How would you revive RTS?
Not really sure how to. It's still alive as is, but obviously not majorly popular. The problem is the genre is just too hard to play properly for most people.
I would hire Chris Taylor and make him do it
>/g/ - Video Games
>>740622558That's why you include a comfy campaign with a difficult setting
>>740622557Doesn't need reviving and has already been solved ( pic related)
>>740622562f(5th)pbp
>>740622560better than an kde/linux/macos/tech is le bad thread
>>740622557remove the casual party game multiplayer side mode and go back to the genre's singleplayer campaign roots
>>740622561I played a lot of RTS campaigns and beyond shit like story / characters which will obviously vary, I find them entertaining but still ultimately lackluster. The whole "fixed scenario with retarded AI and scripted enemy spawns" that every damn campaign out there seems to do is just kind of ass and does not play well with a genre that is supposed to be about strategy.Even the difficult campaigns / modes I've played just devolve into figuring out a strategy which works and then you win. It feels more like solving a puzzle than a strategic battle, there is no dynamism and reactivity from your opponent. Campaigns just cannot reach anywhere close to the heights you can reach when playing a fair match against a real person (or against another team of real people).
>>740622557Focus on long single player campaigns, comp stomp multiplayer and a solid map editor.
>>740622557Anime girls. Faction releases like AoE but more. Pull for powerful hero units. Make it the most cynical faggotry possible
>>740622557Im thinking of making a RTS with my current game assets. But it'll be more cooler and focus only on the battles and planning and spacing rather than building shit.
>>740622557Roguelite + Deckbuilding
>>740623225Nintendo hire this man!
>>740622566>The whole "fixed scenario with retarded AI and scripted enemy spawns" that every damn campaign out there seems to do is just kind of ass and does not play well with a genre that is supposed to be about strategyI like it. Just give a map full of stuff to destroy.The issue I have with playing skirmish is the enemies don't actually build that much, and if you're trying to do shit like 1v6 against bots it's very easy to just get out-eco'd and bumrushed to death. Even when you survive and counterattack, it's just 6 small bases out there.Meanwhile in a singleplayer campaign the whole map is usually filled with enemy bases while the attacking forces are tuned to a level you can deal with. Best of both worlds. The strategy can come in with how you peel the onion.
VR Black and White style god game where you help your worshippers out, guide their development, direct their battles, and chuck fire and brimstone at their enemies
>thread moved
>>740622557I think Warcraft 3 is the best.
buff handcannoneers
Honestly I think I'd like to see another Battalion wars game. One of the biggest things holding me back from enjoying RTS is the aesthetic. I don't really like realism. and a lot of the modern RTS games are either realistic, or like planetary anhillation/Zero-K/BAR which I used to kinda like the aesthetic but I think I've burned out on it. Old RTS games were more abstract, cartoony, Man I'd love to see a remaster of Magic and mayhem.
>>740622557Solid and unique setting.Wildly different aesthetics on unique factions.Lengthy campaign with optional challenges and replayablity.Completely over the top hammy voice-acting.Rotating weekly vs AI challenges with your bros.And also there's regular multiplayer ladders, but they're not the focus.If Starcraft 2 taught us anything, it's that a good campaign will bring in players and arcade skirmish challenges will keep more people playing than regular multiplayer. Trying to branch away from those is one of the reasons Dawn of War got less and less popular. Here's hoping for #4 to figure out its life.Trying to out-Starcraft Starcraft's multiplayer numbers for its hardcore players isn't going to happen, so stick to a good setting and co-op shenanigans as a main focus, with competitive poopsocking as a second or third fiddle.
>>740622564They absolutely deserve their le bad threads, I'm not sure what they expected after spamming their off-topic shit everywhere in "I play games on KDE, plz UPVOTE" and "u no use KDE? fukk!!" and other threads outside the containment board.
>>740622566>figuring out a strategy which works and then you winThat's the best part. I liked the puzzle-like maps in Infested Planet especially. An assortment of obstacles to deal with that gets harder to do as the enemy gains new mutations. You have to get the most out of your equipment to get through.
>>740623225A BOY
>>740622557Make games that are fun to play and add complexity. Like DORF is going to make you have to move your resources into your factories with fork lifts. Bring new things. Stop dumbing down RTS like Command and Conquer 4. Stop trying to make games like League of Legends or Star Craft where you nerf and buff everything constantly to where everything is just uniform and sterile. Keep games imbalanced and asymmetric. That's what makes them fun. Stop listening to people crying about X faction needing a buff or nerf. RTS is best when things stay the same and are consistent with out the games when you learn them .
>>740626906b-But le hecking esports!
>>740622557You can't "revive" RTS because it never died, the people interested in RTS just got eclipsed by brainlets only interested in gun ball games and moba.If you want to have a game that make money then you need to sell more things to the few people willing to buy them. Unironically what >>740622971 said.
>>740622557You can't. First off, it's not dead. But more importantly, it's not popular. Because it's quite boring for 90% of people. Other genres evolved and became much more dynamic. Compare the first shooters to the shooters today. But RTS hasn't evolved much. Because it's cant.
Every single new RTS game they make it more casual and the new audience for RTS eat it up and thank the devs for making them have to manage less things. Like Company of Heroes 3 has auto reinforce. The one thing that you had to do at your base and they took it away.... as if the game wasn't casual enough
bump
do many things for every kind of playersc1/bw were the kinds of games even fucking pro basketball nigs would play in their free time because they could still find something fun about itnot a single one of them was getting above 70apm but because the game wasn't matchmaking hell nobody was being forced to take it seriously
>>740622557RTS was popular when Computers were popular.Now Computer games are just console ports that you are expected to play with a controller even if they are fucking first person.
>>740622557Hear me out. Open world. Crafting mechanics.
>>740622971That's why Mental Omega wins
>>740632018You jest, but a limited version of that exists. And is great.
>>740623225Battleforge was pretty fun.
Genre is solved with Starcraft (and WC3 to a lesser extent), AoEII and Supcom.
>>740633418>misses several features which greatly increase variety for both less competitive and more competitive>anon is so rigid from meta-chasing and build-order-worshipping that he cannot even conceive of something betterSad.
>>740633418>Genre is solvedIts not, the genre has three different things people enjoy in action saturation, strategic planning or just controlling large scale battles of guys killing each other with it looking cool.The third keeps growing with increasingly powerful hardware.
More RTS games should ape off of WC3 because it did a ton right for the genre. There is room to improve, but WC3 should be the base.>long and cool campaign for casuals>heroes and exp is a good system>creep camps give players a reason to leave their base with their developing army to interact>also the existence of creep camps punish players that just want to turtle>pretty low amount of cheese and you generally get to play the game>slightly clunky micro is important, or else you just end up with overly polished SC2 deathballs>upkeep system is also good
>>740622557Single player campaign for BAR is all I need.
>>740633989>casualsThe cattle aren't really buying as much as they used to these days, look how many flops there have been that have been by the book lately.That being said I haven't played a real time strategy rpg in years at this point now that you have brought up wc3 heroes.
>>740634148The RTS flops I can think of all went balls deep into esports trash. Like stormgate, what a pile of shit that wasMeanwhile focus on singleplayer like they are billions or aom retold or sins 2 are doing much better
>>740622558You could learn the game in an hour or two if it had a proper tutorial.
>>740622562I find it funny that AOE gets rep for solving the genre when it doesn't give anywhere the same intensity as SupCom. Adrenergics (tunneling; the shakes) is one of the most important and fun things about gaming.But isn't it actually kind of solved? Shouldn't a new player learn exactly how many villagers to make over the course of a game and do that every time?>Can't zoom out to the whole map with strategic icons.>RPS.>No air, one of the fastest playstyles and an addition to strategic depth.>Start-stop micro instead of move queues and dodge micro.>Nowhere near the number of strategic options from units to buildings.>Nowhere near the scale achieved over the course of a game -- army amounts and types, strategic fronts, logistics, and effective economy.>
>>740622565PvP games are by far the most popular games. You can cite various multiplayer metrics, but like 7% of people have played the second mission in AOE2.
>>740622566I would probably focus my production on skirmish AI and just make a Galactic Battleground mode, where you win planets that have bonuses.
>>740622557No multiplayer, kill anyone in the development team who even mentions multiplayer in any meeting. It's as shrimple as that
>>740623328>The issue I have with playing skirmishYeah, skirmish isn't much better. The genre truly shines when playing fair matches against other people and playing against the computer has never managed to match up to that for me. Of course, this also means that if you don't want to get stomped you need to put in the effort to improve at a hard genre, so most people just don't.>Meanwhile in a singleplayer campaign the whole map is usually filled with enemy bases while the attacking forces are tuned to a level you can deal withYeah but any strategy in the game is nuked out because the computer factions often don't actually function according to the normal game rules. They don't have real economies or cheat heavily, units are just spawned by script rather than being produced by an economy + production that you can interfere with, if you figure out some effective counter to whatever is happening the computer isn't smart enough to try to adapt and switch its strategy and so on.Relatively recently I beat Tempest Rising, in one of the late-game missions I completely wiped out a fuckhuge alien base and then when I triggered the next objective the base I wiped quite literally just spawned back in. Holy fuck that pissed me off so bad, this sort of design is just ass and every single RTS campaign I've played relies on horrendous crutches like this to varying degrees. In another mission I was getting attacked from 2 sides, so I wiped out the base on one side. The attacks continued anyway because the waves were just spawned on the edge of the map.None of the actual strategic elements of the genre are present. At most you're left with the mechanical demand if the mission is hard and with a puzzle to solve, but the puzzle is most likely going to be how you can exploit & break the computer by doing something it's not set up to deal with. When you do that, it just kinda cannot respond properly and you win. I don't find it satisfying to beat these kinds of missions.
>>740622557a new Stronghold game
>>740637873Nothing wrong with MP. Problem being it is now designed for sweatshopping and only that, not for ranked and fun over LAN and skirmish and campaign and custom maps.Also the majority of their buyers don't have time for even an hour long PvP and they only have enough brainpower for PvP.
Why didn't you support RTS anons.
>>740622557
>>740638512I was so hopeful when I heard it was being developed.And then the demo came out, and I wanted to cope that they'd fix it. But, I knew...It had no chance.Any RTS where it the animation and sounds feels like you're slapping action figures together, and has high time-to-kill on many units, was never going to survive.
>>740638173based af
>>740638073I'd like to see a really dynamic AI based on scouted information.
>>740640069Action RTS hybrids might be the answer. There will be more skill involved, so clicks per minute Koreans won't have a complete advantage. Plus, in co-op, one person could take over managing the base while someone whomst is more inexperienced could focus entirely on harassing the enemy team.
>>740622557Do what battlefield 4 did with the commander mode. It felt like playing an RTS when squads actually listened to commands and you were fighting an enemy commander.There needs to be a better quest or mission system though. 90% of the time you're just putting down tactical scans wherever the squads are to build up points for yourself. No one really listened to attack orders or requested drops.
>>740626906I would still be playing Titanfall 2 right now if they nerfed the gun for casuals.
>>740622557MMO RTS. Persistent world with community driven content and inter-galactic war ala helldivers. Heavy strategy and community coordination bias, but the game would go down to a technical/athletic level similar to Gookcraft. Shitters can follow the swarm and feel good, chads can make a fortress base and 10v100. Add in some mini-games and social hubs to chill. And put a fucking story campaign in it.
>>740622557me want make big army and bam army on bad man army
>>740622557>How would you revive RTS?unironically with waifus and husbandos
>>740641129i remember being young and thinking the future would have cool games like thisinstead we get hero shooter slop
>>740622557has to be campaign driven. Literally every RTS flop has been the result of a heavy focus on PVP.
>>740640895>Do what battlefield 4 did with the commander mode.The worst part is a largescale fast paced fps/rts sold well in the form of savage 1 and savage 2 decades ago, and then it did well again in the form of empires on source.Then its going to do well even again in the form of firestorm when it does its niche release (formerly c&c renegade x)Its a pretty proven formula that stands up but its not at the profit numbers that would bring AAA/AA development to try.
>>740638073>Of course, this also means that if you don't want to get stomped you need to put in the effort to improve at a hard genreYeah the "it gets good 200 hours in" generally doesn't tend to work. There's nothing wrong with letting the people who really liked the game to trickle in to multiplayer though. Personally I think that you need to play the shit out of it to even have an idea what your opponent is doing, so there is very little of the strategy you mentioned involved until then. Just two players doing their thing until one of them happens to push with a better army.
>>740638512>play game>everything is a straight rip off of a better game>BOB literally has every line taken directly from the SCVAt what point is the game not a scam? Anyways the current sad state was because they threw all their eggs into some cloud provider who decided to ditch them for AI money instead. It would have been a 2 day fix if they just released the fucking server software and let the community run the servers instead, but that would threaten the 30 dollars they could get selling coop commanders.