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File: mighty-no-9.large[1].jpg (435 KB, 1920x1080)
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Comcept, the company was fully disolved at a share holder's meeting.
https://www.nintendolife.com/news/2026/01/keiji-inafunes-mighty-no-9-studio-comcept-is-finished

After 10 years of inactivity, the comcept website has finally died:
https://comcept.co.jp/

All traces of Comcept's existance have been wiped from the world. What lessons did this business exscursion teach us?
>>
and nothing of value was lost
>>
KWAB
>>
>>740514513
Comcept's website has been inactive since 2016 with no updates, but it was still accessable all the way until at least april of this year.

https://web.archive.org/web/20260419231318/https://comcept.co.jp/
>>
Do you think Inafune is crying like an anime fan during prom night?
>>
>>740514513
Yeah, that was like 6 months ago slowpoke. Look at the date of your own article.
>>
>>740514513
Comcept got taken by Level5 years ago but Comcept got dissolved completely not too long ago.
>>
who owns the IP now?
>>
>>740515449
Legal shenanigans. It turns out that "L5 Comcept" was a new legal entity, and that "Comcept" still legally existed as a separate entity. The shareholders meeting disolved the original Comcept, which hasn't been active since 2016.

Inafune-san is master of legal shenanigans, probably to mask debt and liabilities. All of his now 4 companies were in the same god damn office with the same god damn staff, but they were counted as 4 legally distinct entities. So when one went down, there were no "assets" to confiscate and they could declare bankruspty.
>>
>>740514513
good riddance
https://store.steampowered.com/app/858710/Gravity_Circuit/
>>
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>>740514707
Lmao did they even do any of what they promised?
>>
>>740518868
so many indie studios regretted this stupid shit
>>
Is he still CON MAN?
>>
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>>740519663
On a plus note, at least you were not such a blind cuck to fall for any of it like these guys with more money than sense.
>>
>>740519719
Sad to see. I was one of the heroes who argued with Dina and only years later learned I had memes created about me on /vg/
>>
>>740518868
thank god games kickstarters are mostly dead
>>
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>>740520272
>$9,999 for framed concept art, a shitty 3D-printed model, and a t-shirt of one of the bosses ($4,999 more than previous tier)
>$10,000 for dinner and drinks with Inafune, travel and lodging not included ($1 more than previous tier)
>>
>>740519719
First he was Con Man. Now he's gone, man.
>>
RIP CONMAN
>>
Imagine an action packed trip to Detroit with Conman
>>
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Inafune-san in Korea in 2025:
>>
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Do you think he has any major regrets?
>>
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>>
It's kind of impressive that some people still let Inafune live rent free in their heads after all this time
>>
Was his game really that bad?
>>
>>740514513
they performed like an anime fan on prom night
>>
>>740514513
Two weeks until 10th birthday
>>
>>740515080
Last I heard he was too busy as part of a crypto grift of some sort.
>>
>>740519719
Always was.
>>
>>740524025
it's fucking funny lmao
>>740524481
painfully mediocre and uninspired
>>
>>740514513
>>740514707
I want MN9 get second chance
>>
>>740524025
I usually ignore him except when he was the cause of Fantasy life ending up in dev hell until they botoed him off.
>>
>>740515080
>anime fans
No, he's disrespecting the Mega Man legacy, considering it was influenced by manga and anime.
>>
>>740524481
For the most part it's just painfully mediocre for a Mega Man clone but some parts are just flat out bad.

>>740524936
Arguably already had that with Burst.
>>
>>740524025
Someone has to, dude has to be a hobo at this point
>>
>>740524481
It was better than nothing
>>
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Post YFW you didn't back Mighty No. 9
>>
Mediocre No. 5.6
>>
Is it wrong that I think the designs for Mighty No 9 are decent?
Not in game, but the concept art looked good
>>
So if someone is buying the game right now...WHO'S GETTING THE MONEY?
>>
>>740523585
>>740523463
>>740523241
>>740521816
https://www.youtube.com/watch?v=DGCe_HpgH6c
>>
>>740518868
>Motherfucking 5 stages as pledge goals
>Game only has 12 stages which is the absolute minimum outside Megaman 1 which only had 6 robot masters
>>
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keiji inafune created the successor to megaman and you're laughing. apologize
>>
>>740520272
If you pledged $10,001 would you have sex with Inafune?
>>
>>740514513
Inti Creates next
>>
>>740514513
maybe don't start your patreon game with this image and then instead make a shitty 3d unity game with busted gameplay
>>
>>740525931
Beck is such a shit ugly design. At least Call was kinda decent.
>>
>>740525808
I think Deep Silver still owns the actual IP rights, so them presumably.
>>
>>740524481
Half boring and uninteresting, half legitimately broken
>>
>>740520446
People still haven't learned though judging from FNF's eleven billion stretch goals.
>>
>>740515080
He's trying to sell NFTs with Not-Megaman artwork the last I recall, and probably doesn't give a fuck since he's cashed out by now on both paycheck and reputation.
>>
Inafking carried Megaman franchise
>>
>>740527319
THIS
FUCKING THIS
Sure folks complain about the Dina dissaster but as shit as the forum moderation goes the reveal of 3D graphics was the moment this project died

i did not keep up with the backer forum but it does seem like a little bit of SJW classic toxic possitivity was going on and anyone complaining the alpha demo looked jack shit like the advertized product got a banhammer

and this was all before all those changes to the core gameplay where Beck was no longer able to pull a Kirby and transform into defeated enemies tp metroidvania his way through the levels
>>
>>740518868
the way they mishandled the 3DS and vita versions pisses me off the most.
it was in the realm of possibility to port the game to vita without remaking it in a different engine. it was not for 3DS. but they insisted on hiring one studio to make both versions.
they hired abstraction games, mostly known for straightforward ports, and they backed out. then they hired engine software, known for the same, and they backed out. so it just died.
just kind of mind boggling the shot-callers didn't have even passing familiarity with the hardware to know what was possible on it.
one console had 512MB RAM and the other had 128MB. one console had the game's fucking engine available to license for it and the other didn't. how was this hard?
>>
>>740526727
You get a handjob and a slap across the face.
>>
>>740527319
absolutely true. Or they should've committed to this image and made the game look like this. Something like DuckTales remastered.
>>
>>740527319
is that art by the skullgirls guy
>>
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Finally. I want this to be the fate of every hack out there.
>>
>>740514513
>Comcept, the company was fully disolved at a share holder's meeting.
Like an anime fan on prom night!
>>
>>740514513
If the main marketing points of your game are that:
>the dev team has people who worked on [good game]
>it's going to be like [good game] but with blackjack and hookers
then it's almost guaranteed to be shit.
>>
>>740514513

It was a scam. It was always nothing but a scam.
>>
>>740527319
The game was never going to look like the concept art, games almost never do. That being said, it should have been a 2D game, not 3D, and he should have known how to actually use his dev team instead of trying to force them to do something they aren't used to. If Inafune wasn't a retard and let Inti just make a 2D game instead of forcing them to use an engine they had no experience with and his company and reputation would probably still be intact kek
I always like to use Igarashi as an example how someone who actually had some brains. He knew Inti wasn't cut out to be the main dev team for Bloodstained, so he cut them out early and then got them to make the Circle of the Moon game which was more their expertise and we got 2 very good side games out them because of it.
>>
>>740514513
They had share holders?
>>
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>>740520446
You just stopped paying attention to them. A lot of indie games are still using it and finding success. Ratatan in particular was funded entirely from it, Monster Crown: Sin Eater only exists because of it, and Isle of Reveries is only being finished because of it. There's also way more niche board games and projects being finished because of it.

You likely think this because the bigger names aren't as prevalent as they used to be on the site which is fair enough, but the reality is that it's still quite alive and regularly pushing games out. It's mostly niche indie games but still.
>>
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This shit feels like it happened 100 years ago.
>>
>Company dissolves or is shut down
>Some other person/corpo that wasn't even involved in creating the games it put out gets to keep the IP instead of it becoming public domain

fuck this gay earth
>>
>>740530612
Uh yeah retard, any company that is bigger than like 30 or so employees usually has some form of them
>>
>>740525931
>the successor to megaman
I thought that was inticreates with Gunvolt before MM11 dropped.
>>
>>740530379
>If Inafune wasn't a retard and let Inti just make a 2D game instead of forcing them to use an engine they had no experience with and his company and reputation would probably still be intact
Somehow doubt even 2d would've saved them.
>>
>>740532443
That's what Inti fanboys would want people to think, though in reality Gunvolt is no more of a successor than MN9 ever was.
>>
>>740514513
Oh no. Anyway, how's about getting back on with Soul Sacrifice, Inafune?
>>
>>740514513
We got the MN9 theme out of it anyway, which was a banger.
>>
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>>740514513
oh no
anyway
>>
>>740520272
I mean, let's not forget that /v/ was all in on Mighty Number 9 up until the Dina thing started.
>>
https://www.youtube.com/watch?v=ys8pj2EY-n8
2014 was full of so much stupid shit, but I miss it
>>
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>mm11 spawns into existence shortly after mn9 shits the bed
>mmdo spawns into existence shortly after mn9's company falls apart
What's going to happen for mm13?
>>
>>740534239
Inafune being accused of a crime, going full Naka
>>
>>740531887
REMINDER
she posted that as fan art in the kickstarter, and then inafune "hired" her because they wanted to show they were better then mean old capcom because they hired fans.

Turns out the team knew her and was already hired ahead of time and it was just a lie to look good.meaning they had her post this and thought everyone would like it and when they did the fake hiring job people would be like "oh my god comcept is so based hiring fan artists." instead everyone mocked the drawing and they still went through with hiring her
>>
>>740534239
Inti Creates getting buried for good, they're the last piece of the puzzle now
>>
>>740534239
I guess Inafune would come out as having a serious and possibly terminal illness, since I know older JPs still treat that stuff as great shame and all and will resign from longtime corporate jobs and hide at home or run off from family if they get like cancer or some other bad health news due to social taboo, so maybe that since unlucky 13?
>>
>>740514513
>What lessons did this business exscursion teach us?
You need to have a good concept or your business will fail
>>
>>740528463
Baffling decisions from comcept to finish, the first baffling decision was hiring Inti Creates for a 2.5D game when they specialized in and excelled at 2D sprite-based games
>>
>>740534747
I didn't know that was the full story
>>
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>>740530379
Definitely worked out for the best there, and it helped ignite a passion for Classicvanias in Inti too
>>
>>740535195
You say that but the game wasn't just bad visually, it was bad at a fundamental level which is unbecoming of a studio that supposedly excelled at 2D games.
>>
>>740536045
I highly doubt Inti had much control over the creative end of MN9, they were already versed with and capable of mimicking Mega Man's artstyle after 9 and 10 and were the creative heads behind Mega Man Zero, outside of Inafune vetoing X as the actual villain early on
>>
>>740528463
Lmao buttmad vita chud
Stay winning 3dskings
>>
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sorry for offtopic but i feel like patapon-ratatan kickstarter falls the same fate-ish as mighty no.9, dont you guys think? I personally played ratatan, but it felt like it doesnt vibe the same way how i played patapon like idk how to explain.
>>
>>740536441
You're excusing them for their part in the game
>>
>>740536687
feels like all the hype for ratatan was wiped out by the actual patapon remaster.
like if mega man 11 suddenly materialized right before mn9 came out instead of years later.
>>
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Rest in pieces although fair play they created one of the greatest games of all time
Too bad emulation for it is pretty shit still
>>
>>740515080
Why would he be? He made his bucks at the start of the campaign and then left, he gives zero fucks
>>
>>740518868
I like how the making-of documentary took precedence over basic shit like an intro stage and final boss.
>>
>>740536783
They were a terrible choice of outsource for the game, this isn't the same thing as "excusing" them. Don't be a hate-mob you donut
>>
>>740534747
>>740535814
She only work on promoted shovelware mobile
>>
I backed this game, ask me anything
>>
>>740514513
Pokéing fun at your audiences core insecurities in your trailer is a bad idea
>>
>>740515079
Were you able to still buy that soundtrack up till the end I wonder
>>
>>740537737
Are you kept awake at night by what you've done
>>
>>740537517
They were a terrible choice, yes. But you're the one talking up how good they supposedly are. Your post actually read a lot like what >>740529805 greentexted
>the dev team has people who worked on [good game]
But that doesn't automatically make a different game good, does it?
>>
>>740514513
No way that was still a thing, lol. 10 years without a single game and they were still running?. Bloodstained ritual of the night is the only decent game to ever come out of Kickstarter
>>
>>740538073
I think you want an argument and have no fuel for it
>>
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lol
>>
>>740536441
>they were already versed with and capable of mimicking Mega Man's artstyle after 9 and 10
Ironically they weren't. Inafune basically had to step on their balls to get the MM artstyle. Same with the gameplay.
>>
>>740537536
she was the community manager as well and sent feedback in the kickstarter forums as well, it doesn't matter what her job was they tried to play it off that they loved her art and thought she was a real hardcore mega man fan and wanted to hype up fans after the mml3 fiasco.

there are old threads on /v/ making fun of the fan art before she was hired Dina was pretty much a big mistake, as soon as people were mocking her art they should not have went through with hiring her
>>
>>740528463
>they hired abstraction games, mostly known for straightforward ports, and they backed out
actually, what's funnier about this is that abstraction was down to make a shittier remake of the game, but they were strung along and not given the source code and assets to use until THREE MONTHS before the planned release date, and that's why they quit
https://www.destructoid.com/a-complete-history-of-mighty-no-9s-unseen-3ds-and-vita-ports-and-the-hunt-to-find-out-what-happened/
>>
>>740514513
>let's make a megaman tribute
>but it's by fresh newbies....
>who demand wages for 3 working men each....
>numerous woman who don't do anything except talk about woman perspective....
>and effectively 2 hour work days....
>no overtime and crucial moments....
>money used on FURNITURE and SNACKS...
>older advisors aggresively insulted and ridiculed...

No hope.
>>
>>740538284
I wonder how much control Inti actually had over the making of MN9 the game, I wouldn't put it past them to 'innovate' a game into being garbage
>>
>>740539216
they made mega man zero and introducing omega and weil is pretty typical inti writing
guarantee they had zero control over MN9, it wouldn't have been boring or such a retread of classic mega man with zero rammed in if they had any
>>
>>740527574
>NFTs
I haven't heard that name in years
>>
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>>740514513
>>
>>740538259
oof
>>
>>740539216
Story none. Gameplay probably more than anyone would like to admit.
>>
>>740538259
Nintendo could it into Pokémon games
>>
>>740539661
Remember when every Youtuber posted this comic? Yeah.
>>
is the game free now?
>>
>>740540317
No, Deep Silver still has the publishing rights. You can still buy it, if you really wanted to.
>>
>>740540301
Harman Smith said it would fail before the Kickstarter was even over.

The guy is a prophet.
>>
>>740540040
I find it strange that people would try to downplay Inti's involvement in MN9 considering they literally made the game
>>
>>740540881
this thread has a lot of "inti wasn't a good choice for this" and people are calling it downplaying their involvement

devs have specialties anon
>>
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>>740524481
Its medicore. The problem comes with the drama that whore bitch CM that made everyone hate the game for the wrong reason.
>>
>>740521242
If you can't afford travel and lodging or it wouldn't work with your schedule, you go for the $9999 tier.
>>
>>740537737
How much?
>>
>>740540926
I've seen the shit they're still putting out today and I think those 'specialties' are greatly exaggerated, probably by people who don't want to admit they aren't a good developer
>>
>>740535814
>I didn't know that was the full story
>not an actual fan of Megaman, which its against what inafune says about hiring fans
>Dina become cummunity manager
>Dina started deleting and muting criticism
>Dina made the forum her own personal base
>>
>>740514513
I'm glad it's over
>>
>>740532443
gunvolt was the successor of megaman x/zero, not the classic megaman.
>>
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So, who owns the Mighty No. 9 IP now? Inti Creates was still using its characters in the gold archive collection back in 2024.
>>
>>740518868
>Online Battle Race Mode!
In hindsight you can kind of tell he was just making shit up as we went along to get more funding. We all should have known better.
>>
>>740540926
An ex-employee said that they are good at what they know but what they know is niche even within the niche. They've tried branching out but it's obvious they're still out of their element.
>>
Okay but what is your opinion on Genesis X?
>>
>>740541378
>gunvolt was the successor of megaman x/zero
Hahaha...
>>
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>>740541378
Gunvolt is not a sucessor of shit

>>740541534
Being metroidvania and specs creep me out but I'll probably play it, the trailer was good enough
>>
>>740541378
Don't insult X/Zero like that
>>
>>740514513
so what happens to the mighty n0 9 now? Does it go to the public? because I feel like a few fans could do a lot of fun things with Beck and Call's world
>>
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>>740541534
I don't know
>>
>>740541390
presumably Level-5 got it when they acquired comcept in 2017 and just never exploited it nor updated the copyright info of past releases because who would've fucking cared?
the credits of whatever inti games use him should say. no reason to believe it'd be anyone else though. i think deep silver and spike chunsoft just had publishing rights for the individual game.
>>
>>740541429
To be fair that was kind of the point, at least from Inafune's perspective. He just wanted to be the top-level ideas guy he was back when he was at Capcom.

>>740541390
>>740541695
Read the thread, it goes into Deep Silver's vault
>>
>>740541780
Yeah, I don't know either. I was told its from that Faggot Direct as well?
>>
>>740541378
Gunvolt is definitely not a successor, though come to think of it I'm not sure it ever even tried to position itself as one
>>
>>740541534
That JKB guy is about to get schooled when this guy cranks his fangame out legally and much faster with open-world design than Megaman X Corruption could have hoped for, also without the furry insert blue fox scientist.
>>
>>740542612
I remember in the early days it kind of did
>>
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>>740543013
>also without the furry insert blue fox scientist
>already trying to step on Gaudile's toes as a non maverick scientist
>>
'member when he tried to sell people Megaman NFTs
>>
are the azure gunvolt games good
>>
>>740543013
>the furry insert blue fox scientist
Warp Vulpex?
Truth be told even with Corrupted being vaporware I doubt it'll be as good as Corrupted will be when it releases on my deathbed, not that I'm maligning a derivative game since 20XX and 30XX also took some ideas for weapons from Corrupted
>>
>>740515080
nu-/v/ is too young to remember what you're referencing
>>
>>740543267
Gunvolt himself is the weakest part of any of his games
>>
>>740541534
X IS A N-
>>
>>740543268
>Corrupted is not out yet
I was told two more weeks......................
>>
>>740543267
Short answerr: no
>>
>>740543556
Unless I see the ethic hair, he probably a SEAfaggot or latino
>>
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>>740514513
Why did they give up after the first game? The entire point of Mega Man is to crank out sequel after sequel.
>>
>>740543556
-RREGULAR
>>
>>740542343
Same developer https://www.youtube.com/watch?v=G78RpfDeyU4
>>
>>740543013
It was never about actually delivering a game, it was always about the donations.
>>
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>>740543562
There has been a couple of times I genuinely thought "two more weeks trust the plan" and then the Area Completion spreadsheet failed to update. Currently sitting at 84.7% completion as estimated by the team so it has gone up 2.3% in one year.
>>
>>740514513
I really wonder what went on duringt the development of that trainwreck. Is there any lesson to be learned here?
>>
>>740541984
Damn, that's a waste
>>
>>740541534
Looks shit https://www.youtube.com/watch?v=njuRpn4z5q8
>>
>>740543698
good or bad thing
>>
>>740532709
Mighty Gunvolt/Gal Gunvolt was ok, but onky like 5 stages long.
Mighty Gunvolt Burst was ok, albeit super easy.
>>
>>740531887
And it still looks ugly as fuck
>>
>>740543625
You need a solid base to build off of for sequels, which was the actual point of Mega Man
>>
>>740543625
Mighty No. 9's setting doesn't really leave wiggle-room for continuations which is the funniest part of it
It makes it extremely obvious that it was only intended to get a foot in the door for Classic Mega Man transplants and Inafune could shill for Red Ash, his not-Mega Man Legends
>>
>>740543778
That's the only other game the developer's done. Seems so so but it probably needed work. https://www.youtube.com/watch?v=o_KKnHyOaXw
>>
>>740543556
MAVERICK
https://www.youtube.com/watch?v=KWohYUqd1GM
>>
>>740518868
Still waiting for my 3DS port
>>
>>740514513
3ds version ever release?
>>
>>740541623
>more metroidvania slop
Hope for rouge-like.
>>
>7 minute rap song for the game's theme

https://www.youtube.com/watch?v=5WYTtGo3u5I
>>
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>>740544654
them's fightin' words
>>
>>740543221
Dr. Gaudille wasn't a maverick fan boss turned into support cast, though. He was always a supporting member from what I recall, while JKB's fangame tries to inflate the most boring of fursonas as this top notch Reploid scientist that the hunters HAVE to have on their team as an expert after you beat them, instead of retiring them like the usual scum they are.

>>740543268
I guess that's the character's name? They were shown off like a year ago as having unique dialog and then being added to the hunter base area, so I figure they're someone's insert on the staff as a result. As far as one game being better than the other, I don't really mind since I just want more X games to be honest. The last one technically being X-DiVE and before that, Maverick Hunter X, just leaves me wanting more.
>>
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>>740543556
HERO
>>
>>740546863
Ikemen X
>>
>>740546863
Legs worth a new generation of robots
>>
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>>740538384
What the fuck.
>>
>>740547918
Welcome to Con-cept
>>
>>740543013
It's X series, there's always like 8 furries. Also it's cool when bosses have different motivations like X4 mixing maverick scum and loyal Repliforce dumbasses.

If Star Wolf is the only special snowflake handled with kid gloves it'll be annoying, but giving a bunch of them a little depth would be great. The game is literally called Corrupted so I expect he'll get fucked up on sigma juice in time for the endgame boss rush anyway
>>
>>740549413
I am reminded of that guy that is remaking 6 and put some more character to each characters
>Blaze Heatnix
https://www.youtube.com/watch?v=s3mueMYDP24
He was an asshole that got his crew killed because he wants to rush his job

>Yammark
https://www.youtube.com/watch?v=q5dC5gNkdwg
A Schizo

>Turtle
https://www.youtube.com/watch?v=Zk-XUjp99o0
He only fight you out of loyalty of his creator
>>
>>740550139
Are these changes so that Alia killing them feels more justifiable?
>>
>>740550291
Ganna ask the guy who is making that mod that. He seem extremely passionate about it.

https://www.youtube.com/watch?v=AVToZHXwlsE
>>
>>740514513
>Pirate Mighty No. 9 earlier in the year
>Comcept gets dissolved a day later
I did this.
>>
>>740550584
thank you for your sacrifice
>>
>>740550139
Those characters were in X6 originally tho.
>Heatnix caused his crew to get killed because he didn't give a shit and was reckless
>Yammark is now paranoid because his flight gear was sabotaged
>Turtloid sudoku'd because Gate wouldn't weaken his defenses
>>
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>>740550584
Fucking pirates...
>>
>>740549413
It's called Corrupted because it's X's armors that got corrupted.
>>
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>What lessons did this business excursion teach us?
Kurilin wasn't being an asshole when he said that Inafune was a businessman, he was simply making a statement. And Inafune is a bad businessman.
>>
>>740545568
Almost sounds 1-to-1 with Gaudile with all the expertise he has only you didn't fight his ass desu
>>
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what are some good mega man clones?

I got this shit for free and it is pretty fun.
>>
>>740550291
The only two Alia killed was Blizzard Wolfgang because of scientist politics and her being made to do it by other scientists and Ground Scaravich because he basically dug into the X universe equivalent to Area 51 so by law she had to pull the trigger. Wolfgang was collateral damage because other scientists wanted to shit on Gate's work which was basically making something equivalent to X and Zero as undecipherable "reploids" that they were.
>>
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>>740518868
This was such a stupid fad in the history of video games. There's way more dumb shit now, but it felt like the scamming floodgates broke with Kickstarter.

I'm just glad I didn't fall for pic related even though I really, really wanted it to come out. Being young, poor, and pessimistic actually had a silver lining
>>
>>740552118
Alright, whatever you say, Alia. Please don't shoot me.
>>
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>>740514513
what will happen to the game data?

>What lessons did this business exscursion teach us?
Never listen to Ben Judd and don't bit more than what you can chew.

>>740518868
>mfw still waiting for the 3DS port
>>
>>740521816
Can tell if Scott Pilgrim or Carlos...

>>740524481
No but highly flawed in design, it was undercooked.
>>
>>740552663
Barkley but without the copyright infringement seemed like a recipe for disaster anyway. They ended up releasing the work they had, right? Was it any promising?
>>
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>>740534239
>What's going to happen for mm13?
Sex with NFT cats.
>>
>>740550584
kek I boughted on sale before 360's store shutdown.
>>
>>740552778
It's in X6.
>Alia sabotaged Wolfgang and killed Scaravich because of law
>Mijinion and Yammark were sabotaged by unknown
>Turtloid and Sheldon suicide
>Heatnix and Player were basically executed
>>
>>740529805
>the dev team has people who worked on [good game]

This is a death sentence for a game. If a dev was around in the 90s/00s then they're a middle aged old fart now and probably lost touch with what made their past games fun to begin with. Chances are also high they were promoted to management decades ago and haven't done any actual development since.
>>
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>>740553054
I played the demo and enjoyed it (what little of it there was). The sprite art and writing were on point: an entire game of that quality would have been a cult classic at least. The skeleton of top-down shooter + RPG gameplay could have developed into something really nice too. Shame what happened to it; there was some drama that blew the game up (forgot exactly what) + extreme scope creep. I say track down the demo and enjoy the wild "create character" sequence at least
>>
anyone have the beta build of m#9 that has the uncensored credits?
>>
>>740518868
so lemme get this straight m#9 has
>intro level
>8 robot master levels
>castle level
>call level
>final level
so without stretch goals it wouldve just been 8 robot masters and 1 final level? for $500k?
>>740541429
maybe its like puyo where you send trash to the other guy
>>
>>740554194
>Two more stages!
>Extra End Stage & boss!
>Intro stage & boss!
>Single player Call Stage & boss!

It seems more likely that it would have 6 mighty numbers + final stage..... except the game is called Mighty No. 9 implying having 8 bosses. IDK what happened with the "two more stages"
>>
>>740514513
So what happened to all of the things Inafune was supposed to do
>>
>>740555007
Dropped
>>
>>740518868
the DUMBEST and most EMBARASSING moment for vidya.
>>
>>740555250
That's Xbox One E3 reveal by a mile.
>>
>>740524481
It was okay, but not very good. The real issues came from the kickstarter campaign promises, the sort of bait and switch where they showed the 2D concept art when the game turned out to be bad 3D, everything surrounding the community manager, etc. Not to mention Inafune going off to start up a tv series, a separate DLC for the game (not included with the kickstarter), another game kickstarter, another tv series AND movie for said other game kickstarter, and so on when Mighty No. 9 hasn't even released yet. Imagine watching years go by with only these things to show for it, and then the game finally comes out and it's not finishing because it's so undercooked.
>>
>>740538259
the ova wasn't bad but why was the girl changed
>>
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>>740553852
>uncensored credits
Just looked it up. That is a funny story I must have forgotten about. That game was just the shitstorm that kept on giving

https://drive.google.com/file/d/1mxBWr8P3-e-i2TQmuLO5vS3wjExBM81r/view?usp=sharing

Here's a link to a beta version. Let me know if it's the right one. I don't know how to make the credits appear without beating the game
>>
Classic
https://youtube.com/watch?v=V0hiF5UCZa0&pp
>>
>>740520446
Kickstarters are still around, but both developers and gamers have gotten smarter about it.
One kind of game that I see often on KS is the "half-finished game" that just needs extra funds to take it over the finish like and if the campaign fails they'll just release a crappier version of the game.
You can't really bankroll an entire game on Kickstarter, people are realizing.
>>
>>740543625
>The entire point of Mega Man is to crank out sequel after sequel.
Inafune didn't want sequels, he wanted a multimedia franchise while also doing fuckall work and just shitting out whatever ideas he feels like developing. This is why everybody was calling him Con Man during the whole event.
>>
>>
>>740553852
>uncensored credits
what did they censor?
>>
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>>740555672
Damn, all the shitposting this trailer caused was hilarious.
https://www.youtube.com/watch?v=7z_y1mvkSF0
Even AVGN's game got on it.
>>
>>740514513
Casual reminder that Mighty Nombre 9 outsolded Donki Kong Bananza
>>
>>740557045
Final game's credits were basically opt-in. If you didn't want your name to be shown (or just fail to say anything), you'd appear as "A Generous Backer".
>>
>>740553134
She could work as unused fourth X-hunters
>>
>>740551250
>Wan Piss
>>
>>740557556
not him but `the show isn't called that`````
>>
>>740557045
just the backers names, most of it was changed to A Generous Backer. this stream i watched had the whole list https://youtu.be/0fYqpOd16Jo?t=7374
vs the final game
https://youtu.be/znfU6zXvVcQ?t=372
maybe for privacy but i dunno if the kickstarter listed the backers already
>>
>>740515080
That line single-handedly vaporized this entire project by itself, it's honestly impressive.
>>
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>>740557735
And it was all fucking Deep Silver's doing.
And now we have Armed Fantasia+Penny Blood suing Dangen for fucking them over. And who is behind Dangen, you say?
Pic related. OF COURSE.

Anything that has something to do with him is cursed.
>>
>>740557927
also he was fucking the community manager which is why she got the job, also he's the reason ace attorney in english takes place in japanifornia
>>
>>740555469
Because brown skin is a character debuff. Semi related but brown skinned vtubers tend to not take off or are the runts of their group (means they have lowest subscribers and lowest concurrent viewers of their group)
>>
>>740557556
Nigga stop getting caught on your feelings, Kamiya was right, Inafune wasn't a creator, he was a businessman and that was the hint that people misinterpreted for years until MN9 finally released.
>>
Can't believe that MN9 released 10 years ago.
>>
>>740557927
Ben Judd is both very shady and VERY stupid. It's remarkable.
>>
>>740558542
INAFKING is why you have 99% of megaman games. When he left NO ONE wanted to make them. It wasn't le ebil crapcom sealing it in a coffin.
>>
>>740527319
This
>>
>>740558389
>japanifornia
Really? Wasn't that Alexander Smith? First AA game was pretty much outsourced to Bowne Solutions.
https://aceattorney.fandom.com/wiki/Bowne_Global_Solutions

Alex himself said in interviews how he came with 'Roger Wright' at first but the japs shot it down because it sounded too similar to 'Roger Rabbit', and that the very first case of the series having a situation that has to do with timezones (the clock and the passport thing) pretty much forced them to pick a country for the game world.
>>
>>740558389
>also he's the reason ace attorney in english takes place in japanifornia
yeah but this isn't an issue.
>>
>>740558703
And look what happened when he tried to do not-Megaman, it fell on its ass completely, and that's an understatement. That's what we're focusing on, keep your falseflagging out of this conversation.
>>
>>740555625
>remember I backed this garbage
>check kickstarter
>get my backer's number
>check credits
>it is not my name

They couldn't even fucking do that right.
>>
>>740558747
Again, he didn't?
>Judd has contributed his voice to various roles for Capcom, including the original English voice of Phoenix Wright in the Ace Attorney series.
>Judd worked on the translation staff and localization teams of Dead Rising, Onimusha 3: Demon Siege, and as far back as P.N.03 and the original Viewtiful Joe. He also worked as a voice actor on the English versions of Onimusha 3: Demon Siege, God Hand, and Resident Evil: Outbreak.

He IS the voice for Phoenix, that's it.
And yeah, it's not an issue. I have no interest in checking out Dragon Isee's adventures

>>740558887
Lucky or unlucky? What do you think lol
>>
>>740558957
i guess it means I am lucky. however I not looking over 4 hours of credits to check.
>>
Fucking Ben Judd...
I couldn't back Armed Fantasia and Penny Blood back when the campaign was up, but it looks like I dodged a bullet there.
>>
>>740514513
>What lessons did this business exscursion teach us?
That blindly supporting games "from the original creator of..." never works out
>>
I'm just glad we could at least get something out of this shit: Beck and Call being actually fun to play as in Mighty Gunvolt Burst.

Also, obligatory question:
Which was the best Call design?
E.
>>
>>740539661
HAHAHAHAHAHAHAHA
>>
>>740559186
It's not like he actually was the creator
>>
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it's sad enough to make you cry like an anime fan on prom night
>>
>>740559836
This being apparently screenshot worthy still takes the cake.
>>
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>>740559836
>>
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>>740538259
does anyone else remember the tech demo they posted for this with the kickstarter? it ran in the browser and used beck as the player model because the model for the actual main character wasnt done yet, iirc you just walked around a town and didnt really do anything
>>
>Devs wants to pump out the game as quickly as possible so they can tend to the cartoon
>Goes for 3D models with voice acting instead of a sprite based game
???
>>
>>740560547
Funny thing is spriting would have taken just as long.
>>
>>740560354
I think I know what you're talking about, I swear I've seen a small time youtuber showed it before when documenting Mighty No.9 and Inafune.
>>
>>740560354
The one where you kick the can?
>>
>>740560354
>>740560773
https://web.archive.org/web/20150729023728/http://redashgame.com/prototype/RAprototype20150728ksupdate15.zip
the internet archive seems to still have it
>>
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>>
>>740562314
>turns out it was the opposite
Aged like milk comics always hit different
>>
>1 bad game and Mighty is dead
>3 or 4 bad games and X is fondly remembered
>>
>>740560547
they spent a year struggling with the multiplayer, the leaked 2015 build from protofaggot is the same as the 2016 final except for the credits redacting names
>>
>>740563365
Beck really only has the one bad game to his name (lmao if you think anyone remembers/cares about Mighty Gunvolt)
X has several good games that people can remember fondly
>>
>>740563365
X6 and 7 was shit but it gone to shit after it went 5 games deep, and then X8 was pretty okay too. No shit people remembered X more fondly.
>>
>>740563365
the bad games came much later
>>
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>>740563593
>>740563674
ENTER
>>
>>740563858
fuck you, your opinion is wrong
>>
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>>740563365
when Inafune pissed off we got more girls so yes
>>
>>740563858
The fuck are you doing do Hornet's stage so early.
>>
>>740563958
Where's my beach volleyball game?
>>
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Here's every game they worked on, on some level.
What do we think?
>>
>>740564330
Didn't Inafune almost fucked Fantasy Life i too?
>>
RIP CONMAN.
>>
>>740564386
Yes. He kicked off because of it
>>
>>740564330
Bombs and duds.

>>740564386
Yes.
>>
Theres something deeply wrong with megaman fags.
You already have 10 million games, did you really need to give this guy millions to make a mediocre clone?
>>
>>740564386
Oh yea
>>
>>740564330
Holy shit, they made Yaiba? How the fuck anyone still trusted them after that mess?
>>
>>740564625
They were all upset at the time over Legends 3 getting shit canned. Or well that's what they'll tell you anyways despite the fact nobody ever actually bought the Legends games.
>>
>>740514513
>What lessons did this business excursion teach us?

A lot.

Don't shit on your paypigs in events meant to be marketing or fanservice for those paypigs, for starters

Maybe marketing a japanese game isn't the best opportunity to make jokes about anime fans, maybe a user poll about a loli sister's design isn't the time to dangle a carrot and then go nope, the CM Nadia Abu Karam (who later slept with the Dangen guy in charge of loc and PR, whom Iga smelled trouble from and noped from involving them in the bloodstained disaster at the eleventh hour, and the bitch who then tried to cancel him and convince his clients to join her new company by leaking their drama, and who conveniently went non binary and had a name change so that her dark history would be now part of her "dead name" and transphobic to bring up) has a fugly new design to give to the devs and makes a spectacle of banning backers from their forums, enraging some enough to consider lawyering up.

Keiji Inafune wanted a saturday morning cartoon franchise to appeal to kids (reflected in the japanese version of MN9 but NOT in the english script) and instead got a disaster marketed at middle aged paypigs with a cuck fetish.

Maybe don't get involved in internet drama and bring it up in the game itself? Maybe don't have people who hate their jobs enough that they put "ad lib moan in pain" in the localization and they're PROUD about it, and they even dragged Inti further in their mess by sabotaging the initial Gunvolt loc (like covering the player's navel and removing lots of text and audio because of "cultural dissonances" aka the loc is so obv. unfaithful it would be distracting, and it took a disgruntled Inti employee soloing a new retranslation from scratch to salvage the series (and some of Inafune's pride, as Gunvolt 3 was his swan song, rather than a scrapped Fantasy Life)

Maybe start small with just one platform and accept console maker temp exclusivity to fund that concept art bullshot?
>>
>>740564625
I didn't give him a penny but there actually was a set of circumstances that made it all possible.
>Inafune riding on his own hype
>wanted to push his way around in Capcom at a higher position while at the same time making his own company for the money flow
>decided to try pushing MML3 to kinda get public backing while that was happening as a bluff
>Capcom tells him to fuck off and decide not to play his game
>Inafune leaves Capcom for his own Capcom with Black Jack and hookers
>at the same time Inti creates only got to work on MM games because Inafune was their point person and this situation forced them to pick Inafune or Capcom
>Inti itself was pretty much in hot water at the beginning because they're ex-Capcom employees and Nippon businesses are petty about "betrayal"
>they choose Inafune effectively doing a second betrayal
>Capcom has to deal with the fallout of Legends 3 being "cancelled" so people are pissed
>Inafune decides to use the shitshow to push his own "Mega Man" and fans immediately jumping to support the "father of megaman"
>since the high was there Inafune decides to use Inti Creates who had no chance to learn the 3d software (doesn't really matter because they've been bugging out on 2d too for years now)
And then you know the rest while people uooh'd like an anime fan on prom night.
>>
>>740564946
>and some of Inafune's pride, as Gunvolt 3 was his swan song
The real kicker is that Inafune didn't actually do anything in GV3 and they had someone else take care of the "action supervisor" bit.
>>
>>740514513
good riddance
>>
>>740562314
holy cringe
>>
>>740544858
honestly im surprised there was no leaked prototype of it i guess they never fucking worked on it at all
>>
>>740546863
i'd watch a western mega man x
>>
>>740559269
Mighty Gunvolt and Burst are better games than the original it's insane how Inti fucking mogged them with their own IP
>>
>>740565702
don't
>>
>>740565702
>i'd watch a western mega man x
No you do not. Do not say shit you do not understand.
https://www.youtube.com/watch?v=GRpoDg6x5m0
>>
>>740565780
Inti made the original MN9 too though.
>>
>>740565780
The original Mighty Gunvolt is shit too. Burst is the only good game Beck is in.
>>
>>740518868
3DS version never EVER came out, AFAIK. But everything else was given.
>>
Who here still hoping that will see a proper Mega Man X anime series 1 day?....
>>
>>740514513
*crickets*
>>
Enjoy this Mighty 9 thread while you can guys because I cannot see this piece of shit IP ever getting this much attention again here...
>>
>>740566268
They already did an OVA. Not much else you can do unless you do OVAs for the other 7 games and CM is too long for just one OVA.
>>
>>740564330
It's missing Kaio: King of Pirates for the 3DS which was to be developed by Comcept and published by Marvelous and a retelling of Romance of the Three Kingdoms with penguin pirates. Inafune didn't want to let the game out without some cross-media bullshit. Marvelous took a huge extraordinary loss over it and I guess that was "it" for Marvelous x Comcept.

Inti also had a steady relationship with Capcom but also Namco, whom they did the 2.5D jp-only platformer based on the Gon manga, and that stopped with MN9. It's very hard to believe Inti alone was to blame for their lack of expertise with 3D, it's probably the particular workflow, choice of platforms AND engine that did it.

Level-5 acquired Comcept in 2017 and that was also when Level-5's fortunes started to go sour. Some undisclosed culture change around 2018 caused a mass employee walkout which was when that Inazume Eleven game started entering development hell and multiple reboots after a planned release soon that year, that was when they wanted to go multi-platform with Youkai Watch despite a Nintendo publishing deal for 4. Ultimately only some credit names for the English version remained (and were patched out), the unreleased French localization names were used in a manga published there without the game it was promoting, and the anime dub suddenly stopped... then EVERYTHING entered development hell at Level-5, and Fantasy Life i was suddenly fixed when Inafune was let go of, with the CEO being unusually candid about the situation.

Re:Core was supposed to be a revival of a cancelled pitch of a TPS Mega Man by ex Metroid Prime staff but released unfinished, then some cut content was added, it was supposed to be a big deal in that cross-franchise deal if not for MN9 failing

Red Ash, or rather Re:Dash as in Rockman Dash (MML) was his hail mary for fans upset about MML3, he tried to fundraise it elsewhere than KS to keep the funds even if the campaign fails, sold it to Fuze who then disappeared
>>
>>740567096
Kaio was cancelled.
>>
>>740567096
I still wonder who was scamming who in that Fuze deal.
>>
>>740565650
>>740566046
>>740566189
Mighty Gunvolt Burst is for all intents and purposes Mighty No 9 done right, it has the character, reimagined stage layouts, the same core mechanic, most of the bosses, and none of the irritating or repulsive parts of the original.

They could have went ahead and said that its 3DS and Vita versions are consolation prizes for the cancelled ports of the original but Inti probably wanted to do the fan service part without the legal nightmare part or dragging a perfectly good original game in the mess that is that KS campaign.

So Comcept got some western devs to work on the 3DS/Vita ports until some point around 2017 then stopped and waited it out until it was impossible, taking care not to confirm anything that causes refunds or lawsuits.

It's a lovely outcome, perhaps MN9 backers were beyond salvation but Mighty Gunvolt Burst didn't deserve to be dragged down with that disaster, same as Gunvolt, and it's good that the latter is at least a thriving series
>>
>>740560087
>And when SONIC can unknown you, you dun truly fucked up
>>
>>740567807
Latter's been tripping on itself. Inti in general, really.
>>
>>740563365
All X games are kino though
>>
>>740567885
Five games for Gunvolt is basically more than what a subseries like MM Zero or ZX managed, it's a honourable performance. Even if it's curtains for Inti after that, they did well. And that's just when comparing them to their heyday with Capcom. Comparing them to Comcept isn't even a contest.
>>
>>740567885
Inti has achieved WayForward's level of nirvana. They pump out medium effort games that keep the lights on.
>>
>>740563958
Uhh, did Inafune have anything to do with MHX? I think Alia was exclusively idea from the Xtreme team because they love supporting characters so every X female aside Iris would be after he pissed off from the series. But I don't know if he had anything with MHX.
>>
>>740514513
Looking back on it it was kind of ballsy of Conman to sell himself as making a brand new game studio that would make the games THEY want and downplaying as much as possible that said studio wouldn't actually MAKE any games and just outsource all the work to other companies after making up the initial idea.
>>
>>740568310
>Uhh, did Inafune have anything to do with MHX
Just okayed it but they didn't bother with the navigator other than one scene.
>I think Alia was exclusively idea from the Xtreme team
Alia was made before Xtreme 2. What happened was that Iris was made a navigator because she was pretty much a late add on to X4 so they wanted her to have something else. X6 was pretty much done without Inafune knowing and after X7 where he gave the idea for Axl's color he wasn't involved so X8 and CM added all the girls and gave Alia a new look.
>>
>>740568732
I was more wondering if Inafune gave the idea for Alia but I doubt it. Xtreme 1 and X5 were developed at the same time and Inafune was busy with Legends 2 so he wasn't actively developing the game aside giving out the plot outline. Xtreme 1 had Middy and Techno as supporting characters so Alia/Douglas/Signas were probably their idea too.
>>
>>740568337
That's not actually unheard of in game development, many of Game Freaks' games were sub-contracted even before Pokémon, and lots of SNES licensed games were developed by Natsume or Tose despite what the package says about the developer or publisher.

That wasn't the unreasonable part. It wasn't the spiritual successor part either, IGA has three 8-bit Classicvanias and two Metroidvanias (one in the works) mostly delivering on their premise, and he didn't burn bridges with Konami entirely as he still humors their messages not to use so or so terms in his PR.

What makes him a con man or "business man" was the obsession with replicating the entire Mega Man ecosystem (multimedia anime, toy lines, manga, and effectively his clones for the classic, x, zero, legends and TPS series by Capcom (TPS series was cancelled by Capcom so he wanted to one-up them) with some Onimusha elements too) and his money grubbing tendancies showing with the disastrous Red Ash Kickstarter and out of touch multimedia focused MN9 announcements targeting publishers and toy makers more than actual players. And the fact he's not the actual father of Mega Man, something he clarified before but not enough during the KS.

He's probably a narcissist because he had someone develop an otome game about HIM and even got it localized, that's the kind of shit Yuji Naka did right after quitting Sega in 2006 (but with an anime) and we know how that ended.
>>
>>740514513
dead IPs are usually dead for a reason
nostalgia bait doesn't pay the bills
>>
>>740569359
In this case, it's because the producer made a lot of internal fights and left the company and no one felt comfortable picking up the franchise for years
>>
>>740514513
bluesky co-opted radfem studio
>>
>>740515080
>Be Inafune
>Pay localizers to market his game for the west
>Thumbs up to everything because he doesn't know English
>"anime fan on a prom night!"
>Game completely flops in the west
>Every western fan hates him to death on top of it
His shitty game aside, I kind of feel bad
>>
>>740523818
>>740523463
what is that haircut called again?
>>
>>740569705
It wasn't just the west.
>>
>>740537113
It's playable tho, maybe try to change a few configs around? or try to check and switch between EU, Asia and USA ver maybe it has the same issue for that Muramasa dlc
https://vita3k.org/compatibility
>>
>>740564386
>almost
The open world garbage completely fucked the game beyond repair.
>>
>>740539661
Post the edit
>>
>>740569303
>that's the kind of shit Yuji Naka did right after quitting Sega in 2006 (but with an anime) and we know how that ended.

wait what?
>>
>>740569359
The demand was there though, in Japan alone Inti was making bank by developing MMZ clones for the DS for Namco with various anime license skins.

Rereleasing MMBN1 on the DS at full price for it to bomb spectacularly caused a chain reaction of MM Starforce 4 cancelled mid development, ZXC not greenlit despite some preproduction stuff already done and Capcom reusing ZXA's 8-bit game as a starting point for MM Classic 9 and then 10 which faced difficulties and was the last Capcom project.

The PSP remakes of 1 Classic and X1 bombed because it's the PSP, so the planned further remakes were scrapped.

The rest are pitches not greenlit by Capcom in the first place, not just MML3 but MM Universe, which was MM Maker but with ugly boxart Mega Man and very low quality graphics and art, wth would that be a good idea but Con Man was riding his high of forcing Capcom management hands to get games released like with Dead Rising.

Capcom at that point was in dire financial straits and struggled to stay afloat, so much that SF5 was funded by Sony, so that didn't fly, hence the public MML3 mess and cruise mode for most of their franchises.

MML3's public demo was a poisoned farewell gift in the same way that Kojima's P.T. was, filled with hints about Kojima's new place and published without Konami's consent with Sony's complicity.
>>
>>740570145
>During this time (2006-2008), Naka also voiced a fictionalized version of himself in the Sega-themed anime series Hi-sCoool! SeHa Girls, though his identity was concealed under the alias "Center-sensei" until the final episode.
>>
>>740570185
>ZXC not greenlit despite some preproduction stuff already done
That's more them having to drop it because Inafune was being so anal about MM9 being MM2-2.
>>
>>740570185
>Rereleasing MMBN1 on the DS at full price for it to bomb spectacularly caused a chain reaction of MM Starforce 4 cancelled mid development
Nah, SF3 flopped so SF4 got canned in favor for OSS.
>>
>>740565292
I thought he designed Kirin or whatever the female lead's art at the very least?
>>
>>740570185
MM Universe didn't get greenlit because nobody had any literal idea what it was about not even Inafune.
>>
>>740570278
Wait, what? SeHa Girls was 2014!
>>
>>740570364
No. All he did was say "this gameplay won't work" then basically fucked right off so someone else had to take care of it.
>>
>>740570280
The fuck? thats news to me. I thought it was because capcom gave them a sales number they couldnt hit.
>>
>>740570286
>SF3 flopped
IIRC SF1 was 600k,
SF2 was 293k and considered "poor"
SF3 was 273k even after skipping Europe and considered "within expectations"
OSS was ... 73k

SF4 was in development around 2009-2010 and OSS released in fall 2009

Capcom was unhappy with SF2 sales in Europe enough to scrap the release of SF3 there yes but they did the same with lots of DS games around 2010 citing "piracy" concerns including Ace Attorney Investigations which was for some reason not sold in Belgium and some European countries
>>
>>740524936
Literally got one, still failed to make a splash despite the absolutely kino shot customization
>>
>>740524481
It's too difficult for most people, that's the reality.
>>
>>740571248
Capcom said they were going to work on SF4, Then they dropped it because SF3 bombed and fans wanted more BN. That's why OSS happen.
>>
>>740571209
Inti was already partially developing ZX3 but at the same they were working on MM9. MM9 wasn't feeling MM2 enough so Inafune had Inti redo development.
>>
>>740571442
How anal of him
>>
>>740571442
>MM9 wasn't feeling MM2 enough
>Sliding bad
>Charge shot bad
>Remove them at once!
>>
>>740515080
Why did y'all choose to lose your minds over this tongue in cheek line
>>
>>740518868
Um, i still didn't get my vita port. When is it getting handed out to backers?
>>
>>740524481
No and it's not even mediocre. It's legitimately a good game, but it's just good. It wasn't great, it has neat ideas but doesn't push the envelope in a major way, it's simultaneously too Mega Man to be more interesting than MM but not MM enough for MM fans. The main problem is it just built up more hype than it could have delivered on even if it was as great as it wanted to be.
>>
>>740524481
Having to shoot and then dash into enemies was a shit mechanic that bogged the entire game down.
>>
>>740517828
>All of his now 4 companies were in the same god damn office with the same god damn staff
Kek
>these completely separate companies, the Wily Numbers, World 3, Grave, and Mr. X's Castle
>>
Disregarding the quality of the actual game mighty number 9 is a terrible name for a character and game
>>
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>>740527319
>people UNIRONICALLY believed this is what the game was gonna look like
>>
>>740533660
Why did he do it?
>>
>>740524936
Mighty Gunvolt/Burst already happened. As legitimately great as it was, still couldn't save the IP, which is a fucking shame because customization in a MM clone was a brilliant idea.
>>
>>740518868
Most of it, surprisingly.
>>740521242
What's the matter anon? Surely $1 isn't breaking the bank for you... Surely an extra $20 added onto a game's price tag isn't enough to cut into your grocery bill!
>>
>>740525131
Mega Man has no influences, it was constructed entirely within the genius mind of one KEIJI "Inafking" INAFUNE and is known to be the sole original idea ever conceived in the history of the world.
>>
>>740525931
They really looked at the Rockman World or whatever art and said "that style needs a second chance" and then decided not to use the best Call design
>>
>>740534239
>Wahwee
https://www.youtube.com/watch?v=JQ_FSVWR6ZE
>>
>>740529805
To be fair, inti was pretty solid up until a year or two ago. They've really gone downhill as of late for whatever reason.
>>740534239
Saving 13 for when inti dies.
>>
This is what they get for not giving king of pirates on 3ds
https://www.youtube.com/watch?v=Kplf8kxVzoE
>>
>>740532436
They had 30 employees?
>>
>>740535901
>we have Mina the Hollower at home
>>
>>740574067
XD
>>
Who will make her game?
>>
>>740573998
It's been 3 close to 4.
>>
>>740536687
ratatan isn't m9 tier, unfortunate timing of patapon remaster just killed the hype
>>
>>740574067
Umbraclaw was Inti's furry rollslop.
>>
>thread reminds me gunvolt exists
>wtf LAiX 3 is announced?
>melee attacks again
>1 bullit dash (but now there are temporary extra ones?)
Will it be shit like 2 or will it be kino like 1 /v/ros
>>
>>740574007
>no Maverick slur flinging
Not my X
>>
>>740540881
>>740540926
Remind any Inticreates dicksucker that "they aren't good at 3D" isn't a viable defense when their first games were literally fully 3D.
>>
>>740574157
Expect shit.
>>
>>740543267
They're fun.
>>
>>740574209
i'm not autistic enough to go through old staff rolls to see if anybody from those games were even around by the time of mega man zero but this still smacks of a bullshit argument
>>
>>740545213
WE
>>
>>740551609
Rosenwhatever
>>
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>seven and a half hour long credits
>>
>>740555250
>>740555314
No that's Spaceworld followed by Windwaker
>>
>>740574209
They can't make 2D games either these days, but that doesn't mean they weren't good at it at one point.
>>
>>740557927
>actually accurate quote was different
>still amounted to "it's better than nothing" but in slightly nicer words
JUST
>>
>>740518868
>falling for kikestarter
The only good one was hollow knight, otherwise the biggest scam in vidya history.
Same with early access
>>
>>740574476
Gotta increase those playtime numbers somehow...
>>
>>740518868
>Beck and Call
Surely they're not really called that, holy fuck lmao
>>
>>740574195
Because in x7 something different was happening

https://www.youtube.com/watch?v=Kj62hNQ_2VQ

Anyways x series has been dead for a long time hasn't it.
>>
>>740534747
She also never played a single megaman game before and was just slurping cocks to get in
>>
>>740563365
First impressions make all the difference
>>
>>740558389
Eat your hamburgers, Apollo.
>>
>>740565292
I love how any time Inafking's name is on a game post-SNES the story is just "he said 'make this game' and left the team to do it."
>>
>>740567096
>Re:Core
Hitting levels of "oh yeah that happened" that shouldn't be possible
>>
>>740569359
>nostalgia bait doesn't pay the bills
I guess the past 10 or 15 years don't count
>>
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Noooo
I was looking forward to the megaman legends successor
>>
>>740573643
Yeah
>>
>>740574702
I know about X7's story. Just talking shit because of how reploids getting called mavericks is as bad as calling them clankers.
>>
>>740574118
SEX
>>740574157
>LAiX 3 is announced
Fuark, maybe inti can pull themselves back up by the bootstraps
>>
>>740574956
Just play 3D Zelda games, basically the same shit but with actual puzzles and better combat than running in a circle.
>>
>>740571797
Based INAFKING laying down the law
>>
>>740575032
I mean if you think about false zero in x2 he ain't wrong
>>
>>740575048
They won't.
>>
>>740515080
>>740524636
>>740529459
>>740555672
>>740559836
>>740560087
>>740565146
>>740569705
I can't believe that meme is 10 years old lmao
>>
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>>740575173
you see this guy?
>>
>>740575259
They can go maverick at will?!
>>
>>740575259
He wasn't wrong desu. He just didn't know how right he was heh
>>
>>740541534
>main character is named "rook"
come on
>>
>>740514513
THEY PROBABLY SHOT BLACKS
>>
>>740558703
He was trying to recreate an Empire without a solid foundation.
>>
>>740575238
I know, pretty crazy to think you've been here for almost that long.
>>
>>740536687
I tried the demo and didn't like it, doesn't feel like patapon at all and the art looks cheap
>>
>>740574067
L O L
>>
>>740574585
I guarantee that if Inti ever seems like they were good at one point it's because nobody else was making whatever type of game they were making at that time. Almost anyone could do a better job than them, given the opportunity.
>>
>>740536687
Love the artstyle, no interest in the game because I didn't care much for Patapon either.
>>
The only Megaman style game from this time I was actually interested in was Gunvolt, which to this day is much closer to a successor than this crap was
>>
>>740575520
I think that's part of their gig, they're making games they like that aren't made anymore or just not in the flavor they like. If it was more soulless I'd hold it against them but they generally come off pretty passionate so I can't hate them much even if some of their games aren't as good as I'd have liked.
>>
>>740519719
He tried to sell NFTs and then sold some books and organized events where he claims to be the reason behind Biohazard 2 and Monhun's successes, so yes, he's very much still CON MAN.
>>
>>740575520
The first Curse of the Moon was fantastic. So was Mega Man 9 and Mega Man 10 and CoM 2 were still really, really good.
>>
>>740575631
lmao what did he even have to do with bio2 and monhun
>>
>>740575675
He did a bit of marketing for Biohazard 2 and did jack and shit for Monhun I believe. Keep in mind, his books or events where he claims to be involved with their success, he never specifically tells you what he did on them. He wants people to think he had more to do with those games than he actually did.
>>
>>740567096
You telling me he had that much fucking influence at Level 5 despite fucking up several projects? Including the mess he left Capcom at outsourcing several of their franchises to Western Studios and Megaman Legends 3
>>
>>740575613
Their most recent game was basically a farm sim with a little stage fighting from their old mobile game. I don't think want or flavor is anything they think about.
>>
>>740514513
based
>>
>>740575856
He was a producer with years of experience at one of Japan's most successful game dev companies. I can see why people thought he could be useful.
>>
>>740575639
>nobody else got to make Megaman games at that time (literally, 10 was the last one for almost forever)
>nobody else was making classicvanias at that time (everyone else tries to go for Igavania style instead for some reason)
Sounds logical to me, if more people were making classicvanias rather than Igavanias Inti would get put in their place rather promptly.
>>
>>740576018
I've seen Gunpei Yokoi murdered for less
>>
YES!

YES!

FINALLY IT'S BURIED AND CAPCOM CAN GO BACK TO MAKING MEGA MAN
>>
Comcept?

More like

Con-cept
>>
>>740576132
YES

ONE CLASSIC GAME EVERY 10 YEARS AND ALMOST NOTHING ELSE

FUCK YEahhh...?
>>
>>740576094
It was a different time lol
>>
>>740514513
so Kamiya was right all along
good job buisness man
>>
So do I need to play Might Number 1-8 before I play 9?
>>
>>740576242
Yes.
>>
>>
>>740573725
I'd rather Inti Creates keep doing their thing unshackled by someone else's IP. Their ideas for dashing into enemies after tagging them with various characters in the Gunvolt series are much cooler than how MN9 did it.
>>
>>
>>
>>740576264
I thought the Gunvolt games are way too formulaic. There's a strict route you need to follow with precise inputs to keep the chain going. And playing casually is pretty boring because the protagonists of these games are too powerful while the games don't punish death enough.
>>
>>740514513
People would've called this a niche little indie kino if it wasn't overhyped, and it was using a JP only crowdfunding site like Campfire
Over funding something that was meant to be a small project kills the game as much as underfunding does because it builds an unplanned expectations
>>
>>
>>740576264
Ironically their best games are when they're on a leash and they know what they're doing.
>>
>>740574157
>>740575048
I wouldn't be surprised if LAiX is a hail mary for Inti Creates before they shut down. Gal Guardians sequel left unfinished on release. Majogami forgotten. Kingdom's Return is budget slop.
>>
>>740576357
I must suck at Gunvolt, I remember the final boss in the first game giving me some serious trouble.
>>
>>740559836
The irony is there was an anime con when my prom was happening, and I went to that instead.
>>
>>740576604
I think the first one was still fine difficultywise. But they kept casualizing the series with each entry to the point hat LaiX 2 just kinda sucked unless you went out of your way to make it challenging.
>>
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>>740576693
iX2 was hard because I kept trying to play it like regular Copen
>>
>>740555314
What's embarrassing is that it just became industry standard anyways and it's embarrassing for anybody that made fun of Xbox for simply doing it first.
>>
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>>740559836
Funny how the game ended up collabing with galgun girl and anime boy
>>
>>740576497
I don't know if more of the same shit can really be called a 'hail mary', but that aside they don't really have a need to shut themselves down as they've learnt to survive while being as cheap as possible, even while pushing out garbage that almost nobody buys.
>>
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>>740576497
They've actually already teased another Gal Guardians. One can only imagine how low the budget for that one will be.
>>
>>740576497
You forgot card incel roguelite score grind slop instead of a proper game
>>
>>740514513
>All traces of Comcept's existance have been wiped from the world. What lessons did this business exscursion teach us?
that I cried like an anime fan on prom night

also not to embezzle money or whatever he got arrested for
>>
> What lessons did this business exscursion teach us?

To not give money to character designers that are larping as creators of a franchise. But anyone with a brain already knew that.
>>
>>740563365
X1 is the best 2D action game ever and that's all that really matters.
>>
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>>740576940
that was yuji naka
inafune has yet to go that far off the deep end
>>
>>740555314
So much of that Xbox One reveal is so shrouded in gamer myth that people just chuck stupid false shit at it.
>Sort of true: It's an only-online console
\ What was proposed was that the Xbox needed to be updated within a 24 hour window, it didn't become a brick. It just suspended some licenses after that which means some features of the Xbox One you couldn't access after 24 hours of being offline.
>Myth: Kinect is spyware
This was a timing issue since the Snowden leaks was also happening. All the Kinect data was solely stored locally.
>Myth: You couldn't play used games
Microsoft wanted to breathe new life into video game retail stores by having them be video game authenticators where they can restore and maintain games rather than some shit that gets traded at ebay with no guarantee if the game even worked
>Sort of true: Kinect had to be plugged in for the console to turn on
Actually true since Kinect came with the console itself until this was reversed to be a separate thing once the Xbone released
>Myth: No backwards compatibility due to corpo greed
The myth was that MS was blocking back compat with the 360 solely because of greed. What actually happened was that they weren't able to launch the emulator in time for the console release window. They eventually did and it became a defining feature for the console.
>>
>>740576898
What I wonder is how much further removed from Gal Gun another one of those would be considering the second one was already in name only.
>>
>>740577336
Yuji Naka, Miyamoto, Keiji Inafune, and Nagoshi
Japanese boomers just don't mesh well with the modern gaming landscape
>>
Why was it even called Mighty No.9?
>>
>>740576810
It's a desperation move because between the last GV game and this they've tried to be more than just the Gal and Gunvolt company
>>
https://www.youtube.com/watch?v=YngbHOz--oc
>>
if it was released today it would be popular and you'd be called a chud for shitting on it
>>
>>740577704
The "Mightys" are just some particularly special robots in the setting, and they had numbers associated with them. Beck, the title character, was the ninth one.
It's basically Inafune taking the Dr. Wily/Light Numbers classification from classic Mega Man, and using that as Mn9's title.
>>
>>740577910
Maybe if the game was notably improved, but releasing it today as-is? Don't think it'd fare much better than back in the day.
>>
>>740575291
Now I'm not saying new gens are mavericks but...
>>
>>740577745
Inti Creates are like what Compile Heart would be if they didn't have Neptunia, because nobody cares about anything else CH makes (rightfully so) but they still manage to string some people along with Neptunia. People can act like Gunvolt is Inti's Neptunia but it's not, they haven't really made a business out of it like CH did with Neptunia and if their roguelite deckbattler is anything to go by they see Gunvolt as just one of many.
>>
>>740577745
I think you overstate the severity of the situation. They've never liked being stuck making iterative sequels and they've said as much, as ironic as that sounds with them being Megaman devs in the past. Gunvolt keeps being their safest bet to return to but they'd rather have several viable IPs. I believe Card en Ciel did pretty well among their recent games..
>>
>>740578250
>rightfully so
Almost everything non-Neptunia they made between 2015 and 2020 was much better than Neptunia. Still, you're right that people didn't care either way.
>>
>>740514513
Mighty No9 more like My game killed an entire studio after 10 years of inactivity
>>
>>740578265
It did good for their metric but they basically killed anything but dlc for it.
>>
>>740555625
LOL. I think that was the version I played back in the day. Got it for free from here and still feel I overspend and want a refund.
>>
>>740578343
There's no reason to give a kusoge company the benefit of the doubt. Everyone knows that which is why nobody pays any attention to them. The only way companies like this survive is by stringing along their cult fanbases. Compile Heart does this with Neptunia, nobody would deny that. Some people think Inti Creates do this with Gunvolt but in reality Inti seem to think their entire company ecosystem itself is the draw, which is why you have a crossover game featuring a bunch of different IPs they made and some fake "IPs" they made up for that game for some reason. Gunvolt isn't really head and shoulders above the rest in their estimation, it's on the same level as their other properties real or otherwise.
>>
>>740579084
They just wanted to jump into the deck builder minifad.
>>
>>740577451
>the criticisms aren't [true], they're just [semantically true]
Uh-huh.
>>
>>740578125
It would. The absolute state of released games pales in comparison even to games a decade ago.
>>
>>740578250
>they haven't really made a business out of it like CH did with Neptunia
Mostly because, and I say this as someone who has no problem with this personally, GV/Copen keep murdering all the other fun marketable characters as soon as they meet. Also I know they have stories in side material but there should be an in-game compendium that tells you the history of a character after you beat them.
>>740578265
I can appreciate that but they clearly put their best ideas or at least their best execution into their main series, they just need to stop half-assing it with the newer games. Majogami should have just literally had GV3's gameplay and GV3 shouldn't have existed at least, its story should have continued directly off 2 but I know all about the dick-measuring the GV guy was doing against Copen and all that.
>>
>>740579260
A 6/10 game is still a 6/10 game. That's the most charitable rating I can give to Mn9
>>
>>740579160
And by throwing their hat into the ring of one of the most oversaturated genres of our time, expose how irrelevant they actually are.
>>
>>740579160
They should have just gone all in on a BN-like since no one else has properly captured the feel besides Shanghai which is basically an extended romhack.
>>
>>740579526
This may sound like a good idea on paper but in reality it seems like it's buying into the idea that Inti used to be Mega Man guys so surely they'll know how to make a good BN-like game, never mind the BN game they actually did make. Besides that, the games they do make have the depth of a puddle which is already not good enough, but I wouldn't trust them to properly commit to a game like that and not cheap out on it like they usually do. So I think it's a good thing they didn't try and make a BN-like because they aren't worthy of being seen as its successors.
>>
>>740570185
I still laugh remembering that Command Mission ONLY happened because the Modern(current?) X artist walked into a higher ups office during lunch, showed him some sketches of CM X,misc enemies, and a mock UI with a boss fight and said "what if we tried to make an X Series RPG" and that exec told him "Sure, why the hell not lol" and then Inafune got irreparably buttmad about it since he shot the whole idea down with prejudice. Dude was catching Ls left and right from higher ups ignoring his input lol
>>
>>740580114
That's fair, they are trying to be more than the Megaman At Home guys after all
>>
>>740578265
Just hope they don't turn out like AlphaDream
>>
Another one bites the dust
>>
>>740557927
>armed fantasia and penny blood
FUCK they got jewed too? I was actually looking forward to that
>>
>>740580337
If anything they'd go in the other direction, any remake would feature bigger tits wherever applicable.
>>
>>740580337
They don't rely on another publisher and its IPs to survive so the situation is entirely different.
>>
Inti can't shut down before making more CotM
>>
>>740580334
And yet everything about the perception of them ties back into how they used to be Megaman guys, affording them a 'legendary' reputation they don't deserve. It's actually kind of ironic that everyone shits on Inafune for this very thing while Inti gets a pass, doubly so when they literally made the game that tanked Inafune's reputation for good.
>Megaman At Home
Oh, you mean Gunvolt? (anyone who thinks this is a fool btw)
>>
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>>740536687
I recently found out Ben Judd is also working with the devs on this. Instantly turned me away from it.
>>
>>740582348
Dear Anon posting these,
Do you have a MEGA of them I can download or something? Can always upload a zip to catbox too
>>
>>740514513
S
>>
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>>
>>
>>740543267
Even the /inti/ hug box avoids ever discussing the gameplay
>>
>>740573651
Well yeah, since that's how they advertised it when they launched the kickstarter, just like they promised gameplay where Beck could copy even minor enemy abilities ala Kirby to give him a leg up over what Megaman was at the time.

Then we got the final product, like only INAFKING INAFUNE could deliver on a shoestring budget as he likely embezzeled the bulk of it to the point Yuji Naka would blush in jealousy.
>>
>>740590276
>embezzeled the bulk of it
Nah he just put it towards the wrong shit instead of the actual game it should have been funding. Other deals, other games, he really though he was going to start Capcom 2.0 with a ripoff of the company's least selling flagship franchise.
>>
>>740523585
He strikes me as a man who doesn't have regrets, but walks away confused.
>>
>>740580607
They can. And they will.
>>
May the soil lie lightly upon these hacks
>>
In my Steam Library, I have one separate section called "Mistake", and the only game I have in there is MN9 as a reminder of my own folly
At least I only lost 12 bucks over it
Good fucking riddance
>>740518868
Remember how the copy abilities the game was sold over was cut due to "tight budget"?
>>
>>740593065
I don't think even they used all their budget on the game itself they would have been able to make a decent game with copy abilities. Their studio just didn't seem very good.
>>
>>740586162
even with this design i'd even rather play khimera than this shit
>>
RIP conman.
>>
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This all because they didn't use the superior Call design.
>>
Mighty no 9 was a good game
>>
>>740596296
Conman did cheat with his design
>>
>>740543267
They're great if you like arcade style score attacking. Nothing else really plays like them.
>>
>>740573643
i think of it whenever i hear the song heartache no. 9 and i raugh
>>
>>740580230
>X giving him the Ls
>first with surprise X6
>then CM
What's probably funny is that X6 gave Zero cleaner animations for gameplay and CM gave Zero alotta stuff so it wasn't like they were shitting on Inafune's boy
>>
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>>740514513
I'm frankly astonished they even stuck around for this long. Same with this thread.
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>>740593510
>I don't think even they used all their budget on the game itself
They blatantly did not. They poured money into side shit like an animation (that never even came to fruition) and other multimedia bulshit. Infafune's priorities were all wrong. He thought he could make a new gaming icon without first creating a good, beloved game propping it all up.
>>
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>>740586162
ngl I would
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>>740603927
He wanted a cartoon AND a movie from the get-go. The man was beyond delusional.
>>
>>740604419
https://variety.com/2015/digital/news/mighty-no-9-videogame-live-action-movie-1201534145/
>>
>>740604419
it's just typical multimedia franchise shit (cartoon advertises game, game advertises cartoon, they all advertise toys) just like level 5 does even for random shit like megaton musashi
it's just marketing, he didn't think he had the next mario
>>
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>>740604678
>live action
>and planning this a year before the game itself even came out
oh
my
GOD
>>740604773
Even Nintendo waited until after Mario, DK, and Zelda were sure hits to start merchandising like crazy.
>>
>>740604871
ANd it was reported by VARIETY, an actual news organization, not some rinky dink little nerd outlet too.
>>
>>740604773
>he didn't think he had the next mario
You'd be surprised how high he was feeling.
>>
>>740605098
I think it came from him having Mega Man in mind, but even then he severely overestimates the actual cache it had. It's honestly kind of surprising it even got the Ruby Spears cartoon or that it ran for as long as it did. The Mega Man X shill episode is pure fucking cringekino, especially in retrospect with how completely opposite that made X compared to his canon characterization. They made him a "kill Maverick 'bots at ALL costs" psycho.



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