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>Misguided California bill would harm video game makers, players by Stanley Pierre-Louis

>Under Assembly Bill 1921, the Protect Our Games Act, when a game publisher decides to shut down a "server-connected" digital game, developers would be forced to choose between keeping it running indefinitely, rebuilding the game to work without technical support or providing a full refund to everyone — no matter how long ago they played or how much time they spent in that particular game.

>You cannot demand "forever" from video game developers without hampering their ability to create new games that provide the kinds of experiences players love and have come to expect.

>Stanley Pierre-Louis is president and CEO of the Entertainment Software Association.
>>
ok and?
>>
>>740773268
>Misguided California bill would harm video game makers, players by Stanley Pierre-Louis
You don't have to sell me more on that bill
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>>740773268
>developers would be forced to choose between keeping it running indefinitely, rebuilding the game to work without technical support or providing a full refund to everyone
sounds like the kind of thing you should be considering at project start, huh dipshit?
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>>740773328
he knows more about game dev than you
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>>740773268
dude is a fucking retard. how about another option of having private servers? this dip shit shouldn't be the ceo of anything.
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>>740773268
>CEO of vegetarianism says eating meat bad
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>>740773268
If he knows about that, then he knows about the other options too; he's just playing dumb.
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>>740773268
That's kind of where I'm at. It's well intentioned but will absolutely rape technical progress. There's a lot of cool things that can be done server side, especially considering all of the possibilities of AI.
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>>740773551
It's more like...
>CEO of McDonald's says eating healthy is bad because it means you can't enjoy a delicious Quarter Pounder with Cheese
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>>740773268
There's plenty of 90's games you could go play online right now if you wanted to
You could play emulated games online even if the emulator has support for it
Even gacha games will sometimes release an offline version of the game when support ends
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>>740773268
Doesn't the bill only apply to buy 2 play games? From what I remember subscription-based and free to play games are exempt from this bill.
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>>740773268
>harm video game makers
Based. I want them to give me a full refund 5 years after I put 500 hours into their live service shit
>>
>>740773268
>Absolute Slop Studios is forced to assign like 10 people to spend a month implementing an offline mode for Abysmal Dogshit 2
>this harms players because Abysmal Dogshit 4 will take longer to make by 10 days maybe
Oh no.
>>
>>740773478
They don't even want it to be acknowledged as an option.
You never present your ideological opponents as having reasonable ideas, you present a false and easily attacked idea and claim it as theirs.
If only there was a name for that strategy.
>>
>>740773426
Except you don't know either anon or the article faggot, but instinctively you felt the need to whiteknight some faggot urinalist.
Pretty telling.
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>>740773734
just spend, what, 200k to make an offline mode for 20 people at end of service?
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>>740773268
>developers would be forced to choose between keeping it running indefinitely, rebuilding the game to work without technical support or providing a full refund to everyone
You mean they don't even have a plan B for when they fuck up and disappoint everyone? The fuck kinda system is that?
>>
>>740773268
Why do they always fucking lie? "You're going to force us to keep servers active forever." JUST MAKE AN OFFLINE MODE, YOU FUCKING LYING FREAKS.
>>
>Key Mandates of the Bill
If passed into law, the legislation will enforce strict end-of-life rules for server-dependent digital video games sold or re-released in California:
> Advance Notice: Publishers must provide a 60-day warning to players before shutting down essential online gameplay services.
>Alternative Access Paths: Companies must deploy a patch allowing the game to remain functional independently, such as via offline single-player modes or by releasing files enabling private, community-hosted servers.
>Full Refunds: If a playable version cannot be provided after server closure, the publisher must issue a full refund of the original purchase price to the consumer.
>No Late-Stage Sales: Retailers and publishers are prohibited from selling a game within the final two months of its active service life.

I think the "Full Refund" part is what scares them the most.
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>>740773268
>>
>You cannot demand "forever" from video game developers without hampering their ability to create new games that provide the kinds of experiences players love and have come to expect.
you're hampering yourselves enough already by being incompetent. Maybe this will save you another live service failure
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>>740773661
Which is how it should be, you're not buying a game at that point, you're paying for a service. If you're buying a boxed, for example, you're paying to own the game. The bill prevents corporations from saying the game you bought can't be made unplayable.
>>
Stop playing live service dogshit you troglodytes.
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>>740774026
If a game has an offline mode, they shouldn't be allowed to terminate my ability to play it offline you illiterate troon.
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>>740773891
if you offer an offline mode, any sane person would just wait for these greedy """online""" games die out completely, then switch to offline mode to play them
not good for the business, bad goyim
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>>740773268
This is false, developers simply need to build their games so that it does not need rebuilding when and if the time comes to make sure people can host their own servers.
It's embarrassing that he doesn't realize this on his own.
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>>740774026
Just because I'm not playing it doesn't mean I don't want the makers of this live service dogshit to get fucked.
It's not as significant as gacha being banned which would be international holiday worthy, but it's a start.
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>>740773939
That no late-stage sales last probably stings them too since faggots like ubisoft have LOVED selling their always online games "on sale" or as a "special bonus" months before they kill them. (The Crew)
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>>740774193
Nah I doubt they made much from that.
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>>740773426
don't care, I know more about vidya consuming than him
>>
Leaving a comment directly on the article will probably achieve more than posting here where this nigger's never going to read your posts
https://www.sacbee.com/opinion/op-ed/article315995036.html
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>>740773415
They don't even need to. Due to how higher level programming works, just releasing the API they already have is enough for enthusiasts to make their own server. It might be somewhat inferior to the company's but will work. Enthusiast already reverse-engineer closed source servers through the scraps available in the client and logged interactions with the server.
But also releasing a possibly more basic version of the server is perfectly possible and should not require significant effort unless it was written by aliens or drug addicts.
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>>740774134
Do you get off by being retarded?
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>>740773415
>B-but that's why we use revocable licenses, so we can fuck players in the ass!!!
>You can't expect us to give users any rights over what they paid their hard earned money for.
It's so fucking mindboggingly stupid to see developers shit and moan about muh we can't ask for less restrictive licenses from our middleware or have better planning over the development of the game, more or less like the service industry and workers throwing a fit over people not tipping instead of shitting on the employers not paying them a fair wage.
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>>740773853
>200k
More like 1 intern working for 2 weeks.
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>>740773939
>>740774193
Also, if anything, aside from being forced to comply in general, I think they're also afraid of people just playing the game they just shut down instead of the barely different (if not worse) sequel that's still live.
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>>740773328
and you asked the same people who decided to fight high rents by passing laws that sent rent higher to protect you from online games closing. You think that's going to work out for you?
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>>740773426
Yahoo jurnos don't know shit they only parrot what big companies told them. And they are nothing but lies.
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>the ESA jew whining about how companies will make fewer online games if the bill passes
oh no less cancer in the world, what a shame
>>
>Many games today are live, connected experiences that depend on online communities and evolving content.
straight up lie
>Not to mention, nearly two thirds of video game software companies in the U.S. operate with less than 10 employees.
those software companies with less than 10 employees aren't doing live services, they are doing offline indie slop
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>>740773268
>indefinitely
>rebuilding
>forever
They keep misrepresenting what stop killing games demands.

>no matter how long ago they played or how much time they spent in that particular game
Why would that ever matter?
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>>740774307
Oh yeah definitely, because that whole meme of "consume product and get excited for next product" is a real thing and if they cut you off, you have no choice but to consume their next product. Planned obsolescence is a thing people are staying to be aware of but most idiots can't wrap their head around companies doing it to software.
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>>740774307
That's the real answer. They are afraid they won't be able to compete with their own past versions, from like 10 years ago or even less.
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>>740773268
He's lying, It's not impossibly hard to make most games run offline. He's liar, a charlatan.
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>>740774435
Because of you have a game from 10 years ago, playing that will prevent you from playing their new game with modern day exploitative monetization and other ways to get you to spend.
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>>740773652
You can still play pong. Or even first three games on nes I have played which was Sensible Soccer, Excitebike and Mario. Can youngest zoomers and gen alpha say the same about their first games? I highly doubt it. A lot of them will say Roblox or Fortnite. With both being online only and always removing or changing content they no longer experience the original game and once it shuts down it will be gone for good.
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>>740773268
>to create new games that provide the kinds of experiences players love and have come to expect.
Yeah players love when their favorite games shutdown forever with no way to play them again. And then even if they figure out how to make private servers for said dead game the devs or publisher comes and shuts them down. Yeah they love that shit.
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>>740774389
>oh no less cancer in the world, what a shame
every game released from now on will be either a f2p with microtransactions or will cost a subscription to play
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>>740774438
I remember Valve did this with Counter-Strike. Wow such a good company.
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>>740773652
>Even gacha games will sometimes release an offline version of the game when support ends
How often does this even happen?
I can only think of Megaman X Dive and now FF Resonance, more or less.
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>>740774390
YES, HE IS LYING. HE'S A GD LIAR!
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>>740773994
Let people host their own servers.
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>>740773268
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>>740773853
Yeah man, these entitles gamers can't expect companies to spend 2 million on making an offline version for 10 people. If every company had to spend 200 million for every 5 customers they would go bankrupt, can't you see the logic!? I swear, expecting companies to spend 2 billion for just 1 entitled gamer will destroy this industry!
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>>740774628
Is he actually jewish, that would just be the icing on this shit covered cake.
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>>740774628
But he's black.
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>>740774531
live service is very successful. The rhetoric is ass but reality a lot of those games make bank. But yeah, less about love and more about money. Nobody loves the DLC bloat of Paradox games or Total War but they love the games with tons of years of development time + all the assets.

Reality is that basic off-line support on game death shouldn't be that hard. Just that publishers / devs like having a kill switch as it makes it so they can kill old competition if they want to make a new game for milking.
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>>740774472
Not only that but like >>740774520 said, they can get even more money out of the consumer with modern day monetization that wasn't around back when those old games were new.
>>740774552
You mean like a lot of game AAA developers are already doing? Can't believe they're doing this when SKG isn't even approved, don't they follow the news!?
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>>740773268
i agree with him, it's quite anti semitic from players to demand access to a game they paid for
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>>740774675
>Before joining ESA, Stan served as Senior Vice President and Associate General Counsel for Intellectual Property at Viacom Inc. There, he was responsible for developing strategies to protect digital content, managing major intellectual property litigation and revamping the cybersecurity governance program.

>Stan started his career as a judicial law clerk to Judge David A. Nelson of the U.S. Court of Appeals for the Sixth Circuit. He then worked as outside counsel to several leading companies before serving as Senior Vice President for Legal Affairs for the Recording Industry Association of America. There, he led the legal strategy on several groundbreaking cases, including the entertainment industry’s legal actions against MP3.com, Napster, and Aimster as well as the landmark U.S. Supreme Court case MGM Studios v. Grokster, which resulted in a unanimous decision in favor of the film and music industries.

Close enough, I suppose.
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>>740773268
this makes sense for games that require online to function. That's not the case for a lot of limited time BS
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>>740774552
How is this a bad thing? Turds like Concord and Marathon should've been f2p. We're in this horrible era now where 60 dollar games come with fucking microtransactions anyway.
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>>740774591
Not entirely too often, but it happens. From what I've seen, in practice it seems more common to convert it to offline for existing players but delist the game from stores. I know I saw something about Animate starting a program to offer offline versions for dead BL gacha.
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>>740774675
The company is full of em.
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Why is the writer calling it misguided and not just giving you the facts?
I thought this was news.
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>>740773268
I've never head the term "Video Game Makers" before. Is this the new term designed to not hurt the fee-fees of people who work in the industry but don't actually develop anything?
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>>740774864
>dead BL gacha
No wonder I missed that, since that's not really my cup of tea.
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>>740773268
Ross won
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>>740773426
I don't give a shit. Make your game p2p or fuck off.
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>>740774941
They are covering their bases for Claude vibe coders
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>>740774802
His entire professional career has focused on ways to fuck paying customers over, post-purchase. What a dick.
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>>740773268
Those cowards thought they’d found a cheat code to never have to compete with their own games again by turning them off after a while. The cost argument is just a smokescreen.
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>>740775112
They knew exactly what kind of person they reeled in.
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>>740773268
>developers would be forced to choose between keeping it running indefinitely, rebuilding the game to work without technical support or providing a full refund to everyone
Okay? Why is that bad?
What's the fourth option he's trying to protect? Rugpulling?
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>>740775117
The real fear isn't even coming from game companies, but from companies like BMW that want to make things like car seat heat subscription based, or John Deere that wants to brick their machines after a while so customers have to buy new ones.
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>F2P and subscription games are exempt
>every AAA game will be sub based game
Oh god
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>>740773268
it's the same argument again.
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>>740775206
>Okay? Why is that bad?
Because they want you to buy and play their new shitty games rather then stick with the old ones.
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>>740775215
>The end of AAA game preservation
interesting, didn't have that on my bingo card. So in 50 years we'll be remember indie games more than AAA games. That's wild.
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>>740775517
I already do.
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>>740774026
I don’t care how fucking stupid somebody is, they still deserve to be protected from being scammed and stolen from
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>>740775517
>The end of AAA game preservation
The stop killing games movement starts killing even more games, would be pretty funny.
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>>740775214
>companies like BMW that want to make things like car seat heat subscription based
I remember years ago when people were comparing early video game micro-transactions, on-disk DLC and subscriptions to something like this, while idiots defending those practices were saying that this was a false analogy / slippery slope fallacy.
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>>740774715
Then he's a golem
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>>740775657
A more pragmatic way of looking at this is if you let these corporations farm the clueless masses they will inevitably come for you at some point.
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>>740775214
fuck all of them, game companies included
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>subscription games are exempt
>Release my game with a 80 dollar sub that lasts for 20 years so players only gotta buy it once
>can shut down the game whenever i want without having to worry about this stop killing games shit
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>>740775853
That's why it would be fucking hilarious if a ban on killing games would lead to big tech not being allowed to fucked their customers over with software anymore.
>>
>>740773268
If you want to sell a temporary game, sell a subscription. Don't sell a seemingly perpetual licence and then cancel it for no reason. That shouldn't be legal tbqh.
>>
dumbass industry shill says not scamming people is le hard
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>gaas slop shoveler claims it's impossible to make offline games
damn if only Video Games had existed before Tim Sweeny made Fortnite.
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>>740774026
The issue there is that the majority of normalfags are NPc's and they simply do not care. That is why you need regulations and shit
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>>740776042
Sell a 70 dollar game with a 1 cent sub that never expires. Easy work around.
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>>740776137
>easy
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>>740773268
Why is live service games getting shittier a bad thing again?
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>>740773268
But I want to harm live slop publishers, developers and players.
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>>740773939
thats all really cool but won't games that want to avoid this just make their games free to play? like theres literally a thing in the bill saying if a game is free to play it is not subject to this bill
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>>740773268
pr speak is revolting
hes obviously shitting bricks at the thought of actually having to make games
>>
>>740776042
Who the fuck is gonna pay a subscription for a game that they know is not gonna last in the long term? Literally and an un marketable product, and say that people do actually buy said game in gang busters, then what? The company that made that temporary sub based game is suppose to just still shut it down even those it's making them a shit load of money? That's not a viable business model as they'd be just killing that game off prematurely for no reason other than being legally binded to close the game down by the exact specified date, or face government fines for not complying with these new statutes.
>>
>the kinds of experiences players love
I haven't seen one of those for two decades; only slop that becomes inoperable to make way for the next slop...
>>
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>WE'D JUST HAVE TO KEEP IT RUNNING FOREVER THERE ARE NO OTHER CHOICES
I hate how the meta for this gay world is "exhaustively repeat a lie so people too lazy to get properly informed and too proud to be corrected mindlessly repeat and defend it"
>>
>>740773268
>rebuilding the game to work without technical support
I hate this fucking lie so much. These bills have always grandfathered in games that're already made. For games yet to be made, you make them compliant with the bill from the start, during development. Then there's no need to ever revisit when it's time to divest.
Also, why is it always, fucking always, these goddamn quebecois names that're behind the foulest shit in the industry.
>>
>>740773268
What does European Space Agency have to do with games
>>
>>740773268
JUST ADD LAN
AND YOUR GAMES ARE FULLY SKG COMPLIANT!
JUST ADD LAN
ADD LAN
JUST ADD IT
LAN
>>
>>740776736
How can you make skill based matchmaking with LAN though? Ever think of that, huh?
>>
>>740776535
Games will just launch with a $80 sub that never runs out. Then they can just shut down the game whenever they want.
>>
>>740773268
People still using yahoo?
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>>740776137
Competitor sells their game for 70.99 with no subscription, takes most of your potential audience.
>>
Honestly I'm surprised more big companies aren't jumping on to stop this, is it because most of software already runs as a service rather than product and doesn't have anything to fear if it's scope ends up expanding?
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>>740776976
They will probably just move more to f2p or sub based. works for them.
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>>740773415
tpbp
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>>740773415
This argument is repeated all the time, you don't need to do either of those if you release a server kit or just allow people to play on LAN. It's really just a phallacy the industry uses to stop regulation laws from being passed.
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>>740776765
You don't need matchmaking to comply with SKG though.
When the servers die. JUST ADD LAN. And let the fans figure out how to play.
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>>740773426
Argumentum ad verecundiam
Try again nigger
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>>740777074
>phallacy
A phallic fallacy?
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>>740773478
.... that's making it run without support, retard
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>>740777189
The corps are trying to fuck everyone in the ass so he's not even wrong.
>>
>>740773268
>You cannot demand "forever" from video game developers without hampering their ability to create new games that provide the kinds of experiences players love and have come to expect
The fuck I can't, nigger. The only reason this piece of shit doesn't want people to play the games they want to play as long as they want to play them is so that you can buy the next one. The GaaS model is a fucking cancer.
>>
>>740777189
They're being massive dickheads, so phallacy checks out
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>>740773268
Frankly it depends on implementation. (((They))) like to take good things, and twist them into "good-sounding" things that in reality is just yet another (((their))) agenda. I remember when lawmakers tried to "legalize" OpenSource, it was a trainwreck. Never trust lawmakers with software.
>>
>>740776676
Just look at STG. The only reason it succeeded was because a retarded gay furry went out of his way to act as spiteful as possible after he misunderstood it's purpose, but had too much of an ego to admit he was wrong about something.
>>
do you have an alternative solution that could work for both sides?
>>
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>>740773426
Erm, ackshually, you sweaty fuck, he doesn't.
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>>740778075
Wow, yet another nepobaby talking shit about something he has zero experience in
fall of corporate america can't come soon enough
>>
>>740773268
>when a game publisher decides to shut down a "server-connected" digital game, developers would be forced to choose between keeping it running indefinitely, rebuilding the game to work without technical support or providing a full refund to everyone
or stop being fucking faggots about it and release the server code when they decide to stop running their own servers

California bills are often misguided, but I do not see the case for this one being in that category
>>
>>740773426
We had a certain ferret fucker thinking the same and look how that turned out for him.
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>>740776976
Mist companies aren't even making the games this type of moment is suppose to be aiming to protect in the first place these days.
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>>740774675
Look at his surname and figure it out yourself.
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>>740773268
>>
>>740776976
You mean companies outside of the videogames industry?
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>>740773268
I don't really care about the stop killing games thing but I sure would love to see the death of live service slop
>>
>>740778362
The only issue i could see them having with this is if they wanted to resurrect a previously abandoned game with a remake and scared of competing with the previous still running game. And that is the greediest complaint anyone could ever make about IP use, maybe this is why they don't want to say out loud
>>
>>740773268
>would harm video game makers
wtf how can i fund this
>>
>>740773426
>he thinks any high-raked suit in the game industry knows a single thing about videogame development
fucking LMAO
they're all business leeches. this isn't new either, Reggie Fils-Aime worked as a manager at Pizza Hut, Guinness and Panda Chinese Food before Nintendo
>>
reminder that they are only against making games able to be ran offline because they can't monetize it
videogame until the 2010's were perfectly able to have community servers managed by the players
>>
>>740782297
That's why majority of the people supporting SKG are throwing their eggs in it's basket were in favor of it for. However upon getting this preview in the California version of SKG, live service games wpuld seem to be mostly unphased by any thing this bill proposes to implement so one must then ask what exactly is the point of SKG then if that wasn't the focus?
>>
dont care, too bad
no really why would i fucking care, youre crying but have let to tell me why i should stop and listen?
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>>740773268
>rebuilding the game to work without technical support
It forces them to build their games with that in mind in the first place
>>
>>740773268
Yeah we want to harm video game makers. That's the point? Play ball or get out.
>>
>>740773268
See this is why you can't trust people in the industry they work to be the authority on what should or shouldn't be legal. I know everyone thinks meritocracy sounds good, but in the end you end up with this.
>>
>>740776003
You mean after 20 years or a partial refund proportional to the time left.
>>
>>740776676
Even that's not a real problem. Devs at arenanet says that keeping the GW1 server up is actually quite cheap.



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