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File: heavy.png (1.07 MB, 1301x783)
1.07 MB PNG
how do you fix head-glitching?
>>
bump
>>
bump
>>
>lets nerf heavy
mmm no
>>
>another brown thread
Tiresome.
>>
>>740650827
brown hands typed this
>>
>>740650774
heavy moves way too fast with minigun revv'ed
>>
>>740646865
Just flank him
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>>740646865
Tell one of your 3 snipers to remove the heavy's head
>>
>>740651906
>>740652382
but hes bug exploiting
>>
>>740652413
>bug
No, the bullets coming out of your head with hitscan weapons is an intended design choice.
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>>740646865
the only answer is to make the bullets come out of your gun instead of your viewmodel like in Arma or Insurgency etc, but you could never get normie shooter players to get used to this so it's not gonna happen
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>>740646865
How is this an issue exactly? It's not even inherent to Heavy.
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>>740654353
see pic rel
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>>740656851
you could always not play on shitty maps
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>>740656992
concede you sad little bullied faggot
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>>740656992
i dont think playing on a flat plane is a good solution
>>
File: Hull_down_tank_diagram.png (78 KB, 3217x651)
78 KB PNG
Heavy is a tank and tanks can go hull down
>>
>>740646865
>still playing tf2
lol
>>
>>740654353
heavy is the only character with such a massive height difference between his head and his weapon
it's technically not an issue exclusive to heavy, but it's certainly most extreme with him
(not to say that I think headglitching is a big deal in TF2 either way)
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>>740657101
fake news his gun is not attached to his head
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>>740657151
bug exploiting is not a big deal?
>>
>>740646865
Tarkov already fixed it, its mounting system just needs some serious QOL work.
Shame the game is a cheater-infested piece of shit.
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>>740654260
This
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>>740654260
it can work in a third person perspective or a first person perspective where your viewmodel actually reflects the world (such as in tf2 after entering the command cl_first_person_uses_world_model 1) because you can actually see the bullets leaving the magazine at that elevation.



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