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Gonna let 100x local agents go hog wild in a game. What clone should I make? Was thinking of going with a classic MUD, but if you've got a better idea then shoot your shot. Will post results.
Things to keep in mind:
> turn based is probably for the best
> something vaguely open world/sandbox-y
> want an evolutionary/lineage aspect, so something with stats is preferable to skill-based
>will be testing a new proprietary memory system, so RP shit would be encouraged
>>
>>740629512
Stellar Blade
>>
MUD seems a like a safe option. Sticks with what LLMs are good at and you don't have to worry about vision problems (and people bitching about your shit graphics).
>>
>>740629512
What model? I would go with a boardgame port, like Heroquest or Warhammer.
>>
>>740630613
This is definitely just going to be a hobby project to mess around with, idc about the graphics part.
>>740631018
Isn't Warhammer an RTS style game? Not sure how that would translate to the AI. Would each one control a troop, or would there be a tonne of different armies controlled by 100 commanders?
>What model?
Dolphin-Llama.



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