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File: 890748650685045132.jpg (2.8 MB, 3597x1124)
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>>
I want more of them. with big titty furry women.
>>
>>740545759
Give me 1 reason to not make a vania. That’s free Silksong dollars on the table.
>>
>>740545759
YOU WILL BUY ALL OF THEM AND YOU WILL BE HAPPY
>>
>>740546147
FPBP
>>
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>>740545759
>be indie dev
>metroidvania
>slash and effects are cyan colored
>blood is magenta colored
>>
>Teslagrad
>Unepic
>Apotheon
>La-Mulana
>>
>>740545759
Thanks OP, just wishlisted all of them.
>>
>>740546147
me too.
>>
>>740545759
I'm tired of OPs who think that individuality means more than making a living
>>
>>740545759
...I'm... tired of the survivorslop...
>>
>>740546147
I'm trying but I'm incompetent
>>
that's cool, I'm not though :)
>>
>>740545759
I will take 10 more of them over ONE MORE OPENWORLD GAME *ANY* DAY.
>>
>>740549293
I would love an open-world game with the design sensibilities of a metroidvania, so few of them exist
>>
White nigga with bad breath slop
>>
What metroidvanias would you guys recommend? I played some Castlevania and Metroid stuff. I also played Hollow Knight. Don't know much about the genre, what other games are considered good and worth playing?
>>
>>740551103
Touhou Luna Nights. Very short and to the point.
>>
>>740545759
ok
>>
I'm glad they've started calling it soulsvania now because none of them resemble Metroid.
>>
>>740551103
Axiom Verge
>>
>>740551103
Rabi Ribi
>>
>>740550363
Metroidvania are just a in-between from open world design and linear design.

>linear
one path, all encounters are carefully planned, progression is tight, almost zero freedom.
>metroidvania
a couple of paths (when its well made), encounters dont account for all scenarios but some, progression is somewhat looser, some freedom.
>open world
INFINITE PATHS, encounters literally cant account for the infinite possible ways to tackle them, progression is whatever you fucking want, almost full freedom.

You cant have "open-world game with the design sensibilities of a metroidvania" because while not opposites, they are on different points of the level design spectrum.
>>
>>740548970
Grind fundies for 2 years and study peak artists
>>
>>740546147
Holy based
>>
>>740551810
Fine, I want more 3D Metroidvanias, happy now?
>>
>>740551873
Eh... I'm already commissioning artists for designs, it's the coding that's the problem
>>
its not even just indies. every 2d game ever mus be a metroidvania now

prince of persia?
metroidvania
ninja gaiden?
metroidvania
strider,?
metroidvania
shinobi?
metroidvania
kunio kun?
metroidvania

californian devs cant hekp themselves
>>
>>740545759
Is someone in your house forcing you to play those? You can blink twice if it's not safe to speak where you are.
>>
>>740551103
Rabi Ribi
Silksong
Prince of Persia: The Lost Crown
Both Ender Lilies
>>
>>740551103
Rabi Ribi
Environmental Station Alpha
Zexion
>>
>>740554168
The reason is because metroidvanias are the only viable 2D game genre outside of incremental survivor games.

Quick, what's the last 2D traditional platformer game that got >1000 reviews this year on Steam? How about shump? Puzzle?
>>
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>>740545759
>We need our strongest action sidescroller to fight the weakest vaniaslop
>>
>>740545759
Which genre hasn't been raped by indie spam
>>
>>740551103
Afterimage.
>>
>>740545759
I have one in mind
>>
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>>740551103
Lamulana is a nice casual entry point to the genre. Its on the easy side but still enjoyable
>>
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>they turned fucking Hungry Knight into a metroidvania
Is nothing sacred anymore?
>>
>>740551103
i really liked astalon, dont see it get mentioned often. bunny must die is also fun if you dont mind a lower production value doujin game
>>
>>740554168
it's kinda the ultimate evolution of 2D games that have elements from every genre because every game must be an amalgamation of every mechanic now
like how every 3D game is an open world game with stealth, RPG and crafting mechanics
>>
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Why is /v/ being... nice to the vanias?
>>
>>740558625
Metriodvanias are gameplay first so you cant shitpost about them as much as a vn or triple a slop cinematic game
>>
Why are they never 3D
>>
>>740558495
I had never heard of this Astalon game until you mentioned it, I just wishlisted it, thank you
Ever heard of UnEpic? I like the gameplay, I just wish the dialogue wasn't so cringe
>>
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>>740545759
THEN DON'T PLAY THEM FAGGOT!!! JUST KYS!!!
>>
>countless indie -vanias, mostly HK-likes, many of which are also souls-likes
>maaaybe one or two indie metroid-likes
why is this the case?
>>
>>740559143
because there's zero creativity or artistic goal behind these games, they just copy whatever is popular, and HK was very popular
>>
>>740559143
Gamedevs are subservient to the jewtubers they send emails to and all of those channels, revolve around Hollow Knight.
>>
>>740558686
When it's 3D people either call it a 3D platformer/collectathon or a soulslike
>>
>>740559143
making a coherent metroid-like is much more difficult than making a castlevania-like
>>
i prefer calling them search action games
>>
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>>740545759
But you don't play them
You see them at events and them forget about 99% of them
Because Steam also buries most of these and 2D platformers in general in a dark pit of irrelevance while you don't really care about the genre
So stop pretending it bothers you
>>
>>740555382
>Zexion
This was great, it felt a lot like Metroid in places, but not as a clone, and it avoided the typical upgrade progression these games all have.
It was also really sold the feeling of being a lone merc caught in the middle of a larger war, the mad dash for the namesake relic. The boss fights where you either fight multiple factions or interrupt somebody else's duel were great, those and the ones where Zexion power keeps mutating and transferring to nearby bodies.
>>
>>740545759
it's not like you were gonna play any of them in the first place
just because you played babby's first metroidvania be it hollow knight recently or sotn way back when doesn't mean you care for the genre at large
>>
>>740553902
Yes, and i agree, too few 3d metroidvanias, extremely underutilized "genre" that would be really cool as 3d movement is dope and having progression upgrades around that would be cool.
>>
>>740545759
>Furryvanias
Ugh.



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