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File: 148569151676.jpg (1.58 MB, 3415x4096)
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Any chance for a fighting game announcement at the Nintendo Direct?
https://www.youtube.com/watch?v=PvUPDSDZg1k
>>
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I don't feel so good, VFsisters...
>>
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https://www.youtube.com/watch?v=4wzW1oLnT2E
https://www.youtube.com/watch?v=NsBArUlQAuE
https://www.youtube.com/watch?v=xXSUen-d1Pg
https://www.youtube.com/watch?v=BRIph1Ynuto
https://www.youtube.com/watch?v=bkCt2aMOpqc
https://www.youtube.com/watch?v=Sv_9SOC6NOs
https://www.youtube.com/watch?v=gXv57X7N510
https://www.youtube.com/watch?v=11nM7lkCkhk
https://www.youtube.com/watch?v=qnp6nM1q0jc
https://www.youtube.com/watch?v=hAcc3ku4VzY
>>
>>740657638
Biggest desperation is something Smash related. Least logically hopium is a surprise fighting game collection or a port like maybe KOFXI port.
>>
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>>
they should give spiderman his 70s tokusatsu outfit as dlc in tokon
>>
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FG outsider here.
Why is Q still stuck in SF3?
Too freaky? I heard people don't like Necro or Twelve but Q is not that weird at least in my opinion.
Unpopular?
The lore/character's purpose of being elusive?
Weird mechanical reasons?
>>
>>740658936
isn't g a q function in 5 or am i mistaken
>>
>>>/vg/
>>
>>740657638
Who's that slut on the right? Name?
>>
>>740658936
I'm guessing that Capcom just can't think of a compelling story for him. He's popular enough according to fan polls and his gameplay is very straightforward. Literally just rush punches and big heavy normals.
Trying to balance his defence buff might be tricky I guess.
>>
>>740658964
He was more of a cocktease for Q. There's now this mystery about mysterious dudes who fight a similar way and are named after letters of the alphabet. Capcom is getting right on that after Arjun drops.
>>
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>>740658936
avoiding lawsuit, probably
similar to kof's k9999
>>
>>740657638
after the MVC collection was randomly dropped in a nintendo direct i can almost imagine MVC3 with rollback could be announced here too
>>
>>740658936
>Unpopular?
Not much I mean he's popularity even got boosted with G
>The lore/character's purpose of being elusive?
Back in SFV, G has some similarities with Q especially from his animations and many theorized G and Q are the same and G got fucked up against Gill and got transformed into Q but overall both are still a mystery.
>Weird mechanical reasons?
Charge characters are extinct nowadays not that it's permanent hopefully they'll be back
>>
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>>740659019
You never played Skullgirls?
Always assumed that it was one of those games that every fightanfag at least gave a glance before dropping it because of the combo autism.
>>
>>740659080
What did Q ripped off?
>>
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PYROKINESIS

CRYOKINESIS
>>
>>740659163
superficial similarities with robot detective k
>>
>>740658153
Sol and Ky in Astro Bot was sovl
>>
Thinking about getting into blazblue centralfiction. Is the multiplayer noobie friendly?
>>
>>740659080
ROBOTO SONO NA WA
KEI!
KEI!
ROBOTO KEIJI KEI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>740659136
i miss her bros
>>
>>740659427
no
>>
I'll be more surprised if we get nothing fightan related, somes like every direct gets a fighting game collection of some sort
>>
>>740657638
Capcom Fighting Collection 3
>>
>>740660051
With dogshit netcode no crossplay no rollback and tons of input delay
>>
>new vf is the current culture war boogeyman on /v/
its tiring boss
>>
>>740660240
>daily player peak: 500
>>
>>740659427
yes
>>
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>>740659869
>>740660320
you're both very convincing
>>
>>740660494
My strategy for playing old fightans is to go online when its on sale and surely you gonna find some newbies that just bought game online
>>
>>740660240
The shame is that nobody arguing for either side is actually going to play it.
>>
>>740658936
Capcom don't give a shit about him the same way they don't give a shit about sf3 and it's characters as a whole.
>>
>>740659062
pretty sure G is just Q. IF you go to the capcom popularity contest you can vote for every fucking character in sf5 besides G, but Q is there.
>>
>>740659136
i actually backed this shit on indiegogo and found out it was incredibly combo heavy. Haven't played it in more than a decade.
>>
>>740660720
i just booted up tekken 7 for the first time in years and it's still full of mashing retards just like in 2017. i imagine any game with rollback would be even better
>>
>>740659224
Oro has a win line against Q where he directly references detective robot K.
>>
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COTW's DLC releases so far has been on the 26th. Considering EVO Las Vegas starts on the same day I'm convinced they gonna delay Kenshiro after EVO which is the best scenario or another best and worst (competitively) scenario is releasing him a week before EVO so probably on 19th June. Also what better way to release the season 3 trailer on this EVO when they already teased Rick Strowd.
>>
>>740660494
Just fight only against green and blue ranks bro
>>
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The talk about SG gave me a memory blast, recalling that this happened. Honestly, in the current age of crossover/guest fighterslop this would still be culturally relevant even if SG isn't.

Also, maybe the one time where the UNIST artstyle actually looked good and stiffy-inducing.
>>
>>740659427
no, enjoy running into a 20k match carl player who can't read the room is named "beginner room"
>>
if people still played sf5 i think i'd like to learn poison, but people don't anymore
>>
Where can i see full sprite sheet of kof13?
>>
>>740663392
https://www.spriters-resource.com/pc_computer/thekingoffightersxiii/
>>
>>740663392
fightersgeneration is an amazing resource
>>
>>740663448
It does not have any character sprites
Only ui, menu and few artwork
>>
>>740663536
>>740663458
https://www.fightersgeneration.com/characters2/maxima-a.html as an example
>>
can someone explain why she's stronger on the left side?
>>
>>740659136
who said I play fighting games? I saw tits on the catalog
>>
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>>740663536
Thanks it has some
Anyone know how to extract kof 13 sprite work from the game?
>>
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Aura farmer
Shame 3d kof looks nothing like 2d
>>
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>"I find [female character] cool!!"
incredibly dishonest. The only reason why anyone plays female characters is because of their dick.
>>
>>740663826
I think that just means the tiers are ordered (so characters on the left are stronger than on the right within the same tier), seeing Nameless is always mentioned as one of the top3 characters for KOF 02UM
>>
>>740664186
snk king is the only fg female i would consider more cool than hot
>>
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Your order sir
>>
>>740664453
Ah yes finally my chipotle honey chicken is here
>>
>>740663961
>>740664049
I wish SNK would at least try to emulate the grit, colorations and proportions that XIII had for their 3D games, XIII was more than just its sprites but also great atmosphere and surprisingly punchy sound design
>>
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Which fighting games have canon shotahunters
>>
>>740664186
>>740664405
I think that one brown hoe in the recent KOF game with the hat was actually cool.
>>
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>>740664845
Dead or Alive 5/6
>>
>>740664845
Jam Kuradoberi
Makoto Nanaya
Morrigan/Lilith Aensland
>>
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No way to change controller 2 keybind in kof13 without a controller?
>>
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>>740664746
i'm not the biggest fan of kof13's sprites personally, because i think the rotoscope look is super uncanny but the stages and especially the supers in that game look fucking amazing.
>>
>>740657687
Hi shaq. Ywnbaw.
>>
>>740660280
>>740660240
>>740660795
You discord trannies aren’t fooling anyone. You have never fooled anyone.
>>
>>740657687
to be fair david hayter probably gets around a lot, if vilasipara is based entirely on his feedback then he's definitely well aware of what a shithole south east asia can be
>>
>>740657638
>pink shurikens
That ain’t Valentine, dude
>>
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i personally think alpha 3 has the best 2d sprites of any fighting game, but that is a stylistic preference on my part
>>
>>740657638
All the big franchises are either already released or already announced right? a port maybe

although Smash seems a distinct possibility but the question of fighting game other than smash is a more interesting one

or hell maybe Nintendo themselves will try their hand at a more traditional fighting game, or arms switch 2 edition at least
>>
>>740666867
>Nintendo themselves will try their hand at a more traditional fighting game
AAAAA ARCSYS FIRE EMBLEM FIGHTER WHEN
>>
>>740658668
I miss Blazblue.
>>
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2xko rogue like singleplayer, Senna and Thresh drop in ~4 hours
>>
>>740667089
ugly tranny roster
>>
>>740667046
>FIRE EMBLEM FIGHTER
I thought that was Smash
>>
>>740667046
Arcsys are supposed to announce a new "anime styled game" soon but they wouldn't call it a fighting game so who knows what it is, especially since their oldguard FG devs are working on Tokkon and the new ones are still on Strive.
>>
>>740667046
nintendo would find a way to make it as dry as arms
>>
>>740667382
Ahri a cute
>>
What fighting games have a character like DA noel from melty blood or Velvet from thems fightan herds who have projectiles or other attacks that don't originate from their own body and maybe also some projectiles that appear but then have a delay before shooting off?
>>
>>740667517
Standalone Fire Emblem fighting game
>>
>>740667626
or fav dyke
>>
>>740667664
i dont know what either of those are like but it sounds like you want hilde under night
>>
>>740667626
I don't want uwu cuteslop
Give me cool characters or gtfo
>>
>>740664186
Whatever you want to think but i'm gonna keep feeling like a badass setting my body ablaze as Mai
>>
>>740667664
Nu/Lambda in BB
>>
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>>740667664
>>
>>740667796
ghost rider level edgy
https://www.youtube.com/watch?v=45q18ujEYyk
>>
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>>740667664
There's a lot
>>
>>740667795
>>740667872
>>740667878
>>740667975
I'll check em out thanks, I only really had time to take a look at Hilde who looks cool but tomorrow I'll have a look at the rest of these for sure
>>
>>740667089
I appreciate the effort but the game still looks like the same degenerate tagslop and no amount of characters will make me change my mind on it
>>
>>740664845
I'm, pretty sure Millia, I-No and Jam from GUilty Gear all compliment Bridget (an underage male as of GGXX)
>>
>>740669070
Millia already fucked with Zato and I-No already fucked with "Axl" on her "previous life"
>>
>>740667664
JP in sf6
>>
>>740669406
I don't see how that has anything to do with what I said
Unless you meant they had to be exclusively shotahunters, instead of also indulging in other things
>>
>>740669657
Sorry I should've said NTA
>>
10 more years of drive rush
>>
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name a hotter old man in a fighting game
>>
>>740657638
There's a thousand fighting games active. And many more coming. Do we need more?
>>
>>740670037
If you don't count arena fighters, then 3D fighters seems lacking.
>>
naruto fighterz is never going to happen, how are you coping?
>>
>>740670037
>There's a thousand fighting games active
there's like 5
>>
Aight it's live lesgo
>>
>>740670306
and 4 of them are MK
>>
which mk is the good one?
>>
>>740671570
x > 9 > 1 >>>> 11, a lot of people play 11 for some reason though
>>
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>>740658936
Capcom realized that he would have been too cool in SF4's art style and instead chose fucking balrog again.
Then in SFA5 they needed an incredibly soulless character that embodied the paradox of in-character having ridiculous charisma while actually having none, so they made G instead of giving us Q.
Now in SF6 the art style makes everyone look uncanny and strange in a way that makes the vast majority of street fighter's cast look worse but would be perfect for Q, so the last DLC character in its life cycle will not be him but instead Remy just to remind you that they can always disappoint you.
>>
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>>740669890
"Hot" is a stretch but Zeku's schtick of having to try way too hard for his age to be relatable and sell his brand is fucking fantastic. Kabu from pokeshit gen 8 Sw/Sh is the peakest of peak hot old man and he's stuck in an awful game but that is just how things shake out sometimes.
>>
>>740672112
do you think his back roundhouse would still make the entire stage shake in sf6
>>
>>740673509
I don't even trust that Capcom would let him keep his mask on his default costume in 6 because then the classic costume wouldn't sell as well.
>>
Damn guess we gotta will till EVO
>>
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>No fighting game news
17 sleepies till EVO
>>
>>740681479
17 paizuri rapes*
>>
>>740657687
SNAAAAAAKEEEE
>>
>>740665498
the stages gave me fantasies of shermie being raped by fat french women
>>
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>next year is SFs 40th
>this year the pass is all newcomers
>capcom broke 7m sales on sf6, have stated their goal is 10m
>hasn't even used any of their dlc bait characters yet like sakura or balrog/vega
>the game keeps getting more popular
so super street fighter 6 is for sure next year, right?
>>
>>740684417
Seems likely
>>
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>>740684417
throw loops and drive rush will get nerfed, we get more costumes in year 5 trust. in year 6 trust. in year 7 trust
>>
>>740685461
i mean yeah probably, i know you spend your entire life waging an imaginary war with capcom but its pretty obvious
>>
>>740687037
abusive relationship with capdaddy cutting corners
>>
>>740687318
yes xister fight the big mean company! you should get a bluesky account!
>>
>>740670037
No there's not, fighting games not named street fighter or smash brothers die very fast, we need new ones to keep having people to play against
>>
>8 years since Smash Ultimate released
holy...
>>
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If I buy the PC version of uni2 will you guys play with me?
>>
>>740687850
it doesn't have crossplay?!
>>
>>740687453
I rather play real fighting games not Smash Fighter 6
>>
>>740688496
yes us trans folx love our anime games hehe don't we
>>
Xbox and Nintendo had no fightan games.........
>>
>>
>>740687556
Two more years... believe it...
>>
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>>740658964
G's his own character but is hinted at being from the same organization Q hails from whatever it may be. In supplemental material for 5 (aka the shit nobody would read but it exists) it was implied C Viper was investigating Q, but like everything from that game it goes nowhere. We already know very little about Q as a character then G shows up stating he's trying to 'unify the world' and has moves very similar to the former. Gill's story hints that he's familiar with whatever power G seems to possess, but at the moment we know next to nothing about where he and Q hail from or what their overall goal is. The biggest hint to G's significance is that his rap considers him a 'True boss amongst all bosses' on top of beating up Bison and Urien in his unveiling trailer.
>>
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Gooner tuko skins
https://www.youtube.com/watch?v=RPieHUgVosM
>>
>>740691442
>actual good characters in the background
It's almost like they're fucking with us
>>
>>740684417
Trust me I really want a big AE style patch that tackles all of the game's issues, but people need to stop thinking it's going to happen at every occasion
Everyone said the Ingrid patch was going to make shit happen and the result was just bugfixes and more meaningless meter changes

There's so many changes that should have already happened already but didn't
Why are midscreen throws not punishable on backdash, with some characters not being able to punish meaty throws in the corner?
Why do OD DPs give oki, EXCEPT for Rashid who got deliberately nerfed here?
Why are block boxes some of the most incoherent shit?
>>
>>740691659
Darius in the game though or you like Renekton?
>>
>>740691659
homo anon....
>>
>>740681952
i seen so much art of that. how come?
>>
>>740692617
Liking Qiqi is homo?
>>
>>740692437
I WANT RENEKTON
>>
>>740684417
As long it's a free update for those who already bought it
>>
As someone who’s on the edge of buying SF6 on sale, how does Ed play? From what I’ve seen he plays like Balrog but with a lot of flashy projectiles. Personally I prefer the boxer characters (Dudley to be exact) will I like Ed?
>>
I've always liked Blue Mary in this pic.
>>
>>740661854
>found out it was incredibly combo heavy
yes and no, it's a reset heavy game so unless people know they are going to kill you they are gonna purposefully drop the combo to mix you
>>
>>740694803
>how does Ed play?
uncontestable long range normals with none of the usual drawbacks zoners have
>>
>>740658668
>AIIIEEEEEEE
>>
>>740696254
so he’s zone heavy? that’s kinda lame, guess I’ll play a shoto till I figure out what character I actually want to play
>>
>>740697849
He plays midrange mostly, with some decent fullscreen options
I think he's basically a shoto, just has a weird fireball and a bad DP
>>
>>740694803
the closest character to a boxer in six right now is probably marisa
>>
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i just realized tekken 8 fans are the new smash fans of FGC
>>
>>740665804
VF6's setting looks very close to Philippines
>>
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>>740687850
Most of its players are on PC.
I'm not good at fighting beginners though
>>
they won
>>
>>740698514
how, them being annoying? if so then yeah
>>
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>>740698514
Not entirely incorrect, they're the most isolated group in the community. I guess that's what happens when every other 3D fighter has been actually dead for a decade.
>>
>>740699515
I once confused why Strive and UMVC3 are so close together and had the same cluster with SF6 then I just realized there was Idom who plays all the three games.
>>
>>740687850
Just hop on grubble its like uni but you dont need to do 200 hours in training room worth of homework to do
>>
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anyone up for mbaacc?
>>
>>740663392
https://www.justnopoint.com/lbends/index.php?location=sprites&gallery=kofxiii
You have to download them as .zip files for each character one-by-one, each sprite is a separate .png image so no full sheets in one but it includes things like fireball visual effects
>>
>>740692091
>people need to stop thinking it's going to happen at every occasion
Literally why would Capcom change the formula that is working for them so well?
SFV got better because people were displeased but today people are eating SF6 UP
They love Drive shit, they love """Judo"""
If anything, AE will give you NEW ways to slime.

>>740684417
Cute pic
>>
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SF6 wants Drive Rush meta
Just like GBV wants Dash Light meta
Opposite to Strive removing Wild Assault meta
>>
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>>740700390
I haven't played UNI and I SERIOUSLY fucking doubt it's like Granblue based on what I've seen, but I also recommend getting it.
>>
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>>
>>740701179
I thought it was Mike Hollow wtf
>>
>>740700390
stop being a faggot
>>
>>740700390
It’s nothing like uni and it also has belial and the gay potemkin
>>
>>740700390
I already own GBVSR (I play Gran).
>>
>>740701084
>anime aesthetics but no airdash
>ends with 3 interactions
>presure is just dash a dash a
>you gain meter like candy
>party masher retardly good normals and specials
Literaly same game bwo
>>
>>740701432
Post your rank in uni
>>
>>740659136
I thought Skullgirls had an engoodening where they removed shit like this that appeals to literally nobody and that's why the game continues to be so successful?
>>
>>740701581
C+
>>
>>740701432
>same aesthetic
zoomzoom…
>>
how am i supposed to focus on one game and git gud when you fags are always playing different things?
>>
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>>740701432
You are very silly
>>
>>740700908
>Jokes on you! Here's more throw buffs!
>Jokes on you! Here's a shirt because we subconciously think it's a good meme!
>Jokes on you! Here's a big good ass patch that nerfs the whole roster that almost like a whole new game which is why we name it 2.0 and we also remove a mechani- wait what
>>
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>>740701770
play plus r its the best one
>>
>>740701770
That's the neat part. You don't. You have fun instead.
>>
>>740701639
the previous devs of skullgirls removed a bunch of random shit like filias white panties and for some reason the police brutality scene against big band (????), and then proceeded to abandoned the game after marie came out because they never got paid so now the game literally has no one working on it anymore
>>
>>740698514
More the Counter Strike on Fighting games.
>>
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Poof
>>
>>740702310
Arjun puffmogs him im afraid
>>
>>740701179
Is that the ghost of evo??
>>
So how can Hakumen combo into mugen, I see fully charged 6C but dustloop says counterhit 6A also works, does it need to be an anti air hit or what, might just be tight
>>
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.....season 4.....
>>
>>740703089
Yasmine looks cool but i don't like her CS:GO knife.
>>
>>740703089
Yasmine has grown on me and I’d already accepted Bosch would be playable probably in sf7, so its not quite as bad as I first thought
>>
>>740703209
Wasss yasmine with the karambit blue gem pattern 370 factory new doe??? Alta das od
>>
>>740703307
i unironically popped for Bosch because i forgot about him until they showed him in the trailer. lol
>>
>>740703336
CS players when they see a cool knife with an expensive skin but the pattern is the cheap one because of a single pixel of color
>>
>>740703336
visit HardEdge instead of this shithole
>>
I wonder if the other world tour scrimblos will be playable
>rudra
>damnd
>eternity
>john world tour
>that one mad gear bitch
>>
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>>740658668
>>
>>740703678
I want the Final Fight 2 guy with the sword and shade
>>
>>740703983
Carlos Miyamoto yeah that's his name
>>
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I think this version of Elphelt looks hotter than the original. Unironically
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>>740704427
I prefer Xrd REV one but side boobs are good too
>>
>>740704793
Holy...
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>>740703678
maybe li fen at best, no character had a focus like bosch in WT
>>
>>740658668
>>740703861
i hope the was epsiode where somebody told tsubaki voice actor that nobody really fucking likes her character
>>
>>740703089
>here's your ibuki but flip
also no reason bosch shouldn't just be a free update especially since he effectively replaced john world tour
>>
>>740704427
ass too big
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>>740705639
It has to be
It is literally one of her weapons
>>
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guys rate my purse
>>
https://www.youtube.com/watch?v=QiWb2mK1y7E
Can we finally end Roof once and for all? Why has this scumbag been protected for so long? There isn't a single redeeming factor about this shit stain I swear.
>>
An elephant tusk wow how did that get here
>>
>>740704427
no way, the bridal outfit from SIGN mogs anything else
>>
>>740705742
I am convinced that your fighting game is not a real fighting game unless someone somewhere in your game series has a butt attack
>>
>>740698514
>>740699515
Tekken 8 is just really fucking weird to try to get into coming from 2D games, and it's not helped by low level being inhabited by cryptids mashing every button at the same time

>>740700061
There's a bunch more, off the bat I know there used to be Apologyman
I'm not really sure why, as a Strivefag when I want more bullshit I play +R/Xrd/BBCF/Uni2
Maybe it's legacy players, I never played UMVC3
>>
>>740707013
Clearly an improvement over bridal express
I miss when that shit used to be able to be plus, felt rewarding to get the spacing right
>>
>>740658936
Q lost the Twelve match-up.
>>
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>>740707013
A correct opinion, yes
>>
>>740707072
>cryptids mashing every button at the same time
this has always been the average online tekken player. that's why they made t8 shitty the way it is, it's made for them.
>>
>>740703089
The girls look cute in 2D but it's going to be a lot fucking worse when they're shown off in-game.
>>
>>740705143
Her voice really carries the character, I wouldn't pay attention to her otherwise.
>>
Jin nee sama~
>>
>>740658330
Heh so much for the hopiums
>>
>>740707708
Kuroda...
>>
>>740699204
What is that last one supposed to be?
>>
I wonder if I should buy SF6 on PC or Switch2, I only currently have a laptop with a 3050 4GB so I dunno if I should even bother, the demo ran well but you never know.
>>
>>740657687
>>740699204
>reggaetron
>dei characters
>hollywood writing team overshadowing japanese devs
>>
>>740658153
>SEKIDAN OUGI
>TAEYA
>>
*mogs tifa*
>>
>>740714039
buttfloss
>>
>>740714039
I assure you more people will play Tifa than Bullet mains have ever fucking existed.
>>
>>740714227
yeah, and more people have played fortnite and roblox than any fighting game, anything else?
>>
>>740714529
Let's not pretend anyone gives a fuck about Bullet aside from jacking off to her.
>>
Is there going to be a SF6 Year 1-4 bundle? I didn't get the current one because it didn't have Year 3 and I sure as hell aren't getting it now.
>>
I think Street Fighter Alpha is prettier than Third Strike and we took the wrong direction with aesthetics.
>>
>>740714962
yeah
>>
>>740715051
I agree
>>
>>740714715
mandem really used this argument in defense of
............
tifa............
.
>>
>>740715214
To be fair, way more people jacked off to Tifa than Bullet. Bullet hardly exists.
>>
>>740715421
i guess bwo
>>
>>740715051
I agree in parts, mostly because 3S' backgrounds are fucking ugly and a massive step down from NG and 2i, but I understand that they did that because of the slowdowns.
I really like that era of CPS-2 backgrounds where Capcom would put every kind of detail there and sometimes you'd have a lil follower like Anita in Vsav2 or Dhalsim's gf.
3S' spritework is just unbeatable to this day
>>
>>740715051
i also agree.
>>
>>740667089
bandaid solutions that are way too late and way too inefficient, the game is dead to general audiences ever since they cut the staff in half and its comp scene is completely carried on Riot money and fomo shit, as soon as they stop supporting the esport scene it will be completely dead
>>
>>740667089
Did they add motion inputs to 2XKO yet?
>>
>>740718561
Execution is hardest out of latest releases I want it easier
>>
>>740703336
go back to /vg/
>>
>>740717846
Why is staff cut in half such a big deal common practice they just worded it poorly. 80 employees still plenty likely triple of capcom sf6 team.
>>
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eagerly awaiting for the new avatar fighting game.
Also trying to get better at sf3 because I have been getting way too many rage quitters on my matches but at the same time I usually get 10x0 against real players. anti-air parries are fucking hard.
>>
>>740715051
while true, the experimental music and refinement of the gameplay made it fun, in a neutral kind of way
>>
>>740715051
the designs are much cooler on average but SF3 animations are top tier.
I wouldn't mind if the alpha games were remade with the SF3 engine and if they also added some input lenience, it is pretty hard to play those game using analog stick.
>>
fighting games were better when combos could drop from random shit like character weight and wonky hit boxes, streamlining everything so everything can be as consistent as possible makes games feel 10x worse, especially when devs do not want to lower damage in any meaningful way.
>>
>>740714962
probably. I am waiting for the final version of the game to get everything and have good fun for maybe a year or so
>>
>>740721134
it makes those rare moments less plausible, the dice rolls are known and constant
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>>740714039
Is it weird if I think Platinum is the sexiest Blazblue girl
>>
>>740721134
part of why I liked USF4 is that people could drop combos even though we had ways to circumvent that. It would create so fun punishing opportunities.
>>
>>740721134
There's a lot of casualization changes I dislike but man, I don't ever want to go back to character weights being a thing. Difficult execution is a good thing but I hated the feeling of practicing a combo only to realize it doesn't work against some uncommon character I rarely run into. Match up variation is interesting for the interactions, not the combo variety.
>>
>>740721416
If would be weird if you didn't think that.
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>>740721651
I think Platinum needs to be thrown at a wall.
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I hope the new Godzilla game is even more moddable so they can implement all that stuff from the Save the Earth mod (now with online play)
>>
>>740721756
While getting pounded against it right?
>>
>>740721638
i feel like this is a mentality thing though, if you practice one combo and know how your character works you should be able to improvise on fixes mid match, not dwell on the fact that this one combo you practice doesn't work. part of what makes a game like +r so interesting IS the combo variety and the shit you can pull off when you truly know how your characters moves work in uncommon interactions.
>>
>>740722263
If you mean punching her stomach, then yes
>>
>>740721756
>wall slam love confession
Yes
>>
>>740722516
as long as its not dynamite its fine
>>
>>740721638
I don’t mind character weights. Like with Sol it opens up interesting adaptability for who you fight. As long as it’s not every single character being different random edge cases like Chipp’s 2D-236S followups, those I wouldn’t mind being a bit more generalized.
>>
>>740722691
Kicking her face too.
>>
>>740722329
like to this day when i play +r and xrd, the feeling of
>you can do that???
is still present whenever someone gets a weird hit or counter hit into the most obscene combo that doesn't feel like it should work at all. stuff like that just isn't really possible anymore because all fighting games are streamlined to be as consistent as possible now, there is no room for the human aspect it's just what the game and devs have intentionally programmed for you to do
>>
>>740721134
Nah char specific shit sucks, unless it is really unique stuff, like F-Roa's Nero exclusive corner throw route that does a billion damage.
>>
>>740722991
i just don't think you like fighting games and would be happier if you were handed a google spread sheet of yes and no answers
>>
>>740721134
No, fuck that so hard
There's nothing I hate more than hitting an anti-air a little higher, or on another character and not actually getting a knockdown, nevermind actually doing full combos
The one thing I can concede on is big-body specific combos/setups, if they're generalized

>>740721638
I think you get a decent amount of combo variety by also introducting interactions that don't exist in other matchups
Take a move like Megafist, there's a bunch of ways you can counterhit it to create combos that won't exist in other matchups, and that's for every GG game
>>
>>740722991
I disagree but also because it can be a way to balance things. Like Testament and Faust are hard to get in on but if you get a good hit you can do whatever you want during the combo.
>>
>>740723074
>There's nothing I hate more than hitting an anti-air a little higher, or on another character and not actually getting a knockdown,
this has more to do with move properties than it has to do with hitboxes and/or character weights. you can simply just make the dp always knockdown as a property, like how blazblue made it so moves have an anti air property instead of guilty gear's 6P being a hurtbox cut in half, this is what i mean, fighting game players just have an incredibly shallow view on how any of this stuff can or can't work. it's just
>wah my move didn't work this is an act against me and me alone
>>
>>740723049
There's interesting combo routing like having to adapt based on hitcount or spacing but most char specific routing is just dumb busywork.
>>
>>740723446
Not getting a knockdown on hitting the same normal on two different characters is a direct consequence of weights, I don't know why you're being a pedantic retard about it, 6P/Attributes don't even have shit to do with it either
It also directly favors characters that have better air game when they can just tech, while heavy characters have to hold fucked up setplay when they already struggle to get in
>>
>>740724371
i don't even know what this situation you are trying to conjure up is suppose to be
>an anti air hitting too high and not getting a knockdown

most anime games are not giving you a knock down off a non counter hit anti air and the person will just tech out before hitting the ground regardless of weights, so the only other logical way this could be a thing is if you were anti airing with a special move like a dp, which again could just be given the property to always knockdown when hitting an opponent in the air, or you jump cancel and do an air combo that gives you a knockdown, which already varies from character to character and is obviously a design choice (xrd sol can get an air to ground hkd while ky cannot)
>6P/Attributes don't even have shit to do with it either
it does because there is ways to have moves interact with each other and your opponent outside of how hitboxes/hurtboxes interact with each other. currently strive bridgets DP can weak hit and make her punishable on hit, this can easily be rectified by just making the DP soft knockdown regardless of it it hits weak or not.
>It also directly favors characters that have better air game when they can just tech, while heavy characters have to hold fucked up setplay when they already struggle to get in
there is literally nothing wrong with this because you can give heavier characters tools to circumvent this, +r pot is a prime example of this.
>>
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>>740725527
>her
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Josie is now SF6 character.
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>>740725527
in fact if strive never got rid of weights in whatever fucking season they did pot would still be the top tier character he is currently so i don't know where this notion that big bodies will be this impacted by this, these games are not made in a vacuum and you are refusing to interact with them outside of it.
>>
How come people say is funny when someone ragequits on them, but then people complain about ragequits at the same time?
>>
>>740671790
Kameos are gay as fuck
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>>740725979
Probably different people. I always find it funny.
>>
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>>740725527
>most anime games are not giving you a knock down off a non counter hit anti air
>>
>>740725979
I guess it depends on if the ragequit is counted by the game as a win or not. At least in Tekken 7 when I played that, it didn't.
>>
>>740726284
give me an example of a normal that anti airs and gives you a hard knockdown on normal hit
>>
>The year is 2027
>boot up SF6 for some ranked matches
>nothing but Tifa and Mai as far as the eye can see
Popular guests fucking suck because everyone ends up playing them and it ends up feeling like I'm just not playing the actual game at all but some bullshit Smash Bros. crossover version of it.
>>
>>740715051
Hard agree, SF should've never moved away from the Alpha series art direction.
>>
>>740726823
they play Mai because she's top 1
>>
>>740703089
Yasmine is literally just Lily again. Small brown girl with fucked up stupid hair that fights with a weapon. Arjun is, wait for it, and indian yogi that fights by distorting his body in funny ways! Bosch likes pizza. Tifa is a fucking Final Fantasy character. Worst season ever, genuinely worse than anything I had imagined possible and I was prepared for disappointment.
>>
>>740701179
Between that name and picture he'd make for a great new Guilty Gear character.
>>
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>>740726393
Nta but
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>>740727353
on normal hit this is not giving you a hard knock down they can just tech out of it, you can combo and get a hardknock down but i've already explained that in the previous post
>>
>>740727623
Okay yeah I didn’t follow the whole conversation, though it’s really easy to combo into a hard knockdown from it
>>
>>740725796
>Josie
Good Ridance.
>>
>>740727714
yeah and that's fine but that anon is getting mad at a fictional anti air that doesn't hard knock down because it was hit too high up and i have no idea what he could be referring too
>>
>>740727883
*riddance
>>
>>740725527
>i don't even know what this situation you are trying to conjure up is suppose to be
Dizzy fS into Ice Spike is an example, it's active as fuck and should be a decent anti-air against Millia because it's very active, except she will tech after Ice Spike even on counterhit (and sometimes even before)
Meanwhile against Potemkin you can sometimes directly set up fish from hitting fS
Both matchups are already skewed because of the characters, weights just feel like extra shit tacked on for the reason of having more shit

>strive bridgets DP can weak hit and make her punishable on hit, this can easily be rectified by just making the DP soft knockdown regardless of it it hits weak or not.
Every multi-hit DP currently has this issue (Sin is also affected, not sure about Unika) and it's retarded, but it also only happens against extended hurtboxes

I haven't seen it happen in matches, in theory you would only do this if you DP by the number, like after Sin fS (-11 ob) where he can go high/low/mid
The spacing to get that weak hit is very specific, and it's right next to that spacing where your DP whiffs entirely anyway

It happens because they extended the recovery of DPs so they're far more minus on block, and return to neutral on hit, I'm not entirely sure it wouldn't cause jank if they tried to do a solution for it

>>740725896
Strive Pot is top tier for reasons beyond weight, this motherfucker kept getting buffed every patch until at one point he had zero flaws
>>
>>740699204
>le black guy with goofy glasses

you just know theres some consulting firm pushing for this shit with the amount of westoid adjacent games having it
>>
SLIME HEADDO
>>
>>740729109
>Dizzy fS into Ice Spike is an example, it's active as fuck and should be a decent anti-air against Millia because it's very active, except she will tech after Ice Spike
on counter hit ice spike is untechable for like 140f or something, they can easily change this by making it untechable until they hit the ground, you know, like pot's CH 2H, without having to touch weights, which is what i'm getting at. there are ways to make moves work a specific ways without systemically removing character specific weights
>Strive Pot is top tier for reasons beyond weight
and i don't disagree, but that only drives home my point. you can add variance like weights without dooming entire archetypes, it's not like big bodies are only shit like grapplers, like kum and pot in xrd are both extremely heavy weights
>>
>>740729109
Ice spike doesn't knock anyone down if it hits too high, it's a little easier on heavyweights but not massively, having a hard time getting knockdowns on anti airs and air hits in general is her only significant weakness in both Xrd and +r.
>>
>>740725896
>if strive never got rid of weights in whatever fucking season they did pot would still be the top tier character he is currently
If strive never got rid of weights but devs wanted pot to be at X power level then they would have done something else to put him at X power level, so no I don't think that that is true.
>>
>>740731029
retardbro the hypothetical is if weights were still in to this day with current pot, would he still be good or would it hamper him so much that it would be detrimental to him
>>
>>740731179
It's a retarded hypothetical because current pot would never exist with current weights. Patch changes are not made in a vacuum the same way games are not made in a vacuum. I hear your point and I'm saying you're wording it in the dumbest way possible.
>>
>>740731480
how would you feel if you didn't have breakfast this morning
>>
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>>740731480
would never exist with the previous weights*

>>740731527
I'm telling you that your hypothetical is fucking stupid. For every person incapable of answering the breakfast question(not many, you have to be actually profoundly retarded) there are a dozen idiots who trot it out because they're mad that someone just doesn't WANT to engage in a hypothetical that's fucking dumb.
>>
>>740698514
Actually, SF6 fans are the new Smash players.
>most popular fighting game in its genre
>vocally hate their game
>realize that the competitive scene has a dysfunctional relationship with the developer
>competitive scene is primarily Japanese players who lick the boots of corporations
>always say that they want a "real" fighting game / platform fighter
>always come crawling back to SF6 or Smash, won't even play older SF / Smash games
Prove me wrong
>>
>>740731775
it's a hypothetical in which we are in a universe where pot got all the changes he did up until this point but the game also kept character weights, whether or not this is something that can possibly never happen has nothing to do with whether or not you can engage with it, it's a question on the game design of character weights and how they can or cannot disproportionally affect heavy weighted characters
>>
>>740731565
Bro gets charmed, cucked AND a train runs him over afterwards? Damn, talk about a bad day.
>>
>>740731835
The first three and the last point come back to Tekken as well, at least in the 3D space.
>>
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I JUST LOST TO A MASHING RETARD AAAHHHH FUCK ME
>>
>>740730205
>on counter hit ice spike
fS counterhit, not Ice Spike CH (idk how you'd even counterhit someone airborne with it)
>they can easily change this by making it untechable until they hit the ground, you know, like pot's CH 2H, without having to touch weights, which is what i'm getting at.
Ok fair but weights play a part here, it gives a really crappy, janky feeling when the same move in a similar situation doesn't produce the same result because of arbitrairy rules on characters
>you can add variance like weights without dooming entire archetypes
Sure, but you don't need them either
It's just extra variance that to me ends up being pointless, I'm already going to combo more/less a character depending on how easy it is to whiff punish/anti-air them, I don't need the combo system to be built so I have a hard limit on certain characters

>>740730670
Yeah, and you can't delay too much so they're close to the ground because you'll run out of hitstun
I think one idea if you do this is to try to tech trap with fire scythe, or not give a shit and yolo fish, but overall I'm just not a fan of either
My problem isn't the weakness as much as it is how weights affect it and how it can benefit characters, a hit's a hit and it's silly that Millia gets to be less punished for getting anti-aired by the same move

>>740731480
Pot already got retarded without weights and kept getting tons of shit he should never had, I think they'd have managed to find a way to make him stupid while retaining weights
If anything, making him harder to combo would have given him even more meter than he already is getting
>>
>>740732061
>it's a hypothetical in which we are in a universe where pot got all the changes he did up until this point but the game also kept character weights
Yes and that hypothetical is fucking dumb. After the weight change, every change to pot is in the context of the weight change. This is like asking someone to imagine a universe where they bought a gas car instead of an electric car, and then making the point that "oh boy howdy paying for an electric charging station in your garage sure would be a dumb move now huh and also was that oatmeal you are for breakfast?"
Pointless fucking question because it operates off of assumptions that are not useful for any discussion or argument here. Pot's changes after weight change were with weight change in mind.

You can make your point without trotting out a stupid hypothetical and then getting pissy that people don't want to engage with it.
>>
>>740732651
how would you feel if you bought a gas car instead of an electric car
>>
>>740732768
Gassy.
>>
>>740726823
I play Mai because every other character looks like ass
>>
anyone wanna play uni?
>>
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Mentioned it last thread and the one (you) I got stuck with me: how do I properly LEARN from my L's so I can dump bad habits and escape Silver in SF6? How can I drill what I know I suck at? How can I actually time/space my meaties so they don't whiff/get countered?
>>
>>740734158
look at your replays, lab out situations that you have trouble with, actively apply those solutions in matches even if it could cost you the round/game, that last part is the most important. you have to be willing to lose to improve and build muscle memory.
>>
>>740734158
there is nothing to learn from ranked games
either do drills in training mode or find real players that also want to learn to play with
>>
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>>740734158
Pick a fundamental and focus on it. If you recognize that your meaties are lacking then make an effort to set up situations where you employ meaties with your character and focus on them when you implement them.
If you're trying to get out of silver specifically then I'd say to get very friendly with
1)your anti-airs and when to use them
and
2)having an easy combo to cash in meter on a punish opportunity
>>
SNK will really drop Kenshiro trailer at EVO
>>
>>740733960
I'll do a quick set
>>
>>740734710
I thought he already got a trailer, or was that a leak
>>
>>740734854
I mean the gameplay/story trailer
>>
>>740734305
It's not ideal but you can absolutely improve using ranked as an endless deluge of random players. Just need to set proper expectations on what they'll do and not fall into the trap of employing bad habits to counter their bad habits.
>>
>>740734158
>and escape Silver in SF6?
Let me be real with you anon so you don't get the wrong expectations
There is no real difference between Silver and Gold and anything above it until masters, it's all the same shit, the only difference is that the higher you get, the cheapest stuff people use
the ranked ladder is just a participation system, most of people above silver are mostly just silver players that play for longer
>>
>>740734776
keyword is rage
>>
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>>740735135
GGs
Sorry to dip so early, you caught me right after I was finished playing another game. You the guy earlier in the thread?
>>
>>740736553
GG thanks for playing
>You the guy earlier in the thread?
nah
>>
>>740734514
I'm a big fan of this rivalry and eventual romance.
>>
>>740736553
Uni combos and simultaneously so cool and so disgusting
>>
>>740734514
no need to learn how to anti-air if you jump first
>>
>>740737070
So this is what 200 IQ looks like...
>>
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>>740736849
>so disgusting
Just be glad I haven't learned a good Byak corner combo into a webm yet.
>>
>>740737275
not even meme'ing really
anti-air is the only real fundamental that's somehow still in the game, if you were trying to learn 3rd strike or SF4 or whatever then yea, learning the fundamentals will help you win more games but in SF6 it doesn't really translate, being proactive is the best thing to do, check them so they can't check you
>>
>>740734158
>Silver in SF6
Learn when turns are over
Anti-air
Counter DI
Hit Confirm with the green stuff
>How can I actually time/space my meaties so they don't whiff/get countered?
Learn an actual framekill for them instead of eyeballing it

>>740735092
This is true as well
>>
>>740734158
Meaties are obviously good but you don't need them to get past silver. If you're stuck in silver, your offense isn't the issue.
>>
Tekken is so horrible to play bros just fucking miserable
>>
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felt inspired today
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>>740738417
Works on my machine
>>
>>740734158
1) Understand that ranked is a cesspool of scum and villainy
2) Practice your target combos and combo easy routes between matches until they're second nature
3) Never be afraid to walk forward
4) DO NOT play reactionary because you will fail

Above all else is mentality. When silvers are doing things you can't wrap your head around it's important that you stick to your gameplan and what your character's strengths are. Catching players on their bullshit makes them easier to predict and counteract and causes them to do stupid shit like full screen tatsumakis.
>>
>>740738417
Yeah it's a last resort dogshit game at this point. Doesn't feel good to win doesn't feel good to lose. Recently fought a guy who had a name indicating he wanted both players to waste heat as soon possible at round start and that actually the 1st bit of joy I felt fighting someone in this game since it released.
>>
>>740729441
Those are just normal, maybe a bit nerdy or old fashioned, glasses and the reason is fg devs just want to do it(balrog, nagoriyuki, zaslamel etc) so they figure not add one as a newcomer to try something new. Nagoriyuki and Gio being good examples of two dark skinned newcomers in a new game that ended up some of the most popular and well received newcomers in awhile probably didn't hurt either.
>>
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>>740692437
for me, it's subtle fetish pandering
>>
>>740733960
I wanna play!
>>
>>740742012
keyword: rage
>>
>>740657687
What's wrong with snake? He's a long time writer right?
>>
I guess Hayter is the Kojima of writers and voice actors now
>>
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Play Grub
It has Meg
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Do yall use custom colors
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>>740744363
Yes
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>>740743468
Doesn't mean he's immune to criticism. We forgive him too much just because he voiced Snake.
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>>740660051
>censorship
No.
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>>740663826
>that King downplaying
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>>740744363
Customizing colors and outfits in CotW and Tekken 8 respectively is, unironically, a significant part of my enjoyment out of those 2 games.
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>>740742247
Thanks for the matches, your Uzuki is pretty good! Once you get the combos down you'll be deadly.
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>>740659259
They're cute
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>>740746141
GG thanks for joining. I don't think I'll ever be 'deadly' because I suck at anime games but I appreciate the encouragement.
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>>740746837
You just gotta incorporate more j236Cs and abare with 236A.
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>>740734158
Just have fun
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So whose being left behind for VF6?
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i only have 10 hours and im sick of sf6. what should i play instead?
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I thought we left celebrity worship culture behind. If fangirling over Kojima and Reeves is cringe, why does Hayter get a pass?
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>>740703678
>damnd is a WT scrimblo
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>>740747496
He is now
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>>740747354
Arina's game.
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>>740659136
i need an old build before all the censorship. Do any of you guys have it?
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>>740746837
The good thing is that a lot of skills transfer over if you play other games, it really shows cause combos aside you really mixed me up with the throws. If you had the oki from combos the entire time you would have a really good advantage. I think Uzuki has a knockdown ender when no meter so you can use that for superior oki and continue the pressure.
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>>740748209
Uzuki's meterless enders usually require double curse routes into j214B coffin stance where you're 99% of the time doing C-follow up into 4D so you can call out reversals and meaty iirc.
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>>740747293
The most obvious is Lau Chan and Shun Di because they're already old back in VF5 so they died. Most logical way to bring back their moveset would be Pai Chan having some of Lau's moves and Shun Di replaced by someone who's related to him either it's a student or a granchildren.
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>>740748291
Naruhodo, I was thinking of the skeleton ride knockdown though, that one leaves her close and its kind of okay? I haven't played her much though but I do know the curse combos are really good.
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>>740667776
Holy... why does Akali look more like an ugly dyke than Caitlyn? Shits not fair at all bros...
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>>740749528
they really fucked up Akali. she doesn't look anything like her game counterpart – and they can't use Arcane as an excuse for that.
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>>740748547
Uzuki's damage is on the low side of UNI but I'm pretty sure it's like 50% intended because that poison only used to drain GRD but got buffed to be an actual damage over time poison effect so applying that on your opponents through all your combo routes tacks on free damage.
>skeleton ride knockdown
Your 236X? It's not bad when you're working with non-curse combos but you can pretty much ensure most clean normal confirms can lead into a curse. The trick is that your 6C leaves Uzuki airborne so you can actually cancel into j236B after 6C and then pick up with 22A. 236X enders are okay but you ideally want to make your opponent be scared of trying anything. You can just immediately apply curse's benefits at the end of a combo with j236B > j236B > land > jump > j2C > j214B for coffin oki.
Granted, coffin oki isn't AMAZING but it will stop people from DPing on wakeup if you time your follow-ups right. Beyond that, double curse into 4[C] or 66C into item toss to get your doll ready is also an option.
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More references
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Anybody wanna play some blazblue
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>>740747293
I dont know but they better fucking keep lei fei
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>>740715051
I'm glad we had both and I'm sad both lost to realism goyslop, fuck the RE engine.
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>>740749528
>>740749806
why on earth did they make her look like a yoga auntie
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Asuka is going to teach you a thing or two.
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>>740721638
>>740722991
>>740723074
>I LOVE variation in characters and uniqueness in fighting games but I would NEVER EVER EVER EVER learn a different combo
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>>740657687
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>>740751509
I say this
Sometimes unironically
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>>740743468
Because the other anon won't answer
>"He would offer opinions on things like how overseas audiences might perceive certain concepts, as well as feedback on the overall tone of work"
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>>740657687
>>740751969
>fgc snoyfacing over Pai having wrinkles and nasolabial folds
>/v/ snoyfacing over le heckin wholesome chungus voice actor
>diverse cast with a desexualized non-Sarah and a genderblob, no white guy in plain sight
>reggaetron OP
>nostalgiabait
>girlboss friend
It's unironically over
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>>740752086
While I do get the frustration of learning different combos for different characters it's definitely a lesser evil than the shit we're having right now where learning a single BnB starts a games' suicide clock. Like yeah the homework is annoying but fighting games are at their best when you feel like you're falling in love with a character, multiple different combos directly increase the longevity of the game.
In an ideal world those combos wouldn't last longer than 6-8 hits to begin with so this conversation would be completely pointless.
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>>740751509
Your choice in combos should be tactical, not practical. This is the problem with character specific combo variation. Having to choose between riskier combos vs safer ones, having to choose between damage or advantageous states, having to choose between meter gain or meter spend, and making these choices on the fly is meaningful gameplay.

Character specific combos don't only increase the skill floor without meaningfully raising the ceiling, but they also often narrow down your choices during a match if the development doesn't spend the time, and they rarely do, to diversify your options PER match up. Typically what happens when match up specific combos pop up is that there's an optimal one against the character due to their unique properties like every time that Chipp can be one-shot in a match up in a Guilty Gear or infinites that only work against big bodies.

So yes, I love variation in characters and uniqueness in fighting games but no I would never ever ever ever learn a different combo because it actually makes games far dumber historically.
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>>740753252
>because it actually makes games far dumber historically
We literally have proof against this
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>>740752826
Power Instinct has had multiple fossilized hags in their cast for years yo, that's why I'm confused.
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Do you guys prefer combos should be gated by 1 frame links or combos should be gated by weights and hitboxes
Or maybe combos should be fucking easy
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>>740753395
PI is more niche. And niche games may as well not exist to the FGC. That and they need to virtue signal about how they respect women or something.
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>>740753586
i think sf4 style 1-frame links can literally only work in a game like street fighter because you aren't going for that many big combos anyways, it would be pretty annoying in anime games if you had to do 1-frame links all the time to do your combos which is where i think weights and hitboxes shine because of the nature of how combos works (magic series/gatlings) and the elevated movement options
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>>740753586
I personally don't thin there's is a one size fits all answer for this. two different games can have easy combos for example but one could be pretty good while the other could suck mega ass, it all depends on the execution and all the elements work together.

Personally I think combos shouldn't be that easy to do, at least not the optimal ones, adding some degree of risk to combos is fun and keeps both players on edge
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>>740702237
Counter Strike is an FPS.
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>>740698514
Actually SF6 is the Smash fans of the FGC seeing as actual Smash players play it, that being because it's dogshit and dumbed-down enough that they can do so LMAO.
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>>740752826
Don't forget the millennial writing
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>>740753586
I think most everyone agrees in theory right. Combos should be gated by execution, but with the option to go for easier combos that have less reward, and players are "gambling" on each interaction during a match. No one wants character specific combos hypothetically, but a lot of people want them in practice because it's one of the more realistic ways to introduce variation which everyone wants since this era is almost entirely flow chart fighting games. I figure the deal is kind of, everyone is compromising with what they want out of combos because we all know that it'd take a ton of time and patching to make a large balanced roster where everyone has meaningful choices that's fun to play at a high level but also accessible to mashers.

So like, when people ask this question the answers are basically always the same but if you ask "what game handles combos best" you get a ton of different answers because the ideal isn't realistic at all even though it's really simple in theory.
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>>740754137
you aren't gonna get a definitive answer but there is a clear pattern between on how older games did combos and how newer games do combos. no one wants to admit it though.
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>>740753252
>every time that Chipp can be one-shot
Chipp getting one-shot isn't charspecific per se, when those line up it's usually system mechanics lining up against his frail health rather than a combination of his hurtbox and weight.
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>>740752826
I hate this desire to have old hags in my FGs. I MAIN those characters. I don't want to have a fucking old raisin of what used to be my favorite fucking character. I look at MK and I wouldn't want that to happen to another franchise.
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>>740753252
chipp getting killed is literally just doing your highest damage bnb and watching his health plummet because he has the lowest health in the game
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>>740753586
I think combos should have different rewards for different routes based on execution. I am so sick and tired of corner carry, damage, and great oki in an all in one package. Remember when 3/4th of the screen used to matter from the corner because it was your final wall before what was a death sentence? Strive and SF6 that last fight might as well not exist.
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>>740754812
But you see, anon, women IRL don't look like anime or something, so they NEED to look beat! We also added sheer for that touch of extra safe horniness so you can goon to her ethically now!
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>>740754912
Stage sizes and how much of the screen is taken up by character models these days doesn't get discussed nearly enough for what a difference it makes. Even Granblue is a game where wall to wall carry is common to see and it's the most grounded footsie game on the market. Melty Blood might be the only modern fighter I know where 3/4th screen is still relevant.
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>>740753945
it was the typo, my bad.
Counter strike and Tekken share most on the same plyerbase mindset
>Autists
>Toxic community
>Modding Scene
>Older games were better
>Esports and competiitve scene
>NA being trash lol
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What game do I play if I hate my life?
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weights are cool because I like big fat characters and tiny women getting hit differently, it feels good to do your lightweight specific optimal pickup because fuck that mosquito bitch she deserves the take extra damage when you finally catch her, or get knockdowns on heavyweights that emphasizes their "big dude that has to hold shit sometimes in exchange for extra defenses" design philosophy
But it should be at most two or three weight classes all characters fit into, not unique weights per character, and hurtboxes should be as universal as possible
afaik there isn't a single game that is designed like this. Xrd is my main game and it's not too bad about it, there's lots of mostly universal routing with light or heavyweight adaptations or just visually adjusting based on how high they look, but there's still a few little like "this route works on middleweights except Venom because his legs are weird on frame 15 of his air histun animation" or "you can do this extension on lightweights but only from point blank on the heavier lightweights and from a character width away on the lightest ones" kinda shit the game would be better without.
I like face up/face down character specific wakeups though. Oki is good and stable enough already, it doesn't need to also be universal, if you want to run looping setplay it should be complicated and difficult and require labbing.
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>>740755090
I think what frustrates me is that SF6 had it. With Chun. You wanted easy corner carry? Guess what, buddy, that's an expensive route and it uses up half your resources as well as your super meter. Otherwise you can trade it for a regular meterless combo but you're not getting to the combo. Here's a safe jump for your trouble, though. It was there. THE FOUNDATION WAS THERE, MAN.
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>>740755203
Chun isn't even playing SF6 in general. If there's one character that can just outright ignore the drive mechanics it's Chun Li. Bitch has a shit drive rush, can't throw loop for shit, and just pretends the game is SF4 when she hits you with huge buttons and meter dumps.
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>>740755286
i only played 3s and sf6, does Chun always do that in every game
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>>740755125
Most of what you described could be said for most competitive games nowadays.
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>>740657687
>>740699204
https://arch.b4k.dev/v/thread/740454841/#740475097
Not a good look for VF. It's as bad as the mtfs Angel and Preecha in SNK's games.
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>>740755329
That's Chun. She lives and dies by ignoring the universal mechanics. Literally think about how she plays in 3S. Half the time she can just throw out her supers because its a parry test.
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>>740755187
>I like face up/face down character specific wakeups though
Kys. Those do nothing against setplay chars, you still get the same end result.
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>>740658936
Capcom is retarded and would rather give us Tifa and shitty World Tour OCs than characters from third strike or alpha
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>>740665804
See >>740752273
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>>740755403
>Kys. Those do nothing against setplay chars
xrd dizzy needs to route differently to get optimal oki setups
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>>740755398
>Half the time she can just throw out her supers because its a parry test.
Does it do that much chip, is it that safe on block?
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>>740755385
>It's as bad as the mtfs Angel
This is one of the dumbest things anybody has ever fucking said.
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>>740755415
>CAPCOM GIVE ME THE SAME GAME AGAIN!!
go back to your fucking discord, tranny
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>>740755446
>end result is the same
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>>740755448
Chip usually. Its not safe on block from what I remember but by the time she throws out the second one (because of the first one hitting since she has a generously large hit confirm window), you're going to either parry or die from chip.
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>>740755456
Angel is a boy's name in LatAm
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>>740755187
>afaik there isn't a single game that is designed like this.
strive used to be designed like this, but with the way they swapped to a juggle system it made comboing heavy weights harder than it was worth
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>>740755583
King is not a feminine name either. And I swear to God if you insinuate that King is a mtf.
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>>740755518
>Noooo you can't criticize crossover slop or jeet characters you have to support capcom no matter what
kill yourself
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>>740755553
It is hard to punish if you don’t parry the last hit but it’s surprisingly easy to do unless you’re on Q who has to red parry it
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>>740755518
go back to fortnite retard
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>>740755616
Doesn't make it any less retarded than even the Bridget shit
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>>740755693
Its not less retarded. Its made up. You made it up.
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>>740755734
Learn what gender certain names are in certain regions
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>>740753586
I actually like super easy combos in games that aren't as slow as SF or as fast as GG, sometimes you just want to pick up a fighting game and get to the fighting part, you know?
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>>740754101
>f-bombs aplenty
>ex talk
>"Who is Pai Chan?"
GREAT FUCKING GAME SEGA
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Sf6 has roughly 50 times as many players as 3s
Yet every sf6 discussion you see one butthurt turdstriker reply for every sf6 fans reply

And theyll continue to boaat about how 3s isnt a larpers game bro its the most active game on fc bro

BUT DONT LOOK AT MY LOBBY AND SEE 30 PLAYERS LOOKING FOR MATCHES 10 IN GAME AND 450 AWAY
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>>740756332
i can't wait for you to start shitting on sf6 once sf7 comes out
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How did ritten house get away with it but karmelo is doing 35? I just dont kwhite understand...
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>>740756332
I just like 3s because it’s more fun and cool
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>>740756441
>whiff whiff whiff JUMP
>air parry air parry air parry air parry
>crmk super
>KAY OH
"Greatest game of all time"
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>>740756423
This kkkountries justice system can be funny like that sometimes. Its just a coincidence though
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>>740756562
>c.mk
>drive rush
>corner carry combo
>throw loop
>KAY OH
"sf6's player count doe"
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>>740755518
Every SINGLE new character they have created for Dix is absolutely dogshit, just like the game itself. And yes this includes Luke, who managed to contaminate SFV as well.
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>>740756562
Alex cmk ain’t even special or super cancellable, fool.
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>>740753586
Anything that doesn't go long ass combo and much preferred short combos
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>>740756757
faggots always say this but i don't see you guys ever playing darkstalkers
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>>740753586
ENTER
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>>740756681
I like JP as a character and his gameplay is neat. He’s the only one though.
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>>740756826
Kek one of Eighting's magnum opus though not really a fan with their kusoge philosophy but I respect it
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>>740753586
Easy combos. I much prefer easy but fun fighting games.
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>>740756827
Oh, right
I keep forgetting he exists because when I think about the newcomers, the other abominations pop into my mind immediately
Fair enough, JP is cool.
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>>740755403
only if they have labbed all their setplay out and don't fuck up
there's options that don't care about wakeup time but they're usually just a simple safe meaty into pressure which is nothing. Generally, if someone is actually mixing you on wakeup they have to be doing the right timed setup for the right knockdown on the right character. Exceptions exist but not too many.

>>740755525
It goes a long way to smoothing out the offense vs defense balance along the learning curve. Defense inherently takes longer to learn than offense, you need more real match experience and more other character knowledge. Offense is easy comparatively, you can just lab your setups alone. Having more different shit to lab to cover all your different knockdowns and matchups just balances out the complexity of offense and defense a bit, and means low level matches aren't dominated by the same day 1 setplay over and over. Sometimes they're going to fuck up, sometimes they're going to do the wrong setup or time it wrong and you can get away with something that wasn't supposed to work, jump out or throw them or charge blitz or it won't combo right and you get a get out of jail free card, because his offense wasn't significantly better than your defense, even if your defense isn't great. It really does make a big difference at up to like yellow lobby square skill levels.
Once you're fighting people good enough to do the complex, character and knockdown specific setups reliably, you should be good enough to recognize them and know your options to deal with them, if you're not he's probably better than you anyway. And even at high level it does affect things a lot, Sol has a fast wakeup time so he can jump out of 2D>H fish, which changes that interaction from a left/right+high/low but every option loses to Blitz unless called out, to jump beating everything but losing to meaty 2K which only goes into basic pressure on block, unless you know they're going to block and then get to mix.
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>>740756793
Everyone wants to play savior becauaw lilith uoh but the game is super fast and pressure is overly threatening, demands you learn the pushblock minigame people dont like and the execution requirements are high unless you want to play sasquatch and he is a big gay bear, the game also is also super rushdown heavy if you arent into that youre not gonna like it

I mean some of that is more how the game is perceived than how it actually is but whatever

These people should play vampire hunter instead. But they already have it in their head that dark stalkers is a tranny anime game and that they want to stick to their based and MANLY and HETERO and redpilled street fighter or tekken or whatever

Darkstalkers will continue to be shat on by most for all of these reasons, forever. If they had made a darkstalkers in the sf4 era, i honestly think it couldve been a gateway to introduce people to old darkstalkers kinda like how some people found 3s after sf4 but capcom pussed out.
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>PUSH BLOCK
>PUSH BLOCK
>PUSH BLOCK
>>
>YESSSSS
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>>740757325
>>Darkstalkers will continue to be shat on by most for all of these reasons, forever. If they had made a darkstalkers in the sf4 era, i honestly think it couldve been a gateway to introduce people to old darkstalkers kinda like how some people found 3s after sf4 but capcom pussed out.
Darkstalkers isn't shit on, everyone glazes Darkstalkers as one of the best FGs of all time. It's just not played because most people don't actually like playing old games.
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>>740757557
most people don't like playing old games because most people are retarded
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>>740756956
Yeah, it's pretty based how they just let their games run wild even if It's not my cup of tea. I wish f/uc had some programming autistGODS in it's community who'd try to recompile the game and make a rebalancing mod, maybe even some outfit mods cuz I like the fate characters a bunch but they're never making a sequel to F/UC and that french bread FGO game was cancelled.
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>>740757557
>Darkstalkers isn't shit on
You dont actually interact with the fgc do you?
>everyone glazes Darkstalkers as one of the best FGs of all time.
Its got a cult following but its a divisive series.
>It's just not played because most people don't actually like playing old games.
No, its unpopular for a number of reasons, included but limited to the ones i listed its a complex issue. Another thing is, the fgc are doomers and sheeple who will play whatever they think everyone else is going to play. Which fucks most games from the get go
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>>740757737
Theres not really a point in catering to a mainstream competitive audience that doesnt exist, especially when that audience also needs to already be there to actually fix the jank in your game.

Prioritize making a fun game first, fix it once the scene gets to a point that its becoming a problem

Because the idea that niche games are niche because theyre broken is fucking ridiculous, because every capcom and snk and arcsys game has been incredibly broken at launch. You need a community to test the shit
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>versus mode for vf6 isn't ready yet
Huh
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>>740758408
They forgot they were making a fighting game
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>>740756332
t.doesn't play either games.
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>>740758408
What the fuck do you mean? Where's the confirmation for that?
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>>740756332
Yeah
That's real cool and all
But I'm still not touching Dix
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>>740758681
>>740759278
Max's stream
>most fighting game devs are split up into various teams, like art, characters, battle, etc, and they eventually come together
>vf6 has one team doing everything so it's all cohesive
>so the versus mode isn't ready yet because they have to finish more stuff
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>>740758408
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>>740759532
>I’d also like to mention that while we’re placing major emphasis on this mode, we’re not neglecting competitive play by any means – we’re thoroughly working on both fronts.
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>>740759459
I am so sick and tired of devs going to this stupid fuck's channel to announce or confirm shit. But what the fuck are they doing? What could the logic be here in terms of code or visuals stopping them? I literally saw them show pictures of the combat. They have the inputs registering. They have the animations set in reverse. They obviously have the logic for health bars, timer and rounds.

How? How is it possible to not have a versus mode ready?
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>>740759532
>The fighting game ain't worth the investment so we're making a Yakuza game that happens to have a fighting game
Did I get that right?
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>>740758237
>Theres not really a point in catering to a mainstream competitive audience that doesnt exist
This is a game based on a popular IP who's also a notorious kusoge in the FGC, a rebalancing mod that cuts some of the degeneracy would, indeed, spark some interest. Plus I was thinking of it being an optional choice between original game and community rebalancing anyway, fans aren't devs who need profits after all, they don't have to follow such rules of replacing the other game completely.
>Prioritize making a fun game first, fix it once the scene gets to a point that its becoming a problem
F/UC is an old game, the scene has a pretty good grasp on what makes it fucked up (mostly has to do with the cancels and unscaled supers)
>Because the idea that niche games are niche because theyre broken is fucking ridiculous, because every capcom and snk and arcsys game has been incredibly broken at launch.
Once again, this is an old game with plenty of tech and bs discovered already. Obama literally made a video recently calling it the Dark Souls of the FGC kek, it's decade-long sweaty reputation does not bode well for any casual player.
Not like any of this shit will happen, recompiling seems to be a nightmare and doing it for F/UC of all things would be utterly ridiculous.
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I have a feeling the woman in the suit for VF 6 is gonna end up being non-binary.
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>>740759869
They're not fucking retarded.
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>>740759869
Culture war niggers will see fighting games do the thing they've been doing since their inception (adding races from all over the world) and start saying retarded shit like this. No, there's not going to be a transgender, non-binary, lesbian, gender fluid, two-spirit, autistic white girl in virtua fighter dude, this genre's been stuck in the arcade era for so long they only discovered what good netcode was 6 years ago, these jap devs don't even know who the president of america is.
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>>740760496
You say that but look at strive or sf6
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>>740759902
Have you seen the recent trailer?
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>>740760770
SF6 isn't actually guilty of any of that bullshit, it's just guilty of dogshit characters
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>>740761152
Look at who greets you in the battle hub for the first time
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>>740760770
GG is the exception because Daisuke is an actual westaboo who listens to american goyslop religiously, dude was adding gay niggas to his game 20 years ago you can't really beat that, also none of them look ugly on purpose and the censorship is mostly CERO's doing (you legit can't stare at asses in the freecam mode because of those kikes), in SF6's case there's not a single LGTV in the game and every obvious diversity obligation still looks sexy as fuck, their faces looking disgusting wasn't done on purpose it was the RE engine's failure at adapting to the street fighter art style. I'd believe you if the trailer for VF made them look like the most recent mortal kombat game but it still feels like some generic fighting game stuff to me.
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>>740759902
>>740760496
Fighting games have been appealing to the West for a while now. I actually like this design I'm just saying they could easily pivot to making this character be non-binary with how androgynous the design is. I wouldn't care either way honestly. More curious as to how they'd fight. Seems more like an important NPC than a fighter.
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what the fuck is eddy
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>>740698514
I do like the delicious karma.
All the bashing and shitposting against SFV for 7 fucking years mostly coming from Tekkunts who subbed to Aris and now it's flipped.
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Did Capcom realize that they fucked up with Manon, Lily, AKI and especially Marisa's designs when it comes to female characters? Is that why they put Mai and now Tifa into the game to make up for it?
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>>740761508
You are being weirdly insistent about this theory. You better not be a fucking faggot behind that keyboard.
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I can't beat my own ghost in tekken...
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>>740765256
The only thing those three suffered is that they were mechanically doomed. They really decided a grappler should have a snowball mechanic, a bully should only be a parry knowledge check (that they later removed), and Lily being the one button wonder.

You can see where they were like "We are making these characters as a joke" in concept.
>>
>>740764942
The only way it would be "karma" is if SF6 was good. It isn't. It's so fucking dogshit that it turned me, a long time Street Fighter player into a Tekken fan.
>>
>>740765347
I was talking about visual designs? General attractiveness and sex appeal (or lack of, in the case of the first four characters I mentioned in my previous post).
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>>740765886
I don't know why I put a question mark instead of period there.
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>>740744118
Shut up meg
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>>740766709
heh
>>
>>740746141
>>740748209
>the skill of your game is measured by how well you do comborinos since neuch and offense/pressure are retardly easy

Anime faggots really need to self reflect why their toilet stall kusoges played by freaks hit only double digits playerbase numbers
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>>740767915
>faggot with zero reading comprehension trying to start shit with others for absolutely no good reason
I mean, thread is basically over anyway but what an odd post kek
>>
are there any games where joe higashi is good?
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>>740768337
In cvs2 his double fireball and slide are good
>>
i fucking love fighitng games, just wish i was more good at them
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>>740768819
same
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>have to wait a year or more for virtua fighter crossroads
fuuuuck
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>>740768819
Like few pictoinches of your genetic code decided that you will be average at fighting games btw
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been giving SF6 a try as a noobie this week
got to Gold, when do I start playing real matches? I assume Gold is really low, people just spam DPs and the red goo counter thing, it's not been a fun experience so far, I don't really understand how to react to it so I've just been ignoring it
making fighting games accessible was a big mistake perhaps, talking as a scrub that drops every combo all the time
I've been having more fun getting my balls completely crushed by wifi brazzilians in vsav than winning games in SF6 I think
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>>740770427
"Real matches" look like this nigga just drop the game or accept it being just some casual simon says blue/red/green slime simulator
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>>740770427
people will be doing that until high plat/diamond at least. there an annoying fag here who spends 19 hours a day seething about sf6 and you're gonna get awful out of context info from him
>>740770568
kek he showed up as i was typing this post
>>
>>740770568
i don't know these characters well enough in sf6 why does guile not simply reversal
>>
>>740748087
The community recently developed a mod for custom palettes, so at least you can now play online with the most recent build while keeping the old colors for Filia, and even bringing back Parasoul's armband. It's pretty cool.
>>
>>740770568
how do I stop this?
I've been fighting a lot of Kens that just do this freaky ass kicks string that loops and I have no clue how to stop it
>>740770631
>people will be doing that until high plat/diamond at least.
fuck... I guess I need to learn the goo mechanics
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>why didnt gwilee reversal
>>
>>740687850
Theres lobbies almost every weekend here at 1am est, and a new character was announced not long ago
>>740700390
I like grub too, but it is about as far from UNI as you can get from a gameplay perspective.
>>740701432
>same aesthetic
theyre both anime but thats about it, theyre nothing alike, like comparing legend of galactic heroes to konosuba
>but no airdash
they both have characters with airdashes
>ends in 3 interactions
true of pretty much every fighting game. in the corner with resources and you can take out half of someones HP with the right combo in pretty much anything
>pressure is just dash A
UNI has a chain combo system, so its pressure is a lot more about long stagger windows mixed with throws and has a lot more high/low mix and oki. GBVS uses the link combo system and has dash-L being the everything button that is +ob, and opening the opponent is a lot more reliant on doing throwbaits when they try to buffer a throw tech (their throw tech window is also a lot longer) or whiff punishing since most of the characters have no real mix. They play nothing alike
>you gain meter like crazy
welcome to modern fighting games. although the latest news from frenchbread is that the new patch will lower the meter gain and rake in the powercreep
>retardly good normals and specials
welcome to anime fighters i guess. UNI is THE long-normals game afterall.
Dont see how it's a party masher though, as the game is built around them and is one of the best balanced modern fighting games. i think it was evo last year(?) where every character but one made it in the top 30, which is pretty impressive considering the size of the roster
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>>740771603
>they both have characters with airdashes
and for reference, im referring to Vira (with install). it counts
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>>740752826
>tekken is afraid to age up its women
lmao they have the gaslighting built into their brains.
No, they tekken devs aren't waking up in a wet bed full of sweat because they had a nightmare about Nina looking 60, they're smart enough to know that the audience(outside streamers who get paid to act retarded and say they want grannies) doesn't care for old women, and having an old woman would be wasted resources because very very very few people would be interested in that.
Old women aren't known for having old man strength, they're just frail and weak, so even worse than these youthful female characters which you can sort of fool yourself into believing they can kick a man if you see her legs and breasts jiggling.

The real "brave" devs(read: got fascistoid ESG cash to push bs) are the Virtua Fighter devs who are gonna get a taste of what the fighting games audience is made out of: mostly men, some of whom may say that they respect having old women in the game but who will never play those characters unless they're streamers and they get paid to pretend to be retarded.
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>>740771963
>old woman would be wasted resources
You are not real
>>
>>740771963
I genuinely want to see what it takes for a 60+ year old granny character to be even of middling popularity in a fighting game



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