Gonna let 100x local agents go hog wild in a game. What clone should I make? Was thinking of going with a classic MUD, but if you've got a better idea then shoot your shot. Will post results.Things to keep in mind:> turn based is probably for the best> something vaguely open world/sandbox-y> want an evolutionary/lineage aspect, so something with stats is preferable to skill-based>will be testing a new proprietary memory system, so RP shit would be encouraged
>>740629512Stellar Blade
MUD seems a like a safe option. Sticks with what LLMs are good at and you don't have to worry about vision problems (and people bitching about your shit graphics).
>>740629512What model? I would go with a boardgame port, like Heroquest or Warhammer.
>>740630613This is definitely just going to be a hobby project to mess around with, idc about the graphics part. >>740631018Isn't Warhammer an RTS style game? Not sure how that would translate to the AI. Would each one control a troop, or would there be a tonne of different armies controlled by 100 commanders?>What model?Dolphin-Llama.