[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: nippon.jpg (268 KB, 1280x960)
268 KB JPG
Most western games, even the "classics" are less video games than even some gacha. Ever complain about JRPGs? Those are actual RPGs not some directionless TESlop. FPS is an inherently bad genre for low IQ Westerner that's why it's less appealing to higher average IQ East Asians.
>>
File: 1000561310.jpg (869 KB, 1824x2048)
869 KB JPG
>>740789989
All of these shit all over everyone's favorite non-JRPG westslop.
>>
File: 70709-john-romero.jpg (93 KB, 732x462)
93 KB JPG
>>740790247
>>740789989
Blitzed & oneshotted by DOOM
>>
>>740790961
DOOM sucks
>>
Feeling some pretty intense second hand embarrassment for weebs RN, how do I stop?
>>
>>740789989
in english, doc
>>
>>740791147
Play some woke DEI approved capeshit
>>
>>740789989
>Most western games, even the "classics" are less video games than even some gacha
you're just straight up lying
>>
>>740791346
But I don't like Japanese games?
>>
>>740791710
Japs don't make capeshit
>>
File: Capuh Shittu.jpg (164 KB, 794x1000)
164 KB JPG
>>740791863
Oh nononononononono
>>
>>740792037
That's not capeshit
>>
>>740791462
No he's ironically right, even though he's shit posting. Since the ps3/360 Gen, the western video game market has been coveted and tailored to serve the interests of literally everyone who doesn't play video games. This is why all western games have been blended and reduced to being just a small category of genres, and this is why westetn indies try too hard to try and be as radically different from the norm as possible even when they are just blatantly ripping off another game for spiritual successor points.
>>
>>740790247
>Gooner game with gnostic subtext #36
>>
>>740792909
You don't play games
>>
>>740795234
>i have no arguments and i must cry
>>
>>740796767
Neither do you so cry harder
>>
>>740797054
sure thing tranny
>>
>>740797591
Uh oh melty
>>
>>740791147
Don’t worry about it. Statistically, most of them will deal with themselves pretty soon.
>>
>>740797750
i knew you were a faggot. i developed a sixth and a seventh sense by now
>>
>>740797874
Happy pride month, NIGGER!
>>
Bump
>>
>>740798019
not a nigger, tranny
horseshoe theory is real
>>
>>740789989
west gave up and just want you to buy their 2 hour activist pixar movie for 60 dollars. That's what they hired all these cg graphics and accountant graduates for
>>
>>740801614
You are 100% a NIGGER btw
>>
>>740802353
you know the whiter shade of pale song? it's about me actually
ywnbaw
>>
>>740789989
You're just a consolenigger who can't into keyboard & mouse+keyboard.
>>
>>740802547
Nah you're the blackest gorilla nigger I have ever seen
>>
>>740802689
you wish you degenerate faggot
>>
>>740802856
I don't need to wish when you are. Post your niggerhand; you won't, nigger.
>>
>>740802967
won't post my pale hand so you can goon on it
>>
>>740804349
Only jeetniggers speak like that
>>
>>740789989
>Ever complain about JRPGs? Those are actual RPGs
Nice one,
Do you know what the RP in RPG means?
You don't "roleplay" characters that have their entire linear story set in front of you.
JRPG should not even be called a JRPG, it should be called a "japanese turnbased game" or something, because the last thing they are is a roleplaying game.
Some earlier JRPG:s may have had some RPG elements in them, but the vast majority of them just follow a set story, no deviation whatsoever
>>
File: Spoiler Image (21 KB, 244x326)
21 KB
21 KB JPG
>>740804453
this is all you get so you shut up tranny
>>
>>740804654
>no timestamp
jfc newfags
>>
>>740789989
>Ever complain about JRPGs?
Yes, because they're unplayable garbage and not real video games. Durr, let me just wait 30 seconds for a flashy animation to play and then painstakingly select "kill the bad guy" from a thrice-nested menu.
>>
The West wants only one thing and that is the worship of blacks
>>
>>740804613
>You don't "roleplay" characters that have their entire linear story set in front of you.
You are confused because you think video game RPGs are supposed to be 1:1 with tabletop. They can't just by the very nature of the medium. "Roleplaying" in the context of video games is that the character(s) that the player controls have a defined role or class, and the player must know how to use the character(s) effectively according to said role or class.

JRPGs (and the oldest western RPGs mind you) follow the logical conclusion of RPGs on computers: focus on the combat system and make more handcrafted stories, or no story at all. A lot of WRPGs are overambitious in trying to have their cake and eat it too when it comes to story; they pretend to make the players actions have a real effect on the world but it almost never works that way.
>>
>>740789989
The west produced as many great studios as japan, and these innovated a lot.

The difference is that the west killed all these studios by means of huge megacorporations buying and killing every single one of em.
EA and Microsoft alone were responsible for the death of 80% of everything good the US had.
>>
>>740790961
Bought and killed by microsoft.
>>
>>740805924
This is what RPG means to me:
>Character creation
>Character background options
>Character class / job choice
>Character has agency in the story, and can choose multiple ways to achieve progress in almost all quests
>Most or all NPC:s are mortal
>Game has multiple endings
>Game allows you to prioritize whatever you want, instead of railroading you to mainstory or objective
>Mod support
>>
When did /v/ weebs start getting so deranged? Used to just be a preference for japanese media, now its a slavish deranged devotion to anything put out by a country on the downward trend while attacking anything else.
>>
>>740807216
you are wrong and probably trans.
>Mod support
>genre is defined by the fact that you can modify it and cheat
>>
Oh boy the shitty rpg spam template threads are back to slide what little video games are left off the board
>>
>>740807590
>NOT MY TWITTER SCREENCAP THREADS
>>
>>740789989
>Ever complain about JRPGs?
You mean the genre made for dumbfuck japs because they couldn't into crpgs?
>>
File: 1000561330.jpg (104 KB, 1440x879)
104 KB JPG
>>740807903
Saar...
>>
File: 15.jpg (688 KB, 2000x2344)
688 KB JPG
>>740808226
saar
>>
>>740789989
>Most western games, even the "classics" are less video games than even some gacha.
Opinion discarded. Gambling is not games. Gambling addicts ruin games.
>>
>>740808312
Whoa wrpgs are ugly af
>>
File: 2.jpg (735 KB, 2000x1952)
735 KB JPG
>>740808506
do not redeemer
>>
>>740789989
>Ever complain about JRPGs? Those are actual RPGs
kek. You can't even name your characters anymore on these games
>>
>>740807447
>weebs
They're not weebs. They're chinks and gooks trying to slip their trash under the radar as "East Asian games", leeching off the deserved reputation of Japanese games. American and Jap chads stay winning, ignore the screams of the jealous niggers.
>>
>>740808312
>>740808569
absolute trvthnuke
>>
>>740789989
the west understands video games perfectly well, they're just doing it wrong on purpose because feminism made it cool to hate nerds and break all their stuff again
>>
>>740789989
>>740790961
call me when japs makes actual good games in relevant genres like FPS, RTS, citybuilders and simulators...
>>
>>740808226
>>740808312
>>740808569
still undefeated mogging
>>
>>740807447
It's not weebs. >>740807563 pretty much said it. It's just deranged seas and gooks
>>
>>740808880
Fuck>>740808718
>>
>>740789989
Give me a good modern JRPG
>>
You will never be a real rpg. You have no choices, you have no consequences, you have no character creation. You are a Japanese abomination twisted by Wizardry and Ultima into a crude mockery of western tabletop.
>>
>>740808975
KEK
>>
File: jrpgsuck.png (60 KB, 282x347)
60 KB PNG
>>
I'm thinking JRPGs absolutely mogged, gaped, raped, and won as the best genre ever to exist. Jeets stay eternally assmad.
>>
File: jarpigameplay.webm (2.62 MB, 1280x720)
2.62 MB
2.62 MB WEBM
>>
>>740806176
DOOM (the original) is open source
>>
>>740808975
>You have no choices, you have no consequences,
JRPG choice: how should I compose my party? what move should i make this turn? do i need to level up a bit more for this boss fight?
WRPG choice: which ugly westoid hag should i romance? what should i say to this character so im on the right side of the karma meter for this ending cutscene to appear? what should my "build" be this run? (completely irrelevant because WRPGs are almost always completely imbalanced)
>you have no character creation.
who cares.
>>
File: jarpigwriting.png (243 KB, 1221x674)
243 KB PNG
>>
>>740808975
Oh yeah I forgot.
JRPG consequences: fail state, because it's a video game.
WRPG consequences: literally none because westerners are incapable of playing video games without quicksaves and cheating with mods.
>>
File: jrpgameplay.webm (2.66 MB, 640x360)
2.66 MB
2.66 MB WEBM
>>740810514
>>
>>740789989
JRPGs are not real RPGs. You are 100% locked into predefined character archetypes and settings. RPGs are games where the player can do anything they want within the rules. When was the last time you could kill the shop keeper in a JRPG?
>>
>>740810281
>how should I compose my party? what move should i make this turn? do i need to level up a bit more for this boss fight?
Not an RPG.
also both western and japanese "RPGs" suck now. you have DEI on one side and gooner appeal to tranny on the other. but WRPGs used to be absolutely superior simply because they started on PC and were made with more complicated input in mind, and were based on tabletop games, while JRPGs only copied WRPGs and were made for consoles. so this happened.
>>740808312
>>740808569
>>
>>740810970
>locked into predefined character archetypes and settings
yes, that's what rpgs are? You pick a class and they come with a stats card. SecondLife and The Sims aren't rpgs
>>
>>740789989
Kiss my ostrich's cloaca, weeb!
>>
>>740790961
Caveat: the original Doom was pretty shit compared to games that came out only 5 years after. It's the fanmade content that catapult it to #1.
For a fair comparison we'd have to consider all the romhacks/mods of Japanese RPGs and those can be pretty darn good as well.
But OP is of course a deranged tribalist faggot.
>>
>>740810970
>RPGs are games where the player can do anything they want within the rules.
That's literally just the definition of a game, fucking retard. Yes the player can do what he can do within the rules. No shit. You take issue with the fact that JRPGs usually have more restrictive rules than WRPGs. Does that mean they suddenly aren't RPGs? No, you are just a retard incapable of understanding why RPGs in video game form necessarily take the form that they do. WRPGs fail to give the player "freedom" in any meaningful sense. It's really just "hurr look i did a funny thing i put the basket on the shop keepers head and stole everything because of dumb ai" "I was a heckin murderhobo". nobody with a developed prefrontal cortext finds that shit interesting, let alone worth defining the genre over.
btw, the RPGs that give you the most freedom out of any other are Elona and Elin, which are Japanese. So your point doesn't even stand.
>>
>>740811691
any jrpg without a job system might as well be a movie game.
>>
>>740811691
>my game is RPG because classes and turn based combat (japanese)
>>
>>740789989
JRPGs aren't real games. It's just grind for levels and bigger numbers. Literal gacha tier shit. The only game I've played that does that system well is Siralum Ultimate, and it's not even Japanese.
Nips are all just gambling addicts with no taste.
>>
>>740811938
yes, back in the day you rolled the dice for movement and damage and took turns so that's what a rpg is
>>
>>740811842
Most western games including RPGs are actually movie games. Even the most simplistic JRPG can't be a movie game, by definition. A "movie game" is a game where the distinction of gameplay and cutscene is so blurred you couldn't tell the difference while watching, see; modern God of War. It's not "certain moves have long animations" or even very story heavy games with long cutscenes. The term has been misused a lot.
>>
>>740812261
i hope this is bait or else those hormones really taking a stroll on mental capacity
>>
>>740812365
literally you who thinks hrt cutscene sim with an i win button is a rpg
>>
>>740812330
>Most western games including RPGs are actually movie games.
>see; modern God of War
you got it wrong, it's you ignorant faggot that think god of war is an RPG. not an example of a WRPG.

there are little to none RPGs (both western and japanese) being made, all the good ones are from more than 15 years ago. it's an umbrella term that means nothing hence this stupid thread. your modern persona games are not RPGs.
>>
>>740812251
>JRPGs aren't real games. It's just grind for levels and bigger numbers.
You can do this retarded reductionist shit with every genre. And most video games are "try to get bigger number", unless you unironically want to argue arcade games where you try for score aren't real games.
>Literal gacha tier shit
Gacha has more consequence than most WRPGs. You can actually brick gacha accounts with money on the line while wrpg trannies just quickload if they don't get the outcome they want.
>>
>>740812586
>literally you who thinks hrt cutscene sim with an i win button is a rpg
no?? that's any modern jrpg
>>
>>740807563
Well done, you managed to nitpick one opinion out of several more on topic reasons so you could conveniently disregard the whole post.
See this is why nobody takes JRPG seriously, you can't even deconstruct what RPG means to you, but you have no problem dismissing someone else's idea of it by simply ignoring everything that is said except one single point, which you then won't even elaborate on, but rather accuse the presenter as "trans" and a "cheater"
Is it still cheating if the mod makes the game harder?
is it still trans if the mod makes the game less woke?
yea, thought so.
>>
>>740812658
you literally can't read properly.
>>
>>740805924
>they pretend to make the players actions have a real effect on the world but it almost never works that way.
I know and I find this funny. There are tons more VNs where you can actually 'roleplay' in ways that affect the story significantly compared to WRPGs.
>>
>>740812727
modern jpgs have classes and a stat card and theyre turn based like what rpgs are supposed to be
>>
>>740812851
sure, they're extremely shit RPGs though and don't hold a candle to any real WRPG (which again, is not a thing since 2009)
>>
>>740813056
wrpgs are literally a sandbox with a character creator and aren't rpgs
>>
>>740813331

>>740808226
>>740808312
>>
>>740812745
Ok sis lets unpack this
>Character creation
If you mean appearance that is completely irrelevant to gameplay. It's also not important, interesting, or even worth it most of the time to implement.
>Character background options
I'm not sure what you even mean by this. Do you mean like the flavor text describing the characters background? Again, not relevant to actual gameplay, and you could just imagine it.
>Character class / job choice
What does it matter if you are choosing the class/job of an individual character, versus choosing characters with their predefined class/job?
>Character has agency in the story, and can choose multiple ways to achieve progress in almost all quests
This is a complete meme 99% of the time. It functionally just means a different ending cutscene. Or when it comes to quests, most games have quests at the very beginning of the game that are like this but they will give up by the middle of the game, so basically bait to fool the player. Or it just introduces the opportunity to cheese everything.
>Most or all NPC:s are mortal
Westerners need to kill everyone. It's never that interesting, most of the time it just blocks you out of content. There is a reason why most WRPGs have essential characters.
>Game has multiple endings
Literally every genre has this.
>Game allows you to prioritize whatever you want, instead of railroading you to mainstory or objective
Games are defined by what you need to do to win them. What in practice does it mean to "prioritize whatever you want" in WRPGs besides going for side objectives or just dicking around.
And back to
>Mod support
It is a sign that the developers do not have confidence in the design of their product, so they offload designing the game to the community. Let's take TES for example, objectively garbage games but people actually waste their time trying to "fix" them instead of playing better games.
>Is it still cheating if the mod makes the game harder?
I'm sure you are doing that.
>>
>>740812745
>>740813713
>is it still trans if the mod makes the game less woke?
It's arguably spiritually trans to be obsessed with customizing things to make them what they aren't. And with modding woke games to make them not woke; you are the biggest cuck in existence wasting your time doing this instead of playing something else. Even more so if you actually spent money on the game.
>>
>>740808569
>Glazing Kotor 2
>Accusing everyone of being Indian
Yep, that's an obsiditroon
>>
>>740814031
>>Accusing everyone of being Indian
>>740808226
>>
>>740813713
>If you mean appearance that is completely irrelevant to gameplay
it's not irrelevant to ROLEPLAY

>Do you mean like the flavor text describing the characters background? Again, not relevant to actual gameplay
It is if the game makes your THIEF background give you stats befitting a thief, as well as give you access to skills you'd normally need to level up for.

>What does it matter if you are choosing the class/job of an individual character
ROLEPLAY & CHOICE

>This is a complete meme 99% of the time
Keep talking out of your ass all you want, but you know exactly what it means.
Take for example something like a quest that let's you return a stolen heirloom item to a wizard or a peasant, and depending on who you give it to, the questline changes or opens entirely new results depending on playthroughs

>Westerners need to kill everyone
It's not about killing everyone, it's about having the option to. It's insanely immersion breaking to have a bandits attack a village and then see Plotarmor McQueen come forth and eat 40 hits without dying

>Literally every genre has this
WOW I GUESS EVERY GAME SHOULD BE CALLED A ROLEPLAYING GAME REGARDLESS OF MISSING 90% OF THE FEATURES THAT MAKE A RPG

>What in practice does it mean to "prioritize whatever you want" in WRPGs besides going for side objectives or just dicking around
Exactly that - you do whatever you want, go where ever you want and find quests in whatever order you want with the option of accepting or rejecting any of them. You think this isn't ROLEPLAY related?

>Modding is a sign that the developers do not have confidence in the design of their product, so they offload designing the game to the community
No, it's a sign that the game isn't going to autistically protect it's integrity. Bethesda certainly uses it to their advantage.

Every single point you make is shit and none of them discredit those features as roleplaying game features (except modding which was purely a bonus anyway)
>>
>>740789989
NIPPON BANZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAI
>>
>>740816287
KEK
>>
>>740789989
>Those are actual RPGs
No.
>>
>>740815534
>it's not irrelevant to ROLEPLAY
It's a VIDEO GAME first and foremost. I swear WRPGfags would be better off doing creative writing.
>It is if the game makes your THIEF background give you stats befitting a thief, as well as give you access to skills you'd normally need to level up for.
That is basically "choosing the class/job of an individual character" so I was confused why it was it's own separate point if you didn't mean flavor text stuff.
>ROLEPLAY & CHOICE
Again this fixation on needing to customize a specific character.
>Take for example something like a quest that let's you return a stolen heirloom item to a wizard or a peasant, and depending on who you give it to, the questline changes or opens entirely new results depending on playthroughs
Yes, that is a meme most of the time. It's very telling that you didn't give an actual example from a game.
>It's insanely immersion breaking to have a bandits attack a village and then see Plotarmor McQueen come forth and eat 40 hits without dying
Are you trying to critique JRPGs or WRPGs here? That's exclusively a open world sandbox WRPG type issue; its why there are essential NPCs and why games like Oblivion gimp their AI system so that NPCs don't put themselves in these type of situations. And I thought we were talking about player choice specifically. It isn't an interesting choice to kill NPCs for no reason 99% of the time. Why is it so important for their to be the option to do so? In practice it's just so your character can be comically evil and kill everyone to get the evil ending, or you are just dicking around and will load a save afterwards.
>WOW I GUESS EVERY GAME SHOULD BE CALLED A ROLEPLAYING GAME
I said that as a point to it NOT being a feature of RPGs specifically, retard-kun.
>>
>>740815534
>>740816892
>go where ever you want and find quests in whatever order you want with the option of accepting or rejecting any of them.
You put so much emphasis on "roleplaying", but really when is it not retarded for 99% of characters motivations besides quirk chungus or comically evil to not do the utterly essential main quest first (Bring the Amulet of Kings to Jauffre, at your own pace, it's not like the world is about to fucking end). But then afterwards you character is comically overqualified for almost all side quests. Having a set story means pacing that makes sense, and plenty of JRPGs have downtime where you can do side stuff where it makes sense to.
>Bethesda certainly uses it to their advantage.
Bethesda games are fucking garbage, of course it's to their advantage to make the players fix them.
>>
>>740816892
>It's a VIDEO GAME first and foremost
note how in "ROLEPLAYING GAME" the "roleplay" comes first, and is the main denominator of the actual genre and what it entails

>That is basically "choosing the class/job of an individual character" so I was confused why it was it's own separate point if you didn't mean flavor text stuff.
It's not necessarily class related at all, like for example an RPG like Solasta: Crown of the Magister would allow you to pick a background like spy, mercenary, scholar etc, and different background would give you different starting gea, different proficiencies and a background related quest later down the line

>fixation on needing to customize a specific character
Congrats, now you understand what roleplaying means
Roleplaying a character that's not "yours" is just not the same.

>that is a meme most of the time. It's very telling that you didn't give an actual example from a game
Divinity OS2 has several instances where you can choose multiple paths with a quest, even if the end goal is the same.

>Trying to critique JRPGs or WRPGs here? That's exclusively a open world sandbox WRPG type issue
Yeah because JRPG:s don't even give you the kind of freedom where an actual organic event would happen and you lose a vital party member or NPC because you could not save them or didn't want to

>I said that as a point to it NOT being a feature of RPGs
yeah and I listed it as a feature that is in my personal opinion something that all good RPG:s have, as it goes hand in hand with the roleplaying and choice I have been hammering down this whole time

>>740817367
>Having a set story means pacing that makes sense, and plenty of JRPGs have downtime where you can do side stuff where it makes sense to
I don't care, my point was that you are not shackled to a story, and you can make it as important or unimportant as you want. For bethesda slop, it is arguably more fun to be a literal who character than the main story follower chosen one
>>
>>740789989
West invented video games

>>740790247
You don't even have good taste in jap games you retarded tranny
>>
>>740811406
>the original Doom was pretty shit compared to games that came out only 5 years after
More like 3 years later
Quake mogs it and it came out in 96
Tech was advancing at a crazy rapid rate back then so that's why
>>
>>740818025
Those games are the pinnacle of taste not that you'd have any to know it. Happy PRIDE month!! Trans rights are human rights!! BTW ;)
>>
>>740792268
Yes it is
BnHA is clearly superhero inspired
>>
>>740805924
>"Roleplaying" in the context of video games is that the character(s) that the player controls have a defined role or class
>Retard never heard of job system
>>
>>740807216
>Mod support
Holy fucking cringe
End yourself
>>
>>740812330
Western games seem to encompass a larger swath of genres.
>>
>>740818527
Imagine being this mad at a game being on PC and having thousands of hours of extra content for free.
I wonder who could be behind this post
>>
>>740789989
>Those are actual RPGs not some directionless TESlop.
The fuck? How DARE you filthy casuals try to roleplay and do whatever you wish in an RPG! God, what directionless design!
>>
>>740808569
Silent protagonists are fitting for RPGs though because they are meant to represent the player, which is more faithful to the actual Tabletop experience
You owned yourself in this point, dumbass
>>
>>740818310
Hmmmmmmmmmmm nyo
>>
>>740818816
NTA but the post is clearly shitting on JRPG protagonists being the same kind of blank slate everytime, while real RPG:s treat your silent protagonist as simply voiceless for the purpose of you getting to imagine your own voice for the character.
Meanwhile when you see that average mute JRPG protag, you just imagine the most generic shounen protag voice possible, and why is that? because THEY made the character for you, THEY decided what he looks like, what weapon he uses, where he starts, where he ends up in and who his partymembers are. NOT you, NOT the dungeonmaster, but the game, which was completely predetermined before you even launched it.
>>
>>740810347
Now what is the original text?
Because I don't trust trannylations
>>
>>740810970
>You are 100% locked into predefined character archetypes and settings.
So like Dungeons and Dragons?
I wish you Bethesda troons would ever play a Tabletop RPG for once in your lives
>>
>>740818017
>the "roleplay" comes first, and is the main denominator of the actual genre and what it entails
Your definition of "roleplay" isn't even unique to RPGs. You are literally focusing on very secondary aspects of a game and making it genre defining. It's ESSENTIAL that you are able to customize the appearance of characters for it to be an RPG. Are you genuinely retarded?
>It's not necessarily class related at all, like for example an RPG like Solasta: Crown of the Magister would allow you to pick a background like spy, mercenary, scholar etc, and different background would give you different starting gea, different proficiencies and a background related quest later down the line
Classes can be hard defined or they just be universal archetypes characters fall under. You can have hybrids but its some type of warrior/thief/mage. A lot of JRPGs don't necessarily have defined "classes". But in every RPG characters shouldn't be able to do everything at once, at least not until very late game.
>Roleplaying a character that's not "yours" is just not the same.
It's kind of meaningless to "roleplay" as a character that is literally just you or what you want. If anything JRPGs kind of force you to roleplay because you have to act from the perspective of the character regardless of what you want. Maybe you don't like being "forced" but it's a video game.
>you can choose multiple paths with a quest, even if the end goal is the same.
Ah, so not "the questline changes or opens entirely new results".
>JRPG:s don't even give you the kind of freedom where an actual organic event would happen and you lose a vital party member or NPC because you could not save them or didn't want to
In JRPGs characters can actually die, forever and it isn't up to the player when that happens. It's bordering on childish to think people can always be saved. And lets not pretend it isn't standard practice for almost all players to not reload saves when a character they want alive to stay alive.
>>
>>740808793
>relevant genres
>lists genres that are the opposite of relevant
RTS was pioneered by Japanese Herzog Zwei, by the way.
>>
>>740818816
do you consider the protag of Disco Elysium silent? Because you get to choose options that way more make his experience custom to you, the player.
When I do a tabletop campaign, I make a player that isn't IRL me but I AM still immersed as them and make decisions for them in my interest. To play in their shoes with my own decision making, this is what it means to be role playing. I can roleplay an existing character with a preset personality and speaking mannerisms, so I think the character creation is less important than the decisions one can make.
Selecting your Pokemon to train, raise, and catch makes mainline Pokemon games go from a very on-rails experience to an actual role play scenario. Otherwise the dialog options never matter, and your story is railroaded 99% of the time. If you ask me, the former is a more role playing experience for that.
>>
>>740819160
>So like Dungeons and Dragons?
Brother, the beauty of D&D is that the rules aren't law, but simply a suggestion that most people use.
Sure, you have fighter, thief, monk, wizard etc, but nothing says you can't roleplay those characters entirely differently.
You want to be a beastman from the desert that only use firemagic? go wild, that is allowed
You want to be a bard that punches people? sure, that's possible too
You want to be a literal Oni Ranger who's whole shtick is causing fear on enemies? go nuts

NOTHING says you have to play each class exactly the same, and that is what makes it roleplay
>>
>>740818231
They are all garbage
Play real games like 90s arcade games you retarded tranny
>>
>>740819581
Shitpost/10
>>
>>740818739
Thousands of hours of garbage low quality content
Meanwhile real PC gamers in the 90s had all sort of games coming out and not bad console ports and they didn't replay Minecraft for a decade straight because they had actual games to play
>>
>>740811406
Doom has about as many mods as Minecraft if not more, I don't think a single (singular) Japanese game has a bag that deep to pull from and their anti-modding stance don't help
>>
>>740818017
>>740819236
>yeah and I listed it as a feature that is in my personal opinion something that all good RPG:s have, as it goes hand in hand with the roleplaying and choice I have been hammering down this whole time
Your "personal opinion" is simply retarded, thoughever. Game endings is quite possible the furthest thing that could define a genre. It's literally where the gameplay ends. Game endings are important... TO THE STORY OF THE SPECIFIC INDIVIDUAL GAME AND SERIES AND NOT TO THE FUCKING GENRE THEY BELONG TO.
I'm not kidding when I say JRPG-haters are some of the lowest IQ niggers in existence.
>I don't care
I know. People who like WRPGs don't care about design, at all. They just want some easily modded sandbox to play dolls in.
>>
>>740789989
japs love valorant and overwatch
just took a while for them to catch on
>>
This thread has to be ragebait
I know weebs are arrogant tards, but holy shit
>>
>>740819236
>You are literally focusing on very secondary aspects of a game and making it genre defining
So.. ROLEPLAYING aspects are secondary for a roleplaying game, and not genre defining?

>every RPG characters shouldn't be able to do everything at once
Nobody said anything about that

>It's kind of meaningless to "roleplay" as a character that is literally just you or what you want
Holy shit, just stop replying, you're out of touch with what roleplaying means

>Ah, so not "the questline changes or opens entirely new results"
Some of them affect mainstory ending, what more could you want? it's not like devs are a God that can do everything on their limited hardware and talent

>In JRPGs characters can actually die, forever and it isn't up to the player when that happens
And that is precisely what makes it worse.
You are playing blank slate chosen one who gets literally railroaded in to a story with little to no deviation whatsoever, every city you enter you enter when the game allows it, every boss you fight is a fight you trigger when the game allows it, every instance of character death is a choice the developer made, aka it is not affected by your roleplayed choices or options at all
I never talked about saving people, I talked about characters being mortal in the sense that they can die to causes and timing that is outside of your control but not something you couldn't have prevented if you hadn't made different choices.

I'm tired of your meaningless arguments,
How about you tell me what JRPG's "RPG" is according to you, and how it's supposed to be better than actual roleplaying games with freedom, choices and agency
>>
>>740819059
>Meanwhile when you see that average mute JRPG protag, you just imagine the most generic shounen protag voice possible, and why is that? because THEY made the character for you, THEY decided what he looks like, what weapon he uses, where he starts, where he ends up in and who his partymembers are. NOT you, NOT the dungeonmaster, but the game, which was completely predetermined before you even launched it.
The gamedev is the dungeon master
Ness is a silent protagonist, he is nothing like Chrono
Same with DQ5' protagonist(Abel) who is also very different
Heck even in the first DQ you can choose to not save the princess

Your problem is your lack of imagination and you don't even play these games so you shitpost about them
Let alone a game like Chrono Trigger which has more than a dozen endings and you can literally leave Chrono dead if you want

And if you actually played Jap RPGs you would know that silent protagonists are in the minority
>>
File: RA2.jpg (38 KB, 352x500)
38 KB JPG
>OP is gay for Japanese micropenis
lol
>>
>>740819440
>When I do a tabletop campaign, I make a player that isn't IRL me but I AM still immersed as them and make decisions for them in my interest. To play in their shoes with my own decision making
So how exactly is this different from Chrono Trigger where you can leave Chrono dead?
I'm not like Chrono either(or any JRPG protag) but I'm immersed as them
Ness in Earthbound is a mute but I am immersed as him and I can relate his adventures to my childhood
>>
>>740819779
Every game needs an end game state, retard, otherwise it's just an endless sandbox, which in itself isn't bad for an RPG, but since the story is expected to be there, it might as well have variety

Pardon me for not taking you seriously when you speak of the design of a roleplaying game, when your idea of roleplay means being supernatural highschool boy doing shitty slice of life dating sim moments in between your generic power of friendship story
>>
>>740819541
That's Final Fantasy 1 and Job Systems in a nutshell, heck even Materia system in FF7
Other tabletops are more class-based and strict
>>
>>740819615
Play real games
Menu simulator movies aren't games
>>
GOD BLESS ASIAN BROS
>>
>>740820764
>Play management game
>EW fucking PC nerds
>Play Sony moviegame
>EW fucking westoid movies
>Proceeds to boot up a JRPG
>>
>>740820232
It's not a lack of imagination if your character is premade and gets like 2 dialogue options like 99% of gacha and JRPG:s
How can you even sit there with a straight face and say a character that you have full control over creating is somehow less imaginative than having to play a character who was already decided for you?
Are you even aware that even TES players loathe stories that are forced on you, like the dragonborn stuff?

A large portion of RPG's RPG comes from the freedom to make a or choose a character you want, instead of simply getting one thrust upon you
>>
>>740820497
Nta but
>when your idea of roleplay means being supernatural highschool boy doing shitty slice of life dating sim moments in between your generic power of friendship story
can you possibly seethe any harder?

He hit the nail on the head
WRPGfags love games like Daggerfall where the endgame literally used to be glitched
They didn't give a fuck because they enjoyed fucking around in the world more

GTA fags and WRPG fags have a lot in common for a reason
>>
only Japanese dev I like is fromsoft
what are good other ones? they all seem lame
the only other good stuff are shmups
>>
>>740821106
>They didn't give a fuck because they enjoyed fucking around in the world more
Yep, it's called ROLEPLAYING your character.
The fact that you can fuck around in an open world with hundreds of open-ended sidequests is precisely what makes roleplaying appealing.
Now tell me how this is a bad thing for a genre that's literally called "RolePlayingGame"
>>
>>740820223
>So.. ROLEPLAYING aspects are secondary for a roleplaying game, and not genre defining?
Roleplaying has meaning when it comes to gameplay, as in characters have roles that they fill as determined by their stats and abilities, and it's up to the player to know what to do with them. Your idea of "roleplaying" has nothing to do with gameplay. It's really "can I make the game superficially conform to my imagination so I can 'roleplay' with my OC". Which is exactly what character creation enables. What difference does it make to the GAME what the character looks like besides that?
>Nobody said anything about that
I know, I brought it up because not having "classes" in either the hard or soft sense usually leads to characters effectively being able to do everything and that usually means the game is less of a RPG for it unless its something you really have to work towards.
>you're out of touch with what roleplaying means
You unironically think video games should be like tabletop board games.
>Some of them affect mainstory ending, what more could you want?
Not having superfluous "choices" that only exist because the writers are too afraid to commit to something that the player might not like.
>And that is precisely what makes it worse.
>wah something I don't like happened
Ok. Enjoy your "games".
>>
>>740820497
>Every game needs an end game state
Not what is being talked about, braindead nigger. WRPGfags are not beating the illiterate allegations.
I'm saying having "multiple endings" is not a defining feature of RPGs. Fucking arcade games since the 80s have multiple endings depending on whether you 1cc them or not. It's entirely irrelevant.
>Pardon me for not taking you seriously when you speak of the design of a roleplaying game, when your idea of roleplay means being supernatural highschool boy doing shitty slice of life dating sim moments in between your generic power of friendship story
You aren't even talking about the design of the GAME. Just normalfag screeching about anime stereotypes. You don't belong here.
>>
>>740789989
Japan will not exist by 2100
>>
>>740789989
I was with you until you mentioned TES being directionless slop.
It is the quintessential RPG you stupid fuck. You play your own story, not the one the dev's want.
I like JRPGs but to playing linear games is like playing DnD and being railroaded by a control freak GM. It is shitty game design, fit only for søycattle snoys.
>>
>>740790247
>Tales of generic trails of weebshit #62754
very cool anon
>>
JRPGS are ripped off of western games you tard. The asians aren't original stereotype really is true lol
>>
>>740820989
Real Games: Contra, Pacman, Darius, Elevator Action, Street Fighter 2, Final Fight, Out Run, Space Harrier, Bubble Bobble
>>
>>740808975
Good, I prefer it that way
>>
You can't really roleplay in majority of JRPGs as they nearly all feature static characters and stories which you cannot meaningfully influence the outcome of, so they're not RPGs. Combat isn't what makes something an RPG
>>
>>740822073
You can't meaningfully roleplay in any videogame. If you want to RP grab a tabletop
>>
>>740821752
WRPGfags are incapable of not bringing up "muh story" and "muh tabletop" in discussions about VIDEO GAMES. What about TES as games isn't garbage? They are unironically praised for being the most broken pieces of shit imaginable for ha ha funnies, and being able to work for free trying to fix them and turn them into a shitty Honey Select.
>>
>>740821001
It absolutely is a lack of imagination
The MC is a stand-in for the player, you are supposed to immerse yourself in this silent protagonist and what goes on around him/them, you just don't get it
It doesn't have to do anything with choices
JRPGfags complain about silent protags too because they just want a movie where the protagonist talks
>>
File: 1749340869756661.png (17 KB, 370x286)
17 KB PNG
>>740789989
I used to disagree but now I completely agree.
Western companies are a complete joke now. All of them.
I kneel to Jarpig gods.
>>
>>740822073
>Combat isn't what makes something an RPG
You don't like games.
>>740822143
>If you want to RP grab a tabletop
Even in tabletop, theater kid roleplaying faggots ruined them. Even in tabletop combat matters. Because they are also GAMES with GAMEPLAY.
>>
>>740821406
>Your idea of "roleplaying" has nothing to do with gameplay
Yes it does, you simply refuse to acknowledge that a player can choose to roleplay a warrior, archer, mage or whatever instead of just being given a party with Protagonist (swordsman), Pretty girl (healer), rival faggot (another melee) and witchy bitchy (Magic user)
I cannot comprehend how someone can just say choosing or creating your own character(s) isn't integral to roleplaying

>not having "classes" in either the hard or soft sense usually leads to characters effectively being able to do everything
Only if you choose to grind hard and train those skills, though by the time you do, you're probably way overleveled to be playing the game anyway.
Nothing is stopping a diehard roleplayer from sticking to their one thing

>You unironically think video games should be like tabletop board games
No, I unironically think ROLEPLAYING should be ROLEPLAYING
If tabletops invented roleplaying, who are you to say following their footsteps is not fitting for a roleplaying game?

>Not having superfluous "choices" that only exist because the writers are too afraid to commit to something that the player might not like.
Ah, like gacha and JRPG dialogue where they give you two options and both lead to the same result? glad we're on the same page
Even FROMsoft has the balls to make dialogue drastically change outcomes, but many JRPG:s literally won't even let you answer "no" when they give you a "yes" or" no" option

>Ok. Enjoy your "games"
You mean "roleplaying games",
yes, yes I will.
For the record, RPG:s have always been for the dreamers, geeks and outsiders, I don't think you could shame me out of it if you tried lol
>>
>>740821278
It's called a sandbox game
Might as well call The Sims an RPG too
>>
>>740821726
How do you know of my plans?
>>
>>740822143
False. You don't have the same degree of true freedom as tabletop, but western RPGs do a lot more to simulate the experience of one by at least allowing you to make choices of what kind of character you want to play as or the actions they take, which is far closer to tabletop than majority of JRPGs where the developers decide who you play as and what kind of actions the characters take. The closs most JRPGs ever allow you to feel like you're roleplaying is choosing if you want to cast a spell or defend, which again.. Isn't enough to make it a ROLEPLAYING game.
>>
>>740822348
>Yes it does, you simply refuse to acknowledge that a player can choose to roleplay a warrior, archer, mage or whatever instead of just being given a party with Protagonist (swordsman), Pretty girl (healer), rival faggot (another melee) and witchy bitchy (Magic user)
D&D in a nutshell
>>
File: 1633123477211.jpg (155 KB, 803x1024)
155 KB JPG
>>740789989
nah
>>
>>740821673
>Not what is being talked about
Yes it is, and your insults don't really work when you're flat out wrong.
Tell me, how is getting to choose different endings based on player's dialogue or actions not an element of "roleplaying"?
It is, and therefore it's fair to add it to the list of things that fit roleplaying games. It doesn't have to be there, it just fits them, that's literally all.

>You aren't even talking about the design of the GAME
Says the one who isn't talking about the design of a game.
All you did was seethe about game endings not being roleplaying game -defining.
Which is true, they aren't, but you literally cannot tell me that having choices to what kind of ending you get isn't roleplaying.
>>
>>740808226
I bet India's actual IQ is a lot lower, the higher castes cheat every test and the lower ones just don't get tested at all.
>>
>>740822471
Tabletops don't have character creation though, which WRPGfags sperg at Jarpigs for not having
The first Final Fantasy is closer to D&D than shit like Skyrim

The goal of RPGs originally was never to design a character that looks like you
It was to roleplay a set amount of archetypical characters mostly inspired by Tolkien fantasy
>>
>>740822273
>Even in tabletop combat matters. Because they are also GAMES with GAMEPLAY
Go play Dark Sun with that mentality and see how far you get, larper faggot. Combat isn't everything
>>
>>740822892
>Tabletops don't have character creation though
HUH?
>>
>>740822892
I can't tell if you're joking or not, but I hope you are
This sound s like some shit you've heard from a youtube essay
>>
>>740822348
>you simply refuse to acknowledge that a player can choose to roleplay a warrior, archer, mage
You are an idiot incapable of grasping that "warrior, archer, mage" exist as actual states of being within the game and it isn't the player roleplaying them into existence. Think for two fucking seconds about it. What do you really mean by the player roleplaying? Is the player imagining there is a warrior, archer, or mage? Or do those actually exist within the system of the game? If the system doesn't exist is it a fucking RPG? No, it isn't. And think what it means for the system to be on a computer (console, whatever). The computer has memory. Characters can exist as independent entities. Its why it's even possible for there to be parties of characters that the player control all at once. What do you mean by "roleplaying" as far as the player is concerned? Immersion into a character? Guess what retard, you can do that with any genre of game. I'm pretty sure you could be immersed into being Mario. I'm saying RPGs are an actual genre with real gameplay mechanics unique to them. Player imagination has nothing to do with it.
>I cannot comprehend how someone can just say choosing or creating your own character(s) isn't integral to roleplaying
I'm saying it isn't necessary. You still make choices when you determine what characters do, but it isn't necessary to be able to change or create characters themselves.
>Nothing is stopping a diehard roleplayer from sticking to their one thing
It's important for the game to enforce it's own rules. Again, what do you mean by roleplaying? Make believe? Go roleplay in a daydream, you'd have more of the freedom that you want.
>If tabletops invented roleplaying, who are you to say following their footsteps is not fitting for a roleplaying game?
Because it's an entirely different format. Also thats simply not true. Your definition of "roleplaying" comes from LARP, and really just the concept of playing pretend in general.
>>
>>740823037
They don't
You can't make the character's face look like yours like you can in WRPG games like Skyrim which WRPGfags think is essential
>>
>>740823161
See >>740823210
>>
>>740823210
Oh, so you're a retard who lacks imagination. Figures you prefer JRPGs
>>
>>740823210
Brother... the whole point of D&D is that you can imagine your character to look like anything you want, you can literally describe them on paper or even draw them if you can.
>>
>>740822156
Go play your derivative tranime corridor simulator then, trannoid
>>
File: 557658556865655.jpg (83 KB, 500x591)
83 KB JPG
Yes i will love the country the made lot of greatest games that shaped my childhood forever and no i won't change my mind over some faggot contrarian words on anime board never
>>
>>740823701
>you can only like weebshit or skyrim, not both
>>
I think it’s actually the opposite, but the best western studios are focused on multiplayer live service games. Japan’s best studios are still making traditional single player games.
>>
>>740823172
>You are an idiot incapable of grasping that "warrior, archer, mage" exist as actual states of being within the game and it isn't the player roleplaying them into existence
and you are an idiot incapable of grasping that the player chooses one for their character, aka roleplays the kind of character they want to play.
Life has classes like neet, policeman, accountant, cashier wagie, warehouse ant and janitor,
you can choose different things based on what you can do or want to do with (you)
That is an a "role" you "play"

>I'm saying it isn't necessary
It isn't, but you certainly seem to like to discredit it. A premade character can have options too, sure, but a premaded character may also be a premade role entirely, like for example if your character is a moralfag hero, you are forced to choose between "spare villain" or "seal villain" instead of doing what the sane person would do, which is "kill villain"

>It's important for the game to enforce it's own rules. Again, what do you mean by roleplaying? Make believe? Go roleplay in a daydream, you'd have more of the freedom that you want.
Who says the game isn't enforcing any rules just because it's a sandbox or allows complete progression?
If you have a game like Divinity that has like 5+ schools of magic, you can literally spec in to all of them - it's not optimal, but you can do it, and if you max your character you can essentially multiclass in to most or all of them (which again is not optimal, but possible)
if that is a role you want for your character, then I don't see what's wrong with that. I for one find it better than being stuck in a linear generic knight or wizard role.

>Because it's an entirely different format
Only due to it's lack of limitations. If videogames could afford the kind of freedom some D&D can make, it'd obviously do it.

>Your definition of "roleplaying" comes from LARP, and really just the concept of playing pretend
How the fuck did you bring "live action" in to this?
>>
>>740822348
>>740823172
>If tabletops invented roleplaying, who are you to say following their footsteps is not fitting for a roleplaying game?
>Your definition of "roleplaying" comes from LARP, and really just the concept of playing pretend in general.
The systems that RPGs have do pretty much come from tabletop. Tabletop both has the story freedom of just straight up imagining anything because that's what having a human GM allows, and the system which makes it a game and not some glorified story brainstorming session. Video games are necessarily limited in that, they can only take the system part intact. JRPGs more or less accept the limitations, WRPGs try to pretend they aren't there but they suffer as video games as a result.
>Ah, like gacha and JRPG dialogue where they give you two options and both lead to the same result?
So is the cope now that "well they aren't any better!" I'm pretty sure JRPGs, which as far as dialogue is concerned follow more in the footsteps of VNs, give you more genuine choices that effect the story. And they are able to, because they don't have to account for a player who can "roleplay" into doing anything he wants in an open sandbox. But it's besides the point that, yes, there could be literally zero dialogue choices and it would remain a RPG.
>Even FROMsoft
You mean the Japanese studio? Damn, seems like OP's point stands.
>RPG:s have always been for the dreamers, geeks and outsiders
"RPGs have always been queer" tier cringe.
>>
>>740824185
>Life has classes like neet, policeman, accountant, cashier wagie, warehouse ant and janitor,
>you can choose different things based on what you can do or want to do with (you)
nta but this is funny as fuck
shit, man.. I should've chosen CEO instead of neet
>>
>>740824419
>The systems that RPGs have do pretty much come from tabletop.
thank you JRPG fan, thank you for explaining to the actual RPG fan what the system comes from

>WRPGs try to pretend they aren't there but they suffer as video games as a result
I would sooner play 8 different playthroughts of Vampire the masquerade Bloodlines than replay most JRPG:s even once, because most of them don't give you much roleplay or story changes.
You can talk all the shit you want about average RPG, but they will still remain better for the purpose of actual roleplay and options

>JRPG:s give you more genuine choices that effect the story
lol
ok let's pretend I agree for a sec,
story? maybe, but actual gameplay and quests? hard no

>you mean the japanese studio
Of course I know, that's why I brought it up, duh

>RPGs have always been queer" tier cringe
makes sense why you prefer JRPG and gachas then, since they're even worse about it.
Cheesy writing everywhere, cringe drama and feminine overracting, as well as borderline insane/shallow villain motivations
>>
>>740824474
I did say "what you CAN do"..
I mean, if you could've do it, you probably should've
>>
>>740789989
Japanese games ESPECIALLY JRPGs are the best darn games in the entire industry.
>>
>>740824185
>grasping that the player chooses one for their character
I mean, they can, if the game allows it.
>[the player] roleplays the kind of character they want to play.
This is the category error. Player "roleplaying" as their character has nothing to do with the role that the character plays in the game. You are trying to make this "player roleplaying" part essential to the RPG genre when that isn't what actually defines them mechanically. If anything it's the character roleplaying as a warrior/archer/mage/etc. This goes back to the fact that being on a computer the character and player are more separate, versus in tabletop where the player must literally speak for the character. Maybe it's a really subtle distinction but I don't know how to make it any clearer for you.
>if your character is a moralfag hero, you are forced to choose between "spare villain" or "seal villain" instead of doing what the sane person would do, which is "kill villain"
Ok, but the character would never do that. You may not like it but why compromise the story just to fulfill your gay satanic bloodlust?
>Who says the game isn't enforcing any rules just because it's a sandbox or allows complete progression?
They do but we generally call games that are less strict "causal" or "easy".
>How the fuck did you bring "live action" in to this?
By what I said beforehand? I'm starting to think you have a hard time following along.
>>
>>740789989
You know the original "JRPG" was western right? Wizardry.
>>
>>740825131
>>740825131
>thank you JRPG fan, thank you for explaining to the actual RPG fan what the system comes from
But you aren't grasping that video games can really only have the mechanics and not really story freedom. Story freedom is the core of what you define RPGs but video games can't really fulfill that. Basically affirming OP in saying the westerners don't understand video games, as their branch of RPGs are contingent on features that video games literally cannot effectively have as a medium.
>I would sooner play 8 different playthroughts of Vampire the masquerade Bloodlines than replay most JRPG:s even once, because most of them don't give you much roleplay or story changes.
Ok. A game doesn't necessarily need to be replayable to be an RPG or to be good as an experience. But I have replayed very linear games because... I liked playing them? I haven't played VtMB, mostly because I've heard that the gameplay itself is pretty mediocre, which as a video game fan it sounds like its mediocre as a video game. It's funny hearing people say that about WRPGs where they will admit that the gameplay is mid but they love the story and the choice it gives them. It just sounds like a worse VN.
>Of course I know, that's why I brought it up, duh
So whats the point of proving yourself wrong?
>makes sense why you prefer JRPG and gachas then, since they're even worse about it.
Hilarious. Even some older WRPGs are gay as fuck and full of jewish propaganda.
>Cheesy writing everywhere, cringe drama and feminine overracting, as well as borderline insane/shallow villain motivations
More anime-hater memes. Why are you even on this website?
>>
>>740826230
Westerners didn't know what they had. Wizardry is basically a Japanese series now. So basically if the West makes something good it will be by accident and it will up to Japan to maintain it.
>>
ron weasley biden
>>
>>740826097
>If anything it's the character roleplaying as a warrior/archer/mage/etc
That is simply one aspect,
to me roleplaying is more than just the class, it's also the choices. I don't know many JRPG:s that allow you to be a literal asshole to everyone, like some chaotic neutral or evil character. Souls or Dragon's Dogma might, but they're honorary RPG:S because they really don't share much with the average JRPG

>Ok, but the character would never do that
You are missing the point,
I'm saying one iteration of "RPG" gives you a set character and decides like 80% of their choices for you, while some proper RPG would give you a selection of options based on your previous choices, alignment, race, class or faction etc

>we generally call games that are less strict "casual" or "easy"
Neither casual or easy has anything to do with the term "roleplay", and I certainly wouldn't call most turnbased games difficult either, in fact every final fantasy game I've played has allowed you to overlevel yourself on your own pace regardless of any "role" your character has, and as an example, Final Fantasy Tactics allows everyone to become anything.
Even Final Fantasy X allows every one of the characters to spec in to another party member's spheregrid / "skill tree"

>you have a hard time following along
Right back at you.
Videogame choices and options have nothing to do with live action roleplay, and D&D is not "LARP"
>>
>>740827096
>Story freedom is the core of what you define RPG
no it's not, the core is the complete set, aka the choices of both questing and character developing.
If I want to make an evil necromancer, I'd need the freedom to pick necromancy as well as the choice to be evil in questing

>A game doesn't necessarily need to be replayable to be an RPG
any RPG worth it's salt allows the roleplaying to significantly alter the experience between runs

>So whats the point of proving yourself wrong?
I used it as an example of a JRPG that has the balls to be different from the normal shallow JRPG:s but I guess it went over your head.
>>
>>740790961
DOOM is a good game that ruined the American games industry by DOOMING us to an endless sludge of boring FPS games for all time.
>>
>>740789989
I unironically agree with everything you said. No Western RPG can approach the sublime beauty of Dark Souls because western developers prioritize telling a bad story with superficial choices so you spend more time listening to people talk about their feelings than actually going on an adventure which is the true spirit of an RPG. It's a philosophical difference.

>>740791147
Womanly behavior. I feel embarrassed for YOU.
>>
>>740828254
you still playing roll slop?
>>
>>740828650
I take it you were held back in school a few times.
>>
>>740827797
>a literal asshole to everyone, like some chaotic neutral or evil character.
Wow dude thats so interesting. Truly using that freedom to its fullest.
>I'm saying one iteration of "RPG" gives you a set character and decides like 80% of their choices for you, while some proper RPG would give you a selection of options based on your previous choices, alignment, race, class or faction etc
And I'm saying it isn't that interesting, in practice. And irrelevant to gameplay. Options for what? Dialogue? Some useless out of combat gimmick?
>Neither casual or easy has anything to do with the term "roleplay"
I know, because "roleplay" as you are using it has nothing to do with video games specifically.
>Right back at you.
>Videogame choices and options have nothing to do with live action roleplay, and D&D is not "LARP"
You are retarded and/or ESL.
>>
RPGs are a kike invention meant to subvert gaming from its classical arcade design philosophy. No one does arcade games or genres better than the learned Nipponese
>>
>>740789989
This, japs understand that their video games are no more than pinball with a plot.
I remember even in the 1990s westoids were trying to make their games into "playable movies"
>>
>>740829602
>Wow dude thats so interesting. Truly using that freedom to its fullest.
again missing the point, you're doing this on purpose aren't you?

>And irrelevant to gameplay. Options for what? Dialogue? Some useless out of combat gimmick?
Actually just fuck off already, you're obviously just baiting at this point

>I know, because "roleplay" as you are using it has nothing to do with video games specifically
nah, you're just unimaginative and too smoothbrained to read all the ways roleplay options affect gameplay, some of which I've probably already mentioned several times

>You are retarded and/or ESL.
Ironic, coming from someone who doesn't even understand the abbreviations they use
>>
>>740831782
>you're obviously just baiting at this point
yes. you were arguing with a llm for 90% of that btw. i don't waste my time arguing with westslop troons.
>>
>>740789989
>Most western games, even the "classics" are less video games than even some gacha
Stopped reading there, sudoku yourself.
>>
>>740789989
Can't wait for another western game industry crash. Sure hope Nintendo won't save them this time.
>>
File: 1696731258555857.jpg (280 KB, 991x1077)
280 KB JPG
>>740789989
>>740790247
>Japan
I just hate their aesthetic sensibilities, man. People don't call it tranime for no reason, freaks are drawn to it like moths to a flame. Everything has to be cutesy and fucking weird.
By far the worst offender is Atlus. Look at SMT VV with its androgynous troon as the MC, or Etrian Odyssey. Great dungeon crawlers, but they're virtually impossible to recommend due to the visuals alone. Imagine how much more appealing they would be if they had, I dunno, a sword n sorcery thing going on. Literally anything is better than what they have lol.

On the other hand their game design philosophies are top tier I'd say. Masahiro Sakurai's youtube channel is golden and should be a mandatory watch for any aspiring game developer.
>>
>>740834126
>I just hate their aesthetic sensibilities
You have an underdeveloped amygdala.
>People don't call it tranime for no reason
By people you mean normalfag tourists? Trannies either have the most surface level taste in anime or they outright hate it and are just trying to co opt it to destroy it by association. Look at what the average tranny translator does to the source material and tell me with a straight face they actually appreciate anime.
>>
>polshitskin doesn't know what cute aggression means
>calls everyone else tourists
many such cases



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.