how do you fix head-glitching?
bump
>lets nerf heavymmm no
>another brown threadTiresome.
>>740650827brown hands typed this
>>740650774heavy moves way too fast with minigun revv'ed
>>740646865Just flank him
>>740646865Tell one of your 3 snipers to remove the heavy's head
>>740651906>>740652382but hes bug exploiting
>>740652413>bugNo, the bullets coming out of your head with hitscan weapons is an intended design choice.
>>740646865the only answer is to make the bullets come out of your gun instead of your viewmodel like in Arma or Insurgency etc, but you could never get normie shooter players to get used to this so it's not gonna happen
>>740646865How is this an issue exactly? It's not even inherent to Heavy.
>>740654353see pic rel
>>740656851you could always not play on shitty maps
>>740656992concede you sad little bullied faggot
>>740656992i dont think playing on a flat plane is a good solution
Heavy is a tank and tanks can go hull down
>>740646865>still playing tf2lol
>>740654353heavy is the only character with such a massive height difference between his head and his weaponit's technically not an issue exclusive to heavy, but it's certainly most extreme with him(not to say that I think headglitching is a big deal in TF2 either way)
>>740657101fake news his gun is not attached to his head
>>740657151bug exploiting is not a big deal?
>>740646865Tarkov already fixed it, its mounting system just needs some serious QOL work.Shame the game is a cheater-infested piece of shit.
>>740654260This
>>740654260it can work in a third person perspective or a first person perspective where your viewmodel actually reflects the world (such as in tf2 after entering the command cl_first_person_uses_world_model 1) because you can actually see the bullets leaving the magazine at that elevation.