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File: tera nil.png (1.06 MB, 1280x720)
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From covering a map in Blight during the Undead campaign in Warcraft 3 to restoring a dead environment in Tera Nil i found one of my most enjoyable autistic gameplay tastes is games letting me completely change the environment over time for good or bad.

For good seems to be much rarer as outside Terra Nil a Badlands only Minecraft world you use the resource to tech tree your way to restoring a full biome full of plants and animals is the closest i have gotten and the alternative is often just a byproduct of factory games.

Can you name any good games where some kind of terraforming aspect is a major part AND a good time in an of itself?
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You already played Death Stranding?
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>>740785784
I have, loved the first, hated the second but in general thats more restoring human infastructure and not really what im looking for.
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>>740782863
From Dust isn't terraforming at all but it might be interesting to you anyway. You move around sand, water and lava to make a proper environment for your people to settle.
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>>740782863
Disciples 2. It's satisfying watching the terrain around you change from the undead wastes or a demonic burnt out hellscape to a luscious green or golden forest
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>>740782863
I picked up a game called Wildmender last month in a Humble Bundle. You play as a human shaman resurrected by spirits to restore plant and animal life to a desert island caused by the other humans seeking immortality and draining the life from the place. Mostly a bunch of digging trenches, restoring water springs, planting grasses to create soild, planting trees to block wind, and fighting wraiths.

The story portion of the game is easy but if you want to 100% it it's a bit of a grind.
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>>740782863
Timberborn you can technically do that with aiming to turn the maps green which requires taking care of all the bad water and making sure all the land is irrigated which can be difficult with mountains if you avoid using fluid dumps. Watched someone do it by building underground rivers snaking around irrigating the ground above them.
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>>740782863
That game was alright but the forced photo sessions to complete a level was just deranged.
Dropped it after the first couple levels because of how annoying it became.
Planet Crafter puts you in a frozen barren landscape that you thaw out and restore with plants and animals.
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>>740782863
If you can handle the autism of Factorio plus an extra helping of autism, there's a mod called Nullius, where instead of building a factory to launch a rocket from a habitable world with coal and oil already present from biological processes, you're terraforming a barren world by pulling CO2 from the atmosphere to use in making plastics etc. and eventually building up more complex chemicals that can be used to generate new life and seed the planet with it.

Endless Space 2 technically has terraforming, so you can colonize, say, a desert planet which has poor production and causes happiness/control penalties for population living on it, all the way up to a lush terran planet with better productivity, population capacity, and happiness. It's a minor part of the game, though, and really just a late-game way to optimize your planets you settled earlier that may have been less than perfect.

Also Terra Nil is great.
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>>740790713
>Nullius
Fulgora should've basically been that, where you clean up the mountains of scrap and oil lakes and leave a 'clean' spot.
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>>740782863
There's also Planet Crafter, which is explicitly a terraforming game, though I've heard the gameplay is maybe not the most amazing, engaging thing in the world.
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>>740791160
The gameplay is just collecting and exploring.
It basically turns into an idle game as you set up miners, bots, workstations, etc to automatically craft shit and ship it to space for tokens.
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>>740791160
Planet Crafter is extremely standard AA survival crafting. It's not innovative at all in that regard but it's a neat game to relax. If they make a sequel hopefully it's less janky.
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>>740791068
I feel like that could be fun, but I think the implementation we got was more in line with the rest of the game. At best, you're just industrializing an already inhospitable world like Aquilo or Vulcanus, and on Nauvis and Gleba you're bulldozing the native fauna and flora to pave concrete and stamp down smog-belching factories to turn the blood and bones of the earth into industrial output.

Would make for a good mod though, I think.
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>>740790713
>Nullius
I'm giving it a try now, it seems interesting.



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