjoy the MR expansion more and not get burned out as fast as I did with Iceborne and Sunbreak.
>>
>>740457119
Can they fucking fix online please? On eof the reasons(among many) me and my friends didn't play together much is because they made playing with non randos so annoying and obtuse. I don't know why the felt the need to fuck with a system that's been fine for 20 years.
>>
>>740471634
>How much more damage does an Artian weapon do compared to an 8* weapon?
Maxed out Gogmartian can outdamage most 8* weapons by a significant margin, there's some rare cases like Lagi's weapons or some Seregios weapons that don't have that big of a gap, the real reason Gogmartian weapons are better is that they have better slots (three L3 slots compared to 3-2-1) and random armor set skills which can lead to optimal clownsuiting in case you get things like Gore/Gog/Odo/Lagi/Los/Dosha/Anja armor skills.
You can still clear any 10* with non Artian weapons just fine, it's just going to take like five minutes more.
>>
>>740468983
>The truth is that 4th gen already ruined alot of things
It's a mixed bag, I think 3rd gen is where weapons really felt perfect but I do like a bunch of 4th gen's additions, like I think 4th gen was when Dual Blades got the beyblade spins for example. I also like mounting, but I will readily admit the way it was implemented in 4th gen was ass, World's version of it is perfect.
>>
>>740471874
And who are you again?
>>
>>740463851
Kush gaped the shit out of you in World because the game removed all its counterplay.
>removing the wind barrier
Poison's interaction with Kush was replaced with the garbage elderseal mechanic, a gimmick so worthless on weapons that you were better off throwing dragon pods at it to remove the barrier once per hunt.
>element
World Kush's elemental hitzones are awful. Go raw or go home.
>taunts
(lol
>hitting the head or tail while it flies
Can't do that either since it flies so high up in the air in gen 5. This would later carry on to Alatreon and cause headaches for the entire community aa it ate up the clock. Your only option other than waiting for it to land is...
>flash spam
Which only works against regular high rank Kush. Tempered and arch tempered only give you four flashes. Master rank Kush is immune to flashes during the "cooldown" mechanic introduced in Iceborne.

You either headlock World Kush immediately, which is more difficult to do against arch tempered and master rank Kush, or suffer a miserable 20 minute hunt with no in between. I wouldn't wish master rank Kush on my worst enemy.
>>
>>740472256
Or just use gunner
>>
>>740471628
clownsuiters used to the be only people who actually explored the old skill system unless they were a clueless bozo running 0 armor skills lmao, now anyone can do anything they want because stacking skills has never been easier.
>>
>>740472256
>game has windproof skill
>doesn't work against kushala's wind barrier
that's the thing that baffled me the most about the whole thing, what the fuck else you running windproof against if not the wind elder dragon?
>>
>>740472392
Not to mention layered armor removes the main drawback of clownsuiting, looking like, well, a clown.
>>
>>740472392
>now anyone can do anything they want because everyone can use the internet and the entire community makes tons of tutorials and guides for the game
ftfy
>>
I enjoyed Wilds, though I am not some autist that must get 100000000000000000 hours of grinding the same shit.
>>
>>740472492
Layered armor is great for fashion hunting
>>
>>740472492
I'm not too mad about that, especially when the game is very heavily built towards clownsuiting at all times. Though seeing some dipshit show up in the most absolutely insane outfit and inspecting them to see the biggest list of skills you've ever seen before was always a treat. it was always a roll of a dice between being amazed and laughing before kicking the guy
>>
>>740457189
Fpbp
>>
>>740472523
there's always one of you dipshits waiting around to cry about online resources no matter what game exists if there's any kind of character customization in it. I do not care, I'm talking about the ease of figuring out and optimizing a system by yourself.
>>
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>>740457119
>Hopes
I hope they are hiding a second map because this is the most visually unremarkable locale yet. I prefer the Wildspire Waste over this.

Also, glad we're getting more areas focused around the ruins of Wyveria but no sick cathedral-like buildings as part of the map to fight monsters in. Very cool, everything is looking so good bro!
>>
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>>740471319
The Monster Hunter team didn't get the memo that they don't have to make their characters ugly anymore and are allowed to make them conventionally attractive (either that or the RE devs are holding back on teaching their other devs on how to make attractive female faces on the RE engine).
>>
>>740457119
dead game, didn't even fixed the base game and now they are selling dlc?
>>
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>>740472779
>I'm talking about the ease of figuring out and optimizing a system by yourself.
Which has always been easy? Literally just look at the skills and the points on old armor pieces and do the math, no different from today's system.
Do you think Athena's ASS was made because the system was hard to get? It was made to cut the time needed to go through excel spreadsheets or longass FAQ documents to find the things you wanted, no different from what we have today except that the community is much bigger, more people have easy access through the internet and the market for game guides moved from printed paper to youtube videos and wiki mafias.
But no, of course some poser retard like you would pretend that a series made for japanese kids to play on the train on the way home after school was some unfathomable arcane bullshit that nobody would figure out on their own back in 2006.
>>
>>740461072
Yes, exactly what MH needed, more gimmicks.
>>
Daora fans be like: Wow i cant wait to be knocked back every single tick including the AI generated ticks for 50 minutes fighting this bad boy!!!!!
>>
>>740473052
>erm actually it was always easy
yep you're just as big of a faggot as I knew you were. It was easy, but the new system is EASIER. You probably hate clownsuits because it reminds you of your uniform for your day job
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>>740473187
>but the new system is EASIER.
IT'S THE SAME FUCKING SYSTEM
THE ONLY DIFFERENCE IS THAT NOW SKILLS USE SKILL POINTS FOR MULTIPLE LEVELS RATHER THAN A THRESHOLD FOR ACTIVATION/NEGATIVES
>You probably hate clownsuits
I don't
Take your goddamn meds
>>
>>740473374
>it's the same system
>except for how it's entirely different
woah what insight from the angry gay clown. what will he come up with next folks?
>>
>>740473104
MH has always added new gimmicks
You would know this if you weren't a newfag tourist larping as a veteran
>>
>>740462289
>capcom doubled down
I thought it was said he was sidelined.
>>
>>740473540
not always true, the 2nd gen portable games removed Dos' gimmick. Same thing with P3rd removing swimming.
>>
When Ascendance outsells GTA6 will the haters still be around showing they faces here??
>>
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>>740473541
Said by who? Retarded schizos?
Nata won
>>
>>740472975
>I prefer the Wildspire Waste over this.
You jest, but Wildspire Wastes is the best map since gen 3
>>
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>>740457119
GIVE ME MY QUEEN FUCKING CAPCOM
>>
>>740460413
Nta but being locked into attacks, positioning and punishing recovery is critical to monster hunters DNA. Obviously it's different and we don't like it but for a lot of people it's a non-negotiable. Great if you like it but it's changed the series too much for me to enjoy.
>>
>>740471319
They are appealing to the western audience.
>>
>>740473764
>being locked into attacks, positioning and punishing recovery is critical to monster hunters DNA.
Good thing all that stuff is still in Wilds
>>
>>740473540
People keep saying this, but leave out the fact that many anons hated every single one of them. It's no wonder the only game after Portable 3rd without a game-warping gimmick, vanilla World, is looked back on so fondly.

No, scoutflies do not count. They don't do anything once the fight starts. Shame on you for having to be told this.
>>
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>>740473958
>It's no wonder the only game after Portable 3rd without a game-warping gimmick, vanilla World, is looked back on so fondly.
But it's not? The usual retards still whine about it in every single thread.
>>
>>740473013
Monster Hunter was never about spamming attractive characters everywhere.
>>
>>740457119
I have one hope, Xoh Shia was obviously supposed to be a bootleg equal dragon weapon. I'm hoping Ascendance we see the original.

But also an endgame loop as compelling as rise's
>>
>>740474019
There is a lot more bitching about Iceborne nowadays. You can blame tenderizing for that.
>>
>>740457189
fpbp
>>
>>740474076
Sure, no one is asking them hire face models to scan them into the game like RE did, but having attractive looking characters is certainly a nice bonus.
>>
>>740473540
And yes, we need more of those, many more of course.
>>
>>740473958
>without a game-warping gimmick
The game-warping gimmick was intended to be the slinger. But they were retarded and forgot to give every monster an attack that requires shooting your slinger to prevent or exposed points you can shoot your slinger to swing from. Thankfully, they realized their mistake in Iceborne and added a bunch of new gimmick attacks that require slinger ammo.
>>
>>740474076
It wasn't about spamming ugly characters everywhere either.
>>
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>>740471319
>chinkoid porcelain doll to sell mobileshit microtransactions
>westoid mannish hag to placate journalists and committees

I reject both
>>
>>740473764
And it still does that. Ask any fucking GS or Gunlance player how it feels hunting any AT with how spazzy they are and how fast they attack.
>>
>>740474430
Good thing it doesn't do that either then.
>>
>trailer full of on rails shit and focus mode
They learned nothing, it's shit all the way down. Only portable can save monhun now, and this i coming from some one who hates and refuses to touch Rise.
>>
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I wish we got an expansion in a tropical setting like the caribbean
>>
>>740474813
Sunbreak brought back the jungle which is basically like that though.
>>
>>740474813
I was hoping for that too but I guess more wyverian ruins was just inevitable given the setting.
>>
>>740474813
No. You will play the offbrand Heaven's Mount.
>>
It looks abysmal just like wilds was. It'll be more of the same. They tricked me once with wilds I don't think I'll be getting this unless there are major changes but from the trailer it's not looking good.
>>
>>740457119
None.
None.
None.
No.
>>
>>740474231
gunlance attack was so cool man. I loved embedding a big spike into a monster and shelling into it for additional explosions
>>
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>oh hey we cant fucking optimize shit and people hate our graphics so lets make the new zones smaller, more confined, and in the middle of an open skybox to reduce load
>>
>>740474813
And we'll have to wait another 6 years since the Portable team has been a storefront for Team Magma. Enjoy walking on immense puddles that don't make any sense again in Portable 6.
>>
>>740471925
They got people to tell them what the western market wants and World made more money than the entire franchise up to that point
It's just permanently fucked
>>
>>740473374
It's boring as shit now and made to cater to drooling retards
Getting rid of negative levels also removed a layer of characterizing the monsters
>>
>>740475290
Handheld gaming is dead and Wilds is being ported to Switch 2, so there will be no portable games anymore. There will only be mainline and mobile slop like Outlanders, those are the new "portable" games.
>>
>>740473958
It's looked at fondly because it was the only game in the franchise most people ever played
>>
>>740475362
It's crazy how overengineered it is. Like they had to make it as complicated as possible. If anything stuff like that and the interface menus needed the qol and "fixing".
>>
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>>740475290
>Portable games
>>
>>740475454
It's
literally
the
same
system
>Getting rid of negative levels also removed a layer of characterizing the monsters
I vastly prefer monsters to have an actual character like fighting other monsters, have actual routines that aren't just randomly moving between zones and not moving like animatronics, spare me the pearl clutching
>>
Wilds had
>pretentious, unskippable story
>ugly characters
>horrid visual direction
>not one comfy village in sight
>the worst maps in the series
>the worst UI in the series
>seikret (completely unfun unlike dogs, yet required to cross the fuckhuge maps with any punctuality)
>subcamps that are destroyed 10 minutes after they’re built (fuck you)
>focus mode
>atrocious optimization

They’d have to get rid of all of the above for me to even consider buying on sale for two dollars, yet the trailer inspires no hope. Insect glaive was unplayable, even though it was at its most fun ever in Rise…
>>
>>740463851
World kush was boring as sin copy of oldgen kush and he arch tempered variant is literally "you're not allowed to play if your weapon can't reach the head". This is the only godforsaken place I can see anybody defending world kush
>>
>>740457119
Did the Clutch Claw make World better?
There's your answer
>>
>>740475719
Based on the trailer, it seems we play as Nata now, so they doubled down on everything.
>>
>>740475719
>>pretentious, unskippable story
>>ugly characters
Worse
A pretentious, unskippable story ABOUT ugly characters
>>
>Tendies
>>
>>740475719
>the worst maps in the series
Everything else you said is true but I don't think any location in Wilds is as dogshit overall as the Ancient Forest or Volcanic Hollow. Specific areas in the Iceshard Cliffs come close though.
>>
>opened with Kushala and Lao Shan reveal
Oh boy, can't wait for the next trailer which focuses on Bulldrome and Plesioth. Maybe they'll even be daring enough to show off the grand return of Zorah Magdaros. Great picks here this will save Wilds
>>
>>740475932
Wall bangs were fun until you ran into one of the post-release bosses that outright required you to tenderize to avoid timing out and the game instantly stops being enjoyable overnight. Meanwhile, Sunbreak handed you a marionette spider and was all like, "There's two on every map and no lame tenderize upkeep. Go crazy"

I really liked the arcadey powerup feel that endemic life had in Rise. Bring those little shits back. I don't care if they were broken. They were fun to use
>>
>>740475454
>Getting rid of negative levels also removed a layer of characterizing the monsters
most retarded critique I've seen in a long time
>>
>>740461262
Qurupeco forma de fighter jet.
>>
>>740476309
i liked wyvern riding (but only after they made it not mandatory in SB) getting to play as a monster was sick, even if it is beyond gimmicky
>>
>>740475454
Nobody fucking ever bothered with that shit. Everyone always just either ignored large negatives or skilled them away.
>>
>>740457119
>hopes
Focus nerf, wound nerf, the new guaranteed stagger boost attacks are just being shown off
>fears
Nothing changes and now we get guaranteed stagger boost attacks on literally every weapon type leading to every hunt being a stunlock
>expectations
Fears
>will they fix it
Maybe the fights will catch up with the bullshit they keep giving me but I doubt it.
>>
Shittiest game in the franchise lol.
>Making the hunters even stronger
Yawn
>>
>>740468516
The game barely ran on a PS5 without turning into a blurry mess at 30fps. There was no fucking way Switch 2 was on the cards until they realized how fucking hard the sales fell off for the game. If they can actually unfuck how the game abuses RE Engine like an ex-girlfriend, so Switch gets a modest 1080p/30fps output, that'd be a feat.

Also a feat that I'd expect to benefit the other versions too.
>>
>>740457119
>Hopes?
more monster. less story, gaunlet thing is a once per hunt or otherwise something low impact
>Fears?
more story and gaunlet turns out to be the new claw/wirebug
>Expectations?
through the floor
>Will they fix Wilds?
haven't played since release but unless they manage to fix the performance and shit gaphics it's looking grim
>>
>>740477103
Nah nothing is shitter than underwater. I've never played 3U but literally hunting underwater is the worst.
>>
>>740477254
I played it and it was ok, the problem was more about the flooded forest being complete garbage.
>>
>>740457119
>Hopes
My kingdom for a Seltas Queen return, I want my drill hammer and Gurren Lagann armor back, goddamn it
Now that they have the underwater mechanics, for the Lagi fight, they use that for more monsters and not just him. Sparingly, of course.
Maybe bring back Cedeus, since his theme is literally in the game already
As a 3U baby who never fought Lao before, I hope he's fun
We opened with a massive fucking Desert on a sand-ship. At least one of the Mohrans feels like it should be there.
For them to bring back the fucking Monster Hunter Language as an option.
From a purely lore-based hype and "Oh shit" perspective, they kept the shitty Zoh Shia in the basement, they kept the better one in the attic
Yama Tsukami. We have more octopus monsters now, and this whole DLC is about a new region in the sky, and they're bringing Elder Dragons back now. Flying Octopus elder dragon, it's a perfect fucking fit. If they were ever going to bring him back, now would be the time
Expanded Seikret customization. Or at least armor sets that can completely change its designs in the same way you can with the Palico.
>Fears
Late game won't grab me to the point that I won't even want to finish it
That I'm just getting tired of Monster Hunter because I didn't even finish base Rise, and didn't even bother with the DLC and Rise wasn't an outlier.
Fatalis coming back. I love him, but after he was already given such fanfare in World's finale, bringing him back now will just devalue him.
The Guardian monsters not eating up too many returning monsters.
Kushala Skeleton Slop (Teo, Luna, and everything else that uses that rig because Kushala is here)
>Expectations
Subspecies of Hibami, Arkveld, Rey Dau, and probably another octopus, gotta get some mileage out of that new skeleton somehow.
Some fancy new sky elder dragon for the DLC
Guiding Lands 2.0
>Will they fix Wilds?
Works on my machine.
>>
>Game looks like someone smeared vaseline with the base PS5 version
>MHWorld is 1080p 60fps locked and looks just as good as MHWilds
>>
got this because it's on sale, what the fuck is that online
>>
>>740471539
>hunters in the background at 5fps
cute
>>
>>740477723
I find it odd that kind of 'optimization' is almost exclusively a Japanese thing to do. If your CPU load is that fucking bad that you have to halve/quarter the animation ticks on things 30ft away where it's really fucking obvious, you need to do reconsider your engine.
>>
>>740477525
World doesn't look even remotely as good as Wilds, not even with the HD texture pack
>>
>>740457604
Came here to post this
>>
>>740457960
>Just ignore it?
Yeah sure, because you could totally beat Behemoth, Safi, Raging Brach, Alatreon ,Fatalis ane AT Velk solo while ignoring the meta deeps (the ones the fights were balanced around)
lol
lmao
>>
>>740457119
>Will they fix Wilds?
No but I'm glad we're getting this dogshit out of the way so they can focus on the next game, which hopefully undoes most of the retarded design decisions Wilds has.
>>
>>740477963
World looks miles better simply by having better colouring and art direction. It also actually runs well, unlike wilds.
>>
>>740457189
are you me?
>>
>>740479963
>better colouring
It has the same exact colour palette
>It also actually runs well
Lol, maybe a literal decade later because it sure didn't run well at launch, especially on PC where modders had to make mods to unfuck the same exact spaghetti code Wilds has.
If this place is still alive in a decade I'll be looking forward the same exact revisionism for Wilds.
>>
>>740480119
given how fucked hardware is right now it may take a decade before this happen. World had crypto mining going on around the time but it was nowhere near as bad as it is right now.
>>
>>740462059
Everyone is a monster hunter veteran
>>
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>>740467584
>Anons joking around having fun
I forgot this used to happen. everything is just ragebait, hyperbole, and culture war shit
>>
>>740457119
While it would be fun to doompost, if Sunbreak can turn Rise around, Ascendance could turn Wilds around, so I guess we just have to wait and see.
>>
>>740482831
No, because the problems rise had can be fixed with more content. The problems wilds has can only be fixed with gunning down everyone responsible for that game and starting over from scratch
>>
>>740473764
>being locked into attacks, positioning and punishing recovery is critical to monster hunters DNA
All of that is still there.
>>
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>They're going to triple down on the dogshit story
>They're going to triple down on JEETa
>They're going to triple down on the hand holding/autopilot gimmicks
Can we just get the next portable game already?
>>
No, really, why are there retards in every thread going on about how there are no portable-style games anymore? Itchy nose likely started early development before Wilds released, like how Rise began dev before World was out. Are they STUPID?



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