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File: 2026_06_07_0v4_Kleki.png (276 KB, 911x727)
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I despise them with every fibre of my being.
>>
>>740559501
Would've been cool if the world was actually stratified into different types of stone instead of there being annoying random blobs of these three + dirt and gravel
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>>740559501
I hate them too, OP. But these, these right here totally killed the game for me. Pillagers too, but these are just irredeemable.
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>>740559501
gravelstone rock wannabe
>>
>>740559625
This plus make it so you straight up can't even break the different layers of rock unless you have the right tool. Like stone will physically not break until you have a wood pickaxe, and the layer beneath stone won't break until you have some resource from the stone layer, so you physically can't access the later below unless you have conquered the layer above first
>>
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>>740559501
play a better game
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>>740559819
I built my latest house on the edge of a river, having not played Minecraft in years and knowing nothing about Drowns......It was a fucking bloodbath D:
>>
>>740559936
I will, once it comes to Steam. I will not buy it until it's on Steam. It's that simple. If the Vintage Story devs want my money, they have to put it on Steam.
>>
>>740559991
mc is not on steam
>>
>>740559982
They're just completely obnoxious and there's no way to turn them off, so if you want a nice seaside cabin, you just can't have one. No, I will not fill the seafloor with jack-o-lanterns. These pieces of shit were not tested.
>>740560103
I don't play Minecraft anymore, I play Luanti.
>>
>>740559501
It’s the nature of live service games. Things change and rarely for the better. Once you reach a certain age you’ll accept this truth and learn to just play the old versions of things you love, simple as.
>>
>>740559936
i will not buy this game until the devs publicly apologize for supporting ukraine.
>>
>>740560372
lol
>>
>>740559501
they do make nice floors
OR THEY WOULD IF THEY HAD A CONNECTING TEXTURE

>>740559936
>paying for mods
>>
>>740560184
why the fuck did they rename it that gay shit man. minetest=sovl
luanti=sovlless
>>
>>740561840
Because it's more than just Minetest now, Luanti is a game platform, Minetest is just one of the games on it.
>>
>>740560372
>buy
>>
>>740559501
All of them have good uses and bundles let 1 stack of any random garbage = 1 inventory space, so they're mostly fine honestly.
>>
>>740561884
Yeah yeah i read the blogpost i just personally think they should have kept the old name
>>
>>740559819
>>740559982
I like to make platforms in the ocean and those fuckers are soooo annoying. Trying to build anything near a body of water has become a chore.
>>
>>740559625
would've also been cool if you could use those three for literally fucking anything besides decoration
i mean for fuck's sake you can't even use them as alternatives to regular stone
>>
>>740560372
Yes I'm sure they'll turn on an entire country because some worthless fat fuck refuses to hand over his pocket change.
>>
>>740562039
Not really sure what Mojang was thinking. They're completely imbalanced. They should only spawn at night and they should go non-hostile during the day or have a vastly reduced aggro radius. They make building anything involving water just complete unadulterated ass.
>>
>>740562115
They're not quite equivalent since you don't need smelting or silk touch to get any of the alt stones.
Feels kinda bullshit but there is a "balance" reason for it.
>>
>>740559501
Diorite isn't even useful for making columns.
>>
>>740562159
They're not supposed to spawn in all bodies of water, the ocean itself is supposed to have large safe stretches. I think they can only spawn in cold ocean and river normally? And you can at least light the ocean floor to make them stop spawning,
>>
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terrain generation
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>>740559625
>>740559880
>>740562115
Just go play Vintage Story if you want some simulation autism.
>>
>>740562318
Nope, they spawn in all ocean conditions and most bodies of water, including caves. I've even seen them coming out of small ponds I've built. I will not go out of my way lighting up every 5 cubic feet of water to prevent these faggots from spawning, I just won't play Minecraft anymore.
>>
>>740559936
Packed dirt makes the game too easy.

I can just pave the wilderness with gray monotone faux-concrete lol.
>>
>>740559501
This shit and glazed terracotta go hard as fuck if you're a homosexual.
>>
>>740559501
Diorite is fine if you want to give some texture to white concrete or quartz. Otherwise... lol
>>
>>740562476
are the rocks men and you want to fuck them???
>>
>>740562416
They have like a quarter the spawn rate anywhere other than a river. Technically less but they tend to spawn in groups anywhere else. And you'd need to make your "pond" 7+ blocks deep to risk spawning them.
>im not going to bother lighting everything I'm just not going to play the game!!!
Did you feel this way about caves too? Jesus Christ you're a fucking baby.
>>
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>>740562593
Yes
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>>740562654
Caves are a completely different matter, but actually yeah, now that you mention it, lighting up every inch of wilderness around your build is pretty fucking gay and a different way to prevent hostile spawns has been needed for 15 years. Fuck you.
>>
>>740562335
I miss flaot
>>
>>740562760
Or, you're a little baby bitch for whom updates like the recent one to change the spawn blocking light requirement from light level 7 to light level 1 were made.
>>
>>740562416
Just mod them away. Post-Notch Minecraft is unplayable garbage unmodded anyway.
Modded with 100+ (good) mods it's still the best block game, even so far as 1.20.1, don't go further though.
>>
>>740563093
>Post-Notch Minecraft is unplayable garbage
Village generation is one of the most laughably busted ass things I've seen. Villages will generate on hillsides all the time and farms will be completely shattered, with waterfalls destroying crops, half the town inaccessible due to massive cliffs. It's a joke, really. I'm betting against Mojang ever giving enough of a shit to ever fix it.
>>
>>740562654
>They have like a quarter the spawn rate anywhere other than a river.
This means nothing when you understand how spawning monsters works. If a sphere around you is devoid of any valid spawn locations except the river, it'll just keep spawning more and more drowned to fill up the monster table. Sure, if there are empty patches of caves around you, they might spawn there too. But unless you go out of your way to block off entire rivers or parts of an ocean, they're going to spawn.

It's like why people hate phantoms. If you properly spawn-proofed your base, you could have a cozy little town and keep it aesthetic. Some walls to keep out monsters, torches and proper use of slabs or other non-spawn valid blocks, it just werked. If you wanted to play during nights it was peak comfy. Then phantoms came along and made it so you had to sleep every 3 days, or just do what everyone does and disable them completely. You can't disable drowned and spawn-proofing every body of water is tedious and looks like shit.
>>
>>740563249
World generation is so ass now. Busted villages, swiss cheese terrain, ravines everywhere.
>>740563286
FUCK phantoms and FUCK whatever retard who had that brilliant idea, hope xe/xir gets blown up, in Minecraft of course.
>>
>>740562921
Not that anon but you still need to spam lights all around your base to prevent mobs. I don't want an easier game, I want a non obnoxious game. Simple idea to fix this: Make anti-mob spawn a feature of the beacon but for it to work you need netherite. There, I fixed the fucking game.
>>
>>740563286
>If a sphere around you is devoid of any valid spawn locations except the river
Which will only happen if you've been incredibly stubborn and lit up the entire surface and all the caves but not the bottom of the river. If you're just in some wilderness then daytime doesn't mean shit, there is no terrain where you're going to be that far from every cave but still trying to interact with a normal river on the surface. Caves and cliffs has made it so that there is literally always valid spawning ground to fill up SOMEWHERE unless you commit to a serious mid to late game project around your base.
>It's like why people hate phantoms. If you properly spawn-proofed your base, you could have a cozy little town and keep it aesthetic.
People hate phantoms because skipping night every three days to never see them is anti-gameplay and they themselves are annoying to fight and will spawn like five times a night. If you hate phantoms solely because you specifically liked being able to build a cozy little fort from which you'd never have to directly interact with hostile again and phantoms reduced your options for that, sorry. That reminds me of how I played when I was like ten, but I got over it as mobs got less prone to approach and hang out near your base.
>>
>>740559501
I think they're really neat
>>
>>740559819
>kills your ghast while flying over the ocean
nothing personal :^)
>>
>>740563757
Beacons should have double the radius they do now. I don't care if some people think it would trivialize the game. After you kill the wither nothing else is going to be a challenge. One beacon should easily cover an entire moderately sized base with room to spare.
>>
>>740561417
since when do you need to pay for mods in vintage story?
>>
>>740560372
wtf i bought 10
>>
>>740560372
Thanks for letting me know. I was interested in the game. Glad I nipped that in the bud.
Holol faggots.
Hope they burn alive like their countrymen supporting their kike zelensky
>>
>>740559501
notch promised us DF-like geology in 2009
i have never seen this mentioned before
>>
>>740563945
Totally agree, besides villages are the actual game-breaking system and you can get both a villager and iron farm within the first 5 minutes of the game because they're so common you can find them at walking distance from the spawnpoint. It's laughtable.
>>
>>740563872
Conquering the wilderness is one of the core principals of any survival crafting game. In minecraft that means finishing your gear and building bases that were safe. I want to be able to know that if I take the effort to spawn proof my base, then I can build as I please.
>>
>>740559501
I like granite
>>
>>740564135
And conquering the wilderness now includes conquering the bottom of big bodies of water. They only changed this when they gave you the tools to comfortably explore underwater. If you wanna shit on the update aquatic shit on its awful fucking performance impact that we still feel to this day, not on adding an underwater zombie variant to go with the underwater sprinting and lighting and decorative blocks.
>>
>>740564270
The performance is also a big problem and the main reason why I can't run at max render distance anymore, I won't deny that. But that doesn't mean I can't also hate these fucking obnoxious pieces of shit that necessitate ruining the look of my bases. Especially annoying to have to listen to them when I made an underwater biosphere, even if they can't get through the glass.
Limit their spawn to ocean ruins+monuments and zombies that drown. No more natural spawns around every body of water. They don't even bring anything useful to the game outside tridents which should be craftable anyways.
>>
>>740559936
sure i will
why dont you post one instead?
>>
>>740564530
... but anon, having drowned outside your underwater biosphere is the exact same as having zombies or skeletons hanging out under a random tree outside your base's walls. You can fix it if you terraform. I understand that you think lighting the ocean floor looks bad but I thought lighting the entire surface looked kinda bad, once. You get over it for the sake of having actual control over your environment. Why refuse that? Why kick and scream and say that having to alter that part of the world is unfair?
>>
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>>740559501
the only people who bitch about these are people with <100 hours into any single world and think any type of texturing, even stone+otherstone is "blockvomit"
>>
>>740559936
fpsstutter the game
>>
>>740559501
Granite I like. Andesite is whatever. Diorite is so ugly every time I see it I feel like I'm being trolled.
Spawning in weird blobs instead of layers or in specific biomes is lame.
Not being able to use them in place of stone when crafting is retarded.
>>
The #1 noticeable difference between peakcraft (1.5.1) and modern Minecraft is the sheer amount of time and space you will dedicate in your inventory and base to a truly staggerring array of third-order nonsense you pick up as you go about ordinary play
Obviously if you're some idiot rapelled in by Microsoft to make Minecraft that's what you're going to do; you're too scared to touch anything important so there must be different types of like, grass seeds
>>
>>740565080
No MC originalfag likes this shit.
>>
>>740565080
Block vomit looks ugly
>>
If anything there aren't enough blocks.
I wanted Dwarf Fortress tier variety in earth, flora and fauna since day one. Instead, they take years to add singular mobs.
>>
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>>740565080
They'd be fine if they outright replaced stone in different underground biomes and could be used in place of stone in recipes involving stone. Instead, they literally are just ugly blockvomit and all mineshafts look worse because of them, and I'm never changing my opinion on this.
>>
>>740559625
This is what I assumed they were gonna do when they teased it. Instead they took the lazy way out and just copy-pasted the code that spawns those dirt blobs underground and called it a day. I think even terrafirmacraft had rock strata at that time.
>>
>>740559936
>game is just struggle to survive as unga bunga until you get some copper
>game loop dies as soon as this happens
>mods focus entirely on pre-metal survival and disengaging from the nomadic gameplay no-one likes
>>
Create mod makes these substantially more tolerable, cause granite actually works quite well for "industrial"-ish or steampunky buildings.
And andesite is the basis for all the create recipes

In vanilla, yeah these can fuck off
>>
Why do they have to look like dirt and gravel blocks. you can barely tell the difference between them in a dark cave.
>>
>>740562654
>Did you feel this way about caves too? Jesus Christ you're a fucking baby.
lighting caves prevents a bunch of different things from spawning. these faggots are the only hostile things that spawn in any water as far as i know, excluding guardians, and they have no business spawning in lakes i built.
>>
>>740562760
the game can't differentiate between settlements you built and anywhere else. it's why faggots can spawn inside of your buildings in the first place. I guess they could implement some kind of boundary system, but they'll never do that.
>>
>>740568750
I'd be fine with something that required you to feed it some sort of resource depending on how large the boundary was, so that you couldn't just instantly make huge swathes of land perfectly safe for free, but placing torches everywhere is gay and ugly and is not the solution I want to making areas safe.
>>
>>740559501
I like the gray one but I also hate it because you need it for Create and sometimes I never find it
>>
>>740559501
I don't mind them, but at the same time they are proof that mojang just needs to bite the bullet and implement inventory changes, either just increasing the block stack number, adding more slots to your inventory/chests, making an actual backpack, or some combo of the above
>>
>>740568960
Shulker boxes are so cringe as well
Simultaneously overkill but also total aids to use
>>
>>740568960
>inb4 muh bundles
Bundles are an absolute shit substitute for more inventory space.
>>
>>740568846
I mean lanterns look fine and somewhat natural.
>>
>>740559936
Order received. Ready to go hot.
>>
>>740559819
This right here made me quit completely.
Also fuck boat controls
Fucking Shift to Enter? Suck my cock.
>>
>>740560372
Thanks for letting me know this, just bought it for my friend group.
>>
>>740559819
>>740559982
>>740562039
Stop playing bedrock, they don't spawn as often in Java.
>>
>>740570373
I mean can't you just turn them off completely in any vanilla map anyway? I usually turn off phantoms.
>>
>>740568865
i recommend automating andesite as soon as possible after you mine a couple andesite veins so you dont have to worry about it for a while
>>
>>740560184
>I play Luanti.
It's not on Steam, either. Also, it's barely a game. Maybe things have changed by now, but last time I played it, its Minecraft game mode was a soulless husk. Just spare yourself the humiliation and pirate Vintage Story.
>>
>>740568960
We will never get filters. The copper golem is the closest to a filter system and it stinks
>>
>>740559501
Yeah they look like shit, aren't useful for crafting, use up extra spaces in your inventory, and make caves look awful.
>>
>>740569774
can you explain in your own words why? not for any arguments sake, i just want to know if you are willing to say aloud what the implication is.
>>
>>740572076
Neither the anon you replied to nor the anon he replied to are serious. The "i will not buy this game until the devs publicly apologize for supporting ukraine" copypasta is a staple in /v/'s Vintage Story threads. And "thanks, just bought an extra copy" is an even older type of reply to any post criticizing the game's/developer's politics.
>>
>>740572330
oh. i am serious tho and was from the first time i posted it. i would buy the game right now if they even made a token obviously fake apology. its more a demand for humiliation really.
i was unaware its evolved into a meme lol. how long has that been going? iv only been posting for a couple years. is it older then that?
>>
We need baby granite variants
>>
>>740572474
>i am serious tho
Retard. You fell my government's propaganda.
>i would buy the game right now if they even made a token obviously fake apology
Won't happen, the devs are Polish.
>how long has that been going?
A few years.
>>
>>740559501
>>740559819
Can't you just mod them out?
>>
>>740560372
Holy fucking based devs. TZD TZD TZD TZD
>>
>>740560372
Cry more, ruslim
>>
>>740572745
really i want developers to stop trying to virtue signal about things they cannot understand.
the war is still ongoing btw. like holy shit. they were absolutely convinced they were right and the war would be decided (in their favor of course) and over in 2 weeks but unironically. due solely to propaganda. its sickening they said anything at all and then now when it didnt all go to kikaku, there silent. im actually upset now damn it.
>>
>>740559819
I got their really rare trident drop, managed to put mending and loyalty on it. It feels kind of cool to use, but does shit damage. Looking at the wiki all the enchants do some obscure shit like "only strike a mob if it's thundering and the mob is standing in the rain" or "only increase damage to aquatic enemies". Is it some kind of joke?
>>
>>740559991
that only makes sense when the game can only be purchased through worse DRM than Steam.
>>
>>740573339
>really i want developers to stop trying to virtue signal about things they cannot understand.
I generally agree, but again, the developers of Vintage Story are Polish. They probably understand this war better than you.
>its sickening they said anything at all and then now when it didnt all go to kikaku, there silent
Imagine how I feel seeing my country's military get thwarted by fucking Ukraine of all countries after seeing my government boast about it every 9th of May.
>>
>>740561840
It is a pretty retarded name change overall. Like yeah, it's not just a Minecraft clone and it's more of an engine and all that, but even then, the community and resources around Minetest were pretty sparse on their own, and then you go and change the name so that it's even harder to find those for new developers, so even in that engine context is still a dumb decision
>>
>>740573339
the fuck are you on about? They are polish. Why would they have any other reaction to an encroaching hostile force?
>>
>>740559501
bloatslop
>>
Andesite is necessary to pepper into other stone buildings so it breaks up the texture. Looks way better than just using stone
>>
literally none of that matters to my demand and i refuse to be led into the weeds as you people try to do.
i will not buy this game until the devs publicly apologize for supporting ukraine.
>>
>>740573824
I fucking hate that style of building. Block vomit.
>>
>>740573451
There's no way to directly compete with the sword without just being better/worse sword, so it has utility instead of trying to be another sword. Channeling is worth more than you'd think since lightning has unique uses for converting a few mobs and having complete control is better than what lightning rods offer.
Riptide flings you, it's like free elytra rockets when you're in rain or water, but the water itself will slow you back down if it's deep.
>>
>>740574298
>using anything other than one block for the whole surface is "block vomit"
Oh shut the fuck up. You don't hate "block vomit", you hate texture in general.
>>
>>740574560
I hate the pathetic attempts to add texture by randomly sprinkling in wrong block types. This might work for something that's meant to be natural (adding mossy or cracked stone brick, for example), but mixing stone and andesite on an artificial structure is not it. It looks bad and makes me want to fix it.
>>
>>740574560
Look at all that texture! All those different materials composing the wall and roof!
>>
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>>740574898
So many different textures!
>>
>>740574898
>>740574958
Cab't believe how many textures IRL buildings have!
>>
>>740574005
>had paid Minecraft account
>microsoft account migration thing happens
>”fuck that noise I’ll just play cracked”
>migration window expires
>completely missed the email where they gave free keys to anyone who didn’t migrate
>years later, want to try Minecraft RTX because I have a video card that can do that now
>it’s only a thing in Bedrock edition
Should I get a key from some random keysite? I really don’t want to give money to fucking Microsoft directly
>>
raw andesite makes for good millstones, and a decent smooth stone pillar expy

other than floor tiles, smooth andesite makes for good wooden pillar bases, and sometimes for decent columns
>>
>>740574995
That skybox is shit.
>>
>>740562335
they should make all terrain generation a modifiable in-game thing
I get that mods for it exist but I mean it should be a thing you can literally plug into the world generation screen
some API for it and a world generator can be shared in a single file like a resource pack
>>
>>740574005
how can you accuse people who are in the path of conquest of making statements about a subject they don't understand when you say shit like this? Do you have any self awareness at all?
>>
>>740572474
i am serious too, just bought this game to support smart devs
TZD
>>
>>740575161
is there any reason to play minecraft RTX when you can just play java edition with shaders? I don't know if it changed but last time I checked Minecraft RTX (official) was just a demo where you waked around in a static pre-built map and couldn't interact with anything.
>>
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>ruins your exploring
Nothing personnel
>>
>gave 5-10 bucks to notch when he posted on /v/ with his alpha build
>17 years later my cousin's eight year old is playing it
I am so fucking old jesus christ
>>
>>740575161
Meh, Java shaders look better than RTX to be completely honest. Just wait until Vulkan officially comes out, that way we'll actually have Hardware Raytracing to make use of those RT Cores
>>
>>740574560
You just know this nigger actually uses colored wool in builds.
>>
>>740574898
Yeah, to represent how this looks in Minecraft you'd use different red materials at the top and bottom of the house. Darker at the bottom. Granite and cinnabar maybe? Granite and bricks?
>>740574958
The alternating layers of more and less texture would easily be alternating stone/andesite and tuff or maybe deepslate.
>>740574995
Yeah, look at the brick pattern. Lighter bricks get less common towards the top of a wall. Maybe since you're working on such a gigantic scale raw terracotta would work?
You've got to get over your literalism. All of those are made of "one material" in real life, but any one material in Minecraft is perfectly regular, unlike reality.
>>
>>740575836
On the contrary, these are basically the only reliable way to find iron ore now, plus emeralds and they're also good for coal.
>>
>>740576272
Yes, I do. And multiple variants of terracotta and concrete. And all the stone types I can get my hands on. Why should I want my builds to look worse?
>>
>>740559936
I love how vintage autists have a crazy hateboner for minecraft, you'd rather post your autism simulator here than create a thread about that game
>>
>>740576292
>>740576417
Sorry, this doesn't look good in any way or form
>>
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>>740574958
indeed
>>
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>>740576576
Because that's an awful example of texturing, here's an actual good one.
>>
>>740576576
Yeah, because whatever sperg made this used way too many stone types for no good reason. A staircase that size should be around two or three materials arranged in some kind of pattern emphasizing the overall shape, not six or seven distributed entirely at random.
>>
>>740576785
NTA but that looks like garbo unless viewed from really far away or you squint your eyes
>>
>>740576785
Ok enough joking around, now post the good example
>>
>>740576785
dis nigga has dirt blocks in his
wall
>>
>>740576785
I'm down for texturing, but this only looks good in the thumbnail. Way too big a gap between fully dark and fully light to cover in that small a space.
>>
>>740576892
I think you're just an autist that's too dumb to understand texturing.
>>
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>>740576936
that is a good example.
>>
>>740576785
Lmao this looks like complete dogshit. I've seen good examples of "texturing", but this ain't it.
>>
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Usually hate overblown saturation in games yet MC is the posterchild for games that look indefinitely better with it being turned up
what causes this
>>
>>740576991
That’s not chicken salad, it’s digging through the inside of the trash bag at a chicken place.
>>
>>740562335
glacier my beloved...
>>
>>740577090
Higher contrast between the trees, land and sea. Instead of trying to be “realistic” it presents itself as this colorful, surreal but strangely inviting otherworldly place to explore
>>
>>740577076
Top left wood cube is good.
Right pillar thing is good.
Roof is good.
Rest is a mess.
I say this as someone who does texture with stuff like stone and andesite.
People need to stop trying to slip in textures with hard borders into "natural" gradients.
Also I've never seen anyone try to slip ore into their texturing before, and I hope not to anytime soon.
>>
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>>740577272
>Also I've never seen anyone try to slip ore into their texturing before
>>
>>740577090
It's incredible how you can actually see the soul leave the game right when the hunger bar is introduced.
>>
>>740576785
>here's an actual good one.
you are baiting, right?
>>
>>740577090
Other anon said contrast and that's the short answer, Minecraft used to have a lot more contrast. You can see how much each tree's shadow "pops" in the top screenshot compared to the rest. The later, less saturated versions try to further darken the dark stuff to return that contrast.
>>
>>740577323
I hate these so much it only looks good afar
>>
>>740577479
Correct. Texturing is a meme.
>>
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>>740577458
No?
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>>740577323
Going from deepslate to deepslate coal ore is FAR better than going from fucking tuff to regular coal ore. And in general the texturing is really much better shaped here, this style of texturing works so much better on big walls with big features for it to outline.
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>>740560372
LoL
Just bought the game
And i am not even planning to play it
Lmao

and just to spite you even more, joined russian game tracker group on steam, to make sure i will never purchase anything made in that shithole
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>>740559819
There are fine, I fucking hate Evokers and Vex. They are genuinely the worst mob made in this game.
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>>740577479
This one I'm fine with because you're clearly never going to be seeing it from particularly up close, all that stuff is clearly way up on the wall of a building. People who feel the need to texture this way in a tiny building that you're meant to go inside drive me insane.
>>740577503
Continue to seethe.
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>>740577554
This looks like ass. If you aren't joking, I think you weenies have actually managed to convince yourselves that this looks good.
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It all looks the same from a distance, and that's all that matters.
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>>740577554
>cyan wool gradients to emerald ore over 4/5 blocks
Listen, man, I think these guys who cry over using andesite and stone in the same wall are pussy faggots too, please stop posting this complete nonsense.
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>>740574298
hating this kind of thing is why people don't like being around you, but I'm sure you have a lifetime supply of cope about why that's a good thing so what does it matter?
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>>740568960
There really should be a button in the GUI that sorts a chest alphabetically. Fiddling with inventory is non-gameplay.
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>>740577554
Wow, that thumbnail looks really good. Let's see what happens when I enlarge the ima-
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>>740578072
This is one of those mods I always use extensively without even thinking about it.
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>>740577554
Ah, I see. I understand now.
All this time I thought they called it block vomit because it looks like someone had vomited blocks all over.
But no, it's block vomit because (You)'ll vomit when you see it.
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>>740577660
The most insane one to me is the raiding parties of pillagers randomly spawning and when you kill the main one, leaving a debuff on your character that never goes away unless you walk into a village (which you may not even have found yet) or die. Leaving constant particle effects emanating from your character and shifting the inventory screen to the right until you get rid of it. Did you seriously not have a single person playtest this shit and point this out before release. Idiots
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>>740577076
This would look better if it used fewer blocks.
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I like playing the RLCraft mod lately, it feels like I haven't even touched the surface of the content there, but at the same time I really hate the exp system not letting you use multiple basic shit like decorative blocks. I also have to play this on Hardcore because dying in Survival and going back for your own dropped Exp gives you a fuckton of levels that completely break your own progression. Skeletons are niggers.
>>740578260
You can drink milk to cleanse that effect but yeah more than likely you'll have killed one of them near a village if you were living there and trigger a raid immediately. It sucks.
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>>740577463
They also made the lighting worse. Placing torches gives everything an overly warm tone, which is extremely annoying since you need to light up your base to stop mobs from spawning. The neutral lighting of beta allowed for more creativity. Also, there was a wider range of tones. Modern Minecraft is too flatly lit.
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>>740577554

texturing ONLY looks good to people who dont actually PLAY the game.

all i see here is a load of GAMEPLAY FEATURES being used as literal window dressing.

pistons are not a construction block, and 90% of the time represent a mechanic, like a hidden door in an adventure map, or some fun automation to avoid messing with in a survival base.
ore is MEANT to look out of place to make you recognize it, so seeing it where its meant to blend in is never going to work.

you're fighting the actual game conditioning that minecraft has spent the last 20 years developing for a shitty build for the sake of it looking different from just using the 'correct' blocks.

i can accept mixing wool, or cement blocks/powder for a COLOR build.
i can accept mixing cobble and smooth for a gradient of raw to constucted.
but just barfing random crap onto a wall for the sake of it is the same as those retarded avant garde buildings everyone hates in real life.
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>>740565662
Im running almost 200 mods and dont have any stutters.
Are you autosaving every minute or is your favelapc just that bad?
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>>740578459
On the one hand I agree that image looks like shit.
On the other hand, this is a load of nonsense. The image looks like shit because the gradients are too extreme in too small of a space. Your spergout over the concept of using pistons for their texture being wrong because they have a function is absolutely insane in a game where we've been using trapdoors as building features for 15 years.
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>>740578359
I never liked those Squidward-looking bastards much even when they were first added and had “TESTIFICATE” over their heads. Now that they have different jobs and there’s multiple factions of evil ones or something, I still don’t like them. One of original concepts was for them to be pigmen, a non-zombified counterpart to the ones in the Nether. I really wish they went with that instead. Like some of the animal mobs in the world just started walking on two legs and building houses and shit.
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>>740578646
They made the nether ones not quite pigs but instead a humanoid species related to pigs. You can trade with the ones that aren't zombies.
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>>740577090
top is a dream world, unreal and obviously so. you compare it to nothing but itself for there is nothing more.
second down is a child's drawing brought to life, you know what each thing represents, even if it doesn't look like the thing it imitates, the sun is smiling, the sky is blue and the grass is green.
third is an adult trying to recapture the dream, but not quite knowing what went wrong, they brighten some colours, and darken others for definition, not knowing that by doing so they draw attention to the faults between itself and what it represents.
the final picture has forgotten its purpose in its attempts to chase some other goal, the whimsy is replaced with realism in a way it cannot accurately portray, it laughs at the idea of trees and grass being 'just green', the sun is no longer a smiling yellow circle, but it still fails to be the ball of burning plasma it truly is, by aiming for the impossible instead of perfecting imperfection the game has lost its soul and all you can see is what it failed to reach.

THEY MADE IT BROWNER AND I DONT LIKE IT
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>>740562335
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>>740578646
Sadly they added an even more aggressive faction of Zombie Pigmen equivalents also. I don't mind challenge and all, but now there is no place in the Nether were you can catch a break.
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>>740578632
the difference is that trap doors weren't in the game when i was playing a LOAD of it.
shit dude, cement and patterned terracotta weren't in the game when i was playing a lot.

BUT, trap doors get a pass because they're an entire god-damned feature in most builds, like a walkway, or a window frame, you aren't just dotting them into a wall at random.
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>>740579010
Was there before though? Aside from putting yourself into a hole so ghasts would leave you the fuck alone, there was always something on your ass. Now you at least have the low spawn rates of a soul sand valley.
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>>740563934
>not flying six gorillion blocks above the world
ngmi
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>>740579087
Nah the Piglins are more annoying, and far more dangerous because they are usually many, one counter to a ghast shot and they immediately die
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>>740579085
Trap doors weren't in the game when I played it the absolute most by hour count per day either, but I've now played more hours after their addition than before.
Trap doors don't need a pass because they have good textures and any good use of that texture can result in a better build. The fact that they're often used for features is on account of them being smaller than a full block on top of their unique textures.
I prefer texturing to come from where stuff is happening to the surface, like it getting darker where a wall meets the ground or under a window, rather than just being random. So I consider detailing via stuff like trapdoors to go hand in hand with texturing.
>>
i miss modded minecraft.

Millénaire did villagers better than minecraft

Mo's creatures were better than fucking pandas and foxes

better than wolves was better than wolves AND had things that modern mods are still only now getting around to working on.

mod packs used to be 5-6 BIG mods that worked around eachother, new mod packs are 30-40 mods that constantly fight, and almost always fail to integrate without another 10 mods.

i miss tekkit with the boys so much, nothing compares to spending literal days perfecting the ore cleaning setup while someone else works on power, and another friend just builds a giant castle around the growing factory, and makes farms for the literal piles of leather and rubber you needed for wires.
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>>740579010
I’ve built self-sufficient bases in the Nether before as a fun experiment, where in theory you could survive there indefinitely without having to go back to the overworld. You can’t have water for crops but you can still grow pumpkins and melons, along with trees for sticks and charcoal for making torches. (Lava buckets are an easy source of fuel) You can also bring eggs with you to raise chickens.
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>>740579330
Your failure to recognize which mods are the BIG ones doesn't mean they're not there anymore, there's just even more small mods for little tweaks and features too.
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>>740578632
I get where you're coming from but that's a shitty argument. Trapdoors almost always look like the feature they're supposed to emulate regardless of viewing circumstance. Pistons only look like part of a wall and not a piston when you're either sufficiently far away or not looking straight at them. They're not really the same.
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>>740579719
And that's not because pistons have a function, it's because the stone looking part of them has a super dark, noisy, high contrast border and the applications of that particular back paired with the wood and iron textures on the piston head are extremely narrow. Using pistons like that is like trying to mix polished deepslate into a wall currently made of stone and unpolished andesite.
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>>740579330
The RLCraft modpack I'm playing doesn't really have mods that clash with each other, it has quite a lot of mods, Better Nether, Better End, Aether, Twilight Forest, a mod dedicated to on-land animals, another same mod for Water, one for mythical creatures, Fire And Ice, the Graveyard, one for the Deep, one for new biomes, shit that mostly complements one another
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>>740579330
A while ago I made a custom modpack that was intentionally low-tech. It had Tough as Nails (the one that adds a thirst and temperature meter where you can die of hypothermia or heatstroke) and a mod where torches went out on their own and you had to relight them with flint and steel or using matches in the crafting window. All of my ore processing was done with big multiblock Immersive Engineering and Advanced Rocketry machines. I used the Ender IO inventory panel with filters for auto crafting. No AE or Refined Storage or Avaritia or any of the Brandoncore shit. There was actually a legitimate incentive to use electrically-powered lights for my base. I hooked them up to a redstone switch with a daylight sensor so they came on automatically at sunset. It was incredibly fun and interesting, I think you’re just doing it wrong.
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>>740559936
I don't have the patience for timewasting mechanics anymore
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>>740579854
>And that's not because pistons have a function
Well, yes and no. The same aspects of the texture that make it difficult to blend into a larger structure also make it obvious that the block is specifically a piston and players are conditioned to expect movement or the potential for movement in places where they see pistons because those are the only circumstances under which they see pistons (at least in part due to aforementioned lack of ability to incorporate them into other roles in a build). I assume people don't have the same reaction to trapdoors because of sheer exposure and how easily they can work in alternative roles, thereby resulting in aforementioned exposure.
Basically, players see a piston, can easily recognize it as a piston, expect it to move, it doesn't move, the piston feels jarring. Players see a trapdoor, can easily view it as something other than a trapdoor, know it can move but isn't necessarily supposed to, trapdoor feels fine.
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>>740559501
I will never understand Minecraft schizos. It is one of the most modded games in the world, just mod it out.
>B-b-but they shou-
You hate like a hundred features implemented in retail already and still haven't quit. Still seething at the 101th feature is mental illness.
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>>740559501
>You can now use these to make stone tools
There. Fixed.
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>>740581135
Turbospergs have a strange desire for things to be “authentic,” “canon,” “real,” “legitimate,” or they are diminished in value to them. It’s the reason why they are obsessed with production logos and channel bumpers
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Minecraft is so bloated and ugly now
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>>740581764
The feature creep is pretty fucking ridiculous at this point
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>>740581764
like your mother
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>>740576576
>>740576785
>>740577076
>>740577323
>>740576785
>>740577554
None of this looks good
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>>740559936
Updates keep breaking my mods
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>>740576576
>>740576785
>>740577076
>>740577323
>>740576785
>>740577554
i could make an entire house out of the bird poop stone in the op and it would look better than this block vomit garbage
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>>740559936
This game fucking sucks after a while, every facet in this game based around RNG terrain generation and tediously walking several thousands blocks to do or find anything and progress through shit
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>>740578605
if it struggles to run on a 1070 then it's a shit game
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what were they thinking?
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>>740582971
"notch bad" probably
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>>740582971
>claim the original iconic block textures are just “programmer art” that was always meant to be replaced
>make new “official textures” for them which look worse than texture packs made by random teenagers in MS Paint 15 years ago
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>>740564060
He also promised that if you bought the game once it would be free forever which was revoked as soon as Microsoft took over
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>>740559501
Why can't mojang get rivers to generate at anything other than sea level?
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>>740559936
>Minecraft but everything is tedious
Okay unc
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>>740582971
I can't remember, it's a bit of a blur.
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>>740559501
>beta 1.7.3
Man.
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>>740559501
the resource pack I'm using turns polished granite and polished diorite into tan and white bricks which is nice because it gives another construction material to break things up. It leaves polished andesite as a dark, weirdly smooth cube though, so I don't use that one as much.
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>>740585774
they don't have time to do that, they have to make yet another wacky recolor of the basic ass forest biome
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>>740565080
Block vomit is objectively ugly no matter your hours
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>>740579330
Thaumcraft III was the pinnacle of magic mods.
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>>740560372
I just bought 20 Russian games
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>>740576502
I think this is just one dedicated autist
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>>740570373
But I play Java...
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>>740578260
This does not happen anymore since 2023. Now the pillager drops an "ominous potion" which gives you the effect, but you dont have to drink it.
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>>740559819
Those shits are rare as fuck in the real game. Unless you're actively raiding sunken ruins that spawn dozen Drowned at once you won't see them much
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>>740587357
Try building a platform on the ocean
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>>740586042
>removed fun and interesting world generation like this in favour of more realistic (i.e. bland and same-y) generation
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>>740575581
for a time that was a thing but not anymore
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>>740587794
vintage story
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>>740562335
this is always a problem where making some thing "better" by making it less like a video game just makes it less interesting
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>>740559936
this is peak game i like to think about playing but every time i reinstall it + a dozen mods and play for an hour and get bored
repeat every few months
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>>740578867
trvth nvke
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>>740559501
lol
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>>740559936
Is it on steam? No? Then I'm not interested
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>>740559501
I like the one that is white
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>>740576576
>>740576785
>>740577076
>>740577323
>>740577554
texturing is the biggest meme ever being astroturfed by youtubers who have never drawn anything in their entire lives
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>>740590448
>posting in a mineshit thread
>crying about no steam no buy
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>>740587560
Close enough?
0 issues with trident throwers
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>>740583749
"programmer art" is such a condescending therm if you think about it, for a company that seems to always be stepping on eggshells such as Mojang, I'd figure they would brainstorm a different name for their old textures
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>>740582971
Honestly I prefer the new textures, only thing I would change is the saturation on the moss.
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>>740582971
>no L pointing at north
Ruined.
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>>740559501
>bird poop block
>we have terracotta at home
>fodder for Create components



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