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You ever spend some of your vidya time creating stuff related to games rather than just playing them? You know, like art and the like? Got any active projects you'd be willing to share with the class?
>>
I've been working on fanfics lately, though I need to set aside some time to just relax and play the games some more, the writing is relaxing.
Growing up, I thought fanfics were the cringiest thing. Now Inrealize that while they are a bit cringe, its ok to be a but cringe over the things you like.
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>>740534194
I don't draw much any more
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>>740534194
thats a very big bed for a small bird, he looks quite cozy
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Sometimes I want to try drawing, but I get too stuck in my own head. I should probably take more time to do that sometime soon. Writing makes me feel like I'm still doing something worthwhile creative, but I honestly admire drawfags efforts.
>>740535257
you should consider drawing some more some time.
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>>740535363
it makes me want to get a bird eventually. They seem like fun little creatures.
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>>740535431
I drew 10 things this year and that's more than I've drawn in the past decade.
Nothing ever comes out like I want it to though so it's kind of demotivating
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>>740535580
Depends on the bird, my sister had a pet cockatoo and the thing was a fucking menace

They also shit everywhere
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>>740535678
the fact that you've drawn at all is admirable. Every time I sit down to draw, my brain blanks out and I take ages to work through the simplest thing. Even if it's been demotivating, I hope you're able to find some satisfaction in it eventually.
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I ponder about play styles, without actually doing them
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>>740535989
>Depends on the bird, my sister had a pet cockatoo and the thing was a fucking menace
that makes sense, they are fairly socially intelligent creatures, so I guess there's going to be a range of personalities to deal with.
Probably something I should do research on before moving forward if I ever do decide to get one.
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>>740534194
Funny you should mention that, since I've been working on a game starring a little guy that looks just like that birdie there.
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>>740535431
What you draw doesn't have to be good. Just draw the garbage. Its fine, its not a crime to fuck around on a page for fun.
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>>740537008
nice, birds are pretty neat in general. They aren't underused but at the same time they don't really get as much focus.
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>>740536123
What styles have you pondered,anon?
>>
bird gaming
https://www.youtube.com/watch?v=R1P5KGm39SA
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>>740537154
yeah that's fair. I want to spend some more time trying to draw coming up soon so I should just get over it and do so. I'm probably going to spend time writing mostly today, but I'll let myself just doodle some time this week.
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>>740537320
He's for an Undertale fangame, so I don't think birds are too under utilized. At least not in that series specifically. I do think RPGs having monster main characters is under represented though. I think that series is basically the only that does it. At least that does it without depicting the monsters as literal feral animals like Pokemon does. Plus even Deltarune never makes one the player character. That's what I wanted to right by making Racter here the protagonist.
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I don't play video games. Just trying them all new games to see how they run on my machine.
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>>740537507
What if you could play as a complete coward?
(I don't believe any game supports this in a meaningful way)
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>>740538224
A lot of people are a bit against undertale stuff, but the game that this anon is working on
>>740537896
to my understanding is making a game where the character is a total coward being controlled by you.

Also and this is a bit of a reach, but the scooby doo game on the snes? I didn't play any of the other one but I remember your health bar in that one was a fright meter.
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>>740538224
>>740538507
This anon tells the truth. Racter is a very flighty bird (metaphorically. He's completely flightless. Much to his dismay)
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>>740538224
So what would this translate to in gameplay?
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>>740538983
Flightless bird? This bird is fly as hell!
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while it can be overly edgy, I enjoy when people go back and look at the elements of a game that are more spooky than first glance, and explore them in some way. Undertale in particular is great about that I think. The amalgamates get handwaved at the end of the game but really they are a pretty spooky scenario of their own.
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>>740540186
how would racter react to being called cool. I don't htink he'd believe you.
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>>740534194
I wish I kept some stuff. In my head I wanted a game with gameplay of Ys Oath of Felghana but in a modern setting. had no scenario worked out but I had an idea for location. pic related was my inspiration to start. I picked out a location on Apple Maps that I was familiar with and took a screenshot of an overhead map angle that resembled a low res p4 golden map and I started labeling locations and stuff. Then I took screenshots of those locations at the street view level to accompany those points of interest, and used grok to dress em up in an artsy pastel style so it wouldn’t look like straight up photographs. That’s as far as I went and then I stopped.
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>>740540548
what made you stop?
If the local undertale autists have the power to make their dreams come true, then you can do it too anon.
Or was there another reason you decided to put it down?
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>>740540491
He'll take it literaly and start doing jumping jacks (He would think that you meant that he is too cold)
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>>740540924
goofy bird, I want to be his friend, soul bravo style.
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I want to know more about Naranja. I want to know the characters and plot more so I can write something involving them. Of all the fangames I've encountered, while I've enjoyed a lot of them, it felt the most "on brand" for the undertale world of all of them.
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>>740540749
I don’t have any kind of coding skills (I know ai exists but I don’t know the extent of their capability) and I’m no game designer so I didn’t feel confident coming up with a proper game. coming up with a scenario and context and setting and a little art was where I put my energy but I put it down because in my head I felt I was just wasting my time trying to take this seriously because it really wasn’t gonna go anywhere. I spent too much time sitting there looking at the screenshots I took and wonder “what could be fun here” or “what’s the story or scenario here” and I just said fuck it I don’t care anymore.
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>>740540491
>>740540924
Probably. I don't know if he'd even know what the slang meaning of cool even is. Hell, it may not exist at the same. Plus, he's always imagining illnesses like this.
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>>740541337
>I spent too much time sitting there looking at the screenshots I took and wonder “what could be fun here” or “what’s the story or scenario here” and I just said fuck it I don’t care anymore.
ah that's unfortunate. Well, next time you get an idea like that in your head, you should consider learning some coding yourself. Some local anons have taught themselves coding from scratch to make some fangames, and have said it's not the hardest thing in the world.

If nothing else, the idea you presented conceptually sounds interesting to me.
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>>740540186
The ladies always say he's pretty fly (for a bird guy)
>>
Ive taken the red pill that im just inherently an irredeemable slob and the only creative output i will ever has is editing youtube shorts for a living
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>>740541380
>Plus, he's always imagining illnesses like this.

>tell Racter he's cool in a way that now stresses him out because he thinks it means he's actually deathly ill
>try to convince him you meant that he's great to be around
>as he panics he thinks that means some other kind of horrible disease and he freaks out more.
poor fellow.
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>>740534194
Yeah, I make up games in my head and tell myself I'll actually start working on them one day.
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>>740540294
The amalgams really would be right at home in a horror setting. Hell, I feel like they would be a lot more horrific if they were visited on any other route besides pacifist.

I still like that idea of an Underfell Yellow where Amalgam Kanako is the genocide final boss.
>>
>>740541521
if you steal the idea at least credit me with my post number and date or something
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>>740541595
>irredeemable
hey man, even what you do feels like it's beyond me in some way. Maybe the red pill is really just accepting that you still have some creative blood even if you're not maximizing it.
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>>740541297
What makes Naranja more "on brand" than other fangames?
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>>740541650
Many such cases

Is it a waste of time?
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>>740540548
I'm not familiar with that game, what type of gameplay is that?
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>>740541693
>Underfell Yellow where Amalgam Kanako is the genocide final boss.
I remember finding that green, it's honestly an interesting idea for some intense edge. Honestly I would love to see more ufy in general.
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>>740541337
The worst thing is when you spend a long time thinking about something and then forget it. Feels soul crushing...
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>>740541337
You could just do it for fun. Sure, it'll probably never go anywhere, but wouldn't giving it a shot be fun. And even if you fail, you'll still learn something.
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>>740534194
>drawthreads get banned
>they just make these clique threads instead
just go to /ic/ already
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>>740541297
I just want to play more of it. Naranjanon sama, please, release the full demo.
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>>740541823
it’s an action rpg with fast paced action, platforming, and difficult but replayable bosses. you also gain abilities like spin jumping and fireballs and wall breaking.
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>>740541751
the kind of jokes the characters make feel more at home in base UT than any other game. For instance there's a guy that is standing outside Quetzalis tent on the south end of the room, and he has some dialogue about getting lost while exploring, and his follow up dialogue struck me as "this could be an NPC in undertale itself". I sent a screenshot of the dialogue to some people and it grabbed their interest in fangames , which they'd been ignoring so far.

For what it's worth, I don't think that things like DRY and the like are "out of place" but they don't feel quite as "on model" personality wise.
It's kind of like how yellow feels a bit different from ut even though it captures some of the spirit, and a lot of fangames feel like they in turn are following in yellows footsteps rather than the original games.
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>>740541741
I'm more of a writefag myself, but if I ever write something inspired by that, I'll absolutely reference your post.
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>>740534194
yeah after seeing a picture of the dragon quest gyaru fairy and other game gyarus i used google ai answers to create a short story about two gyaru friends getting addicted to breath play with each other while lying ot their families
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>>740541595
its never too late to start, you know, I've seen people here giving creative skills a try well into their mid 30s
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>>740542032
drawthreads should not be banned from this board, it's a travesty that they are.

it's also a travesty that "every day until you like it" gets banned from /a/ now as well.
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>>740541952
im open to revising the idea but i really need a desktop computer. working on a laptop is a pain
>>740541928
luckily it was just for fun so it didn’t feel like a total waste of time. I could have been spending more time on youtube otherwise.
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>>740541595
If you're that way and there's no fixing it (according to you at least) then there's no point in beating yourself up over it. Just try your best, do what you can, and be happy you can do that. And hey, if you keep trying things, maybe you'll even surprise yourself. Just don't beat yourself up, that really will get you nowhere.

Also, maybe you can try making AMVs or some sick ass music edits if you're so good with shorts.
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>>740542224
while that is a unique fetish, you know, you could take what you're learning from making the ai make the story, and start making the story yourself.

I started my writing with ai because I wasn't confident enough to let it stand on its own, and then as I did that more and more I realized "wait, the effort that's going into making the ai say this the exact way I want, could just go into doing this myself"
I don't know, it was just way more satisfying when I started churning out my own nonsense.
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>>740541763
Nta, but I don't think its a waste if you're having fun. The only thing being wasted here is ideas. If you can't do anything with them, fair, but you should at least give them a shot before writing them off.
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>>740542089
>and a lot of fangames feel like they in turn are following in yellows footsteps rather than the original games.
I think the newer fangames are also following the steps of DR instead of UT which contributes to the different feel in tone, if that makes any sense
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>>740542473
>DR instead of UT which contributes to the different feel in tone, if that makes any sense
definitely, and I'm sorry I think my post probably came across as deriding the other fangames, so it's not that they are doing something 'wrong', it's just that Naranja feels like it's roots are planted most firmly in the style of UT rather than uty or dr/y.
I'm quite much looking forward to other fangames (and even outside of here I need to get around to soulblazers), Naranja just gives me a specific feeling.
>>
>>740541650
>>740541763
I used to do that, well technically I still do, but a few years ago I got the motivation to work some ideas into a game, that being said, I don't think its a waste of time, you could also use those ideas for later, or like another anon said, just coming up with them for fun is also fine
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>>740542032
wrong thread, anon.
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>>740542081
So is the combat platforming or turn based?

Also the concept of platforming in a JRPG kinda reminds me of Undertale Naranja, which did a similar thing. I wonder if the dev is in here today.
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>>740542623
no, it's just a generic drawfag clique thread
>>740542252
yes they should
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>>740534194
Yes.
No.
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>>740542623
it's just some weirdo trying to stir up drama I think. The kind of people that can't just enjoy vidya and vidya accessories.
>>740542743
ys in general is an action rpg that depending on the game is either isometric top down, 3d action platorming, or sidescrolling action platformer.

god I should go back and play some Ys
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>>740542032
this is (supposed) to be the UT/DR fangame thread.
but op made it too stealthy
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>>740542743
It’s not turn based. some basic pattern recognition is needed for bosses and late game enemies and it is very fast paced, sometimes the bosses feel unpredictable even with the attack indicators or patterns just because of how you’re positioned relative to the boss. the platforming is pretty light but since the game was initially 2D it is kinda in the veil of a Zelda 2
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>>740541693
>The amalgams really would be right at home in a horror setting. Hell, I feel like they would be a lot more horrific if they were visited on any other route besides pacifist.
speaking of, It bothers me a lot that the pacfist route basically just handwaves the inherent horror of the situation with "oh yeah everyone is fine and happy" to just wrap of "this is a happy ending". I feel like it's one of the weaker parts of the pacifist ending. I get that it would make things a lot darker to go beyond alphys losing her job but man.
>>
I've been feeling demotivated to work on my projects for the past month
what do I do to gain back the spark
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>>740542257
Laptops aren't too bad if you have a desk and a mouse. You can attach a monitor if you really want it to feel like one. But if you really do need a desktop, you can get a used prebuilt off of ebay, shopgoodwill, or from a local thrift store pretty cheap. Then you just slap a cheap GPU in it like a 580 or 1080 and its good enough for most tasks. If you want to shell out a bit more, a used 2060 should do for even the shitty modern games with RT requirements. And of course if you don't need good graphics, you can make do with shockingly little. I'm replying to you from a Pentium 4 machine right now, which is also my dev machine.
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>>740542907
yeah cause undertale is the epitome of niche
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>>740543042
do the Naranjanon approach.
Chip away at it and just do a couple tiny things in a day so that the worlk load feels like it's already been started and progressed when you pick it up.
don't force the spark to return, but instead take it easy and just nudge yourself forward until the spark returns on its own.

It's been doing a lot of good for me in writing, and makes me feel less terrible about "last update february 2026"
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>>740542749
Different clique
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>>740542907
I welcome all of the discussion in here, it's all video game related and on topic. If someone wants to share a non ut game they are working on, then that's in the video game creativity, which this board needs more of.
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>>740543042
Go play some vidya or watch some tangentially related movies to get some dopamine in your brain so you'll feel energized again.
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>>740543038
I don't think having a darker examination of them was really within the scope of the pacifist ending. Sure its pretty cheap to just wave them off like that, but the game had more important things to do and couldn't afford to get bogged down in the mud of a perfect resolution for them. Its the kind of compromise stories sometimes have to make. I think he did pretty well with them all things considered. They could've been handled way worse (see Kanako).
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>>740542040
just have to WAIT until we can WAIT some more. I trust the Naranj with my life.
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>>740543180
>>740543401
I already have a to-do list with tasks, know what must be done, but I just don't feel like doing it, I might have burned myself out working too hard, and my IRL job has been crushing my soul
I will get over this funk eventually but it really sucks because I want to work on my project
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>>740543589
>Naranj
Minor spelling mistake, UTN is now doomed
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>>740543587
>I don't think having a darker examination of them was really within the scope of the pacifist ending.
you're right that it wasn't, it's just that
>Sure its pretty cheap to just wave them off like that
this feeling sticks with me after the fact as I look back on the game. Overall the tone of the pacifist ending was great and fun, but the specific handwave just feels very weak, and when writing a fic it feels like an approach that doesn't lend to continuing the world very well.
if nothing else the handwave shouldn't have been so confident that everything is great when it wasn't. I've seen writers handle it in fics with some tact at least, and of course some that didn't (like the nako shit in uty you mentioned).
>>
>>740543620
Like I said, try to relax and have some fun. That'll help cool down and get back in the right mindset. You have to take a few weeks away from any work on the project to recharge.
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>>740542081
I like Ys III better than Oath in Felghana. They completely ruined Chester's character arc. In the original he was only doing evil shit to help his sister, but in the remake he's just a gigantic prick the entire game who suddenly has a change of heart at the very end for no reason. Also Adol's internal monologue scenes were removed which I thought added a lot to the story.

also Origin did the Felghana formula better anyways
>>
>>740537957
Based
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>>740543837
It seems to me the goal was to have the pacifist ending be the perfect happy ending, with Flowey being the only loose end, who's gracefully agreed to tie himself up, leaving only (you). So if he were to fix it, he wouldn't be making the pacifist ending darker to accommodate them, but changing the amalgamates to be better resolved by the pacifist ending. Understandably, that may have been effort than it was worth, especially considering how late into the game they show up, and how good the rest of them aside from the resolution is.

Like I said, compromises have to be made. That handwave was one of them.
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>>740537008
The bird is but a means to inflict horrors upon the world.
Horrors he is helpless to stop.
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>>740535431
If you want to draw something, I say draw it, regardless of who or what it it, or how it will turn out.
Art isn't about how good it looks, it's a form of expression, and having fun during the drawing process.
I enjoy drawing Martlet, Kanako, etc... in all sorts of stuff, and experimenting with different characters to, regardless of they can possibly turn out in my drawing style.
Best advice I can give about art, is to try and not judge yourself to harshly on how your art looks. As they say you are your own worse critic, and I've had overcome this to.
Whatever drawing idea was in your head, I say try to draw it!
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>>740544319
Its better this way.
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DRYanon2 here.
i have a bit of a problem that i want some feedback on.
i simply do not have enough vertical room for the dark world pause screen
>top bar needs to remain its current width. the idea is "justice soul can see the stats directly", derived from UTY showing actual monster stats going off of "narrative" ones. so i need a little bit of extra space for weapon/equip stats in item descriptions, forcing the need for a third line.
>the equip box cant be shrunk because of the fourth equip item (+7th stat line because of it). i have too many plans for this slot to simply drop it over some UI issues.
>the bottom bar needs to be able to fit four characters. but this results in less horizontal room for character reactions to items/equips, so two lines are needed there, and i already need a bit for the power stat
>reason why i want power is as a standin for LV/EXP in the dark world. yes this is important, and it works best right there
so now im here.
i need a way to be able to cram everything in.
i have a few ideas, mostly revolving around moving the character reactions.
(also ignore the text going out of the box for now, that just from me fixing the font size.)
1/2
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>>740544219
>Like I said, compromises have to be made. That handwave was one of them.
you're right, but I think even the handwave could have been better.

I think something as simple as changing the dialogue to suggest that there are some struggles ahead for the amalgamates, but for the first time in a long time them and their families have hope, would have still fit the tone rather than them just saying "I mean really no one is bothered by this."

I'll take some time to go back and reread the dialogue because maybe I'm just remembering it being a bit too soft, but I do think a bit of "things are good but there's work to be done" wouldn't have darkened the tone.
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>>740544635
>1: character reactions are a popup on the left side of the screen
>pro: can have ordered reactions, so for example when sadie is given an item/equipment, her reaction will be the first and others will be below.
>con: this is a pretty large deviance from the base UI, and im already doing a lot different. dont want to push it too far.
>2: character reactions are a popup above their info on the bottom bar
>pro: this deviates a less than #1, even if only a little bit.
>con: this covers up a significant functional portion of the equip box, waiting for the popups to go away could seriously slow you down. this also overlaps with where the heal amount popup is.
>3: character reactions replace HP/power while present
>pro: deviates the least of the these three
>con: this overwrites HP and power, so you cant see the immediate change to HP/power from healing or equipping an item. personally this alone makes this a non option, but i still want to hear your opinions.
>4: bite the bullet, shrink the top bar and remove stats from item descriptions so that i dont need three lines and can expand the bottom bar
>pro: closest to base deltarune out of all options
>con: i really want stats to be in item descriptions for thematic reasons, and aside from that the top bar is currently as big as it is in DR
of course if you guys have other ideas i'd be happy to hea them too.
personally, i'd prefer the first one. even without the need to fit everything in its an idea i like on its own, deltarune is rather limited in equip/heal reactions because you're only working with susie/ralsei or noelle.
but with an upper limit of four characters and cole speaking there's a lot more i can do with this bit of flavor text
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>>740544428
>If you want to draw something, I say draw it, regardless of who or what it it, or how it will turn out.
>Art isn't about how good it looks, it's a form of expression, and having fun during the drawing process.
yeah, you're right. I'll set aside some time this week for sure to do some, though I definitely want to do some writing today.
>Best advice I can give about art, is to try and not judge yourself to harshly on how your art looks. As they say you are your own worse critic, and I've had overcome this to.
yeah, even in my writing I find myself being the harshest on myself out of anyone. I've gotten a bit better about letting myself put things out there when writing without being ashamed and such, so maybe I can transfer some of that over into trying to draw and just not being AS harsh on myself
(though I imagine the feeling of judging yourself never completely goes away as a creator)
>>
>>740544428
When is Dina going to unbirth Clover and turn him into her child?
She'd be a better mother than Ceroba.
>>
>>740544820
>I'll set aside some time this week for sure to do some
That's the spirit! You got this!
>>
>>740544635
>the idea is "justice soul can see the stats directly", derived from UTY showing actual monster stats going off of "narrative" ones.
that's an interesting thought, I'd never considered working that into an aspect of the yellow soul itself.
I guess it's an extension of "judgement"

As far as your options presented, you could reclaim some of the horizontal space not being used in the stat screen, maybe shift the menu to the right, and do the vertical character pop ups?
that may not be good but it's the first idea that comes to mind
>>
>>740544635
Maybe redesign the UI so it fits all the information on screen. I'm sure you could fit all that info on screen if you didn't try so hard to stick to Deltarune's menu system.

>>740544695
If you want one of these four I think the best thing to do would be to make mock ups to test them.
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>>740544667
That might have taken up too much time though. The amalgams only have the dialogue lines from Dogamy and Doggo to work with.
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>>740545389
>That might have taken up too much time though
maybe so. I'm not saying it ruins the ending, but it does leave me with an unsatisfied feeling that everything else in the ending doesn't, that makes me want to theorize ideas and post barrier resolutions.
>>
>>740535431
Even the best artists look at their work after and think "damn this is shit, I can do better". That drive to improve is how they get so good. If you look at your work and think "damn, this is awesome, I'm the best" you turn into Dobson
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>>740534194
Yep.
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>>740544635
Just make the text size smaller? Nobody is going to notice it being slightly different without comparing it side by side, and even then, might be hard to see the difference
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>>740545498
>If you look at your work and think "damn, this is awesome, I'm the best" you turn into Dobson
that's fair, though there's gotta be a fine line where you can appreciate what you've done, while still striving to improve
>>
>>740535678
>Nothing ever comes out like I want it to
This is normal and the only solution is hours and hours of practice. Just grind that shit out. Draw things that challenge you, draw things you like, draw shitposts, just draw
>>
>>740545613
Yeah for sure, you should be proud of finishing any creative work because that's honestly pretty rare
>>
>>740545483
Then there's the factor that Toby may not have had the time or money to fix that. He was living and working off of a limited supply of kickstarter money, and the clock was ticking. Most games have these kinds of "fuck it, good enough" things in them because most games are made with financial and time constraints.
>>
>>740544428
Are you going to draw more DRY Sadie like you did here?
https://files.catbox.moe/fimjkv.png
It would be nice to see your take on her interacting with Cole more, and maybe doing stuff with him alongside Kanako.
>>
>>740534194
I have a ton of drawings and ideas™ for a game but they look too good to be wasted on something I or a small team could make so I'm now trying to come up with something new that's also cool but with graphics realistic for a small game in mind.
>>
>>740545782
I mean that's fair but it's still a fair point to look at and say "this doesn't feel right". he may have had reasons for tying it up that way, but ultimately the plot thread is weakly resolved. It being a compromise doesn't change the fact that it's iffy in an otherwise great ending. It makes sense that most people when writing the amalgamates still lean into the horror or creepy aspect.
>>
>>740545939
would it be better they get wasted by never turning into anything at all? Just try not to forget about them after you do the idea you're trying to come up with now.
>>
>>740546015
I'm not saying you can't fix them in fanfiction. Actually I think if you're writing fanfiction, its a great opportunity to tie up these kinds of loose ends. I'm just saying that its understandable why Undertale didn't.
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>>740545642
I've become brain damaged from too much youtube and alcohol (I'm sober now but the damage is done) so I can barely even come up with ideas any more.
Most of the stuff I've put out this year have been from cannibalizing old unfinished drawings and ideas from years ago
basically just screwing around with colors and shit because I can't into line art any more
>>
>>740546163
>I'm just saying that its understandable why Undertale didn't.
yeah I'm not disagreeing with you at all there, I can't expect everything to be perfect,it's just something that sticks in my mind when the excitement from everything else in the ending kind of fades to the back of my mind.
>>
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>>740545939
You could make a game about MS paint scribble characters. They're decently easy to draw and its amazing how serious of a story you can tell with them as long as you ease into things and take the time to get the player invested.
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>>740546226
You could try quitting youtube. Maybe stick to full length movies and tv series for entertainment.
>>
>>740544635
>>740544667
like the other anon said, you could make mockups to see how they would look in game
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>>740544428
So pregnant Wiki when?
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>>740546404
NTA, but I think calling that art "MS paint scribble" is a bit harsh.
The sprite's easily readable, it looks good, and I've seen far worse looking sprite art from games that people also like and take decently seriously.
>>
>>740546226
>I've become brain damaged from too much youtube and alcohol (I'm sober now but the damage is done)
I spent years upon years drinking heavily and putting my body through hell, now that I'm sober and in my 30's, it feels like the more I practice the creative stuff, the more I'm able to come up with stuff and do what I always wanted to do.

you may have fucked yourself up, but I believe with time you can regain and even become better than what you had before.
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thinkin bout the roba to be honest. She's not my favorite, but she still gets real stuck in my head sometimes.
>>
I make fan fiction in my dreams when I sleep. Every night is a different story. I don’t pretend I’m a character but I tend to gravitate towards the stoic autistic characters who aren’t the mcs or hero’s.

Tonight I’m continuing a story I dreamed a few days ago. The young king is trying to get the hero to assist him with his issues and rebellions but the hero is busy trying to retain a weapon that’s a relic of the old days so he has to rely on his sister who’s in love with the captain of his army but he’s not a noble and doesn’t have his own lands while the kings brother is currently fucking the kings wife(the king knows but he playing dumb) and trying to turn the nobles against the king.
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>>740546697
Unironically seconding this. Would be hot.
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>>740546708
Maybe. I'd still consider them to be pretty low quality compared to the standard for indie pixel games. Besides I've also seen actual literal MS Paint scribbles be taken very seriously.
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>>740546865
I never saw the appeal in Roba (ignoring the fact that she's a magical foc girl)
>>
>>740544428
Dina pregnant with Clover please.
>>
>>740546868
>I make fan fiction in my dreams when I sleep. Every night is a different story.
despite having shifted mainly to writing
I kind of get it. Sometimes there are stories that I don't want to spend the time to write, and I just run them through my head in depth to get a feel for them. Tough it sounds like you have some impressive ability to control your dreams.
>>
>>740545316
for the vertical popups, i dont care too much if it overlaps with the "static" parts of the box (the attack label for example, as long as the attack number is still visible)
>>740545331
i have been thinking about a redesign, but i would like to stay as close to DR's base as possible, only going with redesigns when absolutely needed. (also i'd need to redo the entire dark world UI and i would rather not)
as for mockups, sure give me a minute and i can make a few quick and shitty ones in MS paint.
>>740545536
i have spent too much time getting the font to render perfectly, at most i'll reduce its horizontal width (like the two sticking out of the box) but im not going to change the font size to a wrong number as a whole.
that said its an easy fix in the first place, just need to add an inventory name for it like "rb. revolver"
>>
>>740546868
Does anyone know where I can find the Deltarune Halloween Hack fangame's soundtrack?
>>
>>740547080
>Maybe. I'd still consider them to be pretty low quality compared to the standard for indie pixel games.
Compared to whatever the standard is, perhaps, but I'd consider these sprites to be "low-fidelity", as opposed to actually being low-*quality*.
It might not seem like that big of a distinction, but I think it's there.
>Besides I've also seen actual literal MS Paint scribbles be taken very seriously.
I know, I'm not saying you can't take art of a certain lower quality seriously, I'm just saying that I don't think the sprites you posted were made as such that people would be taking them seriously in *spite* of their quality, as opposed to just treating them normally.
>>
>>740547151
Oh I tried to write fanfiction years ago when I was 15. I had a small obsession with the wolf gun guy shipped with the brown blonde hair girl from bleach but I develop Parkinson’s when I try to properly write shit out so I gave up.
>>
>>740547087
She strikes me as someone who has a lot of love to give, and despite her poor decision making abilities, she's loyal while not being a pushover.
I'm not a big fan of the "submissive tradwife" thing because I like women to have a strong character, but in a feminine way.

Western game writing is having a big issue with trying to make women strong in a masculine way, which just does not appeal, and makes people write weak women characters in response, but when a woman is strong in a realistic way, it feels completely different than a male character.
She's someone that I can imagine has a soolid femininity about her, while still having a strong will.

She's also someone who's fucked up really badly and I have some automatic sympathy there even if her mistakes are a bit wacky (kanako should have found the syringe on her own holy FUCKING shit).
>>
>>740547382
>but I develop Parkinson’s when I try to properly write shit out so I gave up.
anon it sounds like you just get anxiety when writing. Parkinson's is a very specific neurological disease. no pressure but maybe you'd feel less shaky or whatever with some time.
that said I still admire you're dream powers.
>>
>>740534194
I modded Oblivion back in the day, and I'm modding Minecraft now. It's fun to be able to mess around with games I'm playing, at least when it's the type of games that don't really have a goal or clear ending
>>
>>740546868
last night I dreamt I heard music and radio ads (whic is impossible because I sleep with earplugs) and then in my dream I asked chatgpt if you could pick up radio signals through your teeth and it called me retarded
I'm talking to the damn AI in my dreams now I'm fucking cooked dude
I want to kill all CEOs for unleashing this demon tech into the world
>>
>>740547592
nice, I lost interest in vanilla mincraft ages ago, but never took the time to mod it even though it looks like there's a ton of modding potential with that game.
>>
>>740546865
Dominant tall lady with anger issues who's also an incredibly loyal wife (will kill for you)
>>
>>740547528
Well I was quoting a comedian but basically I just can’t get ideas on paper properly. Even now at 30 years old I sometimes write album reviews for a site and I think they’re decent but I reread them and I think “Jesus why can’t I figure out a better word to describe this song” or “this sounds like something in middle school” etc.
>>
>>740547087
Me neither. I can actually see the appeal for Martlet, outside of her appearance, because of her personality, and relationship with Clover, as well as Zenith.
I can't really say the same for Ceroba, and that's without going into all the shit she did, and tried to do, which she ultimately got away with.
>>
>>740547382
>the wolf gun guy
Do you mean Komumura or someone else? I don't remember him having a gun.

>brown blonde hair girl
One of the arrancars, right?
>>
>>740547708
I'm 34 and it still happens. something that helps me is reading what I typed out loud to get a feel for how it actually sounds to the ears. And also just revising what I've typed a handful of times to get it sounding more like what I'm feeling.
but again, not trying to twist your arm into writing again, it just brings me a lot of peace personally.
>Well I was quoting a comedian
ahh my bad.
>>
>>740547896
No I think it’s the one who had a green haired girl as his partner and I think they were both arrancar. The lazy guy
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>>740547592
Making mods or just installing them?
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>>740547908
No no I can always use help. My problem is that I just stop halfway and move on to other reviews and also repeat. It’s like I can get an intro going and then “ok well I need to find better adjectives” and then the whole thing blows over with me basically trying to figure out how to not write “here’s why I like this”.
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>>740547982
Grimjow is a panther or a jaguar though, not a wolf. Komumura is the wolf guy, he literally is a wolf.
>>
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>>740545331
>>740547301
extremely shitty quick and dirty mockup of the two popup ideas.
the vertical popups will overlap a little bit, but im considering that to be fine since it doesnt overlap with "functional" parts of the pause menu.
the bottom popups i'd like to stay away from since they can overlap with the functional parts.
>>
>>740534194
i draw and write stuff
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>>740544428
Thought I'd let you know this was inspired by your Martlet/Zenith unbirthing Clover series of images, and more fan contributions are likely to be made.
So congrats for inspiring others to draw their own additions to it.
https://files.catbox.moe/qdk6px.jpg
>>
>>740548141
I don't write reviews, but when I write I find its better to just write, then come back and fix things later. So if I can't think of a better way to put something, I'll just word it the shitty way then fix it later.
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>>740548191
if you add the bars sideways, you should shift the entire menu sideways too
it's fine to not be 1:1 to DR, the gameplay should form the menu, not the other way around
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>>740548189
The younger green girl. The guy with the gun who fought the guy with the pink kimono and he summoned blue wolves
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>>740548191
I think the bottom pop ups are better. They're more plainly visible and you're not going to be reading the item text while they're popped up anyways.
>>
>>740548191
I think the vertical popups look good, I don't think they stray too far from DR still, even if they did, you will have to make some changes to the UI if you want to expand on the gameplay.
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>>740546931
I'm thirding this, because he does really good pregnant art.
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>>740548404
Oh, I seem to not remember who you mean. Like completely memory holed him.
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>>740548214
What sort of stuff?
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I've been learning to draw so I can draw porn of an obscure game I like.
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>>740548479
>>740546931
My only request is don't make it unbirthing related. Just vanilla pregnancy.
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>>740548596
What game?
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>>740548489
Yeah I think he was the number one arrancar but he died
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>>740548141
>My problem is that I just stop halfway and move on to other reviews and also repeat
i've had this problem with fics lately, so I just try and gradually complete the original even as I move on to others bit by bit.
>and then the whole thing blows over with me basically trying to figure out how to not write “here’s why I like this”.
to be fair there is some value in that, when looking at a review, I try to see what the reviewer liked and disliked because, I have a strong sense of my own tastes, and I'm trying to see if the things they describe lines up with either of those.
>>
>>740548739
Troubleshooters
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>>740547780
martlet is ultimately my favorite, and if I had to choose one it would be her, but since this is all fictional of course, I let my mind wander to the others.
other than the insanity of her being the one to inject Kanako, there's a lot of good stuff to work with in writing guilt and redemption, she's a character who went you have her on the page, you can imagine her fighting with her internal world every step of the way in an interesting way. the recent chapters of Partners is a great example of this. Ceroba still has her terrible plans, but the conflict as she finds herself growing attached to clover despite herself, and the agony that itself causes her is great stuff.
>>
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>>740541297
>>740542040
>>740543589
I'm here, but progress on UTN has slowed.
I've been betrayed and trapped by my short story project, turns out I'm a worse editor than I'm a writer, this thing is pretty short yet I still look for any excuse to avoid it.

>>740543180
You know, I'm trying to apply that advice after (I believe) you reminded me of it, just editing a few hundred words per day since apparently, editing the whole thing is too terrifying for me.
>>
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>>740544428
Dina unbirthing Clover....
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>740549107
Drawanon didn't even ask for requests this time
>>
>>740549059
>You know, I'm trying to apply that advice after (I believe) you reminded me of it,
yeah that was me. I hope it's not awkward to you for me to throw out your advice like that, but It's good, applicable stuff.
>just editing a few hundred words per day since apparently, editing the whole thing is too terrifying for me.
good to hear, and that's still a pretty good pace of effort. Pulling up my original fic and just knocking out a few paragraphs or lines here and there has made it feel a lot less stressful, while letting me not feel guilty over working on or enjoying other things on the side. Like you said I think the other day, it's a hobby, no need to make it miserable.
>>
>>740548786
I think a lot of this is from my school
Conditioning.
>when you write essays don’t say “I think-“ etc
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>>740549059
I think she should have more red on her body. Making her plain white makes her look too much like a worm. Try a two tone look.
>>
>>740548656
As the request never explicitly mentioned it to be related to unbirthing, I'm sure he had no intention of associating the Wiki image with it.
He's been pretty consistent and accurate with the requests he gets.
>>
>>740549321
ah that's very fair. Well just remember, a lot of that advice was best practices rather than hard rules. knowing the "rules" also makes you able to be more informed when breaking them.
>>
>>740549272
don't give it attention
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>>740549272
People tend to harass that particular drawfag for requests about wherever they pop up, mostly just for trolling purposes.
>>
>>740536248
I think the best thing you can do for a bird is get more than one. They're social animals that benefit from being in a flock.
>>
>>740549059
seeing this version of her reminds me of the idea of Quetzali transforming in the middle of a fighting game match between Val and her and Val just staring at her with the game paused waiting for her to change back.
>>
>>740548392
>>740548451
i think i'll do the vertical bars then
>you should shift the entire menu sideways too
yeah but then its off center
>>740548406
my main complaint with bottom popups is that it can slow you down if you're trying to quickly swap out some stuff because it'll cover up the 6th item in the list, and in practice it'd also conflict with the HP healed popup for items (unless i also make it cover up the 5th item)
>>
>>740549854
And this is making me think of the discussion around Quetzali transforming during sex.
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>>740549861
>it'll cover up the 6th item in the list
Let the player scroll the menu further so he can simply move the 6th item up to see it better.

> it'd also conflict with the HP healed popup for items
Put it above or below the dialogue
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took me all weekend, but i FINALLY implemented customizable controls in most of my game.
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>>740549282
>yeah that was me. I hope it's not awkward to you for me to throw out your advice like that, but It's good, applicable stuff.
Its fine, I just wasn't expecting that to inspire someone else, but its good to see that it had a positive effect.
>good to hear, and that's still a pretty good pace of effort.
I still haven't filled my quota of edited words but I'll try to get to it before the day ends, this writing thing ended up taking more time than I first anticipated.

>>740549342
You're right, I forgot to add the red on her back sprite, I also added some additional red pixels to the front one. Personally I think the side sprite looks good right now, the thing I'm not satisfied with are the wings, I should redraw them but there's a high chance they might remain like this.
>>
>>740534194
I've been working on a script that's just me analyzing an rpgmaker game not a lot of people know about. I wanna try to get it done by this year
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>>740550184
>this writing thing ended up taking more time than I first anticipated.
yeah, I'm doing some revising now that I've been sorely skipping out on, and it's slow going. It does get better the more you do it though.
>>740550181
good to hear, it's surprising how many games over the years don't have customizable controls at all.
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>>740541297
Is that... Val!? ZOINKS I gotta get out of here before he solos my fangame!
>>
>>740550184
I think she'd look better with a mostly red body and white belly. She's cuter that way. Kinda looks a bit gross like in that image.
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>>740550158
im going with pages rather than a scrollable list and moving the heal amount that far just gets silly.
>>
>>740550184
>>740550420
Oh and the wings you can fix by adding a line define the outside and inside on the front facing sprite.
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>>740550420
nta but, if too much of her back is red, I feel like it obscures the curving of the tail in the back sprite.

Also aren't there feathers along her back as well? or was it just on her wings.
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>>740548268
I'm literally working on a fic inspired by his Martlet and Zenith unbirthing Clover images.
Two completely different stories, one with Martlet and other one with Zartlet.
Like the images I'm aiming to not make it some sexual thing, although it does include unbirthing and pregnancy.
>>
>>740550038
I read that people ship Val and Quetzali because one is boy and the other is a girl, I just wanted to say that that's not entirely true since no one ships Val with Pastra, which means that people ship them because one is a boy and the other is an attractive girl
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>>740550181
What's your game about?
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>>740550394
Riley, please don't forget about your weekly pegging session with Luna tonight
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>>740550554
well that's clearly because Pastra is for me.
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>>740550528
That's what black border lines are for. You stick those on the define the boundaries between things.
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>>740550554
People ship them together because they are both autists
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>>740550554
Pastra is for self shipping. A mature monster needs a mature man to keep her company.
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>>740550654
yeah it's honestly that. Val has the waku waku battle thing, and quetzali gets the fucking waku waku autism eyes when talking about exploring. They are both deeply autistic about their passions.
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>>740550726
Their passions could also have a symbiotic relationship which makes the ship even better.
>>
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I make a comedy podcast with my friends that releases every Monday and Thursday. Been doing it for a couple of years now. You can find it anywhere as "AnythingCast."

Gonna check out you other guys, too. I like seeing the art that people make on 4chan.
>>
>>740550796
>>740550726
Their passions even mirror those of the main duo in his favorite anime. Bulma wanted to explore the world to find the dragonballs, while Goku tagged along for good fights.
>>
>>740550796
that's true, honestly I had forgotten about the conversations from the first discussions where people were shipping them, so I forgot the actual ideas behind it.
>>740550827
nice! Getting to actually wrangle your friends into something like that can be a ton of fun. The hardest part sometimes is actually getting people to set aside time in their schedule but once you get to that point it can be something special.
>>
>>740550563
It's still very early in development, but: https://bitwise-games.itch.io/quickdraw-kingdom
My artist has been pumping out a lot of really nice sprites lately, so I've been going through and replacing all of my ugly programmer art. I signed up to attend a small, community gamedev event in about two months, so I'm hoping there won't be any programmer art left by that point.
>>
>>740550827
I see you have an episode on vore. I think an anon here would be interested in that.
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>>740550990
So is this like a collection of flash game inspired minigames?
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>>740550990
Ah I remember seeing this in the dev threads, I thought the entire game was just the dragon part though
>>
>>740550827
Wait you're that podcast that had reggie on there. Based
>>
Casual reminder that in DRY Kanako got knocked up by Cole at some point, and Chujin has to cope.
https://files.catbox.moe/u41uqz.png
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there was some discourse in the sts2 threads about anime mods because apparently this site hates anime now, so i actually put effort into taking the art from said mods and making some cards
>>
>>740551023
We cover NSFW stuff very regularly. A lot of the comedy comes from the other two people on the show being extremely normal people, and me having used 4chan for the past 20 years.

>>740550921
It really can. Thankfully, one of them always wanted to be an actor. The other is just surprisingly naturally comedic. He has a real talent for being dumb as hell in the funniest of ways.
>>
>>740551178
Yeah. He came on twice. We still talk pretty regularly over Discord. He's a really funny guy.
>>
>>740551284
What's the edgiest thing you've covered?
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>>740551392
Probably Gaza? We did a whole episode where it was us claiming that we were in Gaza, had been asked to be there as "mediators" by the people on the "right side of the conflict." We danced around the idea the whole time, never confirming which side of the conflict we were actually on, while replacing the typical piano music in the background with the sounds of war.

https://youtu.be/61393JmY3W0
>>
>>740551102
More or less. There are nine main game modes, and by the time the game is finished, they'll each have sixteen levels. Each level only lasts about a minute, and each game mode has its own story that connects to the larger world.
There are also five bonus game modes that don't have any story connection to the rest of the game. The bonus game modes only have one level each. There are also some collectibles, although practically none of them have been implemented so far.
>>740551161
I've been working on it for just over two years now. I'm thinking it'll need at least two or three more years before it's finished.
>>
>>740550530
I wish you the best of luck with your Martlet fic fellow writeranon.
>>
>>740534194
Not an active project but hopefully I'll get the workforce needed to translate a game from the NDS
>>
no
i'm too dumb and lazy and depressed to do that
>>
>>740551781
translate planet DOB next
>>
>>740551638
nta but I'll be honest, while I normally don't listen to podcasts, during the upcoming workweek I'll give some of these a listen.
>>740551904
you may be too lazy and depressed, but you're not too dumb. One day I hope you can write draw or create something that gives you some amount of solace.
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>>740552170
>One day I hope you can write draw or create something that gives you some amount of solace.
yeah, a suicide note
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>>740552286
Don't make friends with your depression anon, one day I hope that things get better for you without you dying.
>>
>>740550420
>I think she'd look better with a mostly red body and white belly
I gave it a try using your image as an example, I'm not a fan of how her back sprite looks, she's too red now, but I do think the side sprite is an improvement, not sure on the wings tho.
>Kinda looks a bit gross like in that image.
Gross? In what way? Does the red looks like blood to you?

>>740550528
the red part of her sprite are meant to be feathers/hair, so she does have feathers along her back and tail.
>>
>>740534856
This guy gets it. Though, I've been in a pretty long slump with writing. I feel like the more I plan and prepare for a story, the worse it comes out.
>>
>>740552626
>I feel like the more I plan and prepare for a story, the worse it comes out.
you might be one of those writers that thrives off spur of the moment writing a bit more, though SOME planning probably still helps.
>>
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>>740552519
Ah fuck, I forgot to color the wings on the back sprite.
>>740550494
Sorry, I'm not sure what you mean by that, her wings on the front sprite are meant to be open and folded a bit, kinda like the bird in pic related, I didn't like how the wings looked fully folded, maybe her front sprite is hard to read.
>>
>>740534194
sleet tight birdy
>>
>>740551650
There's a story here?
>>
>>740551245
I feel like it's got to be a vocal minority that ACTUALLY hate anime, I mean I know there are a lot of people that aren't super big into it like otaku style, but anime in some form flows through the lifeblood of the website.
>>
>>740534194
I wish I could draw so I could draw fanart. I got to stop being lazy and lock in at some point.
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>>740552920
Never too late to start anon
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>>740552519
I have to admit, I do like the side view showing more of the red, though I'm not sure about the chest one myself. feels like it wraps around too much overall.
>>
>>740535580
Legorobotics panel? In the wild? Small world.
>>
>>740552519
>not sure on the wings tho.
The issue with the wings is that you're visualizing them the wrong way based on their perspective. The inside of her left wing shouldn't be visible in the left facing sprite, so it should still be predominantly red, since you'd only see the outer red feathers.

Of course if you want the wings to be two tone on both sides, then you could make the back sprite wings white as well, which would make her less red there. Or maybe do a half and half thing and have the bottom edge of the rear view wing be white, since the inner feathers are often visible at the edge of a wing.

>The side sprite is an improvement
that's mainly what I was focused on. The white dominant side sprite looked gross. Additionally, if you wanted to could add some shading to suggest scale segments on her belly to better define it. If this is too much work or too high detail that's fine, since the two tone coloring already does 60% of the job.

>Gross? In what way? Does the red looks like blood to you?
Its the white featureless part that makes her look gross. She looks like one of those deep sea worms. Looks too slimy and smooth. Snake skin has texture and pattern to it.
>>
>>740552519
>>740553478
>>740553516
Oh an the red was actually alright on the front view chest before. It was mainly the lower section of the front view belly, and of course the side view that had too much white.
>>
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I like to make shit in SFM from time to time, though I wish I had patience to spend that time to learn drawing instead
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>>740553770
That's pretty cool looking, reminds me of old SFM animations from back in the day.
>>
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>>740553770
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>>740552693
The front sprite is hard to read, but I do know they're supposed to be half open. The issue I was having is reading the side view of the wings. After thinking about it, I think you've just got the perspective wrong, as I pointed out in my other post
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>>740552920
Today is some point. Best time to start is now.
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>>740534194
Yeah but I gave up
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>>740554279
based
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>>740534194
A few simple mods. Making maps and missions more within the games themselves. Rather than art related to them. Can't draw anyway. My creative outlet is music.
>>
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>>740534194
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>>740553508
his stuff was great back in the day. I mean it's still great of course but it's just been so long since he did stuff to my knowledge at least.
>>
>>740553770
looks like you've got an eye for setting a scene, you could probably do a lot with that skill.
>>
>>740553516
>>740554087
>The issue with the wings is that you're visualizing them the wrong way based on their perspective.
I'll see what I can do with the wings, I got pretty lazy when I slapped them on her side sprite.

>if you wanted to could add some shading to suggest scale segments on her belly to better define it.
>Snake skin has texture and pattern to it.
I thought about giving her a pattern on the white parts, but it reminded me of a worm even more, I guess that doesn't apply anymore with the additional red pixels.
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>>740554543
>Actually discussion wins over coombait OP for once
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>>740554736
fartists like to talk about themselves so that's not surprising
>>
>>740552519
Quetzali grabbing Val into a snake choke hold!
Val being unable to move or do anything!
Quetzali telling Val to stop endangering himself with his fighting autism!
Quetzali telling Val that she wont allow him to fight Asgore!
Quetzali telling Val that she wont let him die for nothing!
Val refusing to listen to reason!
Val desperately trying to break a free, struggling until he is totaly exhausted!
Val falling asleep in Queztali's embrace...
>>
>>740554736
I like these threads because, while I have fangame autism, it's also nice seeing anons show up and share the games and projects they are working on, showing that people on /v/ still like video games.

Not against sexy stuff or anything, just love me some vidya.
>>
>>740554718
>I'll see what I can do with the wings
If you want to be lazy, then have them be solid red on the sides, with the thin view of the inner side of the opposite wing being white. I think that would communicate the proper perspective to the viewer.

Also I would say the red should cover the area where her wings attach to her back
>>
>>740554917
If Val doesn't get to have his awesome last stand against an insurmountable foe we riot.
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>>740554917
>Val being unable to move or do anything!
We've seen how Val's gotten out of that situation before.
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>>740555171
>biting a snake
you fool! she's probably into that shit!
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>>740554917
>>
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>>740554917
Val biting Quetzali to break free from her hold
Val telling Quetzali that he would never intervene with her dream
Val telling Quetzali that he would support her even if that put her life in danger
Quetzali remaining silent because she knows she's being unfair with Val
>>
anyone got a face sprite for quetzali on hand
>>
Imagine if one of Val's friends found out about his SAVE powers before he went to fight Asgore, so they attacked him with full killing intent, knowing that he'd be able to load out of it, saying that if he isn't strong enough to beat them, then he'll never have a chance against Asgore. It could be like a training arc, but also tragic and dramatic at the same time.
>>
>>740555080
>he doesn't want Val to fall asleep in the loving embrace of his snake gf and prefers him to get jarred...

We can have a non-canon pacifist ending, sparing is already unintuitive anyway in UTN and you have to go out of your way to do it. Canon Val isn't the pacifist type...

Would be really cool if you get a secret good ending if you make Val grow as a person, haven't we discussed something like this already?
>>
>>740552843
Yes, because I knew when I started making the game that the humor was going to be an extremely important part of it. That's part of why every single level has a short intro and outro cutscene; I wanted as many opportunities to tell jokes as I could get.
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>>740555443
>>
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>>740555443
here you go
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>>740555596
>haven't we discussed something like this already?
nta but yes and I do like the idea that one of the endings could end in val surviving and growing as a person, even if 9/10 endings are him dying or going on to terrorize the surface yujiro style.
>>
>>740555171
>Val tries to bite Quetzali
>She evades it and counter kisses him
>Now Val feels awkward
>>
>>740555653
>>740555656
many thanks anons.
>>
>>740555645
You mentioned a grander narrative before. Is that just one big joke too?
>>
>>740535580
Hope you don't mind having chunks of flesh bitten off for funsies and shit everywhere.
>>
>>740555656
Now I'm thinking about what Quetzali would look like with long hair. Like say there was a major time skip or she unlocked some new power, and got a major redesign that involved her getting long hair.
>>
>>740555739
Pretty much. Think Octopath Traveler, but goofy.
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>>740555692
the "kiss" in question
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>>740541337
>I don’t have any kind of coding skills (I know ai exists but I don’t know the extent of their capability) and I’m no game designer so I didn’t feel confident coming up with a proper game
The advice I always hear to get started is to come up with something small and try to make that, without expanding the scope. Something bite-sized, maybe as part of a game jam, that will let you do bad coding practices and figure out the hard way why those practices are bad, without the baggage of spaghetti code piling on top of itself for the real project you want to make. It's what Toby Fox did, first making a ROMhack (no need to make the engine, you can just manipulate the existing functions and scripts and maybe add a few if you're bold), then a smaller-scope game in Undertale, and then making his actual dream project with Deltarune.

Put aside your dream project for now, not forgetting it but putting it on hold, and try to come up with something simple that appeals to you.
>>
>>740555750
You know that you can get a small bird, and you don't have to buy a literal macaw?
>>
>>740555856
never played it
>>
>>740555869
This is the power of TRUE LOVE™
>>
>>740555594
Imagine if that friend was like super weak and knew since the start they never had a chance against Val, but still wanted to make some time before the final fight
>>
>>740534194
I really need to. I want to draw, I want to write music. I just want to create to express myself somehow. I am kinda over destroying myself with drugs and alcohol at this point, but I still need an outlet. All my life I wanted to make art but I was always too afraid of showing it to others. Of being criticized. Doesn't help that a few awkward times I did, I either got praised to high hell and expectations were set so high for me that it became cripplingly stressful, or I got ridiculed for no absolute reason.

I really hope to find joy in the process of creation itself, because it must exist and I know it. Sure I will share it somewhere, but at this point, I am too old and too unskilled. There is no reason to fear success, it won't come. So what is there to be afraid of any more? Lately I been finding this thought liberating, and dreaming again about making anything at all.
Today I picked up my guitar for the first time in years, and now this thread came.
Shit perhaps its a sign that its about time I should start enjoying art again.
>>
>>740556213
I was thinking they were really strong, and they either didn't have a fight before, or said fight was just for fun, so they didn't have any harmful intent behind their blows. Meanwhile this one is really hard because they're intentionally trying to filter Val until he's strong enough to face Asgore.

Or hell, maybe its three of his friends jumping him to make him get gud. Of course, you'd also need some sort of flawed neutral ending (or whatever route this is) where you fail this training and just give up and accept life with them. Or at least I'd like that as an option.
>>
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>>740555848
The longer hair would make her look more like her ancestor
>>
>>740555346
>>740555389

Anons... She is far too determined... Perhaps if only Val had more LV...
>>
>>740555596
>he doesn't want Val to fall asleep in the loving embrace of his snake gf and prefers him to get jarred...
No, I just don't like the agency denial part of it.
I'm fine with Val walking away peacefully (in a different timeline, at least), but if it's not his choice, then he's not walking away, he's being dragged away, made a prisoner of a different kind.
Either way, he doesn't get to live as he wants, so it's not "better".
>>
>>740556458
>Of course, you'd also need some sort of flawed neutral ending (or whatever route this is) where you fail this training and just give up and accept life with them.
Val friends will have to tardwrangle him to stop him from throwing his life away against Asgore, he's not allowed to leave the house without supervision from an adult, maybe they betray and trap him inside an OOB area until he calms down after beating him
>>
>>740556467
Fuck it, Quetzali super form. It'd be like the ones in Bleach that radically redesign the character, since she's got that Mexican influence and Bleach is just Japanese grim reapers vs Mexican demons. I'm pretty sure Bleach has given multiple characters long hair when they power up. And her new theme gets flamenco guitars like this https://www.youtube.com/watch?v=Z9Onb_z0XPI
>>
>>740556243
I completely understand what you're saying, but for me, the whole "process" of making art is probably my least favorite part. I get ideas in my head of some work of art that I think would be really cool, and the knowledge that it's only an idea and not a real thing absolutely eats away at me. Sometimes it physically hurts because of how badly I want the thing to exist. And the worst part is, they never turn out as good as I picture them in my head. Maybe someday I'll get good enough that they'll be as good (or even better) than my imagination.
Not trying to dissuade you, just offering up some thoughts.
>>
>>740556762
>>740556467
>>740555848
Oh shit, and I just realized she wears a mask too. The hollow/arrancar influence really just writes itself.
>>
>>740556243
Guitar? What kind of music do you play?
>>
>>740556762
>Mexican demons
Ackshually, they are Spaniard demons.
>>
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>>740555656
>>740555653
>>740555389
>>740555346
I tried my best to do the yaranaika face on her. It's you're problem now.
>>
>>740556730
Val's not even mad, he just takes it as them giving him a place to train until he's strong enough to beat Asgore.
>>
>>740556947
They seemed more distinctly Mexican than Spanish to me. I distinctly remember seeing some Aztec influence in some of their designs, but perhaps I misread it.
>>
>>740556690
>anon liked the UTY pacifist ending

If his friends don't stand up to him he won't stop. All his life he ran away from his problems by FIGHTing, now he must finally find the courage to not.
>>
I'm ngl I want Val's growth as a person should lead to his death as dramatic irony
>>
>>740557119
The flamenco music they use in the anime is directly inspired by Spaniard flamenco music, Spain also has a lot of culture centered around swords.
>>
>>740557278
>Masterswordremix...
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>>740557002
what the...
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>>740557343
Who?
>>
>>740557454
UTY lead dev/director aka the ceroba glazer
>>
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>>740535580
These assholes pretty much destroyed all of my furniture
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>>740557278
It would be ironic, but that also leads to the idea of the pacifist ending being the "canon" one, which is kinda predictable at this point.
>>740557343
fuck, this made me laugh like a retard
>>
>>740557549
that is not the face of mercy
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>>740556878
Maybe her "human" form changes after this power up to look more mature and have longer hair, probably along with a different, darker outfit. Then her snake form becomes the sun serpent forum, and she turns into a giant flying snake big enough to fill a stadium. A bit like Zavimaru (which I can not for the life of me find a good image of)
>>
>>740557342
But its not like Mexico doesn't also have that stuff.
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>>740557278
Don't you have some UTY sprites to be censoring right now,?
>>
>>740556243
You spend too much time thinking. You won't get much done that way. Everyone is trash when they start. True savants are extremely rare. Nothing comes without practice
>>
Val scares me since he's the STRONGest human with the exception of the STRONGest racist integrity
>>
>>740557867
Frisk mogs both, or more precisely (you) do.
>>
>>740557867
>melody actually thinks she can fight val

Don't tell me that Axis had wall hacks
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>>740557639
Music with Spanish guitars? Sure, culture of swords? No.
The Arrancar do have some influence from other parts of the world, but they are clearly based on Spain's culture.
>>
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I love making AI images of a possible FF7 sequel in the style of the old PSX game.
>>
>>740557867
>>740558058
>geno val scares melody into being a monster loving pacifist
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>>740556762
>Queztali zeniths to prevent Val from sewer sliding
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I've been doing Loomis and watching Bob Ross lately, but I think that might be more so because vidya has been pretty boring so I've been looking to fill the time. I already code for a living and am pretty okay with writing so maybe I'll actually do something someday. Who knows. Drawing is pretty fun though. Might buy an actual tablet at some point instead of using the chinesium shit I bought during the coof for math class.
>>
>>740558058
Well he did hack that wall to pieces when he killed her
>>
>>740558141
nice stuff, sounds like you've got some well rounded set of skills alongside trying to build up the drawing.
>>
>>740558089
fair enough then, Spaniard demons
>>
>>740534194
Not really vidya related but I'd like to write a book or get a paper published sometime, but I know I never will
>>
>>740548015
Making them. I even set up a GitHub and everything, even though I barely know how it works
>>
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>>740556762
>>740556947
>>740556947
>>740557119
There's already a Spaniard "Demon" in Naranja, his face even resembles a mask, this idea is still cool tho, that being said I never watched Bleach, but I still know a lot about it from my brother.
>>
>>740558357
>but I know I never will
you definitely could, I cant guarantee its success but there's so much garbage that does get published that surely you can work your skills up to be head and shoulders above some of that eventually and get published.
>>
>>740558132
No, zenith wouldn't fit her. Maybe she discovers some latent potential hidden within her after becoming soft locked in an OOB area. The sheer desperation and terror to get out releasing it. Which I guess would make it closer to Undyne's undying form. But I was thinking maybe it has something to do with ancient boss monster heritage.

Oh and was also imagining this as some Naranja sequel or season 2. Maybe after the time skip of Val being dead, or maybe in some alternate timeline where he lives.
>>
>>740558450
I meant that she turns into her dt form, not necessarily zenith
>>
>>740547656
Pretty sure there's no limit to what you can do with the game if you really wanted to, but I'm more into changing small things that bother me during gameplay. Stuff like rerolling villager trades or quickly moving items between containers. Some of the larger mods are pretty fucking nuts, though
>>
>>740535580
depends on the bird. i had a small green parrot who was a massive piece of shit, and a double yellow-headed amazon parrot who was a sweetheart, pretended it was a dog and rolled on its back to play bite and claw, followed me around like a dog, only pooped in the cage or a backup location in the house, sang whole songs, and liked to be curled up in my t-shirt like a burrito to sleep
>>
>>740558434
How have you, of all people, never watched Bleach. Go watch it. I was politely suggesting to the other guy, but I'm just straight up telling you. You can't be a Spanish speaking anime fan, and not have at least attempted to watch Bleach. Go watch it, Val will never respect you otherwise

Also is that a new version of that sprite?
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>>740558613
that sounds insanely adorable and makes me want to roll the dice even more.
>>
>>740558141
Could try drawing on paper.
>>
>>740558383
May I see your mod?
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>>740558548
Or here's a thought, maybe its related to her exploring OOB areas. Like she's gained some kind of corruption or glitch like a SM64 would abuse, and now has that as a power.
>>
>>740557982
Of course (you) would "you're" the strongest other than him...
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>>740558357
I am working on a game, but I also really would like to be a fiction writer.
>>
>>740558680
I do at work, but I thought it'd be a pain in the ass to mainly do it that way and have to figure out where to put it all. I already hate having to find spots for all my books.
>>
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>>740534194
Only bad scribbles like >>740463009 and >>740431664
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>>740558863
other than who?
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>>740558627
>Go watch it, Val will never respect you otherwise
There's a lot of things Val wouldn't respect about me, I'll give it a watch eventually, but I can't say it will be soon, I'm busy with a lot of things right now.

>Also is that a new version of that sprite?
Yeah, the sprite served as a good practice, its much easier to draw a bird with colors than a pitch black bird.
>>
>>740558896
I just stick em all in a drawer
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>>740558936
I like that roaring knight one anon. Keep on working on things!
>>
>>740558650
they live like up to 80 years so take that into consideration
>>
>>740558941
Other than "him" the other.... One who scaled "the" wall...
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>>740558979
that's an amazing sprite, has a whole array of neurons firing off.
>>
>>740558979
>Quetzali cuddling around Val

Where are her wings?
>>
>>740559009
yeah if I manage to get me one, it's going to be when I have more debt paid off first of all so I can afford any pet emergencies, but also even if the thing ends up being an asshole it would be for the long haul.
>>
Val is going to lose in the end because he's too strong.
>>
>>740559156
This is what Asgorekek actually believes on a genoslides route
>>
>>740558979
Fair enough. All jokes aside, do it at your own pace, but if you like DBZ enough to make Mexican DBZ Undertale, then I think you'd really like Bleach. Its a good show. Whenever you do watch it though, feel free to skip the filler and watch it in batches. Its really long, and has a lot of pointless filler, like the bounts. They had a whole filler season that was genuinely bad.

>Yeah, the sprite served as a good practice, its much easier to draw a bird with colors than a pitch black bird.
Why do I get the feeling this is foreshadowing?
>>
>>740559220
You've got it all wrong!!!!
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>>740559038
Wait. You don't mean... y-y-yogurt sama?!
>>
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>>740559072
She doesn't have them in that sprite, I made that one while I was still deciding if she should have wings or not, I made the side sprites first, then, when I made the front sprite I couldn't figure a way to not make her look like a worm, so I went with the wings.
>>
>>740558936
Wanna post some more scibbles here? Particularly any DR, UT, or UTY related ones?
>>
>>740559224
I pretty much already know all the major plot points in Bleach, but I'll still give it a watch, probably after I'm done with the full demo.
>They had a whole filler season that was genuinely bad.
Yeah, I saw something online about how Bleach proportionally has even more filler than Naruto, so I was planning on doing that already.
>>
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>>740534194
I once spent a few days working on a vidya anthro mv for that SLLSFHM song an anon made. It was shortly before the site went down last April, so I lost motivation to finish it.
>>
>>740558815
>Queztali does BLJ and clips through the collision
>>
>>740559543
That's why you read the manga instead
>>
>>740538224
I mean, Clocktower and such horror games are about trying to hide or avoid a lurking monster. Alien Isolation too.
>>
>>740534194
Yeah, I use AI to make fanart and post on/v/ for shit and giggles.
>>
>>740559543
>I pretty much already know all the major plot points in Bleach
The plot isn't what makes it special in my eyes, its the experience of watching it. Sorta like how watching someone play UT isn't the same as playing it yourself.

> I saw something online about how Bleach proportionally has even more filler than Naruto,
The worst part is the filler actually has good bones, they just stretched it out for way too long. If it had been a short arc of a few episodes instead of a whole season it would have been good.
>>
>>740559597
Quetzali manipulating QPUs in a fight to attack people with parallel universe copies
>>
>>740559550
>that SLLSFHM song an anon made. It
the what?
>>
>>740535580
No, you do not.
Be content to watch them be cute on YouTube.
>>
>>740559602
you miss out on the awesome soundtrack if you do that.
>>
>>740559865
She said she used half a Z press but that's impossible. You can't half press the z button
>>
>>740559820
>The plot isn't what makes it special in my eyes, its the experience of watching it.
I know experiencing something is not the same as getting told what the plot points are, I still enjoyed Ashita No Joe despite knowing how it ending long before watching the first chapter.

>The worst part is the filler actually has good bones, they just stretched it out for way too long. If it had been a short arc of a few episodes instead of a whole season it would have been good.
I can enjoy filler episodes, but my tolerance for them gets lower the longer the show is, and Bleach is already pretty long.
>>
>>740560043
Would she start using Half-Life speedrunner tactics against someone if she knew they had SAVE powers. In Half Life, speedrunners use exploit quicksave related physics bugs to get better times. Maybe if she were fighting someone like Omega Flowey, she'd use his own save scumming against him.
>>
>>740559939
https://vocaroo.com/146HKJ658X2S
>>
bleach is fun and all, but it's not "good" in the way that dragonball was. Kubo never had the fight pacing talent that Toriyama had, and that's not really an insult since Toriyama was amazing at it.
I think Val would like Bleach, and the hype moments of bleach would probably be cool to him, but it's not something that could dethrone or come close DBZ for him in a million years.
It just doesn't have "the sauce" like that.
My gut tells me Kenpachi would be his favorite character.
>>
>>740560241
Of course. Kenpachi is the strongest.
>>
>>740560161
>Maybe if she were fighting someone like Omega Flowey, she'd use his own save scumming against him.
She would need to predict when Flowey is about to make a save for her to be able to use those exploits.
>>
>>740560192
Is this ai? Like vocals and instrumentals?
>>
>>740560341
Flowey isn't exactly the most dynamic opponent. He's pretty predictable once you get to know him.
>>
>>740560384
The vocals are, not sure about the rest. I didn't make it.
>>
>>740560491
>Queztali intentionally crashes the game when she is about to lose
>>
>>740558434
Nice to see the cocky cock in full.
>>
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I'm quite fond of birds and foxes.
>>
>>740560241
I've only ever watched the animes, so I can't speak to how the original mangas handled pacing, especially since I know both anime butchered the original pacing for the sake of run time. But I also don't know if Val would read the manga. I could totally believe him being anime only, or maybe not even watching the full anime, and getting half the plot from video games, since he only gets the show through TV reruns. I'm still certain he would prefer Dragonball though, but probably for a shallower reason like "Goku could kick Aizen's ass" or "swords are for cowards".

Also on the subject of scrimblos' favorite anime characters. Darkblade's favorite is a tie between Ulqiorra (because look at how much of a dark and brooding loner he is, with his cool devil form) and Byakuya, because he's constantly aura farming on everyone (and is also just like him fr). I could see him getting into a fight over Bleach vs Dragonball. He still thinks Kenpachi is cool though.

Kitsy doesn't have a favorite, she likes nicer shows, but that Aizen guy is pretty cute because game recognizes game.
>>
>>740538224
Lester the Unlikely?
>>
>>740556730
>maybe they betray and trap him inside an OOB area until he calms down after beating him
I don't think Val would take that lying down, the only thing it would accomplish is forcing him to get stronger until he can beat his betrayers, then nothing will stand in his way.
Similar to some of those "sacrifice" discussions from a while back, if my friends/scrimblos tried to imprison me "for my own good", I'd turn hostile fast.
>>
>>740561438
Then you will spend betrayed and trapped however long it will take you to stop being hostile
>>
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>>740561132
as am i
you should give me fox and bird things to draw
>>
I make pretend trailers
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>>740561025
and now with a big black tail included
>>
>>740561182
>I'm still certain he would prefer Dragonball though, but probably for a shallower reason like "Goku could kick Aizen's ass" or "swords are for cowards".
there's that, but there's an unconscious element that toriyama made the individual kicks and punches of his fights really satisfying because he had the feeling of impact and paneling down to an art, and so even though the anime had it's filler, it transferred really well. He probably fell in love with the show first because of how honestly good most of the fights are handled beyond the cliches, and then later came up with the justifications.
>Darkblade's
I can totally see him being all about bleach. It captures what to us is that 2000's version of edge (that he's been practicing for more than 2000 years at this point supposedly). It's very fitting for the era.
>Kitsy doesn't have a favorite, she likes nicer shows
I could be wrong on this, but I really feel like certain shoujo/jousei would appeal to her even if she doesn't outwardly admit it or give off that vibe.
maybe a bit of inuyasha, though maybe it would be harder for her to get invested since the girl protag is generally human.
I've been spending a lot of time stewing on the next part of "in the foxes court" so I'm also being biased because that is ostensibly a romance story of some variety.
Beyond that I'm thinking josei where the woman lead had a strong presence to her, but my mind is blanking, probably a woman authored delinquent manga from the 70's or 80s.
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>>740534194
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>>740561534
She's talking about her tits, isn't she?
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>>740561534
how about a piece of Ceroba making her stand on that rooftop, with tears behind the mask that her opponent cant see, and for the bird, maybe Martlet failing to cook something dramatically.
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>>740561529
>Then you will spend betrayed and trapped however long it will take you to stop being hostile
I will break out or I will bite my tongue off and drown in my own blood to force a load to a previous save.
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>>740561548
For what?
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>>740561534
Racter meeting monster!Val
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>>740561687
Well, then the paciFiSTs ending is not for you
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>>740561438
>>740561687
They will just use more chains to contain you
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>>740561816
If the pacifist ending requires the denial of one's will, it's not worth getting.
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>>740561893
If Val really wants to die in a fight, his friends should just allow that? Despite the fact that Val can't be over 15 years old and he's throwing his life away?
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>>740561893
>You should let a 12 year old child kill himself if he wants to

Wtf Kanako was inspired by Val?
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>>740561872
No chains can hold me forever, and there is no length of time that would make me not want to kill anyone who tried to bind me as such.
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>>740534194
I mean I'm trying to make a fighting game, but I'm so incompetent and slow I've only really gotten character designs and story stuff done currently.
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>>740562002
>Despite the fact that Val can't be over 15 years old and he's throwing his life away?
He's not going there to die.
He's going to fight to see just how alive he is.
Deny him that, and he'll have nothing at all.
>>
Looks like i misread the op.
Oops.
>>
>>740562162
Nah, showin' whatever off's cool.
>>
>>740562162
for what post?
>>740562113
keep at it anon, just don't stop yourself with the need to make your first game perfect. Let yourself push through, make mistakes, and get that thing out into the real world so you can learn from it and keep making better and better things.

Also you probably need to get some coding done.
>>
>>740562036
They can't just let Val kill Asgore and they don't want to see their friend get killed either.
>>
>>740561598
>, but there's an unconscious element that toriyama made the individual kicks and punches of his fights really satisfying because he had the feeling of impact and paneling down to an art, and so even though the anime had it's filler, it transferred really well.
I think that's more a manner of taste than an objective superiority. Bleach is about guys with swords, so of course there's not going to be as much impact, since that's not what swords are about. Swords are about cutting through with minimal resistance, sort of the opposite of a punch, which just smashes. Combine this with the fact that DB draws from kung fu films, while Bleach is mainly inspired by samurai movies. And its a difference in goals, not one failing to execute something that both set out to do.

Bleach does its flowing movements and dramatic posing a lot better than DB. I think it has more artistry, even if DB has more energy. That's why I prefer its fights.

That said, DB being much more impactful and energetic than Bleach would make it better in Val's eyes, so I agree with you there.

>that he's been practicing for more than 2000 years at this point supposedly
He did it first, We're all just posers copying his style two thousand years too late.


>Kitsy
You have to keep in mind that she has a brand image to maintain. What she likes publicly and what she actually likes are often two very different things. Sure she might publicly say she likes really cutesy and childish stuff like Hello Kitty, or various soap operas (that air on the network she owns), she may actually be reading stuff like Monster or Berserk.

>Inuyasha
She may sympathize with Kogome over having to tard wrangle a sword weilding super powered immature idiot.

>spoiler
well that does tie back into my spoiler from earlier she still thinks Aizen was an idiot for killing Momo. Its a waste to kill someone so hopelessly stricken by you. He could've strung her along forever if he played his cards right
>>
>>740562231
I'll keep going, thank you.
Been at this for 2 and a half years with 48 characters. I've been trying to learn coding over the past few years, but for some reason I can't remember anything and I lose my bearings easily. It's so damn confusing.
>>
>>740562121
>Deny him that, and he'll have nothing at all.
...Except for the friends who will mourn his death after his extremely selfish sacrifice, is he marching towards certain death because he wants to see how valuable his life is? or is he doing it because he thinks his life is worthless?
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>>740562301
Val doesn't have to kill Asgore to be better than him, he just needs to be able to defeat him in a fight such that Asgore can't fight back anymore.
Getting him in a position to where he *could* kill him if he wanted to, but just refraining from delivering the killing blow, is as good as.
As for not wanting to see Val die, they just need to have some faith.
The real insult here is Val's "friends" not believing in him.
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>>740562121
>he'll have nothing at all

What about his friends? Are his friends nothing to him?
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>>740561750
which is which?
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>>740562442
>Are his friends nothing to him?
If they don't believe in him enough to want to see him succeed, they're no friends at all.
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>>740562036
Jevil...
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>>740562113
What's the story? Got any other characters to show off?
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>>740562435
Asgore isn't going to surrender because he didn't experience the guilt of killing (or ordering to kill) 6 children yet.
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>>740562467
Racter is this bird >>740537008 he's Oldentale's main character, as far as I know he's Courage The Cowardly dog but in bird form, he also has a human soul controlling him from the inside

This is monster!Val >>740558434 that's just an alt design for the protagonist of Undertale Naranja, he's pretty much a kid obsessed with DBZ and a bit of an asshole, he acts like the meme version of Goku that wants to fight everyone no matter what
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>>740562504
Look, past a certain point, it just becomes about the principle of things.
If your "friends" would rather have you trapped in a life you don't want than allow you the ending you desire, to the point of physical apprehension, you've just got to kill them.
It stops being about personal animosity, they've simply become fundamental enemies to who you are, and they have to die as a result.
If my scrimblos tried to restrain me to keep me from my ultimate battle, their lives have become forfeit.
You know what I mean, right?
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>>740534856
>I've been working on fanfics lately
I've had writers block for the past three months, I got a PM yesterday from a long time reader asking if I was still alive.. I just want to write Yuri Futa smut with basic plot that keeps somehow becoming increasingly convoluted , man..
>>
>>740562503
>"Anon I know we are friends and all, but I think fighting a bear with your bare hands is a pretty bad idea, don't try it"
>"If you're gonna doubt in me like that then we can't be friends"
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>>740562669
>Asgore isn't going to surrender because he didn't experience the guilt of killing (or ordering to kill) 6 children yet.
Not about surrender, it's about beating him so hard he *can't* keep fighting, even if he wants to.
Hey, maybe Val could beat Asgore's HP *to* zero, but toss a healing item at him before it actually does him in.
Like proving a point, that Val *could* have just killed Asgore there if he wanted, but chose not to of his own accord.
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>>740562832
That bear's won't know what fuckin' hit it when I unleash a nasty machine gun punching barrage on its fuzzy ass, you'll see.
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>>740562389
I've been working on an RPG for about 2 years now. I haven't had as much trouble with programming, but am in a similar state of it being mostly scripts, concepts, and character designs.
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>>740562724
I know who they are, I was asking who mapped on to which character in that drawing.

I see now I misunderstood the post.
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>>740534194
I do draw (badly) and write (okay-ish) from time to time
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>>740562860
You think Val can defeat Asgore just like that? Frisk only won because he had infinite determination and was fighting a depressed Asgore, Val will make sure that Asgore is fighting at his full potential, whatever it takes
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>>740563024
>You think Val can defeat Asgore just like that?
Yes.
He's got determination too.
With enough time and effort, even a wall of pure diamond can be broken through.
>Val will make sure that Asgore is fighting at his full potential, whatever it takes
You bet he will, he'd settle for nothing less.
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>>740562745
Can't say I do. At least not about what they're restraining him over. The life they're forcing him into is pretty good.

There are absolutely situations where I'd rather die, and would absolutely hate anyone for stopping me, but that is not one of them.
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>>740562860
Asgore is just going to betrayal stab him with a trident if he does that, DR King style. He declared the war on humans just recently, and didn't have time to regret it yet.

You have to remember that Val is not a superhero, he's just 12 year old larper with his head way above the clouds, he gets away will all his bullshit just because the monsters are weaker than humans.
There will come a time when he picks way more than he can chew...
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>>740562378
>I think that's more a manner of taste than an objective superiority.
there's always a matter of taste to things, but there's a technical element that can be distilled and analyzed, and it's a large factor of what carried dragon ball to great success beyond the humor catching on, is that Toriyama has a great sense of timing when to make the visible punchline of a joke or action scene happen, and how to lead the readers eyes to it.
The impact is not just about whether someone crashes into someone else, but the visual moment something catches the readers eye. It comes into play not just when someone punches someone, but movement and the general flow of combat. Toriyama's status was well earned.

>Bleach does its flowing movements and dramatic posing a lot better than DB
>I think it has more artistry, even if DB has more energy
I know things are up to taste, but I heavily disagree there. A good number of fights in bleach kind of lose track of themselves and lose a lot of energy. The fight against grimjow in his transformed version is a big example of this, and a lot of the heavy lifting is done by the musical score hyping up the scene.
I'll leave it be because I'm not trying to shit on your taste or anything, but I really think DBZ has measurable technical elements to why it's fights flow so well. The heavy lifting was done in the manga.
>You have to keep in mind that she has a brand image to maintain.
yeah that makes sense,
>she may actually be reading stuff like Monster or Berserk.
possibly, I just have romance on my brain right now so I'm imagining her having some romance novel as a secret guilty pleasure (maybe it's not even a dirty romance, just it's not like the other stuff she likes)
>spoilers
oh fuck I didn't think about that. That's pretty good, yeah I can see her having some opinions about that.
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>>740562832
Ok that actually does sound like Val.
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>>740562517
>"When a college student narrowly escapes and encounter with a serial killer thought to be an urban legend, he wakes up the very next day to find her unconscious outside his apartment devoid of her memories.
>soon, he is forced to team up with his would-be killer as he is drawn into events that will change his date for both better and worse"
It's a cyberpunk genre story about a ragtag quintet coming together to face off against a group of hardened mercenaries (pictured), to put it very simply.
Left to right: Gluttony, Sloth, Lust, Envy, Pride, Wrath and Greed
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>>740563180
>Asgore is just going to betrayal stab him with a trident if he does that, DR King style.
Val would hit Asgore with a [picrel], he'd just grab the trident and throw it straight back his way.
Really, not too different from Goku finishing Frieza off on Namek when Frieza tried to get him with his back turned, Val would already know about such tricks.
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>>740562378
>>740563214
>inuyasha
that's also funny, and brings me back to the image you drew the other day.
>He did it first, We're all just posers copying his style two thousand years too late.
I'm imagining ancient murals depicting his aura farming, inspiring the oldest anime

I would really recommend reading through the manga for dragonball sometime for anyone out there that hasn't. It's just genuinely a visual treat. Kubo does some stuff really well, and he knows how to make a despicable character that is enjoyable like his favorite captain, but god dragon ball is just downright beautiful at times (it starts getting kind of ugly after namek with some great moments here and there )
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>>740562860
Asgore would either keep fighting until Val was forced to kill him or just kill himself like he did in UT. You can't really force a monster to accept mercy.
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>>740563180
>he's just 12 year old larper with his head way above the clouds
iirc val is around the same age as kris, so he's a 14 to 16 year old larper
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>>740563162
>The life they're forcing him into is pretty good.
A padded prison is still a prison.
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>>740563439
No Naranja anon confirmed that he's a bit younger, and he does look younger
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>>740563156
Ok, but we know he loses though. He, just like all the humans before him, was ground down by Asgore, until he gave up and stopped retrying.
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>>740563409
>You can't really force a monster to accept mercy.
Maybe not on their end, but once they're beaten, he could always just be the one to walk away after pounding them into the dirt.
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>>740563340
Congratulations, Val just killed the ruler of the Underground for a petty challenge, you think the monsters are going to let Val live peacefully on the Underground now? this is exactly the scenario Val's friends were trying to avoid.
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>>740563439
nta but I don't think we've been given anything precise on vals age range, but even if it's 14, 14 is at an age where it's very justifiable to stop a child from killing himself.
It's the morally correct thing to do to prevent a child from committing suicide because he watched too much anime.
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I'm working on optimizing my game's rendering system with LOD groups.
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>>740563529
>He, just like all the humans before him, was ground down by Asgore, until he gave up and stopped retrying
Unless UTN has a secret tryhard ending that you get for pushing through no matter what.
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>>740563545
>you think the monsters are going to let Val live peacefully on the Underground now?
They won't have a fucking choice, Val's the leader now, he's taking that throne for himself.
King's dead, long live the king.
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>>740563584
that ending wouldn't be canon thoughbeit
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>>740534194
The most interesting thing to me about popular fangames like UTY is how much the "word of god" matters less than the canon it's based upon. If Toby Fox tomorrow said "yeah Sans is gay, and he's not actually in love with Toriel", then it would be treated as true no matter how absurd it is for understandable reasons. It even extends to Temmie Chang, and if she said something like that, it would also be treated as true even if she's not writing the games

Meanwhile, I've heard all sorts of "word of god" claims from UTY fans who supposedly watch some obscure UTY dev stream I've never heard of. From what I could gather, the devs of UTY can't even seem to be consistent with their recalling of the lore if what the fans say about their words are true. Shit ranging from "Mooch is 19" (which would contradict the Feisty Five HS lore) to "Integrity was ripped apart by the hands of Axis" (which would contradict the BLAST Axis supposedly did). Despite what the devs may falsely claim, fans will not know they said these things, ignore it, or pretend it doesn't exist. Hell, there's a lot of people that think Mooch is -18 still

So, if someone's game here gets as popular as UTY? Please be consistent with the lore no matter how small the detail may seem
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>>740563658
Well there's nothing saying Val can't have beaten Asgore to near-death before giving up his own soul after seeing the hardest challenge crumble before his might, Val can still get what he wants here.
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>>740534194
When I was 10-17 I went through phases where I'd barely play games, instead spending hours and hours on Valve Hammer editor (and editors for other games) creating maps. Never actually finished a map. Knew a self-taught guy in my Medal of Honor Allied Assault clan who made maps. He was pretty good. Had a whole map portfolio. I think the guy worked in a warehouse or something. He was early 20s at the time and I was 14. Anyway one day he told me on AIM he was just hired on as a level designer at a gamedev company making a new game called "Call of Duty." I didn't think much of it at the time.

Now that was the time to become a gamedev. Industry booming, all your coworkers were white males, etc.
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>>740563656
>Val after dethroning Asgore
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>>740563791
>The kingdom collapses into anarchy in mere minutes since Val doesn't know how to govern and nobody listens to his orders
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>>740563745
>Well there's nothing saying Val can't have beaten Asgore to near-death before giving up his own soul after seeing the hardest challenge crumble before his might
Nah, he's not giving up his soul, Val now knows monsters aren't that much, but the surface is still full of challenges waiting for him, he just needs to find them
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>>740563885
Nah, he'll juts personally show up and punch anyone who doesn't take him seriously, he'll be a fine king.
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>>740534194
I'd like to find an actual artist for this game I wanna make, but every time I post I get nothing but AI "artists" wanting a quick payday. Like, why even bother
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>>740563885
Val declares that the only rule in the Underground now is "Might makes right" this means that if you want to take someones position in an organization, you can just kill them. His second rule is to make mandatory tournaments where he gets to chose the participants.
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>>740563689
the problem with those streams is twofold if not more.
one is that the streams in most cases were taken down and I don't offhand know where if anywhere there's a backup. I think they were taken down after the whole shayy thing since he was one of the players involved in the stream.
so all we have is some random internet persons paraphrasing of what the devs actual words were, without the context of when they were saying it.
and then the second issue is that they do indeed like you suggested, seem to have failed to think through a lot of what they said. They seem to have casually suggested clover is still aware in the jar which is fucking horrible to consider for instance and I bet they didn't register how bad the implications were.

There was an anon that worried that the streams would get taken down back then and well, looks like he was right.
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>>740564041
it's rough because sometimes those ai artists will put more effort into masking that their stuff is ai than they will into making the 'art'.
you could always go the toby route where he just drew things the best he could, which was shit at times, though he DID have temmie at his disposal.
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>>740563689
Because Toby Fox is the owner of UT/DR, while UTY is a collaboration project between tons of devs. And the axis thing was corrected almost immediately on stream and was a guy's headcanon and not even remotely canon.
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>>740563967
Yeah and monsters just barricade the throne room.
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>>740534194
I just finished drawing fanart of an obscure indie game I recently enjoyed. https://files.catbox.moe/tk1e09.png
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>>740564219
They won't be able to make a barricade strong enough.
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>>740563214
>but there's a technical element that can be distilled and analyzed
I think again its an issue of focus. Bleach isn't trying to do that. Its going for more of an atmospheric feel, not punch, but dynamically flowing.

Anyways, you seem to be talking more about pacing, while I'm talking about visuals.

>>740563354
Anyways, its good visually. I just don't think it looks as good as Bleach. Like these have energy and motion to them sure, but they're something I can see in the real world. They don't play too much with the texture or geometry of the objects or the perspective of the world, and everything is largely static and solid in form. I like Bleach because it regularly throws out stuff Zangetsu with his body fading from a three dimensional person into a two dimensional semi liquid mass of flowing darkness. Or anything involving Hiyorimaru or Zavimaru. DB's just not as interesting visually because its sticks to simple basic stuff. It does that simple basic stuff really well, but it is kinda basic.

Like compare a kamehameha to a getsuga. The kamehama is basically just a sideways still image of a mushroom cloud. Meanwhile a getsuga flows like water, looks like its whipping around and tearing into things.
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>>740563689
Samefag, but another interesting aspect of popular fangames like UTY is how much more influence the fans can have over the game than the creators themselves. Everybody knows Toby Fox created UTDR, and everybody knows Temmie Chang designed the characters

Then, to a far lesser extent, only some people seem to know that MasterSwordRemix created UTY. And most of those people don't know the other devs. And unlike Temmie Chang, most UTY fans probably don't even know who created each character, and from my autistic researching, I can sort of understand why. Martlet? Made by some groomer. Ceroba? Made by a literal who and doesn't feel comfortable being associated with their creation or spotlight. I can only recall who Starlo's creator is because they're the only artist besides Aero who seems to still interact with UTY fans and speaks highly of what they created
>>
>>740564140
ya but I want something that actually looks nice, and has a practised consistent style. That wont come to me for years, so hiring is all I can do
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>>740534856
Everything about society and 'fandom culture' is so fake, gay, and performative now that you shouldn't feel any shame over being genuine and earnest, even if it's 'cringe.' If I'd known how bad things would get, I would've never poked fun at people writing fanfics because at least they actually liked what they were writing about.
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>>740564290
It will buy them enough time to throw him into a core and goner him wing ding style
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>>740563534
That's not how monsters work, that's why you can't forcibly spare them. A monster can keep fighting until you kill them if they refuse to give up. They don't have arms to break or blood to lose. They only have HP to deplete. And until it reaches zero, they're still able to fight. And when it does reach zero, they die.
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>>740564314
>Martlet? Made by some groomer.
The groomer didn't create Martlet, she only made some sprites.
Ceroba? Made by a literal who and doesn't feel comfortable being associated with their creation or spotlight.
Ceroba's design was made by a UTY dev that visited these threads in two separate occasions
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>>740564164
>And the axis thing was corrected almost immediately on stream
The correction part you mentioned is something I learned just now, which is apart of the problem I spoke of. Whoever I saw posted about the "ripped apart" death of Integrity didn't mention that whoever said that was corrected
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Thia thread will likely 404/archive by the time I wake up, so I'll post Odelia here and say goodnight for now.
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>>740564371
>It will buy them enough time to throw him into a core and goner him wing ding style
Oh, how fitting, Val's already fluent in hands.
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>>740561569
Should've censored "tail", would've been a good joke.
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>>740564515
>It was all val's master plan to beat up wing gaster, the STRONGest
>he was the one who pushed him into his creation
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>>740563214
>yeah I can see her having some opinions about that.
Maybe she thinks about how easily she could stab anon in the back and take his soul, but then decides it would be a waste to kill him. All the while they're still embracing

>like his favorite captain
I like the evil characters in Bleach (except Aizen, he's boring), but I don't care for Ginyu. He's just kinda meh. I liked Zarbon and Dodoria better. My favorite DB villain is probably mercenary Tao.
>>
>>740563298
Sounds cool, but the artstyle isn't really my thing. Not that I dislike anime, but it just isn't grabbing me, which is something a lot of anime styles, especially 3d ones fail to do. Then again I don't play many fighting games either. (basically just the Mortal Kombat series and Killer Instinct 1)

This is a very anime sounding plot though.
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>>740564441
>Ceroba's design was made by a UTY dev that visited these threads in two separate occasions
I'm aware of this, and I feel like there is a chance that it really was them posting back in 2024. But, there is always the other chance it was just someone LARPing as them. Also, that doesn't change the fact that they're a literal who (honestly every UTY dev is a literal who besides MSR and maybe Aero) and posting in these threads in 2024 doesn't change that

The Martlet part though, you're right. Apologies on that one
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>>740563439
>>740563510
>>740563547
Val's age was originally meant to be between Frisk's and Kris's age, but I ended making him taller once I began drawing the sprites for the platforming sections, now he's meant to be around the same age as Kris, maybe a bit younger, he's still two pixels shorter than Kris.
>>
>>740564502
Yeah because people creating the fangame have all sorts of headcanons, and you can't really say no to them since you all are not the property owners.
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>>740563439
He looks younger than Kris.
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>>740564772
I should have mentioned, this won't be the final artstyle. Currently I'm having to use koikatsu to realise my character designs, so they're not complete and the actual style will look different in the end.
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>>740564823
If he's 16 than he's more of a manlet than already manlet Kristopher
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>>740563584
Yeah, but that still means that in the majority of timelines he simply gives up because Asgore is too hard, so his friends are right to doubt his chances.

>>740563656
Come on, anon. We both know Val is neither capable of nor interested in being king. He'd probably just take Asgore's soul and bail.
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>>740563745
Then we get back to his friends being right about him dying if he fights Asgore.
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>>740564042
Underfell origin story?
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>>740564301
>but dynamically flowing.
>while I'm talking about visuals.
I'm talking about both in that he uses the visual to handle the flow. it's what people mean when they say that toriyama was a master of "paneling".
toriyama prioritized clarity in scenes and organized the action so that it flows with your eyes in a very pleasing way.
>Like compare a kamehameha to a getsuga. The kamehama is basically just a sideways still image of a mushroom cloud. Meanwhile a getsuga flows like water, looks like its whipping around and tearing into things.
some of the earliest depictions of the kamehameha depicted it a lot like a torrent of water, and dragon ball before the Z era was even more fantastical than later.
Bleach is indeed something that leans more heavily on the supernatural, but calling dbz "basic" feels extremely off. with not only how it was one of the earlier series of it's kind, but it's also filled with strangeness and unique approaches. A lot of the fighting is indeed grounded, but "basic" feels wrong.
straight forward would be more appropriate maybe.

Look, I like bleach, and I'm not going to give you any more flak for liking it more than dragon ball as much as that's anathema to me, but I recommend actually giving it a read and experiencing what it's really about sometime.
it makes great use of perspective and extremely talented fight choreography, all the way back in the very beginning way before Z which made the world less fantastical and more "alien".
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>>740564887
Maybe there's a bit of hope for Val and he still hasn't hit his last big growth spurt.
>>
>>740563689
I'm gonna be extra schizophrenic with my lore posts, so they will learn not to trust my word. Canon is a spook, the word of the author is worthless, all that matters is how (you) read it.
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>>740565027
Queztali...
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>>740555965
My sister in law has conures, they still do this. I actually enjoy them but they are definitely permanent toddlers you will own for 30-50 years.
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>>740564656
>All the while they're still embracing
cute and yet devious. I love that image oldentale anon did of her holding the knife behind her back.
>>740564656
>but I don't care for Ginyu. He's just kinda meh. I liked Zarbon and Dodoria better. My favorite DB villain is probably mercenary Tao.
Ginyu himself is not written specifically amazingly as a character, his first fight with Goku just has really great motion on the pages. That specific page I posted where he elbows goku, and the next panel is already him exploding into motion to pursue him, really conveys the sense of what's going on, but ginyu himself is just kind of ginyu.
Raccom does feel menacing when he shows up because up til that point vegeta was a game ending threat, and how easily he trounced vegeta was actually a good use of "jobbing".
Tao is really great, he's fun and feels menacing in a way a lot of other threats didn't feel at that point in the series with how ruthless he came across.

Pre-z dragonball is just really a ton of fun, I'm gonna have to go back and reread it again.
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>>740565191
But they won't "bite chunks of your flesh" and small bird shit is easy to clean up. It's the big birds that are a nightmare
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>>740564985
Underfell Naranja is a sequel to Naranja's Geno/Neutral ending where you play as Integrity trying to survive in the Underground ruled by the Demon King Val, who has turned the Underground into his personal playground, years after years of tournaments have made the monster's stronger than ever before, the regular areas of the Underground have become too hostile, both from "feral" monsters looking for a fight and from the royal guards, whose main job is now to kidnap people for the monthly tournament. Most monsters now live inside OOB areas to avoid these dangers and have little hope of ever defeating the beast that usurped the throne.
>>
This was a pretty good thread overall.
Wanted to get my Martlet drawing done before the last thread of the weekend ended, but alas.
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>>740565093
Manlet Val is easier to coil around anyway
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>>740564838
>koikatsu
What's that?

Also have you considered just picking up a pencil or opening MS paint? Its pretty fun, and this is just a personal opinion, but I think shitty ms paint drawings are a lot more expressive than high production art.
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>>740565595
>What's that?
NTA, but it's a game usually used for making 3d animated porn.
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>>740564823
Kris is a manlet. So it would be fitting for a kid multiple years younger than him to be the same height.
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>>740565595
Why is her Pepsi in a freezer? Is Pepsi actually an ancient relic that it can exist in Oldentale?
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>>740565647
A game? I didn't think that kind of thing would be classed as a game.
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>>740565495
I look forward to seeing it when you do get it done. I've still got some discussion energy in me personally but maybe not enough to justify a second thread for the week.
>>740565212
on this, I'd say one of the things toriyama is actually weakest at, something he's pretty bad at actually, is story writing. on a scale of planning versus not planning, he's on the extreme far end of not planning, and he made it clear over the years that the plot wasn't what was important to him, so it noticeably suffered.

And actually maybe that's a big thing that would affect oldentale anons enjoyment since I know he likes stories a lot. Dragonball early does feel like a grand adventure, and it's cohesive enough, but by the time we got to Z, the series runs of feeling more than actual raw plot elements.
yeah the namek saga has everything it needs to be a coherent plot, but it's still light in that regards, and you can even tell toriyama changed his mind on what a super saiyan "really was" halfway through the arc.
>>
I was in the shower earlier thinking about stuff, when I had the idea that you could probably make Oldentale a prequel to Outertale if you have the monsters get imprisoned in Upside Town instead of beneath Mt.Ebott, before having the town float off into space by overclocking the machine or something.
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>>740534194
I write short stories for some of my characters when im playing an rpg, otherwise my autism is just in the game itself.
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>>740565824
extremely based actually. When I'm playing roguelikes, I can't help but personify the character, same with roguelites.
when playing faster than light I try to get in the mindset of what calls the captain is making and why, not always making the mechanically optimal decisions.
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>>740565651
>Val is actually 12 years old
>He's already as tall as Kris who's most likely 16
>Fully grown Val could be as tall as Asgore
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>>740565010
I think I've figured out the term here. Bleach is more impressionistic. It focuses more on a feeling, and intentionally eschews concrete shapes or actual movement in favor of the abstract idea of it.

I just don't care too much for the normal physical movements DBZ tries to convey.

Also my favorite part of DB is the stuff before Piccolo, so I know the parts of the series you mean.

Anyways, you were talking about clarity. I think that's my issue with DB. I don't like clarity. I like things being intentionally ill defined and unclear. Bleach does that a lot, playing with the contrast between pitch black and harsh white, and playing around with negative space. Its cool. To me, a very clear fight drawn with clear art, made up of clearly defined objects is basic.
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>>740565696
About as much of a game as any other porn game, just also happens to be an animation software, effectively.
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>>740534194
>spend some of your vidya time creating stuff related to games rather than just playing them
discussing game design choices, arguing with dishonest people
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>>740565714
>I look forward to seeing it when you do get it done.
Yeah, I've just got the shading and some minor details left, so hopefully I'll have it done sometime later tonight.
>I've still got some discussion energy in me personally but maybe not enough to justify a second thread for the week.
Yeah, that's fair.
I don't even know if I have much energy for anything at this point, I wasn't super present in this thread.
>>
>>740565967
>Bleach is more impressionistic.
you know what, I can accept that. I just hate the use of something like "basic" for dbz because it really pulls out all the stops in the kind of "fantasy" it plays at. I think it's very technically impressive and artistically amazing, but Bleach does attempt much different set pieces, and goes for a different kind of emotion, so I can accept that, though I still feel like toriyama earned his status in how everyone considered him a master.
>Also my favorite part of DB is the stuff before Piccolo, so I know the parts of the series you mean.
some of what you were saying made me think that you probably haven't read it and watched it instead, and I do feel like the reading experience of dbz is breath taking, though I do like the demon king piccolo arc a lot. The first beatdown he gives goku is genuinely terrifying.
>Anyways, you were talking about clarity. I think that's my issue with DB. I don't like clarity
that's honestly surprising to read.
in manga like trigun, one of the things that I dislike about it even though I like the series, is that the action lacks clarify and you can lose track of it easily.
>Bleach does that a lot, playing with the contrast between pitch black and harsh white,
Kubo does definitely do that, but I do think he's lazy with backgrounds overall. I don't think he's intentionally blurring things all the time, but I can remember examples of what you are doing, and visually, bleach does have harsh contrasting tones which does come across as intentional.
so fair.
>To me, a very clear fight drawn with clear art, made up of clearly defined objects is basic.
see there's that word again, I can understand at least better what you're getting at, but I wont agree with the term. A well constructed machine with intricate but easy to define parts isn't basic, it's a deep expression in it's own way. A way that I understand now why you like less, but I'll continue to disagree on the term here.
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Also to Naranjanon on the topic of DBZ, I was going back through some of the pages, and the tone of the part of the frieza fight after the spirit bomb really feels like a victory lap. We have multiple panels of the characters interacting without dialogue visible to the reader in a way that feels like we're zooming out after the heroes won! and it takes it's time, and even psyches us out before very casually having him spot frieza still alive, after foreshadowing a few pages earlier that they couldn't sense goku maybe because they themselves were low on energy.

then it just hits us dead in the face with friezas return and I can't help but wonder if Naranja will have a moment like this in one of the routes.
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>>740536123
>Your moms fav dnb set
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>>740565212
>. I love that image oldentale anon did of her holding the knife behind her back.
and I enjoyed drawing it

>The ginyu fight
It did look nice, even in the anime. But its also really short. Not that much to get into there before it switches to body swapping shenanigans

>Raccom
I care for him even less than Ginyu. Really I only like the Ginyu force as a group. I don't really like any of its individual members.

>Tao
What I like about Tao is just how casual he is about everything, and how goofy that makes all of his scenes.

>Pre-z dragonball is just really a ton of fun, I'm gonna have to go back and reread it again
I love original Dragonball, but most of why I love it is how it would let you stop to smell the flowers. And I know most of that was anime only filler. I don't know if it would be anywhere near as fun without the constant diversions and side quests.

>>740565714
I do really like OG Dragonball a lot more than Z. My enjoyment of Z also starts declining the instant super saiyan shows up. I don't like super saiyan or the precedent it set, and I really didn't like how schizophrenic the following arcs were. They kept throwing out good villains to do Frieza again. Did not like Cell or Super Buu, and kid Buu came way too late.
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>>740565393
Kino
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>>740565689
Its a actually a fridge that I drew too small. So for some reason they have a really big freezer and a tiny fridge. Or maybe its just an ice box, so there's no distinction to be made.

And don't think too hard about the Pepsi, its just based on a funny story from a couple siblings I know.
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>>740565923
Dog projected growth chart.jpg
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>>740565714
>I've still got some discussion energy in me personally but maybe not enough to justify a second thread for the week.
We should do another one tomorrow because we got screwed out of yesterday's
>>
Well, good thread everyone, there was more Naranja discussion than I anticipated, which was nice for a change of pace
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>>740565731
What is the backstory to Outertale anyways?

>by overclocking the machine or something.
Just sever the chains holding it to the Earth and it'll fall in reverse into space.
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>>740566508
>What I like about Tao is just how casual he is about everything, and how goofy that makes all of his scenes
yeah I can see that, he's casual and no one can really do anything about it.
he has aura.
>I don't know if it would be anywhere near as fun without the constant diversions and side quests
I think you'd still like the red ribbon army part because it's is mostly the same and a large part of that arc is the journey goku is going on there.
>I do really like OG Dragonball a lot more than Z. My enjoyment of Z also starts declining the instant super saiyan shows up.
I can't agree with this because super saiyan itself has a ton of buildup and is alternatively satisfying.
the anime kind of skips over a lot of the theming around it, though it does mention the terms, but what the namek arc is trying to build up to with goku is the "Serene heart awoken by rage". it's the flipside of his journey thus far and in a lot of ways completes goku as a character.
Everything after namek drops down in writing quality SIGNIFICANTLY and the fight choreography drops a lot as well for most scenes (one of the best cell saga fights is anime only).
while it's only a myth that toriyama was planning on ending at namek, namek would have been the best time to end it.
during the super saiyan segment it really highlights how goku is losing himself to the fire burning in him, and how supersaiyan isn't just some "easy no big deal transformation for everyone."
the way he snaps at gohan was not as interesting in the anime.
also they changed a very iconic expression goku makes at the end of the fight in the anime.
>racoom
it's more just that him jobbing was one of the few times jobbing "worked" because vegita was imposing to everyone until then. The jobbing wasn't yet overdone.
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>>740566656
Maybe Darkblade just keeps all his food in the freezer so it always remains "cool"

>And don't think too hard about the Pepsi
Yeah it was a joke. But you could've played into it, perhaps there is a fox monster named Pepsiko that is famous for their brewing abilities
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>>740566823
>What is the backstory to Outertale anyways?
Actually, I'm not too sure.
I think part of it is the monsters being exiled into space somehow, but I have no idea how that actually happened.
>Just sever the chains holding it to the Earth and it'll fall in reverse into space.
Yeah, but it probably only falls so fast, and space is big.
Gotta really push it into overdrive to put some distance between it and Earth in a timely manner.
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>>740566832
and since post limit isn't important now I'll share that scene I was talking about.
there's a noticable sadness in gokus expression when he defeats frieza after himself having been enveloped by the rage through the fight, but in the anime version I'll post next, it's much more an expression of anger. It goes from dissapointed sorrow to not quite landing the original emotion.
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>>740566972
it just doesn't handle the same for the resolving moment of the arc.
>>740566765
it was nice honestly. I know the thread had a wider net that usual but I enjoyed how video game related most of the discussion was, even though I'm talking about anime and manga now.
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>>740567032
Toei's Goku was always more ruthless than Toriyama's Goku, just look at how he acted with the villains in the old DBZ movies
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>>740566759
maybe we can do that, it wouldn't be going overboard imo. we'll see I guess.
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>>740567112
in the movies it's really wacky how they characterized him.
goku was brutal and full of rage during the fight against frieza, but when he beat frieza or rather realized that frieza could not beat him, he reclaimed his sense of who he was, and we see toriyamas goku shine in the manga.
but yeah in the movies goku just acts really strangely half the time. For the first half of the brolly movie goku acts like a genuine psychopath, like the kind of character he started to become in super, but even more unhinged.
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>>740565075
>I'm gonna make friend inside me look like a fucking joke!
>>
>>740566252
I may read it at some point, but I actually like a lot of DBZ's filler. At least when it isn't frog Ginyu interrupting the Frieza battle. Like Goku driving cars or Mercenary Tao making Goku solve ring puzzles was really fun. Meanwhile DBZ's plot is just exhausting and loses its magic really quick. I think that's why I've never watched the entire series back to front, even after Kai came out. I just don't find the plot engaging enough to sit through it, and once I run out of fun side things, I just get bored around the android saga.

>some of what you were saying made me think that you probably haven't read it and watched it instead,
I don't think its the pacing or the art that's the issue though. I think its the story and just how much of a slog it becomes. Like the individual arcs are fun, but then it just keeps going and keeps getting bigger and more just keeps happening. After the fourth villain in a row who makes the last one look like a joke, it starts to lose its meaning. And then it focuses on these big beam struggles instead of the actually interesting parts of the martial arts.

>that's honestly surprising to read.
I didn't think it was. I'm a pretty big proponent of MS paint, outsider art, and intentionally "bad" artstyles. I really like edgy amateur teenager drawings from deviantart, and have expressed multiple times my dislike for high fidelity pixel art. Seems pretty in line with all of that.
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>>740566940
>Pepsiko
Eternal nemesis of Kanacoke
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>>740566963
>Gotta really push it into overdrive to put some distance between it and Earth in a timely manner.
Its speed increases exponentially at 9.8 meters per second per second. That's plenty fast.
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>>740567912
I don't feel like trying to math on that, but I'm pretty sure Outertale is supposed to take place within the asteroid belt, which is very far away.
Assuming it's our asteroid belt anyway, which is more of a minimum distance than anything.
Anyway, accelerating at 9.8 m/s isn't very much when we're measuring distances in millions of miles or more.
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>>740567661
>but I actually like a lot of DBZ's filler
I mean some of it was fun. People love that episode where goku and piccolo learn to drive and that was based on one of the in between chapter pages that toriyama drew (there's a ton of them in the volumes and they have a ton of "soul" so at the very least you'd probably enjoy seeing those.)
it's just that filler has no quality control really since it's goal is to pad for time, so the quality is historically pretty low across anime in general.
there are entire arcs in some show that are filler that aren't bad, then there's the bound arc in bleach.
>Meanwhile DBZ's plot is just exhausting and loses its magic really quick.
the thing that helps for the plot for manga dbz is that up until the end of namek, it's good at getting to the point. A lot of the filler in dbz isn't even actual stories and events. It's repeating things and making characters charge up for longer to pad the episode time.
The super saiyan transformation literally takes one page to happen in the manga. Toriyama trimmed the fat really well in his story at that part.
you may still not like it but it's an artform how toriyama had that shit down.
>After the fourth villain in a row who makes the last one look like a joke, it starts to lose its meaning. And then it focuses on these big beam struggles instead of the actually interesting parts of the martial arts.
I mean yeah it definitely does after namek, and a lot of it came from editor stuff. Toriyama went through an editor change around that time and it had a significant impact, as well as his own burnout wanting to return to silly stuff again, but not committing to it all the way, getting half baked silly arcs that most fans didn't like.
>>
Sex with humans
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>>740567661
>>740568110
cont. though the thread may be dead before you reply


frieza feels like an appropriately built up "major villain" who were told way before we see him "don't fuck with that guy" and he earns his status as the final boss. Cell was a series of being told by his editor "people don't like this, make something new" repeatedly in that arc. like 5 times.
>I didn't think it was. I'm a pretty big proponent of MS paint, outsider art, and intentionally "bad" artstyles. I really like edgy amateur teenager drawings from deviantart, and have expressed multiple times my dislike for high fidelity pixel art. Seems pretty in line with all of that.
the thing is a bad artstyle can still maintain clarity, and one punch man is a good example of this. ONE is a really good "paneler" and despite his art being a mess, his fights are easy to follow because of that.
wonky art can be fun and soulful, but there's still a virtue to the fundamentals.

ONE is actually one of my favorite examples of this because his art looks rough as hell, but the webcomic, and mob psycho are still a treat to the eyes because of the flow and pacing.
I'd tell someone to read the OPM webcomic before the murata redraw ANY DAY OF THE WEEK you know?
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>>740567847
She is actually her ancestor. Pepsiko's rival is Colako
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>>740568132
Gizmo...
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>>740566832
>I think you'd still like the red ribbon army part because it's is mostly the same and a large part of that arc is the journey goku is going on there.
I don't know, even then I really like the filler in that arc. Like the crossover episode, or Korin putting Tao on the limo nimbus. Or Pilaf showing up again.

>". it's the flipside of his journey thus far and in a lot of ways completes goku as a character
That might be why I dislike it. It turns everything into just a cheap numbers game where you just have to unlock a new form to get really strong to beat the other guy with no challenge, and if you don't do that, you literally can't win. No training, no technique, just you're the chosen hero, only you can do this, so you win.

>The jobbing wasn't yet overdone.
They already jobbed every villain prior to him, and all of the side characters. Yamcha was the progenitor of it. Cool for two fights, then an eternal jobber.
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>>740567847
Sipping Kanacoke's coke
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>>740568132
Quetzali...
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>>740566972
I guess that's pretty cool, but eh doesn't really make up for it completely displacing technique as a concept in the series
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>>740565527
Here comes the acceptance
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>>740568092
Its had a quite a lot of time to get there.
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>>740568250
>That might be why I dislike it. It turns everything into just a cheap numbers game
it's really not a cheap numbers game at that part with goku. I'm telling you that the numbers game starts afterwards.
the whole power level thing is not something anyone on the "z fighter" side even acknowledges at this point in the story. Bulma uses a scouter and accomplishes little with it, and they only exist as a plot element for the frieza force not being able to track the humans because of the scouters. The fight between frieza and goku shows that goku wins the fight not just because of the power, but because he's the more experienced fighter who's lived this life, and has the conditioning to handle this. Power levels are an after thought that toriyama clearly never actually cared about in the way he wrote.
>just you're the chosen hero, only you can do this, so you win.
if anything that's a reframing of it that makes it sound cheaper than it really was. Goku wins because of the life he's led up to this point, and it's literally the things the turtle hermit taught him at the beginning of the series that actually carries him through all of this.

immediately after though in the android/cell arc though yes, transformations are just this big fucking asspull card.

Also goku would not have beaten frieza if krillen gohan and piccolo weren't there, transformation aside.
>>740568293
again, goku wins his fight with frieza because of superior technique and conditioning. Technique is extremely heavily on display in the final frieza fight, but it dies off heavily afterwards.
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>>740558434
I appreciate the multiple views of his talons, very nice.
I also like his wing-arms, and the way his chest seems to puff out a bit, that is also nice.
>>
>>740568250
>They already jobbed every villain prior to him, and all of the side characters. Yamcha was the progenitor of it. Cool for two fights, then an eternal jobber.
I'm specifically talking about vegeta.
yamcha was less a jobber and more the eternal butt of a joke. yamcha got almost no wins if any through the entire series because toriyama thought busting his balls was funny.
Before vegeta jobbed to racoom, he was a genuinely threatening presence, the aura he had in the saiyan saga was unmatched.
>>
>>740568110
>, then there's the bound arc in bleach.
The bount arc has good parts, then it kneecaps itself to pad for time. Every fight after the first ten episodes ends with "You aren't worth wasting my effort" or "I'll get you next time". The stuff involving the mod souls and the kid with the water doll was good.

Anyways I don't dislike DBZ, I just like other things more and only think its alright. Maybe its the greatest manga of all time, but it doesn't do that much for me. At least once it stops being about gag fights.

>frieza feels like an appropriately built up "major villain" who were told way before we see him "don't fuck with that guy"
I liked that. I just didn't like the prophecied super saiyan thing being a transformation that gives you an instant fight win. Goku losing himself in his anger is neat, I guess. Not really that appealing to me, at least in the context of the rest of the story, and especially not with what it lead to.

>the thing is a bad artstyle can still maintain clarity, and one punch man is a good example of this.
Yeah, but a staple of ms paint comics and deviantart art is either a lack of understanding or a refusal to engage with the fundamentals.

Anyways, I guess I just don't care all that much about paneling. As long as its good enough, its good enough for me, and I'm usually after other things. Its better if they can all get along, but I know which things I'd rather have.
>>
>>740568623
Tien and Piccolo already got the same treatment. Once Vegeta teamed up with the main characters it was only a matter of time.
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>>740545498
>If you look at your work and think "damn, this is awesome, I'm the best" you turn into Dobson
This is the most motivational thing I've ever read. I'm going to work harder on my drawing just so I won't end up loke Dobson.
>>
>>740568829
>I liked that. I just didn't like the prophecied super saiyan thing being a transformation that gives you an instant fight win.
threads about to die, but again goku wins because of his conditioning. I don't know if he calls it out in the anime, but in the manga he calls out frieza and tells him even before he goes full power "you're body can't handle your full power for long, can it".
Goku wins because he's able to fight at full power for longer, and frieza literally starts gassing out towards the end of the fight. it's very much so an intentional angle of the fights ending.
>>the thing is a bad artstyle can still maintain clarity, and one punch man is a good example of this.
Yeah, but a staple of ms paint comics and deviantart art is either a lack of understanding or a refusal to engage with the fundamentals.
fair, I'll respect the enjoyment of the jank. I can get that at the very least.
>The bount arc has good parts, then it kneecaps itself to pad for time.
I remember watching it as it aired and just felt like it was going nowhere.
>>
Final post for Kanako and Cole!
>>
>>740568473


>again, goku wins his fight with frieza because of superior technique and conditioning. Technique is extremely heavily on display in the final frieza fight, but it dies off heavily afterwards.
The Frieza fight was all about how his technique and training didn't matter. How super saiyan really was all that ever could defeat Frieza. He was getting tail choked and water boarded when he relied on skill. Then was slapping him around like a ragdoll when he got angry

>cheap numbers game
it's really not a cheap numbers game at that part with goku. I'm telling you that the numbers game starts afterwards.
the whole power level thing is not something anyone on the "z fighter" side even acknowledges at this point in the story.
Really the numbers game started with the turtle shells, but it completely eclipsed anything actually interesting about the fights by the time super saiyan showed up. Then it really was just "train in more graviy" or "train in dangerous room" or "get mad" to push up your "not a power level" to be stronger than the big bad.

For all its talk against power levels, all it really does is show that Frieza measures them wrong, Goku is physically incapable of beating Frieza, no matter what he does, until he unlocks the super strong super saiyan form. Then it becomes easy



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